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-rw-r--r--release/scripts/modules/bpy/__init__.py14
-rw-r--r--release/scripts/modules/bpy_extras/io_utils.py10
-rw-r--r--release/scripts/startup/bl_operators/add_mesh_torus.py3
-rw-r--r--release/scripts/startup/bl_operators/animsys_update.py3
-rw-r--r--release/scripts/startup/bl_operators/image.py9
-rw-r--r--release/scripts/startup/bl_operators/mesh.py5
-rw-r--r--release/scripts/startup/bl_operators/nla.py3
-rw-r--r--release/scripts/startup/bl_operators/object.py19
-rw-r--r--release/scripts/startup/bl_operators/object_align.py3
-rw-r--r--release/scripts/startup/bl_operators/object_quick_effects.py9
-rw-r--r--release/scripts/startup/bl_operators/object_randomize_transform.py3
-rw-r--r--release/scripts/startup/bl_operators/presets.py23
-rw-r--r--release/scripts/startup/bl_operators/screen_play_rendered_anim.py3
-rw-r--r--release/scripts/startup/bl_operators/sequencer.py7
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_follow_active.py3
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_lightmap.py67
-rw-r--r--release/scripts/startup/bl_operators/uvcalc_smart_project.py52
-rw-r--r--release/scripts/startup/bl_operators/vertexpaint_dirt.py3
-rw-r--r--release/scripts/startup/bl_operators/wm.py65
-rw-r--r--release/scripts/startup/bl_ui/properties_data_armature.py21
-rw-r--r--release/scripts/startup/bl_ui/properties_data_bone.py17
-rw-r--r--release/scripts/startup/bl_ui/properties_data_camera.py9
-rw-r--r--release/scripts/startup/bl_ui/properties_data_curve.py23
-rw-r--r--release/scripts/startup/bl_ui/properties_data_empty.py3
-rw-r--r--release/scripts/startup/bl_ui/properties_data_lamp.py23
-rw-r--r--release/scripts/startup/bl_ui/properties_data_lattice.py7
-rw-r--r--release/scripts/startup/bl_ui/properties_data_mesh.py25
-rw-r--r--release/scripts/startup/bl_ui/properties_data_metaball.py11
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py5
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py27
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py53
-rw-r--r--release/scripts/startup/bl_ui/properties_object.py25
-rw-r--r--release/scripts/startup/bl_ui/properties_object_constraint.py5
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py31
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_cloth.py15
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_common.py3
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_field.py5
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_fluid.py9
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_smoke.py11
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_softbody.py15
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py37
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py17
-rw-r--r--release/scripts/startup/bl_ui/properties_texture.py51
-rw-r--r--release/scripts/startup/bl_ui/properties_world.py21
-rw-r--r--release/scripts/startup/bl_ui/space_console.py28
-rw-r--r--release/scripts/startup/bl_ui/space_dopesheet.py44
-rw-r--r--release/scripts/startup/bl_ui/space_filebrowser.py3
-rw-r--r--release/scripts/startup/bl_ui/space_graph.py34
-rw-r--r--release/scripts/startup/bl_ui/space_image.py118
-rw-r--r--release/scripts/startup/bl_ui/space_info.py41
-rw-r--r--release/scripts/startup/bl_ui/space_logic.py21
-rw-r--r--release/scripts/startup/bl_ui/space_nla.py34
-rw-r--r--release/scripts/startup/bl_ui/space_node.py41
-rw-r--r--release/scripts/startup/bl_ui/space_outliner.py38
-rw-r--r--release/scripts/startup/bl_ui/space_sequencer.py73
-rw-r--r--release/scripts/startup/bl_ui/space_text.py31
-rw-r--r--release/scripts/startup/bl_ui/space_time.py20
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py59
-rw-r--r--release/scripts/startup/bl_ui/space_userpref_keymap.py25
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py181
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py55
-rw-r--r--release/scripts/templates/operator_modal.py2
-rw-r--r--release/scripts/templates/operator_modal_timer.py2
63 files changed, 840 insertions, 783 deletions
diff --git a/release/scripts/modules/bpy/__init__.py b/release/scripts/modules/bpy/__init__.py
index a43b42e49a1..5c371fd750a 100644
--- a/release/scripts/modules/bpy/__init__.py
+++ b/release/scripts/modules/bpy/__init__.py
@@ -44,14 +44,18 @@ from . import utils, path, ops
ops = ops.ops_fake_module
-def _main():
- import sys as _sys
+def main():
+ import sys
# Possibly temp. addons path
from os.path import join, dirname, normpath
- _sys.path.append(normpath(join(dirname(__file__),
+ sys.path.append(normpath(join(dirname(__file__),
"..", "..", "addons", "modules")))
+ # fake module to allow:
+ # from bpy.types import Panel
+ sys.modules["bpy.types"] = types
+
# if "-d" in sys.argv: # Enable this to measure startup speed
if 0:
import cProfile
@@ -65,6 +69,6 @@ def _main():
utils.load_scripts()
-_main()
+main()
-del _main
+del main
diff --git a/release/scripts/modules/bpy_extras/io_utils.py b/release/scripts/modules/bpy_extras/io_utils.py
index bb4e95c051f..6271c1f77b5 100644
--- a/release/scripts/modules/bpy_extras/io_utils.py
+++ b/release/scripts/modules/bpy_extras/io_utils.py
@@ -439,7 +439,7 @@ def path_reference_copy(copy_set, report=print):
shutil.copy(file_src, file_dst)
-def unique_name(key, name, name_dict, name_max=-1, clean_func=None):
+def unique_name(key, name, name_dict, name_max=-1, clean_func=None, sep="."):
"""
Helper function for storing unique names which may have special characters
stripped and restricted to a maximum length.
@@ -456,6 +456,9 @@ def unique_name(key, name, name_dict, name_max=-1, clean_func=None):
:type name_dict: dict
:arg clean_func: Function to call on *name* before creating a unique value.
:type clean_func: function
+ :arg sep: Separator to use when between the name and a number when a
+ duplicate name is found.
+ :type sep: string
"""
name_new = name_dict.get(key)
if name_new is None:
@@ -466,14 +469,15 @@ def unique_name(key, name, name_dict, name_max=-1, clean_func=None):
if name_max == -1:
while name_new in name_dict_values:
- name_new = "%s.%03d" % (name_new_orig, count)
+ name_new = "%s%s%03d" % (name_new_orig, sep, count)
count += 1
else:
name_new = name_new[:name_max]
while name_new in name_dict_values:
count_str = "%03d" % count
- name_new = "%.*s.%s" % (name_max - (len(count_str) + 1),
+ name_new = "%.*s%s%s" % (name_max - (len(count_str) + 1),
name_new_orig,
+ sep,
count_str,
)
count += 1
diff --git a/release/scripts/startup/bl_operators/add_mesh_torus.py b/release/scripts/startup/bl_operators/add_mesh_torus.py
index 27a6d21d519..1c4518c4feb 100644
--- a/release/scripts/startup/bl_operators/add_mesh_torus.py
+++ b/release/scripts/startup/bl_operators/add_mesh_torus.py
@@ -18,6 +18,7 @@
# <pep8-80 compliant>
import bpy
+from bpy.types import Operator
import mathutils
@@ -81,7 +82,7 @@ from bpy.props import (FloatProperty,
)
-class AddTorus(bpy.types.Operator):
+class AddTorus(Operator):
'''Add a torus mesh'''
bl_idname = "mesh.primitive_torus_add"
bl_label = "Add Torus"
diff --git a/release/scripts/startup/bl_operators/animsys_update.py b/release/scripts/startup/bl_operators/animsys_update.py
index 63d438a5066..3710c57ac16 100644
--- a/release/scripts/startup/bl_operators/animsys_update.py
+++ b/release/scripts/startup/bl_operators/animsys_update.py
@@ -686,9 +686,10 @@ data_path_update = [
import bpy
+from bpy.types import Operator
-class UpdateAnimData(bpy.types.Operator):
+class UpdateAnimData(Operator):
"""Update data paths from 2.56 and previous versions, modifying data paths of drivers and fcurves"""
bl_idname = "anim.update_data_paths"
bl_label = "Update Animation Data"
diff --git a/release/scripts/startup/bl_operators/image.py b/release/scripts/startup/bl_operators/image.py
index aca9b581b97..9226cbed51b 100644
--- a/release/scripts/startup/bl_operators/image.py
+++ b/release/scripts/startup/bl_operators/image.py
@@ -19,10 +19,11 @@
# <pep8-80 compliant>
import bpy
+from bpy.types import Operator
from bpy.props import StringProperty
-class EditExternally(bpy.types.Operator):
+class EditExternally(Operator):
'''Edit image in an external application'''
bl_idname = "image.external_edit"
bl_label = "Image Edit Externally"
@@ -106,7 +107,7 @@ class EditExternally(bpy.types.Operator):
return {'FINISHED'}
-class SaveDirty(bpy.types.Operator):
+class SaveDirty(Operator):
"""Save all modified textures"""
bl_idname = "image.save_dirty"
bl_label = "Save Dirty"
@@ -129,7 +130,7 @@ class SaveDirty(bpy.types.Operator):
return {'FINISHED'}
-class ProjectEdit(bpy.types.Operator):
+class ProjectEdit(Operator):
"""Edit a snapshot of the viewport in an external image editor"""
bl_idname = "image.project_edit"
bl_label = "Project Edit"
@@ -196,7 +197,7 @@ class ProjectEdit(bpy.types.Operator):
return {'FINISHED'}
-class ProjectApply(bpy.types.Operator):
+class ProjectApply(Operator):
"""Project edited image back onto the object"""
bl_idname = "image.project_apply"
bl_label = "Project Apply"
diff --git a/release/scripts/startup/bl_operators/mesh.py b/release/scripts/startup/bl_operators/mesh.py
index 344b238709f..4114381f3dc 100644
--- a/release/scripts/startup/bl_operators/mesh.py
+++ b/release/scripts/startup/bl_operators/mesh.py
@@ -19,11 +19,12 @@
# <pep8-80 compliant>
import bpy
+from bpy.types import Operator
from bpy.props import EnumProperty
-class MeshSelectInteriorFaces(bpy.types.Operator):
+class MeshSelectInteriorFaces(Operator):
'''Select faces where all edges have more then 2 face users.'''
bl_idname = "mesh.faces_select_interior"
@@ -67,7 +68,7 @@ class MeshSelectInteriorFaces(bpy.types.Operator):
return {'FINISHED'}
-class MeshMirrorUV(bpy.types.Operator):
+class MeshMirrorUV(Operator):
'''Copy mirror UV coordinates on the X axis based on a mirrored mesh'''
bl_idname = "mesh.faces_mirror_uv"
bl_label = "Copy Mirrored UV coords"
diff --git a/release/scripts/startup/bl_operators/nla.py b/release/scripts/startup/bl_operators/nla.py
index 469e9015e62..44ed846e530 100644
--- a/release/scripts/startup/bl_operators/nla.py
+++ b/release/scripts/startup/bl_operators/nla.py
@@ -19,6 +19,7 @@
# <pep8-80 compliant>
import bpy
+from bpy.types import Operator
def pose_frame_info(obj):
@@ -191,7 +192,7 @@ def bake(frame_start,
from bpy.props import IntProperty, BoolProperty, EnumProperty
-class BakeAction(bpy.types.Operator):
+class BakeAction(Operator):
'''Bake animation to an Action'''
bl_idname = "nla.bake"
bl_label = "Bake Action"
diff --git a/release/scripts/startup/bl_operators/object.py b/release/scripts/startup/bl_operators/object.py
index 627a1530fe1..79f57990f37 100644
--- a/release/scripts/startup/bl_operators/object.py
+++ b/release/scripts/startup/bl_operators/object.py
@@ -19,10 +19,11 @@
# <pep8-80 compliant>
import bpy
+from bpy.types import Operator
from bpy.props import StringProperty, BoolProperty, EnumProperty, IntProperty
-class SelectPattern(bpy.types.Operator):
+class SelectPattern(Operator):
'''Select object matching a naming pattern'''
bl_idname = "object.select_pattern"
bl_label = "Select Pattern"
@@ -99,7 +100,7 @@ class SelectPattern(bpy.types.Operator):
row.prop(self, "extend")
-class SelectCamera(bpy.types.Operator):
+class SelectCamera(Operator):
'''Select object matching a naming pattern'''
bl_idname = "object.select_camera"
bl_label = "Select Camera"
@@ -120,7 +121,7 @@ class SelectCamera(bpy.types.Operator):
return {'FINISHED'}
-class SelectHierarchy(bpy.types.Operator):
+class SelectHierarchy(Operator):
'''Select object relative to the active objects position''' \
'''in the hierarchy'''
bl_idname = "object.select_hierarchy"
@@ -187,7 +188,7 @@ class SelectHierarchy(bpy.types.Operator):
return {'CANCELLED'}
-class SubdivisionSet(bpy.types.Operator):
+class SubdivisionSet(Operator):
'''Sets a Subdivision Surface Level (1-5)'''
bl_idname = "object.subdivision_set"
@@ -263,7 +264,7 @@ class SubdivisionSet(bpy.types.Operator):
return {'FINISHED'}
-class ShapeTransfer(bpy.types.Operator):
+class ShapeTransfer(Operator):
'''Copy another selected objects active shape to this one by ''' \
'''applying the relative offsets'''
@@ -507,7 +508,7 @@ class ShapeTransfer(bpy.types.Operator):
return self._main(ob_act, objects, self.mode, self.use_clamp)
-class JoinUVs(bpy.types.Operator):
+class JoinUVs(Operator):
'''Copy UV Layout to objects with matching geometry'''
bl_idname = "object.join_uvs"
bl_label = "Join as UVs"
@@ -575,7 +576,7 @@ class JoinUVs(bpy.types.Operator):
return {'FINISHED'}
-class MakeDupliFace(bpy.types.Operator):
+class MakeDupliFace(Operator):
'''Make linked objects into dupli-faces'''
bl_idname = "object.make_dupli_face"
bl_label = "Make Dupli-Face"
@@ -649,7 +650,7 @@ class MakeDupliFace(bpy.types.Operator):
return {'FINISHED'}
-class IsolateTypeRender(bpy.types.Operator):
+class IsolateTypeRender(Operator):
'''Hide unselected render objects of same type as active ''' \
'''by setting the hide render flag'''
bl_idname = "object.isolate_type_render"
@@ -670,7 +671,7 @@ class IsolateTypeRender(bpy.types.Operator):
return {'FINISHED'}
-class ClearAllRestrictRender(bpy.types.Operator):
+class ClearAllRestrictRender(Operator):
'''Reveal all render objects by setting the hide render flag'''
bl_idname = "object.hide_render_clear_all"
bl_label = "Clear All Restrict Render"
diff --git a/release/scripts/startup/bl_operators/object_align.py b/release/scripts/startup/bl_operators/object_align.py
index 7fd769c40c9..d4a3d826f2f 100644
--- a/release/scripts/startup/bl_operators/object_align.py
+++ b/release/scripts/startup/bl_operators/object_align.py
@@ -19,6 +19,7 @@
# <pep8-80 compliant>
import bpy
+from bpy.types import Operator
from mathutils import Vector
@@ -339,7 +340,7 @@ def align_objects(align_x,
from bpy.props import EnumProperty, BoolProperty
-class AlignObjects(bpy.types.Operator):
+class AlignObjects(Operator):
'''Align Objects'''
bl_idname = "object.align"
bl_label = "Align Objects"
diff --git a/release/scripts/startup/bl_operators/object_quick_effects.py b/release/scripts/startup/bl_operators/object_quick_effects.py
index ef10bfd737d..cd206da3a8e 100644
--- a/release/scripts/startup/bl_operators/object_quick_effects.py
+++ b/release/scripts/startup/bl_operators/object_quick_effects.py
@@ -20,6 +20,7 @@
from mathutils import Vector
import bpy
+from bpy.types import Operator
from bpy.props import (BoolProperty,
EnumProperty,
IntProperty,
@@ -45,7 +46,7 @@ def object_ensure_material(obj, mat_name):
return mat
-class QuickFur(bpy.types.Operator):
+class QuickFur(Operator):
bl_idname = "object.quick_fur"
bl_label = "Quick Fur"
bl_options = {'REGISTER', 'UNDO'}
@@ -104,7 +105,7 @@ class QuickFur(bpy.types.Operator):
return {'FINISHED'}
-class QuickExplode(bpy.types.Operator):
+class QuickExplode(Operator):
bl_idname = "object.quick_explode"
bl_label = "Quick Explode"
bl_options = {'REGISTER', 'UNDO'}
@@ -265,7 +266,7 @@ def obj_bb_minmax(obj, min_co, max_co):
max_co[2] = max(bb_vec[2], max_co[2])
-class QuickSmoke(bpy.types.Operator):
+class QuickSmoke(Operator):
bl_idname = "object.quick_smoke"
bl_label = "Quick Smoke"
bl_options = {'REGISTER', 'UNDO'}
@@ -383,7 +384,7 @@ class QuickSmoke(bpy.types.Operator):
return {'FINISHED'}
-class QuickFluid(bpy.types.Operator):
+class QuickFluid(Operator):
bl_idname = "object.quick_fluid"
bl_label = "Quick Fluid"
bl_options = {'REGISTER', 'UNDO'}
diff --git a/release/scripts/startup/bl_operators/object_randomize_transform.py b/release/scripts/startup/bl_operators/object_randomize_transform.py
index b94c4f06cd3..f65e3d27d83 100644
--- a/release/scripts/startup/bl_operators/object_randomize_transform.py
+++ b/release/scripts/startup/bl_operators/object_randomize_transform.py
@@ -19,6 +19,7 @@
# <pep8-80 compliant>
import bpy
+from bpy.types import Operator
def randomize_selected(seed, delta, loc, rot, scale, scale_even):
@@ -87,7 +88,7 @@ def randomize_selected(seed, delta, loc, rot, scale, scale_even):
from bpy.props import IntProperty, BoolProperty, FloatVectorProperty
-class RandomizeLocRotSize(bpy.types.Operator):
+class RandomizeLocRotSize(Operator):
'''Randomize objects loc/rot/scale'''
bl_idname = "object.randomize_transform"
bl_label = "Randomize Transform"
diff --git a/release/scripts/startup/bl_operators/presets.py b/release/scripts/startup/bl_operators/presets.py
index fbcc327c3bd..2fd0c4a9e12 100644
--- a/release/scripts/startup/bl_operators/presets.py
+++ b/release/scripts/startup/bl_operators/presets.py
@@ -19,6 +19,7 @@
# <pep8-80 compliant>
import bpy
+from bpy.types import Menu, Operator
class AddPresetBase():
@@ -140,7 +141,7 @@ class AddPresetBase():
return self.execute(context)
-class ExecutePreset(bpy.types.Operator):
+class ExecutePreset(Operator):
''' Executes a preset '''
bl_idname = "script.execute_preset"
bl_label = "Execute a Python Preset"
@@ -168,7 +169,7 @@ class ExecutePreset(bpy.types.Operator):
return {'FINISHED'}
-class AddPresetRender(AddPresetBase, bpy.types.Operator):
+class AddPresetRender(AddPresetBase, Operator):
'''Add a Render Preset'''
bl_idname = "render.preset_add"
bl_label = "Add Render Preset"
@@ -194,7 +195,7 @@ class AddPresetRender(AddPresetBase, bpy.types.Operator):
preset_subdir = "render"
-class AddPresetSSS(AddPresetBase, bpy.types.Operator):
+class AddPresetSSS(AddPresetBase, Operator):
'''Add a Subsurface Scattering Preset'''
bl_idname = "material.sss_preset_add"
bl_label = "Add SSS Preset"
@@ -222,7 +223,7 @@ class AddPresetSSS(AddPresetBase, bpy.types.Operator):
preset_subdir = "sss"
-class AddPresetCloth(AddPresetBase, bpy.types.Operator):
+class AddPresetCloth(AddPresetBase, Operator):
'''Add a Cloth Preset'''
bl_idname = "cloth.preset_add"
bl_label = "Add Cloth Preset"
@@ -244,7 +245,7 @@ class AddPresetCloth(AddPresetBase, bpy.types.Operator):
preset_subdir = "cloth"
-class AddPresetSunSky(AddPresetBase, bpy.types.Operator):
+class AddPresetSunSky(AddPresetBase, Operator):
'''Add a Sky & Atmosphere Preset'''
bl_idname = "lamp.sunsky_preset_add"
bl_label = "Add Sunsky Preset"
@@ -273,7 +274,7 @@ class AddPresetSunSky(AddPresetBase, bpy.types.Operator):
preset_subdir = "sunsky"
-class AddPresetInteraction(AddPresetBase, bpy.types.Operator):
+class AddPresetInteraction(AddPresetBase, Operator):
'''Add an Application Interaction Preset'''
bl_idname = "wm.interaction_preset_add"
bl_label = "Add Interaction Preset"
@@ -299,7 +300,7 @@ class AddPresetInteraction(AddPresetBase, bpy.types.Operator):
preset_subdir = "interaction"
-class AddPresetKeyconfig(AddPresetBase, bpy.types.Operator):
+class AddPresetKeyconfig(AddPresetBase, Operator):
'''Add a Keyconfig Preset'''
bl_idname = "wm.keyconfig_preset_add"
bl_label = "Add Keyconfig Preset"
@@ -322,7 +323,7 @@ class AddPresetKeyconfig(AddPresetBase, bpy.types.Operator):
keyconfigs.remove(keyconfigs.active)
-class AddPresetOperator(AddPresetBase, bpy.types.Operator):
+class AddPresetOperator(AddPresetBase, Operator):
'''Add an Application Interaction Preset'''
bl_idname = "wm.operator_preset_add"
bl_label = "Operator Preset"
@@ -345,7 +346,7 @@ class AddPresetOperator(AddPresetBase, bpy.types.Operator):
@property
def preset_values(self):
- properties_blacklist = bpy.types.Operator.bl_rna.properties.keys()
+ properties_blacklist = Operator.bl_rna.properties.keys()
prefix, suffix = self.operator.split("_OT_", 1)
op = getattr(getattr(bpy.ops, prefix.lower()), suffix)
@@ -367,12 +368,12 @@ class AddPresetOperator(AddPresetBase, bpy.types.Operator):
return os.path.join("operator", "%s.%s" % (prefix.lower(), suffix))
-class WM_MT_operator_presets(bpy.types.Menu):
+class WM_MT_operator_presets(Menu):
bl_label = "Operator Presets"
def draw(self, context):
self.operator = context.space_data.operator.bl_idname
- bpy.types.Menu.draw_preset(self, context)
+ Menu.draw_preset(self, context)
@property
def preset_subdir(self):
diff --git a/release/scripts/startup/bl_operators/screen_play_rendered_anim.py b/release/scripts/startup/bl_operators/screen_play_rendered_anim.py
index a38d817d738..c2a09d6a4ae 100644
--- a/release/scripts/startup/bl_operators/screen_play_rendered_anim.py
+++ b/release/scripts/startup/bl_operators/screen_play_rendered_anim.py
@@ -21,6 +21,7 @@
# Originally written by Matt Ebb
import bpy
+from bpy.types import Operator
import os
@@ -64,7 +65,7 @@ def guess_player_path(preset):
return player_path
-class PlayRenderedAnim(bpy.types.Operator):
+class PlayRenderedAnim(Operator):
'''Plays back rendered frames/movies using an external player.'''
bl_idname = "render.play_rendered_anim"
bl_label = "Play Rendered Animation"
diff --git a/release/scripts/startup/bl_operators/sequencer.py b/release/scripts/startup/bl_operators/sequencer.py
index 16b72406c49..d2f85c8d7c7 100644
--- a/release/scripts/startup/bl_operators/sequencer.py
+++ b/release/scripts/startup/bl_operators/sequencer.py
@@ -19,11 +19,12 @@
# <pep8 compliant>
import bpy
+from bpy.types import Operator
from bpy.props import IntProperty
-class SequencerCrossfadeSounds(bpy.types.Operator):
+class SequencerCrossfadeSounds(Operator):
'''Do crossfading volume animation of two selected sound strips.'''
bl_idname = "sequencer.crossfade_sounds"
@@ -74,7 +75,7 @@ class SequencerCrossfadeSounds(bpy.types.Operator):
return {'CANCELLED'}
-class SequencerCutMulticam(bpy.types.Operator):
+class SequencerCutMulticam(Operator):
'''Cut multicam strip and select camera.'''
bl_idname = "sequencer.cut_multicam"
@@ -112,7 +113,7 @@ class SequencerCutMulticam(bpy.types.Operator):
return {'FINISHED'}
-class SequencerDeinterlaceSelectedMovies(bpy.types.Operator):
+class SequencerDeinterlaceSelectedMovies(Operator):
'''Deinterlace all selected movie sources.'''
bl_idname = "sequencer.deinterlace_selected_movies"
diff --git a/release/scripts/startup/bl_operators/uvcalc_follow_active.py b/release/scripts/startup/bl_operators/uvcalc_follow_active.py
index 43ca9af59ba..6c258d094e8 100644
--- a/release/scripts/startup/bl_operators/uvcalc_follow_active.py
+++ b/release/scripts/startup/bl_operators/uvcalc_follow_active.py
@@ -22,6 +22,7 @@
# http://mediawiki.blender.org/index.php/Scripts/Manual/UV_Calculate/Follow_active_quads
import bpy
+from bpy.types import Operator
def extend(obj, operator, EXTEND_MODE):
@@ -226,7 +227,7 @@ def main(context, operator):
extend(obj, operator, operator.properties.mode)
-class FollowActiveQuads(bpy.types.Operator):
+class FollowActiveQuads(Operator):
'''Follow UVs from active quads along continuous face loops'''
bl_idname = "uv.follow_active_quads"
bl_label = "Follow Active Quads"
diff --git a/release/scripts/startup/bl_operators/uvcalc_lightmap.py b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
index 2f1acf0a5dc..6b1c6e1be98 100644
--- a/release/scripts/startup/bl_operators/uvcalc_lightmap.py
+++ b/release/scripts/startup/bl_operators/uvcalc_lightmap.py
@@ -19,11 +19,20 @@
# <pep8 compliant>
import bpy
+from bpy.types import Operator
import mathutils
class prettyface(object):
- __slots__ = "uv", "width", "height", "children", "xoff", "yoff", "has_parent", "rot"
+ __slots__ = ("uv",
+ "width",
+ "height",
+ "children",
+ "xoff",
+ "yoff",
+ "has_parent",
+ "rot",
+ )
def __init__(self, data):
self.has_parent = False
@@ -263,10 +272,9 @@ def lightmap_uvpack(meshes,
del trylens
def trilensdiff(t1, t2):
- return\
- abs(t1[1][t1[2][0]] - t2[1][t2[2][0]]) + \
- abs(t1[1][t1[2][1]] - t2[1][t2[2][1]]) + \
- abs(t1[1][t1[2][2]] - t2[1][t2[2][2]])
+ return (abs(t1[1][t1[2][0]] - t2[1][t2[2][0]]) +
+ abs(t1[1][t1[2][1]] - t2[1][t2[2][1]]) +
+ abs(t1[1][t1[2][2]] - t2[1][t2[2][2]]))
while tri_lengths:
tri1 = tri_lengths.pop()
@@ -536,29 +544,58 @@ def unwrap(operator, context, **kwargs):
from bpy.props import BoolProperty, FloatProperty, IntProperty
-class LightMapPack(bpy.types.Operator):
+class LightMapPack(Operator):
'''Follow UVs from active quads along continuous face loops'''
bl_idname = "uv.lightmap_pack"
bl_label = "Lightmap Pack"
bl_options = {'REGISTER', 'UNDO'}
PREF_CONTEXT = bpy.props.EnumProperty(
+ name="Selection",
+ description="",
items=(("SEL_FACES", "Selected Faces", "Space all UVs evently"),
("ALL_FACES", "All Faces", "Average space UVs edge length of each loop"),
("ALL_OBJECTS", "Selected Mesh Object", "Average space UVs edge length of each loop")
),
- name="Selection",
- description="")
+ )
# Image & UVs...
- PREF_PACK_IN_ONE = BoolProperty(name="Share Tex Space", default=True, description="Objects Share texture space, map all objects into 1 uvmap")
- PREF_NEW_UVLAYER = BoolProperty(name="New UV Layer", default=False, description="Create a new UV layer for every mesh packed")
- PREF_APPLY_IMAGE = BoolProperty(name="New Image", default=False, description="Assign new images for every mesh (only one if shared tex space enabled)")
- PREF_IMG_PX_SIZE = IntProperty(name="Image Size", min=64, max=5000, default=512, description="Width and Height for the new image")
-
+ PREF_PACK_IN_ONE = BoolProperty(
+ name="Share Tex Space",
+ description=("Objects Share texture space, map all objects "
+ "into 1 uvmap"),
+ default=True,
+ )
+ PREF_NEW_UVLAYER = BoolProperty(
+ name="New UV Layer",
+ description="Create a new UV layer for every mesh packed",
+ default=False,
+ )
+ PREF_APPLY_IMAGE = BoolProperty(
+ name="New Image",
+ description=("Assign new images for every mesh (only one if "
+ "shared tex space enabled)"),
+ default=False,
+ )
+ PREF_IMG_PX_SIZE = IntProperty(
+ name="Image Size",
+ description="Width and Height for the new image",
+ min=64, max=5000,
+ default=512,
+ )
# UV Packing...
- PREF_BOX_DIV = IntProperty(name="Pack Quality", min=1, max=48, default=12, description="Pre Packing before the complex boxpack")
- PREF_MARGIN_DIV = FloatProperty(name="Margin", min=0.001, max=1.0, default=0.1, description="Size of the margin as a division of the UV")
+ PREF_BOX_DIV = IntProperty(
+ name="Pack Quality",
+ description="Pre Packing before the complex boxpack",
+ min=1, max=48,
+ default=12,
+ )
+ PREF_MARGIN_DIV = FloatProperty(
+ name="Margin",
+ description="Size of the margin as a division of the UV",
+ min=0.001, max=1.0,
+ default=0.1,
+ )
def execute(self, context):
kwargs = self.as_keywords()
diff --git a/release/scripts/startup/bl_operators/uvcalc_smart_project.py b/release/scripts/startup/bl_operators/uvcalc_smart_project.py
index 851f33bde11..8afd6c104e0 100644
--- a/release/scripts/startup/bl_operators/uvcalc_smart_project.py
+++ b/release/scripts/startup/bl_operators/uvcalc_smart_project.py
@@ -20,6 +20,7 @@
from mathutils import Matrix, Vector, geometry
import bpy
+from bpy.types import Operator
DEG_TO_RAD = 0.017453292519943295 # pi/180.0
SMALL_NUM = 0.000000001
@@ -812,39 +813,26 @@ def main(context,
global RotMatStepRotation
main_consts()
- # TODO, all selected meshes
- '''
- # objects = context.selected_editable_objects
- objects = []
-
- # we can will tag them later.
