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Diffstat (limited to 'release/ui/buttons_game.py')
-rw-r--r--release/ui/buttons_game.py4
1 files changed, 0 insertions, 4 deletions
diff --git a/release/ui/buttons_game.py b/release/ui/buttons_game.py
index f3461d3e370..5f5d4f916d0 100644
--- a/release/ui/buttons_game.py
+++ b/release/ui/buttons_game.py
@@ -26,7 +26,6 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
#if game.physics_type == 'DYNAMIC':
if game.physics_type in ('DYNAMIC', 'RIGID_BODY'):
-
split = layout.split()
col = split.column()
@@ -88,7 +87,6 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
col.itemR(game, "lock_z_rot_axis", text="Z")
elif game.physics_type == 'SOFT_BODY':
-
col = layout.column()
col.itemR(game, "actor")
col.itemR(game, "ghost")
@@ -124,14 +122,12 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
sub.itemR(soft, "cluster_iterations", text="Iterations")
elif game.physics_type == 'STATIC':
-
col = layout.column()
col.itemR(game, "actor")
col.itemR(game, "ghost")
col.itemR(ob, "restrict_render", text="Invisible")
elif game.physics_type in ('SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'):
-
layout.itemR(ob, "restrict_render", text="Invisible")
class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel):