Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'release/text/blender.html')
-rw-r--r--release/text/blender.html558
1 files changed, 0 insertions, 558 deletions
diff --git a/release/text/blender.html b/release/text/blender.html
deleted file mode 100644
index fa4ddc916f0..00000000000
--- a/release/text/blender.html
+++ /dev/null
@@ -1,558 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
-<HTML>
-<HEAD>
- <META HTTP-EQUIV="CONTENT-TYPE" CONTENT="text/html; charset=windows-1252">
- <TITLE>A brief introduction to Blender</TITLE>
- <META NAME="GENERATOR" CONTENT="OpenOffice.org 3.1 (Win32)">
- <META NAME="CREATED" CONTENT="0;0">
- <META NAME="CHANGED" CONTENT="20091122;19562400">
-</HEAD>
-<BODY LANG="de-DE" DIR="LTR">
-<H1 LANG="en-US" ALIGN=CENTER><A NAME="top"></A>Blender v2.5 alpha 0</H1>
-<P><BR><BR>
-</P>
-<OL>
- <LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#intro">About</A>
- </SPAN>
- </P>
- <LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#pack">Package
- Contents and Install</A> </SPAN>
- </P>
- <LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#start">Getting
- Started:</A> </SPAN>
- </P>
- <OL>
- <LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#start_run">Running</A>
- </SPAN>
- </P>
- <LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#start_1st">First
- steps</A>, <A HREF="#start_3dview">The 3d View</A> </SPAN>
- </P>
- </OL>
- <LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#resources">Resources</A>
- </SPAN>
- </P>
- <LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#trouble">Troubleshooting</A>
- </SPAN>
- </P>
- <LI><P><SPAN LANG="en-US"><A HREF="#faq">(FAQ) A few remarks</A> </SPAN>
- </P>
-</OL>
-<H2 LANG="en-US"><A NAME="intro"></A>1. About</H2>
-<P><SPAN LANG="en-US">Welcome to the world of <A HREF="http://www.blender.org/">Blender</A>!
-The program you have now in your hands is a free and fully functional
-3d modeling, animation, rendering, compositing, video editing and
-game creation suite. It is available for Unix-based (Linux, Mac OS X,
-etc.) and Windows systems and has a large world-wide community.</SPAN></P>
-<P LANG="en-US">Blender is free to be applied for any purpose,
-including commercial usage and distribution. It's free and
-open-source software, released under the GNU GPL licence. The full
-program sources are available on our website.</P>
-<P LANG="en-US">For impatient readers, here the two most important
-links:</P>
-<P><SPAN LANG="en-US"><A HREF="http://www.blender.org/">www.blender.org</A>
-the main website<BR><A HREF="http://wiki.blender.org/">wiki.blender.org</A>
-the documentation website</SPAN></P>
-<P ALIGN=RIGHT><A HREF="#top"><SPAN LANG="en-US">back to top</SPAN></A></P>
-<H2 LANG="en-US"><A NAME="pack"></A>2. Package Contents and Install</H2>
-<P LANG="en-US">This is what you should get from a downloaded Blender
-package:</P>
-<UL>
- <LI><P LANG="en-US" STYLE="margin-bottom: 0cm">The Blender program
- for some specific platform;
- </P>
- <LI><P LANG="en-US" STYLE="margin-bottom: 0cm">This text, with links
- and the copyright notice;
- </P>
- <LI><P LANG="en-US">A basic set of scripts, including importers and
- exporters to other 3d formats.
- </P>
-</UL>
-<P LANG="en-US">The latest version for all supported platforms can
-always be found at the main Blender site, along with documentation,
-sample .blend files, many scripts, plugins and more.</P>
-<P><SPAN LANG="en-US">If you are interested in the development of the
-program, information for coders and the SVN repository with the
-sources can be found at the <A HREF="http://www.blender.org/development/">developer's
-section of the site.</A></SPAN></P>
-<H3 LANG="en-US"><A NAME="start_install"></A>Installation notes:</H3>
-<P LANG="en-US">Installing is mostly a matter of executing a
-self-installer package or unpacking it to some folder. Blender has a
-minimum of system dependencies (like OpenGL and SDL), and doesn't
-install by overwriting libraries in your system. There are also some
-extra files needed for a good install, like standard python scripts,
-but these are optional. Typically these will go to your
-HOME/.blender/ directory. Below you find instructions for it per OS.
-</P>
-<P LANG="en-US"><B>Windows:</B> The .zip download has a .blender
-directory included, which can be manually copied.<BR>Also note that
-Blender comes with some dll files, which have to reside next to
-blender.exe.</P>
-<P LANG="en-US"><B>Linux, FreeBSD, Irix, Solaris:</B> after unpacking
-the distribution, you can copy the .blender directory from it to your
-home directory.
-</P>
-<P LANG="en-US"><B>OSX:</B> the .blender directory is in
-Blender.app/Contents/Resources/. This is being located by default. If
-you like to alter some of the files, copy this directory to your home
-dir.</P>
-<P LANG="en-US"><B>Other settings:</B><BR>There are many paths you
-can set in Blender itself, to tell it where to look for your
-collections of texture and sound files, fonts, plugins and additional
-scripts, besides where it should save rendered images, temporary
-data, etc. If you're only starting, there's no need to worry about
-this now.
-</P>
-<P LANG="en-US"><B>Python:</B><BR>Blender 2.5x use Python 3.1 as
-scripting language for im/exporters, UI buttons layout and other
-areas like presets. On Windows, Python 3.1 is included in the zip
-package from blender.org.
-</P>
-<P LANG="en-US">On other platforms Python is usually a standard
-component nowadays, so unless there's a version mismatch or an
-incomplete Python installation, there should be no problems.</P>
-<P LANG="en-US">Even if you do have the right version of Python
-installed you may need to tell the embedded Python interpreter where
-the installation is. To do that it's enough to set a system variable
-called PYTHON to the full path to the stand-alone Python executable
-(to find out execute &quot;import sys; print (sys.executable)&quot;
-inside the stand-alone interpreter, not in Blender). In Blender 2.5
-alpha 0, Python 3.1 is linked to your Blender binary, so you have
-to use a Python 3.1.x version.
-</P>
-<P ALIGN=RIGHT><A HREF="#top"><SPAN LANG="en-US">back to top</SPAN></A></P>
-<H2 LANG="en-US"><A NAME="start"></A>3. Getting Started</H2>
-<P LANG="en-US">Blender's main strength is at modeling, animating and
-rendering 3d scenes, from simple cubes and monkey heads to the
-complex environments found in videogames and movies with computer
-graphics (CG) art.</P>
-<P><STRONG><SPAN LANG="en-US">Rendering</SPAN></STRONG> <SPAN LANG="en-US">is
-the process of generating 2d images from 3d data (basically lit 3d
-models) as if viewed by a virtual camera. In simple terms, rendering
-is like taking a picture of the scene, but with many more ways to
-influence the results. Blender comes with a very flexible renderer
-and a Povray Render Exporter script. By </SPAN><STRONG><SPAN LANG="en-US">animating</SPAN></STRONG>
-<SPAN LANG="en-US">the data and rendering pictures of each successive
-frame, movie sequences can be created.</SPAN></P>
-<P><SPAN LANG="en-US">In </SPAN><STRONG><SPAN LANG="en-US">compositing</SPAN></STRONG>
-<SPAN LANG="en-US">a set of techniques is used to add effects to
-rendered images and combine these into a single frame. This is how,
-for example, artists add laser beams, glows and dinosaurs to motion
-pictures. Blender also has builtin support for video sequence editing
-and sound synchronization.</SPAN></P>
-<P><SPAN LANG="en-US">The </SPAN><STRONG><SPAN LANG="en-US">game
-engine</SPAN></STRONG> <SPAN LANG="en-US">inside Blender lets users
-create and play nifty 3d games, complete with 3d graphics, sound,
-physics and scripted rules. </SPAN>
-</P>
-<P><SPAN LANG="en-US">Via </SPAN><STRONG><SPAN LANG="en-US">scripting</SPAN></STRONG>
-<SPAN LANG="en-US">the program's functionality can be automated and
-extended in real-time with important new capabilities. True