- obList = [ob for ob in objects if ob.type == 'MESH']
-
- # Face select object may not be selected.
- ob = context.active_object
-
- if ob and (not ob.select) and ob.type == 'MESH':
- # Add to the list
- obList =[ob]
- del objects
- '''
+ # Create the variables.
+ USER_PROJECTION_LIMIT = projection_limit
+ USER_ONLY_SELECTED_FACES = True
+ USER_SHARE_SPACE = 1 # Only for hole filling.
+ USER_STRETCH_ASPECT = 1 # Only for hole filling.
+ USER_ISLAND_MARGIN = island_margin # Only for hole filling.
+ USER_FILL_HOLES = 0
+ USER_FILL_HOLES_QUALITY = 50 # Only for hole filling.
+ USER_VIEW_INIT = 0 # Only for hole filling.
- # quick workaround
- obList = [ob for ob in [context.active_object] if ob and ob.type == 'MESH']
+ is_editmode = (context.active_object.mode == 'EDIT')
+ if is_editmode:
+ obList = [ob for ob in [context.active_object] if ob and ob.type == 'MESH']
+ else:
+ obList = [ob for ob in context.selected_editable_objects if ob and ob.type == 'MESH']
+ USER_ONLY_SELECTED_FACES = False
if not obList:
raise('error, no selected mesh objects')
- # Create the variables.
- USER_PROJECTION_LIMIT = projection_limit
- USER_ONLY_SELECTED_FACES = (1)
- USER_SHARE_SPACE = (1) # Only for hole filling.
- USER_STRETCH_ASPECT = (1) # Only for hole filling.
- USER_ISLAND_MARGIN = island_margin # Only for hole filling.
- USER_FILL_HOLES = (0)
- USER_FILL_HOLES_QUALITY = (50) # Only for hole filling.
- USER_VIEW_INIT = (0) # Only for hole filling.
-
# Reuse variable
if len(obList) == 1:
ob = "Unwrap %i Selected Mesh"
@@ -905,8 +893,8 @@ def main(context,
if USER_ONLY_SELECTED_FACES:
meshFaces = [thickface(f, uv_layer[i], me_verts) for i, f in enumerate(me.faces) if f.select]
- #else:
- # meshFaces = map(thickface, me.faces)
+ else:
+ meshFaces = [thickface(f, uv_layer[i], me_verts) for i, f in enumerate(me.faces)]
if not meshFaces:
continue
@@ -921,7 +909,7 @@ def main(context,
# meshFaces = []
# meshFaces.sort( lambda a, b: cmp(b.area , a.area) ) # Biggest first.
- meshFaces.sort( key = lambda a: -a.area )
+ meshFaces.sort(key=lambda a: -a.area)
# remove all zero area faces
while meshFaces and meshFaces[-1].area <= SMALL_NUM:
@@ -1116,7 +1104,7 @@ def main(context,
from bpy.props import FloatProperty
-class SmartProject(bpy.types.Operator):
+class SmartProject(Operator):
'''This script projection unwraps the selected faces of a mesh. it operates on all selected mesh objects, and can be used unwrap selected faces, or all faces.'''
bl_idname = "uv.smart_project"
bl_label = "Smart UV Project"
diff --git a/release/scripts/startup/bl_operators/vertexpaint_dirt.py b/release/scripts/startup/bl_operators/vertexpaint_dirt.py
index 672db71e361..facde82f812 100644
--- a/release/scripts/startup/bl_operators/vertexpaint_dirt.py
+++ b/release/scripts/startup/bl_operators/vertexpaint_dirt.py
@@ -142,10 +142,11 @@ def applyVertexDirt(me, blur_iterations, blur_strength, clamp_dirt, clamp_clean,
import bpy
+from bpy.types import Operator
from bpy.props import FloatProperty, IntProperty, BoolProperty
-class VertexPaintDirt(bpy.types.Operator):
+class VertexPaintDirt(Operator):
bl_idname = "paint.vertex_color_dirt"
bl_label = "Dirty Vertex Colors"
bl_options = {'REGISTER', 'UNDO'}
diff --git a/release/scripts/startup/bl_operators/wm.py b/release/scripts/startup/bl_operators/wm.py
index f9327aa6c40..fe75c54e60e 100644
--- a/release/scripts/startup/bl_operators/wm.py
+++ b/release/scripts/startup/bl_operators/wm.py
@@ -19,13 +19,14 @@
# <pep8 compliant>
import bpy
+from bpy.types import Menu, Operator
from bpy.props import StringProperty, BoolProperty, IntProperty, \
FloatProperty, EnumProperty
from rna_prop_ui import rna_idprop_ui_prop_get, rna_idprop_ui_prop_clear
-class MESH_OT_delete_edgeloop(bpy.types.Operator):
+class MESH_OT_delete_edgeloop(Operator):
'''Delete an edge loop by merging the faces on each side to a single face loop'''
bl_idname = "mesh.delete_edgeloop"
bl_label = "Delete Edge Loop"
@@ -76,7 +77,7 @@ def execute_context_assign(self, context):
return {'FINISHED'}
-class BRUSH_OT_active_index_set(bpy.types.Operator):
+class BRUSH_OT_active_index_set(Operator):
'''Set active sculpt/paint brush from it's number'''
bl_idname = "brush.active_index_set"
bl_label = "Set Brush Number"
@@ -104,7 +105,7 @@ class BRUSH_OT_active_index_set(bpy.types.Operator):
return {'CANCELLED'}
-class WM_OT_context_set_boolean(bpy.types.Operator):
+class WM_OT_context_set_boolean(Operator):
'''Set a context value.'''
bl_idname = "wm.context_set_boolean"
bl_label = "Context Set Boolean"
@@ -117,7 +118,7 @@ class WM_OT_context_set_boolean(bpy.types.Operator):
execute = execute_context_assign
-class WM_OT_context_set_int(bpy.types.Operator): # same as enum
+class WM_OT_context_set_int(Operator): # same as enum
'''Set a context value.'''
bl_idname = "wm.context_set_int"
bl_label = "Context Set"
@@ -130,7 +131,7 @@ class WM_OT_context_set_int(bpy.types.Operator): # same as enum
execute = execute_context_assign
-class WM_OT_context_scale_int(bpy.types.Operator):
+class WM_OT_context_scale_int(Operator):
'''Scale an int context value.'''
bl_idname = "wm.context_scale_int"
bl_label = "Context Set"
@@ -166,7 +167,7 @@ class WM_OT_context_scale_int(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_context_set_float(bpy.types.Operator): # same as enum
+class WM_OT_context_set_float(Operator): # same as enum
'''Set a context value.'''
bl_idname = "wm.context_set_float"
bl_label = "Context Set Float"
@@ -180,7 +181,7 @@ class WM_OT_context_set_float(bpy.types.Operator): # same as enum
execute = execute_context_assign
-class WM_OT_context_set_string(bpy.types.Operator): # same as enum
+class WM_OT_context_set_string(Operator): # same as enum
'''Set a context value.'''
bl_idname = "wm.context_set_string"
bl_label = "Context Set String"
@@ -193,7 +194,7 @@ class WM_OT_context_set_string(bpy.types.Operator): # same as enum
execute = execute_context_assign
-class WM_OT_context_set_enum(bpy.types.Operator):
+class WM_OT_context_set_enum(Operator):
'''Set a context value.'''
bl_idname = "wm.context_set_enum"
bl_label = "Context Set Enum"
@@ -207,7 +208,7 @@ class WM_OT_context_set_enum(bpy.types.Operator):
execute = execute_context_assign
-class WM_OT_context_set_value(bpy.types.Operator):
+class WM_OT_context_set_value(Operator):
'''Set a context value.'''
bl_idname = "wm.context_set_value"
bl_label = "Context Set Value"
@@ -225,7 +226,7 @@ class WM_OT_context_set_value(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_context_toggle(bpy.types.Operator):
+class WM_OT_context_toggle(Operator):
'''Toggle a context value.'''
bl_idname = "wm.context_toggle"
bl_label = "Context Toggle"
@@ -244,7 +245,7 @@ class WM_OT_context_toggle(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_context_toggle_enum(bpy.types.Operator):
+class WM_OT_context_toggle_enum(Operator):
'''Toggle a context value.'''
bl_idname = "wm.context_toggle_enum"
bl_label = "Context Toggle Values"
@@ -270,7 +271,7 @@ class WM_OT_context_toggle_enum(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_context_cycle_int(bpy.types.Operator):
+class WM_OT_context_cycle_int(Operator):
'''Set a context value. Useful for cycling active material, '''
'''vertex keys, groups' etc.'''
bl_idname = "wm.context_cycle_int"
@@ -305,7 +306,7 @@ class WM_OT_context_cycle_int(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_context_cycle_enum(bpy.types.Operator):
+class WM_OT_context_cycle_enum(Operator):
'''Toggle a context value.'''
bl_idname = "wm.context_cycle_enum"
bl_label = "Context Enum Cycle"
@@ -357,7 +358,7 @@ class WM_OT_context_cycle_enum(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_context_cycle_array(bpy.types.Operator):
+class WM_OT_context_cycle_array(Operator):
'''Set a context array value.
Useful for cycling the active mesh edit mode.'''
bl_idname = "wm.context_cycle_array"
@@ -385,7 +386,7 @@ class WM_OT_context_cycle_array(bpy.types.Operator):
return {'FINISHED'}
-class WM_MT_context_menu_enum(bpy.types.Menu):
+class WM_MT_context_menu_enum(Menu):
bl_label = ""
data_path = "" # BAD DESIGN, set from operator below.
@@ -405,7 +406,7 @@ class WM_MT_context_menu_enum(bpy.types.Menu):
prop.value = identifier
-class WM_OT_context_menu_enum(bpy.types.Operator):
+class WM_OT_context_menu_enum(Operator):
bl_idname = "wm.context_menu_enum"
bl_label = "Context Enum Menu"
bl_options = {'UNDO', 'INTERNAL'}
@@ -418,7 +419,7 @@ class WM_OT_context_menu_enum(bpy.types.Operator):
return {'PASS_THROUGH'}
-class WM_OT_context_set_id(bpy.types.Operator):
+class WM_OT_context_set_id(Operator):
'''Toggle a context value.'''
bl_idname = "wm.context_set_id"
bl_label = "Set Library ID"
@@ -466,7 +467,7 @@ data_path_item = StringProperty(
description="The data path from each iterable to the value (int or float)")
-class WM_OT_context_collection_boolean_set(bpy.types.Operator):
+class WM_OT_context_collection_boolean_set(Operator):
'''Set boolean values for a collection of items'''
bl_idname = "wm.context_collection_boolean_set"
bl_label = "Context Collection Boolean Set"
@@ -520,7 +521,7 @@ class WM_OT_context_collection_boolean_set(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_context_modal_mouse(bpy.types.Operator):
+class WM_OT_context_modal_mouse(Operator):
'''Adjust arbitrary values with mouse input'''
bl_idname = "wm.context_modal_mouse"
bl_label = "Context Modal Mouse"
@@ -607,7 +608,7 @@ class WM_OT_context_modal_mouse(bpy.types.Operator):
return {'RUNNING_MODAL'}
-class WM_OT_url_open(bpy.types.Operator):
+class WM_OT_url_open(Operator):
"Open a website in the Webbrowser"
bl_idname = "wm.url_open"
bl_label = ""
@@ -621,7 +622,7 @@ class WM_OT_url_open(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_path_open(bpy.types.Operator):
+class WM_OT_path_open(Operator):
"Open a path in a file browser"
bl_idname = "wm.path_open"
bl_label = ""
@@ -654,7 +655,7 @@ class WM_OT_path_open(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_doc_view(bpy.types.Operator):
+class WM_OT_doc_view(Operator):
'''Load online reference docs'''
bl_idname = "wm.doc_view"
bl_label = "View Documentation"
@@ -708,7 +709,7 @@ class WM_OT_doc_view(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_doc_edit(bpy.types.Operator):
+class WM_OT_doc_edit(Operator):
'''Load online reference docs'''
bl_idname = "wm.doc_edit"
bl_label = "Edit Documentation"
@@ -792,7 +793,7 @@ rna_min = FloatProperty(name="Min", default=0.0, precision=3)
rna_max = FloatProperty(name="Max", default=1.0, precision=3)
-class WM_OT_properties_edit(bpy.types.Operator):
+class WM_OT_properties_edit(Operator):
'''Internal use (edit a property data_path)'''
bl_idname = "wm.properties_edit"
bl_label = "Edit Property"
@@ -876,7 +877,7 @@ class WM_OT_properties_edit(bpy.types.Operator):
return wm.invoke_props_dialog(self)
-class WM_OT_properties_add(bpy.types.Operator):
+class WM_OT_properties_add(Operator):
'''Internal use (edit a property data_path)'''
bl_idname = "wm.properties_add"
bl_label = "Add Property"
@@ -902,7 +903,7 @@ class WM_OT_properties_add(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_properties_context_change(bpy.types.Operator):
+class WM_OT_properties_context_change(Operator):
"Change the context tab in a Properties Window"
bl_idname = "wm.properties_context_change"
bl_label = ""
@@ -914,7 +915,7 @@ class WM_OT_properties_context_change(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_properties_remove(bpy.types.Operator):
+class WM_OT_properties_remove(Operator):
'''Internal use (edit a property data_path)'''
bl_idname = "wm.properties_remove"
bl_label = "Remove Property"
@@ -928,7 +929,7 @@ class WM_OT_properties_remove(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_keyconfig_activate(bpy.types.Operator):
+class WM_OT_keyconfig_activate(Operator):
bl_idname = "wm.keyconfig_activate"
bl_label = "Activate Keyconfig"
@@ -939,7 +940,7 @@ class WM_OT_keyconfig_activate(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_appconfig_default(bpy.types.Operator):
+class WM_OT_appconfig_default(Operator):
bl_idname = "wm.appconfig_default"
bl_label = "Default Application Configuration"
@@ -956,7 +957,7 @@ class WM_OT_appconfig_default(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_appconfig_activate(bpy.types.Operator):
+class WM_OT_appconfig_activate(Operator):
bl_idname = "wm.appconfig_activate"
bl_label = "Activate Application Configuration"
@@ -974,7 +975,7 @@ class WM_OT_appconfig_activate(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_sysinfo(bpy.types.Operator):
+class WM_OT_sysinfo(Operator):
'''Generate System Info'''
bl_idname = "wm.sysinfo"
bl_label = "System Info"
@@ -985,7 +986,7 @@ class WM_OT_sysinfo(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_copy_prev_settings(bpy.types.Operator):
+class WM_OT_copy_prev_settings(Operator):
'''Copy settings from previous version'''
bl_idname = "wm.copy_prev_settings"
bl_label = "Copy Previous Settings"
diff --git a/release/scripts/startup/bl_ui/properties_data_armature.py b/release/scripts/startup/bl_ui/properties_data_armature.py
index f2a3bac2373..94c40d11141 100644
--- a/release/scripts/startup/bl_ui/properties_data_armature.py
+++ b/release/scripts/startup/bl_ui/properties_data_armature.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from rna_prop_ui import PropertyPanel
@@ -31,7 +32,7 @@ class ArmatureButtonsPanel():
return context.armature
-class DATA_PT_context_arm(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_context_arm(ArmatureButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
@@ -48,7 +49,7 @@ class DATA_PT_context_arm(ArmatureButtonsPanel, bpy.types.Panel):
layout.template_ID(space, "pin_id")
-class DATA_PT_skeleton(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_skeleton(ArmatureButtonsPanel, Panel):
bl_label = "Skeleton"
def draw(self, context):
@@ -71,7 +72,7 @@ class DATA_PT_skeleton(ArmatureButtonsPanel, bpy.types.Panel):
flow.prop(arm, "use_deform_preserve_volume", text="Quaternion")
-class DATA_PT_display(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_display(ArmatureButtonsPanel, Panel):
bl_label = "Display"
def draw(self, context):
@@ -96,7 +97,7 @@ class DATA_PT_display(ArmatureButtonsPanel, bpy.types.Panel):
col.prop(arm, "use_deform_delay", text="Delay Refresh")
-class DATA_PT_bone_groups(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_bone_groups(ArmatureButtonsPanel, Panel):
bl_label = "Bone Groups"
@classmethod
@@ -147,7 +148,7 @@ class DATA_PT_bone_groups(ArmatureButtonsPanel, bpy.types.Panel):
sub.operator("pose.group_deselect", text="Deselect")
-class DATA_PT_pose_library(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_pose_library(ArmatureButtonsPanel, Panel):
bl_label = "Pose Library"
bl_options = {'DEFAULT_CLOSED'}
@@ -186,7 +187,7 @@ class DATA_PT_pose_library(ArmatureButtonsPanel, bpy.types.Panel):
# TODO: this panel will soon be depreceated too
-class DATA_PT_ghost(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_ghost(ArmatureButtonsPanel, Panel):
bl_label = "Ghost"
def draw(self, context):
@@ -213,7 +214,7 @@ class DATA_PT_ghost(ArmatureButtonsPanel, bpy.types.Panel):
col.prop(arm, "show_only_ghost_selected", text="Selected Only")
-class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, bpy.types.Panel):
+class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel):
bl_label = "iTaSC parameters"
bl_options = {'DEFAULT_CLOSED'}
@@ -266,7 +267,7 @@ from bl_ui.properties_animviz import (
)
-class DATA_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
+class DATA_PT_motion_paths(MotionPathButtonsPanel, Panel):
#bl_label = "Bones Motion Paths"
bl_context = "data"
@@ -289,7 +290,7 @@ class DATA_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
split.operator("pose.paths_clear", text="Clear Paths")
-class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): # inherit from panel when ready
+class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , Panel): # inherit from panel when ready
#bl_label = "Bones Onion Skinning"
bl_context = "data"
@@ -303,7 +304,7 @@ class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): # in
self.draw_settings(context, ob.pose.animation_visualisation, bones=True)
-class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, bpy.types.Panel):
+class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Armature
diff --git a/release/scripts/startup/bl_ui/properties_data_bone.py b/release/scripts/startup/bl_ui/properties_data_bone.py
index 9fc055e9343..b3eaf88d5bf 100644
--- a/release/scripts/startup/bl_ui/properties_data_bone.py
+++ b/release/scripts/startup/bl_ui/properties_data_bone.py
@@ -19,6 +19,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from rna_prop_ui import PropertyPanel
@@ -32,7 +33,7 @@ class BoneButtonsPanel():
return (context.bone or context.edit_bone)
-class BONE_PT_context_bone(BoneButtonsPanel, bpy.types.Panel):
+class BONE_PT_context_bone(BoneButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
@@ -48,7 +49,7 @@ class BONE_PT_context_bone(BoneButtonsPanel, bpy.types.Panel):
row.prop(bone, "name", text="")
-class BONE_PT_transform(BoneButtonsPanel, bpy.types.Panel):
+class BONE_PT_transform(BoneButtonsPanel, Panel):
bl_label = "Transform"
@classmethod
@@ -102,7 +103,7 @@ class BONE_PT_transform(BoneButtonsPanel, bpy.types.Panel):
sub.prop(bone, "lock")
-class BONE_PT_transform_locks(BoneButtonsPanel, bpy.types.Panel):
+class BONE_PT_transform_locks(BoneButtonsPanel, Panel):
bl_label = "Transform Locks"
bl_options = {'DEFAULT_CLOSED'}
@@ -135,7 +136,7 @@ class BONE_PT_transform_locks(BoneButtonsPanel, bpy.types.Panel):
row.column().prop(pchan, "lock_scale")
-class BONE_PT_relations(BoneButtonsPanel, bpy.types.Panel):
+class BONE_PT_relations(BoneButtonsPanel, Panel):
bl_label = "Relations"
def draw(self, context):
@@ -180,7 +181,7 @@ class BONE_PT_relations(BoneButtonsPanel, bpy.types.Panel):
sub.prop(bone, "use_local_location", text="Local Location")
-class BONE_PT_display(BoneButtonsPanel, bpy.types.Panel):
+class BONE_PT_display(BoneButtonsPanel, Panel):
bl_label = "Display"
@classmethod
@@ -217,7 +218,7 @@ class BONE_PT_display(BoneButtonsPanel, bpy.types.Panel):
col.prop_search(pchan, "custom_shape_transform", ob.pose, "bones", text="At")
-class BONE_PT_inverse_kinematics(BoneButtonsPanel, bpy.types.Panel):
+class BONE_PT_inverse_kinematics(BoneButtonsPanel, Panel):
bl_label = "Inverse Kinematics"
bl_options = {'DEFAULT_CLOSED'}
@@ -308,7 +309,7 @@ class BONE_PT_inverse_kinematics(BoneButtonsPanel, bpy.types.Panel):
#row.prop(pchan, "ik_linear_weight", text="Weight", slider=True)
-class BONE_PT_deform(BoneButtonsPanel, bpy.types.Panel):
+class BONE_PT_deform(BoneButtonsPanel, Panel):
bl_label = "Deform"
bl_options = {'DEFAULT_CLOSED'}
@@ -357,7 +358,7 @@ class BONE_PT_deform(BoneButtonsPanel, bpy.types.Panel):
col.prop(bone, "use_cyclic_offset")
-class BONE_PT_custom_props(BoneButtonsPanel, PropertyPanel, bpy.types.Panel):
+class BONE_PT_custom_props(BoneButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_property_type = bpy.types.Bone, bpy.types.EditBone, bpy.types.PoseBone
diff --git a/release/scripts/startup/bl_ui/properties_data_camera.py b/release/scripts/startup/bl_ui/properties_data_camera.py
index 80cd5227fca..f484d7b59e1 100644
--- a/release/scripts/startup/bl_ui/properties_data_camera.py
+++ b/release/scripts/startup/bl_ui/properties_data_camera.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from rna_prop_ui import PropertyPanel
@@ -32,7 +33,7 @@ class CameraButtonsPanel():
return context.camera and (engine in cls.COMPAT_ENGINES)
-class DATA_PT_context_camera(CameraButtonsPanel, bpy.types.Panel):
+class DATA_PT_context_camera(CameraButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -53,7 +54,7 @@ class DATA_PT_context_camera(CameraButtonsPanel, bpy.types.Panel):
split.separator()
-class DATA_PT_camera(CameraButtonsPanel, bpy.types.Panel):
+class DATA_PT_camera(CameraButtonsPanel, Panel):
bl_label = "Lens"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -111,7 +112,7 @@ class DATA_PT_camera(CameraButtonsPanel, bpy.types.Panel):
col.prop(cam, "dof_distance", text="Distance")
-class DATA_PT_camera_display(CameraButtonsPanel, bpy.types.Panel):
+class DATA_PT_camera_display(CameraButtonsPanel, Panel):
bl_label = "Display"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -138,7 +139,7 @@ class DATA_PT_camera_display(CameraButtonsPanel, bpy.types.Panel):
sub.prop(cam, "passepartout_alpha", text="Alpha", slider=True)
-class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, bpy.types.Panel):
+class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Camera
diff --git a/release/scripts/startup/bl_ui/properties_data_curve.py b/release/scripts/startup/bl_ui/properties_data_curve.py
index 3c88127c724..6448b9a5229 100644
--- a/release/scripts/startup/bl_ui/properties_data_curve.py
+++ b/release/scripts/startup/bl_ui/properties_data_curve.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from rna_prop_ui import PropertyPanel
@@ -48,7 +49,7 @@ class CurveButtonsPanelActive(CurveButtonsPanel):
return (curve and type(curve) is not bpy.types.TextCurve and curve.splines.active)
-class DATA_PT_context_curve(CurveButtonsPanel, bpy.types.Panel):
+class DATA_PT_context_curve(CurveButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
@@ -65,7 +66,7 @@ class DATA_PT_context_curve(CurveButtonsPanel, bpy.types.Panel):
layout.template_ID(space, "pin_id") # XXX: broken
-class DATA_PT_shape_curve(CurveButtonsPanel, bpy.types.Panel):
+class DATA_PT_shape_curve(CurveButtonsPanel, Panel):
bl_label = "Shape"
def draw(self, context):
@@ -108,13 +109,13 @@ class DATA_PT_shape_curve(CurveButtonsPanel, bpy.types.Panel):
if (is_curve or is_text):
col.label(text="Fill:")
sub = col.column()
- sub.active = (curve.bevel_object is None)
+ sub.active = (curve.dimensions == '2D' or (curve.bevel_object is None and curve.dimensions == '3D'))
sub.prop(curve, "use_fill_front")
sub.prop(curve, "use_fill_back")
col.prop(curve, "use_fill_deform", text="Fill Deformed")
-class DATA_PT_curve_texture_space(CurveButtonsPanel, bpy.types.Panel):
+class DATA_PT_curve_texture_space(CurveButtonsPanel, Panel):
bl_label = "Texture Space"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -133,7 +134,7 @@ class DATA_PT_curve_texture_space(CurveButtonsPanel, bpy.types.Panel):
row.column().prop(curve, "texspace_size", text="Size")
-class DATA_PT_geometry_curve(CurveButtonsPanel, bpy.types.Panel):
+class DATA_PT_geometry_curve(CurveButtonsPanel, Panel):
bl_label = "Geometry"
@classmethod
@@ -166,7 +167,7 @@ class DATA_PT_geometry_curve(CurveButtonsPanel, bpy.types.Panel):
col.prop(curve, "bevel_object", text="")
-class DATA_PT_pathanim(CurveButtonsPanelCurve, bpy.types.Panel):
+class DATA_PT_pathanim(CurveButtonsPanelCurve, Panel):
bl_label = "Path Animation"
def draw_header(self, context):
@@ -197,7 +198,7 @@ class DATA_PT_pathanim(CurveButtonsPanelCurve, bpy.types.Panel):
col.prop(curve, "use_time_offset", text="Offset Children")
-class DATA_PT_active_spline(CurveButtonsPanelActive, bpy.types.Panel):
+class DATA_PT_active_spline(CurveButtonsPanelActive, Panel):
bl_label = "Active Spline"
def draw(self, context):
@@ -268,7 +269,7 @@ class DATA_PT_active_spline(CurveButtonsPanelActive, bpy.types.Panel):
layout.prop(act_spline, "use_smooth")
-class DATA_PT_font(CurveButtonsPanel, bpy.types.Panel):
+class DATA_PT_font(CurveButtonsPanel, Panel):
bl_label = "Font"
@classmethod
@@ -332,7 +333,7 @@ class DATA_PT_font(CurveButtonsPanel, bpy.types.Panel):
row.prop(char, "use_small_caps")
-class DATA_PT_paragraph(CurveButtonsPanel, bpy.types.Panel):
+class DATA_PT_paragraph(CurveButtonsPanel, Panel):
bl_label = "Paragraph"
@classmethod
@@ -361,7 +362,7 @@ class DATA_PT_paragraph(CurveButtonsPanel, bpy.types.Panel):
col.prop(text, "offset_y", text="Y")
-class DATA_PT_textboxes(CurveButtonsPanel, bpy.types.Panel):
+class DATA_PT_text_boxes(CurveButtonsPanel, Panel):
bl_label = "Text Boxes"
@classmethod
@@ -401,7 +402,7 @@ class DATA_PT_textboxes(CurveButtonsPanel, bpy.types.Panel):
row.operator("font.textbox_remove", text='', icon='X', emboss=False).index = i
-class DATA_PT_custom_props_curve(CurveButtonsPanel, PropertyPanel, bpy.types.Panel):
+class DATA_PT_custom_props_curve(CurveButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Curve
diff --git a/release/scripts/startup/bl_ui/properties_data_empty.py b/release/scripts/startup/bl_ui/properties_data_empty.py
index 42b0af7eaf5..c781873e16c 100644
--- a/release/scripts/startup/bl_ui/properties_data_empty.py
+++ b/release/scripts/startup/bl_ui/properties_data_empty.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
class DataButtonsPanel():
@@ -30,7 +31,7 @@ class DataButtonsPanel():
return (context.object and context.object.type == 'EMPTY')
-class DATA_PT_empty(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_empty(DataButtonsPanel, Panel):
bl_label = "Empty"
def draw(self, context):
diff --git a/release/scripts/startup/bl_ui/properties_data_lamp.py b/release/scripts/startup/bl_ui/properties_data_lamp.py
index 36010c8b511..4ff180f74fb 100644
--- a/release/scripts/startup/bl_ui/properties_data_lamp.py
+++ b/release/scripts/startup/bl_ui/properties_data_lamp.py
@@ -18,15 +18,16 @@
# <pep8 compliant>
import bpy
+from bpy.types import Menu, Panel
from rna_prop_ui import PropertyPanel
-class LAMP_MT_sunsky_presets(bpy.types.Menu):
+class LAMP_MT_sunsky_presets(Menu):
bl_label = "Sun & Sky Presets"
preset_subdir = "sunsky"
preset_operator = "script.execute_preset"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- draw = bpy.types.Menu.draw_preset
+ draw = Menu.draw_preset
class DataButtonsPanel():
@@ -40,7 +41,7 @@ class DataButtonsPanel():
return context.lamp and (engine in cls.COMPAT_ENGINES)
-class DATA_PT_context_lamp(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_context_lamp(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -65,7 +66,7 @@ class DATA_PT_context_lamp(DataButtonsPanel, bpy.types.Panel):
split.label(text=str(texture_count), icon='TEXTURE')
-class DATA_PT_preview(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_preview(DataButtonsPanel, Panel):
bl_label = "Preview"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -73,7 +74,7 @@ class DATA_PT_preview(DataButtonsPanel, bpy.types.Panel):
self.layout.template_preview(context.lamp)
-class DATA_PT_lamp(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_lamp(DataButtonsPanel, Panel):
bl_label = "Lamp"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -115,7 +116,7 @@ class DATA_PT_lamp(DataButtonsPanel, bpy.types.Panel):
col.prop(lamp, "use_diffuse")
-class DATA_PT_sunsky(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_sunsky(DataButtonsPanel, Panel):
bl_label = "Sky & Atmosphere"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -187,7 +188,7 @@ class DATA_PT_sunsky(DataButtonsPanel, bpy.types.Panel):
sub.prop(lamp, "atmosphere_extinction", slider=True, text="Extinction")
-class DATA_PT_shadow(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_shadow(DataButtonsPanel, Panel):
bl_label = "Shadow"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -302,7 +303,7 @@ class DATA_PT_shadow(DataButtonsPanel, bpy.types.Panel):
sub.prop(lamp, "shadow_buffer_clip_end", text=" Clip End")
-class DATA_PT_area(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_area(DataButtonsPanel, Panel):
bl_label = "Area Shape"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -328,7 +329,7 @@ class DATA_PT_area(DataButtonsPanel, bpy.types.Panel):
sub.prop(lamp, "size_y", text="Size Y")
-class DATA_PT_spot(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_spot(DataButtonsPanel, Panel):
bl_label = "Spot Shape"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -362,7 +363,7 @@ class DATA_PT_spot(DataButtonsPanel, bpy.types.Panel):
sub.prop(lamp, "halo_step", text="Step")
-class DATA_PT_falloff_curve(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_falloff_curve(DataButtonsPanel, Panel):
bl_label = "Falloff Curve"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -380,7 +381,7 @@ class DATA_PT_falloff_curve(DataButtonsPanel, bpy.types.Panel):
self.layout.template_curve_mapping(lamp, "falloff_curve")
-class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
+class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Lamp
diff --git a/release/scripts/startup/bl_ui/properties_data_lattice.py b/release/scripts/startup/bl_ui/properties_data_lattice.py
index cd719b6fe84..14d6ea66894 100644
--- a/release/scripts/startup/bl_ui/properties_data_lattice.py
+++ b/release/scripts/startup/bl_ui/properties_data_lattice.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from rna_prop_ui import PropertyPanel
@@ -31,7 +32,7 @@ class DataButtonsPanel():
return context.lattice
-class DATA_PT_context_lattice(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_context_lattice(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
@@ -51,7 +52,7 @@ class DATA_PT_context_lattice(DataButtonsPanel, bpy.types.Panel):
split.separator()
-class DATA_PT_lattice(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_lattice(DataButtonsPanel, Panel):
