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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Strict//EN" "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+<head>
+ <title>A brief introduction to Blender</title>
+ <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
+ <meta name="GENERATOR" content="Quanta Plus">
+</head>
+<body>
+
+<h1 align="center"><a name="top">Blender v2.3x series</a></h1>
+<br>
+<ol>
+ <li><a href="#intro">About</a></li>
+ <li><a href="#pack">Package Contents</a></li>
+ <li><a href="#start">Getting Started:</a></li>
+ <ol>
+ <li><a href="#start_install">Installing</a></li>
+ <li><a href="#start_run">Running</a></li>
+ <li><a href="#start_1st">First steps</a>,
+<a href="#start_3dview">The 3d View</a></li>
+ </ol>
+ <li><a href="#resources">Resources</a></li>
+ <li><a href="#trouble">Troubleshooting</a></li>
+ <li><a href="#faq">(FAQ) A few remarks</a></li>
+</ol>
+
+<h2><a name="intro">1. About</a></h2>
+
+<p>Welcome to the world of <a href="http://www.blender3d.org">Blender</a>!
+The program you have now in your hands is a free and fully functional 3D
+modeling, rendering, animation and game creation suite. It is available for
+Unix-based (Linux, Mac OS X, etc.) and Windows systems and has a large
+world-wide community.</p>
+
+<p>Blender is free to be applied for any purpose, including commercial usage and
+distribution. It's open-source software, released under a dual GPL / BL
+licence. The full program sources are available online.</p>
+
+<p>For impatient readers; here the two most important links:</p>
+<a href="http://www.blender.org">www.blender.org</a> the developement/community website<br>
+<a href="http://www.blender3d.org">www.blender3d.org</a> the general website<br>
+
+<p align="right"><a href="#top">back to top</a></p>
+
+<h2><a name="pack">2. Package Contents</a></h2>
+
+<p>This is what you should get from a downloaded Blender package:</p>
+
+<ul>
+ <li>The Blender program for some specific platform;</li>
+ <li>This text, with links and the copyright notice;</li>
+ <li>A basic set of scripts, including importers and exporters to other 3d
+ formats.</li>
+</ul>
+
+<p>The latest version for all supported platforms can always be found at the
+main Blender site, along with documentation, sample .blend files, many scripts,
+plugins and more.</p>
+
+<p>If you are interested in the development of the program, information for
+coders and the CVS repository with the sources can be found at the
+<a href="http://www.blender.org">developer's site.</a></p>
+
+<p align="right"><a href="#top">back to top</a></p>
+
+<h2><a name="start">3. Getting Started</a></h2>
+
+<p>Blender's main strength is at modeling, animating and rendering 3d
+scenes, from simple cubes and monkey heads to the complex environments found in
+videogames and movies with computer graphics (CG) art.</p>
+
+<p><strong>Rendering</strong> is the process of generating 2d images from 3d
+data (basically lit 3d models) as if viewed by a virtual camera. In simple
+terms, rendering is like taking a picture of the scene, but with many more
+ways to influence the results. Blender comes with a very flexible renderer
+and is well integrated with the open source YafRay package. There are also
+scripts to export to other popular third party renderers like Povray and
+Renderman compliant ones. By <strong>animating</strong> the data and rendering
+pictures of each successive frame, movie sequences can be created.</p>
+
+<p>In <strong>compositing</strong> a set of techniques is used to add effects
+to movie strips and combine these into a single video. This is how, for
+example, artists add laser beams, glows and dinossaurs to motion
+pictures. Blender is not a specific tool for this purpose, but it has builtin
+support for video sequencing and sound synchronization.</p>
+
+<p>The <strong>game engine</strong> inside Blender lets users create and play
+nifty 3d games, complete with 3d graphics, sound, physics and scripted rules.
+</p>
+
+<p>Via <strong>scripting</strong> the program's functionality can be automated
+and extended in real-time with important new capabilities. True displacement
+mapping, for example, is now part of the core program, but before that it was
+already possible using scripts. Since they are written in a nice higher-level
+programming language -- <a href="http://www.python.org">Python</a> in our case
+-- development is considerably faster and easier than normal C/C++ coding.
