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-rw-r--r--release/scripts/io/engine_render_pov.py1001
-rw-r--r--release/scripts/io/export_3ds.py20
-rw-r--r--release/scripts/io/export_fbx.py31
-rw-r--r--release/scripts/io/export_mdd.py20
-rw-r--r--release/scripts/io/export_obj.py59
-rw-r--r--release/scripts/io/export_ply.py13
-rw-r--r--release/scripts/io/export_x3d.py58
-rw-r--r--release/scripts/io/import_anim_bvh.py2
-rw-r--r--release/scripts/io/import_scene_3ds.py2
-rw-r--r--release/scripts/io/import_scene_obj.py2
-rw-r--r--release/scripts/io/import_shape_mdd.py5
-rw-r--r--release/scripts/io/netrender/client.py11
-rw-r--r--release/scripts/io/netrender/operators.py56
-rw-r--r--release/scripts/io/netrender/repath.py6
-rw-r--r--release/scripts/io/netrender/ui.py59
-rw-r--r--release/scripts/io/netrender/utils.py4
-rw-r--r--release/scripts/modules/bpy/__init__.py2
-rw-r--r--release/scripts/modules/bpy/path.py174
-rw-r--r--release/scripts/modules/bpy/utils.py187
-rw-r--r--release/scripts/modules/bpy_types.py92
-rw-r--r--release/scripts/modules/bpy_xml_ui.py151
-rw-r--r--release/scripts/modules/rigify/__init__.py2
-rw-r--r--release/scripts/modules/rna_prop_ui.py133
-rw-r--r--release/scripts/op/add_armature_human.py2
-rw-r--r--release/scripts/op/add_mesh_torus.py2
-rw-r--r--release/scripts/op/console_python.py10
-rw-r--r--release/scripts/op/fcurve_euler_filter.py7
-rw-r--r--release/scripts/op/image.py35
-rw-r--r--release/scripts/op/mesh.py20
-rw-r--r--release/scripts/op/nla.py4
-rw-r--r--release/scripts/op/object.py38
-rw-r--r--release/scripts/op/object_align.py5
-rw-r--r--release/scripts/op/object_randomize_transform.py2
-rw-r--r--release/scripts/op/presets.py29
-rw-r--r--release/scripts/op/screen_play_rendered_anim.py8
-rw-r--r--release/scripts/op/sequencer.py21
-rw-r--r--release/scripts/op/uv.py9
-rw-r--r--release/scripts/op/uvcalc_follow_active.py5
-rw-r--r--release/scripts/op/uvcalc_smart_project.py5
-rw-r--r--release/scripts/op/vertexpaint_dirt.py4
-rw-r--r--release/scripts/op/wm.py191
-rw-r--r--release/scripts/templates/operator.py6
-rw-r--r--release/scripts/templates/operator_modal.py2
-rw-r--r--release/scripts/templates/operator_modal_draw.py12
-rw-r--r--release/scripts/templates/operator_modal_view3d.py3
-rw-r--r--release/scripts/templates/operator_simple.py10
-rw-r--r--release/scripts/templates/operator_uv.py7
-rw-r--r--release/scripts/templates/panel_simple.py2
-rw-r--r--release/scripts/ui/properties_animviz.py133
-rw-r--r--release/scripts/ui/properties_data_armature.py141
-rw-r--r--release/scripts/ui/properties_data_armature_rigify.py43
-rw-r--r--release/scripts/ui/properties_data_bone.py188
-rw-r--r--release/scripts/ui/properties_data_camera.py84
-rw-r--r--release/scripts/ui/properties_data_curve.py132
-rw-r--r--release/scripts/ui/properties_data_empty.py26
-rw-r--r--release/scripts/ui/properties_data_lamp.py235
-rw-r--r--release/scripts/ui/properties_data_lattice.py66
-rw-r--r--release/scripts/ui/properties_data_mesh.py114
-rw-r--r--release/scripts/ui/properties_data_metaball.py80
-rw-r--r--release/scripts/ui/properties_data_modifier.py242
-rw-r--r--release/scripts/ui/properties_game.py201
-rw-r--r--release/scripts/ui/properties_material.py322
-rw-r--r--release/scripts/ui/properties_object.py173
-rw-r--r--release/scripts/ui/properties_object_constraint.py335
-rw-r--r--release/scripts/ui/properties_particle.py177
-rw-r--r--release/scripts/ui/properties_physics_cloth.py62
-rw-r--r--release/scripts/ui/properties_physics_common.py31
-rw-r--r--release/scripts/ui/properties_physics_field.py67
-rw-r--r--release/scripts/ui/properties_physics_fluid.py99
-rw-r--r--release/scripts/ui/properties_physics_smoke.py75
-rw-r--r--release/scripts/ui/properties_physics_softbody.py82
-rw-r--r--release/scripts/ui/properties_render.py182
-rw-r--r--release/scripts/ui/properties_render_test.xml79
-rw-r--r--release/scripts/ui/properties_scene.py77
-rw-r--r--release/scripts/ui/properties_texture.py324
-rw-r--r--release/scripts/ui/properties_world.py104
-rw-r--r--release/scripts/ui/space_console.py26
-rw-r--r--release/scripts/ui/space_dopesheet.py17
-rw-r--r--release/scripts/ui/space_filebrowser.py12
-rw-r--r--release/scripts/ui/space_graph.py17
-rw-r--r--release/scripts/ui/space_image.py114
-rw-r--r--release/scripts/ui/space_info.py25
-rw-r--r--release/scripts/ui/space_logic.py19
-rw-r--r--release/scripts/ui/space_nla.py17
-rw-r--r--release/scripts/ui/space_node.py15
-rw-r--r--release/scripts/ui/space_outliner.py15
-rw-r--r--release/scripts/ui/space_sequencer.py216
-rw-r--r--release/scripts/ui/space_text.py44
-rw-r--r--release/scripts/ui/space_time.py17
-rw-r--r--release/scripts/ui/space_userpref.py166
-rw-r--r--release/scripts/ui/space_userpref_keymap.py25
-rw-r--r--release/scripts/ui/space_view3d.py171
-rw-r--r--release/scripts/ui/space_view3d_toolbar.py202
-rw-r--r--release/text/copyright.txt33
94 files changed, 2700 insertions, 4854 deletions
diff --git a/release/scripts/io/engine_render_pov.py b/release/scripts/io/engine_render_pov.py
deleted file mode 100644
index 9cda4375ecc..00000000000
--- a/release/scripts/io/engine_render_pov.py
+++ /dev/null
@@ -1,1001 +0,0 @@
-# ##### BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# ##### END GPL LICENSE BLOCK #####
-
-# <pep8 compliant>
-
-import bpy
-
-from math import atan, pi, degrees
-import subprocess
-import os
-import sys
-import time
-
-import platform as pltfrm
-
-if pltfrm.architecture()[0] == '64bit':
- bitness = 64
-else:
- bitness = 32
-
-
-def write_pov(filename, scene=None, info_callback=None):
- file = open(filename, 'w')
-
- # Only for testing
- if not scene:
- scene = bpy.data.scenes[0]
-
- render = scene.render
- world = scene.world
-
- def uniqueName(name, nameSeq):
-
- if name not in nameSeq:
- return name
-
- name_orig = name
- i = 1
- while name in nameSeq:
- name = '%s_%.3d' % (name_orig, i)
- i += 1
-
- return name
-
- def writeMatrix(matrix):
- file.write('\tmatrix <%.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f, %.6f>\n' %\
- (matrix[0][0], matrix[0][1], matrix[0][2], matrix[1][0], matrix[1][1], matrix[1][2], matrix[2][0], matrix[2][1], matrix[2][2], matrix[3][0], matrix[3][1], matrix[3][2]))
-
- def writeObjectMaterial(material):
- if material and material.transparency_method == 'RAYTRACE':
- file.write('\tinterior { ior %.6f }\n' % material.raytrace_transparency.ior)
-
- # Other interior args
- # fade_distance 2
- # fade_power [Value]
- # fade_color
-
- # dispersion
- # dispersion_samples
-
- materialNames = {}
- DEF_MAT_NAME = 'Default'
-
- def writeMaterial(material):
- # Assumes only called once on each material
-
- if material:
- name_orig = material.name
- else:
- name_orig = DEF_MAT_NAME
-
- name = materialNames[name_orig] = uniqueName(bpy.utils.clean_name(name_orig), materialNames)
-
- file.write('#declare %s = finish {\n' % name)
-
- if material:
- file.write('\tdiffuse %.3g\n' % material.diffuse_intensity)
- file.write('\tspecular %.3g\n' % material.specular_intensity)
-
- file.write('\tambient %.3g\n' % material.ambient)
- #file.write('\tambient rgb <%.3g, %.3g, %.3g>\n' % tuple([c*material.ambient for c in world.ambient_color])) # povray blends the global value
-
- # map hardness between 0.0 and 1.0
- roughness = ((1.0 - ((material.specular_hardness - 1.0) / 510.0)))
- # scale from 0.0 to 0.1
- roughness *= 0.1
- # add a small value because 0.0 is invalid
- roughness += (1 / 511.0)
-
- file.write('\troughness %.3g\n' % roughness)
-
- # 'phong 70.0 '
-
- if material.raytrace_mirror.enabled:
- raytrace_mirror = material.raytrace_mirror
- if raytrace_mirror.reflect_factor:
- file.write('\treflection {\n')
- file.write('\t\trgb <%.3g, %.3g, %.3g>' % tuple(material.mirror_color))
- file.write('\t\tfresnel 1 falloff %.3g exponent %.3g metallic %.3g} ' % (raytrace_mirror.fresnel, raytrace_mirror.fresnel_factor, raytrace_mirror.reflect_factor))
-
- else:
- file.write('\tdiffuse 0.8\n')
- file.write('\tspecular 0.2\n')
-
-
- # This is written into the object
- '''
- if material and material.transparency_method=='RAYTRACE':
- 'interior { ior %.3g} ' % material.raytrace_transparency.ior
- '''
-
- #file.write('\t\t\tcrand 1.0\n') # Sand granyness
- #file.write('\t\t\tmetallic %.6f\n' % material.spec)
- #file.write('\t\t\tphong %.6f\n' % material.spec)
- #file.write('\t\t\tphong_size %.6f\n' % material.spec)
- #file.write('\t\t\tbrilliance %.6f ' % (material.specular_hardness/256.0) # Like hardness
-
- file.write('}\n')
-
- def exportCamera():
- camera = scene.camera
- matrix = camera.matrix_world
-
- # compute resolution
- Qsize = float(render.resolution_x) / float(render.resolution_y)
-
- file.write('camera {\n')
- file.write('\tlocation <0, 0, 0>\n')
- file.write('\tlook_at <0, 0, -1>\n')
- file.write('\tright <%s, 0, 0>\n' % - Qsize)
- file.write('\tup <0, 1, 0>\n')
- file.write('\tangle %f \n' % (360.0 * atan(16.0 / camera.data.lens) / pi))
-
- file.write('\trotate <%.6f, %.6f, %.6f>\n' % tuple([degrees(e) for e in matrix.rotation_part().to_euler()]))
- file.write('\ttranslate <%.6f, %.6f, %.6f>\n' % (matrix[3][0], matrix[3][1], matrix[3][2]))
- file.write('}\n')
-
- def exportLamps(lamps):
- # Get all lamps
- for ob in lamps:
- lamp = ob.data
-
- matrix = ob.matrix_world
-
- color = tuple([c * lamp.energy for c in lamp.color]) # Colour is modified by energy
-
- file.write('light_source {\n')
- file.write('\t< 0,0,0 >\n')
- file.write('\tcolor rgb<%.3g, %.3g, %.3g>\n' % color)
-
- if lamp.type == 'POINT': # Point Lamp
- pass
- elif lamp.type == 'SPOT': # Spot
- file.write('\tspotlight\n')
-
- # Falloff is the main radius from the centre line
- file.write('\tfalloff %.2f\n' % (degrees(lamp.spot_size) / 2.0)) # 1 TO 179 FOR BOTH
- file.write('\tradius %.6f\n' % ((degrees(lamp.spot_size) / 2.0) * (1.0 - lamp.spot_blend)))
-
- # Blender does not have a tightness equivilent, 0 is most like blender default.
- file.write('\ttightness 0\n') # 0:10f
-
- file.write('\tpoint_at <0, 0, -1>\n')
- elif lamp.type == 'SUN':
- file.write('\tparallel\n')
- file.write('\tpoint_at <0, 0, -1>\n') # *must* be after 'parallel'
-
- elif lamp.type == 'AREA':
-
- size_x = lamp.size
- samples_x = lamp.shadow_ray_samples_x
- if lamp.shape == 'SQUARE':
- size_y = size_x
- samples_y = samples_x
- else:
- size_y = lamp.size_y
- samples_y = lamp.shadow_ray_samples_y
-
- file.write('\tarea_light <%d,0,0>,<0,0,%d> %d, %d\n' % (size_x, size_y, samples_x, samples_y))
- if lamp.shadow_ray_sampling_method == 'CONSTANT_JITTERED':
- if lamp.jitter:
- file.write('\tjitter\n')
- else:
- file.write('\tadaptive 1\n')
- file.write('\tjitter\n')
-
- if lamp.shadow_method == 'NOSHADOW':
- file.write('\tshadowless\n')
-
- file.write('\tfade_distance %.6f\n' % lamp.distance)
- file.write('\tfade_power %d\n' % 1) # Could use blenders lamp quad?
- writeMatrix(matrix)
-
- file.write('}\n')
-
- def exportMeta(metas):
-
- # TODO - blenders 'motherball' naming is not supported.
-
- for ob in metas:
- meta = ob.data
-
- file.write('blob {\n')
- file.write('\t\tthreshold %.4g\n' % meta.threshold)
-
- try:
- material = meta.materials[0] # lame! - blender cant do enything else.
- except:
- material = None
-
- for elem in meta.elements:
-
- if elem.type not in ('BALL', 'ELLIPSOID'):
- continue # Not supported
-
- loc = elem.location
-
- stiffness = elem.stiffness
- if elem.negative:
- stiffness = - stiffness
-
- if elem.type == 'BALL':
-
- file.write('\tsphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x, loc.y, loc.z, elem.radius, stiffness))
-
- # After this wecould do something simple like...
- # "pigment {Blue} }"
- # except we'll write the color
-
- elif elem.type == 'ELLIPSOID':
- # location is modified by scale
- file.write('\tsphere { <%.6g, %.6g, %.6g>, %.4g, %.4g ' % (loc.x / elem.size_x, loc.y / elem.size_y, loc.z / elem.size_z, elem.radius, stiffness))
- file.write('scale <%.6g, %.6g, %.6g> ' % (elem.size_x, elem.size_y, elem.size_z))
-
- if material:
- diffuse_color = material.diffuse_color
-
- if material.transparency and material.transparency_method == 'RAYTRACE':
- trans = 1.0 - material.raytrace_transparency.filter
- else:
- trans = 0.0
-
- file.write('pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} finish {%s} }\n' % \
- (diffuse_color[0], diffuse_color[1], diffuse_color[2], 1.0 - material.alpha, trans, materialNames[material.name]))
-
- else:
- file.write('pigment {rgb<1 1 1>} finish {%s} }\n' % DEF_MAT_NAME) # Write the finish last.
-
- writeObjectMaterial(material)
-
- writeMatrix(ob.matrix_world)
-
- file.write('}\n')
-
- def exportMeshs(scene, sel):
-
- ob_num = 0
-
- for ob in sel:
- ob_num += 1
-
- if ob.type in ('LAMP', 'CAMERA', 'EMPTY', 'META', 'ARMATURE'):
- continue
-
- me = ob.data
- me_materials = me.materials
-
- me = ob.create_mesh(scene, True, 'RENDER')
-
- if not me:
- continue
-
- if info_callback:
- info_callback('Object %2.d of %2.d (%s)' % (ob_num, len(sel), ob.name))
-
- #if ob.type!='MESH':
- # continue
- # me = ob.data
-
- matrix = ob.matrix_world
- try:
- uv_layer = me.active_uv_texture.data
- except:
- uv_layer = None
-
- try:
- vcol_layer = me.active_vertex_color.data
- except:
- vcol_layer = None
-
- faces_verts = [f.verts for f in me.faces]
- faces_normals = [tuple(f.normal) for f in me.faces]
- verts_normals = [tuple(v.normal) for v in me.verts]
-
- # quads incur an extra face
- quadCount = len([f for f in faces_verts if len(f) == 4])
-
- file.write('mesh2 {\n')
- file.write('\tvertex_vectors {\n')
- file.write('\t\t%s' % (len(me.verts))) # vert count
- for v in me.verts:
- file.write(',\n\t\t<%.6f, %.6f, %.6f>' % tuple(v.co)) # vert count
- file.write('\n }\n')
-
-
- # Build unique Normal list
- uniqueNormals = {}
- for fi, f in enumerate(me.faces):
- fv = faces_verts[fi]
- # [-1] is a dummy index, use a list so we can modify in place
- if f.smooth: # Use vertex normals
- for v in fv:
- key = verts_normals[v]
- uniqueNormals[key] = [-1]
- else: # Use face normal
- key = faces_normals[fi]
- uniqueNormals[key] = [-1]
-
- file.write('\tnormal_vectors {\n')
- file.write('\t\t%d' % len(uniqueNormals)) # vert count
- idx = 0
- for no, index in uniqueNormals.items():
- file.write(',\n\t\t<%.6f, %.6f, %.6f>' % no) # vert count
- index[0] = idx
- idx += 1
- file.write('\n }\n')
-
-
- # Vertex colours
- vertCols = {} # Use for material colours also.
-
- if uv_layer:
- # Generate unique UV's
- uniqueUVs = {}
-
- for fi, uv in enumerate(uv_layer):
-
- if len(faces_verts[fi]) == 4:
- uvs = uv.uv1, uv.uv2, uv.uv3, uv.uv4
- else:
- uvs = uv.uv1, uv.uv2, uv.uv3
-
- for uv in uvs:
- uniqueUVs[tuple(uv)] = [-1]
-
- file.write('\tuv_vectors {\n')
- #print unique_uvs
- file.write('\t\t%s' % (len(uniqueUVs))) # vert count
- idx = 0
- for uv, index in uniqueUVs.items():
- file.write(',\n\t\t<%.6f, %.6f>' % uv)
- index[0] = idx
- idx += 1
- '''
- else:
- # Just add 1 dummy vector, no real UV's
- file.write('\t\t1') # vert count
- file.write(',\n\t\t<0.0, 0.0>')
- '''
- file.write('\n }\n')
-
-
- if me.vertex_colors:
-
- for fi, f in enumerate(me.faces):
- material_index = f.material_index
- material = me_materials[material_index]
-
- if material and material.vertex_color_paint:
-
- col = vcol_layer[fi]
-
- if len(faces_verts[fi]) == 4:
- cols = col.color1, col.color2, col.color3, col.color4
- else:
- cols = col.color1, col.color2, col.color3
-
- for col in cols:
- key = col[0], col[1], col[2], material_index # Material index!
- vertCols[key] = [-1]
-
- else:
- if material:
- diffuse_color = tuple(material.diffuse_color)
- key = diffuse_color[0], diffuse_color[1], diffuse_color[2], material_index
- vertCols[key] = [-1]
-
-
- else:
- # No vertex colours, so write material colours as vertex colours
- for i, material in enumerate(me_materials):
-
- if material:
- diffuse_color = tuple(material.diffuse_color)
- key = diffuse_color[0], diffuse_color[1], diffuse_color[2], i # i == f.mat
- vertCols[key] = [-1]
-
-
- # Vert Colours
- file.write('\ttexture_list {\n')
- file.write('\t\t%s' % (len(vertCols))) # vert count
- idx = 0
- for col, index in vertCols.items():
-
- if me_materials:
- material = me_materials[col[3]]
- material_finish = materialNames[material.name]
-
- if material.transparency and material.transparency_method == 'RAYTRACE':
- trans = 1.0 - material.raytrace_transparency.filter
- else:
- trans = 0.0
-
- else:
- material_finish = DEF_MAT_NAME # not working properly,
- trans = 0.0
-
- #print material.apl
- file.write(',\n\t\ttexture { pigment {rgbft<%.3g, %.3g, %.3g, %.3g, %.3g>} finish {%s}}' %
- (col[0], col[1], col[2], 1.0 - material.alpha, trans, material_finish))
-
- index[0] = idx
- idx += 1
-
- file.write('\n }\n')
-
- # Face indicies
- file.write('\tface_indices {\n')
- file.write('\t\t%d' % (len(me.faces) + quadCount)) # faces count
- for fi, f in enumerate(me.faces):
- fv = faces_verts[fi]
- material_index = f.material_index
- if len(fv) == 4:
- indicies = (0, 1, 2), (0, 2, 3)
- else:
- indicies = ((0, 1, 2),)
-
- if vcol_layer:
- col = vcol_layer[fi]
-
- if len(fv) == 4:
- cols = col.color1, col.color2, col.color3, col.color4
- else:
- cols = col.color1, col.color2, col.color3
-
-
- if not me_materials or me_materials[material_index] == None: # No materials
- for i1, i2, i3 in indicies:
- file.write(',\n\t\t<%d,%d,%d>' % (fv[i1], fv[i2], fv[i3])) # vert count
- else:
- material = me_materials[material_index]
- for i1, i2, i3 in indicies:
- if me.vertex_colors and material.vertex_color_paint:
- # Colour per vertex - vertex colour
-
- col1 = cols[i1]
- col2 = cols[i2]
- col3 = cols[i3]
-
- ci1 = vertCols[col1[0], col1[1], col1[2], material_index][0]
- ci2 = vertCols[col2[0], col2[1], col2[2], material_index][0]
- ci3 = vertCols[col3[0], col3[1], col3[2], material_index][0]
- else:
- # Colour per material - flat material colour
- diffuse_color = material.diffuse_color
- ci1 = ci2 = ci3 = vertCols[diffuse_color[0], diffuse_color[1], diffuse_color[2], f.material_index][0]
-
- file.write(',\n\t\t<%d,%d,%d>, %d,%d,%d' % (fv[i1], fv[i2], fv[i3], ci1, ci2, ci3)) # vert count
-
-
- file.write('\n }\n')
-
- # normal_indices indicies
- file.write('\tnormal_indices {\n')
- file.write('\t\t%d' % (len(me.faces) + quadCount)) # faces count
- for fi, fv in enumerate(faces_verts):
-
- if len(fv) == 4:
- indicies = (0, 1, 2), (0, 2, 3)
- else:
- indicies = ((0, 1, 2),)
-
- for i1, i2, i3 in indicies:
- if f.smooth:
- file.write(',\n\t\t<%d,%d,%d>' %\
- (uniqueNormals[verts_normals[fv[i1]]][0],\
- uniqueNormals[verts_normals[fv[i2]]][0],\
- uniqueNormals[verts_normals[fv[i3]]][0])) # vert count
- else:
- idx = uniqueNormals[faces_normals[fi]][0]
- file.write(',\n\t\t<%d,%d,%d>' % (idx, idx, idx)) # vert count
-
- file.write('\n }\n')
-
- if uv_layer:
- file.write('\tuv_indices {\n')
- file.write('\t\t%d' % (len(me.faces) + quadCount)) # faces count
- for fi, fv in enumerate(faces_verts):
-
- if len(fv) == 4:
- indicies = (0, 1, 2), (0, 2, 3)
- else:
- indicies = ((0, 1, 2),)
-
- uv = uv_layer[fi]
- if len(faces_verts[fi]) == 4:
- uvs = tuple(uv.uv1), tuple(uv.uv2), tuple(uv.uv3), tuple(uv.uv4)
- else:
- uvs = tuple(uv.uv1), tuple(uv.uv2), tuple(uv.uv3)
-
- for i1, i2, i3 in indicies:
- file.write(',\n\t\t<%d,%d,%d>' %\
- (uniqueUVs[uvs[i1]][0],\
- uniqueUVs[uvs[i2]][0],\
- uniqueUVs[uvs[i2]][0])) # vert count
- file.write('\n }\n')
-
- if me.materials:
- material = me.materials[0] # dodgy
- writeObjectMaterial(material)
-
- writeMatrix(matrix)
- file.write('}\n')
-
- bpy.data.meshes.remove(me)
-
- def exportWorld(world):
- if not world:
- return
-
- mist = world.mist
-
- if mist.use_mist:
- file.write('fog {\n')
- file.write('\tdistance %.6f\n' % mist.depth)
- file.write('\tcolor rgbt<%.3g, %.3g, %.3g, %.3g>\n' % (tuple(world.horizon_color) + (1 - mist.intensity,)))
- #file.write('\tfog_offset %.6f\n' % mist.start)
- #file.write('\tfog_alt 5\n')
- #file.write('\tturbulence 0.2\n')
- #file.write('\tturb_depth 0.3\n')
- file.write('\tfog_type 1\n')
- file.write('}\n')
-
- def exportGlobalSettings(scene):
-
- file.write('global_settings {\n')
-
- if scene.pov_radio_enable:
- file.write('\tradiosity {\n')
- file.write("\t\tadc_bailout %.4g\n" % scene.pov_radio_adc_bailout)
- file.write("\t\talways_sample %d\n" % scene.pov_radio_always_sample)
- file.write("\t\tbrightness %.4g\n" % scene.pov_radio_brightness)
- file.write("\t\tcount %d\n" % scene.pov_radio_count)
- file.write("\t\terror_bound %.4g\n" % scene.pov_radio_error_bound)
- file.write("\t\tgray_threshold %.4g\n" % scene.pov_radio_gray_threshold)
- file.write("\t\tlow_error_factor %.4g\n" % scene.pov_radio_low_error_factor)
- file.write("\t\tmedia %d\n" % scene.pov_radio_media)
- file.write("\t\tminimum_reuse %.4g\n" % scene.pov_radio_minimum_reuse)
- file.write("\t\tnearest_count %d\n" % scene.pov_radio_nearest_count)
- file.write("\t\tnormal %d\n" % scene.pov_radio_normal)
- file.write("\t\trecursion_limit %d\n" % scene.pov_radio_recursion_limit)
- file.write('\t}\n')
-
- if world:
- file.write("\tambient_light rgb<%.3g, %.3g, %.3g>\n" % tuple(world.ambient_color))
-
- file.write('}\n')
-
-
- # Convert all materials to strings we can access directly per vertex.
- writeMaterial(None) # default material
-
- for material in bpy.data.materials:
- writeMaterial(material)
-
- exportCamera()
- #exportMaterials()
- sel = scene.objects
- exportLamps([l for l in sel if l.type == 'LAMP'])
- exportMeta([l for l in sel if l.type == 'META'])
- exportMeshs(scene, sel)
- exportWorld(scene.world)
- exportGlobalSettings(scene)
-
- file.close()
-
-
-def write_pov_ini(filename_ini, filename_pov, filename_image):
- scene = bpy.data.scenes[0]
- render = scene.render
-
- x = int(render.resolution_x * render.resolution_percentage * 0.01)
- y = int(render.resolution_y * render.resolution_percentage * 0.01)
-
- file = open(filename_ini, 'w')
-
- file.write('Input_File_Name="%s"\n' % filename_pov)
- file.write('Output_File_Name="%s"\n' % filename_image)
-
- file.write('Width=%d\n' % x)
- file.write('Height=%d\n' % y)
-
- # Needed for border render.
- '''
- file.write('Start_Column=%d\n' % part.x)
- file.write('End_Column=%d\n' % (part.x+part.w))
-
- file.write('Start_Row=%d\n' % (part.y))
- file.write('End_Row=%d\n' % (part.y+part.h))
- '''
-
- file.write('Display=0\n')
- file.write('Pause_When_Done=0\n')
- file.write('Output_File_Type=T\n') # TGA, best progressive loading
- file.write('Output_Alpha=1\n')
-
- if render.render_antialiasing:
- aa_mapping = {'5': 2, '8': 3, '11': 4, '16': 5} # method 1 assumed
- file.write('Antialias=1\n')
- file.write('Antialias_Depth=%d\n' % aa_mapping[render.antialiasing_samples])
- else:
- file.write('Antialias=0\n')
-
- file.close()
-
-# Radiosity panel, use in the scene for now.
-FloatProperty = bpy.types.Scene.FloatProperty
-IntProperty = bpy.types.Scene.IntProperty
-BoolProperty = bpy.types.Scene.BoolProperty
-
-# Not a real pov option, just to know if we should write
-BoolProperty(attr="pov_radio_enable",
- name="Enable Radiosity",
- description="Enable povrays radiosity calculation",
- default=False)
-BoolProperty(attr="pov_radio_display_advanced",
- name="Advanced Options",
- description="Show advanced options",
- default=False)
-
-# Real pov options
-FloatProperty(attr="pov_radio_adc_bailout",
- name="ADC Bailout",
- description="The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results",
- min=0.0, max=1000.0, soft_min=0.0, soft_max=1.0, default=0.01)
-
-BoolProperty(attr="pov_radio_always_sample",
- name="Always Sample",
- description="Only use the data from the pretrace step and not gather any new samples during the final radiosity pass",
- default=True)
-
-FloatProperty(attr="pov_radio_brightness",
- name="Brightness",
- description="Amount objects are brightened before being returned upwards to the rest of the system",
- min=0.0, max=1000.0, soft_min=0.0, soft_max=10.0, default=1.0)
-
-IntProperty(attr="pov_radio_count",
- name="Ray Count",
- description="Number of rays that are sent out whenever a new radiosity value has to be calculated",
- min=1, max=1600, default=35)
-
-FloatProperty(attr="pov_radio_error_bound",
- name="Error Bound",
- description="One of the two main speed/quality tuning values, lower values are more accurate",
- min=0.0, max=1000.0, soft_min=0.1, soft_max=10.0, default=1.8)
-
-FloatProperty(attr="pov_radio_gray_threshold",
- name="Gray Threshold",
- description="One of the two main speed/quality tuning values, lower values are more accurate",
- min=0.0, max=1.0, soft_min=0, soft_max=1, default=0.0)
-
-FloatProperty(attr="pov_radio_low_error_factor",
- name="Low Error Factor",
- description="If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting",
- min=0.0, max=1.0, soft_min=0.0, soft_max=1.0, default=0.5)
-
-# max_sample - not available yet
-BoolProperty(attr="pov_radio_media",
- name="Media",
- description="Radiosity estimation can be affected by media",
- default=False)
-
-FloatProperty(attr="pov_radio_minimum_reuse",
- name="Minimum Reuse",
- description="Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors)",
- min=0.0, max=1.0, soft_min=0.1, soft_max=0.1, default=0.015)
-
-IntProperty(attr="pov_radio_nearest_count",
- name="Nearest Count",
- description="Number of old ambient values blended together to create a new interpolated value",
- min=1, max=20, default=5)
-
-BoolProperty(attr="pov_radio_normal",
- name="Normals",
- description="Radiosity estimation can be affected by normals",
- default=False)
-
-IntProperty(attr="pov_radio_recursion_limit",
- name="Recursion Limit",
- description="how many recursion levels are used to calculate the diffuse inter-reflection",
- min=1, max=20, default=3)
-
-
-class PovrayRender(bpy.types.RenderEngine):
- bl_idname = 'POVRAY_RENDER'
- bl_label = "Povray"
- DELAY = 0.02
-
- def _export(self, scene):
- import tempfile
-
- self._temp_file_in = tempfile.mktemp(suffix='.pov')
- self._temp_file_out = tempfile.mktemp(suffix='.tga')
- self._temp_file_ini = tempfile.mktemp(suffix='.ini')
- '''
- self._temp_file_in = '/test.pov'
- self._temp_file_out = '/test.tga'
- self._temp_file_ini = '/test.ini'
- '''
-
- def info_callback(txt):
- self.update_stats("", "POVRAY: " + txt)
-
- write_pov(self._temp_file_in, scene, info_callback)
-
- def _render(self):
-
- try:
- os.remove(self._temp_file_out) # so as not to load the old file
- except:
- pass
-
- write_pov_ini(self._temp_file_ini, self._temp_file_in, self._temp_file_out)
-
- print ("***-STARTING-***")
-
- pov_binary = "povray"
-
- if sys.platform == 'win32':
- import winreg
- regKey = winreg.OpenKey(winreg.HKEY_CURRENT_USER, 'Software\\POV-Ray\\v3.6\\Windows')
-
- if bitness == 64:
- pov_binary = winreg.QueryValueEx(regKey, 'Home')[0] + '\\bin\\pvengine64'
- else:
- pov_binary = winreg.QueryValueEx(regKey, 'Home')[0] + '\\bin\\pvengine'
-
- if 1:
- # TODO, when povray isnt found this gives a cryptic error, would be nice to be able to detect if it exists
- try:
- self._process = subprocess.Popen([pov_binary, self._temp_file_ini]) # stdout=subprocess.PIPE, stderr=subprocess.PIPE
- except OSError:
- # TODO, report api
- print("POVRAY: could not execute '%s', possibly povray isn't installed" % pov_binary)
- import traceback
- traceback.print_exc()
- print ("***-DONE-***")
- return False
-
- else:
- # This works too but means we have to wait until its done
- os.system('%s %s' % (pov_binary, self._temp_file_ini))
-
- print ("***-DONE-***")
- return True
-
- def _cleanup(self):
- for f in (self._temp_file_in, self._temp_file_ini, self._temp_file_out):
- try:
- os.remove(f)
- except:
- pass
-
- self.update_stats("", "")
-
- def render(self, scene):
-
- self.update_stats("", "POVRAY: Exporting data from Blender")
- self._export(scene)
- self.update_stats("", "POVRAY: Parsing File")
-
- if not self._render():
- self.update_stats("", "POVRAY: Not found")
- return
-
- r = scene.render
-
- # compute resolution
- x = int(r.resolution_x * r.resolution_percentage * 0.01)
- y = int(r.resolution_y * r.resolution_percentage * 0.01)
-
- # Wait for the file to be created
- while not os.path.exists(self._temp_file_out):
- if self.test_break():
- try:
- self._process.terminate()
- except:
- pass
- break
-
- if self._process.poll() != None:
- self.update_stats("", "POVRAY: Failed")
- break
-
- time.sleep(self.DELAY)
-
- if os.path.exists(self._temp_file_out):
-
- self.update_stats("", "POVRAY: Rendering")
-
- prev_size = -1
-
- def update_image():
- result = self.begin_result(0, 0, x, y)
- lay = result.layers[0]
- # possible the image wont load early on.
- try:
- lay.load_from_file(self._temp_file_out)
- except:
- pass
- self.end_result(result)
-
- # Update while povray renders
- while True:
-
- # test if povray exists
- if self._process.poll() is not None:
- update_image()
- break
-
- # user exit
- if self.test_break():
- try:
- self._process.terminate()
- except:
- pass
-
- break
-
- # Would be nice to redirect the output
- # stdout_value, stderr_value = self._process.communicate() # locks
-
-
- # check if the file updated
- new_size = os.path.getsize(self._temp_file_out)
-
- if new_size != prev_size:
- update_image()
- prev_size = new_size
-
- time.sleep(self.DELAY)
-
- self._cleanup()
-
-
-# Use some of the existing buttons.
-import properties_render
-properties_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER')
-properties_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('POVRAY_RENDER')
-properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER')
-properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER')
-del properties_render
-
-# Use only a subset of the world panels
-import properties_world
-properties_world.WORLD_PT_preview.COMPAT_ENGINES.add('POVRAY_RENDER')
-properties_world.WORLD_PT_context_world.COMPAT_ENGINES.add('POVRAY_RENDER')
-properties_world.WORLD_PT_world.COMPAT_ENGINES.add('POVRAY_RENDER')
-properties_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER')
-del properties_world
-
-# Example of wrapping every class 'as is'
-import properties_material
-for member in dir(properties_material):
- subclass = getattr(properties_material, member)
- try:
- subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
- except:
- pass
-del properties_material
-import properties_data_mesh
-for member in dir(properties_data_mesh):
- subclass = getattr(properties_data_mesh, member)
- try:
- subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
- except:
- pass
-del properties_data_mesh
-import properties_texture
-for member in dir(properties_texture):
- subclass = getattr(properties_texture, member)
- try:
- subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
- except:
- pass
-del properties_texture
-import properties_data_camera
-for member in dir(properties_data_camera):
- subclass = getattr(properties_data_camera, member)
- try:
- subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
- except:
- pass
-del properties_data_camera
-
-
-class RenderButtonsPanel(bpy.types.Panel):
- bl_space_type = 'PROPERTIES'
- bl_region_type = 'WINDOW'
- bl_context = "render"
- # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
-
- def poll(self, context):
- rd = context.scene.render
- return (rd.use_game_engine == False) and (rd.engine in self.COMPAT_ENGINES)
-
-
-class RENDER_PT_povray_radiosity(RenderButtonsPanel):
- bl_label = "Radiosity"
- COMPAT_ENGINES = {'POVRAY_RENDER'}
-
- def draw_header(self, context):
- scene = context.scene
-
- self.layout.prop(scene, "pov_radio_enable", text="")
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
- rd = scene.render
-
- layout.active = scene.pov_radio_enable
-
- split = layout.split()
-
- col = split.column()
- col.prop(scene, "pov_radio_count", text="Rays")
- col.prop(scene, "pov_radio_recursion_limit", text="Recursions")
- col = split.column()
- col.prop(scene, "pov_radio_error_bound", text="Error")
-
- layout.prop(scene, "pov_radio_display_advanced")
-
- if scene.pov_radio_display_advanced:
- split = layout.split()
-
- col = split.column()
- col.prop(scene, "pov_radio_adc_bailout", slider=True)
- col.prop(scene, "pov_radio_gray_threshold", slider=True)
- col.prop(scene, "pov_radio_low_error_factor", slider=True)
-
- col = split.column()
- col.prop(scene, "pov_radio_brightness")
- col.prop(scene, "pov_radio_minimum_reuse", text="Min Reuse")
- col.prop(scene, "pov_radio_nearest_count")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Estimation Influence:")
- col.prop(scene, "pov_radio_media")
- col.prop(scene, "pov_radio_normal")
-
- col = split.column()
- col.prop(scene, "pov_radio_always_sample")
-
-
-classes = [
- PovrayRender,
- RENDER_PT_povray_radiosity]
-
-
-def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
-
-
-def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/io/export_3ds.py b/release/scripts/io/export_3ds.py
index 910d462a9f9..2a8b43c4e84 100644
--- a/release/scripts/io/export_3ds.py
+++ b/release/scripts/io/export_3ds.py
@@ -922,7 +922,7 @@ def make_kf_obj_node(obj, name_to_id):
"""
# import BPyMessages
-def save_3ds(filename, context):
+def write(filename, context):
'''Save the Blender scene to a 3ds file.'''
# Time the export
@@ -1107,12 +1107,7 @@ def save_3ds(filename, context):
#primary.dump()
-# if __name__=='__main__':
-# if struct:
-# Blender.Window.FileSelector(save_3ds, "Export 3DS", Blender.sys.makename(ext='.3ds'))
-# else:
-# Blender.Draw.PupMenu("Error%t|This script requires a full python installation")
-# # save_3ds('/test_b.3ds')
+# # write('/test_b.3ds')
from bpy.props import *
class Export3DS(bpy.types.Operator):
'''Export to 3DS file format (.3ds)'''
@@ -1127,7 +1122,10 @@ class Export3DS(bpy.types.Operator):
check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
def execute(self, context):
- save_3ds(self.properties.filepath, context)
+ filepath = self.properties.filepath
+ filepath = bpy.path.ensure_ext(filepath, ".3ds")
+
+ write(filepath, context)
return {'FINISHED'}
def invoke(self, context, event):
@@ -1135,10 +1133,10 @@ class Export3DS(bpy.types.Operator):
wm.add_fileselect(self)
return {'RUNNING_MODAL'}
- def poll(self, context): # Poll isnt working yet
+ @classmethod
+ def poll(cls, context): # Poll isnt working yet
return context.active_object != None
-
# Add to a menu
def menu_func(self, context):
default_path = os.path.splitext(bpy.data.filepath)[0] + ".3ds"
@@ -1146,11 +1144,9 @@ def menu_func(self, context):
def register():
- bpy.types.register(Export3DS)
bpy.types.INFO_MT_file_export.append(menu_func)
def unregister():
- bpy.types.unregister(Export3DS)
bpy.types.INFO_MT_file_export.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/io/export_fbx.py b/release/scripts/io/export_fbx.py
index 72b03a110bd..5c2e0cb5f95 100644
--- a/release/scripts/io/export_fbx.py
+++ b/release/scripts/io/export_fbx.py
@@ -75,7 +75,7 @@ def copy_images(dest_dir, textures):
image_paths = set()
for tex in textures:
- image_paths.add(bpy.utils.expandpath(tex.filepath))
+ image_paths.add(bpy.path.abspath(tex.filepath))
# Now copy images
copyCount = 0
@@ -176,7 +176,7 @@ def sane_name(data, dct):
name = 'unnamed' # blank string, ASKING FOR TROUBLE!
else:
- name = bpy.utils.clean_name(name) # use our own
+ name = bpy.path.clean_name(name) # use our own
while name in iter(dct.values()): name = increment_string(name)
@@ -200,14 +200,14 @@ def sane_groupname(data): return sane_name(data, sane_name_mapping_group)
# FORCE_CWD - dont use the basepath, just add a ./ to the filename.
# use when we know the file will be in the basepath.
# '''
-# fname = bpy.utils.expandpath(fname_orig)
+# fname = bpy.path.abspath(fname_orig)
# # fname = Blender.sys.expandpath(fname_orig)
# fname_strip = os.path.basename(fname)
# # fname_strip = strip_path(fname)
# if FORCE_CWD:
# fname_rel = '.' + os.sep + fname_strip
# else:
-# fname_rel = bpy.utils.relpath(fname, basepath)
+# fname_rel = bpy.path.relpath(fname, basepath)
# # fname_rel = Blender.sys.relpath(fname, basepath)
# if fname_rel.startswith('//'): fname_rel = '.' + os.sep + fname_rel[2:]
# return fname, fname_strip, fname_rel
@@ -354,8 +354,8 @@ def write(filename, batch_objects = None, \
new_fbxpath = fbxpath # own dir option modifies, we need to keep an original
for data in data_seq: # scene or group
- newname = BATCH_FILE_PREFIX + bpy.utils.clean_name(data.name)
-# newname = BATCH_FILE_PREFIX + BPySys.bpy.utils.clean_name(data.name)
+ newname = BATCH_FILE_PREFIX + bpy.path.clean_name(data.name)
+# newname = BATCH_FILE_PREFIX + BPySys.bpy.path.clean_name(data.name)
if BATCH_OWN_DIR:
@@ -1250,7 +1250,7 @@ def write(filename, batch_objects = None, \
file.write('\n\t}')
def copy_image(image):
- fn = bpy.utils.expandpath(image.filepath)
+ fn = bpy.path.abspath(image.filepath)
fn_strip = os.path.basename(fn)
if EXP_IMAGE_COPY:
@@ -3361,20 +3361,24 @@ class ExportFBX(bpy.types.Operator):
BATCH_FILE_PREFIX = StringProperty(name="Prefix", description="Prefix each file with this name", maxlen=1024, default="")
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.active_object
def execute(self, context):
if not self.properties.filepath:
raise Exception("filepath not set")
+ filepath = self.properties.filepath
+ filepath = bpy.path.ensure_ext(filepath, ".fbx")
+
GLOBAL_MATRIX = mtx4_identity
GLOBAL_MATRIX[0][0] = GLOBAL_MATRIX[1][1] = GLOBAL_MATRIX[2][2] = self.properties.TX_SCALE
if self.properties.TX_XROT90: GLOBAL_MATRIX = mtx4_x90n * GLOBAL_MATRIX
if self.properties.TX_YROT90: GLOBAL_MATRIX = mtx4_y90n * GLOBAL_MATRIX
if self.properties.TX_ZROT90: GLOBAL_MATRIX = mtx4_z90n * GLOBAL_MATRIX
- write(self.properties.filepath,
+ write(filepath,
None, # XXX
context,
self.properties.EXP_OBS_SELECTED,
@@ -3394,7 +3398,8 @@ class ExportFBX(bpy.types.Operator):
self.properties.BATCH_ENABLE,
self.properties.BATCH_GROUP,
self.properties.BATCH_FILE_PREFIX,
- self.properties.BATCH_OWN_DIR)
+ self.properties.BATCH_OWN_DIR,
+ )
return {'FINISHED'}
@@ -3412,7 +3417,7 @@ class ExportFBX(bpy.types.Operator):
# NOTES (all line numbers correspond to original export_fbx.py (under release/scripts)
# - Draw.PupMenu alternative in 2.5?, temporarily replaced PupMenu with print
-# - get rid of bpy.utils.clean_name somehow
+# - get rid of bpy.path.clean_name somehow
# + fixed: isinstance(inst, bpy.types.*) doesn't work on RNA objects: line 565
# + get rid of BPyObject_getObjectArmature, move it in RNA?
# - BATCH_ENABLE and BATCH_GROUP options: line 327
@@ -3427,7 +3432,7 @@ class ExportFBX(bpy.types.Operator):
# - bpy.data.remove_scene: line 366
# - bpy.sys.time move to bpy.sys.util?
# - new scene creation, activation: lines 327-342, 368
-# - uses bpy.utils.expandpath, *.relpath - replace at least relpath
+# - uses bpy.path.abspath, *.relpath - replace at least relpath
# SMALL or COSMETICAL
# - find a way to get blender version, and put it in bpy.util?, old was Blender.Get('version')
@@ -3439,12 +3444,10 @@ def menu_func(self, context):
def register():
- bpy.types.register(ExportFBX)
bpy.types.INFO_MT_file_export.append(menu_func)
def unregister():
- bpy.types.unregister(ExportFBX)
bpy.types.INFO_MT_file_export.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/io/export_mdd.py b/release/scripts/io/export_mdd.py
index d2e53070910..2d45e18ef77 100644
--- a/release/scripts/io/export_mdd.py
+++ b/release/scripts/io/export_mdd.py
@@ -165,15 +165,23 @@ class ExportMDD(bpy.types.Operator):
frame_start = IntProperty(name="Start Frame", description="Start frame for baking", min=minframe, max=maxframe, default=1)
frame_end = IntProperty(name="End Frame", description="End frame for baking", min=minframe, max=maxframe, default=250)
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
def execute(self, context):
- if not self.properties.filepath:
- raise Exception("filename not set")
- write(self.properties.filepath, context.scene, context.active_object,
- self.properties.frame_start, self.properties.frame_end, self.properties.fps)
+ filepath = self.properties.filepath
+ filepath = bpy.path.ensure_ext(filepath, ".mdd")
+
+ write(filepath,
+ context.scene,
+ context.active_object,
+ self.properties.frame_start,
+ self.properties.frame_end,
+ self.properties.fps,
+ )
+
return {'FINISHED'}
def invoke(self, context, event):
@@ -189,12 +197,10 @@ def menu_func(self, context):
def register():
- bpy.types.register(ExportMDD)
bpy.types.INFO_MT_file_export.append(menu_func)
def unregister():
- bpy.types.unregister(ExportMDD)
bpy.types.INFO_MT_file_export.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/io/export_obj.py b/release/scripts/io/export_obj.py
index a4d98aac12e..fa378d26878 100644
--- a/release/scripts/io/export_obj.py
+++ b/release/scripts/io/export_obj.py
@@ -18,13 +18,6 @@
# <pep8 compliant>
-"""
-Name: 'Wavefront (.obj)...'
-Blender: 248
-Group: 'Export'
-Tooltip: 'Save a Wavefront OBJ File'
-"""
-
__author__ = "Campbell Barton, Jiri Hnidek, Paolo Ciccone"
__url__ = ['http://wiki.blender.org/index.php/Scripts/Manual/Export/wavefront_obj', 'www.blender.org', 'blenderartists.org']
__version__ = "1.21"
@@ -73,7 +66,7 @@ def write_mtl(scene, filepath, copy_images, mtl_dict):
dest_dir = os.path.dirname(filepath)
def copy_image(image):
- fn = bpy.utils.expandpath(image.filepath)
+ fn = bpy.path.abspath(image.filepath)
fn_strip = os.path.basename(fn)
if copy_images:
rel = fn_strip
@@ -189,7 +182,7 @@ def copy_images(dest_dir):
copyCount = 0
# for bImage in uniqueImages.values():
-# image_path = bpy.utils.expandpath(bImage.filepath)
+# image_path = bpy.path.abspath(bImage.filepath)
# if bpy.sys.exists(image_path):
# # Make a name for the target path.
# dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1]
@@ -797,7 +790,7 @@ def write(filepath, objects, scene,
print("OBJ Export time: %.2f" % (time.clock() - time1))
# print "OBJ Export time: %.2f" % (sys.time() - time1)
-def do_export(filepath, context,
+def write(filepath, context,
EXPORT_APPLY_MODIFIERS = True, # not used
EXPORT_ROTX90 = True, # wrong
EXPORT_TRI = False, # ok
@@ -844,7 +837,7 @@ def do_export(filepath, context,
orig_frame = scn.frame_current
if EXPORT_ALL_SCENES: # Add scene name into the context_name
- context_name[1] = '_%s' % bpy.utils.clean_name(scn.name) # WARNING, its possible that this could cause a collision. we could fix if were feeling parranoied.
+ context_name[1] = '_%s' % bpy.path.clean_name(scn.name) # WARNING, its possible that this could cause a collision. we could fix if were feeling parranoied.
