diff options
Diffstat (limited to 'release/scripts')
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index 4a80acc0c8e..74b5647f092 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -48,16 +48,16 @@ class TextureNodeCategory(NodeCategory): def compositor_node_group_items(self): - return [NodeItem('CompositorNodeGroup', group.name, { "node_tree" : "bpy.data.node_groups['%s']" % group.name }) + return [NodeItem('CompositorNodeGroup', group.name, { "node_tree" : "bpy.data.node_groups[%r]" % group.name }) for group in bpy.data.node_groups if group.bl_idname == 'CompositorNodeTree'] # Note: node groups not distinguished by old/new shader nodes def shader_node_group_items(self): - return [NodeItem('ShaderNodeGroup', group.name, { "node_tree" : "bpy.data.node_groups['%s']" % group.name }) + return [NodeItem('ShaderNodeGroup', group.name, { "node_tree" : "bpy.data.node_groups[%r]" % group.name }) for group in bpy.data.node_groups if group.bl_idname == 'ShaderNodeTree'] def texture_node_group_items(self): - return [NodeItem('TextureNodeGroup', group.name, { "node_tree" : "bpy.data.node_groups['%s']" % group.name }) + return [NodeItem('TextureNodeGroup', group.name, { "node_tree" : "bpy.data.node_groups[%r]" % group.name }) for group in bpy.data.node_groups if group.bl_idname == 'TextureNodeTree'] |