+Naturally, they run slower than compiled code, but still fast enough for
+<em>many</em> purposes or for mixed approaches like some plugins use.</p>
+
+<h3><a name="start_install">Installation notes:</a></h3>
+
+<p>If you are reading this, you probably already have Blender installed.
+Anyway, it's a matter of executing a self-installer package or unpacking it to
+some folder.</p>
+
+<p>There are many paths you can set in Blender itself, to tell it where to
+look for your collections of texture and sound files, fonts, plugins and
+additional scripts, besides where it should save rendered images, temporary
+data, etc. If you're only starting, there's no need to worry about this now.
+</p>
+
+<p>Some downloaded scripts may require extra Python modules not shipped with
+Blender. Installing the whole Python distribution is a way to solve this
+issue for most cases except scripts that require extensions (3rd party
+modules), but we are starting to add more modules to Blender itself so that
+most scripts don't depend on full Python installs anymore.</p>
+
+<p>Even if you do have the right version of Python installed you may need to
+tell the embedded Python interpreter where the installation is. To do that
+it's enough to set a system variable called PYTHON to the full path to the
+stand-alone Python executable (to find out execute "import sys; print
+sys.executable" inside the stand-alone interpreter, not in Blender). To check
+which Python was linked to your Blender binary, execute "import sys; print
+sys.version" at Blender's text editor), it's probably 2.3.something -- only the
+two first numbers should have to match with yours.</p>
+
+<h3><a name="start_run">Running:</a></h3>
+
+<p>Depending on your platform, the installation may have put an icon on your
+desktop and a menu entry for Blender. If not, it's not hard to do that
+yourself for your favorite window manager.</p>
+
+<p>But for more flexibility, you can execute Blender from a shell window or
+command-line prompt. Try "blender -h" to see all available options.</p>
+
+<p>Blender saves data in its own custom binary format, using ".blend" as
+extension. The default start-up configuration is saved in a file called
+.B.blend. To save your changes to it, click on
+<strong>File-&gt;Save Default Settings</strong> or use the Control+u shortcut
+directly. To revert to factory defaults, erase the .B.blend file.</p>
+
+<h3><a name="start_1st">First steps:</a></h3>
+
+<p>This is the point where we stop and warn newcomers that 3d Computer
+Graphics is a vast field and Blender has a lot of packed functionality.
+If you already tried to run it and fell victim to the "too many buttons!"
+syndrome, just relax and <a href="#faq_2">read this part</a> of the F.A.Q. </p>
+
+<p>Hoping the explanations helped, let's start Blender and take a look at it.
+At the top header you can see the main menu. Under "File" you'll find entries
+to save, load and quit. If <em>someone</em> ever messes with your workspace
+and you can't find your way around: press q to quit. Then erase the .B.blend
+file in your home dir and the program will be back to factory defaults.</p>
+
+<p>Blender's screen is divided in "areas". Each of them has a top or bottom
+header and can show any of the available builtin applications (called "spaces",
+like the 3d View, the Text Editor, etc). If you started with a default
+configuration, there should now be three areas:
+</p>
+
+<ul>
+ <li>A thin strip at the top where you can see the header of the <strong>User
+Preferences Window</strong> (its header is also Blender's main menu);</li>
+ <li>A big one in the middle with the <strong>3d View</strong>, where you
+model and preview your scenes;</li>
+ <li>A smaller at the bottom with the <strong>Buttons Window</strong>, where
+you add and configure most of your scene data.</li>
+</ul>
+
+<p>These are the three most important spaces, at least when you are starting.
+At the left corner of each header you can find the "Window Types" button,
+which is like the "Start" buttom of many desktop environments. Clicking on
+it lets you change what is shown in that area.</p>
+
+<p><strong>Highly configurable workspace</strong></p>
+
+<p>Blender's interface has been considerably improved for the 2.3x series.
