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-Creating Steam builds for Blender
-=================================
-
-This script automates creation of the Steam files: download of the archives,
-extraction of the archives, preparation of the build scripts (VDF files), actual
-building of the Steam game files.
-
-Requirements
-============
-
-* MacOS machine - Tested on Catalina 10.15.6. Extracting contents from the DMG
- archive did not work Windows nor on Linux using 7-zip. All DMG archives tested
- failed to be extracted. As such only MacOS is known to work.
-* Steam SDK downloaded from SteamWorks - The `steamcmd` is used to generate the
- Steam game files. The path to the `steamcmd` is what is actually needed.
-* SteamWorks credentials - Needed to log in using `steamcmd`.
-* Login to SteamWorks with the `steamcmd` from the command-line at least once -
- Needded to ensure the user is properly logged in. On a new machine the user
- will have to go through two-factor authentication.
-* App ID and Depot IDs - Needed to create the VDF files.
-* Python 3.x - 3.7 was tested.
-* Base URL - for downloading the archives.
-
-Usage
-=====
-
-```bash
-$ export STEAMUSER=SteamUserName
-$ export STEAMPW=SteamUserPW
-$ export BASEURL=https://download.blender.org/release/Blender2.83/
-$ export VERSION=2.83.3
-$ export APPID=appidnr
-$ export WINID=winidnr
-$ export LINID=linuxidnr
-$ export MACOSID=macosidnr
-
-# log in to SteamWorks from command-line at least once
-
-$ ../sdk/tools/ContentBuilder/builder_osx/steamcmd +login $STEAMUSER $STEAMPW
-
-# once that has been done we can now actually start our tool
-
-$ python3.7 create_steam_builds.py --baseurl $BASEURL --version $VERSION --appid $APPID --winid $WINID --linuxid $LINID --macosid $MACOSID --steamuser $STEAMUSER --steampw $STEAMPW --steamcmd ../sdk/tools/ContentBuilder/builder_osx/steamcmd
-```
-
-All arguments in the above example are required.
-
-At the start the tool will login using `steamcmd`. This is necessary to let the
-Steam SDK update itself if necessary.
-
-There are a few optional arguments:
-
-* `--dryrun`: If set building the game files will not actually happen. A set of
- log files and a preview manifest per depot will be created in the output folder.
- This can be used to double-check everything works as expected.
-* `--skipdl`: If set will skip downloading of the archives. The tool expects the
- archives to already exist in the correct content location.
-* `--skipextract`: If set will skip extraction of all archives. The tool expects
- the archives to already have been correctly extracted in the content location.
-
-Run the tool with `-h` for detailed information on each argument.
-
-The content and output folders are generated through appending the version
-without dots to the words `content` and `output` respectively, e.g. `content2833`
-and `output2833`. These folders are created next to the tool.
-
-From all `.template` files the Steam build scripts will be generated also in the
-same directory as the tool. The files will have the extension `.vdf`.
-
-In case of errors the tool will have a non-zero return code. \ No newline at end of file