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-rw-r--r--release/scripts/startup/bl_ui/properties_collection.py68
-rw-r--r--release/scripts/startup/bl_ui/properties_render.py31
2 files changed, 39 insertions, 60 deletions
diff --git a/release/scripts/startup/bl_ui/properties_collection.py b/release/scripts/startup/bl_ui/properties_collection.py
index ddfc656da08..c1e2b00966c 100644
--- a/release/scripts/startup/bl_ui/properties_collection.py
+++ b/release/scripts/startup/bl_ui/properties_collection.py
@@ -43,27 +43,6 @@ class COLLECTION_PT_context_collection(CollectionButtonsPanel, Panel):
layout.prop(collection, "name", text="", icon='COLLAPSEMENU')
-def template_engine_settings(col, settings, name, use_icon_view=False):
- icons = {
- False: 'ZOOMIN',
- True: 'X',
- }
-
- use_name = "{0}_use".format(name)
- use = getattr(settings, use_name)
-
- row = col.row()
- col = row.column()
- col.active = use
-
- if use_icon_view:
- col.template_icon_view(settings, name)
- else:
- col.prop(settings, name)
-
- row.prop(settings, "{}_use".format(name), text="", icon=icons[use], emboss=False)
-
-
class COLLECTION_PT_clay_settings(CollectionButtonsPanel, Panel):
bl_label = "Render Settings"
COMPAT_ENGINES = {'BLENDER_CLAY'}
@@ -75,21 +54,20 @@ class COLLECTION_PT_clay_settings(CollectionButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
-
+ scene_props = context.scene.collection_properties['BLENDER_CLAY']
collection = context.layer_collection
- settings = collection.get_engine_settings()
+ collection_props = collection.engine_overrides['BLENDER_CLAY']
col = layout.column()
- template_engine_settings(col, settings, "type")
- template_engine_settings(col, settings, "matcap_icon", use_icon_view=True)
- template_engine_settings(col, settings, "matcap_rotation")
- template_engine_settings(col, settings, "matcap_hue")
- template_engine_settings(col, settings, "matcap_saturation")
- template_engine_settings(col, settings, "matcap_value")
- template_engine_settings(col, settings, "ssao_factor_cavity")
- template_engine_settings(col, settings, "ssao_factor_edge")
- template_engine_settings(col, settings, "ssao_distance")
- template_engine_settings(col, settings, "ssao_attenuation")
+ col.template_override_property(collection_props, scene_props, "matcap_icon", custom_template="icon_view")
+ col.template_override_property(collection_props, scene_props, "matcap_rotation")
+ col.template_override_property(collection_props, scene_props, "matcap_hue")
+ col.template_override_property(collection_props, scene_props, "matcap_saturation")
+ col.template_override_property(collection_props, scene_props, "matcap_value")
+ col.template_override_property(collection_props, scene_props, "ssao_factor_cavity")
+ col.template_override_property(collection_props, scene_props, "ssao_factor_edge")
+ col.template_override_property(collection_props, scene_props, "ssao_distance")
+ col.template_override_property(collection_props, scene_props, "ssao_attenuation")
class COLLECTION_PT_object_mode_settings(CollectionButtonsPanel, Panel):
@@ -102,13 +80,13 @@ class COLLECTION_PT_object_mode_settings(CollectionButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
-
+ scene_props = context.scene.collection_properties['ObjectMode']
collection = context.layer_collection
- settings = collection.get_mode_settings('OBJECT')
+ collection_props = collection.engine_overrides['ObjectMode']
col = layout.column()
- template_engine_settings(col, settings, "show_wire")
- template_engine_settings(col, settings, "show_backface_culling")
+ col.template_override_property(collection_props, scene_props, "show_wire")
+ col.template_override_property(collection_props, scene_props, "show_backface_culling")
class COLLECTION_PT_edit_mode_settings(CollectionButtonsPanel, Panel):
@@ -121,17 +99,17 @@ class COLLECTION_PT_edit_mode_settings(CollectionButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
-
+ scene_props = context.scene.collection_properties['EditMode']
collection = context.layer_collection
- settings = collection.get_mode_settings('EDIT')
+ collection_props = collection.engine_overrides['EditMode']
col = layout.column()
- template_engine_settings(col, settings, "show_occlude_wire")
- template_engine_settings(col, settings, "backwire_opacity")
- template_engine_settings(col, settings, "face_normals_show")
- template_engine_settings(col, settings, "vert_normals_show")
- template_engine_settings(col, settings, "loop_normals_show")
- template_engine_settings(col, settings, "normals_length")
+ col.template_override_property(collection_props, scene_props, "show_occlude_wire")
+ col.template_override_property(collection_props, scene_props, "backwire_opacity")
+ col.template_override_property(collection_props, scene_props, "face_normals_show")
+ col.template_override_property(collection_props, scene_props, "vert_normals_show")
+ col.template_override_property(collection_props, scene_props, "loop_normals_show")
+ col.template_override_property(collection_props, scene_props, "normals_length")
classes = (
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py
index 43c89a32a52..be7104163fd 100644
--- a/release/scripts/startup/bl_ui/properties_render.py
+++ b/release/scripts/startup/bl_ui/properties_render.py
@@ -584,23 +584,24 @@ class RENDER_PT_bake(RenderButtonsPanel, Panel):
sub.prop(rd, "bake_user_scale", text="User Scale")
-class RENDER_PT_clay(RenderButtonsPanel, Panel):
- bl_label = "Default Clay"
+class RENDER_PT_clay_collection_settings(RenderButtonsPanel, Panel):
+ bl_label = "Clay Collection Settings"
COMPAT_ENGINES = {'BLENDER_CLAY'}
def draw(self, context):
- layout = self.layout;
- settings = context.scene.active_engine_settings
- layout.template_icon_view(settings, "matcap_icon")
- layout.prop(settings, "matcap_rotation")
- layout.prop(settings, "matcap_hue")
- layout.prop(settings, "matcap_saturation")
- layout.prop(settings, "matcap_value")
- layout.prop(settings, "ssao_factor_cavity")
- layout.prop(settings, "ssao_factor_edge")
- layout.prop(settings, "ssao_distance")
- layout.prop(settings, "ssao_attenuation")
- layout.prop(settings, "ssao_samples")
+ layout = self.layout
+ props = context.scene.collection_properties['BLENDER_CLAY']
+
+ col = layout.column()
+ col.template_icon_view(props, "matcap_icon")
+ col.prop(props, "matcap_rotation")
+ col.prop(props, "matcap_hue")
+ col.prop(props, "matcap_saturation")
+ col.prop(props, "matcap_value")
+ col.prop(props, "ssao_factor_cavity")
+ col.prop(props, "ssao_factor_edge")
+ col.prop(props, "ssao_distance")
+ col.prop(props, "ssao_attenuation")
classes = (
@@ -618,7 +619,7 @@ classes = (
RENDER_PT_output,
RENDER_PT_encoding,
RENDER_PT_bake,
- RENDER_PT_clay,
+ RENDER_PT_clay_collection_settings,
)
if __name__ == "__main__": # only for live edit.