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Diffstat (limited to 'release')
-rw-r--r--release/scripts/presets/cycles/integrator/direct_light.py11
-rw-r--r--release/scripts/presets/cycles/integrator/full_global_illumination.py11
-rw-r--r--release/scripts/presets/cycles/integrator/limited_global_illumination.py11
-rw-r--r--release/scripts/startup/bl_ui/properties_data_camera.py13
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py25
-rw-r--r--release/scripts/startup/bl_ui/space_node.py15
-rw-r--r--release/scripts/startup/bl_ui/space_view3d.py9
7 files changed, 64 insertions, 31 deletions
diff --git a/release/scripts/presets/cycles/integrator/direct_light.py b/release/scripts/presets/cycles/integrator/direct_light.py
new file mode 100644
index 00000000000..504068722d7
--- /dev/null
+++ b/release/scripts/presets/cycles/integrator/direct_light.py
@@ -0,0 +1,11 @@
+import bpy
+cycles = bpy.context.scene.cycles
+
+cycles.max_bounces = 8
+cycles.min_bounces = 8
+cycles.no_caustics = True
+cycles.diffuse_bounces = 0
+cycles.glossy_bounces = 1
+cycles.transmission_bounces = 2
+cycles.transparent_min_bounces = 8
+cycles.transparent_max_bounces = 8
diff --git a/release/scripts/presets/cycles/integrator/full_global_illumination.py b/release/scripts/presets/cycles/integrator/full_global_illumination.py
new file mode 100644
index 00000000000..8687f169b8a
--- /dev/null
+++ b/release/scripts/presets/cycles/integrator/full_global_illumination.py
@@ -0,0 +1,11 @@
+import bpy
+cycles = bpy.context.scene.cycles
+
+cycles.max_bounces = 128
+cycles.min_bounces = 3
+cycles.no_caustics = False
+cycles.diffuse_bounces = 128
+cycles.glossy_bounces = 128
+cycles.transmission_bounces = 128
+cycles.transparent_min_bounces = 8
+cycles.transparent_max_bounces = 128
diff --git a/release/scripts/presets/cycles/integrator/limited_global_illumination.py b/release/scripts/presets/cycles/integrator/limited_global_illumination.py
new file mode 100644
index 00000000000..f2a7e1f7b7a
--- /dev/null
+++ b/release/scripts/presets/cycles/integrator/limited_global_illumination.py
@@ -0,0 +1,11 @@
+import bpy
+cycles = bpy.context.scene.cycles
+
+cycles.max_bounces = 8
+cycles.min_bounces = 3
+cycles.no_caustics = True
+cycles.diffuse_bounces = 1
+cycles.glossy_bounces = 4
+cycles.transmission_bounces = 8
+cycles.transparent_min_bounces = 8
+cycles.transparent_max_bounces = 8
diff --git a/release/scripts/startup/bl_ui/properties_data_camera.py b/release/scripts/startup/bl_ui/properties_data_camera.py
index 5255af40951..77877731777 100644
--- a/release/scripts/startup/bl_ui/properties_data_camera.py
+++ b/release/scripts/startup/bl_ui/properties_data_camera.py
@@ -100,18 +100,23 @@ class DATA_PT_camera(CameraButtonsPanel, Panel):
col.prop(cam, "clip_start", text="Start")
col.prop(cam, "clip_end", text="End")
- layout.label(text="Depth of Field:")
+class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
+ bl_label = "Depth of Field"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ cam = context.camera
split = layout.split()
split.prop(cam, "dof_object", text="")
col = split.column()
- if cam.dof_object is not None:
- col.enabled = False
+ col.active = cam.dof_object is None
col.prop(cam, "dof_distance", text="Distance")
-
class DATA_PT_camera_display(CameraButtonsPanel, Panel):
bl_label = "Display"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index 0e7fccae8df..180a5a7d85b 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -41,7 +41,6 @@ def particle_panel_enabled(context, psys):
def particle_panel_poll(cls, context):
psys = context.particle_system
- engine = context.scene.render.engine
settings = 0
if psys:
@@ -52,7 +51,7 @@ def particle_panel_poll(cls, context):
if not settings:
return False
- return settings.is_fluid == False and (engine in cls.COMPAT_ENGINES)
+ return settings.is_fluid == False
def particle_get_settings(context):
@@ -80,8 +79,7 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- engine = context.scene.render.engine
- return (context.particle_system or context.object or context.space_data.pin_id) and (engine in cls.COMPAT_ENGINES)