bl_label = "Lattice"
def draw(self, context):
@@ -76,7 +77,7 @@ class DATA_PT_lattice(DataButtonsPanel, bpy.types.Panel):
row.prop_search(lat, "vertex_group", context.object, "vertex_groups", text="")
-class DATA_PT_custom_props_lattice(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
+class DATA_PT_custom_props_lattice(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Lattice
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py
index 618a88f0879..896b76c59f6 100644
--- a/release/scripts/startup/bl_ui/properties_data_mesh.py
+++ b/release/scripts/startup/bl_ui/properties_data_mesh.py
@@ -18,10 +18,11 @@
# <pep8 compliant>
import bpy
+from bpy.types import Menu, Panel
from rna_prop_ui import PropertyPanel
-class MESH_MT_vertex_group_specials(bpy.types.Menu):
+class MESH_MT_vertex_group_specials(Menu):
bl_label = "Vertex Group Specials"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -36,7 +37,7 @@ class MESH_MT_vertex_group_specials(bpy.types.Menu):
layout.operator("object.vertex_group_remove", icon='X', text="Delete All").all = True
-class MESH_MT_shape_key_specials(bpy.types.Menu):
+class MESH_MT_shape_key_specials(Menu):
bl_label = "Shape Key Specials"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -61,7 +62,7 @@ class MeshButtonsPanel():
return context.mesh and (engine in cls.COMPAT_ENGINES)
-class DATA_PT_context_mesh(MeshButtonsPanel, bpy.types.Panel):
+class DATA_PT_context_mesh(MeshButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -72,14 +73,14 @@ class DATA_PT_context_mesh(MeshButtonsPanel, bpy.types.Panel):
ob = context.object
mesh = context.mesh
space = context.space_data
-
+ layout.prop(context.scene.tool_settings, "mesh_select_mode", index=0, text="Vertex")
if ob:
layout.template_ID(ob, "data")
elif mesh:
layout.template_ID(space, "pin_id")
-class DATA_PT_normals(MeshButtonsPanel, bpy.types.Panel):
+class DATA_PT_normals(MeshButtonsPanel, Panel):
bl_label = "Normals"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -99,7 +100,7 @@ class DATA_PT_normals(MeshButtonsPanel, bpy.types.Panel):
split.prop(mesh, "show_double_sided")
-class DATA_PT_texture_space(MeshButtonsPanel, bpy.types.Panel):
+class DATA_PT_texture_space(MeshButtonsPanel, Panel):
bl_label = "Texture Space"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -119,7 +120,7 @@ class DATA_PT_texture_space(MeshButtonsPanel, bpy.types.Panel):
row.column().prop(mesh, "texspace_size", text="Size")
-class DATA_PT_vertex_groups(MeshButtonsPanel, bpy.types.Panel):
+class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
bl_label = "Vertex Groups"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -168,7 +169,7 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, bpy.types.Panel):
layout.prop(context.tool_settings, "vertex_group_weight", text="Weight")
-class DATA_PT_shape_keys(MeshButtonsPanel, bpy.types.Panel):
+class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
bl_label = "Shape Keys"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -261,7 +262,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, bpy.types.Panel):
row.prop(key, "slurph")
-class DATA_PT_uv_texture(MeshButtonsPanel, bpy.types.Panel):
+class DATA_PT_uv_texture(MeshButtonsPanel, Panel):
bl_label = "UV Texture"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -284,7 +285,7 @@ class DATA_PT_uv_texture(MeshButtonsPanel, bpy.types.Panel):
layout.prop(lay, "name")
-class DATA_PT_texface(MeshButtonsPanel, bpy.types.Panel):
+class DATA_PT_texface(MeshButtonsPanel, Panel):
bl_label = "Texture Face"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -331,7 +332,7 @@ class DATA_PT_texface(MeshButtonsPanel, bpy.types.Panel):
col.label(text="No UV Texture")
-class DATA_PT_vertex_colors(MeshButtonsPanel, bpy.types.Panel):
+class DATA_PT_vertex_colors(MeshButtonsPanel, Panel):
bl_label = "Vertex Colors"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -354,7 +355,7 @@ class DATA_PT_vertex_colors(MeshButtonsPanel, bpy.types.Panel):
layout.prop(lay, "name")
-class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, bpy.types.Panel):
+class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Mesh
diff --git a/release/scripts/startup/bl_ui/properties_data_metaball.py b/release/scripts/startup/bl_ui/properties_data_metaball.py
index 6dda99bc37f..cd894e60dbb 100644
--- a/release/scripts/startup/bl_ui/properties_data_metaball.py
+++ b/release/scripts/startup/bl_ui/properties_data_metaball.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from rna_prop_ui import PropertyPanel
@@ -31,7 +32,7 @@ class DataButtonsPanel():
return context.meta_ball
-class DATA_PT_context_metaball(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_context_metaball(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
@@ -48,7 +49,7 @@ class DATA_PT_context_metaball(DataButtonsPanel, bpy.types.Panel):
layout.template_ID(space, "pin_id")
-class DATA_PT_metaball(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_metaball(DataButtonsPanel, Panel):
bl_label = "Metaball"
def draw(self, context):
@@ -72,7 +73,7 @@ class DATA_PT_metaball(DataButtonsPanel, bpy.types.Panel):
layout.prop(mball, "update_method", expand=True)
-class DATA_PT_mball_texture_space(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_mball_texture_space(DataButtonsPanel, Panel):
bl_label = "Texture Space"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -89,7 +90,7 @@ class DATA_PT_mball_texture_space(DataButtonsPanel, bpy.types.Panel):
row.column().prop(mball, "texspace_size", text="Size")
-class DATA_PT_metaball_element(DataButtonsPanel, bpy.types.Panel):
+class DATA_PT_metaball_element(DataButtonsPanel, Panel):
bl_label = "Active Element"
@classmethod
@@ -129,7 +130,7 @@ class DATA_PT_metaball_element(DataButtonsPanel, bpy.types.Panel):
col.prop(metaelem, "size_y", text="Y")
-class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
+class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.MetaBall
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index 5654ecd6b2c..30600d5534c 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
class ModifierButtonsPanel():
@@ -26,7 +27,7 @@ class ModifierButtonsPanel():
bl_context = "modifier"
-class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
+class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
bl_label = "Modifiers"
def draw(self, context):
@@ -576,13 +577,13 @@ class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
sub = col.column()
sub.active = bool(md.vertex_group)
sub.prop(md, "invert_vertex_group", text="Invert")
+ sub.prop(md, "thickness_vertex_group", text="Factor")
col.prop(md, "use_even_offset")
col.prop(md, "use_quality_normals")
col.prop(md, "use_rim")
sub = col.column()
- sub.label()
row = sub.split(align=True, percentage=0.4)
row.prop(md, "material_offset", text="")
row = row.row()
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 0c07451b3b2..f8be32e6c07 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
class PhysicsButtonsPanel():
@@ -26,7 +27,7 @@ class PhysicsButtonsPanel():
bl_context = "physics"
-class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_game_physics(PhysicsButtonsPanel, Panel):
bl_label = "Physics"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -167,7 +168,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel):
layout.prop(ob, "hide_render", text="Invisible")
-class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):
bl_label = "Collision Bounds"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -206,7 +207,7 @@ class RenderButtonsPanel():
return (rd.engine in cls.COMPAT_ENGINES)
-class RENDER_PT_game(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game(RenderButtonsPanel, Panel):
bl_label = "Game"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -218,7 +219,7 @@ class RENDER_PT_game(RenderButtonsPanel, bpy.types.Panel):
row.label()
-class RENDER_PT_game_player(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game_player(RenderButtonsPanel, Panel):
bl_label = "Standalone Player"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -251,7 +252,7 @@ class RENDER_PT_game_player(RenderButtonsPanel, bpy.types.Panel):
col.prop(gs, "frame_color", text="")
-class RENDER_PT_game_stereo(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game_stereo(RenderButtonsPanel, Panel):
bl_label = "Stereo"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -305,7 +306,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, bpy.types.Panel):
layout.prop(gs, "dome_text")
-class RENDER_PT_game_shading(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game_shading(RenderButtonsPanel, Panel):
bl_label = "Shading"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -331,7 +332,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel, bpy.types.Panel):
col.prop(gs, "use_glsl_extra_textures", text="Extra Textures")
-class RENDER_PT_game_performance(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game_performance(RenderButtonsPanel, Panel):
bl_label = "Performance"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -344,7 +345,7 @@ class RENDER_PT_game_performance(RenderButtonsPanel, bpy.types.Panel):
row.prop(gs, "use_display_lists")
-class RENDER_PT_game_display(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game_display(RenderButtonsPanel, Panel):
bl_label = "Display"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -360,7 +361,7 @@ class RENDER_PT_game_display(RenderButtonsPanel, bpy.types.Panel):
flow.prop(gs, "show_mouse", text="Mouse Cursor")
-class RENDER_PT_game_sound(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_game_sound(RenderButtonsPanel, Panel):
bl_label = "Sound"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -381,7 +382,7 @@ class WorldButtonsPanel():
bl_context = "world"
-class WORLD_PT_game_context_world(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_game_context_world(WorldButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -405,7 +406,7 @@ class WORLD_PT_game_context_world(WorldButtonsPanel, bpy.types.Panel):
split.template_ID(space, "pin_id")
-class WORLD_PT_game_world(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_game_world(WorldButtonsPanel, Panel):
bl_label = "World"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -424,7 +425,7 @@ class WORLD_PT_game_world(WorldButtonsPanel, bpy.types.Panel):
row.column().prop(world, "ambient_color")
-class WORLD_PT_game_mist(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_game_mist(WorldButtonsPanel, Panel):
bl_label = "Mist"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -450,7 +451,7 @@ class WORLD_PT_game_mist(WorldButtonsPanel, bpy.types.Panel):
row.prop(world.mist_settings, "depth")
-class WORLD_PT_game_physics(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_game_physics(WorldButtonsPanel, Panel):
bl_label = "Physics"
COMPAT_ENGINES = {'BLENDER_GAME'}
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 296c05d78f5..13ce92f084c 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Menu, Panel
from rna_prop_ui import PropertyPanel
@@ -50,14 +51,14 @@ def simple_material(mat):
return False
-class MATERIAL_MT_sss_presets(bpy.types.Menu):
+class MATERIAL_MT_sss_presets(Menu):
bl_label = "SSS Presets"
preset_subdir = "sss"
preset_operator = "script.execute_preset"
- draw = bpy.types.Menu.draw_preset
+ draw = Menu.draw_preset
-class MATERIAL_MT_specials(bpy.types.Menu):
+class MATERIAL_MT_specials(Menu):
bl_label = "Material Specials"
def draw(self, context):
@@ -79,7 +80,7 @@ class MaterialButtonsPanel():
return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES)
-class MATERIAL_PT_context_material(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -144,7 +145,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, bpy.types.Panel):
row.label(text="No material node selected")
-class MATERIAL_PT_preview(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_preview(MaterialButtonsPanel, Panel):
bl_label = "Preview"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -152,7 +153,7 @@ class MATERIAL_PT_preview(MaterialButtonsPanel, bpy.types.Panel):
self.layout.template_preview(context.material)
-class MATERIAL_PT_pipeline(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_pipeline(MaterialButtonsPanel, Panel):
bl_label = "Render Pipeline Options"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -203,7 +204,7 @@ class MATERIAL_PT_pipeline(MaterialButtonsPanel, bpy.types.Panel):
col.prop(mat, "pass_index")
-class MATERIAL_PT_diffuse(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_diffuse(MaterialButtonsPanel, Panel):
bl_label = "Diffuse"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -260,7 +261,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel, bpy.types.Panel):
col.prop(mat, "diffuse_ramp_factor", text="Factor")
-class MATERIAL_PT_specular(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_specular(MaterialButtonsPanel, Panel):
bl_label = "Specular"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -313,7 +314,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel, bpy.types.Panel):
layout.prop(mat, "specular_ramp_factor", text="Factor")
-class MATERIAL_PT_shading(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_shading(MaterialButtonsPanel, Panel):
bl_label = "Shading"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -347,7 +348,7 @@ class MATERIAL_PT_shading(MaterialButtonsPanel, bpy.types.Panel):
sub.prop(mat, "use_cubic")
-class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_transp(MaterialButtonsPanel, Panel):
bl_label = "Transparency"
# bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -413,7 +414,7 @@ class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel):
sub.prop(rayt, "gloss_samples", text="Samples")
-class MATERIAL_PT_mirror(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_mirror(MaterialButtonsPanel, Panel):
bl_label = "Mirror"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -471,7 +472,7 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel, bpy.types.Panel):
sub.prop(raym, "gloss_anisotropic", text="Anisotropic")
-class MATERIAL_PT_sss(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_sss(MaterialButtonsPanel, Panel):
bl_label = "Subsurface Scattering"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -523,7 +524,7 @@ class MATERIAL_PT_sss(MaterialButtonsPanel, bpy.types.Panel):
col.prop(sss, "error_threshold", text="Error")
-class MATERIAL_PT_halo(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_halo(MaterialButtonsPanel, Panel):
bl_label = "Halo"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -576,7 +577,7 @@ class MATERIAL_PT_halo(MaterialButtonsPanel, bpy.types.Panel):
number_but(col, "use_star", "star_tip_count", "Star tips", "")
-class MATERIAL_PT_flare(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_flare(MaterialButtonsPanel, Panel):
bl_label = "Flare"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -611,7 +612,7 @@ class MATERIAL_PT_flare(MaterialButtonsPanel, bpy.types.Panel):
col.prop(halo, "flare_subflare_size", text="Subsize")
-class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_physics(MaterialButtonsPanel, Panel):
bl_label = "Physics"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -641,7 +642,7 @@ class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel):
row.prop(phys, "use_fh_normal")
-class MATERIAL_PT_strand(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_strand(MaterialButtonsPanel, Panel):
bl_label = "Strand"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -688,7 +689,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel, bpy.types.Panel):
sub.prop(tan, "blend_distance", text="Distance")
-class MATERIAL_PT_options(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_options(MaterialButtonsPanel, Panel):
bl_label = "Options"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -737,7 +738,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel, bpy.types.Panel):
col.prop(mat, "pass_index")
-class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_shadow(MaterialButtonsPanel, Panel):
bl_label = "Shadow"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -781,7 +782,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel):
col.prop(mat, "use_cast_approximate")
-class MATERIAL_PT_transp_game(MaterialButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_transp_game(MaterialButtonsPanel, Panel):
bl_label = "Transparency"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -824,7 +825,7 @@ class VolumeButtonsPanel():
return mat and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES)
-class MATERIAL_PT_volume_density(VolumeButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_volume_density(VolumeButtonsPanel, Panel):
bl_label = "Density"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -838,7 +839,7 @@ class MATERIAL_PT_volume_density(VolumeButtonsPanel, bpy.types.Panel):
row.prop(vol, "density_scale")
-class MATERIAL_PT_volume_shading(VolumeButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_volume_shading(VolumeButtonsPanel, Panel):
bl_label = "Shading"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -863,7 +864,7 @@ class MATERIAL_PT_volume_shading(VolumeButtonsPanel, bpy.types.Panel):
sub.prop(vol, "reflection_color", text="")
-class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, Panel):
bl_label = "Lighting"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -898,7 +899,7 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, bpy.types.Panel):
sub.prop(vol, "ms_intensity")
-class MATERIAL_PT_volume_transp(VolumeButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_volume_transp(VolumeButtonsPanel, Panel):
bl_label = "Transparency"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -916,7 +917,7 @@ class MATERIAL_PT_volume_transp(VolumeButtonsPanel, bpy.types.Panel):
layout.prop(mat, "transparency_method", expand=True)
-class MATERIAL_PT_volume_integration(VolumeButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_volume_integration(VolumeButtonsPanel, Panel):
bl_label = "Integration"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -938,7 +939,7 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel, bpy.types.Panel):
col.prop(vol, "depth_threshold")
-class MATERIAL_PT_volume_options(VolumeButtonsPanel, bpy.types.Panel):
+class MATERIAL_PT_volume_options(VolumeButtonsPanel, Panel):
bl_label = "Options"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
bl_options = {'DEFAULT_CLOSED'}
@@ -970,7 +971,7 @@ class MATERIAL_PT_volume_options(VolumeButtonsPanel, bpy.types.Panel):
row.prop(mat, "use_light_group_exclusive", text="Exclusive")
-class MATERIAL_PT_custom_props(MaterialButtonsPanel, PropertyPanel, bpy.types.Panel):
+class MATERIAL_PT_custom_props(MaterialButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "material"
_property_type = bpy.types.Material
diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py
index cdbcf2cf533..0779debb102 100644
--- a/release/scripts/startup/bl_ui/properties_object.py
+++ b/release/scripts/startup/bl_ui/properties_object.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from rna_prop_ui import PropertyPanel
@@ -27,7 +28,7 @@ class ObjectButtonsPanel():
bl_context = "object"
-class OBJECT_PT_context_object(ObjectButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_context_object(ObjectButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
@@ -42,7 +43,7 @@ class OBJECT_PT_context_object(ObjectButtonsPanel, bpy.types.Panel):
row.template_ID(context.scene.objects, "active")
-class OBJECT_PT_transform(ObjectButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_transform(ObjectButtonsPanel, Panel):
bl_label = "Transform"
def draw(self, context):
@@ -68,7 +69,7 @@ class OBJECT_PT_transform(ObjectButtonsPanel, bpy.types.Panel):
layout.prop(ob, "rotation_mode")
-class OBJECT_PT_delta_transform(ObjectButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_delta_transform(ObjectButtonsPanel, Panel):
bl_label = "Delta Transform"
bl_options = {'DEFAULT_CLOSED'}
@@ -94,7 +95,7 @@ class OBJECT_PT_delta_transform(ObjectButtonsPanel, bpy.types.Panel):
row.column().prop(ob, "delta_scale")
-class OBJECT_PT_transform_locks(ObjectButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_transform_locks(ObjectButtonsPanel, Panel):
bl_label = "Transform Locks"
bl_options = {'DEFAULT_CLOSED'}
@@ -120,7 +121,7 @@ class OBJECT_PT_transform_locks(ObjectButtonsPanel, bpy.types.Panel):
row.column().prop(ob, "lock_scale", text="Scale")
-class OBJECT_PT_relations(ObjectButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_relations(ObjectButtonsPanel, Panel):
bl_label = "Relations"
def draw(self, context):
@@ -147,7 +148,7 @@ class OBJECT_PT_relations(ObjectButtonsPanel, bpy.types.Panel):
sub.active = (parent is not None)
-class OBJECT_PT_groups(ObjectButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_groups(ObjectButtonsPanel, Panel):
bl_label = "Groups"
def draw(self, context):
@@ -186,7 +187,7 @@ class OBJECT_PT_groups(ObjectButtonsPanel, bpy.types.Panel):
index += 1
-class OBJECT_PT_display(ObjectButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_display(ObjectButtonsPanel, Panel):
bl_label = "Display"
def draw(self, context):
@@ -220,7 +221,7 @@ class OBJECT_PT_display(ObjectButtonsPanel, bpy.types.Panel):
col.prop(ob, "show_transparent", text="Transparency")
-class OBJECT_PT_duplication(ObjectButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_duplication(ObjectButtonsPanel, Panel):
bl_label = "Duplication"
def draw(self, context):
@@ -258,7 +259,7 @@ class OBJECT_PT_duplication(ObjectButtonsPanel, bpy.types.Panel):
# XXX: the following options are all quite buggy, ancient hacks that should be dropped
-class OBJECT_PT_animation(ObjectButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_animation(ObjectButtonsPanel, Panel):
bl_label = "Animation Hacks"
bl_options = {'DEFAULT_CLOSED'}
@@ -293,7 +294,7 @@ from bl_ui.properties_animviz import (
)
-class OBJECT_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_motion_paths(MotionPathButtonsPanel, Panel):
#bl_label = "Object Motion Paths"
bl_context = "object"
@@ -315,7 +316,7 @@ class OBJECT_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
row.operator("object.paths_clear", text="Clear Paths")
-class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): # inherit from panel when ready
+class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): # , Panel): # inherit from panel when ready
#bl_label = "Object Onion Skinning"
bl_context = "object"
@@ -329,7 +330,7 @@ class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): # , bpy.types.Panel): #
self.draw_settings(context, ob.animation_visualisation)
-class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, bpy.types.Panel):
+class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object"
_property_type = bpy.types.Object
diff --git a/release/scripts/startup/bl_ui/properties_object_constraint.py b/release/scripts/startup/bl_ui/properties_object_constraint.py
index 5f79dd3127a..867abe4dd5d 100644
--- a/release/scripts/startup/bl_ui/properties_object_constraint.py
+++ b/release/scripts/startup/bl_ui/properties_object_constraint.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
class ConstraintButtonsPanel():
@@ -755,7 +756,7 @@ class ConstraintButtonsPanel():
layout.label("Blender 2.5 has no py-constraints")
-class OBJECT_PT_constraints(ConstraintButtonsPanel, bpy.types.Panel):
+class OBJECT_PT_constraints(ConstraintButtonsPanel, Panel):
bl_label = "Object Constraints"
bl_context = "constraint"
@@ -779,7 +780,7 @@ class OBJECT_PT_constraints(ConstraintButtonsPanel, bpy.types.Panel):
self.draw_constraint(context, con)
-class BONE_PT_constraints(ConstraintButtonsPanel, bpy.types.Panel):
+class BONE_PT_constraints(ConstraintButtonsPanel, Panel):
bl_label = "Bone Constraints"
bl_context = "bone_constraint"
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index 2870aab75ef..03243d1153b 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from rna_prop_ui import PropertyPanel
from bl_ui.properties_physics_common import (
@@ -72,7 +73,7 @@ class ParticleButtonsPanel():
return particle_panel_poll(cls, context)
-class PARTICLE_PT_context_particles(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -176,7 +177,7 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, bpy.types.Panel):
split.prop(psys, "reactor_target_particle_system", text="Particle System")
-class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_emission(ParticleButtonsPanel, Panel):
bl_label = "Emission"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -245,7 +246,7 @@ class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
row.prop(part, "grid_random", text="Random", slider=True)
-class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
bl_label = "Hair dynamics"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -301,7 +302,7 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, bpy.types.Panel):
col.prop(cloth, "quality", text="Steps", slider=True)
-class PARTICLE_PT_cache(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_cache(ParticleButtonsPanel, Panel):
bl_label = "Cache"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -327,7 +328,7 @@ class PARTICLE_PT_cache(ParticleButtonsPanel, bpy.types.Panel):
point_cache_ui(self, context, psys.point_cache, True, 'HAIR' if (psys.settings.type == 'HAIR') else 'PSYS')
-class PARTICLE_PT_velocity(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_velocity(ParticleButtonsPanel, Panel):
bl_label = "Velocity"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -377,7 +378,7 @@ class PARTICLE_PT_velocity(ParticleButtonsPanel, bpy.types.Panel):
# sub.prop(part, "reaction_shape", slider=True)
-class PARTICLE_PT_rotation(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_rotation(ParticleButtonsPanel, Panel):
bl_label = "Rotation"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -426,7 +427,7 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel, bpy.types.Panel):
col.prop(part, "angular_velocity_factor", text="")
-class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
bl_label = "Physics"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -641,7 +642,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
sub.prop(key, "system", text="System")
-class PARTICLE_PT_boidbrain(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
bl_label = "Boid Brain"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -742,7 +743,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, bpy.types.Panel):
row.prop(rule, "flee_distance")
-class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
bl_label = "Render"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -927,7 +928,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
row.prop(part, "size_random", slider=True)
-class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_draw(ParticleButtonsPanel, Panel):
bl_label = "Display"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -989,7 +990,7 @@ class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel):
col.prop(part, "draw_step")
-class PARTICLE_PT_children(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_children(ParticleButtonsPanel, Panel):
bl_label = "Children"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -1089,7 +1090,7 @@ class PARTICLE_PT_children(ParticleButtonsPanel, bpy.types.Panel):
sub.prop(part, "kink_shape", slider=True)
-class PARTICLE_PT_field_weights(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_field_weights(ParticleButtonsPanel, Panel):
bl_label = "Field Weights"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -1110,7 +1111,7 @@ class PARTICLE_PT_field_weights(ParticleButtonsPanel, bpy.types.Panel):
row.prop(part, "effect_hair", slider=True)
-class PARTICLE_PT_force_fields(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_force_fields(ParticleButtonsPanel, Panel):
bl_label = "Force Field Settings"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -1144,7 +1145,7 @@ class PARTICLE_PT_force_fields(ParticleButtonsPanel, bpy.types.Panel):
basic_force_field_falloff_ui(self, context, part.force_field_2)
-class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, bpy.types.Panel):
+class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel):
bl_label = "Vertexgroups"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -1215,7 +1216,7 @@ class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, bpy.types.Panel):
# row.prop(psys, "invert_vertex_group_field", text="")
-class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, bpy.types.Panel):
+class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER'}
_context_path = "particle_system.settings"
_property_type = bpy.types.ParticleSettings
diff --git a/release/scripts/startup/bl_ui/properties_physics_cloth.py b/release/scripts/startup/bl_ui/properties_physics_cloth.py
index bce6ab993a7..d5427d8bae8 100644
--- a/release/scripts/startup/bl_ui/properties_physics_cloth.py
+++ b/release/scripts/startup/bl_ui/properties_physics_cloth.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Menu, Panel
from bl_ui.properties_physics_common import (