-displacement mapping, for example, is now part of the core program,
-but before that it was already possible using scripts. Since they are
-written in a nice higher-level programming language -- <A HREF="http://www.python.org/">Python</A>
-in our case -- development is considerably faster and easier than
-normal C/C++ coding. Naturally, they run slower than compiled code,
-but still fast enough for </SPAN><EM><SPAN LANG="en-US">many</SPAN></EM>
-<SPAN LANG="en-US">purposes or for mixed approaches like some plugins
-use.</SPAN></P>
-<H3 LANG="en-US"><A NAME="start_run"></A>Running:</H3>
-<P LANG="en-US">Depending on your platform, the installation may have
-put an icon on your desktop and a menu entry for Blender. If not,
-it's not hard to do that yourself for your favorite window manager.</P>
-<P LANG="en-US">But for more flexibility, you can execute Blender
-from a shell window or command-line prompt. Try &quot;blender -h&quot;
-to see all available options.</P>
-<P><SPAN LANG="en-US">Blender saves data in its own custom binary
-format, using &quot;.blend&quot; as extension. The default start-up
-configuration is saved in a file in your home directory called
-.B.blend. To save your changes to it, click on </SPAN><STRONG><SPAN LANG="en-US">File-&gt;User
-Preferences-&gt;Save as Default</SPAN></STRONG> <SPAN LANG="en-US">or
-use the Control+U shortcut directly.</SPAN></P>
-<H3 LANG="en-US"><A NAME="start_1st"></A>First steps:</H3>
-<P><SPAN LANG="en-US">This is the point where we stop and warn
-newcomers that 3d Computer Graphics is a vast field and Blender has a
-lot of packed functionality. If you already tried to run it and fell
-victim to the &quot;too many buttons!&quot; syndrome, just relax and
-<A HREF="#faq_2">read this part</A> of the F.A.Q. </SPAN>
-</P>
-<P><SPAN LANG="en-US">Hoping the explanations helped, let's start
-Blender and take a look at it. At the top header you can see the main
-menu. Under &quot;File&quot; you'll find entries to save, load and
-quit. If </SPAN><EM><SPAN LANG="en-US">someone</SPAN></EM> <SPAN LANG="en-US">ever
-messes with your workspace and you can't find your way around: use
-the menu </SPAN><STRONG><SPAN LANG="en-US">File-&gt;New</SPAN></STRONG><SPAN LANG="en-US">.</SPAN></P>
-<P LANG="en-US">Blender's screen is divided in &quot;areas&quot;.
-Each of them has a top or bottom header and can show any of the
-available built in applications (called &quot;spaces&quot;, like the
-3d View, the Text Editor, etc). If you started with a default
-configuration, there should now be five areas:
-</P>
-<UL>
- <LI><P LANG="en-US" STYLE="margin-bottom: 0cm">A thin strip at the
- top where you can see the main menus and some important basic
- functions like search and the new Engine drop down menu;
- </P>
- <LI><P LANG="en-US" STYLE="margin-bottom: 0cm">On the left:</P>
- <UL>
- <LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US">A big one, the
- </SPAN><STRONG><SPAN LANG="en-US">3d View</SPAN></STRONG><SPAN LANG="en-US">,
- where you model and preview your scenes and the new toolbar on the
- left; </SPAN>
- </P>
- <LI><P><SPAN LANG="en-US">A smaller one at the bottom, the
- </SPAN><STRONG><SPAN LANG="en-US">Timeline</SPAN></STRONG><SPAN LANG="en-US">,
- where you can playback your animations and change basic animation
- settings.</SPAN></P>
- </UL>
- <LI><P LANG="en-US" STYLE="margin-bottom: 0cm">On the right:</P>
- <UL>
- <LI><P LANG="en-US" STYLE="margin-bottom: 0cm">A small one on top,
- the O<B>utliner</B>, which gives you access over your objects and
- it's underlying data.</P>
- <LI><P LANG="en-US" STYLE="margin-bottom: 0cm">Beneath that, the
- <B>Properties Window</B>, which contains most buttons and settings.
