diff options
Diffstat (limited to 'release/ui/buttons_material.py')
-rw-r--r-- | release/ui/buttons_material.py | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/release/ui/buttons_material.py b/release/ui/buttons_material.py index b570deebfe2..4e03b2b4fd0 100644 --- a/release/ui/buttons_material.py +++ b/release/ui/buttons_material.py @@ -127,7 +127,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel): col.itemR(tan, "min_size", text="Minimum") col.itemR(tan, "blender_units") sub = col.column() - sub.active = mat.shadeless == False + sub.active = (not mat.shadeless) sub.itemR(tan, "tangent_shading") col = split.column() @@ -135,7 +135,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel): col.itemR(tan, "width_fade") col.itemR(tan, "uv_layer") sub = col.column() - sub.active = mat.shadeless == False + sub.active = (not mat.shadeless) sub.itemR(tan, "surface_diffuse") sub = col.column() sub.active = tan.surface_diffuse @@ -197,7 +197,7 @@ class MATERIAL_PT_shadows(MaterialButtonsPanel): col.itemR(mat, "ray_shadow_bias", text="Auto Ray Bias") sub = col.column() subsub = sub.column() - subsub.active = not mat.ray_shadow_bias + subsub.active = (not mat.ray_shadow_bias) subsub.itemR(mat, "shadow_ray_bias", text="Ray Shadow Bias") sub.itemR(mat, "cast_buffer_shadows") sub.itemR(mat, "shadow_buffer_bias", text="Buffer Bias") @@ -219,16 +219,16 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel): col = split.column() col.itemR(mat, "diffuse_color", text="") sub = col.column() - sub.active = mat.shadeless== False + sub.active = (not mat.shadeless) sub.itemR(mat, "diffuse_reflection", text="Intensity", slider=True) col = split.column() - col.active = mat.shadeless== False + col.active = (not mat.shadeless) col.itemR(mat, "diffuse_shader", text="") col.itemR(mat, "use_diffuse_ramp", text="Ramp") col = layout.column() - col.active = mat.shadeless== False + col.active = (not mat.shadeless) if mat.diffuse_shader == 'OREN_NAYAR': col.itemR(mat, "roughness") elif mat.diffuse_shader == 'MINNAERT': @@ -267,7 +267,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel): mat = context.material - layout.active = mat.shadeless == False + layout.active = (not mat.shadeless) split = layout.split() @@ -328,7 +328,7 @@ class MATERIAL_PT_sss(MaterialButtonsPanel): layout.active = sss.enabled split = layout.split() - split.active = mat.shadeless== False + split.active = (not mat.shadeless) col = split.column(align=True) col.itemR(sss, "color", text="") @@ -418,7 +418,7 @@ class MATERIAL_PT_raytransp(MaterialButtonsPanel): mat = context.material rayt = context.material.raytrace_transparency - layout.active = rayt.enabled and mat.shadeless == False + layout.active = rayt.enabled and (not mat.shadeless) split = layout.split() |