# Export an animation?
if EXPORT_ANIMATION:
@@ -934,27 +927,27 @@ class ExportOBJ(bpy.types.Operator):
def execute(self, context):
filepath = self.properties.filepath
- if not filepath.lower().endswith(".obj"):
- filepath += ".obj"
-
- do_export(filepath, context,
- EXPORT_TRI=self.properties.use_triangles,
- EXPORT_EDGES=self.properties.use_edges,
- EXPORT_NORMALS=self.properties.use_normals,
- EXPORT_NORMALS_HQ=self.properties.use_hq_normals,
- EXPORT_UV=self.properties.use_uvs,
- EXPORT_MTL=self.properties.use_materials,
- EXPORT_COPY_IMAGES=self.properties.copy_images,
- EXPORT_APPLY_MODIFIERS=self.properties.use_modifiers,
- EXPORT_ROTX90=self.properties.use_rotate90,
- EXPORT_BLEN_OBS=self.properties.use_blen_objects,
- EXPORT_GROUP_BY_OB=self.properties.group_by_object,
- EXPORT_GROUP_BY_MAT=self.properties.group_by_material,
- EXPORT_KEEP_VERT_ORDER=self.properties.keep_vertex_order,
- EXPORT_POLYGROUPS=self.properties.use_vertex_groups,
- EXPORT_CURVE_AS_NURBS=self.properties.use_nurbs,
- EXPORT_SEL_ONLY=self.properties.use_selection,
- EXPORT_ALL_SCENES=self.properties.use_all_scenes)
+ filepath = bpy.path.ensure_ext(filepath, ".obj")
+
+ write(filepath, context,
+ EXPORT_TRI=self.properties.use_triangles,
+ EXPORT_EDGES=self.properties.use_edges,
+ EXPORT_NORMALS=self.properties.use_normals,
+ EXPORT_NORMALS_HQ=self.properties.use_hq_normals,
+ EXPORT_UV=self.properties.use_uvs,
+ EXPORT_MTL=self.properties.use_materials,
+ EXPORT_COPY_IMAGES=self.properties.copy_images,
+ EXPORT_APPLY_MODIFIERS=self.properties.use_modifiers,
+ EXPORT_ROTX90=self.properties.use_rotate90,
+ EXPORT_BLEN_OBS=self.properties.use_blen_objects,
+ EXPORT_GROUP_BY_OB=self.properties.group_by_object,
+ EXPORT_GROUP_BY_MAT=self.properties.group_by_material,
+ EXPORT_KEEP_VERT_ORDER=self.properties.keep_vertex_order,
+ EXPORT_POLYGROUPS=self.properties.use_vertex_groups,
+ EXPORT_CURVE_AS_NURBS=self.properties.use_nurbs,
+ EXPORT_SEL_ONLY=self.properties.use_selection,
+ EXPORT_ALL_SCENES=self.properties.use_all_scenes,
+ )
return {'FINISHED'}
@@ -970,11 +963,9 @@ def menu_func(self, context):
def register():
- bpy.types.register(ExportOBJ)
bpy.types.INFO_MT_file_export.append(menu_func)
def unregister():
- bpy.types.unregister(ExportOBJ)
bpy.types.INFO_MT_file_export.remove(menu_func)
diff --git a/release/scripts/io/export_ply.py b/release/scripts/io/export_ply.py
index 07865e4f65a..f4d7cae75a3 100644
--- a/release/scripts/io/export_ply.py
+++ b/release/scripts/io/export_ply.py
@@ -275,16 +275,15 @@ class ExportPLY(bpy.types.Operator):
use_uvs = BoolProperty(name="UVs", description="Exort the active UV layer", default=True)
use_colors = BoolProperty(name="Vertex Colors", description="Exort the active vertex color layer", default=True)
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.active_object != None
def execute(self, context):
- # print("Selected: " + context.active_object.name)
+ filepath = self.properties.filepath
+ filepath = bpy.path.ensure_ext(filepath, ".ply")
- if not self.properties.filepath:
- raise Exception("filename not set")
-
- write(self.properties.filepath, context.scene, context.active_object,\
+ write(filepath, context.scene, context.active_object,\
EXPORT_APPLY_MODIFIERS=self.properties.use_modifiers,
EXPORT_NORMALS=self.properties.use_normals,
EXPORT_UV=self.properties.use_uvs,
@@ -317,12 +316,10 @@ def menu_func(self, context):
def register():
- bpy.types.register(ExportPLY)
bpy.types.INFO_MT_file_export.append(menu_func)
def unregister():
- bpy.types.unregister(ExportPLY)
bpy.types.INFO_MT_file_export.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/io/export_x3d.py b/release/scripts/io/export_x3d.py
index 7f5dd57171c..5fe48a2550a 100644
--- a/release/scripts/io/export_x3d.py
+++ b/release/scripts/io/export_x3d.py
@@ -794,7 +794,7 @@ class x3d_class:
pic = tex.image
# using .expandpath just in case, os.path may not expect //
- basename = os.path.basename(bpy.utils.expandpath(pic.filepath))
+ basename = os.path.basename(bpy.path.abspath(pic.filepath))
pic = alltextures[i].image
# pic = alltextures[i].getImage()
@@ -1140,7 +1140,7 @@ class x3d_class:
# Callbacks, needed before Main
##########################################################
-def x3d_export(filename,
+def write(filename,
context,
EXPORT_APPLY_MODIFIERS=False,
EXPORT_TRI=False,
@@ -1175,47 +1175,6 @@ def x3d_export(filename,
)
-def x3d_export_ui(filename):
- if not filename.endswith(extension):
- filename += extension
- #if _safeOverwrite and sys.exists(filename):
- # result = Draw.PupMenu("File Already Exists, Overwrite?%t|Yes%x1|No%x0")
- #if(result != 1):
- # return
-
- # Get user options
- EXPORT_APPLY_MODIFIERS = Draw.Create(1)
- EXPORT_TRI = Draw.Create(0)
- EXPORT_GZIP = Draw.Create( filename.lower().endswith('.x3dz') )
-
- # Get USER Options
- pup_block = [\
- ('Apply Modifiers', EXPORT_APPLY_MODIFIERS, 'Use transformed mesh data from each object.'),\
- ('Triangulate', EXPORT_TRI, 'Triangulate quads.'),\
- ('Compress', EXPORT_GZIP, 'GZip the resulting file, requires a full python install'),\
- ]
-
- if not Draw.PupBlock('Export...', pup_block):
- return
-
- Blender.Window.EditMode(0)
- Blender.Window.WaitCursor(1)
-
- x3d_export(filename,\
- EXPORT_APPLY_MODIFIERS = EXPORT_APPLY_MODIFIERS.val,\
- EXPORT_TRI = EXPORT_TRI.val,\
- EXPORT_GZIP = EXPORT_GZIP.val\
- )
-
- Blender.Window.WaitCursor(0)
-
-
-
-#########################################################
-# main routine
-#########################################################
-
-
from bpy.props import *
class ExportX3D(bpy.types.Operator):
@@ -1233,7 +1192,16 @@ class ExportX3D(bpy.types.Operator):
compress = BoolProperty(name="Compress", description="GZip the resulting file, requires a full python install", default=False)
def execute(self, context):
- x3d_export(self.properties.filepath, context, self.properties.apply_modifiers, self.properties.triangulate, self.properties.compress)
+ filepath = self.properties.filepath
+ filepath = bpy.path.ensure_ext(filepath, ".x3d")
+
+ write(filepath,
+ context,
+ self.properties.apply_modifiers,
+ self.properties.triangulate,
+ self.properties.compress,
+ )
+
return {'FINISHED'}
def invoke(self, context, event):
@@ -1248,11 +1216,9 @@ def menu_func(self, context):
def register():
- bpy.types.register(ExportX3D)
bpy.types.INFO_MT_file_export.append(menu_func)
def unregister():
- bpy.types.unregister(ExportX3D)
bpy.types.INFO_MT_file_export.remove(menu_func)
# NOTES
diff --git a/release/scripts/io/import_anim_bvh.py b/release/scripts/io/import_anim_bvh.py
index 89097fd53f5..ba9b8a1f91d 100644
--- a/release/scripts/io/import_anim_bvh.py
+++ b/release/scripts/io/import_anim_bvh.py
@@ -612,12 +612,10 @@ def menu_func(self, context):
def register():
- bpy.types.register(BvhImporter)
bpy.types.INFO_MT_file_import.append(menu_func)
def unregister():
- bpy.types.unregister(BvhImporter)
bpy.types.INFO_MT_file_import.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/io/import_scene_3ds.py b/release/scripts/io/import_scene_3ds.py
index 435e08a209e..fe242ca1f29 100644
--- a/release/scripts/io/import_scene_3ds.py
+++ b/release/scripts/io/import_scene_3ds.py
@@ -1032,11 +1032,9 @@ def menu_func(self, context):
self.layout.operator(IMPORT_OT_autodesk_3ds.bl_idname, text="3D Studio (.3ds)")
def register():
- bpy.types.register(IMPORT_OT_autodesk_3ds)
bpy.types.INFO_MT_file_import.append(menu_func)
def unregister():
- bpy.types.unregister(IMPORT_OT_autodesk_3ds)
bpy.types.INFO_MT_file_import.remove(menu_func)
# NOTES:
diff --git a/release/scripts/io/import_scene_obj.py b/release/scripts/io/import_scene_obj.py
index 5b29a5ded90..e832489a560 100644
--- a/release/scripts/io/import_scene_obj.py
+++ b/release/scripts/io/import_scene_obj.py
@@ -1606,11 +1606,9 @@ def menu_func(self, context):
def register():
- bpy.types.register(IMPORT_OT_obj)
bpy.types.INFO_MT_file_import.append(menu_func)
def unregister():
- bpy.types.unregister(IMPORT_OT_obj)
bpy.types.INFO_MT_file_import.remove(menu_func)
diff --git a/release/scripts/io/import_shape_mdd.py b/release/scripts/io/import_shape_mdd.py
index ec0e7696630..d74726dce2e 100644
--- a/release/scripts/io/import_shape_mdd.py
+++ b/release/scripts/io/import_shape_mdd.py
@@ -120,7 +120,8 @@ class importMDD(bpy.types.Operator):
#fps = IntProperty(name="Frames Per Second", description="Number of frames/second", min=minfps, max=maxfps, default=25)
frame_start = IntProperty(name="Start Frame", description="Start frame for inserting animation", min=minframe, max=maxframe, default=0)
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
@@ -143,12 +144,10 @@ def menu_func(self, context):
def register():
- bpy.types.register(importMDD)
bpy.types.INFO_MT_file_import.append(menu_func)
def unregister():
- bpy.types.unregister(importMDD)
bpy.types.INFO_MT_file_import.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/io/netrender/client.py b/release/scripts/io/netrender/client.py
index 9f6d1a7639e..4a116bb982a 100644
--- a/release/scripts/io/netrender/client.py
+++ b/release/scripts/io/netrender/client.py
@@ -49,7 +49,7 @@ def addPointCache(job, ob, point_cache, default_path):
if name == "":
name = "".join(["%02X" % ord(c) for c in ob.name])
- cache_path = bpy.utils.expandpath(point_cache.filepath) if point_cache.external else default_path
+ cache_path = bpy.path.abspath(point_cache.filepath) if point_cache.external else default_path
index = "%02i" % point_cache.index
@@ -113,7 +113,7 @@ def clientSendJob(conn, scene, anim = False):
# LIBRARIES
###########################
for lib in bpy.data.libraries:
- file_path = bpy.utils.expandpath(lib.filepath)
+ file_path = bpy.path.abspath(lib.filepath)
if os.path.exists(file_path):
job.addFile(file_path)
@@ -122,7 +122,7 @@ def clientSendJob(conn, scene, anim = False):
###########################
for image in bpy.data.images:
if image.source == "FILE" and not image.packed_file:
- file_path = bpy.utils.expandpath(image.filepath)
+ file_path = bpy.path.abspath(image.filepath)
if os.path.exists(file_path):
job.addFile(file_path)
@@ -139,7 +139,7 @@ def clientSendJob(conn, scene, anim = False):
for object in bpy.data.objects:
for modifier in object.modifiers:
if modifier.type == 'FLUID_SIMULATION' and modifier.settings.type == "DOMAIN":
- addFluidFiles(job, bpy.utils.expandpath(modifier.settings.path))
+ addFluidFiles(job, bpy.path.abspath(modifier.settings.path))
elif modifier.type == "CLOTH":
addPointCache(job, object, modifier.point_cache, default_path)
elif modifier.type == "SOFT_BODY":
@@ -149,7 +149,7 @@ def clientSendJob(conn, scene, anim = False):
if modifier.domain_settings.highres:
addPointCache(job, object, modifier.domain_settings.point_cache_high, default_path)
elif modifier.type == "MULTIRES" and modifier.external:
- file_path = bpy.utils.expandpath(modifier.filepath)
+ file_path = bpy.path.abspath(modifier.filepath)
job.addFile(file_path)
# particles modifier are stupid and don't contain data
@@ -189,7 +189,6 @@ def clientSendJob(conn, scene, anim = False):
def requestResult(conn, job_id, frame):
conn.request("GET", renderURL(job_id, frame))
-@rnaType
class NetworkRenderEngine(bpy.types.RenderEngine):
bl_idname = 'NET_RENDER'
bl_label = "Network Render"
diff --git a/release/scripts/io/netrender/operators.py b/release/scripts/io/netrender/operators.py
index 858ec800dbc..55c2d11e28e 100644
--- a/release/scripts/io/netrender/operators.py
+++ b/release/scripts/io/netrender/operators.py
@@ -26,13 +26,13 @@ from netrender.utils import *
import netrender.client as client
import netrender.model
-@rnaType
class RENDER_OT_netslave_bake(bpy.types.Operator):
'''NEED DESCRIPTION'''
bl_idname = "render.netslavebake"
bl_label = "Bake all in file"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return True
def execute(self, context):
@@ -84,13 +84,13 @@ class RENDER_OT_netslave_bake(bpy.types.Operator):
def invoke(self, context, event):
return self.execute(context)
-@rnaType
class RENDER_OT_netclientanim(bpy.types.Operator):
'''Start rendering an animation on network'''
bl_idname = "render.netclientanim"
bl_label = "Animation on network"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return True
def execute(self, context):
@@ -111,13 +111,13 @@ class RENDER_OT_netclientanim(bpy.types.Operator):
def invoke(self, context, event):
return self.execute(context)
-@rnaType
class RENDER_OT_netclientrun(bpy.types.Operator):
'''Start network rendering service'''
bl_idname = "render.netclientstart"
bl_label = "Start Service"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return True
def execute(self, context):
@@ -128,13 +128,13 @@ class RENDER_OT_netclientrun(bpy.types.Operator):
def invoke(self, context, event):
return self.execute(context)
-@rnaType
class RENDER_OT_netclientsend(bpy.types.Operator):
'''Send Render Job to the Network'''
bl_idname = "render.netclientsend"
bl_label = "Send job"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return True
def execute(self, context):
@@ -158,13 +158,13 @@ class RENDER_OT_netclientsend(bpy.types.Operator):
def invoke(self, context, event):
return self.execute(context)
-@rnaType
class RENDER_OT_netclientsendframe(bpy.types.Operator):
'''Send Render Job with current frame to the Network'''
bl_idname = "render.netclientsendframe"
bl_label = "Send current frame job"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return True
def execute(self, context):
@@ -188,13 +188,13 @@ class RENDER_OT_netclientsendframe(bpy.types.Operator):
def invoke(self, context, event):
return self.execute(context)
-@rnaType
class RENDER_OT_netclientstatus(bpy.types.Operator):
'''Refresh the status of the current jobs'''
bl_idname = "render.netclientstatus"
bl_label = "Client Status"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return True
def execute(self, context):
@@ -228,13 +228,13 @@ class RENDER_OT_netclientstatus(bpy.types.Operator):
def invoke(self, context, event):
return self.execute(context)
-@rnaType
class RENDER_OT_netclientblacklistslave(bpy.types.Operator):
'''Operator documentation text, will be used for the operator tooltip and python docs.'''
bl_idname = "render.netclientblacklistslave"
bl_label = "Client Blacklist Slave"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return True
def execute(self, context):
@@ -258,13 +258,13 @@ class RENDER_OT_netclientblacklistslave(bpy.types.Operator):
def invoke(self, context, event):
return self.execute(context)
-@rnaType
class RENDER_OT_netclientwhitelistslave(bpy.types.Operator):
'''Operator documentation text, will be used for the operator tooltip and python docs.'''
bl_idname = "render.netclientwhitelistslave"
bl_label = "Client Whitelist Slave"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return True
def execute(self, context):
@@ -289,13 +289,13 @@ class RENDER_OT_netclientwhitelistslave(bpy.types.Operator):
return self.execute(context)
-@rnaType
class RENDER_OT_netclientslaves(bpy.types.Operator):
'''Refresh status about available Render slaves'''
bl_idname = "render.netclientslaves"
bl_label = "Client Slaves"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return True
def execute(self, context):
@@ -334,13 +334,13 @@ class RENDER_OT_netclientslaves(bpy.types.Operator):
def invoke(self, context, event):
return self.execute(context)
-@rnaType
class RENDER_OT_netclientcancel(bpy.types.Operator):
'''Cancel the selected network rendering job.'''
bl_idname = "render.netclientcancel"
bl_label = "Client Cancel"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
netsettings = context.scene.network_render
return netsettings.active_job_index >= 0 and len(netsettings.jobs) > 0
@@ -363,13 +363,13 @@ class RENDER_OT_netclientcancel(bpy.types.Operator):
def invoke(self, context, event):
return self.execute(context)
-@rnaType
class RENDER_OT_netclientcancelall(bpy.types.Operator):
'''Cancel all running network rendering jobs.'''
bl_idname = "render.netclientcancelall"
bl_label = "Client Cancel All"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return True
def execute(self, context):
@@ -390,13 +390,13 @@ class RENDER_OT_netclientcancelall(bpy.types.Operator):
def invoke(self, context, event):
return self.execute(context)
-@rnaType
class netclientdownload(bpy.types.Operator):
'''Download render results from the network'''
bl_idname = "render.netclientdownload"
bl_label = "Client Download"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
netsettings = context.scene.network_render
return netsettings.active_job_index >= 0 and len(netsettings.jobs) > 0
@@ -435,13 +435,13 @@ class netclientdownload(bpy.types.Operator):
def invoke(self, context, event):
return self.execute(context)
-@rnaType
class netclientscan(bpy.types.Operator):
'''Listen on network for master server broadcasting its address and port.'''
bl_idname = "render.netclientscan"
bl_label = "Client Scan"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return True
def execute(self, context):
@@ -458,13 +458,13 @@ class netclientscan(bpy.types.Operator):
def invoke(self, context, event):
return self.execute(context)
-@rnaType
class netclientweb(bpy.types.Operator):
'''Open new window with information about running rendering jobs'''
bl_idname = "render.netclientweb"
bl_label = "Open Master Monitor"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
netsettings = context.scene.network_render
return netsettings.server_address != "[default]"
diff --git a/release/scripts/io/netrender/repath.py b/release/scripts/io/netrender/repath.py
index d9a13ade987..9243505bd3b 100644
--- a/release/scripts/io/netrender/repath.py
+++ b/release/scripts/io/netrender/repath.py
@@ -92,7 +92,7 @@ def process(paths):
# LIBRARIES
###########################
for lib in bpy.data.libraries:
- file_path = bpy.utils.expandpath(lib.filepath)
+ file_path = bpy.path.abspath(lib.filepath)
new_path = path_map.get(os.path.split(file_path)[1], None)
if new_path:
lib.filepath = new_path
@@ -102,7 +102,7 @@ def process(paths):
###########################
for image in bpy.data.images:
if image.source == "FILE" and not image.packed_file:
- file_path = bpy.utils.expandpath(image.filepath)
+ file_path = bpy.path.abspath(image.filepath)
new_path = path_map.get(os.path.split(file_path)[1], None)
if new_path:
image.filepath = new_path
@@ -124,7 +124,7 @@ def process(paths):
if modifier.domain_settings.highres:
processPointCache(modifier.domain_settings.point_cache_high)
elif modifier.type == "MULTIRES" and modifier.external:
- file_path = bpy.utils.expandpath(modifier.filepath)
+ file_path = bpy.path.abspath(modifier.filepath)
new_path = path_map.get(file_path, None)
if new_path:
modifier.filepath = new_path
diff --git a/release/scripts/io/netrender/ui.py b/release/scripts/io/netrender/ui.py
index c82a031100b..1dcee85820b 100644
--- a/release/scripts/io/netrender/ui.py
+++ b/release/scripts/io/netrender/ui.py
@@ -36,6 +36,11 @@ DISPATCHED = 1
DONE = 2
ERROR = 3
+def base_poll(cls, context):
+ rd = context.scene.render
+ return (rd.use_game_engine==False) and (rd.engine in cls.COMPAT_ENGINES)
+
+
def init_file():
if netrender.init_file != bpy.data.filepath:
netrender.init_file = bpy.data.filepath
@@ -82,16 +87,16 @@ class RenderButtonsPanel():
bl_context = "render"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
- def poll(self, context):
- rd = context.scene.render
- return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
# Setting panel, use in the scene for now.
-@rnaType
class RENDER_PT_network_settings(bpy.types.Panel, RenderButtonsPanel):
bl_label = "Network Settings"
COMPAT_ENGINES = {'NET_RENDER'}
+ @classmethod
+ def poll(cls, context):
+ return base_poll(cls, context)
+
def draw(self, context):
layout = self.layout
@@ -122,15 +127,14 @@ class RENDER_PT_network_settings(bpy.types.Panel, RenderButtonsPanel):
layout.operator("render.netclientweb", icon='QUESTION')
-@rnaType
class RENDER_PT_network_slave_settings(bpy.types.Panel, RenderButtonsPanel):
bl_label = "Slave Settings"
COMPAT_ENGINES = {'NET_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
scene = context.scene
- return (super().poll(context)
- and scene.network_render.mode == "RENDER_SLAVE")
+ return base_poll(cls, context) and scene.network_render.mode == "RENDER_SLAVE"
def draw(self, context):
layout = self.layout
@@ -147,15 +151,15 @@ class RENDER_PT_network_slave_settings(bpy.types.Panel, RenderButtonsPanel):
sub = layout.column()
sub.enabled = rd.threads_mode == 'FIXED'
sub.prop(rd, "threads")
-@rnaType
+
class RENDER_PT_network_master_settings(bpy.types.Panel, RenderButtonsPanel):
bl_label = "Master Settings"
COMPAT_ENGINES = {'NET_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
scene = context.scene
- return (super().poll(context)
- and scene.network_render.mode == "RENDER_MASTER")
+ return base_poll(cls, context) and scene.network_render.mode == "RENDER_MASTER"
def draw(self, context):
layout = self.layout
@@ -166,15 +170,14 @@ class RENDER_PT_network_master_settings(bpy.types.Panel, RenderButtonsPanel):
layout.prop(netsettings, "master_broadcast")
layout.prop(netsettings, "master_clear")
-@rnaType
class RENDER_PT_network_job(bpy.types.Panel, RenderButtonsPanel):
bl_label = "Job Settings"
COMPAT_ENGINES = {'NET_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
scene = context.scene
- return (super().poll(context)
- and scene.network_render.mode == "RENDER_CLIENT")
+ return base_poll(cls, context) and scene.network_render.mode == "RENDER_CLIENT"
def draw(self, context):
layout = self.layout
@@ -207,19 +210,18 @@ class RENDER_PT_network_job(bpy.types.Panel, RenderButtonsPanel):
row.prop(netsettings, "priority")
row.prop(netsettings, "chunks")
-@rnaType
class RENDER_PT_network_slaves(bpy.types.Panel, RenderButtonsPanel):
bl_label = "Slaves Status"
COMPAT_ENGINES = {'NET_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
scene = context.scene
netsettings = scene.network_render
if netsettings.mode != "RENDER_CLIENT":
return False
verify_address(netsettings)
- return (super().poll(context)
- and netsettings.server_address != "[default]")
+ return base_poll(cls, context) and netsettings.server_address != "[default]"
def draw(self, context):
layout = self.layout
@@ -246,19 +248,18 @@ class RENDER_PT_network_slaves(bpy.types.Panel, RenderButtonsPanel):
layout.label(text="Seen: " + time.ctime(slave.last_seen))
layout.label(text="Stats: " + slave.stats)
-@rnaType
class RENDER_PT_network_slaves_blacklist(bpy.types.Panel, RenderButtonsPanel):
bl_label = "Slaves Blacklist"
COMPAT_ENGINES = {'NET_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
scene = context.scene
netsettings = scene.network_render
if netsettings.mode != "RENDER_CLIENT":
return False
verify_address(netsettings)
- return (super().poll(context)
- and netsettings.server_address != "[default]")
+ return base_poll(cls, context) and netsettings.server_address != "[default]"
def draw(self, context):
layout = self.layout
@@ -284,19 +285,18 @@ class RENDER_PT_network_slaves_blacklist(bpy.types.Panel, RenderButtonsPanel):
layout.label(text="Seen: " + time.ctime(slave.last_seen))
layout.label(text="Stats: " + slave.stats)
-@rnaType
class RENDER_PT_network_jobs(bpy.types.Panel, RenderButtonsPanel):
bl_label = "Jobs"
COMPAT_ENGINES = {'NET_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
scene = context.scene
netsettings = scene.network_render
if netsettings.mode != "RENDER_CLIENT":
return False
verify_address(netsettings)
- return (super().poll(context)
- and netsettings.server_address != "[default]")
+ return base_poll(cls, context) and netsettings.server_address != "[default]"
def draw(self, context):
layout = self.layout
@@ -325,15 +325,12 @@ class RENDER_PT_network_jobs(bpy.types.Panel, RenderButtonsPanel):
layout.label(text="Done: %04i" % job.results[DONE])
layout.label(text="Error: %04i" % job.results[ERROR])
-@rnaType
class NetRenderSettings(bpy.types.IDPropertyGroup):
pass
-@rnaType
class NetRenderSlave(bpy.types.IDPropertyGroup):
pass
-@rnaType
class NetRenderJob(bpy.types.IDPropertyGroup):
pass
diff --git a/release/scripts/io/netrender/utils.py b/release/scripts/io/netrender/utils.py
index fa2eb6fb5f5..31123ce26da 100644
--- a/release/scripts/io/netrender/utils.py
+++ b/release/scripts/io/netrender/utils.py
@@ -57,10 +57,6 @@ FRAME_STATUS_TEXT = {
ERROR: "Error"
}
-def rnaType(rna_type):
- if bpy: bpy.types.register(rna_type)
- return rna_type
-
def reporting(report, message, errorType = None):
if errorType:
t = 'ERROR'
diff --git a/release/scripts/modules/bpy/__init__.py b/release/scripts/modules/bpy/__init__.py
index 1e6db441599..3431054413e 100644
--- a/release/scripts/modules/bpy/__init__.py
+++ b/release/scripts/modules/bpy/__init__.py
@@ -26,7 +26,7 @@ data = _bpy.data
context = _bpy.context
# python modules
-from bpy import utils
+from bpy import utils, path
from bpy import ops as _ops_module
diff --git a/release/scripts/modules/bpy/path.py b/release/scripts/modules/bpy/path.py
new file mode 100644
index 00000000000..63149f2fce8
--- /dev/null
+++ b/release/scripts/modules/bpy/path.py
@@ -0,0 +1,174 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+"""
+This module has a similar scope to os.path, containing utility
+functions for dealing with paths in Blender.
+"""
+
+import bpy as _bpy
+import os as _os
+
+def abspath(path):
+ """
+ Returns the absolute path relative to the current blend file using the "//" prefix.
+ """
+ if path.startswith("//"):
+ return _os.path.join(_os.path.dirname(_bpy.data.filepath), path[2:])
+
+ return path
+
+
+def relpath(path, start=None):
+ """
+ Returns the path relative to the current blend file using the "//" prefix.
+
+ :arg start: Relative to this path, when not set the current filename is used.
+ :type start: string
+ """
+ if not path.startswith("//"):
+ if start is None:
+ start = _os.path.dirname(_bpy.data.filepath)
+ return "//" + _os.path.relpath(path, start)
+
+ return path
+
+
+def clean_name(name, replace="_"):
+ """
+ Returns a name with characters replaced that may cause problems under various circumstances, such as writing to a file.
+ All characters besides A-Z/a-z, 0-9 are replaced with "_"
+ or the replace argument if defined.
+ """
+
+ unclean_chars = \
+ "\x00\x01\x02\x03\x04\x05\x06\x07\x08\x09\x0a\x0b\x0c\x0d\x0e\
+ \x0f\x10\x11\x12\x13\x14\x15\x16\x17\x18\x19\x1a\x1b\x1c\x1d\
+ \x1e\x1f\x20\x21\x22\x23\x24\x25\x26\x27\x28\x29\x2a\x2b\x2c\
+ \x2e\x2f\x3a\x3b\x3c\x3d\x3e\x3f\x40\x5b\x5c\x5d\x5e\x60\x7b\
+ \x7c\x7d\x7e\x7f\x80\x81\x82\x83\x84\x85\x86\x87\x88\x89\x8a\
+ \x8b\x8c\x8d\x8e\x8f\x90\x91\x92\x93\x94\x95\x96\x97\x98\x99\
+ \x9a\x9b\x9c\x9d\x9e\x9f\xa0\xa1\xa2\xa3\xa4\xa5\xa6\xa7\xa8\
+ \xa9\xaa\xab\xac\xad\xae\xaf\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\
+ \xb8\xb9\xba\xbb\xbc\xbd\xbe\xbf\xc0\xc1\xc2\xc3\xc4\xc5\xc6\
+ \xc7\xc8\xc9\xca\xcb\xcc\xcd\xce\xcf\xd0\xd1\xd2\xd3\xd4\xd5\
+ \xd6\xd7\xd8\xd9\xda\xdb\xdc\xdd\xde\xdf\xe0\xe1\xe2\xe3\xe4\
+ \xe5\xe6\xe7\xe8\xe9\xea\xeb\xec\xed\xee\xef\xf0\xf1\xf2\xf3\
+ \xf4\xf5\xf6\xf7\xf8\xf9\xfa\xfb\xfc\xfd\xfe"
+
+ for ch in unclean_chars:
+ name = name.replace(ch, replace)
+ return name
+
+
+def display_name(name):
+ """
+ Creates a display string from name to be used menus and the user interface.
+ Capitalize the first letter in all lowercase names, mixed case names are kept as is.
+ Intended for use with filenames and module names.
+ """
+
+ name_base = _os.path.splitext(name)[0]
+
+ # string replacements
+ name_base = name_base.replace("_colon_", ":")
+
+ name_base = name_base.replace("_", " ")
+
+ if name_base.islower():
+ return name_base.capitalize()
+ else:
+ return name_base
+
+
+def resolve_ncase(path):
+ """
+ Resolve a case insensitive path on a case sensitive system,
+ returning a string with the path if found else return the original path.
+ """
+
+ import os
+
+ def _ncase_path_found(path):
+ if path=='' or os.path.exists(path):
+ return path, True
+
+ filename = os.path.basename(path) # filename may be a directory or a file
+ dirpath = os.path.dirname(path)
+
+ suffix = ""
+ if not filename: # dir ends with a slash?
+ if len(dirpath) < len(path):
+ suffix = path[:len(path)-len(dirpath)]
+
+ filename = os.path.basename(dirpath)
+ dirpath = os.path.dirname(dirpath)
+
+ if not os.path.exists(dirpath):
+ dirpath, found = _ncase_path_found(dirpath)
+
+ if not found:
+ return path, False
+
+ # at this point, the directory exists but not the file
+
+ # we are expecting 'dirpath' to be a directory, but it could be a file
+ if os.path.isdir(dirpath):
+ files = os.listdir(dirpath)
+ else:
+ return path, False
+
+ filename_low = filename.lower()
+ f_iter_nocase = None
+
+ for f_iter in files:
+ if f_iter.lower() == filename_low:
+ f_iter_nocase = f_iter
+ break
+
+ if f_iter_nocase:
+ return os.path.join(dirpath, f_iter_nocase) + suffix, True
+ else:
+ # cant find the right one, just return the path as is.
+ return path, False
+
+ ncase_path, found = _ncase_path_found(path)
+ return ncase_path if found else path
+
+
+def ensure_ext(filepath, ext, case_sensitive=False):
+ """
+ Return the path with the extension added its its not alredy set.
+
+ :arg ext: The extension to check for.
+ :type ext: string
+ :arg case_sensitive: Check for matching case when comparing extensions.
+ :type case_sensitive: bool
+ """
+ import os
+ fn_base, fn_ext = os.path.splitext(filepath)
+ if fn_base and fn_ext:
+ if (case_sensitive and ext == fn_ext) or (ext.lower() == fn_ext.lower()):
+ return filepath
+ else:
+ return fn_base + ext
+
+ else:
+ return filepath + ext
diff --git a/release/scripts/modules/bpy/utils.py b/release/scripts/modules/bpy/utils.py
index 06dbe8fd4cc..c7ee23264e8 100644
--- a/release/scripts/modules/bpy/utils.py
+++ b/release/scripts/modules/bpy/utils.py
@@ -30,6 +30,7 @@ import sys as _sys
from _bpy import blend_paths
from _bpy import script_paths as _bpy_script_paths
+_TEST_XML = _bpy.app.debug
def _test_import(module_name, loaded_modules):
import traceback
@@ -53,6 +54,35 @@ def _test_import(module_name, loaded_modules):
loaded_modules.add(mod.__name__) # should match mod.__name__ too
return mod
+if _TEST_XML:
+ # TEST CODE
+ def _test_import_xml(path, f, loaded_modules):
+ import bpy_xml_ui
+ import traceback
+
+ f_full = _os.path.join(path, f)
+ _bpy_types._register_immediate = True
+ try:
+ classes = bpy_xml_ui.load_xml(f_full)
+ except:
+ traceback.print_exc()
+ classes = []
+ _bpy_types._register_immediate = False
+
+ if classes:
+ mod_name = f.split(".")[0]
+
+ # fake module
+ mod = type(traceback)(mod_name)
+ mod.__file__ = f_full
+ for cls in classes:
+ setattr(mod, cls.__name__, cls)
+
+ loaded_modules.add(mod_name)
+ _sys.modules[mod_name] = mod
+ mod.register = lambda: None # quiet errors
+ return mod
+
def modules_from_path(path, loaded_modules):
"""
@@ -80,13 +110,17 @@ def modules_from_path(path, loaded_modules):
else:
mod = None
+ if _TEST_XML:
+ if mod is None and f.endswith(".xml"):
+ mod = _test_import_xml(path, f, loaded_modules)
+
if mod:
modules.append(mod)
return modules
-
-_loaded = [] # store loaded modules for reloading.
-_bpy_types = __import__("bpy_types") # keep for comparisons, never ever reload this.
+
+_global_loaded_modules = [] # store loaded module names for reloading.
+import bpy_types as _bpy_types # keep for comparisons, never ever reload this.
def load_scripts(reload_scripts=False, refresh_scripts=False):
@@ -101,12 +135,39 @@ def load_scripts(reload_scripts=False, refresh_scripts=False):
import traceback
import time
+ # must be set back to True on exits
+ _bpy_types._register_immediate = False
+
t_main = time.time()
loaded_modules = set()
if refresh_scripts:
original_modules = _sys.modules.values()
+
+ if reload_scripts:
+ _bpy_types.TypeMap.clear()
+ _bpy_types.PropertiesMap.clear()
+
+ def register_module_call(mod):
+ _bpy_types._register_module(mod.__name__)
+ register = getattr(mod, "register", None)
+ if register:
+ try:
+ register()
+ except:
+ traceback.print_exc()
+ else:
+ print("\nWarning! '%s' has no register function, this is now a requirement for registerable scripts." % mod.__file__)
+
+ def unregister_module_call(mod):
+ _bpy_types._unregister_module(mod.__name__)
+ unregister = getattr(mod, "unregister", None)
+ if unregister:
+ try:
+ unregister()
+ except:
+ traceback.print_exc()
def sys_path_ensure(path):
if path not in _sys.path: # reloading would add twice
@@ -134,48 +195,23 @@ def load_scripts(reload_scripts=False, refresh_scripts=False):
mod = test_reload(mod)
if mod:
- register = getattr(mod, "register", None)
- if register:
- try:
- register()
- except:
- traceback.print_exc()
- else:
- print("\nWarning! '%s' has no register function, this is now a requirement for registerable scripts." % mod.__file__)
- _loaded.append(mod)
+ register_module_call(mod)
+ _global_loaded_modules.append(mod.__name__)
if reload_scripts:
- # TODO, this is broken but should work, needs looking into
- '''
- # reload modules that may not be directly included
- for type_class_name in dir(_bpy.types):
- type_class = getattr(_bpy.types, type_class_name)
- module_name = getattr(type_class, "__module__", "")
-
- if module_name and module_name != "bpy.types": # hard coded for C types
- loaded_modules.add(module_name)
-
- # sorting isnt needed but rather it be pradictable
- for module_name in sorted(loaded_modules):
- print("Reloading:", module_name)
- test_reload(_sys.modules[module_name])
- '''
+ # module names -> modules
+ _global_loaded_modules[:] = [_sys.modules[mod_name] for mod_name in _global_loaded_modules]
# loop over and unload all scripts
- _loaded.reverse()
- for mod in _loaded:
- unregister = getattr(mod, "unregister", None)
- if unregister:
- try:
- unregister()
- except:
- traceback.print_exc()
+ _global_loaded_modules.reverse()
+ for mod in _global_loaded_modules:
+ unregister_module_call(mod)
- for mod in _loaded:
- reload(mod)
+ for mod in _global_loaded_modules:
+ test_reload(mod)
- _loaded[:] = []
+ _global_loaded_modules[:] = []
user_path = user_script_path()
@@ -197,7 +233,7 @@ def load_scripts(reload_scripts=False, refresh_scripts=False):
# load addons
used_ext = {ext.module for ext in _bpy.context.user_preferences.addons}
- paths = script_paths("addons")
+ paths = script_paths("addons") + script_paths("addons_contrib")
for path in paths:
sys_path_ensure(path)
@@ -211,77 +247,10 @@ def load_scripts(reload_scripts=False, refresh_scripts=False):
if _bpy.app.debug:
print("Python Script Load Time %.4f" % (time.time() - t_main))
+
+ _bpy_types._register_immediate = True
-def expandpath(path):
- """
- Returns the absolute path relative to the current blend file using the "//" prefix.
- """
- if path.startswith("//"):
- return _os.path.join(_os.path.dirname(_bpy.data.filepath), path[2:])
-
- return path
-
-
-def relpath(path, start=None):
- """
- Returns the path relative to the current blend file using the "//" prefix.
-
- :arg start: Relative to this path, when not set the current filename is used.
- :type start: string
- """
- if not path.startswith("//"):
- if start is None:
- start = _os.path.dirname(_bpy.data.filepath)
- return "//" + _os.path.relpath(path, start)
-
- return path
-
-
-def clean_name(name, replace="_"):
- """
- Returns a name with characters replaced that may cause problems under various circumstances, such as writing to a file.
- All characters besides A-Z/a-z, 0-9 are replaced with "_"
- or the replace argument if defined.
- """
-
- unclean_chars = \
- "\x00\x01\x02\x03\x04\x05\x06\x07\x08\x09\x0a\x0b\x0c\x0d\x0e\
- \x0f\x10\x11\x12\x13\x14\x15\x16\x17\x18\x19\x1a\x1b\x1c\x1d\
- \x1e\x1f\x20\x21\x22\x23\x24\x25\x26\x27\x28\x29\x2a\x2b\x2c\
- \x2e\x2f\x3a\x3b\x3c\x3d\x3e\x3f\x40\x5b\x5c\x5d\x5e\x60\x7b\
- \x7c\x7d\x7e\x7f\x80\x81\x82\x83\x84\x85\x86\x87\x88\x89\x8a\
- \x8b\x8c\x8d\x8e\x8f\x90\x91\x92\x93\x94\x95\x96\x97\x98\x99\
- \x9a\x9b\x9c\x9d\x9e\x9f\xa0\xa1\xa2\xa3\xa4\xa5\xa6\xa7\xa8\
- \xa9\xaa\xab\xac\xad\xae\xaf\xb0\xb1\xb2\xb3\xb4\xb5\xb6\xb7\
- \xb8\xb9\xba\xbb\xbc\xbd\xbe\xbf\xc0\xc1\xc2\xc3\xc4\xc5\xc6\
- \xc7\xc8\xc9\xca\xcb\xcc\xcd\xce\xcf\xd0\xd1\xd2\xd3\xd4\xd5\
- \xd6\xd7\xd8\xd9\xda\xdb\xdc\xdd\xde\xdf\xe0\xe1\xe2\xe3\xe4\
- \xe5\xe6\xe7\xe8\xe9\xea\xeb\xec\xed\xee\xef\xf0\xf1\xf2\xf3\
- \xf4\xf5\xf6\xf7\xf8\xf9\xfa\xfb\xfc\xfd\xfe"
-
- for ch in unclean_chars:
- name = name.replace(ch, replace)
- return name
-
-
-def display_name(name):
- """
- Creates a display string from name to be used menus and the user interface.
- Capitalize the first letter in all lowercase names, mixed case names are kept as is.
- Intended for use with filenames and module names.
- """
- name_base = _os.path.splitext(name)[0]
-
- # string replacements
- name_base = name_base.replace("_colon_", ":")
-
- name_base = name_base.replace("_", " ")
-
- if name_base.islower():
- return name_base.capitalize()
- else:
- return name_base
# base scripts
@@ -336,7 +305,7 @@ _presets = _os.path.join(_scripts[0], "presets") # FIXME - multiple paths
def preset_paths(subdir):
'''
- Returns a list of paths for a spesific preset.
+ Returns a list of paths for a specific preset.
'''
return (_os.path.join(_presets, subdir), )
diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py
index 8cbb2bf4e80..0cd0aaaa3f0 100644
--- a/release/scripts/modules/bpy_types.py
+++ b/release/scripts/modules/bpy_types.py
@@ -19,6 +19,7 @@
# <pep8 compliant>
from _bpy import types as bpy_types
+import _bpy
from mathutils import Vector
StructRNA = bpy_types.Struct.__bases__[0]
@@ -539,8 +540,83 @@ class Text(bpy_types.ID):
import collections
+TypeMap = {}
+# Properties (IDPropertyGroup) are different from types because they need to be registered
+# before adding sub properties to them, so they are registered on definition
+# and unregistered on unload
+PropertiesMap = {}
-class OrderedMeta(type):
+# Using our own loading function we set this to false
+# so when running a script directly in the text editor
+# registers moduals instantly.
+_register_immediate = True
+
+def _unregister_module(module, free=True):
+ for t in TypeMap.get(module, ()):
+ try:
+ bpy_types.unregister(t)
+ except:
+ import traceback
+ print("bpy.utils._unregister_module(): Module '%s' failed to unregister class '%s.%s'" % (module, t.__module__, t.__name__))
+ traceback.print_exc()
+
+ if free == True and module in TypeMap:
+ del TypeMap[module]
+
+
+ for t in PropertiesMap.get(module, ()):
+ try:
+ bpy_types.unregister(t)
+ except:
+ import traceback
+ print("bpy.utils._unload_module(): Module '%s' failed to unregister class '%s.%s'" % (module, t.__module__, t.__name__))
+ traceback.print_exc()
+
+ if free == True and module in PropertiesMap:
+ del PropertiesMap[module]
+
+
+def _register_module(module):
+ for t in TypeMap.get(module, ()):
+ try:
+ bpy_types.register(t)
+ except:
+ import traceback
+ print("bpy.utils._register_module(): Module '%s' failed to register class '%s.%s'" % (module, t.__module__, t.__name__))
+ traceback.print_exc()
+
+
+class RNAMeta(type):
+ @classmethod
+ def _register_immediate(cls):
+ return _register_immediate
+
+ def __new__(cls, name, bases, classdict, **args):
+ result = type.__new__(cls, name, bases, classdict)
+ if bases and bases[0] != StructRNA:
+ module = result.__module__
+
+ ClassMap = TypeMap
+
+ # Register right away if needed
+ if cls._register_immediate():
+ bpy_types.register(result)
+ ClassMap = PropertiesMap
+
+ # first part of packages only
+ if "." in module:
+ module = module[:module.index(".")]
+
+ ClassMap.setdefault(module, []).append(result)
+
+ return result
+
+class RNAMetaRegister(RNAMeta):
+ @classmethod
+ def _register_immediate(cls):
+ return True
+
+class OrderedMeta(RNAMeta):
def __init__(cls, name, bases, attributes):
super(OrderedMeta, cls).__init__(name, bases, attributes)
@@ -549,7 +625,6 @@ class OrderedMeta(type):
def __prepare__(name, bases, **kwargs):
return collections.OrderedDict()
-
# Only defined so operators members can be used by accessing self.order
class Operator(StructRNA, metaclass=OrderedMeta):
__slots__ = ()
@@ -564,7 +639,12 @@ class Macro(StructRNA, metaclass=OrderedMeta):
def define(self, opname):
from _bpy import ops
return ops.macro_define(self, opname)
+
+class IDPropertyGroup(StructRNA, metaclass=RNAMetaRegister):
+ __slots__ = ()
+class RenderEngine(StructRNA, metaclass=RNAMeta):
+ __slots__ = ()
class _GenericUI:
__slots__ = ()
@@ -606,15 +686,15 @@ class _GenericUI:
pass
-class Panel(StructRNA, _GenericUI):
+class Panel(StructRNA, _GenericUI, metaclass=RNAMeta):
__slots__ = ()
-class Header(StructRNA, _GenericUI):
+class Header(StructRNA, _GenericUI, metaclass=RNAMeta):
__slots__ = ()
-class Menu(StructRNA, _GenericUI):
+class Menu(StructRNA, _GenericUI, metaclass=RNAMeta):
__slots__ = ()
def path_menu(self, searchpaths, operator, props_default={}):
@@ -638,7 +718,7 @@ class Menu(StructRNA, _GenericUI):
if f.startswith("."):
continue
- preset_name = bpy.utils.display_name(f)
+ preset_name = bpy.path.display_name(f)
props = layout.operator(operator, text=preset_name)
for attr, value in props_default.items():
diff --git a/release/scripts/modules/bpy_xml_ui.py b/release/scripts/modules/bpy_xml_ui.py
new file mode 100644
index 00000000000..18eec9c4ef4
--- /dev/null
+++ b/release/scripts/modules/bpy_xml_ui.py
@@ -0,0 +1,151 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+"""
+This module translates XML into blender/ui function calls.
+"""
+
+import xml.dom.minidom
+import bpy as _bpy
+
+def parse_rna(prop, value):
+ if prop.type == 'FLOAT':
+ value = float(value)
+ elif prop.type == 'INT':
+ value = int(value)
+ elif prop.type == 'BOOLEAN':
+ if value not in ("true", "false"):
+ raise Exception("invalid bool value: %s", value)
+ value = bool(value == "true")
+ elif prop.type in ('STRING', 'ENUM'):
+ pass
+ elif prop.type == 'POINTER':
+ value = eval("_bpy." + value)
+ else:
+ raise Exception("type not supported %s.%s" % (prop.identifier, prop.type))
+ return value
+
+def parse_args(base, xml_node):
+ args = {}
+ rna_params = base.bl_rna.functions[xml_node.tagName].parameters
+ for key, value in xml_node.attributes.items():
+ args[key] = parse_rna(rna_params[key], value)
+ return args
+
+def ui_xml(base, xml_node):
+ name = xml_node.tagName
+ prop = base.bl_rna.properties.get(name)
+ if name in base.bl_rna.properties:
+ attr = xml_node.attributes.get("expr")
+ if attr:
+ value = attr.value
+ value = eval(value, {"context": _bpy.context})
+ setattr(base, name, value)
+ else:
+ attr = xml_node.attributes['value']
+ value = attr.value
+ value = parse_rna(prop, value)
+ setattr(base, name, value)
+ else:
+ func_new = getattr(base, name)
+ kw_args = parse_args(base, xml_node)
+ base_new = func_new(**kw_args) # call blender func
+ if xml_node.hasChildNodes():
+ ui_xml_list(base_new, xml_node.childNodes)
+
+def ui_xml_list(base, xml_nodes):
+ import bpy
+ for node in xml_nodes:
+ if node.nodeType not in (node.TEXT_NODE, node.COMMENT_NODE):
+ ui_xml(base, node)
+ bpy.N = node
+
+def test(layout):
+ uixml = xml.dom.minidom.parseString(open("/mnt/test/blender-svn/blender/release/scripts/ui/test.xml", 'r').read())
+ panel = uixml.getElementsByTagName('panel')[0]
+ ui_xml_list(layout, panel.childNodes)
+
+def load_xml(filepath):
+ classes = []
+ fn = open(filepath, 'r')
+ data = fn.read()
+ uixml = xml.dom.minidom.parseString(data).getElementsByTagName("ui")[0]
+ fn.close()
+
+ def draw_xml(self, context):
+ node = self._xml_node.getElementsByTagName("draw")[0]
+ ui_xml_list(self.layout, node.childNodes)
+
+ def draw_header_xml(self, context):
+ node = self._xml_node.getElementsByTagName("draw_header")[0]
+ ui_xml_list(self.layout, node.childNodes)
+
+ for node in uixml.childNodes:
+ if node.nodeType not in (node.TEXT_NODE, node.COMMENT_NODE):
+ name = node.tagName
+ class_name = node.attributes["identifier"].value
+
+ if name == "panel":
+ class_dict = {
+ "bl_label": node.attributes["label"].value,
+ "bl_region_type": node.attributes["region_type"].value,
+ "bl_space_type": node.attributes["space_type"].value,
+ "bl_context": node.attributes["context"].value,
+ "bl_default_closed": ((node.attributes["default_closed"].value == "true") if "default_closed" in node.attributes else False),
+
+ "draw": draw_xml,
+ "_xml_node": node
+ }
+
+ if node.getElementsByTagName("draw_header"):
+ class_dict["draw_header"] = draw_header_xml
+
+ # will register instantly
+ class_new = type(class_name, (_bpy.types.Panel,), class_dict)
+
+ elif name == "menu":
+ class_dict = {
+ "bl_label": node.attributes["label"].value,
+
+ "draw": draw_xml,
+ "_xml_node": node
+ }
+
+ # will register instantly
+ class_new = type(class_name, (_bpy.types.Menu,), class_dict)
+
+ elif name == "header":
+ class_dict = {
+ "bl_label": node.attributes["label"].value,
+ "bl_space_type": node.attributes["space_type"].value,
+
+ "draw": draw_xml,
+ "_xml_node": node
+ }
+
+ # will register instantly
+ class_new = type(class_name, (_bpy.types.Header,), class_dict)
+ else:
+ raise Exception("invalid id found '%s': expected a value in ('header', 'panel', 'menu)'" % name)
+
+ classes.append(class_new)
+
+
+ return classes
diff --git a/release/scripts/modules/rigify/__init__.py b/release/scripts/modules/rigify/__init__.py
index 095229016e9..f495406e8d8 100644
--- a/release/scripts/modules/rigify/__init__.py
+++ b/release/scripts/modules/rigify/__init__.py
@@ -537,7 +537,7 @@ def generate_test_all(context, GRAPH=False):
base_name = os.path.splitext(bpy.data.filepath)[0]
for obj, obj_new in new_objects:
for obj in (obj, obj_new):
- fn = base_name + "-" + bpy.utils.clean_name(obj.name)
+ fn = base_name + "-" + bpy.path.clean_name(obj.name)
path_dot = fn + ".dot"
path_png = fn + ".png"
diff --git a/release/scripts/modules/rna_prop_ui.py b/release/scripts/modules/rna_prop_ui.py
index 3e8662c275f..63762855737 100644
--- a/release/scripts/modules/rna_prop_ui.py
+++ b/release/scripts/modules/rna_prop_ui.py
@@ -124,7 +124,7 @@ def draw(layout, context, context_member, use_edit=True):
assign_props(prop, val_draw, key)
-class PropertyPanel(bpy.types.Panel):
+class PropertyPanel():
"""
The subclass should have its own poll function
and the variable '_context_path' MUST be set.
@@ -132,133 +132,10 @@ class PropertyPanel(bpy.types.Panel):
bl_label = "Custom Properties"
bl_default_closed = True
+ @classmethod
+ def poll(cls, context):
+ bool(eval("context.%s" % cls._context_path))
+
def draw(self, context):
draw(self.layout, context, self._context_path)
-
-from bpy.props import *
-
-
-rna_path = StringProperty(name="Property Edit",
- description="Property data_path edit", maxlen=1024, default="", options={'HIDDEN'})
-
-rna_value = StringProperty(name="Property Value",
- description="Property value edit", maxlen=1024, default="")
-
-rna_property = StringProperty(name="Property Name",
- description="Property name edit", maxlen=1024, default="")
-
-rna_min = FloatProperty(name="Min", default=0.0, precision=3)
-rna_max = FloatProperty(name="Max", default=1.0, precision=3)
-
-
-class WM_OT_properties_edit(bpy.types.Operator):
- '''Internal use (edit a property data_path)'''
- bl_idname = "wm.properties_edit"
- bl_label = "Edit Property"
-
- data_path = rna_path
- property = rna_property
- value = rna_value
- min = rna_min
- max = rna_max
- description = StringProperty(name="Tip", default="")
-
- def execute(self, context):
- data_path = self.properties.data_path
- value = self.properties.value
- prop = self.properties.property
- prop_old = self._last_prop[0]
-
- try:
- value_eval = eval(value)
- except:
- value_eval = value
-
- # First remove
- item = eval("context.%s" % data_path)
-
- rna_idprop_ui_prop_clear(item, prop_old)
- exec_str = "del item['%s']" % prop_old
- # print(exec_str)
- exec(exec_str)
-
-
- # Reassign
- exec_str = "item['%s'] = %s" % (prop, repr(value_eval))
- # print(exec_str)
- exec(exec_str)
- self._last_prop[:] = [prop]
-
- prop_type = type(item[prop])
-
- prop_ui = rna_idprop_ui_prop_get(item, prop)
-
- if prop_type in (float, int):
-
- prop_ui['soft_min'] = prop_ui['min'] = prop_type(self.properties.min)
- prop_ui['soft_max'] = prop_ui['max'] = prop_type(self.properties.max)
-
- prop_ui['description'] = self.properties.description
-
- return {'FINISHED'}
-
- def invoke(self, context, event):
-
- self._last_prop = [self.properties.property]
-
- item = eval("context.%s" % self.properties.data_path)
-
- # setup defaults
- prop_ui = rna_idprop_ui_prop_get(item, self.properties.property, False) # dont create
- if prop_ui:
- self.properties.min = prop_ui.get("min", -1000000000)
- self.properties.max = prop_ui.get("max", 1000000000)
- self.properties.description = prop_ui.get("description", "")
-
- wm = context.manager
- # This crashes, TODO - fix
- #return wm.invoke_props_popup(self, event)
-
- wm.invoke_props_popup(self, event)
- return {'RUNNING_MODAL'}
-
-
-class WM_OT_properties_add(bpy.types.Operator):
- '''Internal use (edit a property data_path)'''
- bl_idname = "wm.properties_add"
- bl_label = "Add Property"
-
- data_path = rna_path
-
- def execute(self, context):
- item = eval("context.%s" % self.properties.data_path)
-
- def unique_name(names):
- prop = 'prop'
- prop_new = prop
- i = 1
- while prop_new in names:
- prop_new = prop + str(i)
- i += 1
-
- return prop_new
-
- property = unique_name(item.keys())
-
- item[property] = 1.0
- return {'FINISHED'}
-
-
-class WM_OT_properties_remove(bpy.types.Operator):
- '''Internal use (edit a property data_path)'''
- bl_idname = "wm.properties_remove"
- bl_label = "Remove Property"
-
- data_path = rna_path
- property = rna_property
-
- def execute(self, context):
- item = eval("context.%s" % self.properties.data_path)
- del item[self.properties.property]
- return {'FINISHED'}
diff --git a/release/scripts/op/add_armature_human.py b/release/scripts/op/add_armature_human.py
index 164bbfb100b..5d6ec1f559f 100644
--- a/release/scripts/op/add_armature_human.py
+++ b/release/scripts/op/add_armature_human.py
@@ -606,12 +606,10 @@ menu_func = (lambda self, context: self.layout.operator(AddHuman.bl_idname,
def register():
- bpy.types.register(AddHuman)
bpy.types.INFO_MT_armature_add.append(menu_func)
def unregister():
- bpy.types.unregister(AddHuman)
bpy.types.INFO_MT_armature_add.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/op/add_mesh_torus.py b/release/scripts/op/add_mesh_torus.py
index 16bf4e1c92c..d64b92a8b19 100644
--- a/release/scripts/op/add_mesh_torus.py
+++ b/release/scripts/op/add_mesh_torus.py
@@ -137,12 +137,10 @@ def menu_func(self, context):
def register():
- bpy.types.register(AddTorus)
bpy.types.INFO_MT_mesh_add.append(menu_func)
def unregister():
- bpy.types.unregister(AddTorus)
bpy.types.INFO_MT_mesh_add.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/op/console_python.py b/release/scripts/op/console_python.py
index 2881e87fe00..cc0f3673e5c 100644
--- a/release/scripts/op/console_python.py
+++ b/release/scripts/op/console_python.py
@@ -44,16 +44,17 @@ def get_console(console_id):
from code import InteractiveConsole
consoles = getattr(get_console, "consoles", None)
+ hash_next = hash(bpy.context.manager)
if consoles is None:
consoles = get_console.consoles = {}
+ get_console.consoles_namespace_hash = hash_next
else:
