diff options
Diffstat (limited to 'release/ui/buttons_scene.py')
-rw-r--r-- | release/ui/buttons_scene.py | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/release/ui/buttons_scene.py b/release/ui/buttons_scene.py index e9ee97468e8..08eee7ef43a 100644 --- a/release/ui/buttons_scene.py +++ b/release/ui/buttons_scene.py @@ -2,8 +2,8 @@ import bpy class RenderButtonsPanel(bpy.types.Panel): - __space_type__ = "PROPERTIES" - __region_type__ = "WINDOW" + __space_type__ = 'PROPERTIES' + __region_type__ = 'WINDOW' __context__ = "scene" # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here @@ -41,8 +41,8 @@ class SCENE_PT_layers(RenderButtonsPanel): row.template_list(rd, "layers", rd, "active_layer_index", rows=2) col = row.column(align=True) - col.itemO("scene.render_layer_add", icon="ICON_ZOOMIN", text="") - col.itemO("scene.render_layer_remove", icon="ICON_ZOOMOUT", text="") + col.itemO("scene.render_layer_add", icon='ICON_ZOOMIN', text="") + col.itemO("scene.render_layer_remove", icon='ICON_ZOOMOUT', text="") rl = rd.layers[rd.active_layer_index] @@ -103,19 +103,19 @@ class SCENE_PT_layers(RenderButtonsPanel): col.itemR(rl, "pass_diffuse") row = col.row() row.itemR(rl, "pass_specular") - row.itemR(rl, "pass_specular_exclude", text="", icon="ICON_X") + row.itemR(rl, "pass_specular_exclude", text="", icon='ICON_X') row = col.row() row.itemR(rl, "pass_shadow") - row.itemR(rl, "pass_shadow_exclude", text="", icon="ICON_X") + row.itemR(rl, "pass_shadow_exclude", text="", icon='ICON_X') row = col.row() row.itemR(rl, "pass_ao") - row.itemR(rl, "pass_ao_exclude", text="", icon="ICON_X") + row.itemR(rl, "pass_ao_exclude", text="", icon='ICON_X') row = col.row() row.itemR(rl, "pass_reflection") - row.itemR(rl, "pass_reflection_exclude", text="", icon="ICON_X") + row.itemR(rl, "pass_reflection_exclude", text="", icon='ICON_X') row = col.row() row.itemR(rl, "pass_refraction") - row.itemR(rl, "pass_refraction_exclude", text="", icon="ICON_X") + row.itemR(rl, "pass_refraction_exclude", text="", icon='ICON_X') class SCENE_PT_shading(RenderButtonsPanel): __label__ = "Shading" |