diff options
Diffstat (limited to 'release/steam/depot_build_linux.vdf.template')
-rw-r--r-- | release/steam/depot_build_linux.vdf.template | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/release/steam/depot_build_linux.vdf.template b/release/steam/depot_build_linux.vdf.template new file mode 100644 index 00000000000..0f69008548e --- /dev/null +++ b/release/steam/depot_build_linux.vdf.template @@ -0,0 +1,31 @@ +"DepotBuildConfig" +{ + // Set your assigned depot ID here + "DepotID" "[LINUXID]" + + // Set a root for all content. + // All relative paths specified below (LocalPath in FileMapping entries, and FileExclusion paths) + // will be resolved relative to this root. + // If you don't define ContentRoot, then it will be assumed to be + // the location of this script file, which probably isn't what you want + "ContentRoot" "./blender-[VERSION]-linux64/" + + // include all files recursivley + "FileMapping" + { + // This can be a full path, or a path relative to ContentRoot + "LocalPath" "*" + + // This is a path relative to the install folder of your game + "DepotPath" "." + + // If LocalPath contains wildcards, setting this means that all + // matching files within subdirectories of LocalPath will also + // be included. + "recursive" "1" + } + + // but exclude all symbol files + // This can be a full path, or a path relative to ContentRoot + "FileExclusion" "*.pdb" +} |