diff options
Diffstat (limited to 'release/ui/buttons_game.py')
-rw-r--r-- | release/ui/buttons_game.py | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/release/ui/buttons_game.py b/release/ui/buttons_game.py index f3461d3e370..5f5d4f916d0 100644 --- a/release/ui/buttons_game.py +++ b/release/ui/buttons_game.py @@ -26,7 +26,6 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel): #if game.physics_type == 'DYNAMIC': if game.physics_type in ('DYNAMIC', 'RIGID_BODY'): - split = layout.split() col = split.column() @@ -88,7 +87,6 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel): col.itemR(game, "lock_z_rot_axis", text="Z") elif game.physics_type == 'SOFT_BODY': - col = layout.column() col.itemR(game, "actor") col.itemR(game, "ghost") @@ -124,14 +122,12 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel): sub.itemR(soft, "cluster_iterations", text="Iterations") elif game.physics_type == 'STATIC': - col = layout.column() col.itemR(game, "actor") col.itemR(game, "ghost") col.itemR(ob, "restrict_render", text="Invisible") elif game.physics_type in ('SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'): - layout.itemR(ob, "restrict_render", text="Invisible") class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel): |