@@ -30,14 +31,14 @@ def cloth_panel_enabled(md):
return md.point_cache.is_baked is False
-class CLOTH_MT_presets(bpy.types.Menu):
+class CLOTH_MT_presets(Menu):
'''
Creates the menu items by scanning scripts/templates
'''
bl_label = "Cloth Presets"
preset_subdir = "cloth"
preset_operator = "script.execute_preset"
- draw = bpy.types.Menu.draw_preset
+ draw = Menu.draw_preset
class PhysicButtonsPanel():
@@ -52,7 +53,7 @@ class PhysicButtonsPanel():
return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.cloth)
-class PHYSICS_PT_cloth(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_cloth(PhysicButtonsPanel, Panel):
bl_label = "Cloth"
def draw(self, context):
@@ -117,7 +118,7 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel, bpy.types.Panel):
col.prop_search(cloth, "rest_shape_key", key, "key_blocks", text="")
-class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, Panel):
bl_label = "Cloth Cache"
bl_options = {'DEFAULT_CLOSED'}
@@ -130,7 +131,7 @@ class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, bpy.types.Panel):
point_cache_ui(self, context, md.point_cache, cloth_panel_enabled(md), 'CLOTH')
-class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, Panel):
bl_label = "Cloth Collision"
bl_options = {'DEFAULT_CLOSED'}
@@ -171,7 +172,7 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, bpy.types.Panel):
layout.prop(cloth, "group")
-class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, Panel):
bl_label = "Cloth Stiffness Scaling"
bl_options = {'DEFAULT_CLOSED'}
@@ -207,7 +208,7 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, bpy.types.Panel):
col.prop(cloth, "bending_stiffness_max", text="Max")
-class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, Panel):
bl_label = "Cloth Field Weights"
bl_options = {'DEFAULT_CLOSED'}
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py
index f7cf8da1840..204e25d9f01 100644
--- a/release/scripts/startup/bl_ui/properties_physics_common.py
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -19,6 +19,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
class PhysicButtonsPanel():
@@ -44,7 +45,7 @@ def physics_add(self, layout, md, name, type, typeicon, toggles):
sub.operator("object.modifier_add", text=name, icon=typeicon).type = type
-class PHYSICS_PT_add(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
diff --git a/release/scripts/startup/bl_ui/properties_physics_field.py b/release/scripts/startup/bl_ui/properties_physics_field.py
index 9f96f0a5b9f..e1dc4d04378 100644
--- a/release/scripts/startup/bl_ui/properties_physics_field.py
+++ b/release/scripts/startup/bl_ui/properties_physics_field.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from bl_ui.properties_physics_common import (
@@ -37,7 +38,7 @@ class PhysicButtonsPanel():
return (context.object) and (not rd.use_game_engine)
-class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
bl_label = "Force Fields"
@classmethod
@@ -164,7 +165,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
sub.prop(field, "radial_max", text="Distance")
-class PHYSICS_PT_collision(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_collision(PhysicButtonsPanel, Panel):
bl_label = "Collision"
#bl_options = {'DEFAULT_CLOSED'}
diff --git a/release/scripts/startup/bl_ui/properties_physics_fluid.py b/release/scripts/startup/bl_ui/properties_physics_fluid.py
index c7e3a9e7220..46893af3582 100644
--- a/release/scripts/startup/bl_ui/properties_physics_fluid.py
+++ b/release/scripts/startup/bl_ui/properties_physics_fluid.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
class PhysicButtonsPanel():
@@ -32,7 +33,7 @@ class PhysicButtonsPanel():
return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.fluid)
-class PHYSICS_PT_fluid(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
bl_label = "Fluid"
def draw(self, context):
@@ -186,7 +187,7 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, bpy.types.Panel):
sub.prop(fluid, "velocity_radius", text="Radius")
-class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, Panel):
bl_label = "Domain World"
bl_options = {'DEFAULT_CLOSED'}
@@ -236,7 +237,7 @@ class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, bpy.types.Panel):
col.prop(fluid, "compressibility", slider=True)
-class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, Panel):
bl_label = "Domain Boundary"
bl_options = {'DEFAULT_CLOSED'}
@@ -265,7 +266,7 @@ class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, bpy.types.Panel):
col.prop(fluid, "surface_subdivisions", text="Subdivisions")
-class PHYSICS_PT_domain_particles(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_domain_particles(PhysicButtonsPanel, Panel):
bl_label = "Domain Particles"
bl_options = {'DEFAULT_CLOSED'}
diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py
index 61d8d2e3825..771a778380d 100644
--- a/release/scripts/startup/bl_ui/properties_physics_smoke.py
+++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from bl_ui.properties_physics_common import (
@@ -38,7 +39,7 @@ class PhysicButtonsPanel():
return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.smoke)
-class PHYSICS_PT_smoke(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
bl_label = "Smoke"
def draw(self, context):
@@ -103,7 +104,7 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, bpy.types.Panel):
sub.prop(flow, "temperature")
-class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, Panel):
bl_label = "Smoke Groups"
bl_options = {'DEFAULT_CLOSED'}
@@ -131,7 +132,7 @@ class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, bpy.types.Panel):
col.prop(group, "collision_group", text="")
-class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
bl_label = "Smoke High Resolution"
bl_options = {'DEFAULT_CLOSED'}
@@ -168,7 +169,7 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, bpy.types.Panel):
layout.prop(md, "show_high_resolution")
-class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, Panel):
bl_label = "Smoke Cache"
bl_options = {'DEFAULT_CLOSED'}
@@ -189,7 +190,7 @@ class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, bpy.types.Panel):
point_cache_ui(self, context, cache, (cache.is_baked is False), 'SMOKE')
-class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, Panel):
bl_label = "Smoke Field Weights"
bl_options = {'DEFAULT_CLOSED'}
diff --git a/release/scripts/startup/bl_ui/properties_physics_softbody.py b/release/scripts/startup/bl_ui/properties_physics_softbody.py
index 61115a0590e..0b55ccf9516 100644
--- a/release/scripts/startup/bl_ui/properties_physics_softbody.py
+++ b/release/scripts/startup/bl_ui/properties_physics_softbody.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from bl_ui.properties_physics_common import (
@@ -44,7 +45,7 @@ class PhysicButtonsPanel():
return (ob and (ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE')) and (not rd.use_game_engine) and (context.soft_body)
-class PHYSICS_PT_softbody(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_softbody(PhysicButtonsPanel, Panel):
bl_label = "Soft Body"
def draw(self, context):
@@ -71,7 +72,7 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel, bpy.types.Panel):
col.prop(softbody, "speed")
-class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, Panel):
bl_label = "Soft Body Cache"
bl_options = {'DEFAULT_CLOSED'}
@@ -84,7 +85,7 @@ class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, bpy.types.Panel):
point_cache_ui(self, context, md.point_cache, softbody_panel_enabled(md), 'SOFTBODY')
-class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, Panel):
bl_label = "Soft Body Goal"
bl_options = {'DEFAULT_CLOSED'}
@@ -127,7 +128,7 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, bpy.types.Panel):
layout.prop_search(softbody, "vertex_group_goal", ob, "vertex_groups", text="Vertex Group")
-class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, Panel):
bl_label = "Soft Body Edges"
bl_options = {'DEFAULT_CLOSED'}
@@ -180,7 +181,7 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, bpy.types.Panel):
col.prop(softbody, "use_face_collision", text="Face")
-class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, Panel):
bl_label = "Soft Body Self Collision"
bl_options = {'DEFAULT_CLOSED'}
@@ -212,7 +213,7 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, bpy.types.Panel):
col.prop(softbody, "ball_damp", text="Dampening")
-class PHYSICS_PT_softbody_solver(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_softbody_solver(PhysicButtonsPanel, Panel):
bl_label = "Soft Body Solver"
bl_options = {'DEFAULT_CLOSED'}
@@ -248,7 +249,7 @@ class PHYSICS_PT_softbody_solver(PhysicButtonsPanel, bpy.types.Panel):
layout.prop(softbody, "use_estimate_matrix")
-class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel, bpy.types.Panel):
+class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel, Panel):
bl_label = "Soft Body Field Weights"
bl_options = {'DEFAULT_CLOSED'}
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 6d36db29a6c..fb14372ebea 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -18,27 +18,28 @@
# <pep8 compliant>
import bpy
+from bpy.types import Menu, Panel
-class RENDER_MT_presets(bpy.types.Menu):
+class RENDER_MT_presets(Menu):
bl_label = "Render Presets"
preset_subdir = "render"
preset_operator = "script.execute_preset"
- draw = bpy.types.Menu.draw_preset
+ draw = Menu.draw_preset
-class RENDER_MT_ffmpeg_presets(bpy.types.Menu):
+class RENDER_MT_ffmpeg_presets(Menu):
bl_label = "FFMPEG Presets"
preset_subdir = "ffmpeg"
preset_operator = "script.python_file_run"
- draw = bpy.types.Menu.draw_preset
+ draw = Menu.draw_preset
-class RENDER_MT_framerate_presets(bpy.types.Menu):
+class RENDER_MT_framerate_presets(Menu):
bl_label = "Frame Rate Presets"
preset_subdir = "framerate"
preset_operator = "script.execute_preset"
- draw = bpy.types.Menu.draw_preset
+ draw = Menu.draw_preset
class RenderButtonsPanel():
@@ -53,7 +54,7 @@ class RenderButtonsPanel():
return (context.scene and rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
-class RENDER_PT_render(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_render(RenderButtonsPanel, Panel):
bl_label = "Render"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -69,7 +70,7 @@ class RENDER_PT_render(RenderButtonsPanel, bpy.types.Panel):
layout.prop(rd, "display_mode", text="Display")
-class RENDER_PT_layers(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_layers(RenderButtonsPanel, Panel):
bl_label = "Layers"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -173,7 +174,7 @@ class RENDER_PT_layers(RenderButtonsPanel, bpy.types.Panel):
row.prop(rl, "exclude_refraction", text="")
-class RENDER_PT_dimensions(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
bl_label = "Dimensions"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -240,7 +241,7 @@ class RENDER_PT_dimensions(RenderButtonsPanel, bpy.types.Panel):
subrow.prop(rd, "frame_map_new", text="New")
-class RENDER_PT_antialiasing(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_antialiasing(RenderButtonsPanel, Panel):
bl_label = "Anti-Aliasing"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -268,7 +269,7 @@ class RENDER_PT_antialiasing(RenderButtonsPanel, bpy.types.Panel):
col.prop(rd, "filter_size", text="Size")
-class RENDER_PT_motion_blur(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_motion_blur(RenderButtonsPanel, Panel):
bl_label = "Sampled Motion Blur"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -294,7 +295,7 @@ class RENDER_PT_motion_blur(RenderButtonsPanel, bpy.types.Panel):
row.prop(rd, "motion_blur_shutter")
-class RENDER_PT_shading(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_shading(RenderButtonsPanel, Panel):
bl_label = "Shading"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -318,7 +319,7 @@ class RENDER_PT_shading(RenderButtonsPanel, bpy.types.Panel):
col.prop(rd, "alpha_mode", text="Alpha")
-class RENDER_PT_performance(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_performance(RenderButtonsPanel, Panel):
bl_label = "Performance"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -361,7 +362,7 @@ class RENDER_PT_performance(RenderButtonsPanel, bpy.types.Panel):
sub.prop(rd, "use_local_coords", text="Local Coordinates")
-class RENDER_PT_post_processing(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
bl_label = "Post Processing"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -398,7 +399,7 @@ class RENDER_PT_post_processing(RenderButtonsPanel, bpy.types.Panel):
sub.prop(rd, "edge_color", text="")
-class RENDER_PT_stamp(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_stamp(RenderButtonsPanel, Panel):
bl_label = "Stamp"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -443,7 +444,7 @@ class RENDER_PT_stamp(RenderButtonsPanel, bpy.types.Panel):
sub.prop(rd, "stamp_note_text", text="")
-class RENDER_PT_output(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_output(RenderButtonsPanel, Panel):
bl_label = "Output"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -543,7 +544,7 @@ class RENDER_PT_output(RenderButtonsPanel, bpy.types.Panel):
col.prop(rd, "quicktime_audio_resampling_hq")
-class RENDER_PT_encoding(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_encoding(RenderButtonsPanel, Panel):
bl_label = "Encoding"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -600,7 +601,7 @@ class RENDER_PT_encoding(RenderButtonsPanel, bpy.types.Panel):
split.prop(rd, "ffmpeg_audio_volume", slider=True)
-class RENDER_PT_bake(RenderButtonsPanel, bpy.types.Panel):
+class RENDER_PT_bake(RenderButtonsPanel, Panel):
bl_label = "Bake"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index 7725f661693..6e96e1228e7 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Operator, Panel
from rna_prop_ui import PropertyPanel
@@ -31,7 +32,7 @@ class SceneButtonsPanel():
return context.scene
-class SCENE_PT_scene(SceneButtonsPanel, bpy.types.Panel):
+class SCENE_PT_scene(SceneButtonsPanel, Panel):
bl_label = "Scene"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -43,7 +44,7 @@ class SCENE_PT_scene(SceneButtonsPanel, bpy.types.Panel):
layout.prop(scene, "background_set", text="Background")
-class SCENE_PT_unit(SceneButtonsPanel, bpy.types.Panel):
+class SCENE_PT_unit(SceneButtonsPanel, Panel):
bl_label = "Units"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -61,7 +62,7 @@ class SCENE_PT_unit(SceneButtonsPanel, bpy.types.Panel):
row.prop(unit, "use_separate")
-class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel):
+class SCENE_PT_keying_sets(SceneButtonsPanel, Panel):
bl_label = "Keying Sets"
def draw(self, context):
@@ -94,7 +95,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel):
col.prop(ks, "bl_options")
-class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel):
+class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel):
bl_label = "Active Keying Set"
@classmethod
@@ -144,7 +145,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel):
col.prop(ksp, "bl_options")
-class SCENE_PT_physics(SceneButtonsPanel, bpy.types.Panel):
+class SCENE_PT_physics(SceneButtonsPanel, Panel):
bl_label = "Gravity"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -161,7 +162,7 @@ class SCENE_PT_physics(SceneButtonsPanel, bpy.types.Panel):
layout.prop(scene, "gravity", text="")
-class SCENE_PT_simplify(SceneButtonsPanel, bpy.types.Panel):
+class SCENE_PT_simplify(SceneButtonsPanel, Panel):
bl_label = "Simplify"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -190,7 +191,7 @@ class SCENE_PT_simplify(SceneButtonsPanel, bpy.types.Panel):
col.prop(rd, "simplify_ao_sss", text="AO and SSS")
-class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, bpy.types.Panel):
+class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "scene"
_property_type = bpy.types.Scene
@@ -198,7 +199,7 @@ class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, bpy.types.Panel):
# XXX, move operator to op/ dir
-class ANIM_OT_keying_set_export(bpy.types.Operator):
+class ANIM_OT_keying_set_export(Operator):
"Export Keying Set to a python script."
bl_idname = "anim.keying_set_export"
bl_label = "Export Keying Set..."
diff --git a/release/scripts/startup/bl_ui/properties_texture.py b/release/scripts/startup/bl_ui/properties_texture.py
index 7ca8818cbd2..ead65b92c3f 100644
--- a/release/scripts/startup/bl_ui/properties_texture.py
+++ b/release/scripts/startup/bl_ui/properties_texture.py
@@ -18,10 +18,11 @@
# <pep8 compliant>
import bpy
+from bpy.types import Menu, Panel
from rna_prop_ui import PropertyPanel
-class TEXTURE_MT_specials(bpy.types.Menu):
+class TEXTURE_MT_specials(Menu):
bl_label = "Texture Specials"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -32,7 +33,7 @@ class TEXTURE_MT_specials(bpy.types.Menu):
layout.operator("texture.slot_paste", icon='PASTEDOWN')
-class TEXTURE_MT_envmap_specials(bpy.types.Menu):
+class TEXTURE_MT_envmap_specials(Menu):
bl_label = "Environment Map Specials"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -80,7 +81,7 @@ class TextureButtonsPanel():
return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.scene.render.engine in cls.COMPAT_ENGINES)
-class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel):
+class TEXTURE_PT_context_texture(TextureButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -150,7 +151,7 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel):
split.prop(tex, "type", text="")
-class TEXTURE_PT_preview(TextureButtonsPanel, bpy.types.Panel):
+class TEXTURE_PT_preview(TextureButtonsPanel, Panel):
bl_label = "Preview"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -167,7 +168,7 @@ class TEXTURE_PT_preview(TextureButtonsPanel, bpy.types.Panel):
layout.template_preview(tex, slot=slot)
-class TEXTURE_PT_colors(TextureButtonsPanel, bpy.types.Panel):
+class TEXTURE_PT_colors(TextureButtonsPanel, Panel):
bl_label = "Colors"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -223,7 +224,7 @@ class TextureTypePanel(TextureButtonsPanel):
return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES))
-class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_clouds(TextureTypePanel, Panel):
bl_label = "Clouds"
tex_type = 'CLOUDS'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -247,7 +248,7 @@ class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel):
split.prop(tex, "nabla", text="Nabla")
-class TEXTURE_PT_wood(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_wood(TextureTypePanel, Panel):
bl_label = "Wood"
tex_type = 'WOOD'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -276,7 +277,7 @@ class TEXTURE_PT_wood(TextureTypePanel, bpy.types.Panel):
split.prop(tex, "nabla")
-class TEXTURE_PT_marble(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_marble(TextureTypePanel, Panel):
bl_label = "Marble"
tex_type = 'MARBLE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -303,7 +304,7 @@ class TEXTURE_PT_marble(TextureTypePanel, bpy.types.Panel):
col.prop(tex, "nabla")
-class TEXTURE_PT_magic(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_magic(TextureTypePanel, Panel):
bl_label = "Magic"
tex_type = 'MAGIC'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -318,7 +319,7 @@ class TEXTURE_PT_magic(TextureTypePanel, bpy.types.Panel):
row.prop(tex, "turbulence")
-class TEXTURE_PT_blend(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_blend(TextureTypePanel, Panel):
bl_label = "Blend"
tex_type = 'BLEND'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -336,7 +337,7 @@ class TEXTURE_PT_blend(TextureTypePanel, bpy.types.Panel):
sub.prop(tex, "use_flip_axis", expand=True)
-class TEXTURE_PT_stucci(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_stucci(TextureTypePanel, Panel):
bl_label = "Stucci"
tex_type = 'STUCCI'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -356,7 +357,7 @@ class TEXTURE_PT_stucci(TextureTypePanel, bpy.types.Panel):
row.prop(tex, "turbulence")
-class TEXTURE_PT_image(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_image(TextureTypePanel, Panel):
bl_label = "Image"
tex_type = 'IMAGE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -382,7 +383,7 @@ def texture_filter_common(tex, layout):
layout.prop(tex, "use_filter_size_min")
-class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_image_sampling(TextureTypePanel, Panel):
bl_label = "Image Sampling"
bl_options = {'DEFAULT_CLOSED'}
tex_type = 'IMAGE'
@@ -423,7 +424,7 @@ class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel):
texture_filter_common(tex, col)
-class TEXTURE_PT_image_mapping(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_image_mapping(TextureTypePanel, Panel):
bl_label = "Image Mapping"
bl_options = {'DEFAULT_CLOSED'}
tex_type = 'IMAGE'
@@ -479,7 +480,7 @@ class TEXTURE_PT_image_mapping(TextureTypePanel, bpy.types.Panel):
col.prop(tex, "crop_max_y", text="Y")
-class TEXTURE_PT_envmap(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_envmap(TextureTypePanel, Panel):
bl_label = "Environment Map"
tex_type = 'ENVIRONMENT_MAP'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -517,7 +518,7 @@ class TEXTURE_PT_envmap(TextureTypePanel, bpy.types.Panel):
col.prop(env, "clip_end", text="End")
-class TEXTURE_PT_envmap_sampling(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_envmap_sampling(TextureTypePanel, Panel):
bl_label = "Environment Map Sampling"
bl_options = {'DEFAULT_CLOSED'}
tex_type = 'ENVIRONMENT_MAP'
@@ -531,7 +532,7 @@ class TEXTURE_PT_envmap_sampling(TextureTypePanel, bpy.types.Panel):
texture_filter_common(tex, layout)
-class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_musgrave(TextureTypePanel, Panel):
bl_label = "Musgrave"
tex_type = 'MUSGRAVE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -568,7 +569,7 @@ class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel):
row.prop(tex, "nabla")
-class TEXTURE_PT_voronoi(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_voronoi(TextureTypePanel, Panel):
bl_label = "Voronoi"
tex_type = 'VORONOI'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -604,7 +605,7 @@ class TEXTURE_PT_voronoi(TextureTypePanel, bpy.types.Panel):
row.prop(tex, "nabla")
-class TEXTURE_PT_distortednoise(TextureTypePanel, bpy.types.Panel):
+class TEXTURE_PT_distortednoise(TextureTypePanel, Panel):
bl_label = "Distorted Noise"
tex_type = 'DISTORTED_NOISE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -626,7 +627,7 @@ class TEXTURE_PT_distortednoise(TextureTypePanel, bpy.types.Panel):
split.prop(tex, "nabla")
-class TEXTURE_PT_voxeldata(TextureButtonsPanel, bpy.types.Panel):
+class TEXTURE_PT_voxeldata(TextureButtonsPanel, Panel):
bl_label = "Voxel Data"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -666,7 +667,7 @@ class TEXTURE_PT_voxeldata(TextureButtonsPanel, bpy.types.Panel):
layout.prop(vd, "intensity")
-class TEXTURE_PT_pointdensity(TextureButtonsPanel, bpy.types.Panel):
+class TEXTURE_PT_pointdensity(TextureButtonsPanel, Panel):
bl_label = "Point Density"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -732,7 +733,7 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel, bpy.types.Panel):
col.template_curve_mapping(pd, "falloff_curve", brush=False)
-class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, bpy.types.Panel):
+class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, Panel):
bl_label = "Turbulence"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -769,7 +770,7 @@ class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, bpy.types.Panel):
col.prop(pd, "turbulence_strength")
-class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
+class TEXTURE_PT_mapping(TextureSlotPanel, Panel):
bl_label = "Mapping"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -857,7 +858,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
row.column().prop(tex, "scale")
-class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
+class TEXTURE_PT_influence(TextureSlotPanel, Panel):
bl_label = "Influence"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -1033,7 +1034,7 @@ class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
sub.prop(tex, "bump_objectspace", text="Space")
-class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, bpy.types.Panel):
+class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "texture"
_property_type = bpy.types.Texture
diff --git a/release/scripts/startup/bl_ui/properties_world.py b/release/scripts/startup/bl_ui/properties_world.py
index c577af01374..71ee03296a0 100644
--- a/release/scripts/startup/bl_ui/properties_world.py
+++ b/release/scripts/startup/bl_ui/properties_world.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Panel
from rna_prop_ui import PropertyPanel
@@ -32,7 +33,7 @@ class WorldButtonsPanel():
return (context.world and context.scene.render.engine in cls.COMPAT_ENGINES)
-class WORLD_PT_context_world(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_context_world(WorldButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -61,7 +62,7 @@ class WORLD_PT_context_world(WorldButtonsPanel, bpy.types.Panel):
split.label(text=str(texture_count), icon='TEXTURE')
-class WORLD_PT_preview(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_preview(WorldButtonsPanel, Panel):
bl_label = "Preview"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -74,7 +75,7 @@ class WORLD_PT_preview(WorldButtonsPanel, bpy.types.Panel):
self.layout.template_preview(context.world)
-class WORLD_PT_world(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_world(WorldButtonsPanel, Panel):
bl_label = "World"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -99,7 +100,7 @@ class WORLD_PT_world(WorldButtonsPanel, bpy.types.Panel):
row.prop(world, "color_range")
-class WORLD_PT_ambient_occlusion(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_ambient_occlusion(WorldButtonsPanel, Panel):
bl_label = "Ambient Occlusion"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -118,7 +119,7 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel, bpy.types.Panel):
split.prop(light, "ao_blend_type", text="")
-class WORLD_PT_environment_lighting(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_environment_lighting(WorldButtonsPanel, Panel):
bl_label = "Environment Lighting"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -137,7 +138,7 @@ class WORLD_PT_environment_lighting(WorldButtonsPanel, bpy.types.Panel):
split.prop(light, "environment_color", text="")
-class WORLD_PT_indirect_lighting(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_indirect_lighting(WorldButtonsPanel, Panel):
bl_label = "Indirect Lighting"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -159,7 +160,7 @@ class WORLD_PT_indirect_lighting(WorldButtonsPanel, bpy.types.Panel):
layout.label(text="Only works with Approximate gather method")
-class WORLD_PT_gather(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_gather(WorldButtonsPanel, Panel):
bl_label = "Gather"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -207,7 +208,7 @@ class WORLD_PT_gather(WorldButtonsPanel, bpy.types.Panel):
col.prop(light, "correction")
-class WORLD_PT_mist(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_mist(WorldButtonsPanel, Panel):
bl_label = "Mist"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -236,7 +237,7 @@ class WORLD_PT_mist(WorldButtonsPanel, bpy.types.Panel):
layout.prop(world.mist_settings, "falloff")
-class WORLD_PT_stars(WorldButtonsPanel, bpy.types.Panel):
+class WORLD_PT_stars(WorldButtonsPanel, Panel):
bl_label = "Stars"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -263,7 +264,7 @@ class WORLD_PT_stars(WorldButtonsPanel, bpy.types.Panel):
col.prop(world.star_settings, "average_separation", text="Separation")
-class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, bpy.types.Panel):
+class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "world"
_property_type = bpy.types.World
diff --git a/release/scripts/startup/bl_ui/space_console.py b/release/scripts/startup/bl_ui/space_console.py
index da6c102100b..d457a66def8 100644
--- a/release/scripts/startup/bl_ui/space_console.py
+++ b/release/scripts/startup/bl_ui/space_console.py
@@ -18,32 +18,30 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu, Operator
from bpy.props import StringProperty
-class CONSOLE_HT_header(bpy.types.Header):
+class CONSOLE_HT_header(Header):
bl_space_type = 'CONSOLE'
def draw(self, context):
- layout = self.layout
+ layout = self.layout.row(align=True)
- row = layout.row(align=True)
- row.template_header()
+ layout.template_header()
if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("CONSOLE_MT_console")
+ layout.menu("CONSOLE_MT_console")
- row = layout.row(align=True)
- row.operator("console.autocomplete", text="Autocomplete")
+ layout.operator("console.autocomplete", text="Autocomplete")
-class CONSOLE_MT_console(bpy.types.Menu):
+class CONSOLE_MT_console(Menu):
bl_label = "Console"
def draw(self, context):
layout = self.layout
- layout.column()
+
layout.operator("console.clear")
layout.operator("console.copy")
layout.operator("console.paste")
@@ -55,7 +53,7 @@ class CONSOLE_MT_console(bpy.types.Menu):
layout.operator("screen.screen_full_area")
-class CONSOLE_MT_language(bpy.types.Menu):
+class CONSOLE_MT_language(Menu):
bl_label = "Languages..."
