diff options
Diffstat (limited to 'release/scripts')
5 files changed, 434 insertions, 4 deletions
diff --git a/release/scripts/startup/bl_ui/__init__.py b/release/scripts/startup/bl_ui/__init__.py index e1a23143bc0..413beafa894 100644 --- a/release/scripts/startup/bl_ui/__init__.py +++ b/release/scripts/startup/bl_ui/__init__.py @@ -43,6 +43,7 @@ _modules = ( "properties_particle", "properties_physics_cloth", "properties_physics_common", + "properties_physics_dynamicpaint", "properties_physics_field", "properties_physics_fluid", "properties_physics_smoke", diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py index 179921c3c85..169cbd8c228 100644 --- a/release/scripts/startup/bl_ui/properties_data_modifier.py +++ b/release/scripts/startup/bl_ui/properties_data_modifier.py @@ -230,6 +230,9 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel): row.prop(md, "mid_level") row.prop(md, "strength") + def DYNAMIC_PAINT(self, layout, ob, md): + layout.label(text="See Dynamic Paint panel.") + def EDGE_SPLIT(self, layout, ob, md): split = layout.split() diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py index 204e25d9f01..59033813eb1 100644 --- a/release/scripts/startup/bl_ui/properties_physics_common.py +++ b/release/scripts/startup/bl_ui/properties_physics_common.py @@ -65,6 +65,7 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel): if(ob.type == 'MESH'): physics_add(self, col, context.collision, "Collision", 'COLLISION', 'MOD_PHYSICS', False) physics_add(self, col, context.cloth, "Cloth", 'CLOTH', 'MOD_CLOTH', True) + physics_add(self, col, context.dynamic_paint, "Dynamic Paint", 'DYNAMIC_PAINT', 'MOD_DYNAMICPAINT', True) col = split.column() @@ -106,7 +107,7 @@ def point_cache_ui(self, context, cache, enabled, cachetype): layout.label(text=cache.info) else: - if cachetype == 'SMOKE': + if cachetype in {'SMOKE', 'DYNAMIC_PAINT'}: if not bpy.data.is_saved: layout.label(text="Cache is disabled until the file is saved") layout.enabled = False @@ -118,17 +119,17 @@ def point_cache_ui(self, context, cache, enabled, cachetype): row = layout.row(align=True) - if cachetype != 'PSYS': + if cachetype not in {'PSYS', 'DYNAMIC_PAINT'}: row.enabled = enabled row.prop(cache, "frame_start") row.prop(cache, "frame_end") - if cachetype not in {'SMOKE', 'CLOTH'}: + if cachetype not in {'SMOKE', 'CLOTH', 'DYNAMIC_PAINT'}: row.prop(cache, "frame_step") row.prop(cache, "use_quick_cache") if cachetype != 'SMOKE': layout.label(text=cache.info) - if cachetype != 'SMOKE': + if cachetype not in {'SMOKE', 'DYNAMIC_PAINT'}: split = layout.split() split.enabled = enabled and bpy.data.is_saved diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py new file mode 100644 index 00000000000..7d02765297d --- /dev/null +++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py @@ -0,0 +1,424 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# <pep8 compliant> +import bpy + +from bl_ui.properties_physics_common import ( + point_cache_ui, + effector_weights_ui, + ) + +class PhysicButtonsPanel(): + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "physics" + + @classmethod + def poll(cls, context): + ob = context.object + rd = context.scene.render + return (ob and ob.type == 'MESH') and (not rd.use_game_engine) and (context.dynamic_paint) + + +class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Dynamic Paint" + + def draw(self, context): + layout = self.layout + + md = context.dynamic_paint + ob = context.object + + if md: + layout.prop(md, "ui_type", expand=True) + + if (md.ui_type == "CANVAS"): + canvas = md.canvas_settings + + if (not canvas): + layout.operator("dpaint.type_toggle", text="Add Canvas").type = 'CANVAS' + else: + layout.operator("dpaint.type_toggle", text="Remove Canvas", icon='X').type = 'CANVAS' + + surface = canvas.canvas_surfaces.active + row = layout.row() + row.template_list(canvas, "canvas_surfaces", canvas.canvas_surfaces, "active_index", rows=2) + + col = row.column(align=True) + col.operator("dpaint.surface_slot_add", icon='ZOOMIN', text="") + col.operator("dpaint.surface_slot_remove", icon='ZOOMOUT', text="") + + if surface: + layout.prop(surface, "name") + layout.prop(surface, "surface_format", expand=False) + col = layout.column() + + if surface.surface_format != "VERTEX": + col.label(text="Quality:") + col.prop(surface, "image_resolution") + col.prop(surface, "use_anti_aliasing") + + col = layout.column() + col.label(text="Frames:") + split = col.split() + + col = split.column(align=True) + col.prop(surface, "start_frame", text="Start") + col.prop(surface, "end_frame", text="End") + + col = split.column() + col.prop(surface, "substeps") + + elif (md.ui_type == "BRUSH"): + brush = md.brush_settings + + if (not brush): + layout.operator("dpaint.type_toggle", text="Add Brush").type = 'BRUSH' + else: + layout.operator("dpaint.type_toggle", text="Remove Brush", icon='X').type = 'BRUSH' + + layout.prop(brush, "brush_settings_context", expand=True, icon_only=True) + + if (brush.brush_settings_context == "GENERAL"): + split = layout.split() + + col = split.column() + col.prop(brush, "absolute_alpha") + col.prop(brush, "paint_erase") + col.prop(brush, "paint_wetness", text="Wetness") + + col = split.column() + sub = col.column() + sub.active = (brush.paint_source != "PSYS"); + sub.prop(brush, "use_material") + if brush.use_material and brush.paint_source != "PSYS": + col.prop(brush, "material", text="") + col.prop(brush, "paint_alpha", text="Alpha Factor") + else: + col.prop(brush, "paint_color", text="") + col.prop(brush, "paint_alpha", text="Alpha") + + elif (brush.brush_settings_context == "WAVE"): + layout.prop(brush, "wave_type") + if (brush.wave_type != "REFLECT"): + split = layout.split(percentage=0.6) + split.prop(brush, "wave_factor") + elif (brush.brush_settings_context == "VELOCITY"): + col = layout.row().column() + col.label(text="Velocity Settings:") + split = layout.split() + col = split.column() + col.prop(brush, "velocity_alpha") + col.prop(brush, "velocity_color") + col = split.column() + col.prop(brush, "velocity_depth") + sub = layout.row().column() + sub.active = (brush.velocity_alpha or brush.velocity_color or brush.velocity_depth) + sub.prop(brush, "max_velocity") + sub.template_color_ramp(brush, "velocity_ramp", expand=True) + layout.separator() + layout.label(text="Smudge:") + layout.prop(brush, "do_smudge") + layout.prop(brush, "smudge_strength") + else: + layout.label(text="-WIP-") + + +class PHYSICS_PT_dp_advanced_canvas(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Dynamic Paint: Advanced" + + @classmethod + def poll(cls, context): + md = context.dynamic_paint + return md and (md.ui_type == "CANVAS") and (md.canvas_settings) and (md.canvas_settings.canvas_surfaces.active) + + def draw(self, context): + layout = self.layout + + canvas = context.dynamic_paint.canvas_settings + surface = canvas.canvas_surfaces.active + ob = context.object + + layout.prop(surface, "surface_type", expand=False) + layout.separator() + + # dissolve + if (surface.surface_type == "PAINT"): + layout.label(text="Wetmap drying:") + split = layout.split(percentage=0.8) + split.prop(surface, "dry_speed", text="Dry Time") + split.prop(surface, "use_dry_log", text="Slow") + + if (surface.surface_type != "WAVE"): + if (surface.surface_type == "DISPLACE"): + layout.prop(surface, "use_dissolve", text="Dissolve:") + elif (surface.surface_type == "WEIGHT"): + layout.prop(surface, "use_dissolve", text="Fade:") + else: + layout.prop(surface, "use_dissolve", text="Dissolve:") + sub = layout.column() + sub.active = surface.use_dissolve + split = sub.split(percentage=0.8) + split.prop(surface, "dissolve_speed", text="Time") + split.prop(surface, "use_dissolve_log", text="Slow") + + # per type settings + if (surface.surface_type == "DISPLACE"): + layout.prop(surface, "disp_clamp") + layout.prop(surface, "incremental_disp") + + if (surface.surface_type == "WAVE"): + layout.prop(surface, "wave_open_borders") + + split = layout.split() + + col = split.column(align=True) + col.prop(surface, "wave_timescale") + col.prop(surface, "wave_speed") + + col = split.column(align=True) + col.prop(surface, "wave_damping") + col.prop(surface, "wave_spring") + + layout.label(text="Brush Group:") + layout.prop(surface, "brush_group", text="") + + +class PHYSICS_PT_dp_canvas_output(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Dynamic Paint: Output" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + md = context.dynamic_paint + if (not (md and (md.ui_type == "CANVAS") and (md.canvas_settings))): + return 0 + surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active + return (surface and not (surface.surface_format=="VERTEX" and (surface.surface_type=="DISPLACE" or surface.surface_type=="WAVE"))) + + def draw(self, context): + layout = self.layout + + canvas = context.dynamic_paint.canvas_settings + surface = canvas.canvas_surfaces.active + ob = context.object + + # vertex format outputs + if (surface.surface_format == "VERTEX"): + if (surface.surface_type == "PAINT"): + # toggle active preview + layout.prop(surface, "preview_id") + + # paintmap output + row = layout.row() + row.prop_search(surface, "output_name", ob.data, "vertex_colors", text="Paintmap layer: ") + ic = 'ZOOMIN' + if (surface.output_exists(object=ob, index=0)): + ic = 'ZOOMOUT' + col = row.column(align=True) + col.operator("dpaint.output_toggle", icon=ic, text="").index = 0 + + # wetmap output + row = layout.row() + row.prop_search(surface, "output_name2", ob.data, "vertex_colors", text="Wetmap layer: ") + ic = 'ZOOMIN' + if (surface.output_exists(object=ob, index=1)): + ic = 'ZOOMOUT' + col = row.column(align=True) + col.operator("dpaint.output_toggle", icon=ic, text="").index = 1 + if (surface.surface_type == "WEIGHT"): + row = layout.row() + row.prop_search(surface, "output_name", ob, "vertex_groups", text="Vertex Group: ") + ic = 'ZOOMIN' + if (surface.output_exists(object=ob, index=0)): + ic = 'ZOOMOUT' + col = row.column(align=True) + col.operator("dpaint.output_toggle", icon=ic, text="").index = 0 + + # image format outputs + if (surface.surface_format == "IMAGE"): + col = layout.column() + col.label(text="UV layer:") + col.prop_search(surface, "uv_layer", ob.data, "uv_textures", text="") + + col.separator() + col = layout.column() + col.prop(surface, "image_output_path", text="Output directory") + col.prop(surface, "image_fileformat", text="Image Format") + col.separator() + if (surface.surface_type == "PAINT"): + split = col.split() + col = split.column() + col.prop(surface, "do_output1", text="Output Paintmaps:") + sub = split.column() + sub.prop(surface, "premultiply", text="Premultiply alpha") + sub.active = surface.do_output1 + sub = layout.column() + sub.active = surface.do_output1 + sub.prop(surface, "output_name", text="Filename: ") + + col = layout.column() + col.prop(surface, "do_output2", text="Output Wetmaps:") + sub = col.column() + sub.active = surface.do_output2 + sub.prop(surface, "output_name2", text="Filename: ") + else: + col.prop(surface, "output_name", text="Filename: ") + if (surface.surface_type == "DISPLACE"): + col.prop(surface, "disp_type", text="Displace Type") + + layout.separator() + layout.operator("dpaint.bake", text="Bake Image Sequence", icon='MOD_DYNAMICPAINT') + if len(canvas.ui_info) != 0: + layout.label(text=canvas.ui_info) + + +class PHYSICS_PT_dp_effects(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Dynamic Paint: Effects" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + md = context.dynamic_paint + if (not (md and (md.ui_type == "CANVAS") and (md.canvas_settings))): + return False; + surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active + return surface and (surface.surface_type == "PAINT") + + def draw(self, context): + layout = self.layout + + canvas = context.dynamic_paint.canvas_settings + surface = canvas.canvas_surfaces.active + + layout.prop(surface, "effect_ui", expand=True) + + if surface.effect_ui == "SPREAD": + layout.prop(surface, "use_spread") + col = layout.column() + col.active = surface.use_spread + split = col.split() + sub = split.column() + sub.prop(surface, "spread_speed") + sub = split.column() + sub.prop(surface, "color_spread_speed") + + elif surface.effect_ui == "DRIP": + layout.prop(surface, "use_drip") + col = layout.column() + col.active = surface.use_drip + effector_weights_ui(self, context, surface.effector_weights) + split = layout.split() + + layout.label(text="Surface Movement:") + split = layout.split() + col = split.column() + col.prop(surface, "drip_velocity", slider=True) + col = split.column() + col.prop(surface, "drip_acceleration", slider=True) + + elif surface.effect_ui == "SHRINK": + layout.prop(surface, "use_shrink") + col = layout.column() + col.active = surface.use_shrink + col.prop(surface, "shrink_speed") + + +class PHYSICS_PT_dp_cache(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Dynamic Paint: Cache" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + md = context.dynamic_paint + return md and (md.ui_type == "CANVAS") and (md.canvas_settings) and \ + (md.canvas_settings.canvas_surfaces.active) and (md.canvas_settings.canvas_surfaces.active.uses_cache) + + def draw(self, context): + layout = self.layout + + surface = context.dynamic_paint.canvas_settings.canvas_surfaces.active + cache = surface.point_cache + + point_cache_ui(self, context, cache, (cache.is_baked is False), 'DYNAMIC_PAINT') + + +class PHYSICS_PT_dp_advanced_brush(PhysicButtonsPanel, bpy.types.Panel): + bl_label = "Dynamic Paint: Advanced" + bl_options = {'DEFAULT_CLOSED'} + + @classmethod + def poll(cls, context): + md = context.dynamic_paint + return md and (md.ui_type == "BRUSH") and (md.brush_settings) + + def draw(self, context): + layout = self.layout + + brush = context.dynamic_paint.brush_settings + ob = context.object + + split = layout.split() + col = split.column() + col.prop(brush, "paint_source") + + if brush.paint_source == "PSYS": + col.prop_search(brush, "psys", ob, "particle_systems", text="") + if brush.psys: + col.label(text="Particle effect:") + sub = col.column() + sub.active = not brush.use_part_radius + sub.prop(brush, "solid_radius", text="Solid Radius") + col.prop(brush, "use_part_radius", text="Use Particle's Radius") + col.prop(brush, "smooth_radius", text="Smooth radius") + elif brush.paint_source in {'VOLUME', 'VOLDIST'}: + split = layout.row().split(percentage=0.4) + sub = split.column() + sub.prop(brush, "accept_nonclosed") + if brush.accept_nonclosed: + sub = split.column() + sub.prop(brush, "ray_dir") + + + if brush.paint_source in {'DISTANCE', 'VOLDIST', 'POINT'}: + col.prop(brush, "paint_distance", text="Paint Distance") + split = layout.row().split(percentage=0.4) + sub = split.column() + if (brush.paint_source != 'POINT'): + sub.prop(brush, "prox_facealigned") + sub = split.column() + sub.prop(brush, "prox_falloff") + if brush.paint_source == "VOLDIST": + col = layout.row().column() + col.prop(brush, "prox_inverse") + if brush.prox_falloff == "RAMP": + col = layout.row().column() + col.separator() + col.prop(brush, "prox_ramp_alpha", text="Only Use Alpha") + col.template_color_ramp(brush, "paint_ramp", expand=True) + +def register(): + bpy.utils.register_module(__name__) + + +def unregister(): + bpy.utils.register_module(__name__) + +if __name__ == "__main__": + register() diff --git a/release/scripts/startup/bl_ui/space_time.py b/release/scripts/startup/bl_ui/space_time.py index db009fe43c2..396ad035f31 100644 --- a/release/scripts/startup/bl_ui/space_time.py +++ b/release/scripts/startup/bl_ui/space_time.py @@ -134,6 +134,7 @@ class TIME_MT_cache(Menu): col.prop(st, "cache_particles") col.prop(st, "cache_cloth") col.prop(st, "cache_smoke") + col.prop(st, "cache_dynamicpaint") class TIME_MT_frame(Menu): |