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Diffstat (limited to 'release/ui/buttons_scene.py')
-rw-r--r--release/ui/buttons_scene.py18
1 files changed, 9 insertions, 9 deletions
diff --git a/release/ui/buttons_scene.py b/release/ui/buttons_scene.py
index e9ee97468e8..08eee7ef43a 100644
--- a/release/ui/buttons_scene.py
+++ b/release/ui/buttons_scene.py
@@ -2,8 +2,8 @@
import bpy
class RenderButtonsPanel(bpy.types.Panel):
- __space_type__ = "PROPERTIES"
- __region_type__ = "WINDOW"
+ __space_type__ = 'PROPERTIES'
+ __region_type__ = 'WINDOW'
__context__ = "scene"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
@@ -41,8 +41,8 @@ class SCENE_PT_layers(RenderButtonsPanel):
row.template_list(rd, "layers", rd, "active_layer_index", rows=2)
col = row.column(align=True)
- col.itemO("scene.render_layer_add", icon="ICON_ZOOMIN", text="")
- col.itemO("scene.render_layer_remove", icon="ICON_ZOOMOUT", text="")
+ col.itemO("scene.render_layer_add", icon='ICON_ZOOMIN', text="")
+ col.itemO("scene.render_layer_remove", icon='ICON_ZOOMOUT', text="")
rl = rd.layers[rd.active_layer_index]
@@ -103,19 +103,19 @@ class SCENE_PT_layers(RenderButtonsPanel):
col.itemR(rl, "pass_diffuse")
row = col.row()
row.itemR(rl, "pass_specular")
- row.itemR(rl, "pass_specular_exclude", text="", icon="ICON_X")
+ row.itemR(rl, "pass_specular_exclude", text="", icon='ICON_X')
row = col.row()
row.itemR(rl, "pass_shadow")
- row.itemR(rl, "pass_shadow_exclude", text="", icon="ICON_X")
+ row.itemR(rl, "pass_shadow_exclude", text="", icon='ICON_X')
row = col.row()
row.itemR(rl, "pass_ao")
- row.itemR(rl, "pass_ao_exclude", text="", icon="ICON_X")
+ row.itemR(rl, "pass_ao_exclude", text="", icon='ICON_X')
row = col.row()
row.itemR(rl, "pass_reflection")
- row.itemR(rl, "pass_reflection_exclude", text="", icon="ICON_X")
+ row.itemR(rl, "pass_reflection_exclude", text="", icon='ICON_X')
row = col.row()
row.itemR(rl, "pass_refraction")
- row.itemR(rl, "pass_refraction_exclude", text="", icon="ICON_X")
+ row.itemR(rl, "pass_refraction_exclude", text="", icon='ICON_X')
class SCENE_PT_shading(RenderButtonsPanel):
__label__ = "Shading"