def draw(self, context):
@@ -82,7 +80,7 @@ def add_scrollback(text, text_type):
type=text_type)
-class ConsoleExec(bpy.types.Operator):
+class ConsoleExec(Operator):
'''Execute the current console line as a python expression'''
bl_idname = "console.execute"
bl_label = "Console Execute"
@@ -100,7 +98,7 @@ class ConsoleExec(bpy.types.Operator):
return {'FINISHED'}
-class ConsoleAutocomplete(bpy.types.Operator):
+class ConsoleAutocomplete(Operator):
'''Evaluate the namespace up until the cursor and give a list of options or complete the name if there is only one'''
bl_idname = "console.autocomplete"
bl_label = "Console Autocomplete"
@@ -117,7 +115,7 @@ class ConsoleAutocomplete(bpy.types.Operator):
return {'FINISHED'}
-class ConsoleBanner(bpy.types.Operator):
+class ConsoleBanner(Operator):
'''Print a message whem the terminal initializes'''
bl_idname = "console.banner"
bl_label = "Console Banner"
@@ -139,7 +137,7 @@ class ConsoleBanner(bpy.types.Operator):
return {'FINISHED'}
-class ConsoleLanguage(bpy.types.Operator):
+class ConsoleLanguage(Operator):
'''Set the current language for this console'''
bl_idname = "console.language"
bl_label = "Console Language"
diff --git a/release/scripts/startup/bl_ui/space_dopesheet.py b/release/scripts/startup/bl_ui/space_dopesheet.py
index 930a2029d32..dfbd7b3ae14 100644
--- a/release/scripts/startup/bl_ui/space_dopesheet.py
+++ b/release/scripts/startup/bl_ui/space_dopesheet.py
@@ -19,6 +19,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu
#######################################
@@ -84,7 +85,7 @@ def dopesheet_filter(layout, context, genericFiltersOnly=False):
#######################################
# DopeSheet Editor - General/Standard UI
-class DOPESHEET_HT_header(bpy.types.Header):
+class DOPESHEET_HT_header(Header):
bl_space_type = 'DOPESHEET_EDITOR'
def draw(self, context):
@@ -96,21 +97,19 @@ class DOPESHEET_HT_header(bpy.types.Header):
row.template_header()
if context.area.show_menus:
- sub = row.row(align=True)
-
- sub.menu("DOPESHEET_MT_view")
- sub.menu("DOPESHEET_MT_select")
- sub.menu("DOPESHEET_MT_marker")
+ row.menu("DOPESHEET_MT_view")
+ row.menu("DOPESHEET_MT_select")
+ row.menu("DOPESHEET_MT_marker")
if st.mode == 'DOPESHEET' or (st.mode == 'ACTION' and st.action != None):
- sub.menu("DOPESHEET_MT_channel")
+ row.menu("DOPESHEET_MT_channel")
elif st.mode == 'GPENCIL':
- sub.menu("DOPESHEET_MT_gpencil_channel")
+ row.menu("DOPESHEET_MT_gpencil_channel")
if st.mode != 'GPENCIL':
- sub.menu("DOPESHEET_MT_key")
+ row.menu("DOPESHEET_MT_key")
else:
- sub.menu("DOPESHEET_MT_gpencil_frame")
+ row.menu("DOPESHEET_MT_gpencil_frame")
layout.prop(st, "mode", text="")
layout.prop(st.dopesheet, "show_summary", text="Summary")
@@ -134,7 +133,7 @@ class DOPESHEET_HT_header(bpy.types.Header):
row.operator("action.paste", text="", icon='PASTEDOWN')
-class DOPESHEET_MT_view(bpy.types.Menu):
+class DOPESHEET_MT_view(Menu):
bl_label = "View"
def draw(self, context):
@@ -142,8 +141,6 @@ class DOPESHEET_MT_view(bpy.types.Menu):
st = context.space_data
- layout.column()
-
layout.prop(st, "use_realtime_update")
layout.prop(st, "show_frame_indicator")
layout.prop(st, "show_sliders")
@@ -170,13 +167,12 @@ class DOPESHEET_MT_view(bpy.types.Menu):
layout.operator("screen.screen_full_area")
-class DOPESHEET_MT_select(bpy.types.Menu):
+class DOPESHEET_MT_select(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
- layout.column()
# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
layout.operator("action.select_all_toggle")
layout.operator("action.select_all_toggle", text="Invert Selection").invert = True
@@ -206,7 +202,7 @@ class DOPESHEET_MT_select(bpy.types.Menu):
layout.operator("action.select_linked")
-class DOPESHEET_MT_marker(bpy.types.Menu):
+class DOPESHEET_MT_marker(Menu):
bl_label = "Marker"
def draw(self, context):
@@ -216,7 +212,6 @@ class DOPESHEET_MT_marker(bpy.types.Menu):
#layout.operator_context = 'EXEC_REGION_WIN'
- layout.column()
layout.operator("marker.add", "Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
layout.operator("marker.delete", text="Delete Marker")
@@ -237,7 +232,7 @@ class DOPESHEET_MT_marker(bpy.types.Menu):
#######################################
# Keyframe Editing
-class DOPESHEET_MT_channel(bpy.types.Menu):
+class DOPESHEET_MT_channel(Menu):
bl_label = "Channel"
def draw(self, context):
@@ -245,7 +240,6 @@ class DOPESHEET_MT_channel(bpy.types.Menu):
layout.operator_context = 'INVOKE_REGION_CHANNELS'
- layout.column()
layout.operator("anim.channels_delete")
layout.separator()
@@ -268,13 +262,12 @@ class DOPESHEET_MT_channel(bpy.types.Menu):
layout.operator("anim.channels_fcurves_enable")
-class DOPESHEET_MT_key(bpy.types.Menu):
+class DOPESHEET_MT_key(Menu):
bl_label = "Key"
def draw(self, context):
layout = self.layout
- layout.column()
layout.menu("DOPESHEET_MT_key_transform", text="Transform")
layout.operator_menu_enum("action.snap", "type", text="Snap")
@@ -301,13 +294,12 @@ class DOPESHEET_MT_key(bpy.types.Menu):
layout.operator("action.paste")
-class DOPESHEET_MT_key_transform(bpy.types.Menu):
+class DOPESHEET_MT_key_transform(Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
- layout.column()
layout.operator("transform.transform", text="Grab/Move").mode = 'TIME_TRANSLATE'
layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
layout.operator("transform.transform", text="Slide").mode = 'TIME_SLIDE'
@@ -317,7 +309,7 @@ class DOPESHEET_MT_key_transform(bpy.types.Menu):
#######################################
# Grease Pencil Editing
-class DOPESHEET_MT_gpencil_channel(bpy.types.Menu):
+class DOPESHEET_MT_gpencil_channel(Menu):
bl_label = "Channel"
def draw(self, context):
@@ -325,7 +317,6 @@ class DOPESHEET_MT_gpencil_channel(bpy.types.Menu):
layout.operator_context = 'INVOKE_REGION_CHANNELS'
- layout.column()
layout.operator("anim.channels_delete")
layout.separator()
@@ -345,13 +336,12 @@ class DOPESHEET_MT_gpencil_channel(bpy.types.Menu):
#layout.operator_menu_enum("anim.channels_move", "direction", text="Move...")
-class DOPESHEET_MT_gpencil_frame(bpy.types.Menu):
+class DOPESHEET_MT_gpencil_frame(Menu):
bl_label = "Frame"
def draw(self, context):
layout = self.layout
- layout.column()
layout.menu("DOPESHEET_MT_key_transform", text="Transform")
#layout.operator_menu_enum("action.snap", "type", text="Snap")
diff --git a/release/scripts/startup/bl_ui/space_filebrowser.py b/release/scripts/startup/bl_ui/space_filebrowser.py
index 73fe1a97252..cf0d10c5844 100644
--- a/release/scripts/startup/bl_ui/space_filebrowser.py
+++ b/release/scripts/startup/bl_ui/space_filebrowser.py
@@ -18,9 +18,10 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header
-class FILEBROWSER_HT_header(bpy.types.Header):
+class FILEBROWSER_HT_header(Header):
bl_space_type = 'FILE_BROWSER'
def draw(self, context):
diff --git a/release/scripts/startup/bl_ui/space_graph.py b/release/scripts/startup/bl_ui/space_graph.py
index bfc1a0e3a23..c379ea95ea2 100644
--- a/release/scripts/startup/bl_ui/space_graph.py
+++ b/release/scripts/startup/bl_ui/space_graph.py
@@ -19,9 +19,10 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu
-class GRAPH_HT_header(bpy.types.Header):
+class GRAPH_HT_header(Header):
bl_space_type = 'GRAPH_EDITOR'
def draw(self, context):
@@ -35,13 +36,11 @@ class GRAPH_HT_header(bpy.types.Header):
row.template_header()
if context.area.show_menus:
- sub = row.row(align=True)
-
- sub.menu("GRAPH_MT_view")
- sub.menu("GRAPH_MT_select")
- sub.menu("GRAPH_MT_marker")
- sub.menu("GRAPH_MT_channel")
- sub.menu("GRAPH_MT_key")
+ row.menu("GRAPH_MT_view")
+ row.menu("GRAPH_MT_select")
+ row.menu("GRAPH_MT_marker")
+ row.menu("GRAPH_MT_channel")
+ row.menu("GRAPH_MT_key")
layout.prop(st, "mode", text="")
@@ -61,7 +60,7 @@ class GRAPH_HT_header(bpy.types.Header):
row.operator("graph.ghost_curves_create", text="", icon='GHOST_ENABLED')
-class GRAPH_MT_view(bpy.types.Menu):
+class GRAPH_MT_view(Menu):
bl_label = "View"
def draw(self, context):
@@ -69,8 +68,6 @@ class GRAPH_MT_view(bpy.types.Menu):
st = context.space_data
- layout.column()
-
layout.operator("graph.properties", icon='MENU_PANEL')
layout.separator()
@@ -107,13 +104,12 @@ class GRAPH_MT_view(bpy.types.Menu):
layout.operator("screen.screen_full_area")
-class GRAPH_MT_select(bpy.types.Menu):
+class GRAPH_MT_select(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
- layout.column()
# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
layout.operator("graph.select_all_toggle")
layout.operator("graph.select_all_toggle", text="Invert Selection").invert = True
@@ -142,7 +138,7 @@ class GRAPH_MT_select(bpy.types.Menu):
layout.operator("graph.select_linked")
-class GRAPH_MT_marker(bpy.types.Menu):
+class GRAPH_MT_marker(Menu):
bl_label = "Marker"
def draw(self, context):
@@ -150,7 +146,6 @@ class GRAPH_MT_marker(bpy.types.Menu):
#layout.operator_context = 'EXEC_REGION_WIN'
- layout.column()
layout.operator("marker.add", "Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
layout.operator("marker.delete", text="Delete Marker")
@@ -163,7 +158,7 @@ class GRAPH_MT_marker(bpy.types.Menu):
# TODO: pose markers for action edit mode only?
-class GRAPH_MT_channel(bpy.types.Menu):
+class GRAPH_MT_channel(Menu):
bl_label = "Channel"
def draw(self, context):
@@ -171,7 +166,6 @@ class GRAPH_MT_channel(bpy.types.Menu):
layout.operator_context = 'INVOKE_REGION_CHANNELS'
- layout.column()
layout.operator("anim.channels_delete")
layout.separator()
@@ -195,13 +189,12 @@ class GRAPH_MT_channel(bpy.types.Menu):
layout.operator("anim.channels_fcurves_enable")
-class GRAPH_MT_key(bpy.types.Menu):
+class GRAPH_MT_key(Menu):
bl_label = "Key"
def draw(self, context):
layout = self.layout
- layout.column()
layout.menu("GRAPH_MT_key_transform", text="Transform")
layout.operator_menu_enum("graph.snap", "type", text="Snap")
@@ -234,13 +227,12 @@ class GRAPH_MT_key(bpy.types.Menu):
layout.operator("graph.euler_filter", text="Discontinuity (Euler) Filter")
-class GRAPH_MT_key_transform(bpy.types.Menu):
+class GRAPH_MT_key_transform(Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
- layout.column()
layout.operator("transform.translate", text="Grab/Move")
layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
layout.operator("transform.rotate", text="Rotate")
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py
index fa5579ea2e0..2042fa1729d 100644
--- a/release/scripts/startup/bl_ui/space_image.py
+++ b/release/scripts/startup/bl_ui/space_image.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu, Panel
class BrushButtonsPanel():
@@ -31,7 +32,7 @@ class BrushButtonsPanel():
return sima.show_paint and toolsettings.brush
-class IMAGE_MT_view(bpy.types.Menu):
+class IMAGE_MT_view(Menu):
bl_label = "View"
def draw(self, context):
@@ -79,7 +80,7 @@ class IMAGE_MT_view(bpy.types.Menu):
layout.operator("screen.screen_full_area")
-class IMAGE_MT_select(bpy.types.Menu):
+class IMAGE_MT_select(Menu):
bl_label = "Select"
def draw(self, context):
@@ -100,7 +101,7 @@ class IMAGE_MT_select(bpy.types.Menu):
layout.operator("uv.select_linked")
-class IMAGE_MT_image(bpy.types.Menu):
+class IMAGE_MT_image(Menu):
bl_label = "Image"
def draw(self, context):
@@ -151,7 +152,7 @@ class IMAGE_MT_image(bpy.types.Menu):
layout.prop(sima, "use_image_paint")
-class IMAGE_MT_image_invert(bpy.types.Menu):
+class IMAGE_MT_image_invert(Menu):
bl_label = "Invert"
def draw(self, context):
@@ -177,7 +178,7 @@ class IMAGE_MT_image_invert(bpy.types.Menu):
op.invert_a = True
-class IMAGE_MT_uvs_showhide(bpy.types.Menu):
+class IMAGE_MT_uvs_showhide(Menu):
bl_label = "Show/Hide Faces"
def draw(self, context):
@@ -188,7 +189,7 @@ class IMAGE_MT_uvs_showhide(bpy.types.Menu):
layout.operator("uv.hide", text="Hide Unselected").unselected = True
-class IMAGE_MT_uvs_transform(bpy.types.Menu):
+class IMAGE_MT_uvs_transform(Menu):
bl_label = "Transform"
def draw(self, context):
@@ -203,7 +204,7 @@ class IMAGE_MT_uvs_transform(bpy.types.Menu):
layout.operator("transform.shear")
-class IMAGE_MT_uvs_snap(bpy.types.Menu):
+class IMAGE_MT_uvs_snap(Menu):
bl_label = "Snap"
def draw(self, context):
@@ -220,7 +221,7 @@ class IMAGE_MT_uvs_snap(bpy.types.Menu):
layout.operator("uv.snap_cursor", text="Cursor to Selected").target = 'SELECTED'
-class IMAGE_MT_uvs_mirror(bpy.types.Menu):
+class IMAGE_MT_uvs_mirror(Menu):
bl_label = "Mirror"
def draw(self, context):
@@ -231,7 +232,7 @@ class IMAGE_MT_uvs_mirror(bpy.types.Menu):
layout.operator("transform.mirror", text="Y Axis").constraint_axis[1] = True
-class IMAGE_MT_uvs_weldalign(bpy.types.Menu):
+class IMAGE_MT_uvs_weldalign(Menu):
bl_label = "Weld/Align"
def draw(self, context):
@@ -241,7 +242,7 @@ class IMAGE_MT_uvs_weldalign(bpy.types.Menu):
layout.operator_enum("uv.align", "axis") # W, 2/3/4
-class IMAGE_MT_uvs(bpy.types.Menu):
+class IMAGE_MT_uvs(Menu):
bl_label = "UVs"
def draw(self, context):
@@ -286,7 +287,7 @@ class IMAGE_MT_uvs(bpy.types.Menu):
layout.menu("IMAGE_MT_uvs_showhide")
-class IMAGE_MT_uvs_select_mode(bpy.types.Menu):
+class IMAGE_MT_uvs_select_mode(Menu):
bl_label = "UV Select Mode"
def draw(self, context):
@@ -328,7 +329,7 @@ class IMAGE_MT_uvs_select_mode(bpy.types.Menu):
prop.data_path = "tool_settings.uv_select_mode"
-class IMAGE_HT_header(bpy.types.Header):
+class IMAGE_HT_header(Header):
bl_space_type = 'IMAGE_EDITOR'
def draw(self, context):
@@ -386,7 +387,7 @@ class IMAGE_HT_header(bpy.types.Header):
row = layout.row(align=True)
row.prop(toolsettings, "use_snap", text="")
- row.prop(toolsettings, "snap_element", text="", icon_only=True)
+ row.prop(toolsettings, "snap_target", text="")
mesh = context.edit_object.data
layout.prop_search(mesh.uv_textures, "active", mesh, "uv_textures", text="")
@@ -412,7 +413,7 @@ class IMAGE_HT_header(bpy.types.Header):
layout.prop(sima, "use_realtime_update", text="", icon_only=True, icon='LOCKED')
-class IMAGE_PT_image_properties(bpy.types.Panel):
+class IMAGE_PT_image_properties(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Image"
@@ -431,7 +432,7 @@ class IMAGE_PT_image_properties(bpy.types.Panel):
layout.template_image(sima, "image", iuser)
-class IMAGE_PT_game_properties(bpy.types.Panel):
+class IMAGE_PT_game_properties(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Game Properties"
@@ -451,15 +452,13 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
split = layout.split()
col = split.column()
-
+
+ col.prop(ima, "use_animation")
sub = col.column(align=True)
- sub.prop(ima, "use_animation")
-
- subsub = sub.column()
- subsub.active = ima.use_animation
- subsub.prop(ima, "frame_start", text="Start")
- subsub.prop(ima, "frame_end", text="End")
- subsub.prop(ima, "fps", text="Speed")
+ sub.active = ima.use_animation
+ sub.prop(ima, "frame_start", text="Start")
+ sub.prop(ima, "frame_end", text="End")
+ sub.prop(ima, "fps", text="Speed")
col.prop(ima, "use_tiles")
sub = col.column(align=True)
@@ -475,7 +474,7 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
col.prop(ima, "mapping", expand=True)
-class IMAGE_PT_view_histogram(bpy.types.Panel):
+class IMAGE_PT_view_histogram(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = "Histogram"
@@ -494,7 +493,7 @@ class IMAGE_PT_view_histogram(bpy.types.Panel):
layout.prop(sima.scopes.histogram, "mode", icon_only=True)
-class IMAGE_PT_view_waveform(bpy.types.Panel):
+class IMAGE_PT_view_waveform(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = "Waveform"
@@ -508,13 +507,14 @@ class IMAGE_PT_view_waveform(bpy.types.Panel):
layout = self.layout
sima = context.space_data
+
layout.template_waveform(sima, "scopes")
- sub = layout.row().split(percentage=0.75)
- sub.prop(sima.scopes, "waveform_alpha")
- sub.prop(sima.scopes, "waveform_mode", text="", icon_only=True)
+ row = layout.split(percentage=0.75)
+ row.prop(sima.scopes, "waveform_alpha")
+ row.prop(sima.scopes, "waveform_mode", text="", icon_only=True)
-class IMAGE_PT_view_vectorscope(bpy.types.Panel):
+class IMAGE_PT_view_vectorscope(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = "Vectorscope"
@@ -532,7 +532,7 @@ class IMAGE_PT_view_vectorscope(bpy.types.Panel):
layout.prop(sima.scopes, "vectorscope_alpha")
-class IMAGE_PT_sample_line(bpy.types.Panel):
+class IMAGE_PT_sample_line(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = "Sample Line"
@@ -544,13 +544,15 @@ class IMAGE_PT_sample_line(bpy.types.Panel):
def draw(self, context):
layout = self.layout
- layout.operator("image.sample_line")
+
sima = context.space_data
+
+ layout.operator("image.sample_line")
layout.template_histogram(sima, "sample_histogram")
layout.prop(sima.sample_histogram, "mode")
-class IMAGE_PT_scope_sample(bpy.types.Panel):
+class IMAGE_PT_scope_sample(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'PREVIEW'
bl_label = "Scope Samples"
@@ -562,16 +564,17 @@ class IMAGE_PT_scope_sample(bpy.types.Panel):
def draw(self, context):
layout = self.layout
+
sima = context.space_data
- split = layout.split()
- row = split.row()
+
+ row = layout.row()
row.prop(sima.scopes, "use_full_resolution")
- row = split.row()
- row.active = not sima.scopes.use_full_resolution
- row.prop(sima.scopes, "accuracy")
+ sub = row.row()
+ sub.active = not sima.scopes.use_full_resolution
+ sub.prop(sima.scopes, "accuracy")
-class IMAGE_PT_view_properties(bpy.types.Panel):
+class IMAGE_PT_view_properties(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Display"
@@ -608,16 +611,16 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
if show_uvedit:
col = layout.column()
- col.label("Cursor Location")
- row = col.row()
- row.prop(uvedit, "cursor_location", text="")
-
- col = layout.column()
+ col.label("Cursor Location:")
+ col.row().prop(uvedit, "cursor_location", text="")
+
+ col.separator()
+
col.label(text="UVs:")
- row = col.row()
- row.prop(uvedit, "edge_draw_type", expand=True)
+ col.row().prop(uvedit, "edge_draw_type", expand=True)
split = layout.split()
+
col = split.column()
col.prop(uvedit, "show_faces")
col.prop(uvedit, "show_smooth_edges", text="Smooth")
@@ -630,7 +633,7 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
sub.row().prop(uvedit, "draw_stretch_type", expand=True)
-class IMAGE_PT_paint(bpy.types.Panel):
+class IMAGE_PT_paint(Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Paint"
@@ -646,9 +649,8 @@ class IMAGE_PT_paint(bpy.types.Panel):
toolsettings = context.tool_settings.image_paint
brush = toolsettings.brush
- col = layout.split().column()
- row = col.row()
- col.template_ID_preview(toolsettings, "brush", new="brush.add", rows=3, cols=8)
+ col = layout.column()
+ col.template_ID_preview(toolsettings, "brush", new="brush.add", rows=2, cols=6)
if brush:
col = layout.column()
@@ -675,7 +677,7 @@ class IMAGE_PT_paint(bpy.types.Panel):
col.prop(brush, "clone_alpha", text="Alpha")
-class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, bpy.types.Panel):
+class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, Panel):
bl_label = "Texture"
bl_options = {'DEFAULT_CLOSED'}
@@ -690,7 +692,7 @@ class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, bpy.types.Panel):
col.prop(brush, "use_fixed_texture")
-class IMAGE_PT_tools_brush_tool(BrushButtonsPanel, bpy.types.Panel):
+class IMAGE_PT_tools_brush_tool(BrushButtonsPanel, Panel):
bl_label = "Tool"
bl_options = {'DEFAULT_CLOSED'}
@@ -699,9 +701,7 @@ class IMAGE_PT_tools_brush_tool(BrushButtonsPanel, bpy.types.Panel):
settings = context.tool_settings.image_paint
brush = settings.brush
- col = layout.column(align=True)
-
- col.prop(brush, "image_tool", expand=False, text="")
+ layout.prop(brush, "image_tool", text="")
row = layout.row(align=True)
row.prop(brush, "use_paint_sculpt", text="", icon='SCULPTMODE_HLT')
@@ -710,7 +710,7 @@ class IMAGE_PT_tools_brush_tool(BrushButtonsPanel, bpy.types.Panel):
row.prop(brush, "use_paint_image", text="", icon='TPAINT_HLT')
-class IMAGE_PT_paint_stroke(BrushButtonsPanel, bpy.types.Panel):
+class IMAGE_PT_paint_stroke(BrushButtonsPanel, Panel):
bl_label = "Paint Stroke"
bl_options = {'DEFAULT_CLOSED'}
@@ -721,9 +721,9 @@ class IMAGE_PT_paint_stroke(BrushButtonsPanel, bpy.types.Panel):
brush = toolsettings.brush
layout.prop(brush, "use_airbrush")
- col = layout.column()
- col.active = brush.use_airbrush
- col.prop(brush, "rate", slider=True)
+ row = layout.row()
+ row.active = brush.use_airbrush
+ row.prop(brush, "rate", slider=True)
layout.prop(brush, "use_space")
row = layout.row(align=True)
@@ -734,7 +734,7 @@ class IMAGE_PT_paint_stroke(BrushButtonsPanel, bpy.types.Panel):
layout.prop(brush, "use_wrap")
-class IMAGE_PT_paint_curve(BrushButtonsPanel, bpy.types.Panel):
+class IMAGE_PT_paint_curve(BrushButtonsPanel, Panel):
bl_label = "Paint Curve"
bl_options = {'DEFAULT_CLOSED'}
diff --git a/release/scripts/startup/bl_ui/space_info.py b/release/scripts/startup/bl_ui/space_info.py
index f66cee7f431..38c1e24f27e 100644
--- a/release/scripts/startup/bl_ui/space_info.py
+++ b/release/scripts/startup/bl_ui/space_info.py
@@ -18,9 +18,10 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu, Operator
-class INFO_HT_header(bpy.types.Header):
+class INFO_HT_header(Header):
bl_space_type = 'INFO'
def draw(self, context):
@@ -86,19 +87,19 @@ class INFO_HT_header(bpy.types.Header):
"""
-class INFO_MT_report(bpy.types.Menu):
+class INFO_MT_report(Menu):
bl_label = "Report"
def draw(self, context):
layout = self.layout
- layout.column()
+
layout.operator("console.select_all_toggle")
layout.operator("console.select_border")
layout.operator("console.report_delete")
layout.operator("console.report_copy")
-class INFO_MT_file(bpy.types.Menu):
+class INFO_MT_file(Menu):
bl_label = "File"
def draw(self, context):
@@ -152,7 +153,7 @@ class INFO_MT_file(bpy.types.Menu):
layout.operator("wm.quit_blender", text="Quit", icon='QUIT')
-class INFO_MT_file_import(bpy.types.Menu):
+class INFO_MT_file_import(Menu):
bl_idname = "INFO_MT_file_import"
bl_label = "Import"
@@ -161,7 +162,7 @@ class INFO_MT_file_import(bpy.types.Menu):
self.layout.operator("wm.collada_import", text="COLLADA (.dae)")
-class INFO_MT_file_export(bpy.types.Menu):
+class INFO_MT_file_export(Menu):
bl_idname = "INFO_MT_file_export"
bl_label = "Export"
@@ -170,7 +171,7 @@ class INFO_MT_file_export(bpy.types.Menu):
self.layout.operator("wm.collada_export", text="COLLADA (.dae)")
-class INFO_MT_file_external_data(bpy.types.Menu):
+class INFO_MT_file_external_data(Menu):
bl_label = "External Data"
def draw(self, context):
@@ -187,12 +188,13 @@ class INFO_MT_file_external_data(bpy.types.Menu):
layout.operator("file.find_missing_files")
-class INFO_MT_mesh_add(bpy.types.Menu):
+class INFO_MT_mesh_add(Menu):
bl_idname = "INFO_MT_mesh_add"
bl_label = "Mesh"
def draw(self, context):
layout = self.layout
+
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_plane_add", icon='MESH_PLANE', text="Plane")
layout.operator("mesh.primitive_cube_add", icon='MESH_CUBE', text="Cube")
@@ -207,12 +209,13 @@ class INFO_MT_mesh_add(bpy.types.Menu):
layout.operator("mesh.primitive_torus_add", text="Torus", icon='MESH_TORUS')
-class INFO_MT_curve_add(bpy.types.Menu):
+class INFO_MT_curve_add(Menu):
bl_idname = "INFO_MT_curve_add"
bl_label = "Curve"
def draw(self, context):
layout = self.layout
+
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("curve.primitive_bezier_curve_add", icon='CURVE_BEZCURVE', text="Bezier")
layout.operator("curve.primitive_bezier_circle_add", icon='CURVE_BEZCIRCLE', text="Circle")
@@ -221,7 +224,7 @@ class INFO_MT_curve_add(bpy.types.Menu):
layout.operator("curve.primitive_nurbs_path_add", icon='CURVE_PATH', text="Path")
-class INFO_MT_edit_curve_add(bpy.types.Menu):
+class INFO_MT_edit_curve_add(Menu):
bl_idname = "INFO_MT_edit_curve_add"
bl_label = "Add"
@@ -237,12 +240,13 @@ class INFO_MT_edit_curve_add(bpy.types.Menu):
INFO_MT_curve_add.draw(self, context)
-class INFO_MT_surface_add(bpy.types.Menu):
+class INFO_MT_surface_add(Menu):
bl_idname = "INFO_MT_surface_add"
bl_label = "Surface"
def draw(self, context):
layout = self.layout
+
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("surface.primitive_nurbs_surface_curve_add", icon='SURFACE_NCURVE', text="NURBS Curve")
layout.operator("surface.primitive_nurbs_surface_circle_add", icon='SURFACE_NCIRCLE', text="NURBS Circle")
@@ -252,17 +256,18 @@ class INFO_MT_surface_add(bpy.types.Menu):
layout.operator("surface.primitive_nurbs_surface_torus_add", icon='SURFACE_NTORUS', text="NURBS Torus")
-class INFO_MT_armature_add(bpy.types.Menu):
+class INFO_MT_armature_add(Menu):
bl_idname = "INFO_MT_armature_add"
bl_label = "Armature"
def draw(self, context):
layout = self.layout
+
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("object.armature_add", text="Single Bone", icon='BONE_DATA')
-class INFO_MT_add(bpy.types.Menu):
+class INFO_MT_add(Menu):
bl_label = "Add"
def draw(self, context):
@@ -302,7 +307,7 @@ class INFO_MT_add(bpy.types.Menu):
layout.operator_menu_enum("object.group_instance_add", "group", text="Group Instance", icon='OUTLINER_OB_EMPTY')
-class INFO_MT_game(bpy.types.Menu):
+class INFO_MT_game(Menu):
bl_label = "Game"
def draw(self, context):
@@ -323,7 +328,7 @@ class INFO_MT_game(bpy.types.Menu):
layout.prop(gs, "use_auto_start")
-class INFO_MT_render(bpy.types.Menu):
+class INFO_MT_render(Menu):
bl_label = "Render"
def draw(self, context):
@@ -343,7 +348,7 @@ class INFO_MT_render(bpy.types.Menu):
layout.operator("render.play_rendered_anim")
-class INFO_MT_help(bpy.types.Menu):
+class INFO_MT_help(Menu):
bl_label = "Help"
def draw(self, context):
@@ -352,7 +357,7 @@ class INFO_MT_help(bpy.types.Menu):
layout = self.layout
layout.operator("wm.url_open", text="Manual", icon='HELP').url = 'http://wiki.blender.org/index.php/Doc:Manual'
- layout.operator("wm.url_open", text="Release Log", icon='URL').url = 'http://www.blender.org/development/release-logs/blender-258/'
+ layout.operator("wm.url_open", text="Release Log", icon='URL').url = 'http://www.blender.org/development/release-logs/blender-259/'
layout.separator()
@@ -379,7 +384,7 @@ class INFO_MT_help(bpy.types.Menu):
# Help operators
-class HELP_OT_operator_cheat_sheet(bpy.types.Operator):
+class HELP_OT_operator_cheat_sheet(Operator):
bl_idname = "help.operator_cheat_sheet"
bl_label = "Operator Cheat Sheet"
diff --git a/release/scripts/startup/bl_ui/space_logic.py b/release/scripts/startup/bl_ui/space_logic.py
index 7f7aba71a46..869a91124d3 100644
--- a/release/scripts/startup/bl_ui/space_logic.py
+++ b/release/scripts/startup/bl_ui/space_logic.py
@@ -18,9 +18,10 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu, Panel
-class LOGIC_PT_properties(bpy.types.Panel):
+class LOGIC_PT_properties(Panel):
bl_space_type = 'LOGIC_EDITOR'
bl_region_type = 'UI'
bl_label = "Properties"
@@ -49,7 +50,7 @@ class LOGIC_PT_properties(bpy.types.Panel):
row.operator("object.game_property_remove", text="", icon='X', emboss=False).index = i
-class LOGIC_MT_logicbricks_add(bpy.types.Menu):
+class LOGIC_MT_logicbricks_add(Menu):
bl_label = "Add"
def draw(self, context):
@@ -60,30 +61,24 @@ class LOGIC_MT_logicbricks_add(bpy.types.Menu):
layout.operator_menu_enum("logic.actuator_add", "type", text="Actuator")
-class LOGIC_HT_header(bpy.types.Header):
+class LOGIC_HT_header(Header):
bl_space_type = 'LOGIC_EDITOR'
def draw(self, context):
- layout = self.layout
+ layout = self.layout.row(align=True)
- row = layout.row(align=True)
- row.template_header()
+ layout.template_header()
if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("LOGIC_MT_view")
- #sub.menu("LOGIC_MT_select")
- #sub.menu("LOGIC_MT_add")
+ layout.menu("LOGIC_MT_view")
-class LOGIC_MT_view(bpy.types.Menu):
+class LOGIC_MT_view(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
- layout.column()
-
layout.operator("logic.properties", icon='MENU_PANEL')
if __name__ == "__main__": # only for live edit.