+Besides the goals of exposing functionality via menus and adding tooltips
+for all buttons, there are even more ways now to change your workspace.</p>
+
+<p>As before, areas can be resized, subdivided in two or joined; headers can
+be moved to the top or bottom of an area or hidden completely. Just experiment
+to find out how, it's trivial. Hint: the mouse cursor changes to a double arrow
+when it is over the inter-area edges.</p>
+
+<p>There should be a button with "SCR:" in the top header. It has some preset
+workspaces that can be tried now for a tour of the possibilities. When you
+change your current setup to something worth keeping, that same button has the
+option to save the new screen.</p>
+
+<p>Since version 2.30 Blender lets users define new color themes that can also
+be shared with others when saved in the default startup .B.blend file.</p>
+
+<p>The User Preferences space has many options there that you may want to
+tweak, like turning button tooltips on/off, setting paths, etc. Just remember
+to save your configuration if you want to keep it for the next session).
+Since these preferences are not saved in regular .blend files, the presets will
+retain working even when loading files from others. Note however, that the arrangement
+of the UI itself - its screens and windows - are always saved in each file.
+</p>
+
+<h3><a name="start_3dview">The 3d View:</a></h3>
+
+<p><strong>Mouse buttons and the toolbox</strong></p>
+
+<p>Pressing the SPACEBAR or Shift+a while the mouse pointer is inside a 3d
+View space will open up the toolbox. The toolbox gives you faster access to
+many functions, like adding new objects to your scene, editing their properties,
+selecting and so on.</p>
+
+<p>This is how the mouse buttons work in this space:
+<ul>
+ <li>Left button: anchor the 3d cursor in a new location -- it defines where
+your next added object will appear, among other things.</li>
+ <li>Right button: selection. If you hold it and move, you can move the
+selected item around.</li>
+ <li>Middle button: 3d space rotation or translation -- choose which one in
+one of the User Preferences tabs.</li>
+</ul>
+Combinations of mouse buttons and Shift or Control will give you additional
+options like zooming, panning and restricted movement. 3d scenes can be seen
+from any position and orientation, but there are some default ones you can
+reach with Numpad buttons or the "View" menu in the 3d View's header.</p>
+
+<p><strong>Edit Mode</strong></p>
+
+<p>When you want to edit the vertices of a mesh, for example, it's necessary to
+select the object and enter "Edit Mode", either using the 3d View header "Mode"
+button or by pressing TAB on your keyboard (press it again to return to object
+mode).</p>
+
+<p><strong>And this was only the beginning ...</strong></p>
+
+<p>The above guidelines should have given new users enough to start playing
+with the interface. The next section lists online references that can actually teach about 3d and this program, but it's a good idea to spend some time just
+playing with Blender, looking at menus and finding what mouse actions do in
+each space.</p>
+
+<p align="right"><a href="#top">back to top</a></p>
+
+<h2><a name="resources">4. Resources</a></h2>
+
+<ul>
+ <li><a href="http://www.blender3d.org">www.blender3d.org</a> - the general site, with documentation and downloads</li>
+ <li><a href="http://www.elysiun.com">www.elysiun.com</a> - the user community</li>
+ <li><a href="http://www.blender.org">www.blender.org</a> - the developer's site</li>
+ <li><a href="http://projects.blender.org">projects.blender.org</a> - the project's site</li>
+</ul>
+
+<p>This short presentation is meant to guide newcomers to Blender through their
+<em>very first</em> steps, giving directions to where you can find the
+resources you will need. We can't teach you 3D in these few lines of text,
+that would take a lengthy book.</p>
+
+<p>The Blender Foundation has released a new guide, with hundreds of pages of
+illustrated tutorials. It comes with a CD-ROM that has Blender version 2.32,
+YafRay and many goodies: sample .blend files with models, textures and
+animations, plugins, scripts, documentation, etc. It's an extensive reference
+written by Blender gurus and also a good way to help Blender development.</p>
+
