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-rw-r--r--release/scripts/Apply_def.py7
-rw-r--r--release/scripts/uv_export.py5
2 files changed, 7 insertions, 5 deletions
diff --git a/release/scripts/Apply_def.py b/release/scripts/Apply_def.py
index f4880341a43..5456d40f20b 100644
--- a/release/scripts/Apply_def.py
+++ b/release/scripts/Apply_def.py
@@ -7,8 +7,8 @@ Group: 'Mesh'
Tooltip: 'Create fixed copies of deformed meshes'
"""
-__author__ = "Martin Poirier"
-__url__ = ("blender", "elysiun")
+__author__ = "Martin 'theeth' Poirier"
+__url__ = ("http://www.blender.org", "http://www.elysiun.com")
__version__ = "1.5 09/21/04"
__bpydoc__ = """\
@@ -17,7 +17,8 @@ This script creates "raw" copies of deformed meshes.
Usage:
Select the mesh(es) and run this script. A fixed copy of each selected mesh
-will be created, with the word "_deformed" appended to its name.
+will be created, with the word "_deformed" appended to its name. If an object with
+the same name already exists, it appends a number at the end as Blender itself does.
Meshes in Blender can be deformed by armatures, lattices, curve objects and subdivision, but this will only change its appearance on screen and rendered
images -- the actual mesh data is still simpler, with vertices in an original
diff --git a/release/scripts/uv_export.py b/release/scripts/uv_export.py
index f1f8b628366..78d173d88fb 100644
--- a/release/scripts/uv_export.py
+++ b/release/scripts/uv_export.py
@@ -7,8 +7,8 @@ Group: 'UV'
Tooltip: 'Export the UV face layout of the selected object to a .TGA file'
"""
-__author__ = "Martin (Theeth) Poirier"
-__url__ = ("blender", "elysiun")
+__author__ = "Martin 'theeth' Poirier"
+__url__ = ("http://www.blender.org", "http://www.elysiun.com")
__version__ = "1.3a"
__bpydoc__ = """\
@@ -27,6 +27,7 @@ use object's name and more.
Notes:<br>
Jean-Michel Soler (jms) wrote TGA functions used by this script.
+ Zaz added the default path code and Selected Face option.
"""