diff --git a/release/scripts/startup/bl_ui/space_nla.py b/release/scripts/startup/bl_ui/space_nla.py
index 717adb3baa8..c69af2c9a60 100644
--- a/release/scripts/startup/bl_ui/space_nla.py
+++ b/release/scripts/startup/bl_ui/space_nla.py
@@ -19,9 +19,10 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu
-class NLA_HT_header(bpy.types.Header):
+class NLA_HT_header(Header):
bl_space_type = 'NLA_EDITOR'
def draw(self, context):
@@ -35,20 +36,18 @@ class NLA_HT_header(bpy.types.Header):
row.template_header()
if context.area.show_menus:
- sub = row.row(align=True)
-
- sub.menu("NLA_MT_view")
- sub.menu("NLA_MT_select")
- sub.menu("NLA_MT_marker")
- sub.menu("NLA_MT_edit")
- sub.menu("NLA_MT_add")
+ row.menu("NLA_MT_view")
+ row.menu("NLA_MT_select")
+ row.menu("NLA_MT_marker")
+ row.menu("NLA_MT_edit")
+ row.menu("NLA_MT_add")
dopesheet_filter(layout, context)
layout.prop(st, "auto_snap", text="")
-class NLA_MT_view(bpy.types.Menu):
+class NLA_MT_view(Menu):
bl_label = "View"
def draw(self, context):
@@ -56,8 +55,6 @@ class NLA_MT_view(bpy.types.Menu):
st = context.space_data
- layout.column()
-
layout.operator("nla.properties", icon='MENU_PANEL')
layout.separator()
@@ -78,13 +75,12 @@ class NLA_MT_view(bpy.types.Menu):
layout.operator("screen.screen_full_area")
-class NLA_MT_select(bpy.types.Menu):
+class NLA_MT_select(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
- layout.column()
# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
layout.operator("nla.select_all_toggle")
layout.operator("nla.select_all_toggle", text="Invert Selection").invert = True
@@ -98,7 +94,7 @@ class NLA_MT_select(bpy.types.Menu):
layout.operator("nla.select_leftright", text="After Current Frame").mode = 'RIGHT'
-class NLA_MT_marker(bpy.types.Menu):
+class NLA_MT_marker(Menu):
bl_label = "Marker"
def draw(self, context):
@@ -106,7 +102,6 @@ class NLA_MT_marker(bpy.types.Menu):
#layout.operator_context = 'EXEC_REGION_WIN'
- layout.column()
layout.operator("marker.add", "Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
layout.operator("marker.delete", text="Delete Marker")
@@ -117,7 +112,7 @@ class NLA_MT_marker(bpy.types.Menu):
layout.operator("marker.move", text="Grab/Move Marker")
-class NLA_MT_edit(bpy.types.Menu):
+class NLA_MT_edit(Menu):
bl_label = "Edit"
def draw(self, context):
@@ -125,7 +120,6 @@ class NLA_MT_edit(bpy.types.Menu):
scene = context.scene
- layout.column()
layout.menu("NLA_MT_edit_transform", text="Transform")
layout.operator_menu_enum("nla.snap", "type", text="Snap")
@@ -160,13 +154,12 @@ class NLA_MT_edit(bpy.types.Menu):
layout.operator("nla.tweakmode_enter", text="Start Tweaking Strip Actions")
-class NLA_MT_add(bpy.types.Menu):
+class NLA_MT_add(Menu):
bl_label = "Add"
def draw(self, context):
layout = self.layout
- layout.column()
layout.operator("nla.actionclip_add")
layout.operator("nla.transition_add")
@@ -179,13 +172,12 @@ class NLA_MT_add(bpy.types.Menu):
layout.operator("nla.tracks_add", text="Add Tracks Above Selected").above_selected = True
-class NLA_MT_edit_transform(bpy.types.Menu):
+class NLA_MT_edit_transform(Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
- layout.column()
layout.operator("transform.translate", text="Grab/Move")
layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
index 2088d8798f2..708017ba749 100644
--- a/release/scripts/startup/bl_ui/space_node.py
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -18,42 +18,39 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu, Panel
-class NODE_HT_header(bpy.types.Header):
+class NODE_HT_header(Header):
bl_space_type = 'NODE_EDITOR'
def draw(self, context):
layout = self.layout
snode = context.space_data
+ snode_id = snode.id
+ id_from = snode.id_from
row = layout.row(align=True)
row.template_header()
if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("NODE_MT_view")
- sub.menu("NODE_MT_select")
- sub.menu("NODE_MT_add")
- sub.menu("NODE_MT_node")
+ row.menu("NODE_MT_view")
+ row.menu("NODE_MT_select")
+ row.menu("NODE_MT_add")
+ row.menu("NODE_MT_node")
- row = layout.row()
- row.prop(snode, "tree_type", text="", expand=True)
+ layout.prop(snode, "tree_type", text="", expand=True)
if snode.tree_type == 'MATERIAL':
- ob = snode.id_from
- snode_id = snode.id
- if ob:
- layout.template_ID(ob, "active_material", new="material.new")
+ if id_from:
+ layout.template_ID(id_from, "active_material", new="material.new")
if snode_id:
layout.prop(snode_id, "use_nodes")
elif snode.tree_type == 'TEXTURE':
- row.prop(snode, "texture_type", text="", expand=True)
+ layout.prop(snode, "texture_type", text="", expand=True)
- snode_id = snode.id
- id_from = snode.id_from
if id_from:
if snode.texture_type == 'BRUSH':
layout.template_ID(id_from, "texture", new="texture.new")
@@ -63,10 +60,8 @@ class NODE_HT_header(bpy.types.Header):
layout.prop(snode_id, "use_nodes")
elif snode.tree_type == 'COMPOSITING':
- scene = snode.id
-
- layout.prop(scene, "use_nodes")
- layout.prop(scene.render, "use_free_unused_nodes", text="Free Unused")
+ layout.prop(snode_id, "use_nodes")
+ layout.prop(snode_id.render, "use_free_unused_nodes", text="Free Unused")
layout.prop(snode, "show_backdrop")
if snode.show_backdrop:
row = layout.row(align=True)
@@ -78,7 +73,7 @@ class NODE_HT_header(bpy.types.Header):
layout.template_running_jobs()
-class NODE_MT_view(bpy.types.Menu):
+class NODE_MT_view(Menu):
bl_label = "View"
def draw(self, context):
@@ -107,7 +102,7 @@ class NODE_MT_view(bpy.types.Menu):
layout.operator("screen.screen_full_area")
-class NODE_MT_select(bpy.types.Menu):
+class NODE_MT_select(Menu):
bl_label = "Select"
def draw(self, context):
@@ -124,7 +119,7 @@ class NODE_MT_select(bpy.types.Menu):
layout.operator("node.select_same_type_prev")
-class NODE_MT_node(bpy.types.Menu):
+class NODE_MT_node(Menu):
bl_label = "Node"
def draw(self, context):
@@ -165,7 +160,7 @@ class NODE_MT_node(bpy.types.Menu):
# Node Backdrop options
-class NODE_PT_properties(bpy.types.Panel):
+class NODE_PT_properties(Panel):
bl_space_type = 'NODE_EDITOR'
bl_region_type = 'UI'
bl_label = "Backdrop"
diff --git a/release/scripts/startup/bl_ui/space_outliner.py b/release/scripts/startup/bl_ui/space_outliner.py
index 1f196cbd191..b1e6eaf3245 100644
--- a/release/scripts/startup/bl_ui/space_outliner.py
+++ b/release/scripts/startup/bl_ui/space_outliner.py
@@ -18,9 +18,10 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu
-class OUTLINER_HT_header(bpy.types.Header):
+class OUTLINER_HT_header(Header):
bl_space_type = 'OUTLINER'
def draw(self, context):
@@ -63,7 +64,7 @@ class OUTLINER_HT_header(bpy.types.Header):
row.label(text="No Keying Set active")
-class OUTLINER_MT_view(bpy.types.Menu):
+class OUTLINER_MT_view(Menu):
bl_label = "View"
def draw(self, context):
@@ -71,14 +72,13 @@ class OUTLINER_MT_view(bpy.types.Menu):
space = context.space_data
- col = layout.column()
if space.display_mode not in {'DATABLOCKS', 'USER_PREFERENCES', 'KEYMAPS'}:
- col.prop(space, "show_restrict_columns")
- col.separator()
- col.operator("outliner.show_active")
+ layout.prop(space, "show_restrict_columns")
+ layout.separator()
+ layout.operator("outliner.show_active")
- col.operator("outliner.show_one_level")
- col.operator("outliner.show_hierarchy")
+ layout.operator("outliner.show_one_level")
+ layout.operator("outliner.show_hierarchy")
layout.separator()
@@ -86,7 +86,7 @@ class OUTLINER_MT_view(bpy.types.Menu):
layout.operator("screen.screen_full_area")
-class OUTLINER_MT_search(bpy.types.Menu):
+class OUTLINER_MT_search(Menu):
bl_label = "Search"
def draw(self, context):
@@ -94,27 +94,23 @@ class OUTLINER_MT_search(bpy.types.Menu):
space = context.space_data
- col = layout.column()
+ layout.prop(space, "use_filter_case_sensitive")
+ layout.prop(space, "use_filter_complete")
- col.prop(space, "use_filter_case_sensitive")
- col.prop(space, "use_filter_complete")
-
-class OUTLINER_MT_edit_datablocks(bpy.types.Menu):
+class OUTLINER_MT_edit_datablocks(Menu):
bl_label = "Edit"
def draw(self, context):
layout = self.layout
- col = layout.column()
-
- col.operator("outliner.keyingset_add_selected")
- col.operator("outliner.keyingset_remove_selected")
+ layout.operator("outliner.keyingset_add_selected")
+ layout.operator("outliner.keyingset_remove_selected")
- col.separator()
+ layout.separator()
- col.operator("outliner.drivers_add_selected")
- col.operator("outliner.drivers_delete_selected")
+ layout.operator("outliner.drivers_add_selected")
+ layout.operator("outliner.drivers_delete_selected")
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)
diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py
index c477a2ff62b..84cc365425e 100644
--- a/release/scripts/startup/bl_ui/space_sequencer.py
+++ b/release/scripts/startup/bl_ui/space_sequencer.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu, Panel
def act_strip(context):
@@ -27,7 +28,7 @@ def act_strip(context):
return None
-class SEQUENCER_HT_header(bpy.types.Header):
+class SEQUENCER_HT_header(Header):
bl_space_type = 'SEQUENCE_EDITOR'
def draw(self, context):
@@ -39,14 +40,13 @@ class SEQUENCER_HT_header(bpy.types.Header):
row.template_header()
if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("SEQUENCER_MT_view")
+ row.menu("SEQUENCER_MT_view")
if st.view_type in {'SEQUENCER', 'SEQUENCER_PREVIEW'}:
- sub.menu("SEQUENCER_MT_select")
- sub.menu("SEQUENCER_MT_marker")
- sub.menu("SEQUENCER_MT_add")
- sub.menu("SEQUENCER_MT_strip")
+ row.menu("SEQUENCER_MT_select")
+ row.menu("SEQUENCER_MT_marker")
+ row.menu("SEQUENCER_MT_add")
+ row.menu("SEQUENCER_MT_strip")
layout.prop(st, "view_type", expand=True, text="")
@@ -76,7 +76,7 @@ class SEQUENCER_HT_header(bpy.types.Header):
row.prop(ed, "overlay_lock", text="", icon='LOCKED')
-class SEQUENCER_MT_view_toggle(bpy.types.Menu):
+class SEQUENCER_MT_view_toggle(Menu):
bl_label = "View Type"
def draw(self, context):
@@ -87,7 +87,7 @@ class SEQUENCER_MT_view_toggle(bpy.types.Menu):
layout.operator("sequencer.view_toggle").type = 'SEQUENCER_PREVIEW'
-class SEQUENCER_MT_view(bpy.types.Menu):
+class SEQUENCER_MT_view(Menu):
bl_label = "View"
def draw(self, context):
@@ -95,8 +95,6 @@ class SEQUENCER_MT_view(bpy.types.Menu):
st = context.space_data
- layout.column()
-
layout.operator("sequencer.properties", icon='MENU_PANEL')
layout.separator()
@@ -129,13 +127,12 @@ class SEQUENCER_MT_view(bpy.types.Menu):
layout.operator("screen.screen_full_area")
-class SEQUENCER_MT_select(bpy.types.Menu):
+class SEQUENCER_MT_select(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
- layout.column()
layout.operator("sequencer.select_active_side", text="Strips to the Left").side = 'LEFT'
layout.operator("sequencer.select_active_side", text="Strips to the Right").side = 'RIGHT'
layout.separator()
@@ -148,7 +145,7 @@ class SEQUENCER_MT_select(bpy.types.Menu):
layout.operator("sequencer.select_inverse")
-class SEQUENCER_MT_marker(bpy.types.Menu):
+class SEQUENCER_MT_marker(Menu):
bl_label = "Marker"
def draw(self, context):
@@ -156,7 +153,6 @@ class SEQUENCER_MT_marker(bpy.types.Menu):
#layout.operator_context = 'EXEC_REGION_WIN'
- layout.column()
layout.operator("marker.add", "Add Marker")
layout.operator("marker.duplicate", text="Duplicate Marker")
layout.operator("marker.delete", text="Delete Marker")
@@ -169,14 +165,26 @@ class SEQUENCER_MT_marker(bpy.types.Menu):
#layout.operator("sequencer.sound_strip_add", text="Transform Markers") # toggle, will be rna - (sseq->flag & SEQ_MARKER_TRANS)
-class SEQUENCER_MT_add(bpy.types.Menu):
+class SEQUENCER_MT_change(Menu):
+ bl_label = "Change"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.operator_menu_enum("sequencer.change_effect_input", "swap")
+ layout.operator_menu_enum("sequencer.change_effect_type", "type")
+ layout.operator("sequencer.change_path", text="Path/Files")
+
+
+class SEQUENCER_MT_add(Menu):
bl_label = "Add"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
- layout.column()
if len(bpy.data.scenes) > 10:
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("sequencer.scene_strip_add", text="Scene...")
@@ -190,14 +198,13 @@ class SEQUENCER_MT_add(bpy.types.Menu):
layout.menu("SEQUENCER_MT_add_effect")
-class SEQUENCER_MT_add_effect(bpy.types.Menu):
+class SEQUENCER_MT_add_effect(Menu):
bl_label = "Effect Strip..."
