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Diffstat (limited to 'release/ui/buttons_game.py')
-rw-r--r--release/ui/buttons_game.py42
1 files changed, 26 insertions, 16 deletions
diff --git a/release/ui/buttons_game.py b/release/ui/buttons_game.py
index 73ba566e23f..7334b453e91 100644
--- a/release/ui/buttons_game.py
+++ b/release/ui/buttons_game.py
@@ -2,8 +2,8 @@
import bpy
class PhysicsButtonsPanel(bpy.types.Panel):
- __space_type__ = 'PROPERTIES'
- __region_type__ = 'WINDOW'
+ __space_type__ = "PROPERTIES"
+ __region_type__ = "WINDOW"
__context__ = "physics"
def poll(self, context):
@@ -45,9 +45,10 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
col = split.column()
col.itemL(text="Attributes:")
- col.itemR(game, "mass")
- col.itemR(game, "radius")
- col.itemR(game, "form_factor")
+ sub = col.column()
+ sub.itemR(game, "mass")
+ sub.itemR(game, "radius")
+ sub.itemR(game, "form_factor")
col = split.column()
sub = col.column()
@@ -107,7 +108,8 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
col.itemR(soft, "dynamic_friction", slider=True)
col.itemR(soft, "margin", slider=True)
col.itemR(soft, "bending_const", text="Bending Constraints")
-
+
+
col = split.column()
col.itemR(soft, "shape_match")
sub = col.column()
@@ -132,26 +134,32 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
elif game.physics_type in ('SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'):
- layout.itemR(ob, "restrict_render", text="Invisible")
+ col = layout.column()
+ col.itemR(ob, "restrict_render", text="Invisible")
class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel):
__label__ = "Collision Bounds"
def poll(self, context):
- game = context.object.game
+ ob = context.active_object
+ game = ob.game
rd = context.scene.render_data
return (game.physics_type in ('DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC')) and (rd.engine == 'BLENDER_GAME')
def draw_header(self, context):
- game = context.active_object.game
+ layout = self.layout
+
+ ob = context.active_object
+ game = ob.game
- self.layout.itemR(game, "use_collision_bounds", text="")
+ layout.itemR(game, "use_collision_bounds", text="")
def draw(self, context):
layout = self.layout
- game = context.active_object.game
-
+ ob = context.scene.objects[0]
+ game = ob.game
+
layout.active = game.use_collision_bounds
layout.itemR(game, "collision_bounds", text="Bounds")
@@ -163,8 +171,8 @@ bpy.types.register(PHYSICS_PT_game_physics)
bpy.types.register(PHYSICS_PT_game_collision_bounds)
class SceneButtonsPanel(bpy.types.Panel):
- __space_type__ = 'PROPERTIES'
- __region_type__ = 'WINDOW'
+ __space_type__ = "PROPERTIES"
+ __region_type__ = "WINDOW"
__context__ = "scene"
def poll(self, context):
@@ -176,6 +184,8 @@ class SCENE_PT_game(SceneButtonsPanel):
def draw(self, context):
layout = self.layout
+
+ rd = context.scene.render_data
row = layout.row()
row.itemO("view3d.game_start", text="Start")
@@ -312,8 +322,8 @@ bpy.types.register(SCENE_PT_game_shading)
bpy.types.register(SCENE_PT_game_performance)
class WorldButtonsPanel(bpy.types.Panel):
- __space_type__ = 'PROPERTIES'
- __region_type__ = 'WINDOW'
+ __space_type__ = "PROPERTIES"
+ __region_type__ = "WINDOW"
__context__ = "world"
def poll(self, context):