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-rw-r--r--release/scripts/startup/bl_ui/properties_view_layer.py95
1 files changed, 86 insertions, 9 deletions
diff --git a/release/scripts/startup/bl_ui/properties_view_layer.py b/release/scripts/startup/bl_ui/properties_view_layer.py
index 121b8f2f401..25244b7f065 100644
--- a/release/scripts/startup/bl_ui/properties_view_layer.py
+++ b/release/scripts/startup/bl_ui/properties_view_layer.py
@@ -59,14 +59,25 @@ class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel):
COMPAT_ENGINES = {'BLENDER_EEVEE'}
def draw(self, context):
- layout = self.layout
+ pass
- layout.use_property_split = True
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+class VIEWLAYER_PT_eevee_layer_passes_data(ViewLayerButtonsPanel, Panel):
+ bl_label = "Data"
+ bl_parent_id = "VIEWLAYER_PT_eevee_layer_passes"
+ COMPAT_ENGINES = {'BLENDER_EEVEE'}
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False
+
+ scene = context.scene
+ rd = scene.render
view_layer = context.view_layer
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
col = flow.column()
col.prop(view_layer, "use_pass_combined")
col = flow.column()
@@ -75,17 +86,83 @@ class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel):
col.prop(view_layer, "use_pass_mist")
col = flow.column()
col.prop(view_layer, "use_pass_normal")
- col = flow.column()
- col.prop(view_layer, "use_pass_ambient_occlusion")
- col = flow.column()
- col.prop(view_layer, "use_pass_subsurface_direct", text="Subsurface Direct")
- col = flow.column()
- col.prop(view_layer, "use_pass_subsurface_color", text="Subsurface Color")
+class VIEWLAYER_PT_eevee_layer_passes_light(ViewLayerButtonsPanel, Panel):
+ bl_label = "Light"
+ bl_parent_id = "VIEWLAYER_PT_eevee_layer_passes"
+ COMPAT_ENGINES = {'BLENDER_EEVEE'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.use_property_split = True
+ layout.use_property_decorate = False
+
+ view_layer = context.view_layer
+ view_layer_eevee = view_layer.eevee
+ scene = context.scene
+ scene_eevee = scene.eevee
+
+ split = layout.split(factor=0.35)
+ split.use_property_split = False
+ split.label(text="Diffuse")
+ row = split.row(align=True)
+ row.prop(view_layer, "use_pass_diffuse_direct", text="Light", toggle=True)
+ row.prop(view_layer, "use_pass_diffuse_color", text="Color", toggle=True)
+
+ split = layout.split(factor=0.35)
+ split.use_property_split = False
+ split.label(text="Specular")
+ row = split.row(align=True)
+ row.prop(view_layer, "use_pass_glossy_direct", text="Light", toggle=True)
+ row.prop(view_layer, "use_pass_glossy_color", text="Color", toggle=True)
+
+ split = layout.split(factor=0.35)
+ split.use_property_split = False
+ split.label(text="Volume")
+ row = split.row(align=True)
+ row.prop(view_layer_eevee, "use_pass_volume_transmittance", text="Transmittance", toggle=True)
+ row.prop(view_layer_eevee, "use_pass_volume_scatter", text="Scatter", toggle=True)
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+
+ col = layout.column(align=True)
+ col.prop(view_layer, "use_pass_emit", text="Emission")
+ col.prop(view_layer, "use_pass_environment")
+ col.prop(view_layer, "use_pass_shadow")
+ row = col.row()
+ row.prop(view_layer, "use_pass_ambient_occlusion", text="Ambient Occlusion")
+ row.active = scene_eevee.use_gtao
+
+
+class VIEWLAYER_PT_eevee_layer_passes_effects(ViewLayerButtonsPanel, Panel):
+ bl_label = "Effects"
+ bl_parent_id = "VIEWLAYER_PT_eevee_layer_passes"
+ COMPAT_ENGINES = {'BLENDER_EEVEE'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.use_property_split = True
+ layout.use_property_decorate = False
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
+
+ view_layer = context.view_layer
+ view_layer_eevee = view_layer.eevee
+ scene = context.scene
+ scene_eevee = scene.eevee
+
+ col = flow.column()
+ col.prop(view_layer_eevee, "use_pass_bloom", text="Bloom")
+ col.active = scene_eevee.use_bloom
+
classes = (
VIEWLAYER_PT_layer,
VIEWLAYER_PT_eevee_layer_passes,
+ VIEWLAYER_PT_eevee_layer_passes_data,
+ VIEWLAYER_PT_eevee_layer_passes_light,
+ VIEWLAYER_PT_eevee_layer_passes_effects,
)
if __name__ == "__main__": # only for live edit.