# check if clearning the namespace is needed to avoid a memory leak.
# the window manager is normally loaded with new blend files
# so this is a reasonable way to deal with namespace clearing.
# bpy.data hashing is reset by undo so cant be used.
hash_prev = getattr(get_console, "consoles_namespace_hash", 0)
- hash_next = hash(bpy.context.manager)
if hash_prev != hash_next:
get_console.consoles_namespace_hash = hash_next
@@ -205,6 +206,10 @@ def autocomplete(context):
scrollback = ""
scrollback_error = ""
+ if _BPY_MAIN_OWN:
+ main_mod_back = sys.modules["__main__"]
+ sys.modules["__main__"] = console._bpy_main_mod
+
try:
current_line = sc.history[-1]
line = current_line.line
@@ -223,6 +228,9 @@ def autocomplete(context):
import traceback
scrollback_error = traceback.format_exc()
+ if _BPY_MAIN_OWN:
+ sys.modules["__main__"] = main_mod_back
+
# Separate automplete output by command prompts
if scrollback != '':
bpy.ops.console.scrollback_append(text=sc.prompt + current_line.line, type='INPUT')
diff --git a/release/scripts/op/fcurve_euler_filter.py b/release/scripts/op/fcurve_euler_filter.py
index 39c226294ee..c6f5ddd12e4 100644
--- a/release/scripts/op/fcurve_euler_filter.py
+++ b/release/scripts/op/fcurve_euler_filter.py
@@ -48,7 +48,8 @@ class DiscontFilterOp(bpy.types.Operator):
bl_idname = "graph.euler_filter"
bl_label = "Filter out discontinuities in the active fcurves"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.active_object != None
def execute(self, context):
@@ -56,10 +57,10 @@ class DiscontFilterOp(bpy.types.Operator):
return {'FINISHED'}
def register():
- bpy.types.register(DiscontFilterOp)
+ pass
def unregister():
- bpy.types.unregister(DiscontFilterOp)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/op/image.py b/release/scripts/op/image.py
index be583012d7a..c393041d22c 100644
--- a/release/scripts/op/image.py
+++ b/release/scripts/op/image.py
@@ -56,13 +56,15 @@ class EditExternally(bpy.types.Operator):
return image_editor
def execute(self, context):
+ import os
import subprocess
- filepath = self.properties.filepath
- image_editor = self._editor_guess(context)
+ filepath = bpy.path.abspath(self.properties.filepath)
+
+ if not os.path.exists(filepath):
+ self.report('ERROR', "Image path '%s' not found." % filepath)
+ return {'CANCELLED'}
- cmd = []
- cmd.extend(image_editor)
- cmd.append(bpy.utils.expandpath(filepath))
+ cmd = self._editor_guess(context) + [filepath]
subprocess.Popen(cmd)
@@ -91,7 +93,7 @@ class SaveDirty(bpy.types.Operator):
unique_paths = set()
for image in bpy.data.images:
if image.dirty:
- filepath = bpy.utils.expandpath(image.filepath)
+ filepath = bpy.path.abspath(image.filepath)
if "\\" not in filepath and "/" not in filepath:
self.report({'WARNING'}, "Invalid path: " + filepath)
elif filepath in unique_paths:
@@ -133,7 +135,7 @@ class ProjectEdit(bpy.types.Operator):
filepath = os.path.basename(bpy.data.filepath)
filepath = os.path.splitext(filepath)[0]
- # filepath = bpy.utils.clean_name(filepath) # fixes <memory> rubbish, needs checking
+ # filepath = bpy.path.clean_name(filepath) # fixes <memory> rubbish, needs checking
if filepath.startswith(".") or filepath == "":
# TODO, have a way to check if the file is saved, assume .B25.blend
@@ -145,12 +147,12 @@ class ProjectEdit(bpy.types.Operator):
obj = context.object
if obj:
- filepath += "_" + bpy.utils.clean_name(obj.name)
+ filepath += "_" + bpy.path.clean_name(obj.name)
filepath_final = filepath + "." + EXT
i = 0
- while os.path.exists(bpy.utils.expandpath(filepath_final)):
+ while os.path.exists(bpy.path.abspath(filepath_final)):
filepath_final = filepath + ("%.3d.%s" % (i, EXT))
i += 1
@@ -186,23 +188,12 @@ class ProjectApply(bpy.types.Operator):
return {'FINISHED'}
-classes = [
- EditExternally,
- SaveDirty,
- ProjectEdit,
- ProjectApply]
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
-
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/op/mesh.py b/release/scripts/op/mesh.py
index b63997b8eba..736ec41ba14 100644
--- a/release/scripts/op/mesh.py
+++ b/release/scripts/op/mesh.py
@@ -28,7 +28,8 @@ class MeshSelectInteriorFaces(bpy.types.Operator):
bl_label = "Select Interior Faces"
bl_options = {'REGISTER', 'UNDO'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
@@ -69,7 +70,8 @@ class MeshMirrorUV(bpy.types.Operator):
bl_label = "Copy Mirrored UV coords"
bl_options = {'REGISTER', 'UNDO'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
ob = context.active_object
return (ob and ob.type == 'MESH')
@@ -172,22 +174,12 @@ class MeshMirrorUV(bpy.types.Operator):
return {'FINISHED'}
-# Register the operator
-classes = [
- MeshSelectInteriorFaces,
- MeshMirrorUV]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/op/nla.py b/release/scripts/op/nla.py
index ceb4621d643..bec5f5b3909 100644
--- a/release/scripts/op/nla.py
+++ b/release/scripts/op/nla.py
@@ -178,12 +178,12 @@ class BakeAction(bpy.types.Operator):
def register():
- bpy.types.register(BakeAction)
+ pass
# bpy.types.INFO_MT_mesh_add.append(menu_func)
def unregister():
- bpy.types.unregister(BakeAction)
+ pass
# bpy.types.INFO_MT_mesh_add.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/op/object.py b/release/scripts/op/object.py
index 403491bfa28..476db76735e 100644
--- a/release/scripts/op/object.py
+++ b/release/scripts/op/object.py
@@ -80,7 +80,8 @@ class SelectCamera(bpy.types.Operator):
bl_label = "Select Camera"
bl_options = {'REGISTER', 'UNDO'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.scene.camera is not None
def execute(self, context):
@@ -109,7 +110,8 @@ class SelectHierarchy(bpy.types.Operator):
extend = BoolProperty(name="Extend", description="Extend the existing selection", default=False)
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.object
def execute(self, context):
@@ -167,7 +169,8 @@ class SubdivisionSet(bpy.types.Operator):
relative = BoolProperty(name="Relative", description="Apply the subsurf level as an offset relative to the current level", default=False)
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
obs = context.selected_editable_objects
return (obs is not None)
@@ -379,7 +382,8 @@ class ShapeTransfer(bpy.types.Operator):
return {'FINISHED'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
obj = context.active_object
return (obj and obj.mode != 'EDIT')
@@ -409,7 +413,8 @@ class JoinUVs(bpy.types.Operator):
bl_idname = "object.join_uvs"
bl_label = "Join as UVs"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
obj = context.active_object
return (obj and obj.type == 'MESH')
@@ -467,7 +472,8 @@ class MakeDupliFace(bpy.types.Operator):
bl_idname = "object.make_dupli_face"
bl_label = "Make DupliFace"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
obj = context.active_object
return (obj and obj.type == 'MESH')
@@ -558,28 +564,12 @@ class ClearAllRestrictRender(bpy.types.Operator):
return {'FINISHED'}
-classes = [
- SelectPattern,
- SelectCamera,
- SelectHierarchy,
- SubdivisionSet,
- ShapeTransfer,
- JoinUVs,
- IsolateTypeRender,
- MakeDupliFace,
- ClearAllRestrictRender]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register() \ No newline at end of file
diff --git a/release/scripts/op/object_align.py b/release/scripts/op/object_align.py
index 6e5eef0fbc2..dc9b7c34523 100644
--- a/release/scripts/op/object_align.py
+++ b/release/scripts/op/object_align.py
@@ -263,7 +263,8 @@ class AlignObjects(bpy.types.Operator):
align_z = BoolProperty(name="Align Z",
description="Align in the Z axis", default=False)
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.mode == 'OBJECT'
def execute(self, context):
@@ -286,12 +287,10 @@ def menu_func(self, context):
def register():
- bpy.types.register(AlignObjects)
bpy.types.VIEW3D_MT_transform.append(menu_func)
def unregister():
- bpy.types.unregister(AlignObjects)
bpy.types.VIEW3D_MT_transform.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/op/object_randomize_transform.py b/release/scripts/op/object_randomize_transform.py
index 89884b1767f..8c3f4eb6dfd 100644
--- a/release/scripts/op/object_randomize_transform.py
+++ b/release/scripts/op/object_randomize_transform.py
@@ -140,12 +140,10 @@ def menu_func(self, context):
def register():
- bpy.types.register(RandomizeLocRotSize)
bpy.types.VIEW3D_MT_transform.append(menu_func)
def unregister():
- bpy.types.unregister(RandomizeLocRotSize)
bpy.types.VIEW3D_MT_transform.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/op/presets.py b/release/scripts/op/presets.py
index f80c5e69ddd..2012ba913fb 100644
--- a/release/scripts/op/presets.py
+++ b/release/scripts/op/presets.py
@@ -22,7 +22,7 @@ import bpy
import os
-class AddPresetBase(bpy.types.Operator):
+class AddPresetBase():
'''Base preset class, only for subclassing
subclasses must define
- preset_values
@@ -91,7 +91,7 @@ class ExecutePreset(bpy.types.Operator):
return {'FINISHED'}
-class AddPresetRender(AddPresetBase):
+class AddPresetRender(AddPresetBase, bpy.types.Operator):
'''Add a Render Preset'''
bl_idname = "render.preset_add"
bl_label = "Add Render Preset"
@@ -113,7 +113,7 @@ class AddPresetRender(AddPresetBase):
preset_subdir = "render"
-class AddPresetSSS(AddPresetBase):
+class AddPresetSSS(AddPresetBase, bpy.types.Operator):
'''Add a Subsurface Scattering Preset'''
bl_idname = "material.sss_preset_add"
bl_label = "Add SSS Preset"
@@ -138,7 +138,7 @@ class AddPresetSSS(AddPresetBase):
preset_subdir = "sss"
-class AddPresetCloth(AddPresetBase):
+class AddPresetCloth(AddPresetBase, bpy.types.Operator):
'''Add a Cloth Preset'''
bl_idname = "cloth.preset_add"
bl_label = "Add Cloth Preset"
@@ -156,7 +156,7 @@ class AddPresetCloth(AddPresetBase):
preset_subdir = "cloth"
-class AddPresetSunSky(AddPresetBase):
+class AddPresetSunSky(AddPresetBase, bpy.types.Operator):
'''Add a Sky & Atmosphere Preset'''
bl_idname = "lamp.sunsky_preset_add"
bl_label = "Add Sunsky Preset"
@@ -181,7 +181,7 @@ class AddPresetSunSky(AddPresetBase):
preset_subdir = "sunsky"
-class AddPresetInteraction(AddPresetBase):
+class AddPresetInteraction(AddPresetBase, bpy.types.Operator):
'''Add an Application Interaction Preset'''
bl_idname = "wm.interaction_preset_add"
bl_label = "Add Interaction Preset"
@@ -203,25 +203,12 @@ class AddPresetInteraction(AddPresetBase):
preset_subdir = "interaction"
-classes = [
- ExecutePreset,
- AddPresetRender,
- AddPresetSSS,
- AddPresetCloth,
- AddPresetSunSky,
- AddPresetInteraction]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/op/screen_play_rendered_anim.py b/release/scripts/op/screen_play_rendered_anim.py
index 2ecd445df1d..8775a144b2d 100644
--- a/release/scripts/op/screen_play_rendered_anim.py
+++ b/release/scripts/op/screen_play_rendered_anim.py
@@ -79,7 +79,7 @@ class PlayRenderedAnim(bpy.types.Operator):
preset = prefs.filepaths.animation_player_preset
player_path = prefs.filepaths.animation_player
- file_path = bpy.utils.expandpath(rd.output_path)
+ file_path = bpy.path.abspath(rd.output_path)
is_movie = rd.is_movie_format
# try and guess a command line if it doesn't exist
@@ -105,7 +105,7 @@ class PlayRenderedAnim(bpy.types.Operator):
# works for movies and images
file = rd.frame_path(frame=scene.frame_start)
- file = bpy.utils.expandpath(file) # expand '//'
+ file = bpy.path.abspath(file) # expand '//'
cmd = [player_path]
# extra options, fps controls etc.
@@ -144,11 +144,11 @@ class PlayRenderedAnim(bpy.types.Operator):
def register():
- bpy.types.register(PlayRenderedAnim)
+ pass
def unregister():
- bpy.types.unregister(PlayRenderedAnim)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/op/sequencer.py b/release/scripts/op/sequencer.py
index 432486b70cf..cbb7d00e659 100644
--- a/release/scripts/op/sequencer.py
+++ b/release/scripts/op/sequencer.py
@@ -30,7 +30,8 @@ class SequencerCrossfadeSounds(bpy.types.Operator):
bl_label = "Crossfade sounds"
bl_options = {'REGISTER', 'UNDO'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
if context.scene and context.scene.sequence_editor and context.scene.sequence_editor.active_strip:
return context.scene.sequence_editor.active_strip.type == 'SOUND'
else:
@@ -83,7 +84,8 @@ class SequencerCutMulticam(bpy.types.Operator):
camera = IntProperty(name="Camera",
default=1, min=1, max=32, soft_min=1, soft_max=32)
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
if context.scene and context.scene.sequence_editor and context.scene.sequence_editor.active_strip:
return context.scene.sequence_editor.active_strip.type == 'MULTICAM'
else:
@@ -117,7 +119,8 @@ class SequencerDeinterlaceSelectedMovies(bpy.types.Operator):
bl_label = "Deinterlace Movies"
bl_options = {'REGISTER', 'UNDO'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
if context.scene and context.scene.sequence_editor:
return True
else:
@@ -132,19 +135,11 @@ class SequencerDeinterlaceSelectedMovies(bpy.types.Operator):
def register():
- register = bpy.types.register
-
- register(SequencerCrossfadeSounds)
- register(SequencerCutMulticam)
- register(SequencerDeinterlaceSelectedMovies)
+ pass
def unregister():
- unregister = bpy.types.unregister
-
- unregister(SequencerCrossfadeSounds)
- unregister(SequencerCutMulticam)
- unregister(SequencerDeinterlaceSelectedMovies)
+ pass
if __name__ == "__main__":
diff --git a/release/scripts/op/uv.py b/release/scripts/op/uv.py
index a7abd475b8d..7d677181858 100644
--- a/release/scripts/op/uv.py
+++ b/release/scripts/op/uv.py
@@ -39,7 +39,8 @@ class ExportUVLayout(bpy.types.Operator):
description="File format to export the UV layout to",
default='SVG')
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
obj = context.active_object
return (obj and obj.type == 'MESH')
@@ -113,7 +114,9 @@ class ExportUVLayout(bpy.types.Operator):
mode = self.properties.mode
- file = open(self.properties.filepath, "w")
+ filepath = self.properties.filepath
+ filepath = bpy.path.ensure_ext(filepath, "." + mode.lower())
+ file = open(filepath, "w")
fw = file.write
if mode == 'SVG':
@@ -216,12 +219,10 @@ def menu_func(self, context):
def register():
- bpy.types.register(ExportUVLayout)
bpy.types.IMAGE_MT_uvs.append(menu_func)
def unregister():
- bpy.types.unregister(ExportUVLayout)
bpy.types.IMAGE_MT_uvs.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/op/uvcalc_follow_active.py b/release/scripts/op/uvcalc_follow_active.py
index 6466d48a9fe..f02ee497999 100644
--- a/release/scripts/op/uvcalc_follow_active.py
+++ b/release/scripts/op/uvcalc_follow_active.py
@@ -249,7 +249,8 @@ class FollowActiveQuads(bpy.types.Operator):
description="Method to space UV edge loops",
default="LENGTH")
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
obj = context.active_object
return (obj is not None and obj.type == 'MESH')
@@ -263,12 +264,10 @@ menu_func = (lambda self, context: self.layout.operator(FollowActiveQuads.bl_idn
def register():
- bpy.types.register(FollowActiveQuads)
bpy.types.VIEW3D_MT_uv_map.append(menu_func)
def unregister():
- bpy.types.unregister(FollowActiveQuads)
bpy.types.VIEW3D_MT_uv_map.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/op/uvcalc_smart_project.py b/release/scripts/op/uvcalc_smart_project.py
index 78cef26f78c..fbda1955013 100644
--- a/release/scripts/op/uvcalc_smart_project.py
+++ b/release/scripts/op/uvcalc_smart_project.py
@@ -1124,7 +1124,8 @@ class SmartProject(bpy.types.Operator):
description="Margin to reduce bleed from adjacent islands.",
default=0.0, min=0.0, max=1.0)
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.active_object != None
def execute(self, context):
@@ -1138,12 +1139,10 @@ menu_func = (lambda self, context: self.layout.operator(SmartProject.bl_idname,
def register():
- bpy.types.register(SmartProject)
bpy.types.VIEW3D_MT_uv_map.append(menu_func)
def unregister():
- bpy.types.unregister(SmartProject)
bpy.types.VIEW3D_MT_uv_map.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/op/vertexpaint_dirt.py b/release/scripts/op/vertexpaint_dirt.py
index 63a3aa3896b..21c19d528cc 100644
--- a/release/scripts/op/vertexpaint_dirt.py
+++ b/release/scripts/op/vertexpaint_dirt.py
@@ -180,11 +180,11 @@ class VertexPaintDirt(bpy.types.Operator):
def register():
- bpy.types.register(VertexPaintDirt)
+ pass
def unregister():
- bpy.types.unregister(VertexPaintDirt)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/op/wm.py b/release/scripts/op/wm.py
index ed77f32ff6d..cc35a0ab3dd 100644
--- a/release/scripts/op/wm.py
+++ b/release/scripts/op/wm.py
@@ -21,7 +21,7 @@
import bpy
from bpy.props import *
-
+from rna_prop_ui import rna_idprop_ui_prop_get, rna_idprop_ui_prop_clear
class MESH_OT_delete_edgeloop(bpy.types.Operator):
'''Delete an edge loop by merging the faces on each side to a single face loop'''
@@ -325,6 +325,42 @@ class WM_OT_context_cycle_enum(bpy.types.Operator):
exec("context.%s=advance_enum" % self.properties.data_path)
return {'FINISHED'}
+
+class WM_OT_context_set_id(bpy.types.Operator):
+ '''Toggle a context value.'''
+ bl_idname = "wm.context_set_id"
+ bl_label = "Set Library ID"
+ bl_options = {'UNDO'}
+
+ data_path = rna_path_prop
+ value = StringProperty(name="Value",
+ description="Assign value", maxlen=1024, default="")
+
+ def execute(self, context):
+ value = self.properties.value
+ data_path = self.properties.data_path
+
+ # match the pointer type from the target property to bpy.data.*
+ # so we lookup the correct list.
+ data_path_base, data_path_prop = data_path.rsplit(".", 1)
+ data_prop_rna = eval("context.%s" % data_path_base).rna_type.properties[data_path_prop]
+ data_prop_rna_type = data_prop_rna.fixed_type
+
+ id_iter = None
+
+ for prop in bpy.data.rna_type.properties:
+ if prop.rna_type.identifier == "CollectionProperty":
+ if prop.fixed_type == data_prop_rna_type:
+ id_iter = prop.identifier
+ break
+
+ if id_iter:
+ value_id = getattr(bpy.data, id_iter).get(value)
+ exec("context.%s=value_id" % data_path)
+
+ return {'FINISHED'}
+
+
doc_id = StringProperty(name="Doc ID",
description="", maxlen=1024, default="", options={'HIDDEN'})
@@ -442,7 +478,7 @@ class WM_OT_path_open(bpy.types.Operator):
import os
import subprocess
- filepath = bpy.utils.expandpath(self.properties.filepath)
+ filepath = bpy.path.abspath(self.properties.filepath)
filepath = os.path.normpath(filepath)
if not os.path.exists(filepath):
@@ -576,46 +612,139 @@ class WM_OT_doc_edit(bpy.types.Operator):
return wm.invoke_props_dialog(self, width=600)
-import rna_prop_ui
+from bpy.props import *
+
+
+rna_path = StringProperty(name="Property Edit",
+ description="Property data_path edit", maxlen=1024, default="", options={'HIDDEN'})
+
+rna_value = StringProperty(name="Property Value",
+ description="Property value edit", maxlen=1024, default="")
+
+rna_property = StringProperty(name="Property Name",
+ description="Property name edit", maxlen=1024, default="")
+
+rna_min = FloatProperty(name="Min", default=0.0, precision=3)
+rna_max = FloatProperty(name="Max", default=1.0, precision=3)
+
+
+class WM_OT_properties_edit(bpy.types.Operator):
+ '''Internal use (edit a property data_path)'''
+ bl_idname = "wm.properties_edit"
+ bl_label = "Edit Property"
+
+ data_path = rna_path
+ property = rna_property
+ value = rna_value
+ min = rna_min
+ max = rna_max
+ description = StringProperty(name="Tip", default="")
+
+ def execute(self, context):
+ data_path = self.properties.data_path
+ value = self.properties.value
+ prop = self.properties.property
+ prop_old = self._last_prop[0]
+
+ try:
+ value_eval = eval(value)
+ except:
+ value_eval = value
+
+ # First remove
+ item = eval("context.%s" % data_path)
+
+ rna_idprop_ui_prop_clear(item, prop_old)
+ exec_str = "del item['%s']" % prop_old
+ # print(exec_str)
+ exec(exec_str)
+
+
+ # Reassign
+ exec_str = "item['%s'] = %s" % (prop, repr(value_eval))
+ # print(exec_str)
+ exec(exec_str)
+ self._last_prop[:] = [prop]
+
+ prop_type = type(item[prop])
+
+ prop_ui = rna_idprop_ui_prop_get(item, prop)
+
+ if prop_type in (float, int):
+
+ prop_ui['soft_min'] = prop_ui['min'] = prop_type(self.properties.min)
+ prop_ui['soft_max'] = prop_ui['max'] = prop_type(self.properties.max)
+
+ prop_ui['description'] = self.properties.description
+
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+
+ self._last_prop = [self.properties.property]
+
+ item = eval("context.%s" % self.properties.data_path)
+
+ # setup defaults
+ prop_ui = rna_idprop_ui_prop_get(item, self.properties.property, False) # dont create
+ if prop_ui:
+ self.properties.min = prop_ui.get("min", -1000000000)
+ self.properties.max = prop_ui.get("max", 1000000000)
+ self.properties.description = prop_ui.get("description", "")
+
+ wm = context.manager
+ # This crashes, TODO - fix
+ #return wm.invoke_props_popup(self, event)
+
+ wm.invoke_props_popup(self, event)
+ return {'RUNNING_MODAL'}
+
+
+class WM_OT_properties_add(bpy.types.Operator):
+ '''Internal use (edit a property data_path)'''
+ bl_idname = "wm.properties_add"
+ bl_label = "Add Property"
-classes = [
- MESH_OT_delete_edgeloop,
+ data_path = rna_path
- WM_OT_context_set_boolean,
- WM_OT_context_set_int,
- WM_OT_context_scale_int,
- WM_OT_context_set_float,
- WM_OT_context_set_string,
- WM_OT_context_set_enum,
- WM_OT_context_set_value,
- WM_OT_context_toggle,
- WM_OT_context_toggle_enum,
- WM_OT_context_cycle_enum,
- WM_OT_context_cycle_int,
- WM_OT_context_modal_mouse,
+ def execute(self, context):
+ item = eval("context.%s" % self.properties.data_path)
+
+ def unique_name(names):
+ prop = 'prop'
+ prop_new = prop
+ i = 1
+ while prop_new in names:
+ prop_new = prop + str(i)
+ i += 1
+
+ return prop_new
+
+ property = unique_name(item.keys())
+
+ item[property] = 1.0
+ return {'FINISHED'}
- WM_OT_url_open,
- WM_OT_path_open,
- WM_OT_doc_view,
- WM_OT_doc_edit,
+class WM_OT_properties_remove(bpy.types.Operator):
+ '''Internal use (edit a property data_path)'''
+ bl_idname = "wm.properties_remove"
+ bl_label = "Remove Property"
- # experemental!
- rna_prop_ui.WM_OT_properties_edit,
- rna_prop_ui.WM_OT_properties_add,
- rna_prop_ui.WM_OT_properties_remove]
+ data_path = rna_path
+ property = rna_property
+ def execute(self, context):
+ item = eval("context.%s" % self.properties.data_path)
+ del item[self.properties.property]
+ return {'FINISHED'}
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/templates/operator.py b/release/scripts/templates/operator.py
index e20b92c9b6a..5a525784b51 100644
--- a/release/scripts/templates/operator.py
+++ b/release/scripts/templates/operator.py
@@ -23,7 +23,8 @@ class ExportSomeData(bpy.types.Operator):
description="Choose between two items",
default='OPT_A')
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.active_object != None
def execute(self, context):
@@ -54,9 +55,6 @@ class ExportSomeData(bpy.types.Operator):
return self.execute(context)
-
-bpy.types.register(ExportSomeData)
-
# Only needed if you want to add into a dynamic menu
menu_func = lambda self, context: self.layout.operator("export.some_data", text="Example Exporter...")
bpy.types.INFO_MT_file_export.append(menu_func)
diff --git a/release/scripts/templates/operator_modal.py b/release/scripts/templates/operator_modal.py
index e029d91a7fa..0c5db47674b 100644
--- a/release/scripts/templates/operator_modal.py
+++ b/release/scripts/templates/operator_modal.py
@@ -34,7 +34,5 @@ class ModalOperator(bpy.types.Operator):
return {'CANCELLED'}
-bpy.types.register(ModalOperator)
-
if __name__ == "__main__":
bpy.ops.object.modal_operator()
diff --git a/release/scripts/templates/operator_modal_draw.py b/release/scripts/templates/operator_modal_draw.py
index 1f24672346b..56ffb95f555 100644
--- a/release/scripts/templates/operator_modal_draw.py
+++ b/release/scripts/templates/operator_modal_draw.py
@@ -64,15 +64,3 @@ class ModalDrawOperator(bpy.types.Operator):
else:
self.report({'WARNING'}, "View3D not found, cannot run operator")
return {'CANCELLED'}
-
-
-def register():
- bpy.types.register(ModalDrawOperator)
-
-
-def unregister():
- bpy.types.unregister(ModalDrawOperator)
-
-
-if __name__ == "__main__":
- register()
diff --git a/release/scripts/templates/operator_modal_view3d.py b/release/scripts/templates/operator_modal_view3d.py
index da019c2b653..9b49fd947ad 100644
--- a/release/scripts/templates/operator_modal_view3d.py
+++ b/release/scripts/templates/operator_modal_view3d.py
@@ -51,6 +51,3 @@ class ViewOperator(bpy.types.Operator):
else:
self.report({'WARNING'}, "Active space must be a View3d")
return {'CANCELLED'}
-
-
-bpy.types.register(ViewOperator)
diff --git a/release/scripts/templates/operator_simple.py b/release/scripts/templates/operator_simple.py
index 985a628c2d0..853bfa666eb 100644
--- a/release/scripts/templates/operator_simple.py
+++ b/release/scripts/templates/operator_simple.py
@@ -9,18 +9,14 @@ class SimpleOperator(bpy.types.Operator):
bl_idname = "object.simple_operator"
bl_label = "Simple Object Operator"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.active_object != None
def execute(self, context):
main(context)
return {'FINISHED'}
-def register():
- bpy.types.register(SimpleOperator)
-
-def unregister():
- bpy.types.unregister(SimpleOperator)
if __name__ == "__main__":
- register()
+ bpy.ops.object.simple_operator()
diff --git a/release/scripts/templates/operator_uv.py b/release/scripts/templates/operator_uv.py
index 9327de33312..46ce15f090d 100644
--- a/release/scripts/templates/operator_uv.py
+++ b/release/scripts/templates/operator_uv.py
@@ -24,12 +24,14 @@ def main(context):
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT', toggle=False)
+
class UvOperator(bpy.types.Operator):
- ''''''
+ '''UV Operator description'''
bl_idname = "uv.simple_operator"
bl_label = "Simple UV Operator"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
obj = context.active_object
return (obj and obj.type == 'MESH')
@@ -37,7 +39,6 @@ class UvOperator(bpy.types.Operator):
main(context)
return {'FINISHED'}
-bpy.types.register(UvOperator)
if __name__ == "__main__":
bpy.ops.uv.simple_operator()
diff --git a/release/scripts/templates/panel_simple.py b/release/scripts/templates/panel_simple.py
index aac4b6e715e..7c73e58a3e5 100644
--- a/release/scripts/templates/panel_simple.py
+++ b/release/scripts/templates/panel_simple.py
@@ -18,5 +18,3 @@ class OBJECT_PT_hello(bpy.types.Panel):
row.label(text="Active object is: " + obj.name)
row = layout.row()
row.prop(obj, "name")
-
-bpy.types.register(OBJECT_PT_hello)
diff --git a/release/scripts/ui/properties_animviz.py b/release/scripts/ui/properties_animviz.py
index 9eb046cc2c8..b337485ae10 100644
--- a/release/scripts/ui/properties_animviz.py
+++ b/release/scripts/ui/properties_animviz.py
@@ -19,27 +19,22 @@
# <pep8 compliant>
import bpy
-narrowui = bpy.context.user_preferences.view.properties_width_check
-################################################
# Generic Panels (Independent of DataType)
-class MotionPathButtonsPanel(bpy.types.Panel):
+class MotionPathButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_label = "Motion Paths"
bl_default_closed = True
- def draw_settings(self, context, avs, wide_ui, bones=False):
+ def draw_settings(self, context, avs, bones=False):
layout = self.layout
mps = avs.motion_paths
- if wide_ui:
- layout.prop(mps, "type", expand=True)
- else:
- layout.prop(mps, "type", text="")
+ layout.prop(mps, "type", expand=True)
split = layout.split()
@@ -56,8 +51,7 @@ class MotionPathButtonsPanel(bpy.types.Panel):
if bones:
col.row().prop(mps, "bake_location", expand=True)
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Display:")
col.prop(mps, "show_frame_numbers", text="Frame Numbers")
col.prop(mps, "highlight_keyframes", text="Keyframes")
@@ -67,7 +61,7 @@ class MotionPathButtonsPanel(bpy.types.Panel):
# FIXME: this panel still needs to be ported so that it will work correctly with animviz
-class OnionSkinButtonsPanel(bpy.types.Panel):
+class OnionSkinButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_label = "Onion Skinning"
@@ -77,12 +71,8 @@ class OnionSkinButtonsPanel(bpy.types.Panel):
layout = self.layout
arm = context.armature
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(arm, "ghost_type", expand=True)
- else:
- layout.prop(arm, "ghost_type", text="")
+ layout.prop(arm, "ghost_type", expand=True)
split = layout.split()
@@ -97,124 +87,23 @@ class OnionSkinButtonsPanel(bpy.types.Panel):
sub.prop(arm, "ghost_step", text="Range")
sub.prop(arm, "ghost_size", text="Step")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Display:")
col.prop(arm, "ghost_only_selected", text="Selected Only")
-################################################
-# Specific Panels for DataTypes
-
-
-class OBJECT_PT_motion_paths(MotionPathButtonsPanel):
- #bl_label = "Object Motion Paths"
- bl_context = "object"
-
- def poll(self, context):
- return (context.object)
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- wide_ui = context.region.width > narrowui
-
- self.draw_settings(context, ob.animation_visualisation, wide_ui)
-
- layout.separator()
-
- split = layout.split()
-
- col = split.column()
- col.operator("object.paths_calculate", text="Calculate Paths")
-
- if wide_ui:
- col = split.column()
- col.operator("object.paths_clear", text="Clear Paths")
-
-
-class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel):
- #bl_label = "Object Onion Skinning"
- bl_context = "object"
-
- def poll(self, context):
- return (context.object)
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- wide_ui = context.region.width > narrowui
-
- self.draw_settings(context, ob.animation_visualisation, wide_ui)
-class DATA_PT_motion_paths(MotionPathButtonsPanel):
- #bl_label = "Bones Motion Paths"
- bl_context = "data"
-
- def poll(self, context):
- # XXX: include posemode check?
- return (context.object) and (context.armature)
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- wide_ui = context.region.width > narrowui
-
- self.draw_settings(context, ob.pose.animation_visualisation, wide_ui, bones=True)
-
- layout.separator()
-
- split = layout.split()
-
- col = split.column()
- col.operator("pose.paths_calculate", text="Calculate Paths")
-
- if wide_ui:
- col = split.column()
- col.operator("pose.paths_clear", text="Clear Paths")
-
-
-class DATA_PT_onion_skinning(OnionSkinButtonsPanel):
- #bl_label = "Bones Onion Skinning"
- bl_context = "data"
-
- def poll(self, context):
- # XXX: include posemode check?
- return (context.object) and (context.armature)
-
- def draw(self, context):
- layout = self.layout
-
- ob = context.object
- wide_ui = context.region.width > narrowui
-
- self.draw_settings(context, ob.pose.animation_visualisation, wide_ui, bones=True)
-
# NOTE:
-# The specialised panel types defined here (i.e. OBJECT_PT_*, etc.)
-# aren't registered here, but are rather imported to (and registered)
-# in the files defining the contexts where they reside. Otherwise,
-# these panels appear at the top of the lists by default.
-#
-# However, we keep these empty register funcs here just in case
-# something will need them again one day, and also to make
-# it easier to maintain these scripts.
-classes = []
+# The specialised panel types are derived in their respective UI modules
+
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_data_armature.py b/release/scripts/ui/properties_data_armature.py
index 31ede4adfb5..3d8f2cdc092 100644
--- a/release/scripts/ui/properties_data_armature.py
+++ b/release/scripts/ui/properties_data_armature.py
@@ -20,19 +20,18 @@
import bpy
from rna_prop_ui import PropertyPanel
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
-class DataButtonsPanel(bpy.types.Panel):
+class ArmatureButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.armature
-class DATA_PT_context_arm(DataButtonsPanel):
+class DATA_PT_context_arm(ArmatureButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
@@ -42,37 +41,30 @@ class DATA_PT_context_arm(DataButtonsPanel):
ob = context.object
arm = context.armature
space = context.space_data
- wide_ui = context.region.width > narrowui
- if wide_ui:
- split = layout.split(percentage=0.65)
- if ob:
- split.template_ID(ob, "data")
- split.separator()
- elif arm:
- split.template_ID(space, "pin_id")
- split.separator()
- else:
- layout.template_ID(ob, "data")
+ split = layout.split(percentage=0.65)
+ if ob:
+ split.template_ID(ob, "data")
+ split.separator()
+ elif arm:
+ split.template_ID(space, "pin_id")
+ split.separator()
-class DATA_PT_custom_props_arm(DataButtonsPanel, PropertyPanel):
+class DATA_PT_custom_props_arm(ArmatureButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
-class DATA_PT_skeleton(DataButtonsPanel):
+class DATA_PT_skeleton(ArmatureButtonsPanel, bpy.types.Panel):
bl_label = "Skeleton"
def draw(self, context):
layout = self.layout
arm = context.armature
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(arm, "pose_position", expand=True)
- else:
- layout.prop(arm, "pose_position", text="")
+ layout.prop(arm, "pose_position", expand=True)
split = layout.split()
@@ -90,12 +82,11 @@ class DATA_PT_skeleton(DataButtonsPanel):
col.prop(arm, "deform_vertexgroups", text="Vertex Groups")
col.prop(arm, "deform_envelope", text="Envelopes")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(arm, "deform_quaternion", text="Quaternion")
-class DATA_PT_display(DataButtonsPanel):
+class DATA_PT_display(ArmatureButtonsPanel, bpy.types.Panel):
bl_label = "Display"
def draw(self, context):
@@ -103,12 +94,8 @@ class DATA_PT_display(DataButtonsPanel):
ob = context.object
arm = context.armature
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.row().prop(arm, "drawtype", expand=True)
- else:
- layout.row().prop(arm, "drawtype", text="")
+ layout.row().prop(arm, "drawtype", expand=True)
split = layout.split()
@@ -117,17 +104,17 @@ class DATA_PT_display(DataButtonsPanel):
col.prop(arm, "draw_axes", text="Axes")
col.prop(arm, "draw_custom_bone_shapes", text="Shapes")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(arm, "draw_group_colors", text="Colors")
col.prop(ob, "x_ray", text="X-Ray")
col.prop(arm, "delay_deform", text="Delay Refresh")
-class DATA_PT_bone_groups(DataButtonsPanel):
+class DATA_PT_bone_groups(ArmatureButtonsPanel, bpy.types.Panel):
bl_label = "Bone Groups"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.object and context.object.type == 'ARMATURE' and context.object.pose)
def draw(self, context):
@@ -135,7 +122,6 @@ class DATA_PT_bone_groups(DataButtonsPanel):
ob = context.object
pose = ob.pose
- wide_ui = context.region.width > narrowui
row = layout.row()
row.template_list(pose, "bone_groups", pose, "active_bone_group_index", rows=2)
@@ -157,8 +143,7 @@ class DATA_PT_bone_groups(DataButtonsPanel):
col = split.column()
col.prop(group, "color_set")
if group.color_set:
- if wide_ui:
- col = split.column()
+ col = split.column()
col.template_triColorSet(group, "colors")
row = layout.row()
@@ -174,19 +159,15 @@ class DATA_PT_bone_groups(DataButtonsPanel):
# TODO: this panel will soon be depreceated too
-class DATA_PT_ghost(DataButtonsPanel):
+class DATA_PT_ghost(ArmatureButtonsPanel, bpy.types.Panel):
bl_label = "Ghost"
def draw(self, context):
layout = self.layout
arm = context.armature
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(arm, "ghost_type", expand=True)
- else:
- layout.prop(arm, "ghost_type", text="")
+ layout.prop(arm, "ghost_type", expand=True)
split = layout.split()
@@ -201,17 +182,17 @@ class DATA_PT_ghost(DataButtonsPanel):
sub.prop(arm, "ghost_step", text="Range")
sub.prop(arm, "ghost_size", text="Step")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Display:")
col.prop(arm, "ghost_only_selected", text="Selected Only")
-class DATA_PT_iksolver_itasc(DataButtonsPanel):
+class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, bpy.types.Panel):
bl_label = "iTaSC parameters"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
ob = context.object
return (ob and ob.pose)
@@ -221,7 +202,6 @@ class DATA_PT_iksolver_itasc(DataButtonsPanel):
ob = context.object
itasc = ob.pose.ik_param
- wide_ui = (context.region.width > narrowui)
row = layout.row()
row.prop(ob.pose, "ik_solver")
@@ -238,8 +218,7 @@ class DATA_PT_iksolver_itasc(DataButtonsPanel):
col = split.column()
col.prop(itasc, "precision")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(itasc, "num_iter")
@@ -261,33 +240,57 @@ class DATA_PT_iksolver_itasc(DataButtonsPanel):
row.prop(itasc, "dampmax", text="Damp", slider=True)
row.prop(itasc, "dampeps", text="Eps", slider=True)
-# import generic panels from other files
-from properties_animviz import DATA_PT_motion_paths, DATA_PT_onion_skinning
+from properties_animviz import MotionPathButtonsPanel, OnionSkinButtonsPanel
+
+class DATA_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
+ #bl_label = "Bones Motion Paths"
+ bl_context = "data"
+
+ @classmethod
+ def poll(cls, context):
+ # XXX: include posemode check?
+ return (context.object) and (context.armature)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ self.draw_settings(context, ob.pose.animation_visualisation, bones=True)
+
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column()
+ col.operator("pose.paths_calculate", text="Calculate Paths")
+
+ col = split.column()
+ col.operator("pose.paths_clear", text="Clear Paths")
+
+
+class DATA_PT_onion_skinning(OnionSkinButtonsPanel): #, bpy.types.Panel): # inherit from panel when ready
+ #bl_label = "Bones Onion Skinning"
+ bl_context = "data"
-classes = [
- DATA_PT_context_arm,
- DATA_PT_skeleton,
- DATA_PT_display,
- DATA_PT_bone_groups,
- DATA_PT_ghost,
- DATA_PT_iksolver_itasc,
+ @classmethod
+ def poll(cls, context):
+ # XXX: include posemode check?
+ return (context.object) and (context.armature)
- DATA_PT_motion_paths,
- #DATA_PT_onion_skinning,
+ def draw(self, context):
+ layout = self.layout
- DATA_PT_custom_props_arm]
+ ob = context.object
+ self.draw_settings(context, ob.pose.animation_visualisation, bones=True)
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_data_armature_rigify.py b/release/scripts/ui/properties_data_armature_rigify.py
index 5af676d5aa8..070f1fb7678 100644
--- a/release/scripts/ui/properties_data_armature_rigify.py
+++ b/release/scripts/ui/properties_data_armature_rigify.py
@@ -19,8 +19,6 @@
# <pep8 compliant>
import bpy
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
class PoseTemplateSettings(bpy.types.IDPropertyGroup):
pass
@@ -44,7 +42,8 @@ class DATA_PT_template(bpy.types.Panel):
templates = []
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
if not context.armature:
return False
obj = context.object
@@ -212,7 +211,7 @@ class Graph(bpy.types.Operator):
import bpy
reload(graphviz_export)
obj = bpy.context.object
- path = os.path.splitext(bpy.data.filepath)[0] + "-" + bpy.utils.clean_name(obj.name)
+ path = os.path.splitext(bpy.data.filepath)[0] + "-" + bpy.path.clean_name(obj.name)
path_dot = path + ".dot"
path_png = path + ".png"
saved = graphviz_export.graph_armature(bpy.context.object, path_dot, CONSTRAINTS=False, DRIVERS=False)
@@ -249,7 +248,7 @@ class AsScript(bpy.types.Operator):
def invoke(self, context, event):
import os
obj = context.object
- self.properties.filepath = os.path.splitext(bpy.data.filepath)[0] + "-" + bpy.utils.clean_name(obj.name) + ".py"
+ self.properties.filepath = os.path.splitext(bpy.data.filepath)[0] + "-" + bpy.path.clean_name(obj.name) + ".py"
wm = context.manager
wm.add_fileselect(self)
return {'RUNNING_MODAL'}
@@ -262,7 +261,8 @@ class ActiveAssign(bpy.types.Operator):
bl_idname = "pose.metarig_assign"
bl_label = "Assign to the active posebone"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
bone = context.active_pose_bone
return bool(bone and bone.id_data.mode == 'POSE')
@@ -280,7 +280,8 @@ class ActiveClear(bpy.types.Operator):
bl_idname = "pose.metarig_clear"
bl_label = "Metarig Clear Type"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
bone = context.active_pose_bone
return bool(bone and bone.id_data.mode == 'POSE')
@@ -304,36 +305,14 @@ class INFO_MT_armature_metarig_add(bpy.types.Menu):
layout.operator_context = 'INVOKE_REGION_WIN'
for submodule_type in rigify.get_submodule_types():
- text = bpy.utils.display_name(submodule_type)
+ text = bpy.path.display_name(submodule_type)
layout.operator("pose.metarig_sample_add", text=text, icon='OUTLINER_OB_ARMATURE').metarig_type = submodule_type
-classes = [
- DATA_PT_template,
-
- PoseTemplateSettings,
- PoseTemplate,
-
- Reload,
- Generate,
- Validate,
- Sample,
- Graph,
- AsScript,
-
- ActiveAssign,
- ActiveClear,
-
- INFO_MT_armature_metarig_add]
-
menu_func = (lambda self, context: self.layout.menu("INFO_MT_armature_metarig_add", icon='OUTLINER_OB_ARMATURE'))
import space_info # ensure the menu is loaded first
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
-
PoseTemplate.StringProperty(attr="name",
name="Name of the slave",
description="",
@@ -361,10 +340,6 @@ def register():
def unregister():
bpy.types.Scene.RemoveProperty("pose_templates")
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
-
space_info.INFO_MT_armature_add.remove(menu_func)
if __name__ == "__main__":
diff --git a/release/scripts/ui/properties_data_bone.py b/release/scripts/ui/properties_data_bone.py
index a4be7b31042..1296ccd7e70 100644
--- a/release/scripts/ui/properties_data_bone.py
+++ b/release/scripts/ui/properties_data_bone.py
@@ -20,19 +20,18 @@
import bpy
from rna_prop_ui import PropertyPanel
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
-class BoneButtonsPanel(bpy.types.Panel):
+class BoneButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "bone"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.bone or context.edit_bone)
-class BONE_PT_context_bone(BoneButtonsPanel):
+class BONE_PT_context_bone(BoneButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
@@ -48,7 +47,8 @@ class BONE_PT_context_bone(BoneButtonsPanel):
row.prop(bone, "name", text="")
-class BONE_PT_custom_props(BoneButtonsPanel, PropertyPanel):
+class BONE_PT_custom_props(BoneButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@property
def _context_path(self):
@@ -59,7 +59,7 @@ class BONE_PT_custom_props(BoneButtonsPanel, PropertyPanel):
return "active_bone"
-class BONE_PT_transform(BoneButtonsPanel):
+class BONE_PT_transform(BoneButtonsPanel, bpy.types.Panel):
bl_label = "Transform"
def draw(self, context):
@@ -67,72 +67,50 @@ class BONE_PT_transform(BoneButtonsPanel):
ob = context.object
bone = context.bone
- wide_ui = context.region.width > narrowui
if not bone:
bone = context.edit_bone
- if wide_ui:
- row = layout.row()
- row.column().prop(bone, "head")
- row.column().prop(bone, "tail")
-
- col = row.column()
- sub = col.column(align=True)
- sub.label(text="Roll:")
- sub.prop(bone, "roll", text="")
- sub.label()
- sub.prop(bone, "lock")
- else:
- col = layout.column()
- col.prop(bone, "head")
- col.prop(bone, "tail")
- col.prop(bone, "roll")
- col.prop(bone, "lock")
+ row = layout.row()
+ row.column().prop(bone, "head")
+ row.column().prop(bone, "tail")
+
+ col = row.column()
+ sub = col.column(align=True)
+ sub.label(text="Roll:")
+ sub.prop(bone, "roll", text="")
+ sub.label()
+ sub.prop(bone, "lock")
else:
pchan = ob.pose.bones[context.bone.name]
- if wide_ui:
- row = layout.row()
- col = row.column()
- col.prop(pchan, "location")
- col.active = not (bone.parent and bone.connected)
-
- col = row.column()
- if pchan.rotation_mode == 'QUATERNION':
- col.prop(pchan, "rotation_quaternion", text="Rotation")
- elif pchan.rotation_mode == 'AXIS_ANGLE':
- #col.label(text="Rotation")
- #col.prop(pchan, "rotation_angle", text="Angle")
- #col.prop(pchan, "rotation_axis", text="Axis")
- col.prop(pchan, "rotation_axis_angle", text="Rotation")
- else:
- col.prop(pchan, "rotation_euler", text="Rotation")
-
- row.column().prop(pchan, "scale")
-
- layout.prop(pchan, "rotation_mode")
+ row = layout.row()
+ col = row.column()
+ col.prop(pchan, "location")
+ col.active = not (bone.parent and bone.connected)
+
+ col = row.column()
+ if pchan.rotation_mode == 'QUATERNION':
+ col.prop(pchan, "rotation_quaternion", text="Rotation")
+ elif pchan.rotation_mode == 'AXIS_ANGLE':
+ #col.label(text="Rotation")
+ #col.prop(pchan, "rotation_angle", text="Angle")
+ #col.prop(pchan, "rotation_axis", text="Axis")
+ col.prop(pchan, "rotation_axis_angle", text="Rotation")
else:
- col = layout.column()
- sub = col.column()
- sub.active = not (bone.parent and bone.connected)
- sub.prop(pchan, "location")
- col.label(text="Rotation:")
- col.prop(pchan, "rotation_mode", text="")
- if pchan.rotation_mode == 'QUATERNION':
- col.prop(pchan, "rotation_quaternion", text="")
- elif pchan.rotation_mode == 'AXIS_ANGLE':
- col.prop(pchan, "rotation_axis_angle", text="")
- else:
- col.prop(pchan, "rotation_euler", text="")
- col.prop(pchan, "scale")
-
-
-class BONE_PT_transform_locks(BoneButtonsPanel):
+ col.prop(pchan, "rotation_euler", text="Rotation")
+
+ row.column().prop(pchan, "scale")
+
+ layout.prop(pchan, "rotation_mode")
+
+
+class BONE_PT_transform_locks(BoneButtonsPanel, bpy.types.Panel):
bl_label = "Transform Locks"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.bone
def draw(self, context):
@@ -159,7 +137,7 @@ class BONE_PT_transform_locks(BoneButtonsPanel):
row.column().prop(pchan, "lock_scale")
-class BONE_PT_relations(BoneButtonsPanel):
+class BONE_PT_relations(BoneButtonsPanel, bpy.types.Panel):
bl_label = "Relations"
def draw(self, context):
@@ -168,7 +146,6 @@ class BONE_PT_relations(BoneButtonsPanel):
ob = context.object
bone = context.bone
arm = context.armature
- wide_ui = context.region.width > narrowui
if not bone:
bone = context.edit_bone
@@ -188,8 +165,7 @@ class BONE_PT_relations(BoneButtonsPanel):
col.label(text="Bone Group:")
col.prop_object(pchan, "bone_group", ob.pose, "bone_groups", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Parent:")
if context.bone:
col.prop(bone, "parent", text="")
@@ -206,10 +182,11 @@ class BONE_PT_relations(BoneButtonsPanel):
sub.prop(bone, "local_location", text="Local Location")
-class BONE_PT_display(BoneButtonsPanel):
+class BONE_PT_display(BoneButtonsPanel, bpy.types.Panel):
bl_label = "Display"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.bone
def draw(self, context):
@@ -217,7 +194,6 @@ class BONE_PT_display(BoneButtonsPanel):
ob = context.object
bone = context.bone
- wide_ui = context.region.width > narrowui
if not bone:
bone = context.edit_bone
@@ -233,8 +209,7 @@ class BONE_PT_display(BoneButtonsPanel):
col.prop(bone, "draw_wire", text="Wireframe")
col.prop(bone, "hide", text="Hide")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Custom Shape:")
col.prop(pchan, "custom_shape", text="")
@@ -242,11 +217,12 @@ class BONE_PT_display(BoneButtonsPanel):
col.prop_object(pchan, "custom_shape_transform", ob.pose, "bones", text="At")
-class BONE_PT_inverse_kinematics(BoneButtonsPanel):
+class BONE_PT_inverse_kinematics(BoneButtonsPanel, bpy.types.Panel):
bl_label = "Inverse Kinematics"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.active_pose_bone
def draw(self, context):
@@ -255,7 +231,6 @@ class BONE_PT_inverse_kinematics(BoneButtonsPanel):
ob = context.object
bone = context.bone
pchan = ob.pose.bones[bone.name]
- wide_ui = context.region.width > narrowui
row = layout.row()
row.prop(ob.pose, "ik_solver")
@@ -267,15 +242,12 @@ class BONE_PT_inverse_kinematics(BoneButtonsPanel):
row.prop(pchan, "ik_stiffness_x", text="Stiffness", slider=True)
row.active = pchan.ik_dof_x and pchan.has_ik
- if wide_ui:
- split = layout.split(percentage=0.25)
- sub = split.row()
- else:
- sub = layout.column(align=True)
+ split = layout.split(percentage=0.25)
+ sub = split.row()
+
sub.prop(pchan, "ik_limit_x", text="Limit")
sub.active = pchan.ik_dof_x and pchan.has_ik
- if wide_ui:
- sub = split.row(align=True)
+ sub = split.row(align=True)
sub.prop(pchan, "ik_min_x", text="")
sub.prop(pchan, "ik_max_x", text="")
sub.active = pchan.ik_dof_x and pchan.ik_limit_x and pchan.has_ik
@@ -287,15 +259,13 @@ class BONE_PT_inverse_kinematics(BoneButtonsPanel):
row.prop(pchan, "ik_stiffness_y", text="Stiffness", slider=True)
row.active = pchan.ik_dof_y and pchan.has_ik
- if wide_ui:
- split = layout.split(percentage=0.25)
- sub = split.row()
- else:
- sub = layout.column(align=True)
+ split = layout.split(percentage=0.25)
+ sub = split.row()
+
sub.prop(pchan, "ik_limit_y", text="Limit")
sub.active = pchan.ik_dof_y and pchan.has_ik
- if wide_ui:
- sub = split.row(align=True)
+
+ sub = split.row(align=True)
sub.prop(pchan, "ik_min_y", text="")
sub.prop(pchan, "ik_max_y", text="")
sub.active = pchan.ik_dof_y and pchan.ik_limit_y and pchan.has_ik
@@ -307,22 +277,18 @@ class BONE_PT_inverse_kinematics(BoneButtonsPanel):
sub.prop(pchan, "ik_stiffness_z", text="Stiffness", slider=True)
sub.active = pchan.ik_dof_z and pchan.has_ik
- if wide_ui:
- split = layout.split(percentage=0.25)
- sub = split.row()
- else:
- sub = layout.column(align=True)
+ split = layout.split(percentage=0.25)
+ sub = split.row()
+
sub.prop(pchan, "ik_limit_z", text="Limit")
sub.active = pchan.ik_dof_z and pchan.has_ik
- if wide_ui:
- sub = split.row(align=True)
+ sub = split.row(align=True)
sub.prop(pchan, "ik_min_z", text="")
sub.prop(pchan, "ik_max_z", text="")
sub.active = pchan.ik_dof_z and pchan.ik_limit_z and pchan.has_ik
split = layout.split()
split.prop(pchan, "ik_stretch", text="Stretch", slider=True)
- if wide_ui:
- split.label()
+ split.label()
split.active = pchan.has_ik
if ob.pose.ik_solver == 'ITASC':
@@ -330,8 +296,7 @@ class BONE_PT_inverse_kinematics(BoneButtonsPanel):
col = split.column()
col.prop(pchan, "ik_rot_control", text="Control Rotation")
col.active = pchan.has_ik
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(pchan, "ik_rot_weight", text="Weight", slider=True)
col.active = pchan.has_ik
# not supported yet
@@ -340,7 +305,7 @@ class BONE_PT_inverse_kinematics(BoneButtonsPanel):
#row.prop(pchan, "ik_lin_weight", text="Weight", slider=True)
-class BONE_PT_deform(BoneButtonsPanel):
+class BONE_PT_deform(BoneButtonsPanel, bpy.types.Panel):
bl_label = "Deform"
bl_default_closed = True
@@ -356,7 +321,6 @@ class BONE_PT_deform(BoneButtonsPanel):
layout = self.layout
bone = context.bone
- wide_ui = context.region.width > narrowui
if not bone:
bone = context.edit_bone
@@ -378,8 +342,7 @@ class BONE_PT_deform(BoneButtonsPanel):
sub.prop(bone, "head_radius", text="Head")
sub.prop(bone, "tail_radius", text="Tail")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Curved Bones:")
sub = col.column(align=True)
@@ -390,28 +353,13 @@ class BONE_PT_deform(BoneButtonsPanel):
col.label(text="Offset:")
col.prop(bone, "cyclic_offset")
-classes = [
- BONE_PT_context_bone,
- BONE_PT_transform,
- BONE_PT_transform_locks,
- BONE_PT_relations,
- BONE_PT_display,
- BONE_PT_inverse_kinematics,
- BONE_PT_deform,
-
- BONE_PT_custom_props]