- </P>
- </UL>
-</UL>
-<P LANG="en-US">These are the five most important spaces, at least
-when you are starting. At the left corner of each header you can find
-the &quot;Window Types&quot; button, which is like the &quot;Start&quot;
-buttom of many desktop environments. Clicking on it lets you change
-what is shown in that area.</P>
-<P><STRONG><SPAN LANG="en-US">Highly configurable workspace</SPAN></STRONG></P>
-<P LANG="en-US">Blender's interface has been considerably improved
-for the 2.5x series. Besides the goals of exposing functionality via
-menus and adding tooltips for all buttons, there are even more ways
-now to change your workspace.</P>
-<P LANG="en-US">Editor areas can be split and joined with the new
-window split action zone. Dragging the zone inside the editor area
-with LMB interactively splits a new window in between, dragging the
-zone into another editor area joins it. Alt-LMB dragging the zone
-swaps the area with another.
-</P>
-<P LANG="en-US">There should be a button with &quot;Default&quot; in
-the top header. It has some preset workspaces that can be tried now
-for a tour of the possibilities. When you change your current setup
-to something worth keeping, that same button has the option to save
-the new screen.</P>
-<P LANG="en-US">The User Preferences space has many options there
-that you may want to tweak, like turning button tooltips on/off,
-setting paths, etc. Just remember to save your configuration if you
-want to keep it for the next session). Since these preferences are
-not saved in regular .blend files, the presets will retain working
-even when loading files from others. Note however, that the
-arrangement of the UI itself - its screens and windows - are always
-saved in each file.
-</P>
-<H3 LANG="en-US"><A NAME="start_3dview"></A>The 3d View:</H3>
-<P><STRONG><SPAN LANG="en-US">Mouse buttons and the toolbox</SPAN></STRONG></P>
-<P LANG="en-US">Pressing Shift+A while the mouse pointer is inside a
-3d View space will open up the Add menu, where you can add new
-objects to your scene.</P>
-<P LANG="en-US">This is how the mouse buttons work in this space:
-</P>
-<UL>
- <LI><P LANG="en-US" STYLE="margin-bottom: 0cm">Left button: anchor
- the 3d cursor in a new location -- it defines where your next added
- object will appear, among other things.
- </P>
- <LI><P LANG="en-US" STYLE="margin-bottom: 0cm">Right button:
- selection. If you hold it and move, you can move the selected item
- around.
- </P>
- <LI><P LANG="en-US">Middle button: 3d space rotation or translation
- -- choose which one in one of the User Preferences tabs.