+<p>You can learn more about it at the main Blender site:
+<a href="http://www.blender3d.org">www.blender3d.org</a>. There you'll also
+find news, online documentation like tutorials, the 2.0 guide, the Blender
+Python API Reference for script writers, etc. There are also forums,
+galleries of images and movies, games, scripts, plugins, links and more.</p>
+
+<p>The main Blender community site is elYsiun:
+<a href="http://www.elysiun.com">www.elysiun.com</a>. There's a lot of
+activity in its user forums, where newbie and guru users share tips and tricks,
+show their most recent images, movies and scripts, ask for help and generally
+have a good time.</p>
+
+<p>Irc users are invited to try #blenderchat on irc.freenode.net .</p>
+
+<p>There are also local Blender community sites in some countries, that should
+be listed at the links section of the main site.</p>
+
+<p>If you are a coder wanting to get in touch with Blender development, the
+developer's site is at <a href="http://www.blender.org">www.blender.org</a>. A
+good way to start is to follow the mailing lists for a while and check bug
+reports, to see if you can fix one. On irc.freenode.net: #blendersauce (open channel)
+and #blendercoders (official channel, where also meetings take place).</p>
+
+<h3><a name="resources_xtra">Other useful links</a></h3>
+
+<p>In the realm of open-source cg programs, it's a pleasure to mention other
+great projects that can help you achieve your visions. Note that these
+programs are completely independent from Blender and have their own sites,
+documentation and support channels. Note also that this list is not complete
+and should be updated on future versions of this text.</p>
+
+<dl>
+ <dt><a href="http://www.gimp.org">The Gimp</a></dt>
+ <dd>The mighty GNU Image Manipulation Program. In 3d work it is a valuable
+resource to create, convert and, of course, manipulate texture images.</dd>
+ <dt><a href="http://www.wings3d.com">The Wings 3D modeler</a></dt>
+ <dd>A great mesh modeler, with a different approach. Some things are much
+easier to model in Wings, others in Blender, making them a powerful combination
+for experienced users.
+</dd>
+</dl>
+
+<h4>Renderers:</h4>
+
+<dl>
+ <dt><a href="http://www.yafray.org">YafRay</a></dt>
+ <dd>A relatively new and already very impressive program. Blender has builtin
+support for it.</dd>
+ <dt><a href="http://www.povray.org">Povray</a></dt>
+ <dd>One of the best and most popular renderers in the world. There is a
+script to export Blender scenes to be rendered with it.</dd>
+ <dt><a href="https://renderman.pixar.com">Renderman-compliant:</a>
+open-source: <a href="http://www.aqsis.org">Aqsis</a>,
+<a href="http://pixie.sf.net">Pixie</a>. Closed-source:
+<a href="http://www.3delight.com">3delight</a>.</dt>
+ <dd>The Renderman spec was created by Pixar years ago to define both a
+standard and powerful representation of 3d data for renderers and the expected
+quality of the renderization itself. Think about 3d art from some movie -- it
+was much probably created by Pixar's own Photorealistic Renderman (PRMan)
+renderer. This is a good site to learn more:
+<a href="http://www.rendermanacademy.com">The Renderman Academy</a>. Neither
+Pixar nor its products are affiliated with Blender.</dd>
+</dl>
+
+<p align="right"><a href="#top">back to top</a></p>
+
+<h2><a name="trouble">5. Troubleshooting</a></h2>
+
+<p>If something isn't working, please read this entire section before looking
+for help.</p>
+
+<ul>
+ <li><a href="#trouble_gen">General start-up and usage problems</a></li>
+ <li><a href="#trouble_vdo">Video card blues</a></li>
+ <li><a href="#trouble_py">Scripts</a></li>
+ <li><a href="#trouble_bugt">The Bug Tracker</a></li>
+</ul>
+
+<h3><a name="trouble_gen">General start-up and usage problems</a></h3>
+
+<p>If the program crashes or something isn't working properly, try running
+Blender in <strong>debug mode:</strong> execute it as "blender -d" from a
+command prompt. This might give some info about what is wrong. There are also
+other options that might be useful, "blender -h" lists all of them.<br>
+Most likely an immediate crash is due to Blender's need for a compliant and
+stable working OpenGL.</p>
+
+<h3><a name="trouble_vdo">Video card blues</a></h3>
+
+<p>Although OpenGL is cherished as an excellent cross platform library, the enormous