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_data_camera.py b/release/scripts/ui/properties_data_camera.py
index 3abd460c427..cda2b79c909 100644
--- a/release/scripts/ui/properties_data_camera.py
+++ b/release/scripts/ui/properties_data_camera.py
@@ -20,20 +20,19 @@
import bpy
from rna_prop_ui import PropertyPanel
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
-class DataButtonsPanel(bpy.types.Panel):
+class CameraButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
engine = context.scene.render.engine
- return context.camera and (engine in self.COMPAT_ENGINES)
+ return context.camera and (engine in cls.COMPAT_ENGINES)
-class DATA_PT_context_camera(DataButtonsPanel):
+class DATA_PT_context_camera(CameraButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -44,29 +43,22 @@ class DATA_PT_context_camera(DataButtonsPanel):
ob = context.object
cam = context.camera
space = context.space_data
- wide_ui = context.region.width > narrowui
-
- if wide_ui:
- split = layout.split(percentage=0.65)
- if ob:
- split.template_ID(ob, "data")
- split.separator()
- elif cam:
- split.template_ID(space, "pin_id")
- split.separator()
- else:
- if ob:
- layout.template_ID(ob, "data")
- elif cam:
- layout.template_ID(space, "pin_id")
-
-
-class DATA_PT_custom_props_camera(DataButtonsPanel, PropertyPanel):
- _context_path = "object.data"
+
+ split = layout.split(percentage=0.65)
+ if ob:
+ split.template_ID(ob, "data")
+ split.separator()
+ elif cam:
+ split.template_ID(space, "pin_id")
+ split.separator()
+
+
+class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, bpy.types.Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "object.data"
-class DATA_PT_camera(DataButtonsPanel):
+class DATA_PT_camera(CameraButtonsPanel, bpy.types.Panel):
bl_label = "Lens"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -74,12 +66,8 @@ class DATA_PT_camera(DataButtonsPanel):
layout = self.layout
cam = context.camera
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(cam, "type", expand=True)
- else:
- layout.prop(cam, "type", text="")
+ layout.prop(cam, "type", expand=True)
split = layout.split()
@@ -89,8 +77,7 @@ class DATA_PT_camera(DataButtonsPanel):
col.prop(cam, "lens", text="Angle")
elif cam.lens_unit == 'DEGREES':
col.prop(cam, "angle")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(cam, "lens_unit", text="")
elif cam.type == 'ORTHO':
@@ -105,8 +92,7 @@ class DATA_PT_camera(DataButtonsPanel):
col.prop(cam, "shift_x", text="X")
col.prop(cam, "shift_y", text="Y")
- if wide_ui:
- col = split.column(align=True)
+ col = split.column(align=True)
col.label(text="Clipping:")
col.prop(cam, "clip_start", text="Start")
col.prop(cam, "clip_end", text="End")
@@ -118,16 +104,14 @@ class DATA_PT_camera(DataButtonsPanel):
col = split.column()
col.prop(cam, "dof_object", text="")
- if wide_ui:
- col = split.column()
- else:
- col = col.column()
+ col = split.column()
+
if cam.dof_object != None:
col.enabled = False
col.prop(cam, "dof_distance", text="Distance")
-class DATA_PT_camera_display(DataButtonsPanel):
+class DATA_PT_camera_display(CameraButtonsPanel, bpy.types.Panel):
bl_label = "Display"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -135,7 +119,6 @@ class DATA_PT_camera_display(DataButtonsPanel):
layout = self.layout
cam = context.camera
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -145,8 +128,7 @@ class DATA_PT_camera_display(DataButtonsPanel):
col.prop(cam, "show_title_safe", text="Title Safe")
col.prop(cam, "show_name", text="Name")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(cam, "draw_size", text="Size")
col.separator()
col.prop(cam, "show_passepartout", text="Passepartout")
@@ -155,24 +137,12 @@ class DATA_PT_camera_display(DataButtonsPanel):
sub.prop(cam, "passepartout_alpha", text="Alpha", slider=True)
-classes = [
- DATA_PT_context_camera,
- DATA_PT_camera,
- DATA_PT_camera_display,
-
- DATA_PT_custom_props_camera]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_data_curve.py b/release/scripts/ui/properties_data_curve.py
index fd836f5e5d4..1262f6739b7 100644
--- a/release/scripts/ui/properties_data_curve.py
+++ b/release/scripts/ui/properties_data_curve.py
@@ -20,34 +20,35 @@
import bpy
from rna_prop_ui import PropertyPanel
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
-class DataButtonsPanel(bpy.types.Panel):
+class CurveButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.object and context.object.type in ('CURVE', 'SURFACE', 'TEXT') and context.curve)
-class DataButtonsPanelCurve(DataButtonsPanel):
+class CurveButtonsPanelCurve(CurveButtonsPanel):
'''Same as above but for curves only'''
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.object and context.object.type == 'CURVE' and context.curve)
-class DataButtonsPanelActive(DataButtonsPanel):
+class CurveButtonsPanelActive(CurveButtonsPanel):
'''Same as above but for curves only'''
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
curve = context.curve
return (curve and type(curve) is not bpy.types.TextCurve and curve.splines.active)
-class DATA_PT_context_curve(DataButtonsPanel):
+class DATA_PT_context_curve(CurveButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
@@ -57,27 +58,23 @@ class DATA_PT_context_curve(DataButtonsPanel):
ob = context.object
curve = context.curve
space = context.space_data
- wide_ui = context.region.width > narrowui
-
- if wide_ui:
- split = layout.split(percentage=0.65)
+ split = layout.split(percentage=0.65)
- if ob:
- split.template_ID(ob, "data")
- split.separator()
- elif curve:
- split.template_ID(space, "pin_id")
- split.separator()
- else:
- layout.template_ID(ob, "data")
+ if ob:
+ split.template_ID(ob, "data")
+ split.separator()
+ elif curve:
+ split.template_ID(space, "pin_id")
+ split.separator()
-class DATA_PT_custom_props_curve(DataButtonsPanel, PropertyPanel):
+class DATA_PT_custom_props_curve(CurveButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
-class DATA_PT_shape_curve(DataButtonsPanel):
+class DATA_PT_shape_curve(CurveButtonsPanel, bpy.types.Panel):
bl_label = "Shape"
def draw(self, context):
@@ -85,7 +82,6 @@ class DATA_PT_shape_curve(DataButtonsPanel):
ob = context.object
curve = context.curve
- wide_ui = context.region.width > narrowui
is_surf = (ob.type == 'SURFACE')
is_curve = (ob.type == 'CURVE')
is_text = (ob.type == 'TEXT')
@@ -109,8 +105,7 @@ class DATA_PT_shape_curve(DataButtonsPanel):
col.label(text="Display:")
col.prop(curve, "fast", text="Fast Editing")
- if wide_ui:
- col = split.column()
+ col = split.column()
if is_surf:
sub = col.column(align=True)
@@ -130,10 +125,11 @@ class DATA_PT_shape_curve(DataButtonsPanel):
col.prop(curve, "auto_texspace")
-class DATA_PT_geometry_curve(DataButtonsPanel):
+class DATA_PT_geometry_curve(CurveButtonsPanel, bpy.types.Panel):
bl_label = "Geometry"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
obj = context.object
if obj and obj.type == 'SURFACE':
return False
@@ -144,7 +140,6 @@ class DATA_PT_geometry_curve(DataButtonsPanel):
layout = self.layout
curve = context.curve
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -155,8 +150,7 @@ class DATA_PT_geometry_curve(DataButtonsPanel):
col.label(text="Taper Object:")
col.prop(curve, "taper_object", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Bevel:")
col.prop(curve, "bevel_depth", text="Depth")
col.prop(curve, "bevel_resolution", text="Resolution")
@@ -164,7 +158,7 @@ class DATA_PT_geometry_curve(DataButtonsPanel):
col.prop(curve, "bevel_object", text="")
-class DATA_PT_pathanim(DataButtonsPanelCurve):
+class DATA_PT_pathanim(CurveButtonsPanelCurve, bpy.types.Panel):
bl_label = "Path Animation"
def draw_header(self, context):
@@ -176,7 +170,6 @@ class DATA_PT_pathanim(DataButtonsPanelCurve):
layout = self.layout
curve = context.curve
- wide_ui = context.region.width > narrowui
layout.active = curve.use_path
@@ -189,14 +182,14 @@ class DATA_PT_pathanim(DataButtonsPanelCurve):
col = split.column()
col.prop(curve, "use_path_follow")
col.prop(curve, "use_stretch")
+ col.prop(curve, "use_deform_bounds")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(curve, "use_radius")
col.prop(curve, "use_time_offset", text="Offset Children")
-class DATA_PT_active_spline(DataButtonsPanelActive):
+class DATA_PT_active_spline(CurveButtonsPanelActive, bpy.types.Panel):
bl_label = "Active Spline"
def draw(self, context):
@@ -267,10 +260,11 @@ class DATA_PT_active_spline(DataButtonsPanelActive):
layout.prop(act_spline, "smooth")
-class DATA_PT_font(DataButtonsPanel):
+class DATA_PT_font(CurveButtonsPanel, bpy.types.Panel):
bl_label = "Font"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.object and context.object.type == 'TEXT' and context.curve)
def draw(self, context):
@@ -278,21 +272,16 @@ class DATA_PT_font(DataButtonsPanel):
text = context.curve
char = context.curve.edit_format
- wide_ui = context.region.width > narrowui
layout.template_ID(text, "font", open="font.open", unlink="font.unlink")
- #if wide_ui:
- # layout.prop(text, "font")
- #else:
- # layout.prop(text, "font", text="")
+ #layout.prop(text, "font")
split = layout.split()
col = split.column()
col.prop(text, "text_size", text="Size")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(text, "shear")
split = layout.split()
@@ -301,8 +290,7 @@ class DATA_PT_font(DataButtonsPanel):
col.label(text="Object Font:")
col.prop(text, "family", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Text on Curve:")
col.prop(text, "text_on_curve", text="")
@@ -314,8 +302,7 @@ class DATA_PT_font(DataButtonsPanel):
colsub.prop(text, "ul_position", text="Position")
colsub.prop(text, "ul_height", text="Thickness")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Character:")
col.prop(char, "bold")
col.prop(char, "italic")
@@ -329,23 +316,20 @@ class DATA_PT_font(DataButtonsPanel):
col.prop(char, "use_small_caps")
-class DATA_PT_paragraph(DataButtonsPanel):
+class DATA_PT_paragraph(CurveButtonsPanel, bpy.types.Panel):
bl_label = "Paragraph"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.object and context.object.type == 'TEXT' and context.curve)
def draw(self, context):
layout = self.layout
text = context.curve
- wide_ui = context.region.width > narrowui
layout.label(text="Align:")
- if wide_ui:
- layout.prop(text, "spacemode", expand=True)
- else:
- layout.prop(text, "spacemode", text="")
+ layout.prop(text, "spacemode", expand=True)
split = layout.split()
@@ -355,30 +339,28 @@ class DATA_PT_paragraph(DataButtonsPanel):
col.prop(text, "word_spacing", text="Word")
col.prop(text, "line_dist", text="Line")
- if wide_ui:
- col = split.column(align=True)
+ col = split.column(align=True)
col.label(text="Offset:")
col.prop(text, "offset_x", text="X")
col.prop(text, "offset_y", text="Y")
-class DATA_PT_textboxes(DataButtonsPanel):
+class DATA_PT_textboxes(CurveButtonsPanel, bpy.types.Panel):
bl_label = "Text Boxes"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.object and context.object.type == 'TEXT' and context.curve)
def draw(self, context):
layout = self.layout
text = context.curve
- wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.operator("font.textbox_add", icon='ZOOMIN')
- if wide_ui:
- col = split.column()
+ col = split.column()
for i, box in enumerate(text.textboxes):
@@ -394,8 +376,7 @@ class DATA_PT_textboxes(DataButtonsPanel):
col.prop(box, "width", text="Width")
col.prop(box, "height", text="Height")
- if wide_ui:
- col = split.column(align=True)
+ col = split.column(align=True)
col.label(text="Offset:")
col.prop(box, "x", text="X")
@@ -404,29 +385,12 @@ class DATA_PT_textboxes(DataButtonsPanel):
row.operator("font.textbox_remove", text='', icon='X', emboss=False).index = i
-classes = [
- DATA_PT_context_curve,
- DATA_PT_shape_curve,
- DATA_PT_geometry_curve,
- DATA_PT_pathanim,
- DATA_PT_active_spline,
- DATA_PT_font,
- DATA_PT_paragraph,
- DATA_PT_textboxes,
-
- DATA_PT_custom_props_curve]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_data_empty.py b/release/scripts/ui/properties_data_empty.py
index 577e32ed840..bf2f3b3d0ba 100644
--- a/release/scripts/ui/properties_data_empty.py
+++ b/release/scripts/ui/properties_data_empty.py
@@ -19,49 +19,37 @@
# <pep8 compliant>
import bpy
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
-class DataButtonsPanel(bpy.types.Panel):
+class DataButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.object and context.object.type == 'EMPTY')
-class DATA_PT_empty(DataButtonsPanel):
+class DATA_PT_empty(DataButtonsPanel, bpy.types.Panel):
bl_label = "Empty"
def draw(self, context):
layout = self.layout
ob = context.object
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(ob, "empty_draw_type", text="Display")
- else:
- layout.prop(ob, "empty_draw_type", text="")
+ layout.prop(ob, "empty_draw_type", text="Display")
layout.prop(ob, "empty_draw_size", text="Size")
-classes = [
- DATA_PT_empty]
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_data_lamp.py b/release/scripts/ui/properties_data_lamp.py
index 14493301b1e..9a58622974e 100644
--- a/release/scripts/ui/properties_data_lamp.py
+++ b/release/scripts/ui/properties_data_lamp.py
@@ -20,8 +20,6 @@
import bpy
from rna_prop_ui import PropertyPanel
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
class LAMP_MT_sunsky_presets(bpy.types.Menu):
bl_label = "Sun & Sky Presets"
@@ -31,25 +29,25 @@ class LAMP_MT_sunsky_presets(bpy.types.Menu):
draw = bpy.types.Menu.draw_preset
-class DataButtonsPanel(bpy.types.Panel):
+class DataButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
engine = context.scene.render.engine
- return context.lamp and (engine in self.COMPAT_ENGINES)
+ return context.lamp and (engine in cls.COMPAT_ENGINES)
-class DATA_PT_preview(DataButtonsPanel):
+class DATA_PT_preview(DataButtonsPanel, bpy.types.Panel):
bl_label = "Preview"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
self.layout.template_preview(context.lamp)
-
-class DATA_PT_context_lamp(DataButtonsPanel):
+class DATA_PT_context_lamp(DataButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -60,29 +58,23 @@ class DATA_PT_context_lamp(DataButtonsPanel):
ob = context.object
lamp = context.lamp
space = context.space_data
- wide_ui = context.region.width > narrowui
-
- if wide_ui:
- split = layout.split(percentage=0.65)
- if ob:
- split.template_ID(ob, "data")
- split.separator()
- elif lamp:
- split.template_ID(space, "pin_id")
- split.separator()
- else:
- if ob:
- layout.template_ID(ob, "data")
- elif lamp:
- layout.template_ID(space, "pin_id")
-
-
-class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel):
- _context_path = "object.data"
+
+ split = layout.split(percentage=0.65)
+
+ if ob:
+ split.template_ID(ob, "data")
+ split.separator()
+ elif lamp:
+ split.template_ID(space, "pin_id")
+ split.separator()
+
+
+class DATA_PT_custom_props_lamp(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "object.data"
-class DATA_PT_lamp(DataButtonsPanel):
+class DATA_PT_lamp(DataButtonsPanel, bpy.types.Panel):
bl_label = "Lamp"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -90,12 +82,8 @@ class DATA_PT_lamp(DataButtonsPanel):
layout = self.layout
lamp = context.lamp
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(lamp, "type", expand=True)
- else:
- layout.prop(lamp, "type", text="")
+ layout.prop(lamp, "type", expand=True)
split = layout.split()
@@ -121,28 +109,27 @@ class DATA_PT_lamp(DataButtonsPanel):
col.prop(lamp, "distance")
col.prop(lamp, "gamma")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(lamp, "negative")
col.prop(lamp, "layer", text="This Layer Only")
col.prop(lamp, "specular")
col.prop(lamp, "diffuse")
-class DATA_PT_sunsky(DataButtonsPanel):
+class DATA_PT_sunsky(DataButtonsPanel, bpy.types.Panel):
bl_label = "Sky & Atmosphere"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
lamp = context.lamp
engine = context.scene.render.engine
- return (lamp and lamp.type == 'SUN') and (engine in self.COMPAT_ENGINES)
+ return (lamp and lamp.type == 'SUN') and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
lamp = context.lamp.sky
- wide_ui = context.region.width > narrowui
row = layout.row(align=True)
row.prop(lamp, "use_sky")
@@ -167,8 +154,7 @@ class DATA_PT_sunsky(DataButtonsPanel):
sub.row().prop(lamp, "sky_color_space", expand=True)
sub.prop(lamp, "sky_exposure", text="Exposure")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.active = lamp.use_sky
col.label(text="Horizon:")
sub = col.column()
@@ -193,8 +179,7 @@ class DATA_PT_sunsky(DataButtonsPanel):
col.prop(lamp, "sun_intensity", text="Sun")
col.prop(lamp, "atmosphere_distance_factor", text="Distance")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.active = lamp.use_atmosphere
col.label(text="Scattering:")
sub = col.column(align=True)
@@ -202,25 +187,36 @@ class DATA_PT_sunsky(DataButtonsPanel):
sub.prop(lamp, "atmosphere_extinction", slider=True, text="Extinction")
-class DATA_PT_shadow(DataButtonsPanel):
+class DATA_PT_shadow(DataButtonsPanel, bpy.types.Panel):
bl_label = "Shadow"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
lamp = context.lamp
engine = context.scene.render.engine
- return (lamp and lamp.type in ('POINT', 'SUN', 'SPOT', 'AREA')) and (engine in self.COMPAT_ENGINES)
+ return (lamp and lamp.type in ('POINT', 'SUN', 'SPOT', 'AREA')) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
lamp = context.lamp
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(lamp, "shadow_method", expand=True)
- else:
- layout.prop(lamp, "shadow_method", text="")
+ layout.prop(lamp, "shadow_method", expand=True)
+
+ if lamp.shadow_method == 'NOSHADOW' and lamp.type == 'AREA':
+ split = layout.split()
+
+ col= split.column()
+ col.label(text="Form factor sampling:")
+
+ sub=col.row(align=True)
+
+ if lamp.shape == 'SQUARE':
+ sub.prop(lamp, "shadow_ray_samples_x", text="Samples")
+ elif lamp.shape == 'RECTANGLE':
+ sub.prop(lamp, "shadow_ray_samples_x", text="Samples X")
+ sub.prop(lamp, "shadow_ray_samples_y", text="Samples Y")
if lamp.shadow_method != 'NOSHADOW':
split = layout.split()
@@ -228,65 +224,51 @@ class DATA_PT_shadow(DataButtonsPanel):
col = split.column()
col.prop(lamp, "shadow_color", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(lamp, "shadow_layer", text="This Layer Only")
col.prop(lamp, "only_shadow")
if lamp.shadow_method == 'RAY_SHADOW':
- col = layout.column()
+ split = layout.split()
+
+ col = split.column()
col.label(text="Sampling:")
- if wide_ui:
- col.row().prop(lamp, "shadow_ray_sampling_method", expand=True)
- else:
- col.prop(lamp, "shadow_ray_sampling_method", text="")
-
+
if lamp.type in ('POINT', 'SUN', 'SPOT'):
- split = layout.split()
-
- col = split.column()
- col.prop(lamp, "shadow_soft_size", text="Soft Size")
-
- col.prop(lamp, "shadow_ray_samples", text="Samples")
- if lamp.shadow_ray_sampling_method == 'ADAPTIVE_QMC':
- col.prop(lamp, "shadow_adaptive_threshold", text="Threshold")
- if wide_ui:
- col = split.column()
-
+ sub = col.row()
+
+ sub.prop(lamp, "shadow_ray_samples", text="Samples")
+ sub.prop(lamp, "shadow_soft_size", text="Soft Size")
+
elif lamp.type == 'AREA':
- split = layout.split()
-
- col = split.column()
-
+ sub = col.row(align=True)
+
if lamp.shape == 'SQUARE':
- col.prop(lamp, "shadow_ray_samples_x", text="Samples")
+ sub.prop(lamp, "shadow_ray_samples_x", text="Samples")
elif lamp.shape == 'RECTANGLE':
- col.prop(lamp, "shadow_ray_samples_x", text="Samples X")
- col.prop(lamp, "shadow_ray_samples_y", text="Samples Y")
-
- if lamp.shadow_ray_sampling_method == 'ADAPTIVE_QMC':
- col.prop(lamp, "shadow_adaptive_threshold", text="Threshold")
- if wide_ui:
- col = split.column()
+ sub.prop(lamp, "shadow_ray_samples_x", text="Samples X")
+ sub.prop(lamp, "shadow_ray_samples_y", text="Samples Y")
- elif lamp.shadow_ray_sampling_method == 'CONSTANT_JITTERED':
- if wide_ui:
- col = split.column()
- col.prop(lamp, "umbra")
- col.prop(lamp, "dither")
- col.prop(lamp, "jitter")
- else:
- if wide_ui:
- col = split.column()
+ col.row().prop(lamp, "shadow_ray_sampling_method", expand=True)
+ split = layout.split()
+ col = split.column()
+
+ if lamp.shadow_ray_sampling_method == 'ADAPTIVE_QMC':
+ col.prop(lamp, "shadow_adaptive_threshold", text="Threshold")
+ col = split.column()
+
+ if lamp.type == 'AREA' and lamp.shadow_ray_sampling_method == 'CONSTANT_JITTERED':
+ col = split.column()
+ col = split.column()
+ col.prop(lamp, "umbra")
+ col.prop(lamp, "dither")
+ col.prop(lamp, "jitter")
elif lamp.shadow_method == 'BUFFER_SHADOW':
col = layout.column()
col.label(text="Buffer Type:")
- if wide_ui:
- col.row().prop(lamp, "shadow_buffer_type", expand=True)
- else:
- col.row().prop(lamp, "shadow_buffer_type", text="")
+ col.row().prop(lamp, "shadow_buffer_type", expand=True)
if lamp.shadow_buffer_type in ('REGULAR', 'HALFWAY', 'DEEP'):
split = layout.split()
@@ -298,8 +280,7 @@ class DATA_PT_shadow(DataButtonsPanel):
sub.prop(lamp, "shadow_buffer_soft", text="Soft")
sub.prop(lamp, "shadow_buffer_bias", text="Bias")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Sample Buffers:")
col.prop(lamp, "shadow_sample_buffers", text="")
sub = col.column(align=True)
@@ -319,34 +300,34 @@ class DATA_PT_shadow(DataButtonsPanel):
sub.active = not lamp.auto_clip_start
sub.prop(lamp, "shadow_buffer_clip_start", text="Clip Start")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(lamp, "auto_clip_end", text="Autoclip End")
sub = col.column()
sub.active = not lamp.auto_clip_end
sub.prop(lamp, "shadow_buffer_clip_end", text=" Clip End")
-class DATA_PT_area(DataButtonsPanel):
+class DATA_PT_area(DataButtonsPanel, bpy.types.Panel):
bl_label = "Area Shape"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
lamp = context.lamp
engine = context.scene.render.engine
- return (lamp and lamp.type == 'AREA') and (engine in self.COMPAT_ENGINES)
+ return (lamp and lamp.type == 'AREA') and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
- layout = self.layout
-
lamp = context.lamp
+ layout = self.layout
split = layout.split()
col = split.column()
+
col.row().prop(lamp, "shape", expand=True)
+ sub = col.row(align=True)
- sub = col.column(align=True)
if (lamp.shape == 'SQUARE'):
sub.prop(lamp, "size")
elif (lamp.shape == 'RECTANGLE'):
@@ -354,20 +335,20 @@ class DATA_PT_area(DataButtonsPanel):
sub.prop(lamp, "size_y", text="Size Y")
-class DATA_PT_spot(DataButtonsPanel):
+class DATA_PT_spot(DataButtonsPanel, bpy.types.Panel):
bl_label = "Spot Shape"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
lamp = context.lamp
engine = context.scene.render.engine
- return (lamp and lamp.type == 'SPOT') and (engine in self.COMPAT_ENGINES)
+ return (lamp and lamp.type == 'SPOT') and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
lamp = context.lamp
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -378,10 +359,8 @@ class DATA_PT_spot(DataButtonsPanel):
col.prop(lamp, "square")
col.prop(lamp, "show_cone")
- if wide_ui:
- col = split.column()
- else:
- col.separator()
+ col = split.column()
+
col.prop(lamp, "halo")
sub = col.column(align=True)
sub.active = lamp.halo
@@ -390,16 +369,17 @@ class DATA_PT_spot(DataButtonsPanel):
sub.prop(lamp, "halo_step", text="Step")
-class DATA_PT_falloff_curve(DataButtonsPanel):
+class DATA_PT_falloff_curve(DataButtonsPanel, bpy.types.Panel):
bl_label = "Falloff Curve"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
lamp = context.lamp
engine = context.scene.render.engine
- return (lamp and lamp.type in ('POINT', 'SPOT') and lamp.falloff_type == 'CUSTOM_CURVE') and (engine in self.COMPAT_ENGINES)
+ return (lamp and lamp.type in ('POINT', 'SPOT') and lamp.falloff_type == 'CUSTOM_CURVE') and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
lamp = context.lamp
@@ -407,31 +387,12 @@ class DATA_PT_falloff_curve(DataButtonsPanel):
self.layout.template_curve_mapping(lamp, "falloff_curve")
-classes = [
- LAMP_MT_sunsky_presets,
-
- DATA_PT_context_lamp,
- DATA_PT_preview,
- DATA_PT_lamp,
- DATA_PT_falloff_curve,
- DATA_PT_area,
- DATA_PT_spot,
- DATA_PT_shadow,
- DATA_PT_sunsky,
-
- DATA_PT_custom_props_lamp]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_data_lattice.py b/release/scripts/ui/properties_data_lattice.py
index 2aa719437a7..5e313b79d85 100644
--- a/release/scripts/ui/properties_data_lattice.py
+++ b/release/scripts/ui/properties_data_lattice.py
@@ -20,19 +20,18 @@
import bpy
from rna_prop_ui import PropertyPanel
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
-class DataButtonsPanel(bpy.types.Panel):
+class DataButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.lattice
-class DATA_PT_context_lattice(DataButtonsPanel):
+class DATA_PT_context_lattice(DataButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
@@ -42,55 +41,45 @@ class DATA_PT_context_lattice(DataButtonsPanel):
ob = context.object
lat = context.lattice
space = context.space_data
- wide_ui = context.region.width > narrowui
-
- if wide_ui:
- split = layout.split(percentage=0.65)
- if ob:
- split.template_ID(ob, "data")
- split.separator()
- elif lat:
- split.template_ID(space, "pin_id")
- split.separator()
- else:
- if ob:
- layout.template_ID(ob, "data")
- elif lat:
- layout.template_ID(space, "pin_id")
-
-
-class DATA_PT_custom_props_lattice(DataButtonsPanel, PropertyPanel):
+
+ split = layout.split(percentage=0.65)
+ if ob:
+ split.template_ID(ob, "data")
+ split.separator()
+ elif lat:
+ split.template_ID(space, "pin_id")
+ split.separator()
+
+
+class DATA_PT_custom_props_lattice(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
-class DATA_PT_lattice(DataButtonsPanel):
+class DATA_PT_lattice(DataButtonsPanel, bpy.types.Panel):
bl_label = "Lattice"
def draw(self, context):
layout = self.layout
lat = context.lattice
- wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.prop(lat, "points_u")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(lat, "interpolation_type_u", text="")
split = layout.split()
col = split.column()
col.prop(lat, "points_v")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(lat, "interpolation_type_v", text="")
split = layout.split()
col = split.column()
col.prop(lat, "points_w")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(lat, "interpolation_type_w", text="")
row = layout.row()
@@ -98,23 +87,12 @@ class DATA_PT_lattice(DataButtonsPanel):
row.prop_object(lat, "vertex_group", context.object, "vertex_groups", text="")
-classes = [
- DATA_PT_context_lattice,
- DATA_PT_lattice,
-
- DATA_PT_custom_props_lattice]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_data_mesh.py b/release/scripts/ui/properties_data_mesh.py
index c3170be8860..1be2ce824fa 100644
--- a/release/scripts/ui/properties_data_mesh.py
+++ b/release/scripts/ui/properties_data_mesh.py
@@ -20,8 +20,6 @@
import bpy
from rna_prop_ui import PropertyPanel
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
class MESH_MT_vertex_group_specials(bpy.types.Menu):
bl_label = "Vertex Group Specials"
@@ -49,17 +47,18 @@ class MESH_MT_shape_key_specials(bpy.types.Menu):
layout.operator("object.shape_key_mirror", icon='ARROW_LEFTRIGHT')
-class DataButtonsPanel(bpy.types.Panel):
+class MeshButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
engine = context.scene.render.engine
- return context.mesh and (engine in self.COMPAT_ENGINES)
+ return context.mesh and (engine in cls.COMPAT_ENGINES)
-class DATA_PT_context_mesh(DataButtonsPanel):
+class DATA_PT_context_mesh(MeshButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -70,29 +69,22 @@ class DATA_PT_context_mesh(DataButtonsPanel):
ob = context.object
mesh = context.mesh
space = context.space_data
- wide_ui = context.region.width > narrowui
-
- if wide_ui:
- split = layout.split(percentage=0.65)
- if ob:
- split.template_ID(ob, "data")
- split.separator()
- elif mesh:
- split.template_ID(space, "pin_id")
- split.separator()
- else:
- if ob:
- layout.template_ID(ob, "data")
- elif mesh:
- layout.template_ID(space, "pin_id")
+ split = layout.split(percentage=0.65)
+ if ob:
+ split.template_ID(ob, "data")
+ split.separator()
+ elif mesh:
+ split.template_ID(space, "pin_id")
+ split.separator()
-class DATA_PT_custom_props_mesh(DataButtonsPanel, PropertyPanel):
- _context_path = "object.data"
+
+class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, bpy.types.Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "object.data"
-class DATA_PT_normals(DataButtonsPanel):
+class DATA_PT_normals(MeshButtonsPanel, bpy.types.Panel):
bl_label = "Normals"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -100,7 +92,6 @@ class DATA_PT_normals(DataButtonsPanel):
layout = self.layout
mesh = context.mesh
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -110,14 +101,12 @@ class DATA_PT_normals(DataButtonsPanel):
sub.active = mesh.autosmooth
sub.prop(mesh, "autosmooth_angle", text="Angle")
- if wide_ui:
- col = split.column()
- else:
- col.separator()
+ col = split.column()
+
col.prop(mesh, "double_sided")
-class DATA_PT_settings(DataButtonsPanel):
+class DATA_PT_settings(MeshButtonsPanel, bpy.types.Panel):
bl_label = "Settings"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -129,13 +118,15 @@ class DATA_PT_settings(DataButtonsPanel):
layout.prop(mesh, "texture_mesh")
-class DATA_PT_vertex_groups(DataButtonsPanel):
+class DATA_PT_vertex_groups(MeshButtonsPanel, bpy.types.Panel):
bl_label = "Vertex Groups"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
engine = context.scene.render.engine
- return (context.object and context.object.type in ('MESH', 'LATTICE') and (engine in self.COMPAT_ENGINES))
+ obj = context.object
+ return (obj and obj.type in ('MESH', 'LATTICE') and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -176,13 +167,15 @@ class DATA_PT_vertex_groups(DataButtonsPanel):
layout.prop(context.tool_settings, "vertex_group_weight", text="Weight")
-class DATA_PT_shape_keys(DataButtonsPanel):
+class DATA_PT_shape_keys(MeshButtonsPanel, bpy.types.Panel):
bl_label = "Shape Keys"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
engine = context.scene.render.engine
- return (context.object and context.object.type in ('MESH', 'LATTICE', 'CURVE', 'SURFACE') and (engine in self.COMPAT_ENGINES))
+ obj = context.object
+ return (obj and obj.type in ('MESH', 'LATTICE', 'CURVE', 'SURFACE') and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -190,7 +183,6 @@ class DATA_PT_shape_keys(DataButtonsPanel):
ob = context.object
key = ob.data.shape_keys
kb = ob.active_shape_key
- wide_ui = context.region.width > narrowui
enable_edit = ob.mode != 'EDIT'
enable_edit_value = False
@@ -223,17 +215,11 @@ class DATA_PT_shape_keys(DataButtonsPanel):
split = layout.split(percentage=0.4)
row = split.row()
row.enabled = enable_edit
- if wide_ui:
- row.prop(key, "relative")
+ row.prop(key, "relative")
row = split.row()
row.alignment = 'RIGHT'
- if not wide_ui:
- layout.prop(key, "relative")
- row = layout.row()
-
-
sub = row.row(align=True)
subsub = sub.row(align=True)
subsub.active = enable_edit_value
@@ -261,8 +247,7 @@ class DATA_PT_shape_keys(DataButtonsPanel):
col.prop(kb, "slider_min", text="Min")
col.prop(kb, "slider_max", text="Max")
- if wide_ui:
- col = split.column(align=True)
+ col = split.column(align=True)
col.active = enable_edit_value
col.label(text="Blend:")
col.prop_object(kb, "vertex_group", ob, "vertex_groups", text="")
@@ -274,7 +259,7 @@ class DATA_PT_shape_keys(DataButtonsPanel):
row.prop(key, "slurph")
-class DATA_PT_uv_texture(DataButtonsPanel):
+class DATA_PT_uv_texture(MeshButtonsPanel, bpy.types.Panel):
bl_label = "UV Texture"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -297,11 +282,12 @@ class DATA_PT_uv_texture(DataButtonsPanel):
layout.prop(lay, "name")
-class DATA_PT_texface(DataButtonsPanel):
+class DATA_PT_texface(MeshButtonsPanel, bpy.types.Panel):
bl_label = "Texture Face"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
ob = context.active_object
rd = context.scene.render
@@ -311,7 +297,6 @@ class DATA_PT_texface(DataButtonsPanel):
layout = self.layout
col = layout.column()
- wide_ui = context.region.width > narrowui
me = context.mesh
tf = me.faces.active_tface
@@ -329,8 +314,7 @@ class DATA_PT_texface(DataButtonsPanel):
col.prop(tf, "twoside")
col.prop(tf, "object_color")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tf, "halo")
col.prop(tf, "billboard")
@@ -344,7 +328,7 @@ class DATA_PT_texface(DataButtonsPanel):
col.label(text="No UV Texture")
-class DATA_PT_vertex_colors(DataButtonsPanel):
+class DATA_PT_vertex_colors(MeshButtonsPanel, bpy.types.Panel):
bl_label = "Vertex Colors"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -367,32 +351,12 @@ class DATA_PT_vertex_colors(DataButtonsPanel):
layout.prop(lay, "name")
-classes = [
- MESH_MT_vertex_group_specials,
- MESH_MT_shape_key_specials,
-
- DATA_PT_context_mesh,
- DATA_PT_normals,
- DATA_PT_settings,
- DATA_PT_vertex_groups,
- DATA_PT_shape_keys,
- DATA_PT_uv_texture,
- DATA_PT_texface,
- DATA_PT_vertex_colors,
-
- DATA_PT_custom_props_mesh]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_data_metaball.py b/release/scripts/ui/properties_data_metaball.py
index e0155059b98..a6b1bb75cbe 100644
--- a/release/scripts/ui/properties_data_metaball.py
+++ b/release/scripts/ui/properties_data_metaball.py
@@ -20,19 +20,18 @@
import bpy
from rna_prop_ui import PropertyPanel
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
-class DataButtonsPanel(bpy.types.Panel):
+class DataButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.meta_ball
-class DATA_PT_context_metaball(DataButtonsPanel):
+class DATA_PT_context_metaball(DataButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
@@ -42,35 +41,28 @@ class DATA_PT_context_metaball(DataButtonsPanel):
ob = context.object
mball = context.meta_ball
space = context.space_data
- wide_ui = context.region.width > narrowui
-
- if wide_ui:
- split = layout.split(percentage=0.65)
- if ob:
- split.template_ID(ob, "data")
- split.separator()
- elif mball:
- split.template_ID(space, "pin_id")
- split.separator()
- else:
- if ob:
- layout.template_ID(ob, "data")
- elif mball:
- layout.template_ID(space, "pin_id")
-
-
-class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel):
+
+ split = layout.split(percentage=0.65)
+ if ob:
+ split.template_ID(ob, "data")
+ split.separator()
+ elif mball:
+ split.template_ID(space, "pin_id")
+ split.separator()
+
+
+class DATA_PT_custom_props_metaball(DataButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
-class DATA_PT_metaball(DataButtonsPanel):
+class DATA_PT_metaball(DataButtonsPanel, bpy.types.Panel):
bl_label = "Metaball"
def draw(self, context):
layout = self.layout
mball = context.meta_ball
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -80,34 +72,27 @@ class DATA_PT_metaball(DataButtonsPanel):
sub.prop(mball, "wire_size", text="View")
sub.prop(mball, "render_size", text="Render")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Settings:")
col.prop(mball, "threshold", text="Threshold")
layout.label(text="Update:")
- if wide_ui:
- layout.prop(mball, "flag", expand=True)
- else:
- layout.prop(mball, "flag", text="")
+ layout.prop(mball, "flag", expand=True)
-class DATA_PT_metaball_element(DataButtonsPanel):
+class DATA_PT_metaball_element(DataButtonsPanel, bpy.types.Panel):
bl_label = "Active Element"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.meta_ball and context.meta_ball.active_element)
def draw(self, context):
layout = self.layout
metaelem = context.meta_ball.active_element
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(metaelem, "type")
- else:
- layout.prop(metaelem, "type", text="")
+ layout.prop(metaelem, "type")
split = layout.split()
@@ -117,8 +102,7 @@ class DATA_PT_metaball_element(DataButtonsPanel):
col.prop(metaelem, "negative", text="Negative")
col.prop(metaelem, "hide", text="Hide")
- if wide_ui:
- col = split.column(align=True)
+ col = split.column(align=True)
if metaelem.type in ('CUBE', 'ELLIPSOID'):
col.label(text="Size:")
@@ -136,24 +120,12 @@ class DATA_PT_metaball_element(DataButtonsPanel):
col.prop(metaelem, "size_y", text="Y")
-classes = [
- DATA_PT_context_metaball,
- DATA_PT_metaball,
- DATA_PT_metaball_element,
-
- DATA_PT_custom_props_metaball]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_data_modifier.py b/release/scripts/ui/properties_data_modifier.py
index 37764e20854..2847810f417 100644
--- a/release/scripts/ui/properties_data_modifier.py
+++ b/release/scripts/ui/properties_data_modifier.py
@@ -19,47 +19,41 @@
# <pep8 compliant>
import bpy
-narrowui = bpy.context.user_preferences.view.properties_width_check
-narrowmod = 260
-
-class DataButtonsPanel(bpy.types.Panel):
+class ModifierButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "modifier"
-class DATA_PT_modifiers(DataButtonsPanel):
+class DATA_PT_modifiers(ModifierButtonsPanel, bpy.types.Panel):
bl_label = "Modifiers"
def draw(self, context):
layout = self.layout
ob = context.object
- wide_ui = context.region.width > narrowui
- compact_mod = context.region.width < narrowmod
layout.operator_menu_enum("object.modifier_add", "type")
for md in ob.modifiers:
- box = layout.template_modifier(md, compact=compact_mod)
+ box = layout.template_modifier(md)
if box:
# match enum type to our functions, avoids a lookup table.
- getattr(self, md.type)(box, ob, md, wide_ui)
+ getattr(self, md.type)(box, ob, md)
# the mt.type enum is (ab)used for a lookup on function names
# ...to avoid lengthy if statements
# so each type must have a function here.
- def ARMATURE(self, layout, ob, md, wide_ui):
+ def ARMATURE(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Object:")
col.prop(md, "object", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Vertex Group::")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
sub = col.column()
@@ -73,18 +67,13 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "use_vertex_groups", text="Vertex Groups")
col.prop(md, "use_bone_envelopes", text="Bone Envelopes")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Deformation:")
col.prop(md, "quaternion")
col.prop(md, "multi_modifier")
- def ARRAY(self, layout, ob, md, wide_ui):
- if wide_ui:
- layout.prop(md, "fit_type")
- else:
- layout.prop(md, "fit_type", text="")
-
+ def ARRAY(self, layout, ob, md):
+ layout.prop(md, "fit_type")
if md.fit_type == 'FIXED_COUNT':
layout.prop(md, "count")
@@ -111,8 +100,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
sub.prop(md, "merge_end_vertices", text="First Last")
sub.prop(md, "merge_distance", text="Distance")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(md, "relative_offset")
sub = col.column()
sub.active = md.relative_offset
@@ -131,14 +119,13 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "start_cap")
col.prop(md, "end_cap")
- def BEVEL(self, layout, ob, md, wide_ui):
+ def BEVEL(self, layout, ob, md):
split = layout.split()
col = split.column()
col.prop(md, "width")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(md, "only_vertices")
layout.label(text="Limit Method:")
@@ -148,40 +135,35 @@ class DATA_PT_modifiers(DataButtonsPanel):
elif md.limit_method == 'WEIGHT':
layout.row().prop(md, "edge_weight_method", expand=True)
- def BOOLEAN(self, layout, ob, md, wide_ui):
+ def BOOLEAN(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Operation:")
col.prop(md, "operation", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Object:")
col.prop(md, "object", text="")
- def BUILD(self, layout, ob, md, wide_ui):
+ def BUILD(self, layout, ob, md):
split = layout.split()
col = split.column()
col.prop(md, "frame_start")
col.prop(md, "length")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(md, "randomize")
sub = col.column()
sub.active = md.randomize
sub.prop(md, "seed")
- def CAST(self, layout, ob, md, wide_ui):
+ def CAST(self, layout, ob, md):
split = layout.split(percentage=0.25)
- if wide_ui:
- split.label(text="Cast Type:")
- split.prop(md, "cast_type", text="")
- else:
- layout.prop(md, "cast_type", text="")
+ split.label(text="Cast Type:")
+ split.prop(md, "cast_type", text="")
split = layout.split(percentage=0.25)
@@ -201,37 +183,35 @@ class DATA_PT_modifiers(DataButtonsPanel):
col = split.column()
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Control Object:")
col.prop(md, "object", text="")
if md.object:
col.prop(md, "use_transform")
- def CLOTH(self, layout, ob, md, wide_ui):
+ def CLOTH(self, layout, ob, md):
layout.label(text="See Cloth panel.")
- def COLLISION(self, layout, ob, md, wide_ui):
+ def COLLISION(self, layout, ob, md):
layout.label(text="See Collision panel.")
- def CURVE(self, layout, ob, md, wide_ui):
+ def CURVE(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Object:")
col.prop(md, "object", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
layout.label(text="Deformation Axis:")
layout.row().prop(md, "deform_axis", expand=True)
- def DECIMATE(self, layout, ob, md, wide_ui):
+ def DECIMATE(self, layout, ob, md):
layout.prop(md, "ratio")
layout.label(text="Face Count: %s" % str(md.face_count))
- def DISPLACE(self, layout, ob, md, wide_ui):
+ def DISPLACE(self, layout, ob, md):
split = layout.split()
col = split.column()
@@ -240,8 +220,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Direction:")
col.prop(md, "direction", text="")
col.label(text="Texture Coordinates:")
@@ -258,11 +237,10 @@ class DATA_PT_modifiers(DataButtonsPanel):
col = split.column()
col.prop(md, "midlevel")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(md, "strength")
- def EDGE_SPLIT(self, layout, ob, md, wide_ui):
+ def EDGE_SPLIT(self, layout, ob, md):
split = layout.split()
col = split.column()
@@ -271,11 +249,10 @@ class DATA_PT_modifiers(DataButtonsPanel):
sub.active = md.use_edge_angle
sub.prop(md, "split_angle")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(md, "use_sharp", text="Sharp Edges")
- def EXPLODE(self, layout, ob, md, wide_ui):
+ def EXPLODE(self, layout, ob, md):
split = layout.split()
col = split.column()
@@ -285,8 +262,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
sub.active = bool(md.vertex_group)
sub.prop(md, "protect")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(md, "split_edges")
col.prop(md, "unborn")
col.prop(md, "alive")
@@ -295,10 +271,10 @@ class DATA_PT_modifiers(DataButtonsPanel):
layout.operator("object.explode_refresh", text="Refresh")
- def FLUID_SIMULATION(self, layout, ob, md, wide_ui):
+ def FLUID_SIMULATION(self, layout, ob, md):
layout.label(text="See Fluid panel.")
- def HOOK(self, layout, ob, md, wide_ui):
+ def HOOK(self, layout, ob, md):
split = layout.split()
col = split.column()
@@ -307,8 +283,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
if md.object and md.object.type == 'ARMATURE':
col.label(text="Bone:")
col.prop_object(md, "subtarget", md.object.data, "bones", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
@@ -319,10 +294,8 @@ class DATA_PT_modifiers(DataButtonsPanel):
col = split.column()
col.prop(md, "falloff")
col.prop(md, "force", slider=True)
- if wide_ui:
- col = split.column()
- else:
- col.separator()
+
+ col = split.column()
col.operator("object.hook_reset", text="Reset")
col.operator("object.hook_recenter", text="Recenter")
@@ -332,26 +305,24 @@ class DATA_PT_modifiers(DataButtonsPanel):
row.operator("object.hook_select", text="Select")
row.operator("object.hook_assign", text="Assign")
- def LATTICE(self, layout, ob, md, wide_ui):
+ def LATTICE(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Object:")
col.prop(md, "object", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
- def MASK(self, layout, ob, md, wide_ui):
+ def MASK(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Mode:")
col.prop(md, "mode", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
if md.mode == 'ARMATURE':
col.label(text="Armature:")
col.prop(md, "armature", text="")
@@ -363,15 +334,14 @@ class DATA_PT_modifiers(DataButtonsPanel):
sub.active = bool(md.vertex_group)
sub.prop(md, "invert")
- def MESH_DEFORM(self, layout, ob, md, wide_ui):
+ def MESH_DEFORM(self, layout, ob, md):
split = layout.split()
col = split.column()
sub = col.column()
sub.label(text="Object:")
sub.prop(md, "object", text="")
sub.active = not md.is_bound
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
@@ -391,16 +361,12 @@ class DATA_PT_modifiers(DataButtonsPanel):
col = split.column()
col.prop(md, "precision")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(md, "dynamic")
- def MIRROR(self, layout, ob, md, wide_ui):
+ def MIRROR(self, layout, ob, md):
layout.prop(md, "merge_limit")
- if wide_ui:
- split = layout.split(percentage=0.25)
- else:
- split = layout.split(percentage=0.4)
+ split = layout.split(percentage=0.25)
col = split.column()
col.label(text="Axis:")
@@ -408,11 +374,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "y")
col.prop(md, "z")
- if wide_ui:
- col = split.column()
- else:
- subsplit = layout.split()
- col = subsplit.column()
+ col = split.column()
col.label(text="Options:")
col.prop(md, "clip", text="Clipping")
col.prop(md, "mirror_vertex_groups", text="Vertex Groups")
@@ -426,11 +388,8 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.label(text="Mirror Object:")
col.prop(md, "mirror_object", text="")
- def MULTIRES(self, layout, ob, md, wide_ui):
- if wide_ui:
- layout.row().prop(md, "subdivision_type", expand=True)
- else:
- layout.row().prop(md, "subdivision_type", text="")
+ def MULTIRES(self, layout, ob, md):
+ layout.row().prop(md, "subdivision_type", expand=True)
split = layout.split()
col = split.column()
@@ -438,8 +397,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "sculpt_levels", text="Sculpt")
col.prop(md, "render_levels", text="Render")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.enabled = ob.mode != 'EDIT'
col.operator("object.multires_subdivide", text="Subdivide")
@@ -460,7 +418,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
row.operator("object.multires_external_save", text="Save External...")
row.label()
- def PARTICLE_INSTANCE(self, layout, ob, md, wide_ui):
+ def PARTICLE_INSTANCE(self, layout, ob, md):
layout.prop(md, "object")
layout.prop(md, "particle_system_number", text="Particle System")
@@ -471,8 +429,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "children")
col.prop(md, "size")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Show Particles When:")
col.prop(md, "alive")
col.prop(md, "unborn")
@@ -488,15 +445,14 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.row().prop(md, "axis", expand=True)
col.prop(md, "keep_shape")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(md, "position", slider=True)
col.prop(md, "random_position", text="Random", slider=True)
- def PARTICLE_SYSTEM(self, layout, ob, md, wide_ui):
+ def PARTICLE_SYSTEM(self, layout, ob, md):
layout.label(text="See Particle panel.")
- def SCREW(self, layout, ob, md, wide_ui):
+ def SCREW(self, layout, ob, md):
split = layout.split()
col = split.column()
@@ -506,8 +462,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "steps")
col.prop(md, "render_steps")
- if wide_ui:
- col = split.column()
+ col = split.column()
row = col.row()
row.active = (md.object is None or md.use_object_screw_offset == False)
row.prop(md, "screw_offset")
@@ -518,13 +473,12 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "use_normal_flip")
col.prop(md, "iterations")
- def SHRINKWRAP(self, layout, ob, md, wide_ui):
+ def SHRINKWRAP(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Target:")
col.prop(md, "target", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
@@ -534,15 +488,12 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "offset")
col.prop(md, "subsurf_levels")
- if wide_ui:
- col = split.column()
- col.label(text="Mode:")
+ col = split.column()
+ col.label(text="Mode:")
col.prop(md, "mode", text="")
- if wide_ui:
- split = layout.split(percentage=0.25)
- else:
- split = layout.split(percentage=0.35)
+ split = layout.split(percentage=0.25)
+
col = split.column()
if md.mode == 'PROJECT':
@@ -556,11 +507,8 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "negative")
col.prop(md, "positive")
- if wide_ui:
- col = split.column()
- else:
- subsplit = layout.split()
- col = subsplit.column()
+ col = split.column()
+
col.label(text="Cull Faces:")
col.prop(md, "cull_front_faces", text="Front")
col.prop(md, "cull_back_faces", text="Back")
@@ -571,15 +519,14 @@ class DATA_PT_modifiers(DataButtonsPanel):
elif md.mode == 'NEAREST_SURFACEPOINT':
layout.prop(md, "keep_above_surface")
- def SIMPLE_DEFORM(self, layout, ob, md, wide_ui):
+ def SIMPLE_DEFORM(self, layout, ob, md):
split = layout.split()
col = split.column()
col.label(text="Mode:")
col.prop(md, "mode", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
@@ -592,8 +539,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
sub.active = (md.origin != "")
sub.prop(md, "relative")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Deform:")
col.prop(md, "factor")
col.prop(md, "limits", slider=True)
@@ -601,10 +547,10 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "lock_x_axis")
col.prop(md, "lock_y_axis")
- def SMOKE(self, layout, ob, md, wide_ui):
+ def SMOKE(self, layout, ob, md):
layout.label(text="See Smoke panel.")
- def SMOOTH(self, layout, ob, md, wide_ui):
+ def SMOOTH(self, layout, ob, md):
split = layout.split(percentage=0.25)
col = split.column()
@@ -619,10 +565,10 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.label(text="Vertex Group:")
col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
- def SOFT_BODY(self, layout, ob, md, wide_ui):
+ def SOFT_BODY(self, layout, ob, md):
layout.label(text="See Soft Body panel.")
- def SOLIDIFY(self, layout, ob, md, wide_ui):
+ def SOLIDIFY(self, layout, ob, md):
split = layout.split()
@@ -635,8 +581,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "edge_crease_outer", text="Outer")
col.prop(md, "edge_crease_rim", text="Rim")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(md, "offset")
colsub = col.column()
@@ -655,11 +600,8 @@ class DATA_PT_modifiers(DataButtonsPanel):
# col.label(text="Vertex Group:")
# col.prop_object(md, "vertex_group", ob, "vertex_groups", text="")
- def SUBSURF(self, layout, ob, md, wide_ui):
- if wide_ui:
- layout.row().prop(md, "subdivision_type", expand=True)
- else:
- layout.row().prop(md, "subdivision_type", text="")
+ def SUBSURF(self, layout, ob, md):
+ layout.row().prop(md, "subdivision_type", expand=True)
split = layout.split()
col = split.column()
@@ -667,16 +609,15 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "levels", text="View")
col.prop(md, "render_levels", text="Render")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Options:")
col.prop(md, "subsurf_uv")
col.prop(md, "optimal_display")
- def SURFACE(self, layout, ob, md, wide_ui):
+ def SURFACE(self, layout, ob, md):
layout.label(text="See Fields panel.")