- </P>
-</UL>
-<P LANG="en-US">Combinations of mouse buttons and Shift or Control
-will give you additional options like zooming, panning and restricted
-movement. 3d scenes can be seen from any position and orientation,
-but there are some default ones you can reach with Numpad buttons or
-the &quot;View&quot; menu in the 3d View's header.</P>
-<P><STRONG><SPAN LANG="en-US">Edit Mode</SPAN></STRONG></P>
-<P LANG="en-US">When you want to edit the vertices of a mesh, for
-example, it's necessary to select the object and enter &quot;Edit
-Mode&quot;, either using the 3d View header &quot;Mode&quot; button
-or by pressing TAB on your keyboard (press it again to return to
-object mode).</P>
-<P><STRONG><SPAN LANG="en-US">And this was only the beginning ...</SPAN></STRONG></P>
-<P LANG="en-US">The above guidelines should have given new users
-enough to start playing with the interface. The next section lists
-online references that can actually teach about 3d and this program,
-but it's a good idea to spend some time just playing with Blender,
-looking at menus and finding what mouse actions do in each space.</P>
-<P ALIGN=RIGHT><A HREF="#top"><SPAN LANG="en-US">back to top</SPAN></A></P>
-<H2 LANG="en-US"><A NAME="resources"></A>4. Resources</H2>
-<UL>
- <LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="http://www.blender.org/">www.blender.org</A>
- - the general site, with documentation and downloads </SPAN>
- </P>
- <LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="http://www.blenderartists.org/">www.blenderartists.org</A>
- - the main user community web site </SPAN>
- </P>
- <LI><P><SPAN LANG="en-US"><A HREF="http://projects.blender.org/">projects.blender.org</A>
- - the project's site </SPAN>
- </P>
-</UL>
-<P><SPAN LANG="en-US">This short presentation is meant to guide
-newcomers to Blender through their </SPAN><EM><SPAN LANG="en-US">very
-first</SPAN></EM> <SPAN LANG="en-US">steps, giving directions to
-where you can find the resources you will need. We can't teach you 3d
-in these few lines of text, that would take a lengthy book.</SPAN></P>
-<P LANG="en-US">IRC users are invited to try #blenderchat or #blender
-on irc.freenode.net .</P>
-<P LANG="en-US">There are also local Blender community sites in some
-countries, that should be listed at the Community section of the main
-site.</P>
-<P><SPAN LANG="en-US">If you are a coder wanting to get in touch with
-Blender development, a good read is the &quot;Get Involved&quot; page
-at <A HREF="http://www.blender.org/community/get-involved/">www.blender.org</A>.
-A good way to start is to follow the mailing lists for a while and
-check bug reports, to see if you can fix one. On irc.freenode.net:
-#blendercoders you'll find many active developers, here also the
-weekly meetings take place.</SPAN></P>
-<H3 LANG="en-US"><A NAME="resources_xtra"></A>Other useful links</H3>
-<P LANG="en-US">In the realm of open-source cg programs, it's a
-pleasure to mention other great projects that can help you achieve
-your visions. Note that these programs are completely independent
-from Blender and have their own sites, documentation and support
-channels. Note also that this list is not complete and should be
-updated on future versions of this text.</P>
-<DL>
- <DT><SPAN LANG="en-US"><A HREF="http://www.gimp.org/">The Gimp</A> </SPAN>
- </DT><DD LANG="en-US" STYLE="margin-bottom: 0.5cm">
- The mighty GNU Image Manipulation Program. In 3d work it is a
- valuable resource to create, convert and, of course, manipulate
- texture images. It is also useful for work with rendered pictures,
- for example to add 2d text, logos or to touch-up, apply factory or
- hand-made effects and compose with other images.
- </DD></DL>
-<H4 LANG="en-US">
-Renderers:</H4>
-<DL>
- <DT><SPAN LANG="en-US"><A HREF="http://www.povray.org/">Povray</A> </SPAN>
- </DT><DD LANG="en-US">
- One of the best and most popular renderers in the world. There is a
- script to export Blender scenes to be rendered with it, delivered
- with 2.5.
- </DD><DT>
- <SPAN LANG="en-US"><A HREF="https://renderman.pixar.com/">Renderman-compliant:</A>
- open-source: <A HREF="http://www.aqsis.org/">Aqsis</A>, <A HREF="http://pixie.sf.net/">Pixie</A>.
- Closed-source: <A HREF="http://www.3delight.com/">3delight</A>. </SPAN>
- </DT><DD STYLE="margin-bottom: 0.5cm">
- <SPAN LANG="en-US">The Renderman spec was created by Pixar years ago
- to define both a standard and powerful representation of 3d data for
- renderers and the expected quality of the renderization itself.
