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-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py131
1 files changed, 131 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index 179921c3c85..6370cc8942a 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -737,5 +737,136 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
col.prop(md, "width", slider=True)
col.prop(md, "narrowness", slider=True)
+ @staticmethod
+ def weight_vg_mask(layout, ob, md):
+ layout.label(text="Influence/Mask Options:")
+ split = layout.split()
+ col1 = split.column()
+ col2 = split.column()
+
+ col1.label(text="Global Influence:")
+ col2.prop(md, "mask_constant", text="")
+
+ if not md.mask_texture:
+ col1.label(text="Vertex Group Mask:")
+ col2.prop_search(md, "mask_vertex_group", ob, "vertex_groups", text="")
+
+ if not md.mask_vertex_group:
+ col1.label(text="Texture Mask:")
+ col2.template_ID(md, "mask_texture", new="texture.new")
+ if md.mask_texture:
+ split = layout.split()
+ col = split.column()
+ col.label(text="Texture Coordinates:")
+ col.prop(md, "mask_tex_mapping", text="")
+ col = split.column()
+ col.label(text="Use Channel:")
+ col.prop(md, "mask_tex_use_channel", text="")
+
+ if md.mask_tex_mapping == 'OBJECT':
+ layout.prop(md, "mask_tex_map_obj", text="Object")
+ elif md.mask_tex_mapping == 'UV' and ob.type == 'MESH':
+ layout.prop_search(md, "mask_tex_uv_layer", ob.data, "uv_textures")
+
+ def WEIGHT_VGEDIT(self, layout, ob, md):
+ if ob.type == 'MESH':
+ split = layout.split()
+ col = split.column()
+ col.label(text="Vertex Group:")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+
+ col = split.column()
+ col.label(text="Default Weight:")
+ col.prop(md, "default_weight", text="")
+
+# layout.prop(md, "use_map")
+# if md.use_map:
+# split = layout.split()
+# col = split.column()
+# col.label("Input:")
+# col.label("Output:")
+# col = split.column()
+# col.prop(md, "map_input_low", text="Min")
+# col.prop(md, "map_output_low", text="Min")
+# col = split.column()
+# col.prop(md, "map_input_high", text="Max")
+# col.prop(md, "map_output_high", text="Max")
+
+ layout.prop(md, "use_map_curve")
+ if md.use_map_curve:
+ col = layout.column()
+ col.template_curve_mapping(md, "map_curve")
+
+# layout.prop(md, "use_reverse")
+
+# layout.prop(md, "use_clamp")
+# if md.use_clamp:
+# row = layout.row()
+# row.prop(md, "clamp_weight_min")
+# row.prop(md, "clamp_weight_max")
+
+ row = layout.row()
+ row.prop(md, "use_add")
+ row.prop(md, "use_remove")
+ row = layout.row()
+ if md.use_add:
+ row.prop(md, "add_threshold")
+ if md.use_remove:
+ row.prop(md, "remove_threshold")
+
+ # Common mask options…
+ layout.separator()
+ self.weight_vg_mask(layout, ob, md)
+
+ def WEIGHT_VGMIX(self, layout, ob, md):
+ if ob.type == 'MESH':
+ split = layout.split()
+ col = split.column()
+ col.label(text="Vertex Group 1:")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+ col.label(text="Default Weight 1:")
+ col.prop(md, "default_weight", text="")
+
+ col.label(text="Mix Mode:")
+ col.prop(md, "mix_mode", text="")
+
+ col = split.column()
+ col.label(text="Vertex Group 2:")
+ col.prop_search(md, "vertex_group2", ob, "vertex_groups", text="")
+ col.label(text="Default Weight 2:")
+ col.prop(md, "default_weight2", text="")
+
+ col.label(text="Mix Set:")
+ col.prop(md, "mix_set", text="")
+
+ # Common mask options…
+ layout.separator()
+ self.weight_vg_mask(layout, ob, md)
+
+ def WEIGHT_VGPROXIMITY(self, layout, ob, md):
+ if ob.type == 'MESH':
+ split = layout.split()
+ col = split.column()
+ col.label(text="Vertex Group:")
+ col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
+
+ col = split.column()
+ col.label(text="Target Object:")
+ col.prop(md, "target", text="")
+
+ row = layout.row()
+ row.prop(md, "proximity_mode", expand=True)
+ if md.proximity_mode == 'GEOMETRY':
+ row = layout.row()
+ row.prop(md, "proximity_geometry", expand=True)
+
+ row = layout.split()
+ row.prop(md, "min_dist")
+ row.prop(md, "max_dist")
+
+ # Common mask options…
+ layout.separator()
+ self.weight_vg_mask(layout, ob, md)
+
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)