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
- layout.column()
layout.operator("sequencer.effect_strip_add", text="Add").type = 'ADD'
layout.operator("sequencer.effect_strip_add", text="Subtract").type = 'SUBTRACT'
layout.operator("sequencer.effect_strip_add", text="Alpha Over").type = 'ALPHA_OVER'
@@ -216,7 +223,7 @@ class SEQUENCER_MT_add_effect(bpy.types.Menu):
layout.operator("sequencer.effect_strip_add", text="Adjustment Layer").type = 'ADJUSTMENT'
-class SEQUENCER_MT_strip(bpy.types.Menu):
+class SEQUENCER_MT_strip(Menu):
bl_label = "Strip"
def draw(self, context):
@@ -224,7 +231,6 @@ class SEQUENCER_MT_strip(bpy.types.Menu):
layout.operator_context = 'INVOKE_REGION_WIN'
- layout.column()
layout.operator("transform.transform", text="Grab/Move").mode = 'TRANSLATION'
layout.operator("transform.transform", text="Grab/Extend from frame").mode = 'TIME_EXTEND'
# uiItemO(layout, NULL, 0, "sequencer.strip_snap"); // TODO - add this operator
@@ -233,6 +239,7 @@ class SEQUENCER_MT_strip(bpy.types.Menu):
layout.operator("sequencer.cut", text="Cut (hard) at frame").type = 'HARD'
layout.operator("sequencer.cut", text="Cut (soft) at frame").type = 'SOFT'
layout.operator("sequencer.images_separate")
+ layout.operator("sequencer.offset_clear")
layout.operator("sequencer.deinterlace_selected_movies")
layout.separator()
@@ -292,6 +299,7 @@ class SEQUENCER_MT_strip(bpy.types.Menu):
layout.separator()
layout.operator("sequencer.swap_data")
+ layout.menu("SEQUENCER_MT_change")
class SequencerButtonsPanel():
@@ -320,7 +328,7 @@ class SequencerButtonsPanel_Output():
return cls.has_preview(context)
-class SEQUENCER_PT_edit(SequencerButtonsPanel, bpy.types.Panel):
+class SEQUENCER_PT_edit(SequencerButtonsPanel, Panel):
bl_label = "Edit Strip"
def draw(self, context):
@@ -374,9 +382,11 @@ class SEQUENCER_PT_edit(SequencerButtonsPanel, bpy.types.Panel):
if elem and elem.orig_width > 0 and elem.orig_height > 0:
col.label(text="Orig Dim: %dx%d" % (elem.orig_width, elem.orig_height))
+ else:
+ col.label(text="Orig Dim: None")
-class SEQUENCER_PT_effect(SequencerButtonsPanel, bpy.types.Panel):
+class SEQUENCER_PT_effect(SequencerButtonsPanel, Panel):
bl_label = "Effect Strip"
@classmethod
@@ -514,7 +524,7 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel, bpy.types.Panel):
col.prop(strip, "rotation_start", text="Rotation")
-class SEQUENCER_PT_input(SequencerButtonsPanel, bpy.types.Panel):
+class SEQUENCER_PT_input(SequencerButtonsPanel, Panel):
bl_label = "Strip Input"
@classmethod
@@ -558,6 +568,9 @@ class SEQUENCER_PT_input(SequencerButtonsPanel, bpy.types.Panel):
col = split.column()
col.prop(elem, "filename", text="") # strip.elements[0] could be a fallback
+ # also accessible from the menu
+ layout.operator("sequencer.change_path")
+
elif seq_type == 'MOVIE':
split = layout.split(percentage=0.2)
col = split.column()
@@ -595,7 +608,7 @@ class SEQUENCER_PT_input(SequencerButtonsPanel, bpy.types.Panel):
col.prop(strip, "frame_offset_end", text="End")
-class SEQUENCER_PT_sound(SequencerButtonsPanel, bpy.types.Panel):
+class SEQUENCER_PT_sound(SequencerButtonsPanel, Panel):
bl_label = "Sound"
@classmethod
@@ -636,7 +649,7 @@ class SEQUENCER_PT_sound(SequencerButtonsPanel, bpy.types.Panel):
col.prop(strip, "animation_offset_end", text="End")
-class SEQUENCER_PT_scene(SequencerButtonsPanel, bpy.types.Panel):
+class SEQUENCER_PT_scene(SequencerButtonsPanel, Panel):
bl_label = "Scene"
@classmethod
@@ -670,7 +683,7 @@ class SEQUENCER_PT_scene(SequencerButtonsPanel, bpy.types.Panel):
layout.label(text="Original frame range: %d-%d (%d)" % (sta, end, end - sta + 1))
-class SEQUENCER_PT_filter(SequencerButtonsPanel, bpy.types.Panel):
+class SEQUENCER_PT_filter(SequencerButtonsPanel, Panel):
bl_label = "Filter"
@classmethod
@@ -732,7 +745,7 @@ class SEQUENCER_PT_filter(SequencerButtonsPanel, bpy.types.Panel):
col.prop(strip.color_balance, "invert_gain", text="Inverse")
-class SEQUENCER_PT_proxy(SequencerButtonsPanel, bpy.types.Panel):
+class SEQUENCER_PT_proxy(SequencerButtonsPanel, Panel):
bl_label = "Proxy"
@classmethod
@@ -766,7 +779,7 @@ class SEQUENCER_PT_proxy(SequencerButtonsPanel, bpy.types.Panel):
flow.prop(strip.proxy, "filepath")
-class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, bpy.types.Panel):
+class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, Panel):
bl_label = "Scene Preview/Render"
bl_space_type = 'SEQUENCE_EDITOR'
bl_region_type = 'UI'
@@ -791,7 +804,7 @@ class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, bpy.types.Panel):
'''
-class SEQUENCER_PT_view(SequencerButtonsPanel_Output, bpy.types.Panel):
+class SEQUENCER_PT_view(SequencerButtonsPanel_Output, Panel):
bl_label = "View Settings"
def draw(self, context):
diff --git a/release/scripts/startup/bl_ui/space_text.py b/release/scripts/startup/bl_ui/space_text.py
index b787fc5cf75..300211a26bf 100644
--- a/release/scripts/startup/bl_ui/space_text.py
+++ b/release/scripts/startup/bl_ui/space_text.py
@@ -18,9 +18,10 @@
# <pep8-80 compliant>
import bpy
+from bpy.types import Header, Menu, Panel
-class TEXT_HT_header(bpy.types.Header):
+class TEXT_HT_header(Header):
bl_space_type = 'TEXT_EDITOR'
def draw(self, context):
@@ -74,7 +75,7 @@ class TEXT_HT_header(bpy.types.Header):
else "Text: Internal")
-class TEXT_PT_properties(bpy.types.Panel):
+class TEXT_PT_properties(Panel):
bl_space_type = 'TEXT_EDITOR'
bl_region_type = 'UI'
bl_label = "Properties"
@@ -105,7 +106,7 @@ class TEXT_PT_properties(bpy.types.Panel):
col.prop(st, "margin_column")
-class TEXT_PT_find(bpy.types.Panel):
+class TEXT_PT_find(Panel):
bl_space_type = 'TEXT_EDITOR'
bl_region_type = 'UI'
bl_label = "Find"
@@ -139,7 +140,7 @@ class TEXT_PT_find(bpy.types.Panel):
row.prop(st, "use_find_all", text="All")
-class TEXT_MT_view(bpy.types.Menu):
+class TEXT_MT_view(Menu):
bl_label = "View"
def draw(self, context):
@@ -162,7 +163,7 @@ class TEXT_MT_view(bpy.types.Menu):
).type = 'FILE_BOTTOM'
-class TEXT_MT_text(bpy.types.Menu):
+class TEXT_MT_text(Menu):
bl_label = "Text"
def draw(self, context):
@@ -171,7 +172,6 @@ class TEXT_MT_text(bpy.types.Menu):
st = context.space_data
text = st.text
- layout.column()
layout.operator("text.new")
layout.operator("text.open")
@@ -188,13 +188,8 @@ class TEXT_MT_text(bpy.types.Menu):
layout.column()
layout.operator("text.run_script")
- #ifdef WITH_PYTHON
- # XXX if(BPY_is_pyconstraint(text))
- # XXX uiMenuItemO(head, 0, "text.refresh_pyconstraints");
- #endif
-
-class TEXT_MT_templates(bpy.types.Menu):
+class TEXT_MT_templates(Menu):
bl_label = "Templates"
def draw(self, context):
@@ -204,7 +199,7 @@ class TEXT_MT_templates(bpy.types.Menu):
)
-class TEXT_MT_edit_select(bpy.types.Menu):
+class TEXT_MT_edit_select(Menu):
bl_label = "Select"
def draw(self, context):
@@ -214,7 +209,7 @@ class TEXT_MT_edit_select(bpy.types.Menu):
layout.operator("text.select_line")
-class TEXT_MT_edit_markers(bpy.types.Menu):
+class TEXT_MT_edit_markers(Menu):
bl_label = "Markers"
def draw(self, context):
@@ -225,7 +220,7 @@ class TEXT_MT_edit_markers(bpy.types.Menu):
layout.operator("text.previous_marker")
-class TEXT_MT_format(bpy.types.Menu):
+class TEXT_MT_format(Menu):
bl_label = "Format"
def draw(self, context):
@@ -244,7 +239,7 @@ class TEXT_MT_format(bpy.types.Menu):
layout.operator_menu_enum("text.convert_whitespace", "type")
-class TEXT_MT_edit_to3d(bpy.types.Menu):
+class TEXT_MT_edit_to3d(Menu):
bl_label = "Text To 3D Object"
def draw(self, context):
@@ -258,7 +253,7 @@ class TEXT_MT_edit_to3d(bpy.types.Menu):
).split_lines = True
-class TEXT_MT_edit(bpy.types.Menu):
+class TEXT_MT_edit(Menu):
bl_label = "Edit"
@classmethod
@@ -292,7 +287,7 @@ class TEXT_MT_edit(bpy.types.Menu):
layout.menu("TEXT_MT_edit_to3d")
-class TEXT_MT_toolbox(bpy.types.Menu):
+class TEXT_MT_toolbox(Menu):
bl_label = ""
def draw(self, context):
diff --git a/release/scripts/startup/bl_ui/space_time.py b/release/scripts/startup/bl_ui/space_time.py
index 7e62465d1ee..db009fe43c2 100644
--- a/release/scripts/startup/bl_ui/space_time.py
+++ b/release/scripts/startup/bl_ui/space_time.py
@@ -18,9 +18,10 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu
-class TIME_HT_header(bpy.types.Header):
+class TIME_HT_header(Header):
bl_space_type = 'TIMELINE'
def draw(self, context):
@@ -34,10 +35,9 @@ class TIME_HT_header(bpy.types.Header):
row.template_header()
if context.area.show_menus:
- sub = row.row(align=True)
- sub.menu("TIME_MT_view")
- sub.menu("TIME_MT_frame")
- sub.menu("TIME_MT_playback")
+ row.menu("TIME_MT_view")
+ row.menu("TIME_MT_frame")
+ row.menu("TIME_MT_playback")
layout.prop(scene, "use_preview_range", text="", toggle=True)
@@ -91,7 +91,7 @@ class TIME_HT_header(bpy.types.Header):
row.operator("anim.keyframe_delete", text="", icon='KEY_DEHLT')
-class TIME_MT_view(bpy.types.Menu):
+class TIME_MT_view(Menu):
bl_label = "View"
def draw(self, context):
@@ -116,7 +116,7 @@ class TIME_MT_view(bpy.types.Menu):
layout.operator("marker.camera_bind")
-class TIME_MT_cache(bpy.types.Menu):
+class TIME_MT_cache(Menu):
bl_label = "Cache"
def draw(self, context):
@@ -136,7 +136,7 @@ class TIME_MT_cache(bpy.types.Menu):
col.prop(st, "cache_smoke")
-class TIME_MT_frame(bpy.types.Menu):
+class TIME_MT_frame(Menu):
bl_label = "Frame"
def draw(self, context):
@@ -162,7 +162,7 @@ class TIME_MT_frame(bpy.types.Menu):
sub.menu("TIME_MT_autokey")
-class TIME_MT_playback(bpy.types.Menu):
+class TIME_MT_playback(Menu):
bl_label = "Playback"
def draw(self, context):
@@ -187,7 +187,7 @@ class TIME_MT_playback(bpy.types.Menu):
layout.prop(scene, "use_audio_scrub")
-class TIME_MT_autokey(bpy.types.Menu):
+class TIME_MT_autokey(Menu):
bl_label = "Auto-Keyframing Mode"
def draw(self, context):
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index e6fd8dcb949..148338368fe 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu, Operator, Panel
import os
import addon_utils
@@ -75,7 +76,7 @@ def opengl_lamp_buttons(column, lamp):
col.prop(lamp, "direction", text="")
-class USERPREF_HT_header(bpy.types.Header):
+class USERPREF_HT_header(Header):
bl_space_type = 'USER_PREFERENCES'
def draw(self, context):
@@ -99,7 +100,7 @@ class USERPREF_HT_header(bpy.types.Header):
layout.operator("ui.reset_default_theme")
-class USERPREF_PT_tabs(bpy.types.Panel):
+class USERPREF_PT_tabs(Panel):
bl_label = ""
bl_space_type = 'USER_PREFERENCES'
bl_region_type = 'WINDOW'
@@ -113,14 +114,14 @@ class USERPREF_PT_tabs(bpy.types.Panel):
layout.prop(userpref, "active_section", expand=True)
-class USERPREF_MT_interaction_presets(bpy.types.Menu):
+class USERPREF_MT_interaction_presets(Menu):
bl_label = "Presets"
preset_subdir = "interaction"
preset_operator = "script.execute_preset"
- draw = bpy.types.Menu.draw_preset
+ draw = Menu.draw_preset
-class USERPREF_MT_appconfigs(bpy.types.Menu):
+class USERPREF_MT_appconfigs(Menu):
bl_label = "AppPresets"
preset_subdir = "keyconfig"
preset_operator = "wm.appconfig_activate"
@@ -129,10 +130,10 @@ class USERPREF_MT_appconfigs(bpy.types.Menu):
self.layout.operator("wm.appconfig_default", text="Blender (default)")
# now draw the presets
- bpy.types.Menu.draw_preset(self, context)
+ Menu.draw_preset(self, context)
-class USERPREF_MT_splash(bpy.types.Menu):
+class USERPREF_MT_splash(Menu):
bl_label = "Splash"
def draw(self, context):
@@ -149,7 +150,7 @@ class USERPREF_MT_splash(bpy.types.Menu):
row.menu("USERPREF_MT_appconfigs", text="Preset")
-class USERPREF_PT_interface(bpy.types.Panel):
+class USERPREF_PT_interface(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "Interface"
bl_region_type = 'WINDOW'
@@ -246,7 +247,7 @@ class USERPREF_PT_interface(bpy.types.Panel):
col.prop(view, "show_splash")
-class USERPREF_PT_edit(bpy.types.Panel):
+class USERPREF_PT_edit(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "Edit"
bl_region_type = 'WINDOW'
@@ -359,7 +360,7 @@ class USERPREF_PT_edit(bpy.types.Panel):
col.prop(edit, "use_duplicate_particle", text="Particle")
-class USERPREF_PT_system(bpy.types.Panel):
+class USERPREF_PT_system(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "System"
bl_region_type = 'WINDOW'
@@ -496,7 +497,7 @@ class USERPREF_PT_system(bpy.types.Panel):
sub.template_color_ramp(system, "weight_color_range", expand=True)
-class USERPREF_PT_theme(bpy.types.Panel):
+class USERPREF_PT_theme(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "Themes"
bl_region_type = 'WINDOW'
@@ -679,7 +680,7 @@ class USERPREF_PT_theme(bpy.types.Panel):
self._theme_generic(split, getattr(theme, theme.theme_area.lower()))
-class USERPREF_PT_file(bpy.types.Panel):
+class USERPREF_PT_file(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "Files"
bl_region_type = 'WINDOW'
@@ -755,7 +756,7 @@ class USERPREF_PT_file(bpy.types.Panel):
from bl_ui.space_userpref_keymap import InputKeyMapPanel
-class USERPREF_MT_ndof_settings(bpy.types.Menu):
+class USERPREF_MT_ndof_settings(Menu):
# accessed from the window keybindings in C (only)
bl_label = "3D Mouse Settings"
@@ -780,7 +781,7 @@ class USERPREF_MT_ndof_settings(bpy.types.Menu):
layout.prop(input_prefs, "ndof_lock_horizon", icon='NDOF_DOM')
-class USERPREF_PT_input(bpy.types.Panel, InputKeyMapPanel):
+class USERPREF_PT_input(Panel, InputKeyMapPanel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "Input"
@@ -870,7 +871,7 @@ class USERPREF_PT_input(bpy.types.Panel, InputKeyMapPanel):
#print("runtime", time.time() - start)
-class USERPREF_MT_addons_dev_guides(bpy.types.Menu):
+class USERPREF_MT_addons_dev_guides(Menu):
bl_label = "Development Guides"
# menu to open webpages with addons development guides
@@ -881,7 +882,7 @@ class USERPREF_MT_addons_dev_guides(bpy.types.Menu):
layout.operator('wm.url_open', text='How to share your addon', icon='URL').url = 'http://wiki.blender.org/index.php/Dev:Py/Sharing'
-class USERPREF_PT_addons(bpy.types.Panel):
+class USERPREF_PT_addons(Panel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "Addons"
bl_region_type = 'WINDOW'
@@ -1071,28 +1072,36 @@ class USERPREF_PT_addons(bpy.types.Panel):
row.operator("wm.addon_disable", icon='CHECKBOX_HLT', text="", emboss=False).module = module_name
-class WM_OT_addon_enable(bpy.types.Operator):
+class WM_OT_addon_enable(Operator):
"Enable an addon"
bl_idname = "wm.addon_enable"
bl_label = "Enable Add-On"
- module = StringProperty(name="Module", description="Module name of the addon to enable")
+ module = StringProperty(
+ name="Module",
+ description="Module name of the addon to enable",
+ )
def execute(self, context):
mod = addon_utils.enable(self.module)
if mod:
- # check if add-on is written for current blender version, or raise a warning
info = addon_utils.module_bl_info(mod)
- if info.get("blender", (0, 0, 0)) > bpy.app.version:
- self.report("WARNING','This script was written for a newer version of Blender and might not function (correctly).\nThe script is enabled though.")
+ info_ver = info.get("blender", (0, 0, 0))
+
+ if info_ver > bpy.app.version:
+ self.report({'WARNING'}, ("This script was written Blender "
+ "version %d.%d.%d and might not "
+ "function (correctly).\n"
+ "The script is enabled though.") %
+ info_ver)
return {'FINISHED'}
else:
return {'CANCELLED'}
-class WM_OT_addon_disable(bpy.types.Operator):
+class WM_OT_addon_disable(Operator):
"Disable an addon"
bl_idname = "wm.addon_disable"
bl_label = "Disable Add-On"
@@ -1104,7 +1113,7 @@ class WM_OT_addon_disable(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_addon_install(bpy.types.Operator):
+class WM_OT_addon_install(Operator):
"Install an addon"
bl_idname = "wm.addon_install"
bl_label = "Install Add-On..."
@@ -1250,7 +1259,7 @@ class WM_OT_addon_install(bpy.types.Operator):
return {'RUNNING_MODAL'}
-class WM_OT_addon_remove(bpy.types.Operator):
+class WM_OT_addon_remove(Operator):
"Disable an addon"
bl_idname = "wm.addon_remove"
bl_label = "Remove Add-On"
@@ -1298,7 +1307,7 @@ class WM_OT_addon_remove(bpy.types.Operator):
return wm.invoke_props_dialog(self, width=600)
-class WM_OT_addon_expand(bpy.types.Operator):
+class WM_OT_addon_expand(Operator):
"Display more information on this add-on"
bl_idname = "wm.addon_expand"
bl_label = ""
diff --git a/release/scripts/startup/bl_ui/space_userpref_keymap.py b/release/scripts/startup/bl_ui/space_userpref_keymap.py
index f63da6551de..6a81ff5830e 100644
--- a/release/scripts/startup/bl_ui/space_userpref_keymap.py
+++ b/release/scripts/startup/bl_ui/space_userpref_keymap.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Menu, Operator, OperatorProperties
import os
@@ -124,7 +125,7 @@ def _merge_keymaps(kc1, kc2):
return merged_keymaps
-class USERPREF_MT_keyconfigs(bpy.types.Menu):
+class USERPREF_MT_keyconfigs(Menu):
bl_label = "KeyPresets"
preset_subdir = "keyconfig"
preset_operator = "wm.keyconfig_activate"
@@ -135,7 +136,7 @@ class USERPREF_MT_keyconfigs(bpy.types.Menu):
props.value = "context.window_manager.keyconfigs.default"
# now draw the presets
- bpy.types.Menu.draw_preset(self, context)
+ Menu.draw_preset(self, context)
class InputKeyMapPanel:
@@ -232,7 +233,7 @@ class InputKeyMapPanel:
flow = box.column_flow(columns=2)
for pname, value in properties.bl_rna.properties.items():
if pname != "rna_type" and not properties.is_property_hidden(pname):
- if isinstance(value, bpy.types.OperatorProperties):
+ if isinstance(value, OperatorProperties):
InputKeyMapPanel.draw_kmi_properties(box, value, title=pname)
else:
flow.prop(properties, pname)
@@ -410,7 +411,7 @@ def export_properties(prefix, properties, lines=None):
for pname in properties.bl_rna.properties.keys():
if pname != "rna_type" and not properties.is_property_hidden(pname):
value = getattr(properties, pname)
- if isinstance(value, bpy.types.OperatorProperties):
+ if isinstance(value, OperatorProperties):
export_properties(prefix + "." + pname, value, lines)
elif properties.is_property_set(pname):
value = _string_value(value)
@@ -419,7 +420,7 @@ def export_properties(prefix, properties, lines=None):
return lines
-class WM_OT_keyconfig_test(bpy.types.Operator):
+class WM_OT_keyconfig_test(Operator):
"Test keyconfig for conflicts"
bl_idname = "wm.keyconfig_test"
bl_label = "Test Key Configuration for Conflicts"
@@ -527,7 +528,7 @@ def _string_value(value):
return result
-class WM_OT_keyconfig_import(bpy.types.Operator):
+class WM_OT_keyconfig_import(Operator):
"Import key configuration from a python script"
bl_idname = "wm.keyconfig_import"
bl_label = "Import Key Configuration..."
@@ -574,7 +575,7 @@ class WM_OT_keyconfig_import(bpy.types.Operator):
# This operator is also used by interaction presets saving - AddPresetBase
-class WM_OT_keyconfig_export(bpy.types.Operator):
+class WM_OT_keyconfig_export(Operator):
"Export key configuration to a python script"
bl_idname = "wm.keyconfig_export"
bl_label = "Export Key Configuration..."
@@ -667,7 +668,7 @@ class WM_OT_keyconfig_export(bpy.types.Operator):
return {'RUNNING_MODAL'}
-class WM_OT_keymap_restore(bpy.types.Operator):
+class WM_OT_keymap_restore(Operator):
"Restore key map(s)"
bl_idname = "wm.keymap_restore"
bl_label = "Restore Key Map(s)"
@@ -687,7 +688,7 @@ class WM_OT_keymap_restore(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_keyitem_restore(bpy.types.Operator):
+class WM_OT_keyitem_restore(Operator):
"Restore key map item"
bl_idname = "wm.keyitem_restore"
bl_label = "Restore Key Map Item"
@@ -709,7 +710,7 @@ class WM_OT_keyitem_restore(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_keyitem_add(bpy.types.Operator):
+class WM_OT_keyitem_add(Operator):
"Add key map item"
bl_idname = "wm.keyitem_add"
bl_label = "Add Key Map Item"
@@ -731,7 +732,7 @@ class WM_OT_keyitem_add(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_keyitem_remove(bpy.types.Operator):
+class WM_OT_keyitem_remove(Operator):
"Remove key map item"
bl_idname = "wm.keyitem_remove"
bl_label = "Remove Key Map Item"
@@ -749,7 +750,7 @@ class WM_OT_keyitem_remove(bpy.types.Operator):
return {'FINISHED'}
-class WM_OT_keyconfig_remove(bpy.types.Operator):
+class WM_OT_keyconfig_remove(Operator):
"Remove key config"
bl_idname = "wm.keyconfig_remove"
bl_label = "Remove Key Config"
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 083c330f61d..fa22e216ec9 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -18,9 +18,10 @@
# <pep8 compliant>
import bpy
+from bpy.types import Header, Menu, Operator, Panel
-class VIEW3D_HT_header(bpy.types.Header):
+class VIEW3D_HT_header(Header):
bl_space_type = 'VIEW_3D'
def draw(self, context):
@@ -128,7 +129,7 @@ class ShowHideMenu():
layout.operator("%s.hide" % self._operator_name, text="Hide Unselected").unselected = True
-class VIEW3D_MT_transform(bpy.types.Menu):
+class VIEW3D_MT_transform(Menu):
bl_label = "Transform"
# TODO: get rid of the custom text strings?
@@ -180,7 +181,7 @@ class VIEW3D_MT_transform(bpy.types.Menu):
layout.operator("object.align")
-class VIEW3D_MT_mirror(bpy.types.Menu):
+class VIEW3D_MT_mirror(Menu):
bl_label = "Mirror"
def draw(self, context):
@@ -218,7 +219,7 @@ class VIEW3D_MT_mirror(bpy.types.Menu):
layout.operator("object.vertex_group_mirror")
-class VIEW3D_MT_snap(bpy.types.Menu):
+class VIEW3D_MT_snap(Menu):
bl_label = "Snap"
def draw(self, context):
@@ -235,7 +236,7 @@ class VIEW3D_MT_snap(bpy.types.Menu):
layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
-class VIEW3D_MT_uv_map(bpy.types.Menu):
+class VIEW3D_MT_uv_map(Menu):
bl_label = "UV Mapping"
def draw(self, context):
@@ -268,7 +269,7 @@ class VIEW3D_MT_uv_map(bpy.types.Menu):
# ********** View menus **********
-class VIEW3D_MT_view(bpy.types.Menu):
+class VIEW3D_MT_view(Menu):
bl_label = "View"
def draw(self, context):
@@ -326,7 +327,7 @@ class VIEW3D_MT_view(bpy.types.Menu):
layout.operator("screen.screen_full_area")
-class VIEW3D_MT_view_navigation(bpy.types.Menu):
+class VIEW3D_MT_view_navigation(Menu):
bl_label = "Navigation"
def draw(self, context):
@@ -349,7 +350,7 @@ class VIEW3D_MT_view_navigation(bpy.types.Menu):
layout.operator("view3d.fly")
-class VIEW3D_MT_view_align(bpy.types.Menu):
+class VIEW3D_MT_view_align(Menu):
bl_label = "Align View"
def draw(self, context):
@@ -365,7 +366,7 @@ class VIEW3D_MT_view_align(bpy.types.Menu):
layout.operator("view3d.view_center_cursor")
-class VIEW3D_MT_view_align_selected(bpy.types.Menu):
+class VIEW3D_MT_view_align_selected(Menu):
bl_label = "Align View to Selected"
def draw(self, context):
@@ -391,7 +392,7 @@ class VIEW3D_MT_view_align_selected(bpy.types.Menu):
props.type = 'LEFT'
-class VIEW3D_MT_view_cameras(bpy.types.Menu):
+class VIEW3D_MT_view_cameras(Menu):
bl_label = "Cameras"
def draw(self, context):
@@ -403,7 +404,7 @@ class VIEW3D_MT_view_cameras(bpy.types.Menu):
# ********** Select menus, suffix from context.mode **********
-class VIEW3D_MT_select_object(bpy.types.Menu):
+class VIEW3D_MT_select_object(Menu):
bl_label = "Select"
def draw(self, context):
@@ -429,7 +430,7 @@ class VIEW3D_MT_select_object(bpy.types.Menu):
layout.operator("object.select_pattern", text="Select Pattern...")
-class VIEW3D_MT_select_pose(bpy.types.Menu):
+class VIEW3D_MT_select_pose(Menu):
bl_label = "Select"
def draw(self, context):
@@ -466,7 +467,7 @@ class VIEW3D_MT_select_pose(bpy.types.Menu):
layout.operator("object.select_pattern", text="Select Pattern...")
-class VIEW3D_MT_select_particle(bpy.types.Menu):
+class VIEW3D_MT_select_particle(Menu):
bl_label = "Select"
def draw(self, context):
@@ -491,7 +492,7 @@ class VIEW3D_MT_select_particle(bpy.types.Menu):
layout.operator("particle.select_tips", text="Tips")
-class VIEW3D_MT_select_edit_mesh(bpy.types.Menu):
+class VIEW3D_MT_select_edit_mesh(Menu):
bl_label = "Select"
def draw(self, context):
@@ -543,7 +544,7 @@ class VIEW3D_MT_select_edit_mesh(bpy.types.Menu):
layout.operator("mesh.region_to_loop")
-class VIEW3D_MT_select_edit_curve(bpy.types.Menu):
+class VIEW3D_MT_select_edit_curve(Menu):
bl_label = "Select"
def draw(self, context):
@@ -572,7 +573,7 @@ class VIEW3D_MT_select_edit_curve(bpy.types.Menu):
layout.operator("curve.select_less")
-class VIEW3D_MT_select_edit_surface(bpy.types.Menu):
+class VIEW3D_MT_select_edit_surface(Menu):
bl_label = "Select"
def draw(self, context):
@@ -598,7 +599,7 @@ class VIEW3D_MT_select_edit_surface(bpy.types.Menu):
layout.operator("curve.select_less")
-class VIEW3D_MT_select_edit_metaball(bpy.types.Menu):
+class VIEW3D_MT_select_edit_metaball(Menu):
bl_label = "Select"
def draw(self, context):
@@ -616,7 +617,7 @@ class VIEW3D_MT_select_edit_metaball(bpy.types.Menu):
layout.operator("mball.select_random_metaelems")
-class VIEW3D_MT_select_edit_lattice(bpy.types.Menu):
+class VIEW3D_MT_select_edit_lattice(Menu):
bl_label = "Select"
def draw(self, context):
@@ -629,7 +630,7 @@ class VIEW3D_MT_select_edit_lattice(bpy.types.Menu):
layout.operator("lattice.select_all", text="Select/Deselect All")
-class VIEW3D_MT_select_edit_armature(bpy.types.Menu):
+class VIEW3D_MT_select_edit_armature(Menu):
bl_label = "Select"
def draw(self, context):
@@ -660,7 +661,7 @@ class VIEW3D_MT_select_edit_armature(bpy.types.Menu):
layout.operator("object.select_pattern", text="Select Pattern...")
-class VIEW3D_MT_select_face(bpy.types.Menu): # XXX no matching enum
+class VIEW3D_MT_select_face(Menu): # XXX no matching enum
bl_label = "Select"
def draw(self, context):
@@ -673,7 +674,7 @@ class VIEW3D_MT_select_face(bpy.types.Menu): # XXX no matching enum
# ********** Object menu **********
-class VIEW3D_MT_object(bpy.types.Menu):
+class VIEW3D_MT_object(Menu):
bl_context = "objectmode"
bl_label = "Object"
@@ -731,7 +732,7 @@ class VIEW3D_MT_object(bpy.types.Menu):
layout.operator_menu_enum("object.convert", "target")
-class VIEW3D_MT_object_animation(bpy.types.Menu):
+class VIEW3D_MT_object_animation(Menu):
bl_label = "Animation"
def draw(self, context):
@@ -742,7 +743,7 @@ class VIEW3D_MT_object_animation(bpy.types.Menu):
layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
-class VIEW3D_MT_object_clear(bpy.types.Menu):
+class VIEW3D_MT_object_clear(Menu):
bl_label = "Clear"
def draw(self, context):
@@ -754,7 +755,7 @@ class VIEW3D_MT_object_clear(bpy.types.Menu):
layout.operator("object.origin_clear", text="Origin")
-class VIEW3D_MT_object_specials(bpy.types.Menu):
+class VIEW3D_MT_object_specials(Menu):
bl_label = "Specials"
@classmethod
@@ -849,7 +850,7 @@ class VIEW3D_MT_object_specials(bpy.types.Menu):
props = layout.operator("object.hide_render_clear_all")
-class VIEW3D_MT_object_apply(bpy.types.Menu):
+class VIEW3D_MT_object_apply(Menu):
bl_label = "Apply"
def draw(self, context):
@@ -868,7 +869,7 @@ class VIEW3D_MT_object_apply(bpy.types.Menu):
layout.operator("object.duplicates_make_real")
-class VIEW3D_MT_object_parent(bpy.types.Menu):
+class VIEW3D_MT_object_parent(Menu):
bl_label = "Parent"
def draw(self, context):
@@ -878,7 +879,7 @@ class VIEW3D_MT_object_parent(bpy.types.Menu):
layout.operator("object.parent_clear", text="Clear")
-class VIEW3D_MT_object_track(bpy.types.Menu):
+class VIEW3D_MT_object_track(Menu):
bl_label = "Track"
def draw(self, context):
@@ -888,7 +889,7 @@ class VIEW3D_MT_object_track(bpy.types.Menu):
layout.operator("object.track_clear", text="Clear")
-class VIEW3D_MT_object_group(bpy.types.Menu):
+class VIEW3D_MT_object_group(Menu):
bl_label = "Group"
def draw(self, context):
@@ -903,7 +904,7 @@ class VIEW3D_MT_object_group(bpy.types.Menu):
layout.operator("group.objects_remove_active")
-class VIEW3D_MT_object_constraints(bpy.types.Menu):
+class VIEW3D_MT_object_constraints(Menu):
bl_label = "Constraints"
def draw(self, context):
@@ -914,7 +915,7 @@ class VIEW3D_MT_object_constraints(bpy.types.Menu):
layout.operator("object.constraints_clear")
-class VIEW3D_MT_object_showhide(bpy.types.Menu):
+class VIEW3D_MT_object_showhide(Menu):
bl_label = "Show/Hide"
def draw(self, context):
@@ -925,7 +926,7 @@ class VIEW3D_MT_object_showhide(bpy.types.Menu):
layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
-class VIEW3D_MT_make_single_user(bpy.types.Menu):
+class VIEW3D_MT_make_single_user(Menu):
bl_label = "Make Single User"
def draw(self, context):
@@ -947,7 +948,7 @@ class VIEW3D_MT_make_single_user(bpy.types.Menu):
props.animation = True
-class VIEW3D_MT_make_links(bpy.types.Menu):
+class VIEW3D_MT_make_links(Menu):
bl_label = "Make Links"
def draw(self, context):
@@ -964,7 +965,7 @@ class VIEW3D_MT_make_links(bpy.types.Menu):
layout.operator_enum("object.make_links_data", "type") # inline
-class VIEW3D_MT_object_game(bpy.types.Menu):
+class VIEW3D_MT_object_game(Menu):
bl_label = "Game"
def draw(self, context):
@@ -986,7 +987,7 @@ class VIEW3D_MT_object_game(bpy.types.Menu):
# ********** Vertex paint menu **********
-class VIEW3D_MT_paint_vertex(bpy.types.Menu):
+class VIEW3D_MT_paint_vertex(Menu):
bl_label = "Paint"
def draw(self, context):
@@ -1001,7 +1002,7 @@ class VIEW3D_MT_paint_vertex(bpy.types.Menu):
layout.operator("paint.vertex_color_dirt")
-class VIEW3D_MT_hook(bpy.types.Menu):
+class VIEW3D_MT_hook(Menu):
bl_label = "Hooks"
def draw(self, context):
@@ -1020,7 +1021,7 @@ class VIEW3D_MT_hook(bpy.types.Menu):
layout.operator_menu_enum("object.hook_recenter", "modifier")
-class VIEW3D_MT_vertex_group(bpy.types.Menu):
+class VIEW3D_MT_vertex_group(Menu):
bl_label = "Vertex Groups"
def draw(self, context):
@@ -1045,7 +1046,7 @@ class VIEW3D_MT_vertex_group(bpy.types.Menu):
# ********** Weight paint menu **********
-class VIEW3D_MT_paint_weight(bpy.types.Menu):
+class VIEW3D_MT_paint_weight(Menu):
bl_label = "Weights"
def draw(self, context):
@@ -1075,7 +1076,7 @@ class VIEW3D_MT_paint_weight(bpy.types.Menu):
# ********** Sculpt menu **********
-class VIEW3D_MT_sculpt(bpy.types.Menu):
+class VIEW3D_MT_sculpt(Menu):
bl_label = "Sculpt"
def draw(self, context):
@@ -1125,7 +1126,7 @@ class VIEW3D_MT_sculpt(bpy.types.Menu):
# ********** Particle menu **********
-class VIEW3D_MT_particle(bpy.types.Menu):
+class VIEW3D_MT_particle(Menu):
bl_label = "Particle"
def draw(self, context):
@@ -1157,7 +1158,7 @@ class VIEW3D_MT_particle(bpy.types.Menu):
layout.menu("VIEW3D_MT_particle_showhide")
-class VIEW3D_MT_particle_specials(bpy.types.Menu):
+class VIEW3D_MT_particle_specials(Menu):
bl_label = "Specials"
def draw(self, context):
@@ -1175,13 +1176,13 @@ class VIEW3D_MT_particle_specials(bpy.types.Menu):
layout.operator("particle.remove_doubles")
-class VIEW3D_MT_particle_showhide(ShowHideMenu, bpy.types.Menu):
+class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu):
_operator_name = "particle"
# ********** Pose Menu **********
-class VIEW3D_MT_pose(bpy.types.Menu):
+class VIEW3D_MT_pose(Menu):
bl_label = "Pose"
def draw(self, context):
@@ -1250,7 +1251,7 @@ class VIEW3D_MT_pose(bpy.types.Menu):
layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
-class VIEW3D_MT_pose_transform(bpy.types.Menu):
+class VIEW3D_MT_pose_transform(Menu):
bl_label = "Clear Transform"
def draw(self, context):
@@ -1265,7 +1266,7 @@ class VIEW3D_MT_pose_transform(bpy.types.Menu):
layout.label(text="Origin")
-class VIEW3D_MT_pose_slide(bpy.types.Menu):
+class VIEW3D_MT_pose_slide(Menu):
bl_label = "In-Betweens"
def draw(self, context):
@@ -1276,7 +1277,7 @@ class VIEW3D_MT_pose_slide(bpy.types.Menu):
layout.operator("pose.breakdown")
-class VIEW3D_MT_pose_propagate(bpy.types.Menu):
+class VIEW3D_MT_pose_propagate(Menu):
bl_label = "Propagate"
def draw(self, context):
@@ -1294,7 +1295,7 @@ class VIEW3D_MT_pose_propagate(bpy.types.Menu):
layout.operator("pose.propagate", text="On Selected Markers").mode = 'SELECTED_MARKERS'
-class VIEW3D_MT_pose_library(bpy.types.Menu):
+class VIEW3D_MT_pose_library(Menu):
bl_label = "Pose Library"
def draw(self, context):
@@ -1309,7 +1310,7 @@ class VIEW3D_MT_pose_library(bpy.types.Menu):
layout.operator("poselib.pose_remove", text="Remove Pose...")