- Think about 3d art from some movie -- it was much probably created
- by Pixar's own Photorealistic Renderman (PRMan) renderer. This is a
- good site to learn more: <A HREF="http://www.rendermanacademy.com/">The
- Renderman Academy</A>. Neither Pixar nor its products are affiliated
- with Blender. </SPAN>
- </DD></DL>
-<P ALIGN=RIGHT>
-<A HREF="#top"><SPAN LANG="en-US">back to top</SPAN></A></P>
-<H2 LANG="en-US"><A NAME="trouble"></A>5. Troubleshooting</H2>
-<P LANG="en-US">If something isn't working, please read this entire
-section before looking for help.</P>
-<UL>
- <LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#trouble_gen">General
- start-up and usage problems</A> </SPAN>
- </P>
- <LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#trouble_vdo">Video
- card blues</A> </SPAN>
- </P>
- <LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#trouble_py">Scripts</A>
- </SPAN>
- </P>
- <LI><P><SPAN LANG="en-US"><A HREF="#trouble_bugt">The Bug Tracker</A>
- </SPAN>
- </P>
-</UL>
-<H3 LANG="en-US"><A NAME="trouble_gen"></A>General start-up and usage
-problems</H3>
-<P><SPAN LANG="en-US">If the program crashes or something isn't
-working properly, try running Blender in </SPAN><STRONG><SPAN LANG="en-US">debug
-mode:</SPAN></STRONG> <SPAN LANG="en-US">execute it as &quot;blender
--d&quot; from a command prompt. This might give some info about what
-is wrong. There are also other options that might be useful, &quot;blender
--h&quot; lists all of them.<BR>Most likely an immediate crash is due
-to Blender's need for a compliant and stable working OpenGL.</SPAN></P>
-<H3 LANG="en-US"><A NAME="trouble_vdo"></A>Video card blues</H3>
-<P LANG="en-US">Although OpenGL is cherished as an excellent cross
-platform library, the enormous growth of different 3d cards have made
-this a complicated affair for Blender. Unlike other programs - or 3d
-games - Blender utilizes OpenGL for its entire GUI, including buttons
-and pulldown menus. That means also the 2D options for OpenGL should
-work good, something easily ignored or badly tested by 3d card
-manufacturers, who target more at the latest SFX features for new 3d
-games.<BR>In general Blender performs very well on 3d cards from
-renowned brands, such as NVIDIA, ATI or 3dLabs.</P>
-<H3 LANG="en-US"><A NAME="trouble_py"></A>Scripts</H3>
-<P><SPAN LANG="en-US">To be sure that some functionality is scripted:
-all scripts in Blender can be accessed from the &quot;Scripts&quot;
-menu in the Scripts Window's header, even if the same functionality
-is also in another menu somewhere. If you see an entry in one of the
-submenus there, it refers to a script. Please don't report problems
-with scripts to the bug tracker or other normal Blender channels. You
-should find the author's site or contact email in the script's text
-itself, but usually the Python &amp; Plugins forum at
-<A HREF="http://www.blenderartists.org/">Blenderartists.org</A> is
-used for posting announcements, questions, suggestions and bug
-reports related to scripts. It's the recommended place to look first,
-specially if no site was specified at the script's window or source
-file(s).</SPAN></P>
-<P><SPAN LANG="en-US">If some or all scripts that should appear in
-menus are not there, running Blender in <A HREF="#trouble_gen">debug
-mode </A>can possibly inform what is wrong. Make sure the reported
-dir(s) really exist.</SPAN></P>
-<H3 LANG="en-US"><A NAME="trouble_bugt"></A>The Bug Tracker</H3>
-<P><SPAN LANG="en-US">If you really think you found a new bug in
-Blender, check the Bug Tracker entries at <A HREF="https://projects.blender.org/tracker/?atid=498&amp;group_id=9&amp;func=browse">the
-projects site</A> and if it was not reported yet, please log in (or
-register) and fill in detailed information about the error. A small
-.blend file or script (if it is a problem with the Blender Python
-API) showcasing the bug can help a lot.</SPAN></P>
-<P ALIGN=RIGHT><A HREF="#top"><SPAN LANG="en-US">back to top</SPAN></A></P>
-<H2 LANG="en-US"><A NAME="faq"></A>6. (FAQ) A few remarks</H2>
-<OL>
- <LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#faq_1">Quick