+growth of different 3D cards have made this a complicated affair for Blender. Unlike
+other programs - or 3D games - Blender utilizes OpenGL for its entire GUI, including
+buttons and pulldown menus. That means also the 2D options for OpenGL should
+work good, something easily ignored or badly tested by 3D card manufacturors, who
+target more at the latest SFX features for new 3D games.<br>
+In general Blender performs
+very well on 3D cards from renowned brands, such as NVidia, ATI or 3DLabs. Recently
+however, new drivers (especially for ATI) have shown that they're dropping basic
+OpenGL support needed for proper menu drawing in Blender. Downgrading drivers then
+always works, but we're also working on rebuilding the (quite old) code for GUI
+drawing to prevent such errors from ever happening again.</p>
+
+<p>Some useful links to check:<br>
+
+<a href="http://www.blender3d.org/cms/FAQ.194.0.html">The graphics card FAQ</a><br>
+<a href="http://www.blender.org/modules/gfxdatabase/index.php">3D card performance database</a><br>
+
+
+</p>
+
+<h3><a name="trouble_py">Scripts</a></h3>
+
+<p>To be sure that some functionality is scripted: all scripts in Blender can
+be accessed from the "Scripts" menu in the Scripts Window's header, even if the
+same functionality is also in another menu somewhere. If you see an entry in
+one of the submenus there, it refers to a script. Please don't report problems
+with scripts to the bug tracker or other normal Blender channels. You should
+find the author's site or contact email in the script's text itself, but
+usually the Python &amp; Plugins forum at
+<a href="http://www.elysiun.com">elYsiun</a> is used for posting
+announcements, questions, suggestions and bug reports related to scripts. It's
+the recommended place to look first, specially if no site was specified at the
+script's window or source file(s).</p>
+
+<h3><a name="trouble_bugt">The Bug Tracker</a></h3>
+
+<p>If you really think you found a new bug in Blender, check the Bug Tracker
+entries at <a href="http://projects.blender.org/tracker/?atid=125&group_id=9&func=browse">the projects site</a> and if
+it was not reported yet, please log in (or register) and fill in detailed
+information about the error. A small .blend file or script (if it is a problem
+with the Blender Python API) showcasing the bug can help a lot.</p>
+
+<p align="right"><a href="#top">back to top</a></p>
+
+<h2><a name="faq">6. (FAQ) A few remarks</a></h2>
+
+<ol>
+ <li><a href="#faq_1">Quick tips.</a></li>
+ <li><a href="#faq_2">What's up with the interface?</a></li>
+ <li><a href="#faq_3">How good is Blender? How does it compare to other 3d
+programs?</a></li>
+ <li><a href="#faq_4">Something doesn't work, what do I do?</a></li>
+</ol>
+
+<h3><a name="faq_1">Quick tips:</a></h3>
+
+<p><strong>Rendering</strong>: to see something when you render (F12) an image,
+make sure the scene has a camera pointing at your models (camera view is
+NumPad 0) and at least one light properly placed. Otherwise you'll only get a
+black rectangle.</p>
+
+<p>If you want the fastest possible access to Blender's functionality, remember
+what a <cite>wise power user</cite> wrote: "keep one hand on the keyboard
+and the other on the mouse". Learn and use the shortcuts, configure your
+workspace to your needs.</p>
+
+<h3><a name="faq_2">What's up with the interface?</a></h3>
+
+<p>Blender does not follow the most common, somewhat standard rules for user
+interfaces -- it doesn't look like most programs do -- which is not necessarily
+a bad thing. There used to be two sides to this: Blender was both a powerful
+production tool for professionals and enthusiasts who dedicated enough time to
+master it and also a nightmare for some newcomers who might have tried one of
+the commercial 3d modelers first. The main reason for this is that
+Blender was born as an in-house studio tool, optimized to speed up daily heavy
+work, not to please everyone. But it's true that in the past the interface
+was far from newbie-friendly.</p>
+
+<p>Hopefully this is not the case anymore: it has been considerably
+improved for the 2.3x series, exposing most functionality via menus, adding
+panels, color "themability", tooltips for all buttons and internationalization