- def UV_PROJECT(self, layout, ob, md, wide_ui):
+ def UV_PROJECT(self, layout, ob, md):
if ob.type == 'MESH':
split = layout.split()
@@ -684,8 +625,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.label(text="Image:")
col.prop(md, "image", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="UV Layer:")
col.prop_object(md, "uv_layer", ob.data, "uv_textures", text="")
@@ -696,8 +636,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
for proj in md.projectors:
col.prop(proj, "object", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
sub = col.column(align=True)
sub.prop(md, "aspect_x", text="Aspect X")
sub.prop(md, "aspect_y", text="Aspect Y")
@@ -706,7 +645,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
sub.prop(md, "scale_x", text="Scale X")
sub.prop(md, "scale_y", text="Scale Y")
- def WAVE(self, layout, ob, md, wide_ui):
+ def WAVE(self, layout, ob, md):
split = layout.split()
col = split.column()
@@ -715,8 +654,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "y")
col.prop(md, "cyclic")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(md, "normals")
sub = col.column()
sub.active = md.normals
@@ -733,8 +671,7 @@ class DATA_PT_modifiers(DataButtonsPanel):
sub.prop(md, "lifetime", text="Life")
col.prop(md, "damping_time", text="Damping")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Position:")
sub = col.column(align=True)
sub.prop(md, "start_position_x", text="X")
@@ -760,26 +697,17 @@ class DATA_PT_modifiers(DataButtonsPanel):
col.prop(md, "speed", slider=True)
col.prop(md, "height", slider=True)
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(md, "width", slider=True)
col.prop(md, "narrowness", slider=True)
-classes = [
- DATA_PT_modifiers]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_game.py b/release/scripts/ui/properties_game.py
index 88803993c92..608976f373c 100644
--- a/release/scripts/ui/properties_game.py
+++ b/release/scripts/ui/properties_game.py
@@ -19,36 +19,31 @@
# <pep8 compliant>
import bpy
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
-class PhysicsButtonsPanel(bpy.types.Panel):
+class PhysicsButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
- def poll(self, context):
- ob = context.active_object
- rd = context.scene.render
- return ob and ob.game and (rd.engine in self.COMPAT_ENGINES)
-
-class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
+class PHYSICS_PT_game_physics(PhysicsButtonsPanel, bpy.types.Panel):
bl_label = "Physics"
COMPAT_ENGINES = {'BLENDER_GAME'}
+ @classmethod
+ def poll(cls, context):
+ ob = context.active_object
+ rd = context.scene.render
+ return ob and ob.game and (rd.engine in cls.COMPAT_ENGINES)
+
def draw(self, context):
layout = self.layout
ob = context.active_object
game = ob.game
soft = ob.game.soft_body
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(game, "physics_type")
- else:
- layout.prop(game, "physics_type", text="")
+ layout.prop(game, "physics_type")
layout.separator()
#if game.physics_type == 'DYNAMIC':
@@ -60,8 +55,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
col.prop(game, "ghost")
col.prop(ob, "hide_render", text="Invisible") # out of place but useful
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(game, "material_physics")
col.prop(game, "rotate_from_normal")
col.prop(game, "no_sleeping")
@@ -76,8 +70,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
col.prop(game, "radius")
col.prop(game, "form_factor")
- if wide_ui:
- col = split.column()
+ col = split.column()
sub = col.column()
sub.active = (game.physics_type == 'RIGID_BODY')
sub.prop(game, "anisotropic_friction")
@@ -93,8 +86,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
sub.prop(game, "minimum_velocity", text="Minimum")
sub.prop(game, "maximum_velocity", text="Maximum")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Damping:")
sub = col.column(align=True)
sub.prop(game, "damping", text="Translation", slider=True)
@@ -136,8 +128,7 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
col.prop(soft, "margin", slider=True)
col.prop(soft, "bending_const", text="Bending Constraints")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(soft, "shape_match")
sub = col.column()
sub.active = soft.shape_match
@@ -162,14 +153,15 @@ class PHYSICS_PT_game_physics(PhysicsButtonsPanel):
layout.prop(ob, "hide_render", text="Invisible")
-class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel):
+class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, bpy.types.Panel):
bl_label = "Collision Bounds"
COMPAT_ENGINES = {'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
game = context.object.game
rd = context.scene.render
- return (game.physics_type in ('DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC')) and (rd.engine in self.COMPAT_ENGINES)
+ return (game.physics_type in ('DYNAMIC', 'RIGID_BODY', 'SENSOR', 'SOFT_BODY', 'STATIC')) and (rd.engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
game = context.active_object.game
@@ -180,35 +172,31 @@ class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel):
layout = self.layout
game = context.active_object.game
- wide_ui = context.region.width > narrowui
layout.active = game.use_collision_bounds
- if wide_ui:
- layout.prop(game, "collision_bounds", text="Bounds")
- else:
- layout.prop(game, "collision_bounds", text="")
+ layout.prop(game, "collision_bounds", text="Bounds")
split = layout.split()
col = split.column()
col.prop(game, "collision_margin", text="Margin", slider=True)
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(game, "collision_compound", text="Compound")
-class RenderButtonsPanel(bpy.types.Panel):
+class RenderButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
rd = context.scene.render
- return (rd.engine in self.COMPAT_ENGINES)
+ return (rd.engine in cls.COMPAT_ENGINES)
-class RENDER_PT_game(RenderButtonsPanel):
+class RENDER_PT_game(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Game"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -220,7 +208,7 @@ class RENDER_PT_game(RenderButtonsPanel):
row.label()
-class RENDER_PT_game_player(RenderButtonsPanel):
+class RENDER_PT_game_player(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Standalone Player"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -228,7 +216,6 @@ class RENDER_PT_game_player(RenderButtonsPanel):
layout = self.layout
gs = context.scene.game_data
- wide_ui = context.region.width > narrowui
layout.prop(gs, "fullscreen")
@@ -240,8 +227,7 @@ class RENDER_PT_game_player(RenderButtonsPanel):
sub.prop(gs, "resolution_x", slider=False, text="X")
sub.prop(gs, "resolution_y", slider=False, text="Y")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Quality:")
sub = col.column(align=True)
sub.prop(gs, "depth", text="Bit Depth", slider=False)
@@ -250,15 +236,12 @@ class RENDER_PT_game_player(RenderButtonsPanel):
# framing:
col = layout.column()
col.label(text="Framing:")
- if wide_ui:
- col.row().prop(gs, "framing_type", expand=True)
- else:
- col.prop(gs, "framing_type", text="")
+ col.row().prop(gs, "framing_type", expand=True)
if gs.framing_type == 'LETTERBOX':
col.prop(gs, "framing_color", text="")
-class RENDER_PT_game_stereo(RenderButtonsPanel):
+class RENDER_PT_game_stereo(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Stereo"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -267,7 +250,6 @@ class RENDER_PT_game_stereo(RenderButtonsPanel):
gs = context.scene.game_data
stereo_mode = gs.stereo
- wide_ui = context.region.width > narrowui
# stereo options:
layout.prop(gs, "stereo", expand=True)
@@ -279,10 +261,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel):
# dome:
elif stereo_mode == 'DOME':
- if wide_ui:
- layout.prop(gs, "dome_mode", text="Dome Type")
- else:
- layout.prop(gs, "dome_mode", text="")
+ layout.prop(gs, "dome_mode", text="Dome Type")
dome_type = gs.dome_mode
@@ -296,8 +275,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel):
col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
col.prop(gs, "dome_angle", slider=True)
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(gs, "dome_tesselation", text="Tesselation")
col.prop(gs, "dome_tilt")
@@ -305,20 +283,19 @@ class RENDER_PT_game_stereo(RenderButtonsPanel):
col = split.column()
col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(gs, "dome_tesselation", text="Tesselation")
else: # cube map
col = split.column()
col.prop(gs, "dome_buffer_resolution", text="Resolution", slider=True)
- if wide_ui:
- col = split.column()
+
+ col = split.column()
layout.prop(gs, "dome_text")
-class RENDER_PT_game_shading(RenderButtonsPanel):
+class RENDER_PT_game_shading(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Shading"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -326,12 +303,8 @@ class RENDER_PT_game_shading(RenderButtonsPanel):
layout = self.layout
gs = context.scene.game_data
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(gs, "material_mode", expand=True)
- else:
- layout.prop(gs, "material_mode", text="")
+ layout.prop(gs, "material_mode", expand=True)
if gs.material_mode == 'GLSL':
split = layout.split()
@@ -347,7 +320,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel):
col.prop(gs, "glsl_extra_textures", text="Extra Textures")
-class RENDER_PT_game_performance(RenderButtonsPanel):
+class RENDER_PT_game_performance(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Performance"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -355,7 +328,6 @@ class RENDER_PT_game_performance(RenderButtonsPanel):
layout = self.layout
gs = context.scene.game_data
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -366,14 +338,14 @@ class RENDER_PT_game_performance(RenderButtonsPanel):
col.prop(gs, "show_physics_visualization", text="Physics Visualization")
col.prop(gs, "use_deprecation_warnings")
- if wide_ui:
- col = split.column()
+ col = split.column()
+
col.label(text="Render:")
col.prop(gs, "use_frame_rate")
col.prop(gs, "use_display_lists")
-class RENDER_PT_game_sound(RenderButtonsPanel):
+class RENDER_PT_game_sound(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Sound"
COMPAT_ENGINES = {'BLENDER_GAME'}
@@ -381,32 +353,26 @@ class RENDER_PT_game_sound(RenderButtonsPanel):
layout = self.layout
scene = context.scene
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(scene, "distance_model")
- else:
- layout.prop(scene, "distance_model", text="")
+ layout.prop(scene, "distance_model")
+
layout.prop(scene, "speed_of_sound", text="Speed")
layout.prop(scene, "doppler_factor")
-class WorldButtonsPanel(bpy.types.Panel):
+class WorldButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "world"
- def poll(self, context):
- scene = context.scene
- return (scene.render.engine in self.COMPAT_ENGINES) and (scene.world is not None)
-
-class WORLD_PT_game_context_world(WorldButtonsPanel):
+class WORLD_PT_game_context_world(WorldButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
COMPAT_ENGINES = {'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
rd = context.scene.render
return (context.scene) and (rd.use_game_engine)
@@ -416,45 +382,46 @@ class WORLD_PT_game_context_world(WorldButtonsPanel):
scene = context.scene
world = context.world
space = context.space_data
- wide_ui = context.region.width > narrowui
-
- if wide_ui:
- split = layout.split(percentage=0.65)
- if scene:
- split.template_ID(scene, "world", new="world.new")
- elif world:
- split.template_ID(space, "pin_id")
- else:
- if scene:
- layout.template_ID(scene, "world", new="world.new")
- elif world:
- layout.template_ID(space, "pin_id")
+
+ split = layout.split(percentage=0.65)
+ if scene:
+ split.template_ID(scene, "world", new="world.new")
+ elif world:
+ split.template_ID(space, "pin_id")
-class WORLD_PT_game_world(WorldButtonsPanel):
+class WORLD_PT_game_world(WorldButtonsPanel, bpy.types.Panel):
bl_label = "World"
COMPAT_ENGINES = {'BLENDER_GAME'}
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return (scene.world and scene.render.engine in cls.COMPAT_ENGINES)
+
def draw(self, context):
layout = self.layout
world = context.world
- wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.prop(world, "horizon_color")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(world, "ambient_color")
-class WORLD_PT_game_mist(WorldButtonsPanel):
+class WORLD_PT_game_mist(WorldButtonsPanel, bpy.types.Panel):
bl_label = "Mist"
COMPAT_ENGINES = {'BLENDER_GAME'}
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return (scene.world and scene.render.engine in cls.COMPAT_ENGINES)
+
def draw_header(self, context):
world = context.world
@@ -464,7 +431,6 @@ class WORLD_PT_game_mist(WorldButtonsPanel):
layout = self.layout
world = context.world
- wide_ui = context.region.width > narrowui
layout.active = world.mist.use_mist
split = layout.split()
@@ -472,20 +438,23 @@ class WORLD_PT_game_mist(WorldButtonsPanel):
col = split.column()
col.prop(world.mist, "start")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(world.mist, "depth")
-class WORLD_PT_game_physics(WorldButtonsPanel):
+class WORLD_PT_game_physics(WorldButtonsPanel, bpy.types.Panel):
bl_label = "Physics"
COMPAT_ENGINES = {'BLENDER_GAME'}
+ @classmethod
+ def poll(cls, context):
+ scene = context.scene
+ return (scene.world and scene.render.engine in cls.COMPAT_ENGINES)
+
def draw(self, context):
layout = self.layout
gs = context.scene.game_data
- wide_ui = context.region.width > narrowui
layout.prop(gs, "physics_engine")
if gs.physics_engine != 'NONE':
@@ -500,8 +469,7 @@ class WORLD_PT_game_physics(WorldButtonsPanel):
sub.prop(gs, "physics_step_sub", text="Substeps")
col.prop(gs, "fps", text="FPS")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Logic Steps:")
col.prop(gs, "logic_step_max", text="Max")
@@ -523,33 +491,12 @@ class WORLD_PT_game_physics(WorldButtonsPanel):
col.prop(gs, "logic_step_max", text="Max")
-classes = [
- PHYSICS_PT_game_physics,
- PHYSICS_PT_game_collision_bounds,
-
- RENDER_PT_game,
- RENDER_PT_game_player,
- RENDER_PT_game_stereo,
- RENDER_PT_game_shading,
- RENDER_PT_game_performance,
- RENDER_PT_game_sound,
-
- WORLD_PT_game_context_world,
- WORLD_PT_game_world,
- WORLD_PT_game_mist,
- WORLD_PT_game_physics]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_material.py b/release/scripts/ui/properties_material.py
index 8d379491983..d14c8c05c63 100644
--- a/release/scripts/ui/properties_material.py
+++ b/release/scripts/ui/properties_material.py
@@ -20,8 +20,6 @@
import bpy
from rna_prop_ui import PropertyPanel
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
def active_node_mat(mat):
# TODO, 2.4x has a pipeline section, for 2.5 we need to communicate
@@ -54,19 +52,18 @@ class MATERIAL_MT_specials(bpy.types.Menu):
layout.operator("material.paste", icon='PASTEDOWN')
-class MaterialButtonsPanel(bpy.types.Panel):
+class MaterialButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "material"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
- def poll(self, context):
- mat = context.material
- engine = context.scene.render.engine
- return mat and (engine in self.COMPAT_ENGINES)
+ @classmethod
+ def poll(cls, context):
+ return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES)
-class MATERIAL_PT_preview(MaterialButtonsPanel):
+class MATERIAL_PT_preview(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Preview"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -74,17 +71,18 @@ class MATERIAL_PT_preview(MaterialButtonsPanel):
self.layout.template_preview(context.material)
-class MATERIAL_PT_context_material(MaterialButtonsPanel):
+class MATERIAL_PT_context_material(MaterialButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
# An exception, dont call the parent poll func because
# this manages materials for all engine types
engine = context.scene.render.engine
- return (context.material or context.object) and (engine in self.COMPAT_ENGINES)
+ return (context.material or context.object) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -93,7 +91,6 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel):
ob = context.object
slot = context.material_slot
space = context.space_data
- wide_ui = context.region.width > narrowui
if ob:
row = layout.row()
@@ -112,54 +109,45 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel):
row.operator("object.material_slot_select", text="Select")
row.operator("object.material_slot_deselect", text="Deselect")
- if wide_ui:
- split = layout.split(percentage=0.65)
-
- if ob:
- split.template_ID(ob, "active_material", new="material.new")
- row = split.row()
- if mat:
- row.prop(mat, "use_nodes", icon="NODETREE", text="")
-
- if slot:
- row.prop(slot, "link", text="")
- else:
- row.label()
- elif mat:
- split.template_ID(space, "pin_id")
- split.separator()
- else:
- if ob:
- layout.template_ID(ob, "active_material", new="material.new")
- elif mat:
- layout.template_ID(space, "pin_id")
+ split = layout.split(percentage=0.65)
- if mat:
- if wide_ui:
- layout.prop(mat, "type", expand=True)
+ if ob:
+ split.template_ID(ob, "active_material", new="material.new")
+ row = split.row()
+ if mat:
+ row.prop(mat, "use_nodes", icon="NODETREE", text="")
+
+ if slot:
+ row.prop(slot, "link", text="")
else:
- layout.prop(mat, "type", text="")
+ row.label()
+ elif mat:
+ split.template_ID(space, "pin_id")
+ split.separator()
+ if mat:
+ layout.prop(mat, "type", expand=True)
-class MATERIAL_PT_custom_props(MaterialButtonsPanel, PropertyPanel):
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+class MATERIAL_PT_custom_props(MaterialButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "material"
-class MATERIAL_PT_shading(MaterialButtonsPanel):
+class MATERIAL_PT_shading(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Shading"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
mat = active_node_mat(context.material)
engine = context.scene.render.engine
- return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
mat = active_node_mat(context.material)
- wide_ui = context.region.width > narrowui
if mat.type in ('SURFACE', 'WIRE'):
split = layout.split()
@@ -172,8 +160,7 @@ class MATERIAL_PT_shading(MaterialButtonsPanel):
sub = col.column()
sub.prop(mat, "translucency")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(mat, "shadeless")
sub = col.column()
sub.active = not mat.shadeless
@@ -184,22 +171,22 @@ class MATERIAL_PT_shading(MaterialButtonsPanel):
layout.prop(mat, "alpha")
-class MATERIAL_PT_strand(MaterialButtonsPanel):
+class MATERIAL_PT_strand(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Strand"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
mat = context.material
engine = context.scene.render.engine
- return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
mat = context.material # dont use node material
tan = mat.strand
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -215,8 +202,7 @@ class MATERIAL_PT_strand(MaterialButtonsPanel):
sub.prop(tan, "tangent_shading")
col.prop(tan, "shape")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Shading:")
col.prop(tan, "width_fade")
ob = context.object
@@ -233,15 +219,18 @@ class MATERIAL_PT_strand(MaterialButtonsPanel):
sub.prop(tan, "blend_distance", text="Distance")
-class MATERIAL_PT_physics(MaterialButtonsPanel):
+class MATERIAL_PT_physics(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Physics"
COMPAT_ENGINES = {'BLENDER_GAME'}
+ @classmethod
+ def poll(cls, context):
+ return context.material and (context.scene.render.engine in cls.COMPAT_ENGINES)
+
def draw(self, context):
layout = self.layout
phys = context.material.physics # dont use node material
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -250,27 +239,26 @@ class MATERIAL_PT_physics(MaterialButtonsPanel):
col.prop(phys, "friction")
col.prop(phys, "align_to_normal")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(phys, "force", slider=True)
col.prop(phys, "elasticity", slider=True)
col.prop(phys, "damp", slider=True)
-class MATERIAL_PT_options(MaterialButtonsPanel):
+class MATERIAL_PT_options(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Options"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
mat = active_node_mat(context.material)
engine = context.scene.render.engine
- return mat and (mat.type in ('SURFACE', 'WIRE', 'HALO')) and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
mat = active_node_mat(context.material)
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -290,8 +278,7 @@ class MATERIAL_PT_options(MaterialButtonsPanel):
row.active = bool(mat.light_group)
row.prop(mat, "light_group_exclusive", text="Exclusive")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(mat, "face_texture")
sub = col.column()
sub.active = mat.face_texture
@@ -302,21 +289,21 @@ class MATERIAL_PT_options(MaterialButtonsPanel):
col.prop(mat, "object_color")
-class MATERIAL_PT_shadow(MaterialButtonsPanel):
+class MATERIAL_PT_shadow(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Shadow"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
mat = active_node_mat(context.material)
engine = context.scene.render.engine
- return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
mat = active_node_mat(context.material)
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -327,8 +314,7 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel):
col.prop(mat, "cast_shadows_only", text="Cast Only")
col.prop(mat, "shadow_casting_alpha", text="Casting Alpha")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(mat, "cast_buffer_shadows")
sub = col.column()
sub.active = mat.cast_buffer_shadows
@@ -339,21 +325,20 @@ class MATERIAL_PT_shadow(MaterialButtonsPanel):
sub.prop(mat, "shadow_ray_bias", text="Ray Bias")
col.prop(mat, "cast_approximate")
-
-class MATERIAL_PT_diffuse(MaterialButtonsPanel):
+class MATERIAL_PT_diffuse(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Diffuse"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
mat = active_node_mat(context.material)
engine = context.scene.render.engine
- return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
mat = active_node_mat(context.material)
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -363,8 +348,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
sub.active = (not mat.shadeless)
sub.prop(mat, "diffuse_intensity", text="Intensity")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.active = (not mat.shadeless)
col.prop(mat, "diffuse_shader", text="")
col.prop(mat, "use_diffuse_ramp", text="Ramp")
@@ -381,8 +365,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
col = split.column()
col.prop(mat, "diffuse_toon_size", text="Size")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(mat, "diffuse_toon_smooth", text="Smooth")
elif mat.diffuse_shader == 'FRESNEL':
split = col.split()
@@ -390,8 +373,7 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
col = split.column()
col.prop(mat, "diffuse_fresnel", text="Fresnel")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(mat, "diffuse_fresnel_factor", text="Factor")
if mat.use_diffuse_ramp:
@@ -404,27 +386,26 @@ class MATERIAL_PT_diffuse(MaterialButtonsPanel):
col = split.column()
col.prop(mat, "diffuse_ramp_input", text="Input")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(mat, "diffuse_ramp_blend", text="Blend")
row = layout.row()
row.prop(mat, "diffuse_ramp_factor", text="Factor")
-class MATERIAL_PT_specular(MaterialButtonsPanel):
+class MATERIAL_PT_specular(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Specular"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
mat = active_node_mat(context.material)
engine = context.scene.render.engine
- return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
mat = active_node_mat(context.material)
- wide_ui = context.region.width > narrowui
layout.active = (not mat.shadeless)
@@ -434,8 +415,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel):
col.prop(mat, "specular_color", text="")
col.prop(mat, "specular_intensity", text="Intensity")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(mat, "specular_shader", text="")
col.prop(mat, "use_specular_ramp", text="Ramp")
@@ -448,8 +428,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel):
col = split.column()
col.prop(mat, "specular_hardness", text="Hardness")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(mat, "specular_ior", text="IOR")
elif mat.specular_shader == 'WARDISO':
col.prop(mat, "specular_slope", text="Slope")
@@ -459,8 +438,7 @@ class MATERIAL_PT_specular(MaterialButtonsPanel):
col = split.column()
col.prop(mat, "specular_toon_size", text="Size")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(mat, "specular_toon_smooth", text="Smooth")
if mat.use_specular_ramp:
@@ -472,23 +450,23 @@ class MATERIAL_PT_specular(MaterialButtonsPanel):
col = split.column()
col.prop(mat, "specular_ramp_input", text="Input")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(mat, "specular_ramp_blend", text="Blend")
row = layout.row()
row.prop(mat, "specular_ramp_factor", text="Factor")
-class MATERIAL_PT_sss(MaterialButtonsPanel):
+class MATERIAL_PT_sss(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Subsurface Scattering"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
mat = active_node_mat(context.material)
engine = context.scene.render.engine
- return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
mat = active_node_mat(context.material)
@@ -502,7 +480,6 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
mat = active_node_mat(context.material)
sss = mat.subsurface_scattering
- wide_ui = context.region.width > narrowui
layout.active = (sss.enabled) and (not mat.shadeless)
@@ -519,8 +496,7 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
col.prop(sss, "color", text="")
col.prop(sss, "radius", text="RGB Radius", expand=True)
- if wide_ui:
- col = split.column()
+ col = split.column()
sub = col.column(align=True)
sub.label(text="Blend:")
sub.prop(sss, "color_factor", text="Color")
@@ -532,15 +508,16 @@ class MATERIAL_PT_sss(MaterialButtonsPanel):
col.prop(sss, "error_tolerance", text="Error")
-class MATERIAL_PT_mirror(MaterialButtonsPanel):
+class MATERIAL_PT_mirror(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Mirror"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
mat = active_node_mat(context.material)
engine = context.scene.render.engine
- return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
raym = active_node_mat(context.material).raytrace_mirror
@@ -552,7 +529,6 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel):
mat = active_node_mat(context.material)
raym = mat.raytrace_mirror
- wide_ui = context.region.width > narrowui
layout.active = raym.enabled
@@ -562,8 +538,7 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel):
col.prop(raym, "reflect_factor")
col.prop(mat, "mirror_color", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(raym, "fresnel")
sub = col.column()
sub.active = raym.fresnel > 0
@@ -581,8 +556,7 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel):
sub.label(text="Fade To:")
sub.prop(raym, "fade_to", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Gloss:")
col.prop(raym, "gloss_factor", text="Amount")
sub = col.column()
@@ -592,15 +566,16 @@ class MATERIAL_PT_mirror(MaterialButtonsPanel):
sub.prop(raym, "gloss_anisotropic", text="Anisotropic")
-class MATERIAL_PT_transp(MaterialButtonsPanel):
+class MATERIAL_PT_transp(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Transparency"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
mat = active_node_mat(context.material)
engine = context.scene.render.engine
- return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
mat = active_node_mat(context.material)
@@ -612,14 +587,10 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
mat = active_node_mat(context.material)
rayt = mat.raytrace_transparency
- wide_ui = context.region.width > narrowui
row = layout.row()
row.active = mat.transparency and (not mat.shadeless)
- if wide_ui:
- row.prop(mat, "transparency_method", expand=True)
- else:
- row.prop(mat, "transparency_method", text="")
+ row.prop(mat, "transparency_method", expand=True)
split = layout.split()
@@ -629,8 +600,7 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
row.active = mat.transparency and (not mat.shadeless)
row.prop(mat, "specular_alpha", text="Specular")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.active = (not mat.shadeless)
col.prop(rayt, "fresnel")
sub = col.column()
@@ -649,8 +619,7 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
col.prop(rayt, "limit")
col.prop(rayt, "depth")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Gloss:")
col.prop(rayt, "gloss_factor", text="Amount")
sub = col.column()
@@ -659,15 +628,16 @@ class MATERIAL_PT_transp(MaterialButtonsPanel):
sub.prop(rayt, "gloss_samples", text="Samples")
-class MATERIAL_PT_transp_game(MaterialButtonsPanel):
+class MATERIAL_PT_transp_game(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Transparency"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
mat = active_node_mat(context.material)
engine = context.scene.render.engine
- return mat and (engine in self.COMPAT_ENGINES)
+ return mat and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
mat = active_node_mat(context.material)
@@ -679,14 +649,10 @@ class MATERIAL_PT_transp_game(MaterialButtonsPanel):
mat = active_node_mat(context.material)
rayt = mat.raytrace_transparency
- wide_ui = context.region.width > narrowui
row = layout.row()
row.active = mat.transparency and (not mat.shadeless)
- if wide_ui:
- row.prop(mat, "transparency_method", expand=True)
- else:
- row.prop(mat, "transparency_method", text="")
+ row.prop(mat, "transparency_method", expand=True)
split = layout.split()
@@ -694,21 +660,21 @@ class MATERIAL_PT_transp_game(MaterialButtonsPanel):
col.prop(mat, "alpha")
-class MATERIAL_PT_halo(MaterialButtonsPanel):
+class MATERIAL_PT_halo(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Halo"
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
mat = context.material
engine = context.scene.render.engine
- return mat and (mat.type == 'HALO') and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type == 'HALO') and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
mat = context.material # dont use node material
halo = mat.halo
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -724,8 +690,7 @@ class MATERIAL_PT_halo(MaterialButtonsPanel):
col.prop(halo, "shaded")
col.prop(halo, "soft")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(halo, "ring")
sub = col.column()
sub.active = halo.ring
@@ -744,14 +709,15 @@ class MATERIAL_PT_halo(MaterialButtonsPanel):
sub.prop(halo, "star_tips")
-class MATERIAL_PT_flare(MaterialButtonsPanel):
+class MATERIAL_PT_flare(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Flare"
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
mat = context.material
engine = context.scene.render.engine
- return mat and (mat.type == 'HALO') and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type == 'HALO') and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
halo = context.material.halo
@@ -763,7 +729,6 @@ class MATERIAL_PT_flare(MaterialButtonsPanel):
mat = context.material # dont use node material
halo = mat.halo
- wide_ui = context.region.width > narrowui
layout.active = halo.flare_mode
@@ -773,24 +738,26 @@ class MATERIAL_PT_flare(MaterialButtonsPanel):
col.prop(halo, "flare_size", text="Size")
col.prop(halo, "flare_boost", text="Boost")
col.prop(halo, "flare_seed", text="Seed")
- if wide_ui:
- col = split.column()
+
+ col = split.column()
col.prop(halo, "flares_sub", text="Subflares")
col.prop(halo, "flare_subsize", text="Subsize")
-class VolumeButtonsPanel(bpy.types.Panel):
+class VolumeButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "material"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
mat = context.material
engine = context.scene.render.engine
- return mat and (mat.type == 'VOLUME') and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type == 'VOLUME') and (engine in cls.COMPAT_ENGINES)
-class MATERIAL_PT_volume_density(VolumeButtonsPanel):
+class MATERIAL_PT_volume_density(VolumeButtonsPanel, bpy.types.Panel):
bl_label = "Density"
bl_default_closed = False
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -799,18 +766,16 @@ class MATERIAL_PT_volume_density(VolumeButtonsPanel):
layout = self.layout
vol = context.material.volume # dont use node material
- wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.prop(vol, "density")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(vol, "density_scale")
-class MATERIAL_PT_volume_shading(VolumeButtonsPanel):
+class MATERIAL_PT_volume_shading(VolumeButtonsPanel, bpy.types.Panel):
bl_label = "Shading"
bl_default_closed = False
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -819,7 +784,6 @@ class MATERIAL_PT_volume_shading(VolumeButtonsPanel):
layout = self.layout
vol = context.material.volume # dont use node material
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -828,8 +792,7 @@ class MATERIAL_PT_volume_shading(VolumeButtonsPanel):
col.prop(vol, "asymmetry")
col.prop(vol, "transmission_color")
- if wide_ui:
- col = split.column()
+ col = split.column()
sub = col.column(align=True)
sub.prop(vol, "emission")
sub.prop(vol, "emission_color", text="")
@@ -838,7 +801,7 @@ class MATERIAL_PT_volume_shading(VolumeButtonsPanel):
sub.prop(vol, "reflection_color", text="")
-class MATERIAL_PT_volume_lighting(VolumeButtonsPanel):
+class MATERIAL_PT_volume_lighting(VolumeButtonsPanel, bpy.types.Panel):
bl_label = "Lighting"
bl_default_closed = False
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -847,15 +810,13 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel):
layout = self.layout
vol = context.material.volume # dont use node material
- wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.prop(vol, "lighting_mode", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
if vol.lighting_mode == 'SHADED':
col.prop(vol, "external_shadows")
@@ -876,7 +837,7 @@ class MATERIAL_PT_volume_lighting(VolumeButtonsPanel):
sub.prop(vol, "ms_intensity")
-class MATERIAL_PT_volume_transp(VolumeButtonsPanel):
+class MATERIAL_PT_volume_transp(VolumeButtonsPanel, bpy.types.Panel):
bl_label = "Transparency"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -884,15 +845,11 @@ class MATERIAL_PT_volume_transp(VolumeButtonsPanel):
layout = self.layout
mat = context.material # dont use node material
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(mat, "transparency_method", expand=True)
- else:
- layout.prop(mat, "transparency_method", text="")
+ layout.prop(mat, "transparency_method", expand=True)
-class MATERIAL_PT_volume_integration(VolumeButtonsPanel):
+class MATERIAL_PT_volume_integration(VolumeButtonsPanel, bpy.types.Panel):
bl_label = "Integration"
bl_default_closed = False
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -901,7 +858,6 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel):
layout = self.layout
vol = context.material.volume # dont use node material
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -911,13 +867,12 @@ class MATERIAL_PT_volume_integration(VolumeButtonsPanel):
col = col.column(align=True)
col.prop(vol, "step_size")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label()
col.prop(vol, "depth_cutoff")
-class MATERIAL_PT_volume_options(VolumeButtonsPanel):
+class MATERIAL_PT_volume_options(VolumeButtonsPanel, bpy.types.Panel):
bl_label = "Options"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
bl_default_closed = True
@@ -926,7 +881,6 @@ class MATERIAL_PT_volume_options(VolumeButtonsPanel):
layout = self.layout
mat = active_node_mat(context.material)
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -943,46 +897,12 @@ class MATERIAL_PT_volume_options(VolumeButtonsPanel):
row.prop(mat, "light_group_exclusive", text="Exclusive")
-classes = [
- MATERIAL_PT_context_material,
- MATERIAL_PT_preview,
- MATERIAL_PT_diffuse,
- MATERIAL_PT_specular,
- MATERIAL_PT_shading,
- MATERIAL_PT_transp,
- MATERIAL_PT_mirror,
- MATERIAL_PT_sss,
- MATERIAL_PT_halo,
- MATERIAL_PT_flare,
- MATERIAL_PT_physics,
- MATERIAL_PT_strand,
- MATERIAL_PT_options,
- MATERIAL_PT_shadow,
- MATERIAL_PT_transp_game,
-
- MATERIAL_MT_sss_presets,
- MATERIAL_MT_specials,
-
- MATERIAL_PT_volume_density,
- MATERIAL_PT_volume_shading,
- MATERIAL_PT_volume_lighting,
- MATERIAL_PT_volume_transp,
- MATERIAL_PT_volume_integration,
- MATERIAL_PT_volume_options,
-
- MATERIAL_PT_custom_props]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_object.py b/release/scripts/ui/properties_object.py
index 4e60879d665..6923e60a3df 100644
--- a/release/scripts/ui/properties_object.py
+++ b/release/scripts/ui/properties_object.py
@@ -20,16 +20,14 @@
import bpy
from rna_prop_ui import PropertyPanel
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
-class ObjectButtonsPanel(bpy.types.Panel):
+class ObjectButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
-class OBJECT_PT_context_object(ObjectButtonsPanel):
+class OBJECT_PT_context_object(ObjectButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
@@ -46,51 +44,33 @@ class OBJECT_PT_context_object(ObjectButtonsPanel):
row.prop(ob, "name", text="")
-class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel):
- _context_path = "object"
-
-
-class OBJECT_PT_transform(ObjectButtonsPanel):
+class OBJECT_PT_transform(ObjectButtonsPanel, bpy.types.Panel):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
ob = context.object
- wide_ui = context.region.width > narrowui
- if wide_ui:
- row = layout.row()
+ row = layout.row()
- row.column().prop(ob, "location")
- if ob.rotation_mode == 'QUATERNION':
- row.column().prop(ob, "rotation_quaternion", text="Rotation")
- elif ob.rotation_mode == 'AXIS_ANGLE':
- #row.column().label(text="Rotation")
- #row.column().prop(pchan, "rotation_angle", text="Angle")
- #row.column().prop(pchan, "rotation_axis", text="Axis")
- row.column().prop(ob, "rotation_axis_angle", text="Rotation")
- else:
- row.column().prop(ob, "rotation_euler", text="Rotation")
+ row.column().prop(ob, "location")
+ if ob.rotation_mode == 'QUATERNION':
+ row.column().prop(ob, "rotation_quaternion", text="Rotation")
+ elif ob.rotation_mode == 'AXIS_ANGLE':
+ #row.column().label(text="Rotation")
+ #row.column().prop(pchan, "rotation_angle", text="Angle")
+ #row.column().prop(pchan, "rotation_axis", text="Axis")
+ row.column().prop(ob, "rotation_axis_angle", text="Rotation")
+ else:
+ row.column().prop(ob, "rotation_euler", text="Rotation")
- row.column().prop(ob, "scale")
+ row.column().prop(ob, "scale")
- layout.prop(ob, "rotation_mode")
- else:
- col = layout.column()
- col.prop(ob, "location")
- col.label(text="Rotation:")
- col.prop(ob, "rotation_mode", text="")
- if ob.rotation_mode == 'QUATERNION':
- col.prop(ob, "rotation_quaternion", text="")
- elif ob.rotation_mode == 'AXIS_ANGLE':
- col.prop(ob, "rotation_axis_angle", text="")
- else:
- col.prop(ob, "rotation_euler", text="")
- col.prop(ob, "scale")
-
-
-class OBJECT_PT_transform_locks(ObjectButtonsPanel):
+ layout.prop(ob, "rotation_mode")
+
+
+class OBJECT_PT_transform_locks(ObjectButtonsPanel, bpy.types.Panel):
bl_label = "Transform Locks"
bl_default_closed = True
@@ -98,7 +78,6 @@ class OBJECT_PT_transform_locks(ObjectButtonsPanel):
layout = self.layout
ob = context.object
- # wide_ui = context.region.width > narrowui
row = layout.row()
@@ -117,14 +96,13 @@ class OBJECT_PT_transform_locks(ObjectButtonsPanel):
row.column().prop(ob, "lock_scale", text="Scale")
-class OBJECT_PT_relations(ObjectButtonsPanel):
+class OBJECT_PT_relations(ObjectButtonsPanel, bpy.types.Panel):
bl_label = "Relations"
def draw(self, context):
layout = self.layout
ob = context.object
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -133,8 +111,7 @@ class OBJECT_PT_relations(ObjectButtonsPanel):
col.separator()
col.prop(ob, "pass_index")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Parent:")
col.prop(ob, "parent", text="")
@@ -146,14 +123,13 @@ class OBJECT_PT_relations(ObjectButtonsPanel):
sub.active = (parent is not None)
-class OBJECT_PT_groups(ObjectButtonsPanel):
+class OBJECT_PT_groups(ObjectButtonsPanel, bpy.types.Panel):
bl_label = "Groups"
def draw(self, context):
layout = self.layout
ob = context.object
- wide_ui = context.region.width > narrowui
row = layout.row(align=True)
row.operator("object.group_link", text="Add to Group")
@@ -177,8 +153,7 @@ class OBJECT_PT_groups(ObjectButtonsPanel):
col = split.column()
col.prop(group, "layer", text="Dupli")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(group, "dupli_offset", text="")
prop = col.operator("wm.context_set_value", text="From Cursor")
@@ -187,21 +162,19 @@ class OBJECT_PT_groups(ObjectButtonsPanel):
index += 1
-class OBJECT_PT_display(ObjectButtonsPanel):
+class OBJECT_PT_display(ObjectButtonsPanel, bpy.types.Panel):
bl_label = "Display"
def draw(self, context):
layout = self.layout
ob = context.object
- wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.prop(ob, "max_draw_type", text="Type")
- if wide_ui:
- col = split.column()
+ col = split.column()
row = col.row()
row.prop(ob, "draw_bounds", text="Bounds")
sub = row.row()
@@ -216,26 +189,21 @@ class OBJECT_PT_display(ObjectButtonsPanel):
col.prop(ob, "draw_wire", text="Wire")
col.prop(ob, "color", text="Object Color")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(ob, "draw_texture_space", text="Texture Space")
col.prop(ob, "x_ray", text="X-Ray")
col.prop(ob, "draw_transparent", text="Transparency")
-class OBJECT_PT_duplication(ObjectButtonsPanel):
+class OBJECT_PT_duplication(ObjectButtonsPanel, bpy.types.Panel):
bl_label = "Duplication"
def draw(self, context):
layout = self.layout
ob = context.object
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(ob, "dupli_type", expand=True)
- else:
- layout.prop(ob, "dupli_type", text="")
+ layout.prop(ob, "dupli_type", expand=True)
if ob.dupli_type == 'FRAMES':
split = layout.split()
@@ -244,8 +212,7 @@ class OBJECT_PT_duplication(ObjectButtonsPanel):
col.prop(ob, "dupli_frames_start", text="Start")
col.prop(ob, "dupli_frames_end", text="End")
- if wide_ui:
- col = split.column(align=True)
+ col = split.column(align=True)
col.prop(ob, "dupli_frames_on", text="On")
col.prop(ob, "dupli_frames_off", text="Off")
@@ -260,20 +227,16 @@ class OBJECT_PT_duplication(ObjectButtonsPanel):
col = split.column()
col.prop(ob, "use_dupli_faces_scale", text="Scale")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(ob, "dupli_faces_scale", text="Inherit Scale")
elif ob.dupli_type == 'GROUP':
- if wide_ui:
- layout.prop(ob, "dupli_group", text="Group")
- else:
- layout.prop(ob, "dupli_group", text="")
+ layout.prop(ob, "dupli_group", text="Group")
-# XXX: the following options are all quite buggy, ancient hacks that should be dropped
+# XXX: the following options are all quite buggy, ancient hacks that should be dropped
-class OBJECT_PT_animation(ObjectButtonsPanel):
+class OBJECT_PT_animation(ObjectButtonsPanel, bpy.types.Panel):
bl_label = "Animation Hacks"
bl_default_closed = True
@@ -281,7 +244,6 @@ class OBJECT_PT_animation(ObjectButtonsPanel):
layout = self.layout
ob = context.object
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -300,42 +262,67 @@ class OBJECT_PT_animation(ObjectButtonsPanel):
col.prop(ob, "time_offset", text="Offset")
# XXX: these are still used for a few curve-related tracking features
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Tracking Axes:")
col.prop(ob, "track_axis", text="Axis")
col.prop(ob, "up_axis", text="Up Axis")
+from properties_animviz import MotionPathButtonsPanel, OnionSkinButtonsPanel
+
-# import generic panels from other files
-from properties_animviz import OBJECT_PT_motion_paths, OBJECT_PT_onion_skinning
+class OBJECT_PT_motion_paths(MotionPathButtonsPanel, bpy.types.Panel):
+ #bl_label = "Object Motion Paths"
+ bl_context = "object"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
-classes = [
- OBJECT_PT_context_object,
- OBJECT_PT_transform,
- OBJECT_PT_transform_locks,
- OBJECT_PT_relations,
- OBJECT_PT_groups,
- OBJECT_PT_display,
- OBJECT_PT_duplication,
- OBJECT_PT_animation, # XXX: panel of old hacks pending to be removed...
+ self.draw_settings(context, ob.animation_visualisation)
- OBJECT_PT_motion_paths,
- #OBJECT_PT_onion_skinning,
+ layout.separator()
+
+ split = layout.split()
+
+ col = split.column()
+ col.operator("object.paths_calculate", text="Calculate Paths")
+
+ col = split.column()
+ col.operator("object.paths_clear", text="Clear Paths")
- OBJECT_PT_custom_props]
+
+class OBJECT_PT_onion_skinning(OnionSkinButtonsPanel): #, bpy.types.Panel): # inherit from panel when ready
+ #bl_label = "Object Onion Skinning"
+ bl_context = "object"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object)
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+
+ self.draw_settings(context, ob.animation_visualisation)
+
+
+class OBJECT_PT_custom_props(ObjectButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "object"
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_object_constraint.py b/release/scripts/ui/properties_object_constraint.py
index edeadb9326b..b3a96841d71 100644
--- a/release/scripts/ui/properties_object_constraint.py
+++ b/release/scripts/ui/properties_object_constraint.py
@@ -19,11 +19,8 @@
# <pep8 compliant>
import bpy
-narrowui = bpy.context.user_preferences.view.properties_width_check
-narrowcon = 260
-
-class ConstraintButtonsPanel(bpy.types.Panel):
+class ConstraintButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "constraint"
@@ -31,52 +28,38 @@ class ConstraintButtonsPanel(bpy.types.Panel):
def draw_constraint(self, context, con):
layout = self.layout
- wide_ui = context.region.width > narrowui
- compact_con = context.region.width < narrowcon
- box = layout.template_constraint(con, compact=compact_con)
+ box = layout.template_constraint(con)
if box:
# match enum type to our functions, avoids a lookup table.
- getattr(self, con.type)(context, box, con, wide_ui)
+ getattr(self, con.type)(context, box, con)
if con.type not in ('RIGID_BODY_JOINT', 'NULL'):
box.prop(con, "influence")
- def space_template(self, layout, con, wide_ui, target=True, owner=True):
+ def space_template(self, layout, con, target=True, owner=True):
if target or owner:
split = layout.split(percentage=0.2)
- if wide_ui:
- split.label(text="Space:")
- row = split.row()
- else:
- row = layout.row()
-
+ split.label(text="Space:")
+ row = split.row()
if target:
row.prop(con, "target_space", text="")
- if wide_ui:
- if target and owner:
- row.label(icon='ARROW_LEFTRIGHT')
- else:
- row = layout.row()
+ if target and owner:
+ row.label(icon='ARROW_LEFTRIGHT')
+
if owner:
row.prop(con, "owner_space", text="")
- def target_template(self, layout, con, wide_ui, subtargets=True):
- if wide_ui:
- layout.prop(con, "target") # XXX limiting settings for only 'curves' or some type of object
- else:
- layout.prop(con, "target", text="")
+ def target_template(self, layout, con, subtargets=True):
+ layout.prop(con, "target") # XXX limiting settings for only 'curves' or some type of object
if con.target and subtargets:
if con.target.type == 'ARMATURE':
- if wide_ui:
- layout.prop_object(con, "subtarget", con.target.data, "bones", text="Bone")
- else:
- layout.prop_object(con, "subtarget", con.target.data, "bones", text="")
+ layout.prop_object(con, "subtarget", con.target.data, "bones", text="Bone")
if con.type in ('COPY_LOCATION', 'STRETCH_TO', 'TRACK_TO', 'PIVOT'):
row = layout.row()
@@ -85,7 +68,7 @@ class ConstraintButtonsPanel(bpy.types.Panel):
elif con.target.type in ('MESH', 'LATTICE'):
layout.prop_object(con, "subtarget", con.target, "vertex_groups", text="Vertex Group")
- def ik_template(self, layout, con, wide_ui):
+ def ik_template(self, layout, con):
# only used for iTaSC
layout.prop(con, "pole_target")
@@ -106,8 +89,8 @@ class ConstraintButtonsPanel(bpy.types.Panel):
col.prop(con, "chain_length")
col.prop(con, "use_target")
- def CHILD_OF(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def CHILD_OF(self, context, layout, con):
+ self.target_template(layout, con)
split = layout.split()
@@ -134,16 +117,14 @@ class ConstraintButtonsPanel(bpy.types.Panel):
col = split.column()
col.operator("constraint.childof_set_inverse")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.operator("constraint.childof_clear_inverse")
- def TRACK_TO(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def TRACK_TO(self, context, layout, con):
+ self.target_template(layout, con)
row = layout.row()
- if wide_ui:
- row.label(text="To:")
+ row.label(text="To:")
row.prop(con, "track", expand=True)
split = layout.split()
@@ -151,34 +132,27 @@ class ConstraintButtonsPanel(bpy.types.Panel):
col = split.column()
col.prop(con, "up", text="Up")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(con, "target_z")
- self.space_template(layout, con, wide_ui)
+ self.space_template(layout, con)
- def IK(self, context, layout, con, wide_ui):
+ def IK(self, context, layout, con):
if context.object.pose.ik_solver == "ITASC":
layout.prop(con, "ik_type")
- getattr(self, 'IK_' + con.ik_type)(context, layout, con, wide_ui)
+ getattr(self, 'IK_' + con.ik_type)(context, layout, con)
else:
# Legacy IK constraint
- self.target_template(layout, con, wide_ui)
- if wide_ui:
- layout.prop(con, "pole_target")
- else:
- layout.prop(con, "pole_target", text="")
+ self.target_template(layout, con)
+ layout.prop(con, "pole_target")
+
if con.pole_target and con.pole_target.type == 'ARMATURE':
- if wide_ui:
- layout.prop_object(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
- else:
- layout.prop_object(con, "pole_subtarget", con.pole_target.data, "bones", text="")
+ layout.prop_object(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
if con.pole_target:
row = layout.row()
row.prop(con, "pole_angle")
- if wide_ui:
- row.label()
+ row.label()
split = layout.split()
col = split.column()
@@ -191,17 +165,16 @@ class ConstraintButtonsPanel(bpy.types.Panel):
sub.active = con.use_rotation
sub.prop(con, "orient_weight", text="Rotation", slider=True)
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(con, "use_tail")
col.prop(con, "use_stretch")
col.separator()
col.prop(con, "use_target")
col.prop(con, "use_rotation")
- def IK_COPY_POSE(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
- self.ik_template(layout, con, wide_ui)
+ def IK_COPY_POSE(self, context, layout, con):
+ self.target_template(layout, con)
+ self.ik_template(layout, con)
row = layout.row()
row.label(text="Axis Ref:")
@@ -234,17 +207,17 @@ class ConstraintButtonsPanel(bpy.types.Panel):
row.prop(con, "rot_lock_z", text="Z")
split.active = con.use_rotation
- def IK_DISTANCE(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
- self.ik_template(layout, con, wide_ui)
+ def IK_DISTANCE(self, context, layout, con):
+ self.target_template(layout, con)
+ self.ik_template(layout, con)
layout.prop(con, "limit_mode")
row = layout.row()
row.prop(con, "weight", text="Weight", slider=True)
row.prop(con, "distance", text="Distance", slider=True)
- def FOLLOW_PATH(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def FOLLOW_PATH(self, context, layout, con):
+ self.target_template(layout, con)
split = layout.split()
@@ -252,8 +225,7 @@ class ConstraintButtonsPanel(bpy.types.Panel):
col.prop(con, "use_curve_follow")
col.prop(con, "use_curve_radius")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(con, "use_fixed_position")
if con.use_fixed_position:
col.prop(con, "offset_factor", text="Offset")
@@ -261,16 +233,14 @@ class ConstraintButtonsPanel(bpy.types.Panel):
col.prop(con, "offset")
row = layout.row()
- if wide_ui:
- row.label(text="Forward:")
+ row.label(text="Forward:")
row.prop(con, "forward", expand=True)
row = layout.row()
row.prop(con, "up", text="Up")
- if wide_ui:
- row.label()
+ row.label()
- def LIMIT_ROTATION(self, context, layout, con, wide_ui):
+ def LIMIT_ROTATION(self, context, layout, con):
split = layout.split()
@@ -281,16 +251,14 @@ class ConstraintButtonsPanel(bpy.types.Panel):
sub.prop(con, "minimum_x", text="Min")
sub.prop(con, "maximum_x", text="Max")
- if wide_ui:
- col = split.column(align=True)
+ col = split.column(align=True)
col.prop(con, "use_limit_y")
sub = col.column()
sub.active = con.use_limit_y
sub.prop(con, "minimum_y", text="Min")
sub.prop(con, "maximum_y", text="Max")
- if wide_ui:
- col = split.column(align=True)
+ col = split.column(align=True)
col.prop(con, "use_limit_z")
sub = col.column()
sub.active = con.use_limit_z
@@ -299,15 +267,13 @@ class ConstraintButtonsPanel(bpy.types.Panel):
row = layout.row()
row.prop(con, "limit_transform")
- if wide_ui:
- row.label()
+ row.label()
row = layout.row()
- if wide_ui:
- row.label(text="Convert:")
+ row.label(text="Convert:")
row.prop(con, "owner_space", text="")
- def LIMIT_LOCATION(self, context, layout, con, wide_ui):
+ def LIMIT_LOCATION(self, context, layout, con):
split = layout.split()
col = split.column()
@@ -320,8 +286,7 @@ class ConstraintButtonsPanel(bpy.types.Panel):
sub.active = con.use_maximum_x
sub.prop(con, "maximum_x", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(con, "use_minimum_y")
sub = col.column()
sub.active = con.use_minimum_y
@@ -331,8 +296,7 @@ class ConstraintButtonsPanel(bpy.types.Panel):
sub.active = con.use_maximum_y
sub.prop(con, "maximum_y", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(con, "use_minimum_z")
sub = col.column()
sub.active = con.use_minimum_z
@@ -344,15 +308,13 @@ class ConstraintButtonsPanel(bpy.types.Panel):
row = layout.row()
row.prop(con, "limit_transform")
- if wide_ui:
- row.label()
+ row.label()
row = layout.row()
- if wide_ui:
- row.label(text="Convert:")
+ row.label(text="Convert:")
row.prop(con, "owner_space", text="")
- def LIMIT_SCALE(self, context, layout, con, wide_ui):
+ def LIMIT_SCALE(self, context, layout, con):
split = layout.split()
col = split.column()
@@ -365,8 +327,7 @@ class ConstraintButtonsPanel(bpy.types.Panel):
sub.active = con.use_maximum_x
sub.prop(con, "maximum_x", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(con, "use_minimum_y")
sub = col.column()
sub.active = con.use_minimum_y
@@ -376,8 +337,7 @@ class ConstraintButtonsPanel(bpy.types.Panel):
sub.active = con.use_maximum_y
sub.prop(con, "maximum_y", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(con, "use_minimum_z")
sub = col.column()
sub.active = con.use_minimum_z
@@ -389,16 +349,14 @@ class ConstraintButtonsPanel(bpy.types.Panel):
row = layout.row()
row.prop(con, "limit_transform")
- if wide_ui:
- row.label()
+ row.label()
row = layout.row()
- if wide_ui:
- row.label(text="Convert:")
+ row.label(text="Convert:")
row.prop(con, "owner_space", text="")
- def COPY_ROTATION(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def COPY_ROTATION(self, context, layout, con):
+ self.target_template(layout, con)
split = layout.split()
@@ -422,10 +380,10 @@ class ConstraintButtonsPanel(bpy.types.Panel):
layout.prop(con, "use_offset")
- self.space_template(layout, con, wide_ui)
+ self.space_template(layout, con)
- def COPY_LOCATION(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def COPY_LOCATION(self, context, layout, con):
+ self.target_template(layout, con)
split = layout.split()
@@ -449,10 +407,10 @@ class ConstraintButtonsPanel(bpy.types.Panel):
layout.prop(con, "use_offset")
- self.space_template(layout, con, wide_ui)
+ self.space_template(layout, con)
- def COPY_SCALE(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def COPY_SCALE(self, context, layout, con):
+ self.target_template(layout, con)
row = layout.row(align=True)
row.prop(con, "use_x", text="X")
@@ -461,38 +419,31 @@ class ConstraintButtonsPanel(bpy.types.Panel):
layout.prop(con, "use_offset")
- self.space_template(layout, con, wide_ui)
+ self.space_template(layout, con)
- def MAINTAIN_VOLUME(self, context, layout, con, wide_ui):
+ def MAINTAIN_VOLUME(self, context, layout, con):
row = layout.row()
- if wide_ui:
- row.label(text="Free:")
+ row.label(text="Free:")
row.prop(con, "axis", expand=True)
layout.prop(con, "volume")
- self.space_template(layout, con, wide_ui)
+ self.space_template(layout, con)
- def COPY_TRANSFORMS(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def COPY_TRANSFORMS(self, context, layout, con):
+ self.target_template(layout, con)
- self.space_template(layout, con, wide_ui)
+ self.space_template(layout, con)
#def SCRIPT(self, context, layout, con):
- def ACTION(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def ACTION(self, context, layout, con):
+ self.target_template(layout, con)
- if wide_ui:
- layout.prop(con, "action")
- else:
- layout.prop(con, "action", text="")
+ layout.prop(con, "action")
- if wide_ui:
- layout.prop(con, "transform_channel")
- else:
- layout.prop(con, "transform_channel", text="")
+ layout.prop(con, "transform_channel")
split = layout.split()
@@ -501,32 +452,28 @@ class ConstraintButtonsPanel(bpy.types.Panel):
col.prop(con, "frame_start", text="Start")
col.prop(con, "frame_end", text="End")
- if wide_ui:
- col = split.column(align=True)
+ col = split.column(align=True)
col.label(text="Target Range:")
col.prop(con, "minimum", text="Min")
col.prop(con, "maximum", text="Max")
row = layout.row()
- if wide_ui:
- row.label(text="Convert:")
+ row.label(text="Convert:")
row.prop(con, "target_space", text="")
- def LOCKED_TRACK(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def LOCKED_TRACK(self, context, layout, con):
+ self.target_template(layout, con)
row = layout.row()
- if wide_ui:
- row.label(text="To:")
+ row.label(text="To:")
row.prop(con, "track", expand=True)
row = layout.row()
- if wide_ui:
- row.label(text="Lock:")
+ row.label(text="Lock:")
row.prop(con, "lock", expand=True)
- def LIMIT_DISTANCE(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def LIMIT_DISTANCE(self, context, layout, con):
+ self.target_template(layout, con)
col = layout.column(align=True)
col.prop(con, "distance")
@@ -536,70 +483,58 @@ class ConstraintButtonsPanel(bpy.types.Panel):
row.label(text="Clamp Region:")
row.prop(con, "limit_mode", text="")
- def STRETCH_TO(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def STRETCH_TO(self, context, layout, con):
+ self.target_template(layout, con)
split = layout.split()
col = split.column()
col.prop(con, "original_length", text="Rest Length")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.operator("constraint.stretchto_reset", text="Reset")
col = layout.column()
col.prop(con, "bulge", text="Volume Variation")
row = layout.row()
- if wide_ui:
- row.label(text="Volume:")