- tips.</A> </SPAN>
- </P>
- <LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#faq_2">What's
- up with the interface?</A> </SPAN>
- </P>
- <LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#faq_3">How
- good is Blender? How does it compare to other 3d programs?</A> </SPAN>
- </P>
- <LI><P><SPAN LANG="en-US"><A HREF="#faq_4">Something doesn't work,
- what do I do?</A> </SPAN>
- </P>
-</OL>
-<H3 LANG="en-US"><A NAME="faq_1"></A>Quick tips:</H3>
-<P><STRONG><SPAN LANG="en-US">Rendering</SPAN></STRONG><SPAN LANG="en-US">:
-to see something when you render (F12) an image, make sure the scene
-has a camera pointing at your models (camera view is NumPad 0) and at
-least one light properly placed. Otherwise you'll only get a black
-rectangle.</SPAN></P>
-<P LANG="en-US">Setting texture map input to &quot;uv&quot; in the
-Material Buttons window is not enough to assign a texture image and
-uv data to a mesh. It's necessary to select the mesh, enter edit
-mode, indicate face selection mode (modes can be accessed in the 3d
-view's header), load an image in the UV/Image Editor window and then
-define a mapping (or unwrapping). Only then the mesh will have uv
-data available for exporting.</P>
-<P><SPAN LANG="en-US">If you want the fastest possible access to
-Blender's functionality, remember what a </SPAN><CITE><SPAN LANG="en-US">wise
-power user</SPAN></CITE> <SPAN LANG="en-US">wrote: &quot;keep one
-hand on the keyboard and the other on the mouse&quot;. Learn and use
-the shortcuts, configure your workspace to your needs.</SPAN></P>
-<H3 LANG="en-US"><A NAME="faq_2"></A>What's up with the interface?</H3>
-<P LANG="en-US">Blender uses a couple of innovative paradigms in the
-UI, not following more common, somewhat standard rules for user
-interfaces. In the past years several of our interface concepts have
-been adopted in more programs though, especially using a configurable
-non-overlapping subdivision layout and the paradigm to never block
-the UI from working by offering all editors and options in parallel.
-<BR>Typically free programs offer easy-to-use interfaces for large
-audiences. Blender however is, like other high-end 3d tools, meant to
-be a powerful production tool for professionals and 3d enthusiasts,
-for people who are dedicated to become 3d artists with enough time
-and motivation to master the software. <BR>This also has its origins
-in the 90ies, when Blender was born as an in-house studio tool,
-optimized to speed up daily heavy work, and not to please everyone.
-But it's true that you can consider Blender's interface to be not
-very newbie-friendly. Luckily you only have to learn it once, and
-once you get the basics it'll feel like 2nd nature!</P>
-<P LANG="en-US">Blender also has been considerably improved since the
-2.3x series, exposing most functionality via menus, adding panels,
-color &quot;themability&quot;, tooltips for all buttons and
-internationalization support. This is an ongoing effort or, better, a
-goal to keep the best ideas in Blender's design while expanding and
-making it more user-friendly.</P>
-<P LANG="en-US"><B>Too many buttons!</B></P>
-<P><SPAN LANG="en-US">Again, 3d Computer Graphics is a vast and fun
-field. If you're only starting, Blender can seem daunting, specially
-because of all its packed functionality. Don't let that upset you,
-there is no need to care about </SPAN><EM><SPAN LANG="en-US">all</SPAN></EM>
-<SPAN LANG="en-US">those buttons right now -- or ever.</SPAN></P>
-<P LANG="en-US">There are basic things all users should learn early
-up:</P>
-<UL>
- <LI><P LANG="en-US" STYLE="margin-bottom: 0cm">Start the program and
- access the main menus;
- </P>
- <LI><P LANG="en-US" STYLE="margin-bottom: 0cm">Find and configure
- user preferences;
- </P>
- <LI><P LANG="en-US" STYLE="margin-bottom: 0cm">Basic scene set-up:
- how to add and transform (move, scale, rotate) lights, cameras and
- objects;
- </P>
- <LI><P LANG="en-US" STYLE="margin-bottom: 0cm">Create and link
- materials to objects, at least to color them;
- </P>
- <LI><P LANG="en-US">Render your scenes.
