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diff --git a/release/steam/README.md b/release/steam/README.md deleted file mode 100644 index 05eda799c3f..00000000000 --- a/release/steam/README.md +++ /dev/null @@ -1,70 +0,0 @@ -Creating Steam builds for Blender -================================= - -This script automates creation of the Steam files: download of the archives, -extraction of the archives, preparation of the build scripts (VDF files), actual -building of the Steam game files. - -Requirements -============ - -* MacOS machine - Tested on Catalina 10.15.6. Extracting contents from the DMG - archive did not work Windows nor on Linux using 7-zip. All DMG archives tested - failed to be extracted. As such only MacOS is known to work. -* Steam SDK downloaded from SteamWorks - The `steamcmd` is used to generate the - Steam game files. The path to the `steamcmd` is what is actually needed. -* SteamWorks credentials - Needed to log in using `steamcmd`. -* Login to SteamWorks with the `steamcmd` from the command-line at least once - - Needded to ensure the user is properly logged in. On a new machine the user - will have to go through two-factor authentication. -* App ID and Depot IDs - Needed to create the VDF files. -* Python 3.x - 3.7 was tested. -* Base URL - for downloading the archives. - -Usage -===== - -```bash -$ export STEAMUSER=SteamUserName -$ export STEAMPW=SteamUserPW -$ export BASEURL=https://download.blender.org/release/Blender2.83/ -$ export VERSION=2.83.3 -$ export APPID=appidnr -$ export WINID=winidnr -$ export LINID=linuxidnr -$ export MACOSID=macosidnr - -# log in to SteamWorks from command-line at least once - -$ ../sdk/tools/ContentBuilder/builder_osx/steamcmd +login $STEAMUSER $STEAMPW - -# once that has been done we can now actually start our tool - -$ python3.7 create_steam_builds.py --baseurl $BASEURL --version $VERSION --appid $APPID --winid $WINID --linuxid $LINID --macosid $MACOSID --steamuser $STEAMUSER --steampw $STEAMPW --steamcmd ../sdk/tools/ContentBuilder/builder_osx/steamcmd -``` - -All arguments in the above example are required. - -At the start the tool will login using `steamcmd`. This is necessary to let the -Steam SDK update itself if necessary. - -There are a few optional arguments: - -* `--dryrun`: If set building the game files will not actually happen. A set of - log files and a preview manifest per depot will be created in the output folder. - This can be used to double-check everything works as expected. -* `--skipdl`: If set will skip downloading of the archives. The tool expects the - archives to already exist in the correct content location. -* `--skipextract`: If set will skip extraction of all archives. The tool expects - the archives to already have been correctly extracted in the content location. - -Run the tool with `-h` for detailed information on each argument. - -The content and output folders are generated through appending the version -without dots to the words `content` and `output` respectively, e.g. `content2833` -and `output2833`. These folders are created next to the tool. - -From all `.template` files the Steam build scripts will be generated also in the -same directory as the tool. The files will have the extension `.vdf`. - -In case of errors the tool will have a non-zero return code.
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