+ row.label(text="Volume:")
row.prop(con, "volume", expand=True)
- if not wide_ui:
- row = layout.row()
+
row.label(text="Plane:")
row.prop(con, "keep_axis", expand=True)
- def FLOOR(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def FLOOR(self, context, layout, con):
+ self.target_template(layout, con)
split = layout.split()
col = split.column()
col.prop(con, "sticky")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(con, "use_rotation")
layout.prop(con, "offset")
row = layout.row()
- if wide_ui:
- row.label(text="Min/Max:")
+ row.label(text="Min/Max:")
row.prop(con, "floor_location", expand=True)
- self.space_template(layout, con, wide_ui)
+ self.space_template(layout, con)
- def RIGID_BODY_JOINT(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def RIGID_BODY_JOINT(self, context, layout, con):
+ self.target_template(layout, con)
- if wide_ui:
- layout.prop(con, "pivot_type")
- else:
- layout.prop(con, "pivot_type", text="")
- if wide_ui:
- layout.prop(con, "child")
- else:
- layout.prop(con, "child", text="")
+ layout.prop(con, "pivot_type")
+ layout.prop(con, "child")
split = layout.split()
col = split.column()
col.prop(con, "disable_linked_collision", text="No Collision")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(con, "draw_pivot", text="Display Pivot")
split = layout.split()
@@ -610,8 +545,7 @@ class ConstraintButtonsPanel(bpy.types.Panel):
col.prop(con, "pivot_y", text="Y")
col.prop(con, "pivot_z", text="Z")
- if wide_ui:
- col = split.column(align=True)
+ col = split.column(align=True)
col.label(text="Axis:")
col.prop(con, "axis_x", text="X")
col.prop(con, "axis_y", text="Y")
@@ -619,19 +553,18 @@ class ConstraintButtonsPanel(bpy.types.Panel):
#Missing: Limit arrays (not wrapped in RNA yet)
- def CLAMP_TO(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def CLAMP_TO(self, context, layout, con):
+ self.target_template(layout, con)
row = layout.row()
- if wide_ui:
- row.label(text="Main Axis:")
+ row.label(text="Main Axis:")
row.prop(con, "main_axis", expand=True)
row = layout.row()
row.prop(con, "cyclic")
- def TRANSFORM(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def TRANSFORM(self, context, layout, con):
+ self.target_template(layout, con)
layout.prop(con, "extrapolate_motion", text="Extrapolate")
@@ -646,14 +579,12 @@ class ConstraintButtonsPanel(bpy.types.Panel):
sub.prop(con, "from_min_x", text="Min")
sub.prop(con, "from_max_x", text="Max")
- if wide_ui:
- sub = split.column(align=True)
+ sub = split.column(align=True)
sub.label(text="Y:")
sub.prop(con, "from_min_y", text="Min")
sub.prop(con, "from_max_y", text="Max")
- if wide_ui:
- sub = split.column(align=True)
+ sub = split.column(align=True)
sub.label(text="Z:")
sub.prop(con, "from_min_z", text="Min")
sub.prop(con, "from_max_z", text="Max")
@@ -674,8 +605,7 @@ class ConstraintButtonsPanel(bpy.types.Panel):
sub.prop(con, "to_min_x", text="Min")
sub.prop(con, "to_max_x", text="Max")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Y:")
col.row().prop(con, "map_to_y_from", expand=True)
@@ -683,8 +613,7 @@ class ConstraintButtonsPanel(bpy.types.Panel):
sub.prop(con, "to_min_y", text="Min")
sub.prop(con, "to_max_y", text="Max")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Z:")
col.row().prop(con, "map_to_z_from", expand=True)
@@ -692,10 +621,10 @@ class ConstraintButtonsPanel(bpy.types.Panel):
sub.prop(con, "to_min_z", text="Min")
sub.prop(con, "to_max_z", text="Max")
- self.space_template(layout, con, wide_ui)
+ self.space_template(layout, con)
- def SHRINKWRAP(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def SHRINKWRAP(self, context, layout, con):
+ self.target_template(layout, con)
layout.prop(con, "distance")
layout.prop(con, "shrinkwrap_type")
@@ -706,16 +635,15 @@ class ConstraintButtonsPanel(bpy.types.Panel):
row.prop(con, "use_y")
row.prop(con, "use_z")
- def DAMPED_TRACK(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def DAMPED_TRACK(self, context, layout, con):
+ self.target_template(layout, con)
row = layout.row()
- if wide_ui:
- row.label(text="To:")
+ row.label(text="To:")
row.prop(con, "track", expand=True)
- def SPLINE_IK(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def SPLINE_IK(self, context, layout, con):
+ self.target_template(layout, con)
col = layout.column()
col.label(text="Spline Fitting:")
@@ -726,14 +654,11 @@ class ConstraintButtonsPanel(bpy.types.Panel):
col = layout.column()
col.label(text="Chain Scaling:")
col.prop(con, "y_stretch")
- if wide_ui:
- col.prop(con, "xz_scaling_mode")
- else:
- col.prop(con, "xz_scaling_mode", text="")
+ col.prop(con, "xz_scaling_mode")
col.prop(con, "use_curve_radius")
- def PIVOT(self, context, layout, con, wide_ui):
- self.target_template(layout, con, wide_ui)
+ def PIVOT(self, context, layout, con):
+ self.target_template(layout, con)
if con.target:
col = layout.column()
@@ -749,12 +674,12 @@ class ConstraintButtonsPanel(bpy.types.Panel):
col = layout.column()
col.prop(con, "enabled_rotation_range", text="Pivot When")
-
-class OBJECT_PT_constraints(ConstraintButtonsPanel):
+class OBJECT_PT_constraints(ConstraintButtonsPanel, bpy.types.Panel):
bl_label = "Object Constraints"
bl_context = "constraint"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.object)
def draw(self, context):
@@ -768,11 +693,12 @@ class OBJECT_PT_constraints(ConstraintButtonsPanel):
self.draw_constraint(context, con)
-class BONE_PT_constraints(ConstraintButtonsPanel):
+class BONE_PT_constraints(ConstraintButtonsPanel, bpy.types.Panel):
bl_label = "Bone Constraints"
bl_context = "bone_constraint"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.pose_bone)
def draw(self, context):
@@ -784,21 +710,12 @@ class BONE_PT_constraints(ConstraintButtonsPanel):
self.draw_constraint(context, con)
-classes = [
- OBJECT_PT_constraints,
- BONE_PT_constraints]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_particle.py b/release/scripts/ui/properties_particle.py
index f858c9b8511..72e804a1cef 100644
--- a/release/scripts/ui/properties_particle.py
+++ b/release/scripts/ui/properties_particle.py
@@ -25,40 +25,40 @@ from properties_physics_common import effector_weights_ui
from properties_physics_common import basic_force_field_settings_ui
from properties_physics_common import basic_force_field_falloff_ui
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
def particle_panel_enabled(context, psys):
return (psys.point_cache.baked is False) and (not psys.edited) and (not context.particle_system_editable)
-def particle_panel_poll(panel, context):
+def particle_panel_poll(cls, context):
psys = context.particle_system
engine = context.scene.render.engine
if psys is None:
return False
if psys.settings is None:
return False
- return psys.settings.type in ('EMITTER', 'REACTOR', 'HAIR') and (engine in panel.COMPAT_ENGINES)
+ return psys.settings.type in ('EMITTER', 'REACTOR', 'HAIR') and (engine in cls.COMPAT_ENGINES)
-class ParticleButtonsPanel(bpy.types.Panel):
+class ParticleButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "particle"
- def poll(self, context):
- return particle_panel_poll(self, context)
+ @classmethod
+ def poll(cls, context):
+ return particle_panel_poll(cls, context)
-class PARTICLE_PT_context_particles(ParticleButtonsPanel):
+class PARTICLE_PT_context_particles(ParticleButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
engine = context.scene.render.engine
- return (context.particle_system or context.object) and (engine in self.COMPAT_ENGINES)
+ return (context.particle_system or context.object) and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -136,17 +136,18 @@ class PARTICLE_PT_context_particles(ParticleButtonsPanel):
split.prop(psys, "reactor_target_particle_system", text="Particle System")
-class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel):
+class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, bpy.types.Panel):
COMPAT_ENGINES = {'BLENDER_RENDER'}
_context_path = "particle_system.settings"
-class PARTICLE_PT_emission(ParticleButtonsPanel):
+class PARTICLE_PT_emission(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Emission"
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
- if particle_panel_poll(self, context):
+ @classmethod
+ def poll(cls, context):
+ if particle_panel_poll(PARTICLE_PT_emission, context):
return not context.particle_system.point_cache.external
else:
return False
@@ -156,7 +157,6 @@ class PARTICLE_PT_emission(ParticleButtonsPanel):
psys = context.particle_system
part = psys.settings
- wide_ui = context.region.width > narrowui
layout.enabled = particle_panel_enabled(context, psys) and not psys.multiple_caches
@@ -178,10 +178,8 @@ class PARTICLE_PT_emission(ParticleButtonsPanel):
layout.row().label(text="Emit From:")
row = layout.row()
- if wide_ui:
- row.prop(part, "emit_from", expand=True)
- else:
- row.prop(part, "emit_from", text="")
+ row.prop(part, "emit_from", expand=True)
+
row = layout.row()
row.prop(part, "trand")
if part.distribution != 'GRID':
@@ -189,10 +187,8 @@ class PARTICLE_PT_emission(ParticleButtonsPanel):
if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
row = layout.row()
- if wide_ui:
- row.prop(part, "distribution", expand=True)
- else:
- row.prop(part, "distribution", text="")
+
+ row.prop(part, "distribution", expand=True)
row = layout.row()
@@ -203,19 +199,20 @@ class PARTICLE_PT_emission(ParticleButtonsPanel):
row.prop(part, "grid_resolution")
-class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel):
+class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Hair dynamics"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
psys = context.particle_system
engine = context.scene.render.engine
if psys is None:
return False
if psys.settings is None:
return False
- return psys.settings.type == 'HAIR' and (engine in self.COMPAT_ENGINES)
+ return psys.settings.type == 'HAIR' and (engine in cls.COMPAT_ENGINES)
def draw_header(self, context):
#cloth = context.cloth.collision_settings
@@ -260,12 +257,13 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel):
col.prop(cloth, "quality", text="Steps", slider=True)
-class PARTICLE_PT_cache(ParticleButtonsPanel):
+class PARTICLE_PT_cache(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Cache"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
psys = context.particle_system
engine = context.scene.render.engine
if psys is None:
@@ -275,7 +273,7 @@ class PARTICLE_PT_cache(ParticleButtonsPanel):
phystype = psys.settings.physics_type
if phystype == 'NO' or phystype == 'KEYED':
return False
- return (psys.settings.type in ('EMITTER', 'REACTOR') or (psys.settings.type == 'HAIR' and psys.hair_dynamics)) and engine in self.COMPAT_ENGINES
+ return (psys.settings.type in ('EMITTER', 'REACTOR') or (psys.settings.type == 'HAIR' and psys.hair_dynamics)) and engine in cls.COMPAT_ENGINES
def draw(self, context):
psys = context.particle_system
@@ -283,12 +281,13 @@ class PARTICLE_PT_cache(ParticleButtonsPanel):
point_cache_ui(self, context, psys.point_cache, True, 'HAIR' if psys.hair_dynamics else 'PSYS')
-class PARTICLE_PT_velocity(ParticleButtonsPanel):
+class PARTICLE_PT_velocity(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Velocity"
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
- if particle_panel_poll(self, context):
+ @classmethod
+ def poll(cls, context):
+ if particle_panel_poll(PARTICLE_PT_velocity, context):
psys = context.particle_system
return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.external
else:
@@ -330,12 +329,13 @@ class PARTICLE_PT_velocity(ParticleButtonsPanel):
# sub.prop(part, "reaction_shape", slider=True)
-class PARTICLE_PT_rotation(ParticleButtonsPanel):
+class PARTICLE_PT_rotation(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Rotation"
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
- if particle_panel_poll(self, context):
+ @classmethod
+ def poll(cls, context):
+ if particle_panel_poll(PARTICLE_PT_rotation, context):
psys = context.particle_system
return psys.settings.physics_type != 'BOIDS' and not psys.point_cache.external
else:
@@ -346,7 +346,6 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel):
psys = context.particle_system
part = psys.settings
- wide_ui = context.region.width > narrowui
layout.enabled = particle_panel_enabled(context, psys)
@@ -364,10 +363,7 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel):
sub.prop(part, "random_phase_factor", text="Random", slider=True)
layout.row().label(text="Angular Velocity:")
- if wide_ui:
- layout.row().prop(part, "angular_velocity_mode", expand=True)
- else:
- layout.row().prop(part, "angular_velocity_mode", text="")
+ layout.row().prop(part, "angular_velocity_mode", expand=True)
split = layout.split()
sub = split.column()
@@ -376,12 +372,13 @@ class PARTICLE_PT_rotation(ParticleButtonsPanel):
sub.prop(part, "angular_velocity_factor", text="")
-class PARTICLE_PT_physics(ParticleButtonsPanel):
+class PARTICLE_PT_physics(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Physics"
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
- if particle_panel_poll(self, context):
+ @classmethod
+ def poll(cls, context):
+ if particle_panel_poll(PARTICLE_PT_physics, context):
return not context.particle_system.point_cache.external
else:
return False
@@ -391,15 +388,11 @@ class PARTICLE_PT_physics(ParticleButtonsPanel):
psys = context.particle_system
part = psys.settings
- wide_ui = context.region.width > narrowui
layout.enabled = particle_panel_enabled(context, psys)
row = layout.row()
- if wide_ui:
- row.prop(part, "physics_type", expand=True)
- else:
- row.prop(part, "physics_type", text="")
+ row.prop(part, "physics_type", expand=True)
row = layout.row()
col = row.column(align=True)
@@ -573,11 +566,12 @@ class PARTICLE_PT_physics(ParticleButtonsPanel):
sub.prop(key, "system", text="System")
-class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
+class PARTICLE_PT_boidbrain(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Boid Brain"
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
psys = context.particle_system
engine = context.scene.render.engine
if psys is None:
@@ -586,7 +580,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
return False
if psys.point_cache.external:
return False
- return psys.settings.physics_type == 'BOIDS' and engine in self.COMPAT_ENGINES
+ return psys.settings.physics_type == 'BOIDS' and engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
@@ -673,25 +667,25 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel):
row.prop(rule, "flee_distance")
-class PARTICLE_PT_render(ParticleButtonsPanel):
+class PARTICLE_PT_render(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Render"
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
psys = context.particle_system
engine = context.scene.render.engine
if psys is None:
return False
if psys.settings is None:
return False
- return engine in self.COMPAT_ENGINES
+ return engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
psys = context.particle_system
part = psys.settings
- wide_ui = context.region.width > narrowui
row = layout.row()
row.prop(part, "material")
@@ -707,10 +701,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel):
sub.prop(part, "died")
row = layout.row()
- if wide_ui:
- row.prop(part, "ren_as", expand=True)
- else:
- row.prop(part, "ren_as", text="")
+ row.prop(part, "ren_as", expand=True)
split = layout.split()
@@ -797,10 +788,7 @@ class PARTICLE_PT_render(ParticleButtonsPanel):
sub.label(text="Align:")
row = layout.row()
- if wide_ui:
- row.prop(part, "billboard_align", expand=True)
- else:
- row.prop(part, "billboard_align", text="")
+ row.prop(part, "billboard_align", expand=True)
row.prop(part, "billboard_lock", text="Lock")
row = layout.row()
row.prop(part, "billboard_object")
@@ -843,32 +831,29 @@ class PARTICLE_PT_render(ParticleButtonsPanel):
col.label(text="")
-class PARTICLE_PT_draw(ParticleButtonsPanel):
+class PARTICLE_PT_draw(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Display"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
psys = context.particle_system
engine = context.scene.render.engine
if psys is None:
return False
if psys.settings is None:
return False
- return engine in self.COMPAT_ENGINES
+ return engine in cls.COMPAT_ENGINES
def draw(self, context):
layout = self.layout
psys = context.particle_system
part = psys.settings
- wide_ui = context.region.width > narrowui
row = layout.row()
- if wide_ui:
- row.prop(part, "draw_as", expand=True)
- else:
- row.prop(part, "draw_as", text="")
+ row.prop(part, "draw_as", expand=True)
if part.draw_as == 'NONE' or (part.ren_as == 'NONE' and part.draw_as == 'RENDER'):
return
@@ -902,22 +887,22 @@ class PARTICLE_PT_draw(ParticleButtonsPanel):
#sub.label(text="Override material color")
-class PARTICLE_PT_children(ParticleButtonsPanel):
+class PARTICLE_PT_children(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Children"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
+ @classmethod
+ def poll(cls, context):
+ return particle_panel_poll(cls, context)
+
def draw(self, context):
layout = self.layout
psys = context.particle_system
part = psys.settings
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.row().prop(part, "child_type", expand=True)
- else:
- layout.row().prop(part, "child_type", text="")
+ layout.row().prop(part, "child_type", expand=True)
if part.child_type == 'NONE':
return
@@ -973,10 +958,7 @@ class PARTICLE_PT_children(ParticleButtonsPanel):
col.label(text="hair parting controls")
layout.row().label(text="Kink:")
- if wide_ui:
- layout.row().prop(part, "kink", expand=True)
- else:
- layout.row().prop(part, "kink", text="")
+ layout.row().prop(part, "kink", expand=True)
split = layout.split()
@@ -987,7 +969,7 @@ class PARTICLE_PT_children(ParticleButtonsPanel):
col.prop(part, "kink_shape", slider=True)
-class PARTICLE_PT_field_weights(ParticleButtonsPanel):
+class PARTICLE_PT_field_weights(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Field Weights"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -1000,7 +982,7 @@ class PARTICLE_PT_field_weights(ParticleButtonsPanel):
self.layout.prop(part.effector_weights, "do_growing_hair")
-class PARTICLE_PT_force_fields(ParticleButtonsPanel):
+class PARTICLE_PT_force_fields(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Force Field Settings"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -1028,7 +1010,7 @@ class PARTICLE_PT_force_fields(ParticleButtonsPanel):
basic_force_field_falloff_ui(self, context, part.force_field_2)
-class PARTICLE_PT_vertexgroups(ParticleButtonsPanel):
+class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, bpy.types.Panel):
bl_label = "Vertexgroups"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -1096,35 +1078,12 @@ class PARTICLE_PT_vertexgroups(ParticleButtonsPanel):
row.prop(psys, "vertex_group_field_negate", text="")
-classes = [
- PARTICLE_PT_context_particles,
- PARTICLE_PT_hair_dynamics,
- PARTICLE_PT_cache,
- PARTICLE_PT_emission,
- PARTICLE_PT_velocity,
- PARTICLE_PT_rotation,
- PARTICLE_PT_physics,
- PARTICLE_PT_boidbrain,
- PARTICLE_PT_render,
- PARTICLE_PT_draw,
- PARTICLE_PT_children,
- PARTICLE_PT_field_weights,
- PARTICLE_PT_force_fields,
- PARTICLE_PT_vertexgroups,
-
- PARTICLE_PT_custom_props]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_physics_cloth.py b/release/scripts/ui/properties_physics_cloth.py
index 61e1fe81812..0755b9be603 100644
--- a/release/scripts/ui/properties_physics_cloth.py
+++ b/release/scripts/ui/properties_physics_cloth.py
@@ -19,8 +19,6 @@
# <pep8 compliant>
import bpy
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
from properties_physics_common import point_cache_ui
from properties_physics_common import effector_weights_ui
@@ -40,18 +38,19 @@ class CLOTH_MT_presets(bpy.types.Menu):
draw = bpy.types.Menu.draw_preset
-class PhysicButtonsPanel(bpy.types.Panel):
+class PhysicButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
ob = context.object
rd = context.scene.render
return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
-class PHYSICS_PT_cloth(PhysicButtonsPanel):
+class PHYSICS_PT_cloth(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Cloth"
def draw(self, context):
@@ -59,7 +58,6 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel):
md = context.cloth
ob = context.object
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -74,8 +72,7 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel):
else:
# add modifier
split.operator("object.modifier_add", text="Add").type = 'CLOTH'
- if wide_ui:
- split.label()
+ split.label()
if md:
cloth = md.settings
@@ -99,8 +96,7 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel):
col.prop(cloth, "structural_stiffness", text="Structural")
col.prop(cloth, "bending_stiffness", text="Bending")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Damping:")
col.prop(cloth, "spring_damping", text="Spring")
@@ -133,11 +129,12 @@ class PHYSICS_PT_cloth(PhysicButtonsPanel):
col.prop_object(cloth, "rest_shape_key", key, "keys", text="")
-class PHYSICS_PT_cloth_cache(PhysicButtonsPanel):
+class PHYSICS_PT_cloth_cache(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Cloth Cache"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.cloth
def draw(self, context):
@@ -145,11 +142,12 @@ class PHYSICS_PT_cloth_cache(PhysicButtonsPanel):
point_cache_ui(self, context, md.point_cache, cloth_panel_enabled(md), 'CLOTH')
-class PHYSICS_PT_cloth_collision(PhysicButtonsPanel):
+class PHYSICS_PT_cloth_collision(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Cloth Collision"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.cloth
def draw_header(self, context):
@@ -163,7 +161,6 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel):
cloth = context.cloth.collision_settings
md = context.cloth
- wide_ui = context.region.width > narrowui
layout.active = cloth.enable_collision and cloth_panel_enabled(md)
@@ -174,8 +171,7 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel):
col.prop(cloth, "min_distance", slider=True, text="Distance")
col.prop(cloth, "friction")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(cloth, "enable_self_collision", text="Self Collision")
sub = col.column()
sub.active = cloth.enable_self_collision
@@ -185,11 +181,12 @@ class PHYSICS_PT_cloth_collision(PhysicButtonsPanel):
layout.prop(cloth, "group")
-class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel):
+class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Cloth Stiffness Scaling"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.cloth
def draw_header(self, context):
@@ -204,7 +201,6 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel):
md = context.cloth
ob = context.object
cloth = context.cloth.settings
- wide_ui = context.region.width > narrowui
layout.active = cloth.stiffness_scaling and cloth_panel_enabled(md)
@@ -215,18 +211,18 @@ class PHYSICS_PT_cloth_stiffness(PhysicButtonsPanel):
col.prop_object(cloth, "structural_stiffness_vertex_group", ob, "vertex_groups", text="")
col.prop(cloth, "structural_stiffness_max", text="Max")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Bending Stiffness:")
col.prop_object(cloth, "bending_vertex_group", ob, "vertex_groups", text="")
col.prop(cloth, "bending_stiffness_max", text="Max")
-class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel):
+class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Cloth Field Weights"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.cloth)
def draw(self, context):
@@ -234,26 +230,12 @@ class PHYSICS_PT_cloth_field_weights(PhysicButtonsPanel):
effector_weights_ui(self, context, cloth.effector_weights)
-classes = [
- CLOTH_MT_presets,
-
- PHYSICS_PT_cloth,
- PHYSICS_PT_cloth_cache,
- PHYSICS_PT_cloth_collision,
- PHYSICS_PT_cloth_stiffness,
- PHYSICS_PT_cloth_field_weights]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_physics_common.py b/release/scripts/ui/properties_physics_common.py
index be8972e4fe6..340cd88251c 100644
--- a/release/scripts/ui/properties_physics_common.py
+++ b/release/scripts/ui/properties_physics_common.py
@@ -20,15 +20,12 @@
import bpy
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
#cachetype can be 'PSYS' 'HAIR' 'SMOKE' etc
def point_cache_ui(self, context, cache, enabled, cachetype):
layout = self.layout
- wide_ui = context.region.width > narrowui
layout.set_context_pointer("point_cache", cache)
row = layout.row()
@@ -66,8 +63,7 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
if cachetype != 'SMOKE':
col.prop(cache, "step")
- if wide_ui:
- col = split.column()
+ col = split.column()
if cachetype != 'SMOKE':
sub = col.column()
@@ -102,8 +98,7 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
sub.operator("ptcache.bake_from_cache", text="Current Cache to Bake")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.operator("ptcache.bake_all", text="Bake All Dynamics").bake = True
col.operator("ptcache.free_bake_all", text="Free All Bakes")
col.operator("ptcache.bake_all", text="Update All To Frame").bake = False
@@ -112,7 +107,6 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
def effector_weights_ui(self, context, weights):
layout = self.layout
- wide_ui = context.region.width > narrowui
layout.prop(weights, "group")
@@ -121,8 +115,7 @@ def effector_weights_ui(self, context, weights):
col = split.column()
col.prop(weights, "gravity", slider=True)
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(weights, "all", slider=True)
layout.separator()
@@ -137,8 +130,7 @@ def effector_weights_ui(self, context, weights):
col.prop(weights, "curveguide", slider=True)
col.prop(weights, "texture", slider=True)
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(weights, "harmonic", slider=True)
col.prop(weights, "charge", slider=True)
col.prop(weights, "lennardjones", slider=True)
@@ -150,7 +142,6 @@ def effector_weights_ui(self, context, weights):
def basic_force_field_settings_ui(self, context, field):
layout = self.layout
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -177,8 +168,7 @@ def basic_force_field_settings_ui(self, context, field):
else:
col.prop(field, "flow")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(field, "noise")
col.prop(field, "seed")
if field.type == 'TURBULENCE':
@@ -193,8 +183,7 @@ def basic_force_field_settings_ui(self, context, field):
col.prop(field, "do_location")
col.prop(field, "do_rotation")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Collision:")
col.prop(field, "do_absorption")
@@ -202,12 +191,9 @@ def basic_force_field_settings_ui(self, context, field):
def basic_force_field_falloff_ui(self, context, field):
layout = self.layout
- wide_ui = context.region.width > narrowui
# XXX: This doesn't update for some reason.
- #if wide_ui:
- # split = layout.split()
- #else:
+ #split = layout.split()
split = layout.split(percentage=0.35)
if not field or field.type == 'NONE':
@@ -218,8 +204,7 @@ def basic_force_field_falloff_ui(self, context, field):
col.prop(field, "use_min_distance", text="Use Minimum")
col.prop(field, "use_max_distance", text="Use Maximum")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(field, "falloff_power", text="Power")
sub = col.column()
diff --git a/release/scripts/ui/properties_physics_field.py b/release/scripts/ui/properties_physics_field.py
index 57fa40e4c5d..b67232f888d 100644
--- a/release/scripts/ui/properties_physics_field.py
+++ b/release/scripts/ui/properties_physics_field.py
@@ -19,24 +19,23 @@
# <pep8 compliant>
import bpy
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
from properties_physics_common import basic_force_field_settings_ui
from properties_physics_common import basic_force_field_falloff_ui
-class PhysicButtonsPanel(bpy.types.Panel):
+class PhysicButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
rd = context.scene.render
return (context.object) and (not rd.use_game_engine)
-class PHYSICS_PT_field(PhysicButtonsPanel):
+class PHYSICS_PT_field(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Force Fields"
def draw(self, context):
@@ -44,22 +43,15 @@ class PHYSICS_PT_field(PhysicButtonsPanel):
ob = context.object
field = ob.field
- wide_ui = context.region.width > narrowui
- if wide_ui:
- split = layout.split(percentage=0.2)
- split.label(text="Type:")
- else:
- split = layout.split()
+ split = layout.split(percentage=0.2)
+ split.label(text="Type:")
split.prop(field, "type", text="")
if field.type not in ('NONE', 'GUIDE', 'TEXTURE'):
- if wide_ui:
- split = layout.split(percentage=0.2)
- split.label(text="Shape:")
- else:
- split = layout.split()
+ split = layout.split(percentage=0.2)
+ split.label(text="Shape:")
split.prop(field, "shape", text="")
split = layout.split()
@@ -74,8 +66,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel):
col.prop(field, "guide_path_add")
col.prop(field, "use_guide_path_weight")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Clumping:")
col.prop(field, "guide_clump_amount")
col.prop(field, "guide_clump_shape")
@@ -98,8 +89,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel):
col.prop(field, "guide_kink_frequency")
col.prop(field, "guide_kink_shape")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(field, "guide_kink_amplitude")
elif field.type == 'TEXTURE':
@@ -109,8 +99,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel):
col.prop(field, "texture_mode", text="")
col.prop(field, "texture_nabla")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(field, "use_coordinates")
col.prop(field, "root_coordinates")
col.prop(field, "force_2d")
@@ -134,8 +123,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel):
col.prop(field, "use_radial_min", text="Use Minimum")
col.prop(field, "use_radial_max", text="Use Maximum")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(field, "radial_falloff", text="Power")
sub = col.column()
@@ -156,8 +144,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel):
col.prop(field, "use_radial_min", text="Use Minimum")
col.prop(field, "use_radial_max", text="Use Maximum")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(field, "radial_falloff", text="Power")
sub = col.column()
@@ -169,11 +156,12 @@ class PHYSICS_PT_field(PhysicButtonsPanel):
sub.prop(field, "radial_maximum", text="Distance")
-class PHYSICS_PT_collision(PhysicButtonsPanel):
+class PHYSICS_PT_collision(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Collision"
#bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
ob = context.object
rd = context.scene.render
return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
@@ -182,7 +170,6 @@ class PHYSICS_PT_collision(PhysicButtonsPanel):
layout = self.layout
md = context.collision
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -190,8 +177,7 @@ class PHYSICS_PT_collision(PhysicButtonsPanel):
# remove modifier + settings
split.set_context_pointer("modifier", md)
split.operator("object.modifier_remove", text="Remove")
- if wide_ui:
- col = split.column()
+ col = split.column()
#row = split.row(align=True)
#row.prop(md, "render", text="")
@@ -202,8 +188,7 @@ class PHYSICS_PT_collision(PhysicButtonsPanel):
else:
# add modifier
split.operator("object.modifier_add", text="Add").type = 'COLLISION'
- if wide_ui:
- split.label()
+ split.label()
coll = None
@@ -229,8 +214,7 @@ class PHYSICS_PT_collision(PhysicButtonsPanel):
sub.prop(settings, "friction_factor", text="Factor", slider=True)
sub.prop(settings, "random_friction", text="Random", slider=True)
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Soft Body and Cloth:")
sub = col.column(align=True)
sub.prop(settings, "outer_thickness", text="Outer", slider=True)
@@ -243,21 +227,12 @@ class PHYSICS_PT_collision(PhysicButtonsPanel):
col.prop(settings, "absorption", text="Absorption")
-classes = [
- PHYSICS_PT_field,
- PHYSICS_PT_collision]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_physics_fluid.py b/release/scripts/ui/properties_physics_fluid.py
index 32acd88654d..2c25270eb39 100644
--- a/release/scripts/ui/properties_physics_fluid.py
+++ b/release/scripts/ui/properties_physics_fluid.py
@@ -19,28 +19,26 @@
# <pep8 compliant>
import bpy
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
-class PhysicButtonsPanel(bpy.types.Panel):
+class PhysicButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
ob = context.object
rd = context.scene.render
return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
-class PHYSICS_PT_fluid(PhysicButtonsPanel):
+class PHYSICS_PT_fluid(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Fluid"
def draw(self, context):
layout = self.layout
md = context.fluid
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -58,22 +56,16 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
else:
# add modifier
split.operator("object.modifier_add", text="Add").type = 'FLUID_SIMULATION'
- if wide_ui:
- split.label()
+ split.label()
fluid = None
if fluid:
- if wide_ui:
- row = layout.row()
- row.prop(fluid, "type")
- if fluid.type not in ('NONE', 'DOMAIN', 'PARTICLE'):
- row.prop(fluid, "active", text="")
- else:
- layout.prop(fluid, "type", text="")
- if fluid.type not in ('NONE', 'DOMAIN', 'PARTICLE'):
- layout.prop(fluid, "active", text="")
+ row = layout.row()
+ row.prop(fluid, "type")
+ if fluid.type not in ('NONE', 'DOMAIN', 'PARTICLE'):
+ row.prop(fluid, "active", text="")
layout = layout.column()
if fluid.type not in ('NONE', 'DOMAIN', 'PARTICLE'):
@@ -89,8 +81,7 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
col.label(text="Render Display:")
col.prop(fluid, "render_display_mode", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Required Memory: " + fluid.memory_estimate)
col.prop(fluid, "preview_resolution", text="Preview")
col.label(text="Viewport Display:")
@@ -104,9 +95,8 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
sub.prop(fluid, "start_time", text="Start")
sub.prop(fluid, "end_time", text="End")
- if wide_ui:
- col = split.column()
- col.label()
+ col = split.column()
+ col.label()
col.prop(fluid, "generate_speed_vectors")
col.prop(fluid, "reverse_frames")
@@ -120,8 +110,7 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
col.prop(fluid, "volume_initialization", text="")
col.prop(fluid, "export_animated_mesh")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Initial Velocity:")
col.prop(fluid, "initial_velocity", text="")
@@ -133,8 +122,7 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
col.prop(fluid, "volume_initialization", text="")
col.prop(fluid, "export_animated_mesh")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Slip Type:")
col.prop(fluid, "slip_type", text="")
if fluid.slip_type == 'PARTIALSLIP':
@@ -152,8 +140,7 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
col.prop(fluid, "export_animated_mesh")
col.prop(fluid, "local_coordinates")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Inflow Velocity:")
col.prop(fluid, "inflow_velocity", text="")
@@ -165,8 +152,7 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
col.prop(fluid, "volume_initialization", text="")
col.prop(fluid, "export_animated_mesh")
- if wide_ui:
- split.column()
+ split.column()
elif fluid.type == 'PARTICLE':
split = layout.split()
@@ -176,8 +162,7 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
col.prop(fluid, "particle_influence", text="Size")
col.prop(fluid, "alpha_influence", text="Alpha")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Type:")
col.prop(fluid, "drops")
col.prop(fluid, "floats")
@@ -193,8 +178,7 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
col.prop(fluid, "quality", slider=True)
col.prop(fluid, "reverse_frames")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Time:")
sub = col.column(align=True)
sub.prop(fluid, "start_time", text="Start")
@@ -208,28 +192,27 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel):
sub.prop(fluid, "attraction_strength", text="Strength")
sub.prop(fluid, "attraction_radius", text="Radius")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Velocity Force:")
sub = col.column(align=True)
sub.prop(fluid, "velocity_strength", text="Strength")
sub.prop(fluid, "velocity_radius", text="Radius")
-class PHYSICS_PT_domain_gravity(PhysicButtonsPanel):
+class PHYSICS_PT_domain_gravity(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Domain World"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
md = context.fluid
- return md and (md.settings.type == 'DOMAIN')
+ return md and md.settings and (md.settings.type == 'DOMAIN')
def draw(self, context):
layout = self.layout
fluid = context.fluid.settings
scene = context.scene
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -252,8 +235,7 @@ class PHYSICS_PT_domain_gravity(PhysicButtonsPanel):
col.label(text="Real World Size:")
col.prop(fluid, "real_world_size", text="Metres")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Viscosity Presets:")
sub = col.column(align=True)
sub.prop(fluid, "viscosity_preset", text="")
@@ -267,19 +249,19 @@ class PHYSICS_PT_domain_gravity(PhysicButtonsPanel):
col.prop(fluid, "compressibility", slider=True)
-class PHYSICS_PT_domain_boundary(PhysicButtonsPanel):
+class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Domain Boundary"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
md = context.fluid
- return md and (md.settings.type == 'DOMAIN')
+ return md and md.settings and (md.settings.type == 'DOMAIN')
def draw(self, context):
layout = self.layout
fluid = context.fluid.settings
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -289,20 +271,20 @@ class PHYSICS_PT_domain_boundary(PhysicButtonsPanel):
if fluid.slip_type == 'PARTIALSLIP':
col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Surface:")
col.prop(fluid, "surface_smoothing", text="Smoothing")
col.prop(fluid, "surface_subdivisions", text="Subdivisions")
-class PHYSICS_PT_domain_particles(PhysicButtonsPanel):
+class PHYSICS_PT_domain_particles(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Domain Particles"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
md = context.fluid
- return md and (md.settings.type == 'DOMAIN')
+ return md and md.settings and (md.settings.type == 'DOMAIN')
def draw(self, context):
layout = self.layout
@@ -314,23 +296,12 @@ class PHYSICS_PT_domain_particles(PhysicButtonsPanel):
col.prop(fluid, "generate_particles")
-classes = [
- PHYSICS_PT_fluid,
- PHYSICS_PT_domain_gravity,
- PHYSICS_PT_domain_boundary,
- PHYSICS_PT_domain_particles]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_physics_smoke.py b/release/scripts/ui/properties_physics_smoke.py
index 9bae4c5b63f..3538b88afcf 100644
--- a/release/scripts/ui/properties_physics_smoke.py
+++ b/release/scripts/ui/properties_physics_smoke.py
@@ -19,25 +19,24 @@
# <pep8 compliant>
import bpy
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
from properties_physics_common import point_cache_ui
from properties_physics_common import effector_weights_ui
-class PhysicButtonsPanel(bpy.types.Panel):
+class PhysicButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
ob = context.object
rd = context.scene.render
return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
-class PHYSICS_PT_smoke(PhysicButtonsPanel):
+class PHYSICS_PT_smoke(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Smoke"
def draw(self, context):
@@ -45,7 +44,6 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel):
md = context.smoke
ob = context.object
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -61,14 +59,10 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel):
else:
# add modifier
split.operator("object.modifier_add", text="Add").type = 'SMOKE'
- if wide_ui:
- split.label()
+ split.label()
if md:
- if wide_ui:
- layout.prop(md, "smoke_type", expand=True)
- else:
- layout.prop(md, "smoke_type", text="")
+ layout.prop(md, "smoke_type", expand=True)
if md.smoke_type == 'DOMAIN':
domain = md.domain_settings
@@ -83,8 +77,7 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel):
col.label(text="Border Collisions:")
col.prop(domain, "smoke_domain_colli", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Behavior:")
col.prop(domain, "alpha")
col.prop(domain, "beta")
@@ -114,8 +107,8 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel):
sub.active = flow.initial_velocity
sub.prop(flow, "velocity_multiplier", text="Multiplier")
- if wide_ui:
- sub = split.column()
+
+ sub = split.column()
sub.active = not md.flow_settings.outflow
sub.label(text="Behavior:")
sub.prop(flow, "temperature")
@@ -126,11 +119,12 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel):
# layout.separator()
-class PHYSICS_PT_smoke_groups(PhysicButtonsPanel):
+class PHYSICS_PT_smoke_groups(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Smoke Groups"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
@@ -138,7 +132,6 @@ class PHYSICS_PT_smoke_groups(PhysicButtonsPanel):
layout = self.layout
group = context.smoke.domain_settings
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -149,17 +142,17 @@ class PHYSICS_PT_smoke_groups(PhysicButtonsPanel):
#col.label(text="Effector Group:")
#col.prop(group, "eff_group", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Collision Group:")
col.prop(group, "coll_group", text="")
-class PHYSICS_PT_smoke_cache(PhysicButtonsPanel):
+class PHYSICS_PT_smoke_cache(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Smoke Cache"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
@@ -175,11 +168,12 @@ class PHYSICS_PT_smoke_cache(PhysicButtonsPanel):
point_cache_ui(self, context, cache, (cache.baked is False), 'SMOKE')
-class PHYSICS_PT_smoke_highres(PhysicButtonsPanel):
+class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Smoke High Resolution"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN')
@@ -192,7 +186,6 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel):
layout = self.layout
md = context.smoke.domain_settings
- wide_ui = context.region.width > narrowui
layout.active = md.highres
@@ -204,18 +197,18 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel):
col.prop(md, "smoothemitter")
col.prop(md, "viewhighres")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Noise Method:")
col.row().prop(md, "noise_type", text="")
col.prop(md, "strength")
-class PHYSICS_PT_smoke_cache_highres(PhysicButtonsPanel):
+class PHYSICS_PT_smoke_cache_highres(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Smoke High Resolution Cache"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
md = context.smoke
return md and (md.smoke_type == 'DOMAIN') and md.domain_settings.highres
@@ -231,11 +224,12 @@ class PHYSICS_PT_smoke_cache_highres(PhysicButtonsPanel):
point_cache_ui(self, context, cache, (cache.baked is False), 'SMOKE')
-class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel):
+class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Smoke Field Weights"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
smoke = context.smoke
return (smoke and smoke.smoke_type == 'DOMAIN')
@@ -244,25 +238,12 @@ class PHYSICS_PT_smoke_field_weights(PhysicButtonsPanel):
effector_weights_ui(self, context, domain.effector_weights)
-classes = [
- PHYSICS_PT_smoke,
- PHYSICS_PT_smoke_field_weights,
- PHYSICS_PT_smoke_cache,
- PHYSICS_PT_smoke_highres,
- PHYSICS_PT_smoke_groups,
- PHYSICS_PT_smoke_cache_highres]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_physics_softbody.py b/release/scripts/ui/properties_physics_softbody.py
index 60149cf533b..5240e6477d8 100644
--- a/release/scripts/ui/properties_physics_softbody.py
+++ b/release/scripts/ui/properties_physics_softbody.py
@@ -19,8 +19,6 @@
# <pep8 compliant>
import bpy
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
from properties_physics_common import point_cache_ui
from properties_physics_common import effector_weights_ui
@@ -30,12 +28,13 @@ def softbody_panel_enabled(md):
return (md.point_cache.baked is False)
-class PhysicButtonsPanel(bpy.types.Panel):
+class PhysicButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "physics"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
ob = context.object
rd = context.scene.render
# return (ob and ob.type == 'MESH') and (not rd.use_game_engine)
@@ -43,7 +42,7 @@ class PhysicButtonsPanel(bpy.types.Panel):
return (ob and (ob.type == 'MESH' or ob.type == 'LATTICE'or ob.type == 'CURVE')) and (not rd.use_game_engine)
-class PHYSICS_PT_softbody(PhysicButtonsPanel):
+class PHYSICS_PT_softbody(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Soft Body"
def draw(self, context):
@@ -51,7 +50,6 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel):
md = context.soft_body
ob = context.object
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -66,8 +64,7 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel):
else:
# add modifier
split.operator("object.modifier_add", text="Add").type = 'SOFT_BODY'
- if wide_ui:
- split.column()
+ split.column()
if md:
softbody = md.settings
@@ -82,17 +79,17 @@ class PHYSICS_PT_softbody(PhysicButtonsPanel):
col.prop(softbody, "mass")
col.prop_object(softbody, "mass_vertex_group", ob, "vertex_groups", text="Mass:")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Simulation:")
col.prop(softbody, "speed")
-class PHYSICS_PT_softbody_cache(PhysicButtonsPanel):
+class PHYSICS_PT_softbody_cache(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Soft Body Cache"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.soft_body
def draw(self, context):
@@ -100,11 +97,12 @@ class PHYSICS_PT_softbody_cache(PhysicButtonsPanel):
point_cache_ui(self, context, md.point_cache, softbody_panel_enabled(md), 'SOFTBODY')
-class PHYSICS_PT_softbody_goal(PhysicButtonsPanel):
+class PHYSICS_PT_softbody_goal(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Soft Body Goal"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.soft_body
def draw_header(self, context):
@@ -119,7 +117,6 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel):
md = context.soft_body
softbody = md.settings
ob = context.object
- wide_ui = context.region.width > narrowui
layout.active = softbody.use_goal and softbody_panel_enabled(md)
@@ -135,8 +132,7 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel):
sub.prop(softbody, "goal_min", text="Minimum")
sub.prop(softbody, "goal_max", text="Maximum")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Goal Settings:")
col.prop(softbody, "goal_spring", text="Stiffness")
col.prop(softbody, "goal_friction", text="Damping")
@@ -144,11 +140,12 @@ class PHYSICS_PT_softbody_goal(PhysicButtonsPanel):
layout.prop_object(softbody, "goal_vertex_group", ob, "vertex_groups", text="Vertex Group")
-class PHYSICS_PT_softbody_edge(PhysicButtonsPanel):
+class PHYSICS_PT_softbody_edge(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Soft Body Edges"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.soft_body
def draw_header(self, context):
@@ -163,7 +160,6 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel):
md = context.soft_body
softbody = md.settings
ob = context.object
- wide_ui = context.region.width > narrowui
layout.active = softbody.use_edges and softbody_panel_enabled(md)
@@ -179,8 +175,7 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel):
col.prop(softbody, "spring_length", text="Length")
col.prop_object(softbody, "spring_vertex_group", ob, "vertex_groups", text="Springs:")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(softbody, "stiff_quads")
sub = col.column()
sub.active = softbody.stiff_quads
@@ -199,11 +194,12 @@ class PHYSICS_PT_softbody_edge(PhysicButtonsPanel):
col.prop(softbody, "face_collision", text="Face")
-class PHYSICS_PT_softbody_collision(PhysicButtonsPanel):
+class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Soft Body Self Collision"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.soft_body
def draw_header(self, context):
@@ -217,15 +213,11 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel):
md = context.soft_body
softbody = md.settings
- wide_ui = context.region.width > narrowui
layout.active = softbody.self_collision and softbody_panel_enabled(md)
layout.label(text="Collision Ball Size Calculation:")
- if wide_ui:
- layout.prop(softbody, "collision_type", expand=True)
- else:
- layout.prop(softbody, "collision_type", text="")
+ layout.prop(softbody, "collision_type", expand=True)
col = layout.column(align=True)
col.label(text="Ball:")
@@ -234,11 +226,12 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel):
col.prop(softbody, "ball_damp", text="Dampening")
-class PHYSICS_PT_softbody_solver(PhysicButtonsPanel):
+class PHYSICS_PT_softbody_solver(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Soft Body Solver"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.soft_body
def draw(self, context):
@@ -246,7 +239,6 @@ class PHYSICS_PT_softbody_solver(PhysicButtonsPanel):
md = context.soft_body
softbody = md.settings
- wide_ui = context.region.width > narrowui
layout.active = softbody_panel_enabled(md)
@@ -259,8 +251,7 @@ class PHYSICS_PT_softbody_solver(PhysicButtonsPanel):
col.prop(softbody, "maxstep")
col.prop(softbody, "auto_step", text="Auto-Step")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(softbody, "error_limit")
col.label(text="Helpers:")
col.prop(softbody, "choke")
@@ -271,11 +262,12 @@ class PHYSICS_PT_softbody_solver(PhysicButtonsPanel):
layout.prop(softbody, "estimate_matrix")
-class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel):
+class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel, bpy.types.Panel):
bl_label = "Soft Body Field Weights"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.soft_body)
def draw(self, context):
@@ -285,26 +277,12 @@ class PHYSICS_PT_softbody_field_weights(PhysicButtonsPanel):
effector_weights_ui(self, context, softbody.effector_weights)
-classes = [
- PHYSICS_PT_softbody,
- PHYSICS_PT_softbody_cache,
- PHYSICS_PT_softbody_goal,
- PHYSICS_PT_softbody_edge,
- PHYSICS_PT_softbody_collision,
- PHYSICS_PT_softbody_solver,
- PHYSICS_PT_softbody_field_weights]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_render.py b/release/scripts/ui/properties_render.py
index e446767fa01..6856e73dc2f 100644
--- a/release/scripts/ui/properties_render.py
+++ b/release/scripts/ui/properties_render.py
@@ -19,8 +19,6 @@
# <pep8 compliant>
import bpy
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
class RENDER_MT_presets(bpy.types.Menu):
bl_label = "Render Presets"
@@ -36,18 +34,19 @@ class RENDER_MT_ffmpeg_presets(bpy.types.Menu):
draw = bpy.types.Menu.draw_preset
-class RenderButtonsPanel(bpy.types.Panel):
+class RenderButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "render"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
rd = context.scene.render
- return (context.scene and rd.use_game_engine is False) and (rd.engine in self.COMPAT_ENGINES)
+ return (context.scene and rd.use_game_engine is False) and (rd.engine in cls.COMPAT_ENGINES)
-class RENDER_PT_render(RenderButtonsPanel):
+class RENDER_PT_render(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Render"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -55,21 +54,19 @@ class RENDER_PT_render(RenderButtonsPanel):
layout = self.layout
rd = context.scene.render
- wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.operator("render.render", text="Image", icon='RENDER_STILL')
- if wide_ui:
- col = split.column()
+ col = split.column()
col.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
layout.prop(rd, "display_mode", text="Display")
-class RENDER_PT_layers(RenderButtonsPanel):
+class RENDER_PT_layers(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Layers"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -79,7 +76,6 @@ class RENDER_PT_layers(RenderButtonsPanel):
scene = context.scene
rd = scene.render
- wide_ui = context.region.width > narrowui
row = layout.row()
row.template_list(rd, "layers", rd, "active_layer_index", rows=2)
@@ -100,8 +96,8 @@ class RENDER_PT_layers(RenderButtonsPanel):
col.label(text="")
col.prop(rl, "light_override", text="Light")
col.prop(rl, "material_override", text="Material")
- if wide_ui:
- col = split.column()
+
+ col = split.column()
col.prop(rl, "visible_layers", text="Layer")
col.label(text="Mask Layers:")
col.prop(rl, "zmask_layers", text="")
@@ -145,8 +141,7 @@ class RENDER_PT_layers(RenderButtonsPanel):
col.prop(rl, "pass_object_index")
col.prop(rl, "pass_color")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label()
col.prop(rl, "pass_diffuse")
row = col.row()
@@ -175,11 +170,12 @@ class RENDER_PT_layers(RenderButtonsPanel):
row.prop(rl, "pass_refraction_exclude", text="")
-class RENDER_PT_freestyle(RenderButtonsPanel):
+class RENDER_PT_freestyle(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Freestyle"
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
rd = context.scene.render
rl = rd.layers[rd.active_layer_index]
return rl and rl.freestyle
@@ -279,11 +275,12 @@ class RENDER_PT_freestyle(RenderButtonsPanel):
row.operator("scene.freestyle_module_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
-class RENDER_PT_freestyle_linestyle(RenderButtonsPanel):
+class RENDER_PT_freestyle_linestyle(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Freestyle: Line Style"
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
rd = context.scene.render
rl = rd.layers[rd.active_layer_index]
if rl and rl.freestyle:
@@ -421,7 +418,7 @@ class RENDER_PT_freestyle_linestyle(RenderButtonsPanel):
pass
-class RENDER_PT_shading(RenderButtonsPanel):
+class RENDER_PT_shading(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Shading"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -429,7 +426,6 @@ class RENDER_PT_shading(RenderButtonsPanel):
layout = self.layout
rd = context.scene.render
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -439,14 +435,13 @@ class RENDER_PT_shading(RenderButtonsPanel):
col.prop(rd, "use_sss", text="Subsurface Scattering")
col.prop(rd, "use_envmaps", text="Environment Map")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(rd, "use_raytracing", text="Ray Tracing")
col.prop(rd, "color_management")
col.prop(rd, "alpha_mode", text="Alpha")
-class RENDER_PT_performance(RenderButtonsPanel):
+class RENDER_PT_performance(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Performance"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -455,7 +450,6 @@ class RENDER_PT_performance(RenderButtonsPanel):
layout = self.layout
rd = context.scene.render
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -470,8 +464,7 @@ class RENDER_PT_performance(RenderButtonsPanel):
sub.prop(rd, "parts_x", text="X")
sub.prop(rd, "parts_y", text="Y")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Memory:")
sub = col.column()
sub.enabled = not (rd.use_border or rd.full_sample)
@@ -490,7 +483,7 @@ class RENDER_PT_performance(RenderButtonsPanel):
sub.prop(rd, "use_local_coords", text="Local Coordinates")
-class RENDER_PT_post_processing(RenderButtonsPanel):
+class RENDER_PT_post_processing(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Post Processing"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -499,7 +492,6 @@ class RENDER_PT_post_processing(RenderButtonsPanel):
layout = self.layout
rd = context.scene.render
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -507,8 +499,7 @@ class RENDER_PT_post_processing(RenderButtonsPanel):
col.prop(rd, "use_compositing")
col.prop(rd, "use_sequencer")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(rd, "dither_intensity", text="Dither", slider=True)
layout.separator()
@@ -523,10 +514,7 @@ class RENDER_PT_post_processing(RenderButtonsPanel):
sub.prop(rd, "fields_still", text="Still")
- if wide_ui:
- col = split.column()
- else:
- col.separator()
+ col = split.column()
col.prop(rd, "edge")
sub = col.column()
sub.active = rd.edge
@@ -540,7 +528,7 @@ class RENDER_PT_post_processing(RenderButtonsPanel):
col.prop(rd, "freestyle", text="Freestyle")
-class RENDER_PT_output(RenderButtonsPanel):
+class RENDER_PT_output(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Output"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -549,7 +537,6 @@ class RENDER_PT_output(RenderButtonsPanel):
rd = context.scene.render
file_format = rd.file_format
- wide_ui = context.region.width > narrowui
layout.prop(rd, "output_path", text="")
@@ -558,8 +545,7 @@ class RENDER_PT_output(RenderButtonsPanel):
col.prop(rd, "file_format", text="")
col.row().prop(rd, "color_mode", text="Color", expand=True)
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(rd, "use_file_extension")
col.prop(rd, "use_overwrite")
col.prop(rd, "use_placeholder")
@@ -578,8 +564,7 @@ class RENDER_PT_output(RenderButtonsPanel):
col = split.column()
col.label(text="Codec:")
col.prop(rd, "exr_codec", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
elif file_format == 'OPEN_EXR':
split = layout.split()
@@ -588,14 +573,12 @@ class RENDER_PT_output(RenderButtonsPanel):
col.label(text="Codec:")
col.prop(rd, "exr_codec", text="")
- if wide_ui:
- subsplit = split.split()
- col = subsplit.column()
+ subsplit = split.split()
+ col = subsplit.column()
col.prop(rd, "exr_half")
col.prop(rd, "exr_zbuf")
- if wide_ui:
- col = subsplit.column()
+ col = subsplit.column()
col.prop(rd, "exr_preview")
elif file_format == 'JPEG2000':
@@ -604,8 +587,7 @@ class RENDER_PT_output(RenderButtonsPanel):
col.label(text="Depth:")
col.row().prop(rd, "jpeg2k_depth", expand=True)
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(rd, "jpeg2k_preset", text="")
col.prop(rd, "jpeg2k_ycc")
@@ -614,8 +596,7 @@ class RENDER_PT_output(RenderButtonsPanel):
col = split.column()
col.prop(rd, "cineon_log", text="Convert to Log")
- if wide_ui:
- col = split.column(align=True)
+ col = split.column(align=True)
col.active = rd.cineon_log
col.prop(rd, "cineon_black", text="Black")
col.prop(rd, "cineon_white", text="White")
@@ -642,30 +623,32 @@ class RENDER_PT_output(RenderButtonsPanel):
col = split.column()
if rd.quicktime_audiocodec_type == 'LPCM':
col.prop(rd, "quicktime_audio_bitdepth", text="")
- if wide_ui:
- col = split.column()
+
+ col = split.column()
col.prop(rd, "quicktime_audio_samplerate", text="")
split = layout.split()
col = split.column()
if rd.quicktime_audiocodec_type == 'AAC':
col.prop(rd, "quicktime_audio_bitrate")
- if wide_ui:
- subsplit = split.split()
- col = subsplit.column()
+
+ subsplit = split.split()
+ col = subsplit.column()
+
if rd.quicktime_audiocodec_type == 'AAC':
col.prop(rd, "quicktime_audio_codec_isvbr")
- if wide_ui:
- col = subsplit.column()
+
+ col = subsplit.column()
col.prop(rd, "quicktime_audio_resampling_hq")
-class RENDER_PT_encoding(RenderButtonsPanel):
+class RENDER_PT_encoding(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Encoding"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
