diff options
Diffstat (limited to 'release/scripts/wizard_curve2tree.py')
-rw-r--r-- | release/scripts/wizard_curve2tree.py | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/release/scripts/wizard_curve2tree.py b/release/scripts/wizard_curve2tree.py index 1965f9a5070..07b45c1986f 100644 --- a/release/scripts/wizard_curve2tree.py +++ b/release/scripts/wizard_curve2tree.py @@ -39,7 +39,7 @@ __bpydoc__ = """\ import bpy import Blender import BPyMesh -from Blender.Mathutils import Vector, Matrix, CrossVecs, AngleBetweenVecs, LineIntersect, TranslationMatrix, ScaleMatrix, RotationMatrix, Rand +from Blender.Mathutils import Vector, Matrix, AngleBetweenVecs, LineIntersect, TranslationMatrix, ScaleMatrix, RotationMatrix, Rand from Blender.Geometry import ClosestPointOnLine from Blender.Noise import randuvec @@ -496,12 +496,12 @@ class tree: # Align this with the existing branch angle = AngleBetweenVecsSafe(zup, parent_pt.no) - cross = CrossVecs(zup, parent_pt.no) + cross = zup.cross(parent_pt.no) mat_align = RotationMatrix(angle, 3, 'r', cross) # Use the bend on the point to work out which way to make the branch point! - if parent_pt.prev: cross = CrossVecs(parent_pt.no, parent_pt.prev.no - parent_pt.no) - else: cross = CrossVecs(parent_pt.no, parent_pt.next.no - parent_pt.no) + if parent_pt.prev: cross = parent_pt.no.cross(parent_pt.prev.no - parent_pt.no) + else: cross = parent_pt.no.cross(parent_pt.next.no - parent_pt.no) if parent_pt.branch.parent_pt: angle = AngleBetweenVecsSafe(parent_pt.branch.parent_pt.no, parent_pt.no) @@ -1065,8 +1065,8 @@ class tree: l = line_normal.length - cross1 = CrossVecs( seg.no, line_normal ) - cross2 = CrossVecs( pt.no, line_normal ) + cross1 = seg.no.cross(line_normal) + cross2 = pt.no.cross(line_normal) angle_line = min(AngleBetweenVecsSafe(cross1, cross2), AngleBetweenVecsSafe(cross1, -cross2)) angle_leaf_no_diff = min(AngleBetweenVecsSafe(line_normal, seg.no), AngleBetweenVecsSafe(line_normal, -seg.no)) @@ -1914,8 +1914,8 @@ class tree: # endpoints dont rotate if pt.next != None: - cross1 = CrossVecs(zup, pt.no) # use this to offset the leaf later - cross2 = CrossVecs(cross1, pt.no) + cross1 = zup.cross(pt.no) # use this to offset the leaf later + cross2 = cross1.cross(pt.no) if odd_even ==0: mat_yaw = RotationMatrix(leaf_branch_angle, 3, 'r', cross2) else: @@ -1939,7 +1939,7 @@ class tree: # Randomize pitch and roll for the leaf # work out the axis to pitch and roll - cross1 = CrossVecs(zup, leaf_no) # use this to offset the leaf later + cross1 = zup.cross(leaf_no) # use this to offset the leaf later if leaf_branch_pitch_rand or leaf_branch_pitch_angle: angle = -leaf_branch_pitch_angle @@ -2480,7 +2480,7 @@ class bpoint(object): def calcVerts(self): if self.prev == None: if self.branch.parent_pt: - cross = CrossVecs(self.no, self.branch.parent_pt.no) * RotationMatrix(-45, 3, 'r', self.no) + cross = self.no.cross(self.branch.parent_pt.no) * RotationMatrix(-45, 3, 'r', self.no) else: # parentless branch - for best results get a cross thats not the same as the normal, in rare cases this happens. @@ -2493,9 +2493,9 @@ class bpoint(object): else: cross = xup else: - cross = CrossVecs(self.prev.vecs[0], self.no) + cross = self.prev.vecs[0].cross(self.no) - self.vecs[0] = Blender.Mathutils.CrossVecs(self.no, cross) + self.vecs[0] = self.no.cross(cross) self.vecs[0].length = abs(self.radius) mat = RotationMatrix(90, 3, 'r', self.no) self.vecs[1] = self.vecs[0] * mat @@ -2660,8 +2660,8 @@ class branch: self_normal = self.bpoints[1].co - self.parent_pt.co # We only want the angle in relation to the parent points normal # modify self_normal to make this so - cross = CrossVecs(self_normal, self.parent_pt.no) - self_normal = CrossVecs(self.parent_pt.no, cross) # CHECK + cross = self_normal.cross(self.parent_pt.no) + self_normal = self.parent_pt.no.cross(cross) # CHECK #try: angle = AngleBetweenVecs(parent_normal, self_normal) #except: return 0.0 @@ -2670,7 +2670,7 @@ class branch: # see if we need to rotate positive or negative # USE DOT PRODUCT! - cross = CrossVecs(parent_normal, self_normal) + cross = parent_normal.cross(self_normal) if AngleBetweenVecsSafe(cross, self.parent_pt.no) > 90: angle = -angle @@ -3018,7 +3018,7 @@ class branch: scales = [] for cos_ls in (cos1, cos2): - cross = CrossVecs(cos_ls[-1], zup) + cross = cos_ls[-1].cross(zup) mat = RotationMatrix(AngleBetweenVecsSafe(cos_ls[-1], zup), 3, 'r', cross) cos_ls[:] = [co*mat for co in cos_ls] @@ -3029,7 +3029,7 @@ class branch: for co in cos_ls: xy_nor.x += co.x xy_nor.y += co.y - cross = CrossVecs(xy_nor, xup) + cross = xy_nor.cross(xup) # Also scale them here so they are 1.0 tall always scale = 1.0/(cos_ls[0]-cos_ls[-1]).length |