-class VIEW3D_MT_pose_motion(bpy.types.Menu):
+class VIEW3D_MT_pose_motion(Menu):
bl_label = "Motion Paths"
def draw(self, context):
@@ -1319,7 +1320,7 @@ class VIEW3D_MT_pose_motion(bpy.types.Menu):
layout.operator("pose.paths_clear", text="Clear")
-class VIEW3D_MT_pose_group(bpy.types.Menu):
+class VIEW3D_MT_pose_group(Menu):
bl_label = "Bone Groups"
def draw(self, context):
@@ -1333,7 +1334,7 @@ class VIEW3D_MT_pose_group(bpy.types.Menu):
layout.operator("pose.group_unassign")
-class VIEW3D_MT_pose_ik(bpy.types.Menu):
+class VIEW3D_MT_pose_ik(Menu):
bl_label = "Inverse Kinematics"
def draw(self, context):
@@ -1343,7 +1344,7 @@ class VIEW3D_MT_pose_ik(bpy.types.Menu):
layout.operator("pose.ik_clear")
-class VIEW3D_MT_pose_constraints(bpy.types.Menu):
+class VIEW3D_MT_pose_constraints(Menu):
bl_label = "Constraints"
def draw(self, context):
@@ -1354,11 +1355,11 @@ class VIEW3D_MT_pose_constraints(bpy.types.Menu):
layout.operator("pose.constraints_clear")
-class VIEW3D_MT_pose_showhide(ShowHideMenu, bpy.types.Menu):
+class VIEW3D_MT_pose_showhide(ShowHideMenu, Menu):
_operator_name = "pose"
-class VIEW3D_MT_pose_apply(bpy.types.Menu):
+class VIEW3D_MT_pose_apply(Menu):
bl_label = "Apply"
def draw(self, context):
@@ -1397,24 +1398,24 @@ class BoneOptions:
props.type = self.type
-class VIEW3D_MT_bone_options_toggle(bpy.types.Menu, BoneOptions):
+class VIEW3D_MT_bone_options_toggle(Menu, BoneOptions):
bl_label = "Toggle Bone Options"
type = 'TOGGLE'
-class VIEW3D_MT_bone_options_enable(bpy.types.Menu, BoneOptions):
+class VIEW3D_MT_bone_options_enable(Menu, BoneOptions):
bl_label = "Enable Bone Options"
type = 'ENABLE'
-class VIEW3D_MT_bone_options_disable(bpy.types.Menu, BoneOptions):
+class VIEW3D_MT_bone_options_disable(Menu, BoneOptions):
bl_label = "Disable Bone Options"
type = 'DISABLE'
# ********** Edit Menus, suffix from ob.type **********
-class VIEW3D_MT_edit_mesh(bpy.types.Menu):
+class VIEW3D_MT_edit_mesh(Menu):
bl_label = "Mesh"
def draw(self, context):
@@ -1461,7 +1462,7 @@ class VIEW3D_MT_edit_mesh(bpy.types.Menu):
layout.menu("VIEW3D_MT_edit_mesh_showhide")
-class VIEW3D_MT_edit_mesh_specials(bpy.types.Menu):
+class VIEW3D_MT_edit_mesh_specials(Menu):
bl_label = "Specials"
def draw(self, context):
@@ -1486,7 +1487,7 @@ class VIEW3D_MT_edit_mesh_specials(bpy.types.Menu):
layout.operator("mesh.select_vertex_path")
-class VIEW3D_MT_edit_mesh_select_mode(bpy.types.Menu):
+class VIEW3D_MT_edit_mesh_select_mode(Menu):
bl_label = "Mesh Select Mode"
def draw(self, context):
@@ -1507,7 +1508,7 @@ class VIEW3D_MT_edit_mesh_select_mode(bpy.types.Menu):
prop.data_path = "tool_settings.mesh_select_mode"
-class VIEW3D_MT_edit_mesh_extrude(bpy.types.Menu):
+class VIEW3D_MT_edit_mesh_extrude(Menu):
bl_label = "Extrude"
_extrude_funcs = { \
@@ -1541,7 +1542,7 @@ class VIEW3D_MT_edit_mesh_extrude(bpy.types.Menu):
self._extrude_funcs[menu_id](layout)
-class VIEW3D_OT_edit_mesh_extrude_individual_move(bpy.types.Operator):
+class VIEW3D_OT_edit_mesh_extrude_individual_move(Operator):
"Extrude individual elements and move"
bl_label = "Extrude Individual and Move"
bl_idname = "view3d.edit_mesh_extrude_individual_move"
@@ -1570,7 +1571,7 @@ class VIEW3D_OT_edit_mesh_extrude_individual_move(bpy.types.Operator):
return self.execute(context)
-class VIEW3D_OT_edit_mesh_extrude_move(bpy.types.Operator):
+class VIEW3D_OT_edit_mesh_extrude_move(Operator):
"Extrude and move along normals"
bl_label = "Extrude and Move on Normals"
bl_idname = "view3d.edit_mesh_extrude_move_normal"
@@ -1596,7 +1597,7 @@ class VIEW3D_OT_edit_mesh_extrude_move(bpy.types.Operator):
return self.execute(context)
-class VIEW3D_MT_edit_mesh_vertices(bpy.types.Menu):
+class VIEW3D_MT_edit_mesh_vertices(Menu):
bl_label = "Vertices"
def draw(self, context):
@@ -1628,7 +1629,7 @@ class VIEW3D_MT_edit_mesh_vertices(bpy.types.Menu):
layout.menu("VIEW3D_MT_hook")
-class VIEW3D_MT_edit_mesh_edges(bpy.types.Menu):
+class VIEW3D_MT_edit_mesh_edges(Menu):
bl_label = "Edges"
def draw(self, context):
@@ -1668,7 +1669,7 @@ class VIEW3D_MT_edit_mesh_edges(bpy.types.Menu):
layout.operator("mesh.region_to_loop")
-class VIEW3D_MT_edit_mesh_faces(bpy.types.Menu):
+class VIEW3D_MT_edit_mesh_faces(Menu):
bl_label = "Faces"
bl_idname = "VIEW3D_MT_edit_mesh_faces"
@@ -1716,7 +1717,7 @@ class VIEW3D_MT_edit_mesh_faces(bpy.types.Menu):
layout.operator_menu_enum("mesh.colors_mirror", "axis")
-class VIEW3D_MT_edit_mesh_normals(bpy.types.Menu):
+class VIEW3D_MT_edit_mesh_normals(Menu):
bl_label = "Normals"
def draw(self, context):
@@ -1730,7 +1731,7 @@ class VIEW3D_MT_edit_mesh_normals(bpy.types.Menu):
layout.operator("mesh.flip_normals")
-class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, bpy.types.Menu):
+class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu):
_operator_name = "mesh"
# Edit Curve
@@ -1770,13 +1771,13 @@ def draw_curve(self, context):
layout.menu("VIEW3D_MT_edit_curve_showhide")
-class VIEW3D_MT_edit_curve(bpy.types.Menu):
+class VIEW3D_MT_edit_curve(Menu):
bl_label = "Curve"
draw = draw_curve
-class VIEW3D_MT_edit_curve_ctrlpoints(bpy.types.Menu):
+class VIEW3D_MT_edit_curve_ctrlpoints(Menu):
bl_label = "Control Points"
def draw(self, context):
@@ -1798,7 +1799,7 @@ class VIEW3D_MT_edit_curve_ctrlpoints(bpy.types.Menu):
layout.menu("VIEW3D_MT_hook")
-class VIEW3D_MT_edit_curve_segments(bpy.types.Menu):
+class VIEW3D_MT_edit_curve_segments(Menu):
bl_label = "Segments"
def draw(self, context):
@@ -1808,7 +1809,7 @@ class VIEW3D_MT_edit_curve_segments(bpy.types.Menu):
layout.operator("curve.switch_direction")
-class VIEW3D_MT_edit_curve_specials(bpy.types.Menu):
+class VIEW3D_MT_edit_curve_specials(Menu):
bl_label = "Specials"
def draw(self, context):
@@ -1822,17 +1823,17 @@ class VIEW3D_MT_edit_curve_specials(bpy.types.Menu):
layout.operator("curve.smooth_radius")
-class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, bpy.types.Menu):
+class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, Menu):
_operator_name = "curve"
-class VIEW3D_MT_edit_surface(bpy.types.Menu):
+class VIEW3D_MT_edit_surface(Menu):
bl_label = "Surface"
draw = draw_curve
-class VIEW3D_MT_edit_font(bpy.types.Menu):
+class VIEW3D_MT_edit_font(Menu):
bl_label = "Text"
def draw(self, context):
@@ -1852,7 +1853,7 @@ class VIEW3D_MT_edit_font(bpy.types.Menu):
layout.operator("font.style_toggle", text="Toggle Small Caps").style = 'SMALL_CAPS'
-class VIEW3D_MT_edit_text_chars(bpy.types.Menu):
+class VIEW3D_MT_edit_text_chars(Menu):
bl_label = "Special Characters"
def draw(self, context):
@@ -1886,7 +1887,7 @@ class VIEW3D_MT_edit_text_chars(bpy.types.Menu):
layout.operator("font.text_insert", text="Spanish Exclamation Mark|Alt !").text = b'\xC2\xA1'.decode()
-class VIEW3D_MT_edit_meta(bpy.types.Menu):
+class VIEW3D_MT_edit_meta(Menu):
bl_label = "Metaball"
def draw(self, context):
@@ -1919,7 +1920,7 @@ class VIEW3D_MT_edit_meta(bpy.types.Menu):
layout.menu("VIEW3D_MT_edit_meta_showhide")
-class VIEW3D_MT_edit_meta_showhide(bpy.types.Menu):
+class VIEW3D_MT_edit_meta_showhide(Menu):
bl_label = "Show/Hide"
def draw(self, context):
@@ -1930,7 +1931,7 @@ class VIEW3D_MT_edit_meta_showhide(bpy.types.Menu):
layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
-class VIEW3D_MT_edit_lattice(bpy.types.Menu):
+class VIEW3D_MT_edit_lattice(Menu):
bl_label = "Lattice"
def draw(self, context):
@@ -1952,7 +1953,7 @@ class VIEW3D_MT_edit_lattice(bpy.types.Menu):
layout.prop_menu_enum(settings, "proportional_edit_falloff")
-class VIEW3D_MT_edit_armature(bpy.types.Menu):
+class VIEW3D_MT_edit_armature(Menu):
bl_label = "Armature"
def draw(self, context):
@@ -2007,7 +2008,7 @@ class VIEW3D_MT_edit_armature(bpy.types.Menu):
layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
-class VIEW3D_MT_armature_specials(bpy.types.Menu):
+class VIEW3D_MT_armature_specials(Menu):
bl_label = "Specials"
def draw(self, context):
@@ -2027,7 +2028,7 @@ class VIEW3D_MT_armature_specials(bpy.types.Menu):
layout.operator("armature.flip_names", text="Flip Names")
-class VIEW3D_MT_edit_armature_parent(bpy.types.Menu):
+class VIEW3D_MT_edit_armature_parent(Menu):
bl_label = "Parent"
def draw(self, context):
@@ -2037,7 +2038,7 @@ class VIEW3D_MT_edit_armature_parent(bpy.types.Menu):
layout.operator("armature.parent_clear", text="Clear")
-class VIEW3D_MT_edit_armature_roll(bpy.types.Menu):
+class VIEW3D_MT_edit_armature_roll(Menu):
bl_label = "Bone Roll"
def draw(self, context):
@@ -2052,7 +2053,7 @@ class VIEW3D_MT_edit_armature_roll(bpy.types.Menu):
# ********** Panel **********
-class VIEW3D_PT_view3d_properties(bpy.types.Panel):
+class VIEW3D_PT_view3d_properties(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "View"
@@ -2093,7 +2094,7 @@ class VIEW3D_PT_view3d_properties(bpy.types.Panel):
layout.column().prop(view, "cursor_location")
-class VIEW3D_PT_view3d_name(bpy.types.Panel):
+class VIEW3D_PT_view3d_name(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Item"
@@ -2118,7 +2119,7 @@ class VIEW3D_PT_view3d_name(bpy.types.Panel):
row.prop(bone, "name", text="")
-class VIEW3D_PT_view3d_display(bpy.types.Panel):
+class VIEW3D_PT_view3d_display(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Display"
@@ -2190,7 +2191,7 @@ class VIEW3D_PT_view3d_display(bpy.types.Panel):
row.prop(region, "use_box_clip")
-class VIEW3D_PT_view3d_meshdisplay(bpy.types.Panel):
+class VIEW3D_PT_view3d_meshdisplay(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Mesh Display"
@@ -2227,7 +2228,7 @@ class VIEW3D_PT_view3d_meshdisplay(bpy.types.Panel):
col.prop(mesh, "show_extra_face_area")
-class VIEW3D_PT_view3d_curvedisplay(bpy.types.Panel):
+class VIEW3D_PT_view3d_curvedisplay(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Curve Display"
@@ -2249,7 +2250,7 @@ class VIEW3D_PT_view3d_curvedisplay(bpy.types.Panel):
col.prop(context.scene.tool_settings, "normal_size", text="Normal Size")
-class VIEW3D_PT_background_image(bpy.types.Panel):
+class VIEW3D_PT_background_image(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Background Images"
@@ -2302,7 +2303,7 @@ class VIEW3D_PT_background_image(bpy.types.Panel):
row.prop(bg, "offset_y", text="Y")
-class VIEW3D_PT_transform_orientations(bpy.types.Panel):
+class VIEW3D_PT_transform_orientations(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Transform Orientations"
@@ -2330,7 +2331,7 @@ class VIEW3D_PT_transform_orientations(bpy.types.Panel):
col.operator("transform.delete_orientation", text="Delete")
-class VIEW3D_PT_etch_a_ton(bpy.types.Panel):
+class VIEW3D_PT_etch_a_ton(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Skeleton Sketching"
@@ -2375,7 +2376,7 @@ class VIEW3D_PT_etch_a_ton(bpy.types.Panel):
col.operator("sketch.convert", text="Convert")
-class VIEW3D_PT_context_properties(bpy.types.Panel):
+class VIEW3D_PT_context_properties(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_label = "Properties"
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 85dd6f7da5e..864d59f0cdb 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -18,6 +18,7 @@
# <pep8 compliant>
import bpy
+from bpy.types import Menu, Panel
class View3DPanel():
@@ -61,7 +62,7 @@ def draw_gpencil_tools(context, layout):
# ********** default tools for objectmode ****************
-class VIEW3D_PT_tools_objectmode(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_objectmode(View3DPanel, Panel):
bl_context = "objectmode"
bl_label = "Object Tools"
@@ -106,7 +107,7 @@ class VIEW3D_PT_tools_objectmode(View3DPanel, bpy.types.Panel):
# ********** default tools for editmode_mesh ****************
-class VIEW3D_PT_tools_meshedit(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_meshedit(View3DPanel, Panel):
bl_context = "mesh_edit"
bl_label = "Mesh Tools"
@@ -165,7 +166,7 @@ class VIEW3D_PT_tools_meshedit(View3DPanel, bpy.types.Panel):
draw_gpencil_tools(context, layout)
-class VIEW3D_PT_tools_meshedit_options(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_meshedit_options(View3DPanel, Panel):
bl_context = "mesh_edit"
bl_label = "Mesh Options"
@@ -191,7 +192,7 @@ class VIEW3D_PT_tools_meshedit_options(View3DPanel, bpy.types.Panel):
# ********** default tools for editmode_curve ****************
-class VIEW3D_PT_tools_curveedit(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_curveedit(View3DPanel, Panel):
bl_context = "curve_edit"
bl_label = "Curve Tools"
@@ -237,7 +238,7 @@ class VIEW3D_PT_tools_curveedit(View3DPanel, bpy.types.Panel):
# ********** default tools for editmode_surface ****************
-class VIEW3D_PT_tools_surfaceedit(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_surfaceedit(View3DPanel, Panel):
bl_context = "surface_edit"
bl_label = "Surface Tools"
@@ -269,7 +270,7 @@ class VIEW3D_PT_tools_surfaceedit(View3DPanel, bpy.types.Panel):
# ********** default tools for editmode_text ****************
-class VIEW3D_PT_tools_textedit(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_textedit(View3DPanel, Panel):
bl_context = "text_edit"
bl_label = "Text Tools"
@@ -299,7 +300,7 @@ class VIEW3D_PT_tools_textedit(View3DPanel, bpy.types.Panel):
# ********** default tools for editmode_armature ****************
-class VIEW3D_PT_tools_armatureedit(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_armatureedit(View3DPanel, Panel):
bl_context = "armature_edit"
bl_label = "Armature Tools"
@@ -328,7 +329,7 @@ class VIEW3D_PT_tools_armatureedit(View3DPanel, bpy.types.Panel):
draw_gpencil_tools(context, layout)
-class VIEW3D_PT_tools_armatureedit_options(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_armatureedit_options(View3DPanel, Panel):
bl_context = "armature_edit"
bl_label = "Armature Options"
@@ -340,7 +341,7 @@ class VIEW3D_PT_tools_armatureedit_options(View3DPanel, bpy.types.Panel):
# ********** default tools for editmode_mball ****************
-class VIEW3D_PT_tools_mballedit(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_mballedit(View3DPanel, Panel):
bl_context = "mball_edit"
bl_label = "Meta Tools"
@@ -360,7 +361,7 @@ class VIEW3D_PT_tools_mballedit(View3DPanel, bpy.types.Panel):
# ********** default tools for editmode_lattice ****************
-class VIEW3D_PT_tools_latticeedit(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_latticeedit(View3DPanel, Panel):
bl_context = "lattice_edit"
bl_label = "Lattice Tools"
@@ -384,7 +385,7 @@ class VIEW3D_PT_tools_latticeedit(View3DPanel, bpy.types.Panel):
# ********** default tools for posemode ****************
-class VIEW3D_PT_tools_posemode(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_posemode(View3DPanel, Panel):
bl_context = "posemode"
bl_label = "Pose Tools"
@@ -425,7 +426,7 @@ class VIEW3D_PT_tools_posemode(View3DPanel, bpy.types.Panel):
draw_gpencil_tools(context, layout)
-class VIEW3D_PT_tools_posemode_options(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_posemode_options(View3DPanel, Panel):
bl_context = "posemode"
bl_label = "Pose Options"
@@ -459,7 +460,7 @@ class PaintPanel():
return None
-class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_brush(PaintPanel, Panel):
bl_label = "Brush"
@classmethod
@@ -677,7 +678,7 @@ class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel):
#row.prop(brush, "use_pressure_jitter", toggle=True, text="")
-class VIEW3D_PT_tools_brush_texture(PaintPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_brush_texture(PaintPanel, Panel):
bl_label = "Texture"
bl_options = {'DEFAULT_CLOSED'}
@@ -775,7 +776,7 @@ class VIEW3D_PT_tools_brush_texture(PaintPanel, bpy.types.Panel):
col.active = tex_slot.map_mode in {'FIXED', 'TILED'} and brush.use_texture_overlay
-class VIEW3D_PT_tools_brush_tool(PaintPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_brush_tool(PaintPanel, Panel):
bl_label = "Tool"
bl_options = {'DEFAULT_CLOSED'}
@@ -809,7 +810,7 @@ class VIEW3D_PT_tools_brush_tool(PaintPanel, bpy.types.Panel):
row.prop(brush, "use_paint_image", text="", icon='TPAINT_HLT')
-class VIEW3D_PT_tools_brush_stroke(PaintPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_brush_stroke(PaintPanel, Panel):
bl_label = "Stroke"
bl_options = {'DEFAULT_CLOSED'}
@@ -907,7 +908,7 @@ class VIEW3D_PT_tools_brush_stroke(PaintPanel, bpy.types.Panel):
# row.prop(brush, "use_pressure_spacing", toggle=True, text="")
-class VIEW3D_PT_tools_brush_curve(PaintPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_brush_curve(PaintPanel, Panel):
bl_label = "Curve"
bl_options = {'DEFAULT_CLOSED'}
@@ -934,7 +935,7 @@ class VIEW3D_PT_tools_brush_curve(PaintPanel, bpy.types.Panel):
row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX'
-class VIEW3D_PT_sculpt_options(PaintPanel, bpy.types.Panel):
+class VIEW3D_PT_sculpt_options(PaintPanel, Panel):
bl_label = "Options"
bl_options = {'DEFAULT_CLOSED'}
@@ -964,7 +965,7 @@ class VIEW3D_PT_sculpt_options(PaintPanel, bpy.types.Panel):
layout.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
-class VIEW3D_PT_sculpt_symmetry(PaintPanel, bpy.types.Panel):
+class VIEW3D_PT_sculpt_symmetry(PaintPanel, Panel):
bl_label = "Symmetry"
bl_options = {'DEFAULT_CLOSED'}
@@ -992,7 +993,7 @@ class VIEW3D_PT_sculpt_symmetry(PaintPanel, bpy.types.Panel):
layout.prop(sculpt, "use_symmetry_feather", text="Feather")
-class VIEW3D_PT_tools_brush_appearance(PaintPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_brush_appearance(PaintPanel, Panel):
bl_label = "Appearance"
bl_options = {'DEFAULT_CLOSED'}
@@ -1038,7 +1039,7 @@ class VIEW3D_PT_tools_brush_appearance(PaintPanel, bpy.types.Panel):
# ********** default tools for weightpaint ****************
-class VIEW3D_PT_tools_weightpaint(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_weightpaint(View3DPanel, Panel):
bl_context = "weightpaint"
bl_label = "Weight Tools"
@@ -1056,7 +1057,7 @@ class VIEW3D_PT_tools_weightpaint(View3DPanel, bpy.types.Panel):
col.operator("object.vertex_group_levels", text="Levels")
-class VIEW3D_PT_tools_weightpaint_options(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_weightpaint_options(View3DPanel, Panel):
bl_context = "weightpaint"
bl_label = "Options"
@@ -1093,7 +1094,7 @@ class VIEW3D_PT_tools_weightpaint_options(View3DPanel, bpy.types.Panel):
# ********** default tools for vertexpaint ****************
-class VIEW3D_PT_tools_vertexpaint(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_vertexpaint(View3DPanel, Panel):
bl_context = "vertexpaint"
bl_label = "Options"
@@ -1122,7 +1123,7 @@ class VIEW3D_PT_tools_vertexpaint(View3DPanel, bpy.types.Panel):
# ********** default tools for texturepaint ****************
-class VIEW3D_PT_tools_projectpaint(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_projectpaint(View3DPanel, Panel):
bl_context = "imagepaint"
bl_label = "Project Paint"
@@ -1214,7 +1215,7 @@ class VIEW3D_PT_imagepaint_options(PaintPanel):
col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
-class VIEW3D_MT_tools_projectpaint_clone(bpy.types.Menu):
+class VIEW3D_MT_tools_projectpaint_clone(Menu):
bl_label = "Clone Layer"
def draw(self, context):
@@ -1225,7 +1226,7 @@ class VIEW3D_MT_tools_projectpaint_clone(bpy.types.Menu):
prop.value = i
-class VIEW3D_MT_tools_projectpaint_stencil(bpy.types.Menu):
+class VIEW3D_MT_tools_projectpaint_stencil(Menu):
bl_label = "Mask Layer"
def draw(self, context):
@@ -1236,7 +1237,7 @@ class VIEW3D_MT_tools_projectpaint_stencil(bpy.types.Menu):
prop.value = i
-class VIEW3D_PT_tools_particlemode(View3DPanel, bpy.types.Panel):
+class VIEW3D_PT_tools_particlemode(View3DPanel, Panel):
'''default tools for particle mode'''
bl_context = "particlemode"
bl_label = "Options"
diff --git a/release/scripts/templates/operator_modal.py b/release/scripts/templates/operator_modal.py
index ed98c2cf50e..a428b097f82 100644
--- a/release/scripts/templates/operator_modal.py
+++ b/release/scripts/templates/operator_modal.py
@@ -47,4 +47,4 @@ if __name__ == "__main__":
register()
# test call
- bpy.ops.object.modal_operator()
+ bpy.ops.object.modal_operator('INVOKE_DEFAULT')
diff --git a/release/scripts/templates/operator_modal_timer.py b/release/scripts/templates/operator_modal_timer.py
index d2267191cf5..ec47390da81 100644
--- a/release/scripts/templates/operator_modal_timer.py
+++ b/release/scripts/templates/operator_modal_timer.py
@@ -10,7 +10,7 @@ class ModalTimerOperator(bpy.types.Operator):
def modal(self, context, event):
if event.type == 'ESC':
- return self.cancel()
+ return self.cancel(context)
if event.type == 'TIMER':
# change theme color, silly!