+support. This is an ongoing effort or, better, a goal to keep the best ideas
+in Blender's design while expanding and making it more user-friendly.</p>
+
+<p>Too many buttons!</p>
+
+<p>Again, 3D Computer Graphics is a vast and fun field. If you're only
+starting, Blender can seem daunting, specially because of all its packed
+functionality. Don't let that upset you, there is no need to care about
+<em>all</em> those buttons right now -- or ever.</p>
+
+<p>There are basic things all users should learn early up:</p>
+
+<ul>
+ <li>Start the program and access the main menus;</li>
+ <li>Find and configure user preferences;</li>
+ <li>Basic scene set-up: how to add and transform (move, scale, rotate)
+ lights, cameras and objects;</li>
+ <li>Create and link materials to objects, at least to color them;</li>
+ <li>Render your scenes.</li>
+</ul>
+
+<p>One hour is enough time to assimilate and practice that before going on
+with basic mesh editing and texturing, for example. There are many different
+areas to learn about. Taste, interaction with other users and your main
+interests (game art, rendered stills, movies) will guide you and define the
+skills you'll want to master. Then it goes like a spiral: practice something
+for a while, study and find about new tricks or whole new areas, practice a
+little more and so on. Soon you'll become pleased to have all those buttons to
+play with. A few more months and you'll probably be back asking for more ...
+</p>
+
+<h3><a name="faq_3">How good is Blender?</a></h3>
+
+<p>If you ever get the impression that it's not possible to create great
+looking or complex works with Blender, rejoice -- you are just plainly
+uninformed, as browsing galleries and community forums can easily confirm.</p>
+
+<h3>How does it compare to other 3d programs?</h3>
+
+<p>In short: it takes considerable dedication to become good, no matter which
+program you work with, as long as it is good enough not to get in your way.
+Blender is. And, like the others, has strong and weak points.</p>
+
+<p>Compared to commercial alternatives, Blender misses some features and isn't
+as "newbie-friendly". It doesn't come packed with "one-click" or "wizard"
+functionality, where you get much faster results in detriment of flexibility
+and value. It also isn't bundled with tens of megabytes of sample models,
+texture images, tutorials, etc. (which only partly explains how Blender can fit
+in a less than 3 MB download).</p>
+
+<p>Thankfully, these are not fatal shortcomings. The pace at which features
+are being added or polished in Blender is impressive, now that it's a well
+stablished open source project. More: through plugins and scripting, many
+repetitive or otherwise cumbersome tasks can be made trivial. But plugin and
+script authors go further, teaching Blender new tricks, from importers and
+exporters to more advanced "applications".</p>
+
+<p>About goodies, there are many places where you can get them (check
+<a href="#resources">resources</a>). Besides the book, the main site and
+elYsiun are the best ones to start, specially because some resources you
+find spread on the net are not up-to-date with current program versions. This
+doesn't render old tutorials or books useless -- just a little harder to
+follow, sometimes -- but older scripts probably won't work. For free texture
+images, a simple search for "free textures" should bring many results, just pay
+attention to their licenses if you plan to release your work later.</p>
+
+<p>Commercial packages can make it easier for newbies to produce nice looking
+material, but only another newbie would praise the results. There's a huge
+difference between what a skilled artist and someone poking at buttons and
+using presets can accomplish.</p>
+
+<p>Last but best of all: Blender is open-source, free for all to use, study and
+improve.</p>
+
+
+<h3><a name="faq_4">Something doesn't work, what do I do?</a></h3>
+
+<p>First note again that errors and questions related to specific scripts
+should not be sent to Blender developers or its bug tracker. Then
+<a href="#trouble">read this short section thoroughly</a>, please.</p>
+
+<hr>
+<p>Thanks for reading, we hope you enjoy Blender!</p>
+
+<p><font size=-1>Document version 1.0, april 2004</font></p>
+
+<p align="right"><a href="#top">back to top</a></p>
+
+</body>
+</html>