rd = context.scene.render
return rd.file_format in ('FFMPEG', 'XVID', 'H264', 'THEORA')
@@ -673,7 +656,6 @@ class RENDER_PT_encoding(RenderButtonsPanel):
layout = self.layout
rd = context.scene.render
- wide_ui = context.region.width > narrowui
layout.menu("RENDER_MT_ffmpeg_presets", text="Presets")
@@ -682,19 +664,17 @@ class RENDER_PT_encoding(RenderButtonsPanel):
col = split.column()
col.prop(rd, "ffmpeg_format")
if rd.ffmpeg_format in ('AVI', 'QUICKTIME', 'MKV', 'OGG'):
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(rd, "ffmpeg_codec")
else:
- if wide_ui:
- split.label()
+ split.label()
split = layout.split()
col = split.column()
col.prop(rd, "ffmpeg_video_bitrate")
- if wide_ui:
- col = split.column()
+
+ col = split.column()
col.prop(rd, "ffmpeg_gopsize")
split = layout.split()
@@ -705,8 +685,7 @@ class RENDER_PT_encoding(RenderButtonsPanel):
col.prop(rd, "ffmpeg_maxrate", text="Maximum")
col.prop(rd, "ffmpeg_buffersize", text="Buffer")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(rd, "ffmpeg_autosplit")
col.label(text="Mux:")
@@ -727,12 +706,11 @@ class RENDER_PT_encoding(RenderButtonsPanel):
col.prop(rd, "ffmpeg_audio_bitrate")
col.prop(rd, "ffmpeg_audio_mixrate")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(rd, "ffmpeg_audio_volume", slider=True)
-class RENDER_PT_antialiasing(RenderButtonsPanel):
+class RENDER_PT_antialiasing(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Anti-Aliasing"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -745,7 +723,6 @@ class RENDER_PT_antialiasing(RenderButtonsPanel):
layout = self.layout
rd = context.scene.render
- wide_ui = context.region.width > narrowui
layout.active = rd.render_antialiasing
split = layout.split()
@@ -756,13 +733,12 @@ class RENDER_PT_antialiasing(RenderButtonsPanel):
sub.enabled = not rd.use_border
sub.prop(rd, "full_sample")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(rd, "pixel_filter", text="")
col.prop(rd, "filter_size", text="Size")
-class RENDER_PT_motion_blur(RenderButtonsPanel):
+class RENDER_PT_motion_blur(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Full Sample Motion Blur"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -782,8 +758,7 @@ class RENDER_PT_motion_blur(RenderButtonsPanel):
row.prop(rd, "motion_blur_samples")
row.prop(rd, "motion_blur_shutter")
-
-class RENDER_PT_dimensions(RenderButtonsPanel):
+class RENDER_PT_dimensions(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Dimensions"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -792,7 +767,6 @@ class RENDER_PT_dimensions(RenderButtonsPanel):
scene = context.scene
rd = scene.render
- wide_ui = context.region.width > narrowui
row = layout.row(align=True)
row.menu("RENDER_MT_presets", text=bpy.types.RENDER_MT_presets.bl_label)
@@ -817,8 +791,7 @@ class RENDER_PT_dimensions(RenderButtonsPanel):
sub.active = rd.use_border
sub.prop(rd, "crop_to_border", text="Crop")
- if wide_ui:
- col = split.column()
+ col = split.column()
sub = col.column(align=True)
sub.label(text="Frame Range:")
sub.prop(scene, "frame_start", text="Start")
@@ -830,7 +803,7 @@ class RENDER_PT_dimensions(RenderButtonsPanel):
sub.prop(rd, "fps_base", text="/")
-class RENDER_PT_stamp(RenderButtonsPanel):
+class RENDER_PT_stamp(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Stamp"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -844,7 +817,6 @@ class RENDER_PT_stamp(RenderButtonsPanel):
layout = self.layout
rd = context.scene.render
- wide_ui = context.region.width > narrowui
layout.active = rd.render_stamp
@@ -861,8 +833,7 @@ class RENDER_PT_stamp(RenderButtonsPanel):
col.prop(rd, "stamp_marker", text="Marker")
col.prop(rd, "stamp_sequencer_strip", text="Seq. Strip")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.active = rd.render_stamp
col.prop(rd, "stamp_foreground", slider=True)
col.prop(rd, "stamp_background", slider=True)
@@ -876,7 +847,7 @@ class RENDER_PT_stamp(RenderButtonsPanel):
sub.prop(rd, "stamp_note_text", text="")
-class RENDER_PT_bake(RenderButtonsPanel):
+class RENDER_PT_bake(RenderButtonsPanel, bpy.types.Panel):
bl_label = "Bake"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -885,20 +856,13 @@ class RENDER_PT_bake(RenderButtonsPanel):
layout = self.layout
rd = context.scene.render
- wide_ui = context.region.width > narrowui
layout.operator("object.bake_image", icon='RENDER_STILL')
- if wide_ui:
- layout.prop(rd, "bake_type")
- else:
- layout.prop(rd, "bake_type", text="")
+ layout.prop(rd, "bake_type")
if rd.bake_type == 'NORMALS':
- if wide_ui:
- layout.prop(rd, "bake_normal_space")
- else:
- layout.prop(rd, "bake_normal_space", text="")
+ layout.prop(rd, "bake_normal_space")
elif rd.bake_type in ('DISPLACEMENT', 'AO'):
layout.prop(rd, "bake_normalized")
@@ -914,8 +878,7 @@ class RENDER_PT_bake(RenderButtonsPanel):
col.prop(rd, "bake_margin")
col.prop(rd, "bake_quad_split", text="Split")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(rd, "bake_active")
sub = col.column()
sub.active = rd.bake_active
@@ -923,35 +886,12 @@ class RENDER_PT_bake(RenderButtonsPanel):
sub.prop(rd, "bake_bias")
-classes = [
- RENDER_MT_presets,
- RENDER_MT_ffmpeg_presets,
- RENDER_PT_render,
- RENDER_PT_layers,
- RENDER_PT_freestyle,
- RENDER_PT_freestyle_linestyle,
- RENDER_PT_dimensions,
- RENDER_PT_antialiasing,
- RENDER_PT_motion_blur,
- RENDER_PT_shading,
- RENDER_PT_output,
- RENDER_PT_encoding,
- RENDER_PT_performance,
- RENDER_PT_post_processing,
- RENDER_PT_stamp,
- RENDER_PT_bake]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_render_test.xml b/release/scripts/ui/properties_render_test.xml
new file mode 100644
index 00000000000..f8a77e37e21
--- /dev/null
+++ b/release/scripts/ui/properties_render_test.xml
@@ -0,0 +1,79 @@
+<ui>
+ <panel identifier="RENDER_PT_stamp_test" label="Stamp (XML)" space_type="PROPERTIES" region_type="WINDOW" context="render" default_closed="true">
+ <draw_header>
+ <prop data="context.scene.render" property="render_stamp" text=""/>
+ </draw_header>
+
+ <draw>
+ <split>
+ <column>
+ <prop data="context.scene.render" property="stamp_time" text="Time"/>
+ <prop data="context.scene.render" property="stamp_date" text="Date"/>
+ <prop data="context.scene.render" property="stamp_render_time" text="RenderTime"/>
+ <prop data="context.scene.render" property="stamp_frame" text="Frame"/>
+ <prop data="context.scene.render" property="stamp_scene" text="Scene"/>
+ <prop data="context.scene.render" property="stamp_camera" text="Camera"/>
+ <prop data="context.scene.render" property="stamp_filename" text="Filename"/>
+ <prop data="context.scene.render" property="stamp_marker" text="Marker"/>
+ <prop data="context.scene.render" property="stamp_sequencer_strip" text="Seq. Strip"/>
+ </column>
+ <column>
+ <active expr="context.scene.render.render_stamp"/>
+ <prop data="context.scene.render" property="stamp_foreground" slider="true"/>
+ <prop data="context.scene.render" property="stamp_background" slider="true"/>
+ <separator/>
+ <prop data="context.scene.render" property="stamp_font_size" text="Font Size"/>
+ </column>
+ </split>
+ <split percentage="0.2">
+ <prop data="context.scene.render" property="stamp_note" text="Note"/>
+ <row>
+ <active expr="context.scene.render.stamp_note"/>
+ <prop data="context.scene.render" property="stamp_note_text" text=""/>
+ </row>
+ </split>
+ </draw>
+ </panel>
+
+ <panel identifier="RENDER_PT_dimensions_test" label="Dimensions (XML)" space_type="PROPERTIES" region_type="WINDOW" context="render">
+ <draw>
+ <row align="true">
+ <menu menu="RENDER_MT_presets"/>
+ <operator operator="render.preset_add" text="" icon="ZOOMIN"/>
+ </row>
+ <split>
+ <column>
+ <column align="true">
+ <label text="Resolution:"/>
+ <prop data="context.scene.render" property="resolution_x" text="X"/>
+ <prop data="context.scene.render" property="resolution_y" text="Y"/>
+ <prop data="context.scene.render" property="resolution_percentage" text=""/>
+
+ <label text="Aspect Ratio:"/>
+ <prop data="context.scene.render" property="pixel_aspect_x" text="X"/>
+ <prop data="context.scene.render" property="pixel_aspect_y" text="Y"/>
+ </column>
+ <row>
+ <prop data="context.scene.render" property="use_border" text="Border"/>
+ <row>
+ <active expr="context.scene.render.use_border"/>
+ <prop data="context.scene.render" property="crop_to_border" text="Crop"/>
+ </row>
+ </row>
+ </column>
+ <column>
+ <column align="true">
+ <label text="Frame Range:"/>
+ <prop data="context.scene" property="frame_start" text="Start"/>
+ <prop data="context.scene" property="frame_end" text="End"/>
+ <prop data="context.scene" property="frame_step" text="Step"/>
+
+ <label text="Frame Rate:"/>
+ <prop data="context.scene.render" property="fps"/>
+ <prop data="context.scene.render" property="fps_base" text="/"/>
+ </column>
+ </column>
+ </split>
+ </draw>
+ </panel>
+</ui>
diff --git a/release/scripts/ui/properties_scene.py b/release/scripts/ui/properties_scene.py
index 06ad1eda835..3ed8dfb72b8 100644
--- a/release/scripts/ui/properties_scene.py
+++ b/release/scripts/ui/properties_scene.py
@@ -20,46 +20,40 @@
import bpy
from rna_prop_ui import PropertyPanel
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
-class SceneButtonsPanel(bpy.types.Panel):
+class SceneButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "scene"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.scene
-class SCENE_PT_scene(SceneButtonsPanel):
+class SCENE_PT_scene(SceneButtonsPanel, bpy.types.Panel):
bl_label = "Scene"
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
- wide_ui = context.region.width > narrowui
scene = context.scene
- if wide_ui:
- layout.prop(scene, "camera")
- layout.prop(scene, "set", text="Background")
- else:
- layout.prop(scene, "camera", text="")
- layout.prop(scene, "set", text="")
+ layout.prop(scene, "camera")
+ layout.prop(scene, "set", text="Background")
-class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel):
+class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "scene"
-class SCENE_PT_unit(SceneButtonsPanel):
+class SCENE_PT_unit(SceneButtonsPanel, bpy.types.Panel):
bl_label = "Units"
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
- wide_ui = context.region.width > narrowui
unit = context.scene.unit_settings
col = layout.column()
@@ -71,21 +65,19 @@ class SCENE_PT_unit(SceneButtonsPanel):
col = split.column()
col.prop(unit, "scale_length", text="Scale")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(unit, "use_separate")
layout.column().prop(unit, "rotation_units")
-class SCENE_PT_keying_sets(SceneButtonsPanel):
+class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel):
bl_label = "Keying Sets"
def draw(self, context):
layout = self.layout
scene = context.scene
- wide_ui = context.region.width > narrowui
row = layout.row()
col = row.column()
@@ -107,18 +99,18 @@ class SCENE_PT_keying_sets(SceneButtonsPanel):
op = subcol.operator("anim.keying_set_export", text="Export to File")
op.filepath = "keyingset.py"
- if wide_ui:
- col = row.column()
+ col = row.column()
col.label(text="Keyframing Settings:")
col.prop(ks, "insertkey_needed", text="Needed")
col.prop(ks, "insertkey_visual", text="Visual")
col.prop(ks, "insertkey_xyz_to_rgb", text="XYZ to RGB")
-class SCENE_PT_keying_set_paths(SceneButtonsPanel):
+class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel):
bl_label = "Active Keying Set"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.scene.active_keying_set and context.scene.active_keying_set.absolute)
def draw(self, context):
@@ -126,7 +118,6 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel):
scene = context.scene
ks = scene.active_keying_set
- wide_ui = context.region.width > narrowui
row = layout.row()
row.label(text="Paths:")
@@ -156,8 +147,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel):
if ksp.entire_array is False:
col.prop(ksp, "array_index")
- if wide_ui:
- col = row.column()
+ col = row.column()
col.label(text="F-Curve Grouping:")
col.prop(ksp, "grouping")
if ksp.grouping == 'NAMED':
@@ -169,7 +159,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel):
col.prop(ksp, "insertkey_xyz_to_rgb", text="XYZ to RGB")
-class SCENE_PT_physics(SceneButtonsPanel):
+class SCENE_PT_physics(SceneButtonsPanel, bpy.types.Panel):
bl_label = "Gravity"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -180,17 +170,13 @@ class SCENE_PT_physics(SceneButtonsPanel):
layout = self.layout
scene = context.scene
- wide_ui = context.region.width > narrowui
layout.active = scene.use_gravity
- if wide_ui:
- layout.prop(scene, "gravity", text="")
- else:
- layout.column().prop(scene, "gravity", text="")
+ layout.prop(scene, "gravity", text="")
-class SCENE_PT_simplify(SceneButtonsPanel):
+class SCENE_PT_simplify(SceneButtonsPanel, bpy.types.Panel):
bl_label = "Simplify"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -203,7 +189,6 @@ class SCENE_PT_simplify(SceneButtonsPanel):
layout = self.layout
scene = context.scene
rd = scene.render
- wide_ui = context.region.width > narrowui
layout.active = rd.use_simplify
@@ -215,8 +200,7 @@ class SCENE_PT_simplify(SceneButtonsPanel):
col.prop(rd, "simplify_triangulate")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(rd, "simplify_shadow_samples", text="Shadow Samples")
col.prop(rd, "simplify_ao_sss", text="AO and SSS")
@@ -334,29 +318,12 @@ class ANIM_OT_keying_set_export(bpy.types.Operator):
return {'RUNNING_MODAL'}
-classes = [
- SCENE_PT_scene,
- SCENE_PT_unit,
- SCENE_PT_keying_sets,
- SCENE_PT_keying_set_paths,
- SCENE_PT_physics,
- SCENE_PT_simplify,
-
- SCENE_PT_custom_props,
-
- ANIM_OT_keying_set_export]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_texture.py b/release/scripts/ui/properties_texture.py
index 2bfbe188c9e..b675576ec3f 100644
--- a/release/scripts/ui/properties_texture.py
+++ b/release/scripts/ui/properties_texture.py
@@ -20,8 +20,6 @@
import bpy
from rna_prop_ui import PropertyPanel
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
class TEXTURE_MT_specials(bpy.types.Menu):
bl_label = "Texture Specials"
@@ -65,20 +63,18 @@ def context_tex_datablock(context):
return idblock
-class TextureButtonsPanel(bpy.types.Panel):
+class TextureButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "texture"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
tex = context.texture
- if not tex:
- return False
- engine = context.scene.render.engine
- return (tex.type != 'NONE' or tex.use_nodes) and (engine in self.COMPAT_ENGINES)
+ return tex and (tex.type != 'NONE' or tex.use_nodes) and (context.scene.render.engine in cls.COMPAT_ENGINES)
-class TEXTURE_PT_preview(TextureButtonsPanel):
+class TEXTURE_PT_preview(TextureButtonsPanel, bpy.types.Panel):
bl_label = "Preview"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -95,17 +91,18 @@ class TEXTURE_PT_preview(TextureButtonsPanel):
layout.template_preview(tex, slot=slot)
-class TEXTURE_PT_context_texture(TextureButtonsPanel):
+class TEXTURE_PT_context_texture(TextureButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
engine = context.scene.render.engine
if not hasattr(context, "texture_slot"):
return False
return ((context.material or context.world or context.lamp or context.brush or context.texture)
- and (engine in self.COMPAT_ENGINES))
+ and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -113,7 +110,6 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel):
node = context.texture_node
space = context.space_data
tex = context.texture
- wide_ui = context.region.width > narrowui
idblock = context_tex_datablock(context)
tex_collection = space.pin_id == None and type(idblock) != bpy.types.Brush and not node
@@ -127,11 +123,8 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel):
col.operator("texture.slot_move", text="", icon='TRIA_DOWN').type = 'DOWN'
col.menu("TEXTURE_MT_specials", icon='DOWNARROW_HLT', text="")
- if wide_ui:
- split = layout.split(percentage=0.65)
- col = split.column()
- else:
- col = layout.column()
+ split = layout.split(percentage=0.65)
+ col = split.column()
if tex_collection:
col.template_ID(idblock, "active_texture", new="texture.new")
@@ -143,8 +136,7 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel):
if space.pin_id:
col.template_ID(space, "pin_id")
- if wide_ui:
- col = split.column()
+ col = split.column()
if not space.pin_id:
col.prop(space, "brush_texture", text="Brush", toggle=True)
@@ -159,23 +151,16 @@ class TEXTURE_PT_context_texture(TextureButtonsPanel):
split.prop(slot, "output_node", text="")
else:
- if wide_ui:
- split.label(text="Type:")
- split.prop(tex, "type", text="")
- else:
- layout.prop(tex, "type", text="")
+ split.label(text="Type:")
+ split.prop(tex, "type", text="")
-class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel):
- _context_path = "texture"
+class TEXTURE_PT_custom_props(TextureButtonsPanel, PropertyPanel, bpy.types.Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
-
- def poll(self, context): # use alternate poll since NONE texture type is ok
- engine = context.scene.render.engine
- return context.texture and (engine in self.COMPAT_ENGINES)
+ _context_path = "texture"
-class TEXTURE_PT_colors(TextureButtonsPanel):
+class TEXTURE_PT_colors(TextureButtonsPanel, bpy.types.Panel):
bl_label = "Colors"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -184,7 +169,6 @@ class TEXTURE_PT_colors(TextureButtonsPanel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
layout.prop(tex, "use_color_ramp", text="Ramp")
if tex.use_color_ramp:
@@ -199,8 +183,7 @@ class TEXTURE_PT_colors(TextureButtonsPanel):
sub.prop(tex, "factor_green", text="G")
sub.prop(tex, "factor_blue", text="B")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Adjust:")
col.prop(tex, "brightness")
col.prop(tex, "contrast")
@@ -212,19 +195,21 @@ class TEXTURE_PT_colors(TextureButtonsPanel):
class TextureSlotPanel(TextureButtonsPanel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
if not hasattr(context, "texture_slot"):
return False
engine = context.scene.render.engine
- return TextureButtonsPanel.poll(self, context) and (engine in self.COMPAT_ENGINES)
+ return TextureButtonsPanel.poll(self, context) and (engine in cls.COMPAT_ENGINES)
-class TEXTURE_PT_mapping(TextureSlotPanel):
+class TEXTURE_PT_mapping(TextureSlotPanel, bpy.types.Panel):
bl_label = "Mapping"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
idblock = context_tex_datablock(context)
if type(idblock) == bpy.types.Brush and not context.sculpt_object:
return False
@@ -233,7 +218,7 @@ class TEXTURE_PT_mapping(TextureSlotPanel):
return False
engine = context.scene.render.engine
- return (engine in self.COMPAT_ENGINES)
+ return (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -242,7 +227,6 @@ class TEXTURE_PT_mapping(TextureSlotPanel):
tex = context.texture_slot
# textype = context.texture
- wide_ui = context.region.width > narrowui
if type(idblock) != bpy.types.Brush:
split = layout.split(percentage=0.3)
@@ -294,11 +278,10 @@ class TEXTURE_PT_mapping(TextureSlotPanel):
col.prop(tex, "from_dupli")
elif tex.texture_coordinates == 'OBJECT':
col.prop(tex, "from_original")
- elif wide_ui:
+ else:
col.label()
- if wide_ui:
- col = split.column()
+ col = split.column()
row = col.row()
row.prop(tex, "x_mapping", text="")
row.prop(tex, "y_mapping", text="")
@@ -309,19 +292,17 @@ class TEXTURE_PT_mapping(TextureSlotPanel):
col = split.column()
col.prop(tex, "offset")
- if wide_ui:
- col = split.column()
- else:
- col.separator()
+ col = split.column()
col.prop(tex, "size")
-class TEXTURE_PT_influence(TextureSlotPanel):
+class TEXTURE_PT_influence(TextureSlotPanel, bpy.types.Panel):
bl_label = "Influence"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
idblock = context_tex_datablock(context)
if type(idblock) == bpy.types.Brush:
return False
@@ -330,7 +311,7 @@ class TEXTURE_PT_influence(TextureSlotPanel):
return False
engine = context.scene.render.engine
- return (engine in self.COMPAT_ENGINES)
+ return (engine in cls.COMPAT_ENGINES)
def draw(self, context):
@@ -340,7 +321,6 @@ class TEXTURE_PT_influence(TextureSlotPanel):
# textype = context.texture
tex = context.texture_slot
- wide_ui = context.region.width > narrowui
def factor_but(layout, active, toggle, factor, name):
row = layout.row(align=True)
@@ -365,8 +345,7 @@ class TEXTURE_PT_influence(TextureSlotPanel):
factor_but(col, tex.map_colorspec, "map_colorspec", "colorspec_factor", "Color")
factor_but(col, tex.map_hardness, "map_hardness", "hardness_factor", "Hardness")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Shading:")
factor_but(col, tex.map_ambient, "map_ambient", "ambient_factor", "Ambient")
factor_but(col, tex.map_emit, "map_emit", "emit_factor", "Emit")
@@ -391,9 +370,8 @@ class TEXTURE_PT_influence(TextureSlotPanel):
factor_but(col, tex.map_scattering, "map_scattering", "scattering_factor", "Scattering")
factor_but(col, tex.map_reflection, "map_reflection", "reflection_factor", "Reflection")
- if wide_ui:
- col = split.column()
- col.label(text=" ")
+ col = split.column()
+ col.label(text=" ")
factor_but(col, tex.map_coloremission, "map_coloremission", "coloremission_factor", "Emission Color")
factor_but(col, tex.map_colortransmission, "map_colortransmission", "colortransmission_factor", "Transmission Color")
factor_but(col, tex.map_colorreflection, "map_colorreflection", "colorreflection_factor", "Reflection Color")
@@ -404,8 +382,7 @@ class TEXTURE_PT_influence(TextureSlotPanel):
col = split.column()
factor_but(col, tex.map_color, "map_color", "color_factor", "Color")
- if wide_ui:
- col = split.column()
+ col = split.column()
factor_but(col, tex.map_shadow, "map_shadow", "shadow_factor", "Shadow")
elif type(idblock) == bpy.types.World:
@@ -415,8 +392,7 @@ class TEXTURE_PT_influence(TextureSlotPanel):
factor_but(col, tex.map_blend, "map_blend", "blend_factor", "Blend")
factor_but(col, tex.map_horizon, "map_horizon", "horizon_factor", "Horizon")
- if wide_ui:
- col = split.column()
+ col = split.column()
factor_but(col, tex.map_zenith_up, "map_zenith_up", "zenith_up_factor", "Zenith Up")
factor_but(col, tex.map_zenith_down, "map_zenith_down", "zenith_down_factor", "Zenith Down")
@@ -431,8 +407,7 @@ class TEXTURE_PT_influence(TextureSlotPanel):
sub.active = tex.rgb_to_intensity
sub.prop(tex, "color", text="")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tex, "negate", text="Negative")
col.prop(tex, "stencil")
@@ -443,15 +418,15 @@ class TEXTURE_PT_influence(TextureSlotPanel):
class TextureTypePanel(TextureButtonsPanel):
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
tex = context.texture
engine = context.scene.render.engine
- return ((tex and tex.type == self.tex_type and not tex.use_nodes) and (engine in self.COMPAT_ENGINES))
+ return tex and ((tex.type == cls.tex_type and not tex.use_nodes) and (engine in cls.COMPAT_ENGINES))
-class TEXTURE_PT_clouds(TextureTypePanel):
+class TEXTURE_PT_clouds(TextureTypePanel, bpy.types.Panel):
bl_label = "Clouds"
tex_type = 'CLOUDS'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -460,15 +435,11 @@ class TEXTURE_PT_clouds(TextureTypePanel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
layout.prop(tex, "stype", expand=True)
layout.label(text="Noise:")
layout.prop(tex, "noise_type", text="Type", expand=True)
- if wide_ui:
- layout.prop(tex, "noise_basis", text="Basis")
- else:
- layout.prop(tex, "noise_basis", text="")
+ layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
@@ -476,12 +447,11 @@ class TEXTURE_PT_clouds(TextureTypePanel):
col.prop(tex, "noise_size", text="Size")
col.prop(tex, "noise_depth", text="Depth")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tex, "nabla", text="Nabla")
-class TEXTURE_PT_wood(TextureTypePanel):
+class TEXTURE_PT_wood(TextureTypePanel, bpy.types.Panel):
bl_label = "Wood"
tex_type = 'WOOD'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -490,22 +460,15 @@ class TEXTURE_PT_wood(TextureTypePanel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
layout.prop(tex, "noisebasis2", expand=True)
- if wide_ui:
- layout.prop(tex, "stype", expand=True)
- else:
- layout.prop(tex, "stype", text="")
+ layout.prop(tex, "stype", expand=True)
col = layout.column()
col.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
col.label(text="Noise:")
col.row().prop(tex, "noise_type", text="Type", expand=True)
- if wide_ui:
- layout.prop(tex, "noise_basis", text="Basis")
- else:
- layout.prop(tex, "noise_basis", text="")
+ layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
split.active = tex.stype in ('RINGNOISE', 'BANDNOISE')
@@ -518,7 +481,7 @@ class TEXTURE_PT_wood(TextureTypePanel):
col.prop(tex, "nabla")
-class TEXTURE_PT_marble(TextureTypePanel):
+class TEXTURE_PT_marble(TextureTypePanel, bpy.types.Panel):
bl_label = "Marble"
tex_type = 'MARBLE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -527,16 +490,12 @@ class TEXTURE_PT_marble(TextureTypePanel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
layout.prop(tex, "stype", expand=True)
layout.prop(tex, "noisebasis2", expand=True)
layout.label(text="Noise:")
layout.prop(tex, "noise_type", text="Type", expand=True)
- if wide_ui:
- layout.prop(tex, "noise_basis", text="Basis")
- else:
- layout.prop(tex, "noise_basis", text="")
+ layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
@@ -544,13 +503,12 @@ class TEXTURE_PT_marble(TextureTypePanel):
col.prop(tex, "noise_size", text="Size")
col.prop(tex, "noise_depth", text="Depth")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tex, "turbulence")
col.prop(tex, "nabla")
-class TEXTURE_PT_magic(TextureTypePanel):
+class TEXTURE_PT_magic(TextureTypePanel, bpy.types.Panel):
bl_label = "Magic"
tex_type = 'MAGIC'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -559,19 +517,17 @@ class TEXTURE_PT_magic(TextureTypePanel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
col.prop(tex, "noise_depth", text="Depth")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tex, "turbulence")
-class TEXTURE_PT_blend(TextureTypePanel):
+class TEXTURE_PT_blend(TextureTypePanel, bpy.types.Panel):
bl_label = "Blend"
tex_type = 'BLEND'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -580,12 +536,8 @@ class TEXTURE_PT_blend(TextureTypePanel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(tex, "progression")
- else:
- layout.prop(tex, "progression", text="")
+ layout.prop(tex, "progression")
sub = layout.row()
@@ -593,7 +545,7 @@ class TEXTURE_PT_blend(TextureTypePanel):
sub.prop(tex, "flip_axis", expand=True)
-class TEXTURE_PT_stucci(TextureTypePanel):
+class TEXTURE_PT_stucci(TextureTypePanel, bpy.types.Panel):
bl_label = "Stucci"
tex_type = 'STUCCI'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -602,27 +554,22 @@ class TEXTURE_PT_stucci(TextureTypePanel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
layout.prop(tex, "stype", expand=True)
layout.label(text="Noise:")
layout.prop(tex, "noise_type", text="Type", expand=True)
- if wide_ui:
- layout.prop(tex, "noise_basis", text="Basis")
- else:
- layout.prop(tex, "noise_basis", text="")
+ layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
col = split.column()
col.prop(tex, "noise_size", text="Size")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tex, "turbulence")
-class TEXTURE_PT_image(TextureTypePanel):
+class TEXTURE_PT_image(TextureTypePanel, bpy.types.Panel):
bl_label = "Image"
tex_type = 'IMAGE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -648,7 +595,7 @@ def texture_filter_common(tex, layout):
layout.prop(tex, "filter_size_minimum")
-class TEXTURE_PT_image_sampling(TextureTypePanel):
+class TEXTURE_PT_image_sampling(TextureTypePanel, bpy.types.Panel):
bl_label = "Image Sampling"
bl_default_closed = True
tex_type = 'IMAGE'
@@ -659,7 +606,6 @@ class TEXTURE_PT_image_sampling(TextureTypePanel):
tex = context.texture
# slot = context.texture_slot
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -671,10 +617,8 @@ class TEXTURE_PT_image_sampling(TextureTypePanel):
col.separator()
col.prop(tex, "flip_axis", text="Flip X/Y Axis")
- if wide_ui:
- col = split.column()
- else:
- col.separator()
+ col = split.column()
+
col.prop(tex, "normal_map")
row = col.row()
row.active = tex.normal_map
@@ -689,7 +633,7 @@ class TEXTURE_PT_image_sampling(TextureTypePanel):
texture_filter_common(tex, col)
-class TEXTURE_PT_image_mapping(TextureTypePanel):
+class TEXTURE_PT_image_mapping(TextureTypePanel, bpy.types.Panel):
bl_label = "Image Mapping"
bl_default_closed = True
tex_type = 'IMAGE'
@@ -699,12 +643,8 @@ class TEXTURE_PT_image_mapping(TextureTypePanel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(tex, "extension")
- else:
- layout.prop(tex, "extension", text="")
+ layout.prop(tex, "extension")
split = layout.split()
@@ -714,8 +654,7 @@ class TEXTURE_PT_image_mapping(TextureTypePanel):
col.prop(tex, "repeat_x", text="X")
col.prop(tex, "repeat_y", text="Y")
- if wide_ui:
- col = split.column(align=True)
+ col = split.column(align=True)
col.label(text="Mirror:")
col.prop(tex, "mirror_x", text="X")
col.prop(tex, "mirror_y", text="Y")
@@ -727,8 +666,7 @@ class TEXTURE_PT_image_mapping(TextureTypePanel):
row.prop(tex, "checker_even", text="Even")
row.prop(tex, "checker_odd", text="Odd")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tex, "checker_distance", text="Distance")
layout.separator()
@@ -741,14 +679,13 @@ class TEXTURE_PT_image_mapping(TextureTypePanel):
col.prop(tex, "crop_min_x", text="X")
col.prop(tex, "crop_min_y", text="Y")
- if wide_ui:
- col = split.column(align=True)
+ col = split.column(align=True)
col.label(text="Crop Maximum:")
col.prop(tex, "crop_max_x", text="X")
col.prop(tex, "crop_max_y", text="Y")
-class TEXTURE_PT_plugin(TextureTypePanel):
+class TEXTURE_PT_plugin(TextureTypePanel, bpy.types.Panel):
bl_label = "Plugin"
tex_type = 'PLUGIN'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -761,7 +698,7 @@ class TEXTURE_PT_plugin(TextureTypePanel):
layout.label(text="Nothing yet")
-class TEXTURE_PT_envmap(TextureTypePanel):
+class TEXTURE_PT_envmap(TextureTypePanel, bpy.types.Panel):
bl_label = "Environment Map"
tex_type = 'ENVIRONMENT_MAP'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -772,7 +709,6 @@ class TEXTURE_PT_envmap(TextureTypePanel):
tex = context.texture
env = tex.environment_map
- wide_ui = context.region.width > narrowui
row = layout.row()
row.prop(env, "source", expand=True)
@@ -794,15 +730,14 @@ class TEXTURE_PT_envmap(TextureTypePanel):
col.prop(env, "resolution")
col.prop(env, "depth")
- if wide_ui:
- col = split.column(align=True)
+ col = split.column(align=True)
col.label(text="Clipping:")
col.prop(env, "clip_start", text="Start")
col.prop(env, "clip_end", text="End")
-class TEXTURE_PT_envmap_sampling(TextureTypePanel):
+class TEXTURE_PT_envmap_sampling(TextureTypePanel, bpy.types.Panel):
bl_label = "Environment Map Sampling"
bl_default_closed = True
tex_type = 'ENVIRONMENT_MAP'
@@ -816,7 +751,7 @@ class TEXTURE_PT_envmap_sampling(TextureTypePanel):
texture_filter_common(tex, layout)
-class TEXTURE_PT_musgrave(TextureTypePanel):
+class TEXTURE_PT_musgrave(TextureTypePanel, bpy.types.Panel):
bl_label = "Musgrave"
tex_type = 'MUSGRAVE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -825,12 +760,8 @@ class TEXTURE_PT_musgrave(TextureTypePanel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(tex, "musgrave_type")
- else:
- layout.prop(tex, "musgrave_type", text="")
+ layout.prop(tex, "musgrave_type")
split = layout.split()
@@ -839,8 +770,7 @@ class TEXTURE_PT_musgrave(TextureTypePanel):
col.prop(tex, "lacunarity")
col.prop(tex, "octaves")
- if wide_ui:
- col = split.column()
+ col = split.column()
if (tex.musgrave_type in ('HETERO_TERRAIN', 'RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
col.prop(tex, "offset")
if (tex.musgrave_type in ('RIDGED_MULTIFRACTAL', 'HYBRID_MULTIFRACTAL')):
@@ -849,22 +779,18 @@ class TEXTURE_PT_musgrave(TextureTypePanel):
layout.label(text="Noise:")
- if wide_ui:
- layout.prop(tex, "noise_basis", text="Basis")
- else:
- layout.prop(tex, "noise_basis", text="")
+ layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
col = split.column()
col.prop(tex, "noise_size", text="Size")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tex, "nabla")
-class TEXTURE_PT_voronoi(TextureTypePanel):
+class TEXTURE_PT_voronoi(TextureTypePanel, bpy.types.Panel):
bl_label = "Voronoi"
tex_type = 'VORONOI'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -873,7 +799,6 @@ class TEXTURE_PT_voronoi(TextureTypePanel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -887,8 +812,7 @@ class TEXTURE_PT_voronoi(TextureTypePanel):
col.prop(tex, "coloring", text="")
col.prop(tex, "noise_intensity", text="Intensity")
- if wide_ui:
- col = split.column()
+ col = split.column()
sub = col.column(align=True)
sub.label(text="Feature Weights:")
sub.prop(tex, "weight_1", text="1", slider=True)
@@ -903,12 +827,11 @@ class TEXTURE_PT_voronoi(TextureTypePanel):
col = split.column()
col.prop(tex, "noise_size", text="Size")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tex, "nabla")
-class TEXTURE_PT_distortednoise(TextureTypePanel):
+class TEXTURE_PT_distortednoise(TextureTypePanel, bpy.types.Panel):
bl_label = "Distorted Noise"
tex_type = 'DISTORTED_NOISE'
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
@@ -917,14 +840,9 @@ class TEXTURE_PT_distortednoise(TextureTypePanel):
layout = self.layout
tex = context.texture
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(tex, "noise_distortion")
- layout.prop(tex, "noise_basis", text="Basis")
- else:
- layout.prop(tex, "noise_distortion", text="")
- layout.prop(tex, "noise_basis", text="")
+ layout.prop(tex, "noise_distortion")
+ layout.prop(tex, "noise_basis", text="Basis")
split = layout.split()
@@ -932,19 +850,19 @@ class TEXTURE_PT_distortednoise(TextureTypePanel):
col.prop(tex, "distortion", text="Distortion")
col.prop(tex, "noise_size", text="Size")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(tex, "nabla")
-class TEXTURE_PT_voxeldata(TextureButtonsPanel):
+class TEXTURE_PT_voxeldata(TextureButtonsPanel, bpy.types.Panel):
bl_label = "Voxel Data"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
tex = context.texture
engine = context.scene.render.engine
- return (tex and tex.type == 'VOXEL_DATA' and (engine in self.COMPAT_ENGINES))
+ return tex and (tex.type == 'VOXEL_DATA' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -975,26 +893,23 @@ class TEXTURE_PT_voxeldata(TextureButtonsPanel):
layout.prop(vd, "intensity")
-class TEXTURE_PT_pointdensity(TextureButtonsPanel):
+class TEXTURE_PT_pointdensity(TextureButtonsPanel, bpy.types.Panel):
bl_label = "Point Density"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
tex = context.texture
engine = context.scene.render.engine
- return (tex and tex.type == 'POINT_DENSITY' and (engine in self.COMPAT_ENGINES))
+ return tex and (tex.type == 'POINT_DENSITY' and (engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
tex = context.texture
pd = tex.pointdensity
- wide_ui = context.region.width > narrowui
- if wide_ui:
- layout.prop(pd, "point_source", expand=True)
- else:
- layout.prop(pd, "point_source", text="")
+ layout.prop(pd, "point_source", expand=True)
split = layout.split()
@@ -1025,8 +940,7 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel):
if pd.color_source in ('PARTICLE_SPEED', 'PARTICLE_AGE'):
layout.template_color_ramp(pd, "color_ramp", expand=True)
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label()
col.prop(pd, "radius")
col.label(text="Falloff:")
@@ -1035,14 +949,15 @@ class TEXTURE_PT_pointdensity(TextureButtonsPanel):
col.prop(pd, "falloff_softness")
-class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel):
+class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel, bpy.types.Panel):
bl_label = "Turbulence"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
tex = context.texture
engine = context.scene.render.engine
- return (tex and tex.type == 'POINT_DENSITY' and (engine in self.COMPAT_ENGINES))
+ return tex and (tex.type == 'POINT_DENSITY' and (engine in cls.COMPAT_ENGINES))
def draw_header(self, context):
layout = self.layout
@@ -1058,7 +973,6 @@ class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel):
tex = context.texture
pd = tex.pointdensity
layout.active = pd.turbulence
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -1068,57 +982,19 @@ class TEXTURE_PT_pointdensity_turbulence(TextureButtonsPanel):
col.label(text="Noise Basis:")
col.prop(pd, "noise_basis", text="")
- if wide_ui:
- col = split.column()
- col.label()
+ col = split.column()
+ col.label()
col.prop(pd, "turbulence_size")
col.prop(pd, "turbulence_depth")
col.prop(pd, "turbulence_strength")
-classes = [
- TEXTURE_MT_specials,
- TEXTURE_MT_envmap_specials,
-
- TEXTURE_PT_context_texture,
- TEXTURE_PT_preview,
-
- TEXTURE_PT_clouds, # Texture Type Panels
- TEXTURE_PT_wood,
- TEXTURE_PT_marble,
- TEXTURE_PT_magic,
- TEXTURE_PT_blend,
- TEXTURE_PT_stucci,
- TEXTURE_PT_image,
- TEXTURE_PT_image_sampling,
- TEXTURE_PT_image_mapping,
- TEXTURE_PT_plugin,
- TEXTURE_PT_envmap,
- TEXTURE_PT_envmap_sampling,
- TEXTURE_PT_musgrave,
- TEXTURE_PT_voronoi,
- TEXTURE_PT_distortednoise,
- TEXTURE_PT_voxeldata,
- TEXTURE_PT_pointdensity,
- TEXTURE_PT_pointdensity_turbulence,
-
- TEXTURE_PT_colors,
- TEXTURE_PT_mapping,
- TEXTURE_PT_influence,
-
- TEXTURE_PT_custom_props]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/properties_world.py b/release/scripts/ui/properties_world.py
index 22acd49f897..eec1caf58f7 100644
--- a/release/scripts/ui/properties_world.py
+++ b/release/scripts/ui/properties_world.py
@@ -20,36 +20,41 @@
import bpy
from rna_prop_ui import PropertyPanel
-narrowui = bpy.context.user_preferences.view.properties_width_check
-
-class WorldButtonsPanel(bpy.types.Panel):
+class WorldButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "world"
# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
rd = context.scene.render
- return (context.world) and (not rd.use_game_engine) and (rd.engine in self.COMPAT_ENGINES)
+ return (rd.engine in cls.COMPAT_ENGINES)
-class WORLD_PT_preview(WorldButtonsPanel):
+class WORLD_PT_preview(WorldButtonsPanel, bpy.types.Panel):
bl_label = "Preview"
COMPAT_ENGINES = {'BLENDER_RENDER'}
+ @classmethod
+ def poll(cls, context):
+ rd = context.scene.render
+ return (context.world) and (not rd.use_game_engine) and (rd.engine in cls.COMPAT_ENGINES)
+
def draw(self, context):
self.layout.template_preview(context.world)
-class WORLD_PT_context_world(WorldButtonsPanel):
+class WORLD_PT_context_world(WorldButtonsPanel, bpy.types.Panel):
bl_label = ""
bl_show_header = False
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
rd = context.scene.render
- return (not rd.use_game_engine) and (rd.engine in self.COMPAT_ENGINES)
+ return (not rd.use_game_engine) and (rd.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -57,43 +62,31 @@ class WORLD_PT_context_world(WorldButtonsPanel):
scene = context.scene
world = context.world
space = context.space_data
- wide_ui = context.region.width > narrowui
-
- if wide_ui:
- split = layout.split(percentage=0.65)
- if scene:
- split.template_ID(scene, "world", new="world.new")
- elif world:
- split.template_ID(space, "pin_id")
- else:
- layout.template_ID(scene, "world", new="world.new")
+ split = layout.split(percentage=0.65)
+ if scene:
+ split.template_ID(scene, "world", new="world.new")
+ elif world:
+ split.template_ID(space, "pin_id")
-class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel):
- COMPAT_ENGINES = {'BLENDER_RENDER'}
+class WORLD_PT_custom_props(WorldButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "world"
-class WORLD_PT_world(WorldButtonsPanel):
+class WORLD_PT_world(WorldButtonsPanel, bpy.types.Panel):
bl_label = "World"
COMPAT_ENGINES = {'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
- wide_ui = context.region.width > narrowui
world = context.world
- if wide_ui:
- row = layout.row()
- row.prop(world, "paper_sky")
- row.prop(world, "blend_sky")
- row.prop(world, "real_sky")
- else:
- col = layout.column()
- col.prop(world, "paper_sky")
- col.prop(world, "blend_sky")
- col.prop(world, "real_sky")
+ row = layout.row()
+ row.prop(world, "paper_sky")
+ row.prop(world, "blend_sky")
+ row.prop(world, "real_sky")
row = layout.row()
row.column().prop(world, "horizon_color")
@@ -103,7 +96,7 @@ class WORLD_PT_world(WorldButtonsPanel):
row.column().prop(world, "ambient_color")
-class WORLD_PT_mist(WorldButtonsPanel):
+class WORLD_PT_mist(WorldButtonsPanel, bpy.types.Panel):
bl_label = "Mist"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -115,7 +108,6 @@ class WORLD_PT_mist(WorldButtonsPanel):
def draw(self, context):
layout = self.layout
- wide_ui = context.region.width > narrowui
world = context.world
layout.active = world.mist.use_mist
@@ -126,15 +118,14 @@ class WORLD_PT_mist(WorldButtonsPanel):
col.prop(world.mist, "intensity", slider=True)
col.prop(world.mist, "start")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(world.mist, "depth")
col.prop(world.mist, "height")
layout.prop(world.mist, "falloff")
-class WORLD_PT_stars(WorldButtonsPanel):
+class WORLD_PT_stars(WorldButtonsPanel, bpy.types.Panel):
bl_label = "Stars"
bl_default_closed = True
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -146,7 +137,6 @@ class WORLD_PT_stars(WorldButtonsPanel):
def draw(self, context):
layout = self.layout
- wide_ui = context.region.width > narrowui
world = context.world
layout.active = world.stars.use_stars
@@ -157,13 +147,12 @@ class WORLD_PT_stars(WorldButtonsPanel):
col.prop(world.stars, "size")
col.prop(world.stars, "color_randomization", text="Colors")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(world.stars, "min_distance", text="Min. Dist")
col.prop(world.stars, "average_separation", text="Separation")
-class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
+class WORLD_PT_ambient_occlusion(WorldButtonsPanel, bpy.types.Panel):
bl_label = "Ambient Occlusion"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -182,7 +171,7 @@ class WORLD_PT_ambient_occlusion(WorldButtonsPanel):
split.prop(light, "ao_blend_mode", text="")
-class WORLD_PT_environment_lighting(WorldButtonsPanel):
+class WORLD_PT_environment_lighting(WorldButtonsPanel, bpy.types.Panel):
bl_label = "Environment Lighting"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -201,11 +190,12 @@ class WORLD_PT_environment_lighting(WorldButtonsPanel):
split.prop(light, "environment_color", text="")
-class WORLD_PT_indirect_lighting(WorldButtonsPanel):
+class WORLD_PT_indirect_lighting(WorldButtonsPanel, bpy.types.Panel):
bl_label = "Indirect Lighting"
COMPAT_ENGINES = {'BLENDER_RENDER'}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
light = context.world.lighting
return light.gather_method == 'APPROXIMATE'
@@ -224,7 +214,7 @@ class WORLD_PT_indirect_lighting(WorldButtonsPanel):
split.prop(light, "indirect_bounces", text="Bounces")
-class WORLD_PT_gather(WorldButtonsPanel):
+class WORLD_PT_gather(WorldButtonsPanel, bpy.types.Panel):
bl_label = "Gather"
COMPAT_ENGINES = {'BLENDER_RENDER'}
@@ -272,30 +262,12 @@ class WORLD_PT_gather(WorldButtonsPanel):
col.prop(light, "correction")
-classes = [
- WORLD_PT_context_world,
- WORLD_PT_preview,
- WORLD_PT_world,
- WORLD_PT_ambient_occlusion,
- WORLD_PT_environment_lighting,
- WORLD_PT_indirect_lighting,
- WORLD_PT_gather,
- WORLD_PT_mist,
- WORLD_PT_stars,
-
- WORLD_PT_custom_props]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/space_console.py b/release/scripts/ui/space_console.py
index 512af350a47..feda3a54b41 100644
--- a/release/scripts/ui/space_console.py
+++ b/release/scripts/ui/space_console.py
@@ -138,7 +138,8 @@ class ConsoleAutocomplete(bpy.types.Operator):
bl_idname = "console.autocomplete"
bl_label = "Console Autocomplete"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return context.space_data.console_type != 'REPORT'
def execute(self, context):
@@ -196,31 +197,12 @@ class ConsoleLanguage(bpy.types.Operator):
return {'FINISHED'}
-classes = [
- CONSOLE_HT_header,
- CONSOLE_MT_console,
- CONSOLE_MT_report,
- CONSOLE_MT_language,
-
- # Stubs that call the language operators
- ConsoleExec,
- ConsoleAutocomplete,
- ConsoleBanner,
-
- # Set the language and call the banner
- ConsoleLanguage]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/space_dopesheet.py b/release/scripts/ui/space_dopesheet.py
index 41917acd997..f7e7ee724d7 100644
--- a/release/scripts/ui/space_dopesheet.py
+++ b/release/scripts/ui/space_dopesheet.py
@@ -196,25 +196,12 @@ class DOPESHEET_MT_key_transform(bpy.types.Menu):
layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
-classes = [
- DOPESHEET_HT_header, # header/menu classes
- DOPESHEET_MT_view,
- DOPESHEET_MT_select,
- DOPESHEET_MT_channel,
- DOPESHEET_MT_key,
- DOPESHEET_MT_key_transform]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/space_filebrowser.py b/release/scripts/ui/space_filebrowser.py
index 39bae6ca59b..a67bffc37c5 100644
--- a/release/scripts/ui/space_filebrowser.py
+++ b/release/scripts/ui/space_filebrowser.py
@@ -65,20 +65,12 @@ class FILEBROWSER_HT_header(bpy.types.Header):
row.prop(params, "filter_text", text="")
-classes = [
- FILEBROWSER_HT_header]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/space_graph.py b/release/scripts/ui/space_graph.py
index 1533b891202..7eb728cc668 100644
--- a/release/scripts/ui/space_graph.py
+++ b/release/scripts/ui/space_graph.py
@@ -204,25 +204,12 @@ class GRAPH_MT_key_transform(bpy.types.Menu):
layout.operator("transform.resize", text="Scale")
-classes = [
- GRAPH_HT_header, # header/menu classes
- GRAPH_MT_view,
- GRAPH_MT_select,
- GRAPH_MT_channel,
- GRAPH_MT_key,
- GRAPH_MT_key_transform]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/space_image.py b/release/scripts/ui/space_image.py
index a28ddb90a40..99d41244431 100644
--- a/release/scripts/ui/space_image.py
+++ b/release/scripts/ui/space_image.py
@@ -19,7 +19,16 @@
# <pep8 compliant>
import bpy
-narrowui = bpy.context.user_preferences.view.properties_width_check
+
+class BrushButtonsPanel():
+ bl_space_type = 'IMAGE_EDITOR'
+ bl_region_type = 'UI'
+
+ @classmethod
+ def poll(cls, context):
+ sima = context.space_data
+ toolsettings = context.tool_settings.image_paint
+ return sima.show_paint and toolsettings.brush
class IMAGE_MT_view(bpy.types.Menu):
@@ -335,7 +344,8 @@ class IMAGE_PT_image_properties(bpy.types.Panel):
bl_region_type = 'UI'
bl_label = "Image"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
sima = context.space_data
return (sima.image)
@@ -354,7 +364,8 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
bl_region_type = 'UI'
bl_label = "Game Properties"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
rd = context.scene.render
sima = context.space_data
return (sima and sima.image) and (rd.engine == 'BLENDER_GAME')
@@ -364,7 +375,6 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
sima = context.space_data
ima = sima.image
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -385,8 +395,7 @@ class IMAGE_PT_game_properties(bpy.types.Panel):
sub.prop(ima, "tiles_x", text="X")
sub.prop(ima, "tiles_y", text="Y")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Clamp:")
col.prop(ima, "clamp_x", text="X")
col.prop(ima, "clamp_y", text="Y")
@@ -399,7 +408,8 @@ class IMAGE_PT_view_histogram(bpy.types.Panel):
bl_region_type = 'PREVIEW'
bl_label = "Histogram"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
sima = context.space_data
return (sima and sima.image)
@@ -417,7 +427,8 @@ class IMAGE_PT_view_waveform(bpy.types.Panel):
bl_region_type = 'PREVIEW'
bl_label = "Waveform"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
sima = context.space_data
return (sima and sima.image)
@@ -436,7 +447,8 @@ class IMAGE_PT_view_vectorscope(bpy.types.Panel):
bl_region_type = 'PREVIEW'
bl_label = "Vectorscope"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
sima = context.space_data
return (sima and sima.image)
@@ -453,7 +465,8 @@ class IMAGE_PT_sample_line(bpy.types.Panel):
bl_region_type = 'PREVIEW'
bl_label = "Sample Line"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
sima = context.space_data
return (sima and sima.image)
@@ -470,7 +483,8 @@ class IMAGE_PT_scope_sample(bpy.types.Panel):
bl_region_type = 'PREVIEW'
bl_label = "Scope Samples"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
sima = context.space_data
return sima
@@ -490,7 +504,8 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
bl_region_type = 'UI'
bl_label = "Display"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
sima = context.space_data
return (sima and (sima.image or sima.show_uvedit))
@@ -501,7 +516,6 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
ima = sima.image
show_uvedit = sima.show_uvedit
uvedit = sima.uv_editor
- wide_ui = context.region.width > narrowui
split = layout.split()
@@ -509,8 +523,7 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
if ima:
col.prop(ima, "display_aspect", text="Aspect Ratio")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.label(text="Coordinates:")
col.prop(sima, "draw_repeated", text="Repeat")
if show_uvedit:
@@ -528,10 +541,7 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
col = layout.column()
col.label(text="UVs:")
row = col.row()
- if wide_ui:
- row.prop(uvedit, "edge_draw_type", expand=True)
- else:
- row.prop(uvedit, "edge_draw_type", text="")
+ row.prop(uvedit, "edge_draw_type", expand=True)
split = layout.split()
col = split.column()
@@ -540,8 +550,7 @@ class IMAGE_PT_view_properties(bpy.types.Panel):
#col.prop(uvedit, "draw_edges")
#col.prop(uvedit, "draw_faces")
- if wide_ui:
- col = split.column()
+ col = split.column()
col.prop(uvedit, "draw_stretch", text="Stretch")
sub = col.column()
sub.active = uvedit.draw_stretch
@@ -553,7 +562,8 @@ class IMAGE_PT_paint(bpy.types.Panel):
bl_region_type = 'UI'
bl_label = "Paint"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
sima = context.space_data
return sima.show_paint
@@ -592,17 +602,10 @@ class IMAGE_PT_paint(bpy.types.Panel):
col.prop(brush, "clone_alpha", text="Alpha")
-class IMAGE_PT_tools_brush_texture(bpy.types.Panel):
- bl_space_type = 'IMAGE_EDITOR'
- bl_region_type = 'UI'
+class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, bpy.types.Panel):
bl_label = "Texture"
bl_default_closed = True
- def poll(self, context):
- sima = context.space_data
- toolsettings = context.tool_settings.image_paint
- return sima.show_paint and toolsettings.brush
-
def draw(self, context):
layout = self.layout
@@ -616,17 +619,10 @@ class IMAGE_PT_tools_brush_texture(bpy.types.Panel):
col.template_ID_preview(brush, "texture", new="texture.new", rows=3, cols=8)
-class IMAGE_PT_paint_stroke(bpy.types.Panel):
- bl_space_type = 'IMAGE_EDITOR'
- bl_region_type = 'UI'
+class IMAGE_PT_paint_stroke(BrushButtonsPanel, bpy.types.Panel):
bl_label = "Paint Stroke"
bl_default_closed = True
- def poll(self, context):
- sima = context.space_data
- toolsettings = context.tool_settings.image_paint
- return sima.show_paint and toolsettings.brush
-
def draw(self, context):
layout = self.layout
@@ -647,17 +643,10 @@ class IMAGE_PT_paint_stroke(bpy.types.Panel):
layout.prop(brush, "use_wrap")
-class IMAGE_PT_paint_curve(bpy.types.Panel):
- bl_space_type = 'IMAGE_EDITOR'
- bl_region_type = 'UI'
+class IMAGE_PT_paint_curve(BrushButtonsPanel, bpy.types.Panel):
bl_label = "Paint Curve"
bl_default_closed = True
- def poll(self, context):
- sima = context.space_data
- toolsettings = context.tool_settings.image_paint
- return sima.show_paint and toolsettings.brush
-
def draw(self, context):
layout = self.layout
@@ -674,41 +663,12 @@ class IMAGE_PT_paint_curve(bpy.types.Panel):
row.operator("brush.curve_preset", icon="LINCURVE", text="").shape = 'LINE'
row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX'
-classes = [
- IMAGE_MT_view,
- IMAGE_MT_select,
- IMAGE_MT_image,
- IMAGE_MT_uvs_showhide,
- IMAGE_MT_uvs_transform,
- IMAGE_MT_uvs_snap,
- IMAGE_MT_uvs_mirror,
- IMAGE_MT_uvs_weldalign,
- IMAGE_MT_uvs,
- IMAGE_HT_header,
- IMAGE_PT_image_properties,
- IMAGE_PT_paint,
- IMAGE_PT_tools_brush_texture,
- IMAGE_PT_paint_stroke,
- IMAGE_PT_paint_curve,
- IMAGE_PT_game_properties,
- IMAGE_PT_view_properties,
- IMAGE_PT_view_histogram,
- IMAGE_PT_view_waveform,
- IMAGE_PT_view_vectorscope,
- IMAGE_PT_sample_line,
- IMAGE_PT_scope_sample]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/space_info.py b/release/scripts/ui/space_info.py
index 25f4e8b2097..618cd3c51c9 100644
--- a/release/scripts/ui/space_info.py
+++ b/release/scripts/ui/space_info.py
@@ -354,34 +354,13 @@ class HELP_OT_operator_cheat_sheet(bpy.types.Operator):
return {'FINISHED'}
-classes = [
- INFO_HT_header,
- INFO_MT_file,
- INFO_MT_file_import,
- INFO_MT_file_export,
- INFO_MT_file_external_data,
- INFO_MT_add,
- INFO_MT_mesh_add,
- INFO_MT_curve_add,
- INFO_MT_surface_add,
- INFO_MT_armature_add,
- INFO_MT_game,
- INFO_MT_render,
- INFO_MT_help,
-
- HELP_OT_operator_cheat_sheet]
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/space_logic.py b/release/scripts/ui/space_logic.py
index 6003c4d4bd7..f2d99c6e447 100644
--- a/release/scripts/ui/space_logic.py
+++ b/release/scripts/ui/space_logic.py
@@ -25,7 +25,8 @@ class LOGIC_PT_properties(bpy.types.Panel):
bl_region_type = 'UI'
bl_label = "Properties"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
ob = context.active_object
return ob and ob.game
@@ -88,24 +89,12 @@ class LOGIC_MT_view(bpy.types.Menu):
layout.operator("logic.properties", icon='MENU_PANEL')
-classes = [
- LOGIC_HT_header,
- LOGIC_MT_view,
-
- LOGIC_PT_properties,
- LOGIC_MT_logicbricks_add]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/space_nla.py b/release/scripts/ui/space_nla.py
index 0eb342d4b15..1141a640534 100644
--- a/release/scripts/ui/space_nla.py
+++ b/release/scripts/ui/space_nla.py
@@ -159,25 +159,12 @@ class NLA_MT_edit_transform(bpy.types.Menu):
layout.operator("transform.resize", text="Scale")
-classes = [
- NLA_HT_header, # header/menu classes
- NLA_MT_view,
- NLA_MT_select,
- NLA_MT_edit,
- NLA_MT_add,
- NLA_MT_edit_transform]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/space_node.py b/release/scripts/ui/space_node.py
index 21b2ebc5390..0a3cebf5faa 100644
--- a/release/scripts/ui/space_node.py
+++ b/release/scripts/ui/space_node.py
@@ -160,23 +160,12 @@ class NODE_MT_node(bpy.types.Menu):
layout.operator("node.show_cyclic_dependencies")
-classes = [
- NODE_HT_header,
- NODE_MT_view,
- NODE_MT_select,
- NODE_MT_node]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/space_outliner.py b/release/scripts/ui/space_outliner.py
index ec3c430feaa..6b2743027ba 100644
--- a/release/scripts/ui/space_outliner.py
+++ b/release/scripts/ui/space_outliner.py
@@ -117,23 +117,12 @@ class OUTLINER_MT_edit_datablocks(bpy.types.Menu):
col.operator("outliner.drivers_delete_selected")
-classes = [
- OUTLINER_HT_header,
- OUTLINER_MT_view,
- OUTLINER_MT_search,
- OUTLINER_MT_edit_datablocks]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/space_sequencer.py b/release/scripts/ui/space_sequencer.py
index adf80635bc1..3a828bfb6d0 100644
--- a/release/scripts/ui/space_sequencer.py
+++ b/release/scripts/ui/space_sequencer.py
@@ -312,29 +312,33 @@ class SEQUENCER_MT_strip(bpy.types.Menu):
layout.operator("sequencer.swap_data")
-class SequencerButtonsPanel(bpy.types.Panel):
+class SequencerButtonsPanel():
bl_space_type = 'SEQUENCE_EDITOR'
bl_region_type = 'UI'
- def has_sequencer(self, context):
+ @staticmethod
+ def has_sequencer(context):
return (context.space_data.view_type == 'SEQUENCER') or (context.space_data.view_type == 'SEQUENCER_PREVIEW')
- def poll(self, context):
- return self.has_sequencer(context) and (act_strip(context) is not None)
+ @classmethod
+ def poll(cls, context):
+ return cls.has_sequencer(context) and (act_strip(context) is not None)
-class SequencerButtonsPanel_Output(bpy.types.Panel):
+class SequencerButtonsPanel_Output():
bl_space_type = 'SEQUENCE_EDITOR'
bl_region_type = 'UI'
- def has_preview(self, context):
+ @staticmethod
+ def has_preview(context):
return (context.space_data.view_type == 'PREVIEW') or (context.space_data.view_type == 'SEQUENCER_PREVIEW')
- def poll(self, context):
- return self.has_preview(context)
+ @classmethod
+ def poll(cls, context):
+ return cls.has_preview(context)
-class SEQUENCER_PT_edit(SequencerButtonsPanel):
+class SEQUENCER_PT_edit(SequencerButtonsPanel, bpy.types.Panel):
bl_label = "Edit Strip"
def draw(self, context):
@@ -381,11 +385,12 @@ class SEQUENCER_PT_edit(SequencerButtonsPanel):
col.label(text="Frame Still %d:%d" % (strip.frame_still_start, strip.frame_still_end))
-class SEQUENCER_PT_effect(SequencerButtonsPanel):
+class SEQUENCER_PT_effect(SequencerButtonsPanel, bpy.types.Panel):
bl_label = "Effect Strip"
- def poll(self, context):
- if not self.has_sequencer(context):
+ @classmethod
+ def poll(cls, context):
+ if not cls.has_sequencer(context):
return False
strip = act_strip(context)
@@ -510,11 +515,12 @@ class SEQUENCER_PT_effect(SequencerButtonsPanel):
col.prop(strip, "rotation_start", text="Rotation")
-class SEQUENCER_PT_input(SequencerButtonsPanel):
+class SEQUENCER_PT_input(SequencerButtonsPanel, bpy.types.Panel):
bl_label = "Strip Input"
- def poll(self, context):
- if not self.has_sequencer(context):
+ @classmethod
+ def poll(cls, context):
+ if not cls.has_sequencer(context):
return False
strip = act_strip(context)
@@ -528,15 +534,41 @@ class SEQUENCER_PT_input(SequencerButtonsPanel):
'WIPE', 'GLOW', 'TRANSFORM', 'COLOR',
'MULTICAM', 'SPEED')
- def draw_filename(self, context):
- pass
-
def draw(self, context):
layout = self.layout
strip = act_strip(context)
- self.draw_filename(context)
+ seq_type = strip.type
+
+ # draw a filename if we have one
+ if seq_type == 'IMAGE':
+ split = layout.split(percentage=0.2)
+ col = split.column()
+ col.label(text="Path:")
+ col = split.column()
+ col.prop(strip, "directory", text="")
+
+ # Current element for the filename
+
+ elem = strip.getStripElem(context.scene.frame_current)
+ if elem:
+ split = layout.split(percentage=0.2)
+ col = split.column()
+ col.label(text="File:")
+ col = split.column()
+ col.prop(elem, "filename", text="") # strip.elements[0] could be a fallback
+
+ elif seq_type == 'MOVIE':
+ split = layout.split(percentage=0.2)
+ col = split.column()
+ col.label(text="Path:")
+ col = split.column()
+ col.prop(strip, "filepath", text="")
+ col.prop(strip, "mpeg_preseek", text="MPEG Preseek")
+ # TODO, sound???