+ return (context.particle_system or context.object or context.space_data.pin_id)
def draw(self, context):
layout = self.layout
@@ -254,12 +252,11 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
@classmethod
def poll(cls, context):
psys = context.particle_system
- engine = context.scene.render.engine
if psys is None:
return False
if psys.settings is None:
return False
- return psys.settings.type == 'HAIR' and (engine in cls.COMPAT_ENGINES)
+ return psys.settings.type == 'HAIR'
def draw_header(self, context):
#cloth = context.cloth.collision_settings
@@ -320,7 +317,7 @@ class PARTICLE_PT_cache(ParticleButtonsPanel, Panel):
phystype = psys.settings.physics_type
if phystype == 'NO' or phystype == 'KEYED':
return False
- return (psys.settings.type in {'EMITTER', 'REACTOR'} or (psys.settings.type == 'HAIR' and (psys.use_hair_dynamics or psys.point_cache.is_baked))) and engine in cls.COMPAT_ENGINES
+ return (psys.settings.type in {'EMITTER', 'REACTOR'} or (psys.settings.type == 'HAIR' and (psys.use_hair_dynamics or psys.point_cache.is_baked)))
def draw(self, context):
psys = context.particle_system
@@ -663,13 +660,12 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
def poll(cls, context):
psys = context.particle_system
settings = particle_get_settings(context)
- engine = context.scene.render.engine
if settings is None:
return False
if psys is not None and psys.point_cache.use_external:
return False
- return settings.physics_type == 'BOIDS' and engine in cls.COMPAT_ENGINES
+ return settings.physics_type == 'BOIDS'
def draw(self, context):
layout = self.layout
@@ -763,11 +759,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
@classmethod
def poll(cls, context):
settings = particle_get_settings(context)
- engine = context.scene.render.engine
- if settings is None:
- return False
-
- return engine in cls.COMPAT_ENGINES
+ return settings is not None
def draw(self, context):
layout = self.layout
@@ -952,10 +944,7 @@ class PARTICLE_PT_draw(ParticleButtonsPanel, Panel):
@classmethod
def poll(cls, context):
settings = particle_get_settings(context)
- engine = context.scene.render.engine
- if settings is None:
- return False
- return engine in cls.COMPAT_ENGINES
+ return settings is not None
def draw(self, context):
layout = self.layout
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
index 708017ba749..69766b54e97 100644
--- a/release/scripts/startup/bl_ui/space_node.py
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -27,6 +27,7 @@ class NODE_HT_header(Header):
def draw(self, context):
layout = self.layout
+ scene = context.scene
snode = context.space_data
snode_id = snode.id
id_from = snode.id_from
@@ -42,11 +43,15 @@ class NODE_HT_header(Header):
layout.prop(snode, "tree_type", text="", expand=True)
- if snode.tree_type == 'MATERIAL':
- if id_from:
- layout.template_ID(id_from, "active_material", new="material.new")
- if snode_id:
- layout.prop(snode_id, "use_nodes")
+ if snode.tree_type == 'SHADER':
+ if scene.render.use_shading_nodes:
+ layout.prop(snode, "shader_type", text="", expand=True)
+
+ if not scene.render.use_shading_nodes or snode.shader_type == 'OBJECT':
+ if id_from:
+ layout.template_ID(id_from, "active_material", new="material.new")
+ if snode_id:
+ layout.prop(snode_id, "use_nodes")
elif snode.tree_type == 'TEXTURE':
layout.prop(snode, "texture_type", text="", expand=True)
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 1170bce2c14..bd5750a3a20 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -2142,10 +2142,11 @@ class VIEW3D_PT_view3d_display(Panel):
subsub.active = scene.unit_settings.system == 'NONE'
subsub.prop(view, "grid_subdivisions", text="Subdivisions")
- col = layout.column()
- col.label(text="Shading:")
- col.prop(gs, "material_mode", text="")
- col.prop(view, "show_textured_solid")
+ if not scene.render.use_shading_nodes:
+ col = layout.column()
+ col.label(text="Shading:")
+ col.prop(gs, "material_mode", text="")
+ col.prop(view, "show_textured_solid")
layout.separator()