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Diffstat (limited to 'release/ui/buttons_object_constraint.py')
-rw-r--r--release/ui/buttons_object_constraint.py11
1 files changed, 5 insertions, 6 deletions
diff --git a/release/ui/buttons_object_constraint.py b/release/ui/buttons_object_constraint.py
index 7c352a7fb75..5606c6c258a 100644
--- a/release/ui/buttons_object_constraint.py
+++ b/release/ui/buttons_object_constraint.py
@@ -10,7 +10,6 @@ class ConstraintButtonsPanel(bpy.types.Panel):
layout = self.layout
box = layout.template_constraint(con)
- class_dict = self.__class__.__dict__
if box:
# match enum type to our functions, avoids a lookup table.
@@ -18,7 +17,7 @@ class ConstraintButtonsPanel(bpy.types.Panel):
# show/key buttons here are most likely obsolete now, with
# keyframing functionality being part of every button
- if con.type not in ("RIGID_BODY_JOINT", "NULL"):
+ if con.type not in ('RIGID_BODY_JOINT', 'NULL'):
box.itemR(con, "influence")
def space_template(self, layout, con, target=True, owner=True):
@@ -31,7 +30,7 @@ class ConstraintButtonsPanel(bpy.types.Panel):
row.itemR(con, "target_space", text="")
if target and owner:
- row.itemL(icon="ICON_ARROW_LEFTRIGHT")
+ row.itemL(icon='ICON_ARROW_LEFTRIGHT')
if owner:
row.itemR(con, "owner_space", text="")
@@ -47,7 +46,7 @@ class ConstraintButtonsPanel(bpy.types.Panel):
row = layout.row()
row.itemL(text="Head/Tail:")
row.itemR(con, "head_tail", text="")
- elif con.target.type in ("MESH", "LATTICE"):
+ elif con.target.type in ('MESH', 'LATTICE'):
layout.item_pointerR(con, "subtarget", con.target, "vertex_groups", text="Vertex Group")
def CHILD_OF(self, layout, con):
@@ -95,7 +94,7 @@ class ConstraintButtonsPanel(bpy.types.Panel):
self.target_template(layout, con)
layout.itemR(con, "pole_target")
- if con.pole_target and con.pole_target.type == "ARMATURE":
+ if con.pole_target and con.pole_target.type == 'ARMATURE':
layout.item_pointerR(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
flow = layout.column_flow()
@@ -499,7 +498,7 @@ class BONE_PT_constraints(ConstraintButtonsPanel):
def poll(self, context):
ob = context.object
- return (ob and ob.type == "ARMATURE" and context.bone)
+ return (ob and ob.type == 'ARMATURE' and context.bone)
def draw(self, context):
layout = self.layout