- </P>
-</UL>
-<P LANG="en-US">One hour is enough time to assimilate and practice
-that before going on with basic mesh editing and texturing, for
-example. There are many different areas to learn about. Taste,
-interaction with other users and your main interests (game art,
-rendered stills, movies) will guide you and define the skills you'll
-want to master. Then it goes like a spiral: practice something for a
-while, study and find about new tricks or whole new areas, practice a
-little more and so on. Soon you'll become pleased to have all those
-buttons to play with. A few more months and you'll probably be back
-asking for more ...
-</P>
-<H3 LANG="en-US"><A NAME="faq_3"></A>How good is Blender?</H3>
-<P LANG="en-US">If you ever get the impression that it's not possible
-to create great looking or complex works with Blender, rejoice -- you
-are just plainly uninformed, as browsing blender.org galleries and
-community forums can easily confirm.</P>
-<H3 LANG="en-US">How does it compare to other 3d programs?</H3>
-<P LANG="en-US">In short: it takes considerable dedication to become
-good, no matter which program you work with, as long as it is good
-enough not to get in your way. Blender has, like the others, its
-strong and weak points.</P>
-<P LANG="en-US">Compared to commercial alternatives, Blender misses
-some features and isn't as &quot;newbie-friendly&quot;. It doesn't
-come packed with &quot;one-click&quot; or &quot;wizard&quot;
-functionality, where you get much faster results in detriment of
-flexibility and value. It also isn't bundled with tens of megabytes
-of sample models, texture images, tutorials, etc. (which only partly
-explains how Blender can fit in such a small download).</P>
-<P><SPAN LANG="en-US">Thankfully, these are relatively minor
-shortcomings. Many of Blender's modeling, animation and
-rendering/compositing features are up-to-par with the industry
-standards. The pace at which features are being added or polished in
-Blender is impressive, now that it's a well stablished open source
-project. We get daily feedback from professionals and studios using
-Blender, and results from the Blender Foundation's Open Movie/Game
-projects such as <A HREF="http://www.bigbuckbunny.org/">Big Buck
-Bunny</A> and <A HREF="http://www.yofrankie.org/">Yo Frankie!</A>
-have set a reference standard for what a program like Blender can
-achieve. More: through plugins and scripting, many repetitive or
-otherwise cumbersome tasks can be made trivial. But plugin and script
-authors go further, teaching Blender new tricks, from importers and
-exporters to more advanced &quot;applications&quot;.</SPAN></P>
-<P><SPAN LANG="en-US">About goodies, there are many places where you
-can get them (check <A HREF="#resources">resources</A>). Besides the
-many available Blender books, the main site and blenderartists.org
-are the best ones to start. For free texture images, a simple search
-for &quot;free textures&quot; should bring many results, just pay
-attention to their licenses if you plan to release your work later.</SPAN></P>
-<P LANG="en-US">Commercial packages might make it easier for newbies
-to produce nice looking material, but only another newbie would
-praise the results. There's a huge difference between what a skilled
-artist and someone poking at buttons and using presets can
-accomplish.</P>
-<P LANG="en-US">Last but best of all: Blender is open-source, free
-for all to use, study and improve.</P>
-<HR>
-<P LANG="en-US">Thanks for reading, we hope you enjoy Blender!</P>
-<P LANG="en-US"><FONT SIZE=2>Document version 1.2, November 2009</FONT></P>
-<P ALIGN=RIGHT><A HREF="#top"><SPAN LANG="en-US">back to top</SPAN></A></P>
-</BODY>
-</HTML> \ No newline at end of file