+ # end drawing filename
+
layout.prop(strip, "use_translation", text="Image Offset:")
if strip.use_translation:
@@ -554,93 +586,16 @@ class SEQUENCER_PT_input(SequencerButtonsPanel):
col = layout.column(align=True)
col.label(text="Trim Duration:")
- col.prop(strip, "animation_start_offset", text="Start")
- col.prop(strip, "animation_end_offset", text="End")
-
-
-class SEQUENCER_PT_input_movie(SEQUENCER_PT_input):
- bl_label = "Strip Input"
-
- def poll(self, context):
- if not self.has_sequencer(context):
- return False
-
- strip = act_strip(context)
- if not strip:
- return False
-
- return strip.type == 'MOVIE'
-
- def draw_filename(self, context):
- layout = self.layout
-
- strip = act_strip(context)
-
- split = layout.split(percentage=0.2)
- col = split.column()
- col.label(text="Path:")
- col = split.column()
- col.prop(strip, "filepath", text="")
- col.prop(strip, "mpeg_preseek", text="MPEG Preseek")
-
-
-class SEQUENCER_PT_input_image(SEQUENCER_PT_input):
- bl_label = "Strip Input"
-
- def poll(self, context):
- if not self.has_sequencer(context):
- return False
-
- strip = act_strip(context)
- if not strip:
- return False
-
- return strip.type == 'IMAGE'
+ col.prop(strip, "frame_offset_start", text="Start")
+ col.prop(strip, "frame_offset_end", text="End")
- def draw_filename(self, context):
- layout = self.layout
-
- strip = act_strip(context)
-
- split = layout.split(percentage=0.2)
- col = split.column()
- col.label(text="Path:")
- col = split.column()
- col.prop(strip, "directory", text="")
- # Current element for the filename
-
- elem = strip.getStripElem(context.scene.frame_current)
- if elem:
- split = layout.split(percentage=0.2)
- col = split.column()
- col.label(text="File:")
- col = split.column()
- col.prop(elem, "filename", text="") # strip.elements[0] could be a fallback
-
-
-class SEQUENCER_PT_input_secondary(SEQUENCER_PT_input):
- bl_label = "Strip Input"
-
- def poll(self, context):
- if not self.has_sequencer(context):
- return False
-
- strip = act_strip(context)
- if not strip:
- return False
-
- return strip.type in ('SCENE', 'META')
-
- def draw_filename(self, context):
- pass
-
-
-class SEQUENCER_PT_sound(SequencerButtonsPanel):
+class SEQUENCER_PT_sound(SequencerButtonsPanel, bpy.types.Panel):
bl_label = "Sound"
- def poll(self, context):
- if not self.has_sequencer(context):
+ @classmethod
+ def poll(cls, context):
+ if not cls.has_sequencer(context):
return False
strip = act_strip(context)
@@ -676,11 +631,12 @@ class SEQUENCER_PT_sound(SequencerButtonsPanel):
col.prop(strip, "animation_end_offset", text="End")
-class SEQUENCER_PT_scene(SequencerButtonsPanel):
+class SEQUENCER_PT_scene(SequencerButtonsPanel, bpy.types.Panel):
bl_label = "Scene"
- def poll(self, context):
- if not self.has_sequencer(context):
+ @classmethod
+ def poll(cls, context):
+ if not cls.has_sequencer(context):
return False
strip = act_strip(context)
@@ -700,11 +656,12 @@ class SEQUENCER_PT_scene(SequencerButtonsPanel):
layout.template_ID(strip, "scene_camera")
-class SEQUENCER_PT_filter(SequencerButtonsPanel):
+class SEQUENCER_PT_filter(SequencerButtonsPanel, bpy.types.Panel):
bl_label = "Filter"
- def poll(self, context):
- if not self.has_sequencer(context):
+ @classmethod
+ def poll(cls, context):
+ if not cls.has_sequencer(context):
return False
strip = act_strip(context)
@@ -761,11 +718,12 @@ class SEQUENCER_PT_filter(SequencerButtonsPanel):
col.prop(strip.color_balance, "inverse_gain", text="Inverse")
-class SEQUENCER_PT_proxy(SequencerButtonsPanel):
+class SEQUENCER_PT_proxy(SequencerButtonsPanel, bpy.types.Panel):
bl_label = "Proxy"
- def poll(self, context):
- if not self.has_sequencer(context):
+ @classmethod
+ def poll(cls, context):
+ if not cls.has_sequencer(context):
return False
strip = act_strip(context)
@@ -794,7 +752,7 @@ class SEQUENCER_PT_proxy(SequencerButtonsPanel):
flow.prop(strip.proxy, "filepath")
-class SEQUENCER_PT_preview(SequencerButtonsPanel_Output):
+class SEQUENCER_PT_preview(SequencerButtonsPanel_Output, bpy.types.Panel):
bl_label = "Scene Preview/Render"
bl_space_type = 'SEQUENCE_EDITOR'
bl_region_type = 'UI'
@@ -818,7 +776,7 @@ class SEQUENCER_PT_preview(SequencerButtonsPanel_Output):
'''
-class SEQUENCER_PT_view(SequencerButtonsPanel_Output):
+class SEQUENCER_PT_view(SequencerButtonsPanel_Output, bpy.types.Panel):
bl_label = "View Settings"
def draw(self, context):
@@ -834,40 +792,12 @@ class SEQUENCER_PT_view(SequencerButtonsPanel_Output):
col.prop(st, "separate_color_preview")
col.prop(st, "proxy_render_size")
-classes = [
- SEQUENCER_HT_header, # header/menu classes
- SEQUENCER_MT_view,
- SEQUENCER_MT_view_toggle,
- SEQUENCER_MT_select,
- SEQUENCER_MT_marker,
- SEQUENCER_MT_add,
- SEQUENCER_MT_add_effect,
- SEQUENCER_MT_strip,
-
- SEQUENCER_PT_edit, # sequencer panels
- SEQUENCER_PT_effect,
- SEQUENCER_PT_input_movie,
- SEQUENCER_PT_input_image,
- SEQUENCER_PT_input_secondary,
- SEQUENCER_PT_sound,
- SEQUENCER_PT_scene,
- SEQUENCER_PT_filter,
- SEQUENCER_PT_proxy,
-
- SEQUENCER_PT_preview,
- SEQUENCER_PT_view] # view panels
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/space_text.py b/release/scripts/ui/space_text.py
index 552621d87c6..71ab6540132 100644
--- a/release/scripts/ui/space_text.py
+++ b/release/scripts/ui/space_text.py
@@ -140,6 +140,11 @@ class TEXT_MT_view(bpy.types.Menu):
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
+
+ layout.separator()
+
+ layout.operator("text.move", text="Top of File").type = 'FILE_TOP'
+ layout.operator("text.move", text="Bottom of File").type = 'FILE_BOTTOM'
class TEXT_MT_text(bpy.types.Menu):
@@ -188,16 +193,6 @@ class TEXT_MT_templates(bpy.types.Menu):
self.path_menu(bpy.utils.script_paths("templates"), "text.open", {"internal": True})
-class TEXT_MT_edit_view(bpy.types.Menu):
- bl_label = "View"
-
- def draw(self, context):
- layout = self.layout
-
- layout.operator("text.move", text="Top of File").type = 'FILE_TOP'
- layout.operator("text.move", text="Bottom of File").type = 'FILE_BOTTOM'
-
-
class TEXT_MT_edit_select(bpy.types.Menu):
bl_label = "Select"
@@ -251,7 +246,8 @@ class TEXT_MT_edit_to3d(bpy.types.Menu):
class TEXT_MT_edit(bpy.types.Menu):
bl_label = "Edit"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.space_data.text)
def draw(self, context):
@@ -268,7 +264,6 @@ class TEXT_MT_edit(bpy.types.Menu):
layout.separator()
- layout.menu("TEXT_MT_edit_view")
layout.menu("TEXT_MT_edit_select")
layout.menu("TEXT_MT_edit_markers")
@@ -297,33 +292,12 @@ class TEXT_MT_toolbox(bpy.types.Menu):
layout.operator("text.run_script")
-
-classes = [
- TEXT_HT_header,
- TEXT_PT_properties,
- TEXT_PT_find,
- TEXT_MT_view,
- TEXT_MT_text,
- TEXT_MT_templates,
- TEXT_MT_format,
- TEXT_MT_edit,
- TEXT_MT_edit_view,
- TEXT_MT_edit_select,
- TEXT_MT_edit_markers,
- TEXT_MT_edit_to3d,
- TEXT_MT_toolbox]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/space_time.py b/release/scripts/ui/space_time.py
index 8c24dbc2d9c..3825d774f1e 100644
--- a/release/scripts/ui/space_time.py
+++ b/release/scripts/ui/space_time.py
@@ -192,25 +192,12 @@ class TIME_MT_autokey(bpy.types.Menu):
layout.prop_enum(tools, "autokey_mode", 'ADD_REPLACE_KEYS')
layout.prop_enum(tools, "autokey_mode", 'REPLACE_KEYS')
-classes = [
- TIME_HT_header,
- TIME_MT_view,
- TIME_MT_cache,
- TIME_MT_frame,
- TIME_MT_autokey,
- TIME_MT_playback]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/space_userpref.py b/release/scripts/ui/space_userpref.py
index c083a62a98e..1bd83e11b71 100644
--- a/release/scripts/ui/space_userpref.py
+++ b/release/scripts/ui/space_userpref.py
@@ -142,7 +142,8 @@ class USERPREF_PT_interface(bpy.types.Panel):
bl_region_type = 'WINDOW'
bl_show_header = False
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
userpref = context.user_preferences
return (userpref.active_section == 'INTERFACE')
@@ -175,12 +176,6 @@ class USERPREF_PT_interface(bpy.types.Panel):
sub.prop(view, "mini_axis_brightness", text="Brightness")
col.separator()
- col.separator()
- col.separator()
-
- col.label(text="Properties Window:")
- col.prop(view, "properties_width_check")
-
row.separator()
row.separator()
@@ -249,7 +244,8 @@ class USERPREF_PT_edit(bpy.types.Panel):
bl_region_type = 'WINDOW'
bl_show_header = False
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
userpref = context.user_preferences
return (userpref.active_section == 'EDITING')
@@ -363,7 +359,8 @@ class USERPREF_PT_system(bpy.types.Panel):
bl_region_type = 'WINDOW'
bl_show_header = False
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
userpref = context.user_preferences
return (userpref.active_section == 'SYSTEM')
@@ -527,7 +524,8 @@ class USERPREF_PT_theme(bpy.types.Panel):
for i, attr in enumerate(props_ls):
colsub_pair[i % 2].row().prop(themedata, attr)
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
userpref = context.user_preferences
return (userpref.active_section == 'THEMES')
@@ -659,7 +657,8 @@ class USERPREF_PT_file(bpy.types.Panel):
bl_region_type = 'WINDOW'
bl_show_header = False
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
userpref = context.user_preferences
return (userpref.active_section == 'FILES')
@@ -730,7 +729,8 @@ class USERPREF_PT_input(InputKeyMapPanel):
bl_space_type = 'USER_PREFERENCES'
bl_label = "Input"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
userpref = context.user_preferences
return (userpref.active_section == 'INPUT')
@@ -821,33 +821,112 @@ class USERPREF_PT_addons(bpy.types.Panel):
bl_label = "Addons"
bl_region_type = 'WINDOW'
bl_show_header = False
+
+ _addons_fake_modules = {}
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
userpref = context.user_preferences
return (userpref.active_section == 'ADDONS')
@staticmethod
+ def module_get(mod_name):
+ return USERPREF_PT_addons._addons_fake_modules[mod_name]
+
+ @staticmethod
def _addon_list():
+ import os
import sys
import time
modules = []
loaded_modules = set()
paths = bpy.utils.script_paths("addons")
+ # if folder addons_contrib/ exists, scripts in there will be loaded
+ paths += bpy.utils.script_paths("addons_contrib")
if bpy.app.debug:
t_main = time.time()
- # sys.path.insert(0, None)
- for path in paths:
- # sys.path[0] = path
- modules.extend(bpy.utils.modules_from_path(path, loaded_modules))
+ # fake module importing
+ def fake_module(mod_name, mod_path, speedy=True):
+ if bpy.app.debug:
+ print("fake_module", mod_name, mod_path)
+ import ast
+ ModuleType = type(ast)
+ if speedy:
+ lines = []
+ line_iter = iter(open(mod_path, "r"))
+ l = ""
+ while not l.startswith("bl_addon_info"):
+ l = line_iter.readline()
+ if len(l) == 0:
+ break
+ while l.rstrip():
+ lines.append(l)
+ l = line_iter.readline()
+ del line_iter
+ data = "".join(lines)
+
+ else:
+ data = open(mod_path, "r").read()
+
+ ast_data = ast.parse(data, filename=mod_path)
+ body_info = None
+ for body in ast_data.body:
+ if body.__class__ == ast.Assign:
+ if len(body.targets) == 1:
+ if getattr(body.targets[0], "id", "") == "bl_addon_info":
+ body_info = body
+ break
+
+ if body_info:
+ mod = ModuleType(mod_name)
+ mod.bl_addon_info = ast.literal_eval(body.value)
+ mod.__file__ = mod_path
+ mod.__time__ = os.path.getmtime(mod_path)
+ return mod
+ else:
+ return None
+
+ modules_stale = set(USERPREF_PT_addons._addons_fake_modules.keys())
- if bpy.app.debug:
- print("Addon Script Load Time %.4f" % (time.time() - t_main))
+ for path in paths:
+ for f in sorted(os.listdir(path)):
+ if f.endswith(".py"):
+ mod_name = f[0:-3]
+ mod_path = os.path.join(path, f)
+ elif ("." not in f) and (os.path.isfile(os.path.join(path, f, "__init__.py"))):
+ mod_name = f
+ mod_path = os.path.join(path, f, "__init__.py")
+ else:
+ mod_name = ""
+ mod_path = ""
+
+ if mod_name:
+ if mod_name in modules_stale:
+ modules_stale.remove(mod_name)
+ mod = USERPREF_PT_addons._addons_fake_modules.get(mod_name)
+ if mod:
+ if mod.__time__ != os.path.getmtime(mod_path):
+ print("Reloading", mod_name)
+ del USERPREF_PT_addons._addons_fake_modules[mod_name]
+ mod = None
+
+ if mod is None:
+ mod = fake_module(mod_name, mod_path)
+ if mod:
+ USERPREF_PT_addons._addons_fake_modules[mod_name] = mod
+
+
+ # just incase we get stale modules, not likely
+ for mod_stale in modules_stale:
+ del USERPREF_PT_addons._addons_fake_modules[mod_stale]
+ del modules_stale
- # del sys.path[0]
- return modules
+ mod_list = list(USERPREF_PT_addons._addons_fake_modules.values())
+ mod_list.sort(key=lambda mod: (mod.bl_addon_info['category'], mod.bl_addon_info['name']))
+ return mod_list
def draw(self, context):
layout = self.layout
@@ -1001,8 +1080,13 @@ class WM_OT_addon_enable(bpy.types.Operator):
def execute(self, context):
module_name = self.properties.module
+ # note, this still gets added to _bpy_types.TypeMap
+ import bpy_types as _bpy_types
+ _bpy_types._register_immediate = False
+
try:
mod = __import__(module_name)
+ _bpy_types._register_module(module_name)
mod.register()
except:
import traceback
@@ -1017,7 +1101,9 @@ class WM_OT_addon_enable(bpy.types.Operator):
if info.get("blender", (0, 0, 0)) > bpy.app.version:
self.report("WARNING','This script was written for a newer version of Blender and might not function (correctly).\nThe script is enabled though.")
-
+
+ _bpy_types._register_immediate = True
+
return {'FINISHED'}
@@ -1029,13 +1115,15 @@ class WM_OT_addon_disable(bpy.types.Operator):
module = StringProperty(name="Module", description="Module name of the addon to disable")
def execute(self, context):
- import traceback
+ import bpy_types as _bpy_types
module_name = self.properties.module
try:
mod = __import__(module_name)
+ _bpy_types._unregister_module(module_name, free=False) # dont free because we may want to enable again.
mod.unregister()
except:
+ import traceback
traceback.print_exc()
addons = context.user_preferences.addons
@@ -1123,7 +1211,8 @@ class WM_OT_addon_expand(bpy.types.Operator):
# unlikely to fail, module should have already been imported
try:
- mod = __import__(module_name)
+ # mod = __import__(module_name)
+ mod = USERPREF_PT_addons.module_get(module_name)
except:
import traceback
traceback.print_exc()
@@ -1134,36 +1223,11 @@ class WM_OT_addon_expand(bpy.types.Operator):
return {'FINISHED'}
-classes = [
- USERPREF_HT_header,
- USERPREF_PT_tabs,
- USERPREF_PT_interface,
- USERPREF_PT_theme,
- USERPREF_PT_edit,
- USERPREF_PT_system,
- USERPREF_PT_file,
- USERPREF_PT_input,
- USERPREF_PT_addons,
-
- USERPREF_MT_interaction_presets,
- USERPREF_MT_splash,
-
- WM_OT_addon_enable,
- WM_OT_addon_disable,
- WM_OT_addon_install,
- WM_OT_addon_expand]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
-
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/space_userpref_keymap.py b/release/scripts/ui/space_userpref_keymap.py
index c93b24d5cb2..9a482b89652 100644
--- a/release/scripts/ui/space_userpref_keymap.py
+++ b/release/scripts/ui/space_userpref_keymap.py
@@ -763,7 +763,8 @@ class WM_OT_keyconfig_remove(bpy.types.Operator):
bl_idname = "wm.keyconfig_remove"
bl_label = "Remove Key Config"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
wm = context.manager
return wm.active_keyconfig.user_defined
@@ -784,29 +785,11 @@ class WM_OT_keyconfig_remove(bpy.types.Operator):
wm.remove_keyconfig(keyconfig)
return {'FINISHED'}
-
-classes = [
- WM_OT_keyconfig_export,
- WM_OT_keyconfig_import,
- WM_OT_keyconfig_test,
- WM_OT_keyconfig_remove,
- WM_OT_keymap_edit,
- WM_OT_keymap_restore,
- WM_OT_keyitem_add,
- WM_OT_keyitem_remove,
- WM_OT_keyitem_restore]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
-
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/scripts/ui/space_view3d.py b/release/scripts/ui/space_view3d.py
index 7b59b00dc56..a3e945f460a 100644
--- a/release/scripts/ui/space_view3d.py
+++ b/release/scripts/ui/space_view3d.py
@@ -75,11 +75,16 @@ class VIEW3D_HT_header(bpy.types.Header):
row.prop(view, "occlude_geometry", text="")
# Proportional editing
- if obj.mode in ('OBJECT', 'EDIT', 'PARTICLE_EDIT'):
+ if obj.mode in ('EDIT', 'PARTICLE_EDIT'):
row = layout.row(align=True)
row.prop(toolsettings, "proportional_editing", text="", icon_only=True)
if toolsettings.proportional_editing != 'DISABLED':
row.prop(toolsettings, "proportional_editing_falloff", text="", icon_only=True)
+ elif obj.mode == 'OBJECT':
+ row = layout.row(align=True)
+ row.prop(toolsettings, "proportional_editing_objects", text="", icon_only=True)
+ if toolsettings.proportional_editing_objects:
+ row.prop(toolsettings, "proportional_editing_falloff", text="", icon_only=True)
# Snap
row = layout.row(align=True)
@@ -114,7 +119,7 @@ class VIEW3D_HT_header(bpy.types.Header):
# ********** Utilities **********
-class VIEW3D_MT_showhide(bpy.types.Menu):
+class ShowHideMenu():
bl_label = "Show/Hide"
_operator_name = ""
@@ -709,7 +714,8 @@ class VIEW3D_MT_object_clear(bpy.types.Menu):
class VIEW3D_MT_object_specials(bpy.types.Menu):
bl_label = "Specials"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
# add more special types
return context.object
@@ -1025,7 +1031,7 @@ class VIEW3D_MT_sculpt(bpy.types.Menu):
layout.prop(brush, "use_anchor")
if sculpt_tool in ('DRAW', 'PINCH', 'INFLATE', 'LAYER', 'CLAY'):
- layout.prop(brush, "direction")
+ layout.prop_menu_enum(brush, "direction")
if sculpt_tool == 'LAYER':
layout.prop(brush, "use_persistent")
@@ -1086,7 +1092,7 @@ class VIEW3D_MT_particle_specials(bpy.types.Menu):
layout.operator("particle.remove_doubles")
-class VIEW3D_MT_particle_showhide(VIEW3D_MT_showhide):
+class VIEW3D_MT_particle_showhide(ShowHideMenu, bpy.types.Menu):
_operator_name = "particle"
# ********** Pose Menu **********
@@ -1236,7 +1242,7 @@ class VIEW3D_MT_pose_constraints(bpy.types.Menu):
layout.operator("pose.constraints_clear")
-class VIEW3D_MT_pose_showhide(VIEW3D_MT_showhide):
+class VIEW3D_MT_pose_showhide(ShowHideMenu, bpy.types.Menu):
_operator_name = "pose"
@@ -1602,7 +1608,7 @@ class VIEW3D_MT_edit_mesh_normals(bpy.types.Menu):
layout.operator("mesh.flip_normals")
-class VIEW3D_MT_edit_mesh_showhide(VIEW3D_MT_showhide):
+class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, bpy.types.Menu):
_operator_name = "mesh"
# Edit Curve
@@ -1694,7 +1700,7 @@ class VIEW3D_MT_edit_curve_specials(bpy.types.Menu):
layout.operator("curve.smooth_radius")
-class VIEW3D_MT_edit_curve_showhide(VIEW3D_MT_showhide):
+class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, bpy.types.Menu):
_operator_name = "curve"
@@ -1934,7 +1940,8 @@ class VIEW3D_PT_view3d_properties(bpy.types.Panel):
bl_region_type = 'UI'
bl_label = "View"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
view = context.space_data
return (view)
@@ -1970,7 +1977,8 @@ class VIEW3D_PT_view3d_name(bpy.types.Panel):
bl_region_type = 'UI'
bl_label = "Item"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.space_data and context.active_object)
def draw(self, context):
@@ -1995,7 +2003,8 @@ class VIEW3D_PT_view3d_display(bpy.types.Panel):
bl_label = "Display"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
view = context.space_data
return (view)
@@ -2062,7 +2071,8 @@ class VIEW3D_PT_view3d_meshdisplay(bpy.types.Panel):
bl_region_type = 'UI'
bl_label = "Mesh Display"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
# The active object check is needed because of localmode
return (context.active_object and (context.mode == 'EDIT_MESH'))
@@ -2098,7 +2108,8 @@ class VIEW3D_PT_view3d_curvedisplay(bpy.types.Panel):
bl_region_type = 'UI'
bl_label = "Curve Display"
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
editmesh = context.mode == 'EDIT_CURVE'
return (editmesh)
@@ -2120,7 +2131,8 @@ class VIEW3D_PT_background_image(bpy.types.Panel):
bl_label = "Background Images"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
view = context.space_data
# bg = context.space_data.background_image
return (view)
@@ -2169,7 +2181,8 @@ class VIEW3D_PT_transform_orientations(bpy.types.Panel):
bl_label = "Transform Orientations"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
view = context.space_data
return (view)
@@ -2196,7 +2209,8 @@ class VIEW3D_PT_etch_a_ton(bpy.types.Panel):
bl_label = "Skeleton Sketching"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
scene = context.space_data
ob = context.active_object
return scene and ob and ob.type == 'ARMATURE' and ob.mode == 'EDIT'
@@ -2239,7 +2253,7 @@ class VIEW3D_PT_context_properties(bpy.types.Panel):
bl_label = "Properties"
bl_default_closed = True
- def _active_context_member(self, context):
+ def _active_context_member(context):
obj = context.object
if obj:
mode = obj.mode
@@ -2252,8 +2266,9 @@ class VIEW3D_PT_context_properties(bpy.types.Panel):
return ""
- def poll(self, context):
- member = self._active_context_member(context)
+ @classmethod
+ def poll(cls, context):
+ member = cls._active_context_member(context)
if member:
context_member = getattr(context, member)
return context_member and context_member.keys()
@@ -2263,129 +2278,19 @@ class VIEW3D_PT_context_properties(bpy.types.Panel):
def draw(self, context):
import rna_prop_ui
# reload(rna_prop_ui)
- member = self._active_context_member(context)
+ member = __class__._active_context_member(context)
if member:
# Draw with no edit button
rna_prop_ui.draw(self.layout, context, member, False)
-classes = [
- VIEW3D_OT_edit_mesh_extrude_move, # detects constraints setup and extrude region
- VIEW3D_OT_edit_mesh_extrude_individual_move,
-
- VIEW3D_HT_header, # Header
-
- VIEW3D_MT_view, #View Menus
- VIEW3D_MT_view_navigation,
- VIEW3D_MT_view_align,
- VIEW3D_MT_view_align_selected,
- VIEW3D_MT_view_cameras,
-
- VIEW3D_MT_select_object, # Select Menus
- VIEW3D_MT_select_pose,
- VIEW3D_MT_select_particle,
- VIEW3D_MT_select_edit_mesh,
- VIEW3D_MT_select_edit_curve,
- VIEW3D_MT_select_edit_surface,
- VIEW3D_MT_select_edit_metaball,
- VIEW3D_MT_select_edit_lattice,
- VIEW3D_MT_select_edit_armature,
- VIEW3D_MT_select_face, # XXX todo
-
- VIEW3D_MT_transform, # Object/Edit Menus
- VIEW3D_MT_mirror, # Object/Edit Menus
- VIEW3D_MT_snap, # Object/Edit Menus
- VIEW3D_MT_uv_map, # Edit Menus
-
- VIEW3D_MT_object, # Object Menu
- VIEW3D_MT_object_specials,
- VIEW3D_MT_object_apply,
- VIEW3D_MT_object_clear,
- VIEW3D_MT_object_parent,
- VIEW3D_MT_object_track,
- VIEW3D_MT_object_group,
- VIEW3D_MT_object_constraints,
- VIEW3D_MT_object_showhide,
- VIEW3D_MT_make_single_user,
- VIEW3D_MT_make_links,
- VIEW3D_MT_object_game_properties,
- VIEW3D_MT_object_game_logicbricks,
-
- VIEW3D_MT_hook,
- VIEW3D_MT_vertex_group,
-
- VIEW3D_MT_sculpt, # Sculpt Menu
- VIEW3D_MT_paint_vertex,
- VIEW3D_MT_paint_weight,
-
- VIEW3D_MT_particle, # Particle Menu
- VIEW3D_MT_particle_specials,
- VIEW3D_MT_particle_showhide,
-
- VIEW3D_MT_pose, # POSE Menu
- VIEW3D_MT_pose_transform,
- VIEW3D_MT_pose_pose,
- VIEW3D_MT_pose_motion,
- VIEW3D_MT_pose_group,
- VIEW3D_MT_pose_ik,
- VIEW3D_MT_pose_constraints,
- VIEW3D_MT_pose_showhide,
- VIEW3D_MT_pose_apply,
-
- VIEW3D_MT_edit_mesh,
- VIEW3D_MT_edit_mesh_specials, # Only as a menu for keybindings
- VIEW3D_MT_edit_mesh_selection_mode, # Only as a menu for keybindings
- VIEW3D_MT_edit_mesh_vertices,
- VIEW3D_MT_edit_mesh_edges,
- VIEW3D_MT_edit_mesh_faces,
- VIEW3D_MT_edit_mesh_normals,
- VIEW3D_MT_edit_mesh_showhide,
- VIEW3D_MT_edit_mesh_extrude, # use with VIEW3D_OT_edit_mesh_extrude_menu
-
- VIEW3D_MT_edit_curve,
- VIEW3D_MT_edit_curve_ctrlpoints,
- VIEW3D_MT_edit_curve_segments,
- VIEW3D_MT_edit_curve_specials,
- VIEW3D_MT_edit_curve_showhide,
-
- VIEW3D_MT_edit_surface,
-
- VIEW3D_MT_edit_text,
- VIEW3D_MT_edit_text_chars,
-
- VIEW3D_MT_edit_meta,
- VIEW3D_MT_edit_meta_showhide,
-
- VIEW3D_MT_edit_lattice,
-
- VIEW3D_MT_edit_armature,
- VIEW3D_MT_edit_armature_parent,
- VIEW3D_MT_edit_armature_roll,
-
- VIEW3D_MT_armature_specials, # Only as a menu for keybindings
-
- # Panels
- VIEW3D_PT_view3d_properties,
- VIEW3D_PT_view3d_display,
- VIEW3D_PT_view3d_name,
- VIEW3D_PT_view3d_meshdisplay,
- VIEW3D_PT_view3d_curvedisplay,
- VIEW3D_PT_background_image,
- VIEW3D_PT_transform_orientations,
- VIEW3D_PT_etch_a_ton,
- VIEW3D_PT_context_properties]
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
- register() \ No newline at end of file
+ register()
diff --git a/release/scripts/ui/space_view3d_toolbar.py b/release/scripts/ui/space_view3d_toolbar.py
index ebf9f8e5af3..56abbb3cb14 100644
--- a/release/scripts/ui/space_view3d_toolbar.py
+++ b/release/scripts/ui/space_view3d_toolbar.py
@@ -19,9 +19,8 @@
# <pep8 compliant>
import bpy
-narrowui = bpy.context.user_preferences.view.properties_width_check
-class View3DPanel(bpy.types.Panel):
+class View3DPanel():
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
@@ -29,7 +28,7 @@ class View3DPanel(bpy.types.Panel):
# ********** default tools for objectmode ****************
-class VIEW3D_PT_tools_objectmode(View3DPanel):
+class VIEW3D_PT_tools_objectmode(View3DPanel, bpy.types.Panel):
bl_context = "objectmode"
bl_label = "Object Tools"
@@ -79,7 +78,7 @@ class VIEW3D_PT_tools_objectmode(View3DPanel):
# ********** default tools for editmode_mesh ****************
-class VIEW3D_PT_tools_meshedit(View3DPanel):
+class VIEW3D_PT_tools_meshedit(View3DPanel, bpy.types.Panel):
bl_context = "mesh_edit"
bl_label = "Mesh Tools"
@@ -147,7 +146,7 @@ class VIEW3D_PT_tools_meshedit(View3DPanel):
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
-class VIEW3D_PT_tools_meshedit_options(View3DPanel):
+class VIEW3D_PT_tools_meshedit_options(View3DPanel, bpy.types.Panel):
bl_context = "mesh_edit"
bl_label = "Mesh Options"
@@ -166,7 +165,7 @@ class VIEW3D_PT_tools_meshedit_options(View3DPanel):
# ********** default tools for editmode_curve ****************
-class VIEW3D_PT_tools_curveedit(View3DPanel):
+class VIEW3D_PT_tools_curveedit(View3DPanel, bpy.types.Panel):
bl_context = "curve_edit"
bl_label = "Curve Tools"
@@ -220,7 +219,7 @@ class VIEW3D_PT_tools_curveedit(View3DPanel):
# ********** default tools for editmode_surface ****************
-class VIEW3D_PT_tools_surfaceedit(View3DPanel):
+class VIEW3D_PT_tools_surfaceedit(View3DPanel, bpy.types.Panel):
bl_context = "surface_edit"
bl_label = "Surface Tools"
@@ -260,7 +259,7 @@ class VIEW3D_PT_tools_surfaceedit(View3DPanel):
# ********** default tools for editmode_text ****************
-class VIEW3D_PT_tools_textedit(View3DPanel):
+class VIEW3D_PT_tools_textedit(View3DPanel, bpy.types.Panel):
bl_context = "text_edit"
bl_label = "Text Tools"
@@ -293,7 +292,7 @@ class VIEW3D_PT_tools_textedit(View3DPanel):
# ********** default tools for editmode_armature ****************
-class VIEW3D_PT_tools_armatureedit(View3DPanel):
+class VIEW3D_PT_tools_armatureedit(View3DPanel, bpy.types.Panel):
bl_context = "armature_edit"
bl_label = "Armature Tools"
@@ -330,7 +329,7 @@ class VIEW3D_PT_tools_armatureedit(View3DPanel):
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
-class VIEW3D_PT_tools_armatureedit_options(View3DPanel):
+class VIEW3D_PT_tools_armatureedit_options(View3DPanel, bpy.types.Panel):
bl_context = "armature_edit"
bl_label = "Armature Options"
@@ -345,7 +344,7 @@ class VIEW3D_PT_tools_armatureedit_options(View3DPanel):
# ********** default tools for editmode_mball ****************
-class VIEW3D_PT_tools_mballedit(View3DPanel):
+class VIEW3D_PT_tools_mballedit(View3DPanel, bpy.types.Panel):
bl_context = "mball_edit"
bl_label = "Meta Tools"
@@ -373,7 +372,7 @@ class VIEW3D_PT_tools_mballedit(View3DPanel):
# ********** default tools for editmode_lattice ****************
-class VIEW3D_PT_tools_latticeedit(View3DPanel):
+class VIEW3D_PT_tools_latticeedit(View3DPanel, bpy.types.Panel):
bl_context = "lattice_edit"
bl_label = "Lattice Tools"
@@ -405,7 +404,7 @@ class VIEW3D_PT_tools_latticeedit(View3DPanel):
# ********** default tools for posemode ****************
-class VIEW3D_PT_tools_posemode(View3DPanel):
+class VIEW3D_PT_tools_posemode(View3DPanel, bpy.types.Panel):
bl_context = "posemode"
bl_label = "Pose Tools"
@@ -453,7 +452,7 @@ class VIEW3D_PT_tools_posemode(View3DPanel):
row.operator("gpencil.draw", text="Erase").mode = 'ERASER'
-class VIEW3D_PT_tools_posemode_options(View3DPanel):
+class VIEW3D_PT_tools_posemode_options(View3DPanel, bpy.types.Panel):
bl_context = "posemode"
bl_label = "Pose Options"
@@ -469,11 +468,12 @@ class VIEW3D_PT_tools_posemode_options(View3DPanel):
# ********** default tools for paint modes ****************
-class PaintPanel(bpy.types.Panel):
+class PaintPanel():
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
- def paint_settings(self, context):
+ @staticmethod
+ def paint_settings(context):
ts = context.tool_settings
if context.sculpt_object:
@@ -490,40 +490,22 @@ class PaintPanel(bpy.types.Panel):
return False
-class VIEW3D_PT_tools_brush(PaintPanel):
+class VIEW3D_PT_tools_brush(PaintPanel, bpy.types.Panel):
bl_label = "Brush"
- def poll(self, context):
- return self.paint_settings(context)
+ @classmethod
+ def poll(cls, context):
+ return cls.paint_settings(context)
def draw(self, context):
layout = self.layout
- settings = self.paint_settings(context)
+ settings = __class__.paint_settings(context)
brush = settings.brush
if not context.particle_edit_object:
col = layout.split().column()
-
- if context.sculpt_object and context.tool_settings.sculpt:
- col.template_ID_preview(settings, "brush", new="brush.add", filter="is_sculpt_brush", rows=3, cols=8)
- elif context.texture_paint_object and context.tool_settings.image_paint:
- col.template_ID_preview(settings, "brush", new="brush.add", filter="is_imapaint_brush", rows=3, cols=8)
- elif context.vertex_paint_object and context.tool_settings.vertex_paint:
- col.template_ID_preview(settings, "brush", new="brush.add", filter="is_vpaint_brush", rows=3, cols=8)
- elif context.weight_paint_object and context.tool_settings.weight_paint:
- col.template_ID_preview(settings, "brush", new="brush.add", filter="is_wpaint_brush", rows=3, cols=8)
- else:
- row = col.row()
-
- if context.sculpt_object and brush:
- defaultbrushes = 8
- elif context.texture_paint_object and brush:
- defaultbrushes = 4
- else:
- defaultbrushes = 7
-
- row.template_list(settings, "brushes", settings, "active_brush_index", rows=2, maxrows=defaultbrushes)
+ col.template_ID_preview(settings, "brush", new="brush.add", rows=3, cols=8)
# Particle Mode #
@@ -735,19 +717,20 @@ class VIEW3D_PT_tools_brush(PaintPanel):
#row.prop(brush, "use_jitter_pressure", toggle=True, text="")
-class VIEW3D_PT_tools_brush_texture(PaintPanel):
+class VIEW3D_PT_tools_brush_texture(PaintPanel, bpy.types.Panel):
bl_label = "Texture"
bl_default_closed = True
- def poll(self, context):
- settings = self.paint_settings(context)
+ @classmethod
+ def poll(cls, context):
+ settings = cls.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or
context.texture_paint_object))
def draw(self, context):
layout = self.layout
- settings = self.paint_settings(context)
+ settings = __class__.paint_settings(context)
brush = settings.brush
tex_slot = brush.texture_slot
@@ -758,7 +741,6 @@ class VIEW3D_PT_tools_brush_texture(PaintPanel):
if context.sculpt_object:
#XXX duplicated from properties_texture.py
- wide_ui = context.region.width > narrowui
col.separator()
@@ -803,10 +785,7 @@ class VIEW3D_PT_tools_brush_texture(PaintPanel):
col = split.column()
col.prop(tex_slot, "offset")
- if wide_ui:
- col = split.column()
- else:
- col.separator()
+ col = split.column()
col.prop(tex_slot, "size")
@@ -837,12 +816,13 @@ class VIEW3D_PT_tools_brush_texture(PaintPanel):
col.active = tex_slot.map_mode in ('FIXED', 'TILED') and brush.use_texture_overlay
-class VIEW3D_PT_tools_brush_tool(PaintPanel):
+class VIEW3D_PT_tools_brush_tool(PaintPanel, bpy.types.Panel):
bl_label = "Tool"
bl_default_closed = True
- def poll(self, context):
- settings = self.paint_settings(context)
+ @classmethod
+ def poll(cls, context):
+ settings = cls.paint_settings(context)
return (settings and settings.brush and
(context.sculpt_object or context.texture_paint_object or
context.vertex_paint_object or context.weight_paint_object))
@@ -850,7 +830,7 @@ class VIEW3D_PT_tools_brush_tool(PaintPanel):
def draw(self, context):
layout = self.layout
- settings = self.paint_settings(context)
+ settings = __class__.paint_settings(context)
brush = settings.brush
texture_paint = context.texture_paint_object
sculpt = context.sculpt_object
@@ -865,13 +845,20 @@ class VIEW3D_PT_tools_brush_tool(PaintPanel):
elif context.vertex_paint_object or context.weight_paint_object:
col.prop(brush, "vertexpaint_tool", expand=False, text="")
+ row = layout.row(align=True)
+ row.prop(brush, "use_paint_sculpt", text="", icon='SCULPTMODE_HLT')
+ row.prop(brush, "use_paint_vertex", text="", icon='VPAINT_HLT')
+ row.prop(brush, "use_paint_weight", text="", icon='WPAINT_HLT')
+ row.prop(brush, "use_paint_texture", text="", icon='TPAINT_HLT')
+
-class VIEW3D_PT_tools_brush_stroke(PaintPanel):
+class VIEW3D_PT_tools_brush_stroke(PaintPanel, bpy.types.Panel):
bl_label = "Stroke"
bl_default_closed = True
- def poll(self, context):
- settings = self.paint_settings(context)
+ @classmethod
+ def poll(cls, context):
+ settings = cls.paint_settings(context)
return (settings and settings.brush and (context.sculpt_object or
context.vertex_paint_object or
context.weight_paint_object or
@@ -880,7 +867,7 @@ class VIEW3D_PT_tools_brush_stroke(PaintPanel):
def draw(self, context):
layout = self.layout
- settings = self.paint_settings(context)
+ settings = __class__.paint_settings(context)
brush = settings.brush
texture_paint = context.texture_paint_object
@@ -963,12 +950,13 @@ class VIEW3D_PT_tools_brush_stroke(PaintPanel):
# row.prop(brush, "use_spacing_pressure", toggle=True, text="")
-class VIEW3D_PT_tools_brush_curve(PaintPanel):
+class VIEW3D_PT_tools_brush_curve(PaintPanel, bpy.types.Panel):
bl_label = "Curve"
bl_default_closed = True
- def poll(self, context):
- settings = self.paint_settings(context)
+ @classmethod
+ def poll(cls, context):
+ settings = cls.paint_settings(context)
return (settings and settings.brush and settings.brush.curve)
def draw(self, context):
@@ -987,21 +975,22 @@ class VIEW3D_PT_tools_brush_curve(PaintPanel):
row.operator("brush.curve_preset", icon="LINCURVE", text="").shape = 'LINE'
row.operator("brush.curve_preset", icon="NOCURVE", text="").shape = 'MAX'
-class VIEW3D_PT_sculpt_options(PaintPanel):
+
+class VIEW3D_PT_sculpt_options(PaintPanel, bpy.types.Panel):
bl_label = "Options"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
layout = self.layout
- wide_ui = context.region.width > narrowui
tool_settings = context.tool_settings
sculpt = tool_settings.sculpt
- settings = self.paint_settings(context)
+ settings = __class__.paint_settings(context)
brush = settings.brush
split = layout.split()
@@ -1016,10 +1005,7 @@ class VIEW3D_PT_sculpt_options(PaintPanel):
col.prop(tool_settings, "sculpt_paint_use_unified_size", text="Size")
col.prop(tool_settings, "sculpt_paint_use_unified_strength", text="Strength")
- if wide_ui:
- col = split.column()
- else:
- col.separator()
+ col = split.column()
col.label(text="Lock:")
row = col.row(align=True)
@@ -1029,20 +1015,20 @@ class VIEW3D_PT_sculpt_options(PaintPanel):
-class VIEW3D_PT_sculpt_symmetry(PaintPanel):
+class VIEW3D_PT_sculpt_symmetry(PaintPanel, bpy.types.Panel):
bl_label = "Symmetry"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.sculpt_object and context.tool_settings.sculpt)
def draw(self, context):
- wide_ui = context.region.width > narrowui
layout = self.layout
sculpt = context.tool_settings.sculpt
- settings = self.paint_settings(context)
+ settings = __class__.paint_settings(context)
brush = settings.brush
split = layout.split()
@@ -1054,10 +1040,7 @@ class VIEW3D_PT_sculpt_symmetry(PaintPanel):
col.prop(sculpt, "symmetry_y", text="Y")
col.prop(sculpt, "symmetry_z", text="Z")
- if wide_ui:
- col = split.column()
- else:
- col.separator()
+ col = split.column()
col.prop(sculpt, "radial_symm", text="Radial")
@@ -1067,18 +1050,19 @@ class VIEW3D_PT_sculpt_symmetry(PaintPanel):
col.prop(sculpt, "use_symmetry_feather", text="Feather")
-class VIEW3D_PT_tools_brush_appearance(PaintPanel):
+class VIEW3D_PT_tools_brush_appearance(PaintPanel, bpy.types.Panel):
bl_label = "Appearance"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.sculpt_object and context.tool_settings.sculpt) or (context.vertex_paint_object and context.tool_settings.vertex_paint) or (context.weight_paint_object and context.tool_settings.weight_paint) or (context.texture_paint_object and context.tool_settings.image_paint)
def draw(self, context):
layout = self.layout
sculpt = context.tool_settings.sculpt
- settings = self.paint_settings(context)
+ settings = __class__.paint_settings(context)
brush = settings.brush
col = layout.column();
@@ -1105,7 +1089,7 @@ class VIEW3D_PT_tools_brush_appearance(PaintPanel):
# ********** default tools for weightpaint ****************
-class VIEW3D_PT_tools_weightpaint(View3DPanel):
+class VIEW3D_PT_tools_weightpaint(View3DPanel, bpy.types.Panel):
bl_context = "weightpaint"
bl_label = "Weight Tools"
@@ -1120,7 +1104,7 @@ class VIEW3D_PT_tools_weightpaint(View3DPanel):
col.operator("object.vertex_group_levels", text="Levels")
-class VIEW3D_PT_tools_weightpaint_options(View3DPanel):
+class VIEW3D_PT_tools_weightpaint_options(View3DPanel, bpy.types.Panel):
bl_context = "weightpaint"
bl_label = "Options"
@@ -1157,7 +1141,7 @@ class VIEW3D_PT_tools_weightpaint_options(View3DPanel):
# ********** default tools for vertexpaint ****************
-class VIEW3D_PT_tools_vertexpaint(View3DPanel):
+class VIEW3D_PT_tools_vertexpaint(View3DPanel, bpy.types.Panel):
bl_context = "vertexpaint"
bl_label = "Options"
@@ -1186,12 +1170,14 @@ class VIEW3D_PT_tools_vertexpaint(View3DPanel):
# ********** default tools for texturepaint ****************
-class VIEW3D_PT_tools_projectpaint(View3DPanel):
+class VIEW3D_PT_tools_projectpaint(View3DPanel, bpy.types.Panel):
bl_context = "texturepaint"
bl_label = "Project Paint"
- def poll(self, context):
- return context.tool_settings.image_paint.brush.imagepaint_tool != 'SMEAR'
+ @classmethod
+ def poll(cls, context):
+ brush = context.tool_settings.image_paint.brush
+ return (brush and brush.imagepaint_tool != 'SMEAR')
def draw_header(self, context):
ipaint = context.tool_settings.image_paint
@@ -1259,7 +1245,8 @@ class VIEW3D_PT_imagepaint_options(PaintPanel):
bl_label = "Options"
bl_default_closed = True
- def poll(self, context):
+ @classmethod
+ def poll(cls, context):
return (context.texture_paint_object and context.tool_settings.image_paint)
def draw(self, context):
@@ -1294,7 +1281,7 @@ class VIEW3D_MT_tools_projectpaint_stencil(bpy.types.Menu):
prop.value = i
-class VIEW3D_PT_tools_particlemode(View3DPanel):
+class VIEW3D_PT_tools_particlemode(View3DPanel, bpy.types.Panel):
'''default tools for particle mode'''
bl_context = "particlemode"
bl_label = "Options"
@@ -1361,49 +1348,12 @@ class VIEW3D_PT_tools_particlemode(View3DPanel):
sub.prop(pe, "fade_frames", slider=True)
-classes = [
- VIEW3D_PT_tools_weightpaint,
- VIEW3D_PT_tools_objectmode,
- VIEW3D_PT_tools_meshedit,
- VIEW3D_PT_tools_meshedit_options,
- VIEW3D_PT_tools_curveedit,
- VIEW3D_PT_tools_surfaceedit,
- VIEW3D_PT_tools_textedit,
- VIEW3D_PT_tools_armatureedit,
- VIEW3D_PT_tools_armatureedit_options,
- VIEW3D_PT_tools_mballedit,
- VIEW3D_PT_tools_latticeedit,
- VIEW3D_PT_tools_posemode,
- VIEW3D_PT_tools_posemode_options,
- VIEW3D_PT_tools_brush,
- VIEW3D_PT_tools_brush_texture,
- VIEW3D_PT_tools_brush_stroke,
- VIEW3D_PT_tools_brush_curve,
- VIEW3D_PT_tools_brush_appearance,
- VIEW3D_PT_tools_brush_tool,
- VIEW3D_PT_sculpt_symmetry,
- VIEW3D_PT_sculpt_options,
- VIEW3D_PT_tools_vertexpaint,
- VIEW3D_PT_tools_weightpaint_options,
- VIEW3D_PT_imagepaint_options,
-
- VIEW3D_PT_tools_projectpaint,
- VIEW3D_MT_tools_projectpaint_clone,
- VIEW3D_MT_tools_projectpaint_stencil,
-
- VIEW3D_PT_tools_particlemode]
-
-
def register():
- register = bpy.types.register
- for cls in classes:
- register(cls)
+ pass
def unregister():
- unregister = bpy.types.unregister
- for cls in classes:
- unregister(cls)
+ pass
if __name__ == "__main__":
register()
diff --git a/release/text/copyright.txt b/release/text/copyright.txt
index 9f49dd4587a..207d6f54ea8 100644
--- a/release/text/copyright.txt
+++ b/release/text/copyright.txt
@@ -1,6 +1,6 @@
This version of Blender has been originally released at www.blender.org.
- It is subject to the GPL license, which is part of this download.
+ It is subject to the GNU GPL license, which is part of this download.
For more information please review the Blender source code distribution,
which should be available at the same location as where you obtained
this version.
@@ -14,14 +14,12 @@
License Agreement accompanies (the "Software").
By installing, copying or otherwise using the Software, You agree to be
- bound by the terms of this License Agreement. If You do not agree to the
- terms of this License Agreement do not install or use the Software.
+ bound by the terms of this License Agreement.
1. Grant of License
- Subject to the provisions of this License Agreement, BF grants You a
- limited, non-exclusive, personal, non-sublicenseable, non-transferable
- license to use the Software at any computer You own or use.
+ Subject to the provisions of the GNU GPL license, BF grants You a
+ non-exclusive right to use the Software at any computer You own or use.
Artwork you create with the Software - whether it is images, movies,
scripts, exported 3d files or the .blend files themselves - is your sole
property, and can be licensed or sold under any conditions you prefer.
@@ -76,25 +74,8 @@
out of or in connection with (i) the use of the Software by You and (ii)
the use of any Works created with the Software by You or any third
parties.
-
- 6. Term and Termination
-
- This License Agreement and the license granted hereunder is effective
- until terminated. This License Agreement shall terminate automatically
- and forthwith if You fail to comply with the terms of this License
- Agreement. Upon termination, You shall cease the use of the Software,
- remove the Software from (the memory of) your computer and destroy all
- copies of the Software.
-
- 7. Entire Agreement
-
- This License Agreement is the entire agreement between BF and You in
- respect of the subject matter of the License Agreement. This License
- Agreement supersedes all prior written or oral agreements, proposals or
- understandings, and any other communications between BF and You
- relating to the subject matter of this License Agreement.
-
- 8. Enforceability
+
+ 6. Enforceability
If any provision of this License Agreement is held to be unenforceable
by a court of competent jurisdiction for any reason, such provision
@@ -102,7 +83,7 @@
enforceable, and the remainder of the License Agreement shall remain in
effect.
- 9. Governing law and disputes
+ 7. Governing law and disputes
This License Agreement and all disputes arising from it will be governed
by the laws of The Netherlands. All disputes arising in connection with