diff options
Diffstat (limited to 'release')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_physics_common.py | 15 | ||||
-rw-r--r-- | release/scripts/startup/bl_ui/properties_scene.py | 7 |
2 files changed, 13 insertions, 9 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py index b26fbb9e906..46cb7d0761f 100644 --- a/release/scripts/startup/bl_ui/properties_physics_common.py +++ b/release/scripts/startup/bl_ui/properties_physics_common.py @@ -139,14 +139,16 @@ def point_cache_ui(self, context, cache, enabled, cachetype): layout.enabled = False if not cache.use_external or cachetype == 'SMOKE': - row = layout.row(align=True) + col = layout.column(align=True) + col.use_property_split = True if cachetype not in {'PSYS', 'DYNAMIC_PAINT'}: - row.enabled = enabled - row.prop(cache, "frame_start") - row.prop(cache, "frame_end") + + col.enabled = enabled + col.prop(cache, "frame_start", text="Simulation Start") + col.prop(cache, "frame_end") if cachetype not in {'SMOKE', 'CLOTH', 'DYNAMIC_PAINT', 'RIGID_BODY'}: - row.prop(cache, "frame_step") + col.prop(cache, "frame_step") if cachetype != 'SMOKE': layout.label(text=cache.info) @@ -206,9 +208,12 @@ def point_cache_ui(self, context, cache, enabled, cachetype): def effector_weights_ui(self, context, weights, weight_type): layout = self.layout + layout.use_property_split = True layout.prop(weights, "group") + layout.use_property_split = False + split = layout.split() split.prop(weights, "gravity", slider=True) diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py index a4991ef5718..43706c360da 100644 --- a/release/scripts/startup/bl_ui/properties_scene.py +++ b/release/scripts/startup/bl_ui/properties_scene.py @@ -369,6 +369,7 @@ class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel): def draw(self, context): layout = self.layout + layout.use_property_split = True scene = context.scene @@ -386,13 +387,11 @@ class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel): col.prop(rbw, "group") col.prop(rbw, "constraints") - split = col.split() - - col = split.column() + col = col.column() col.prop(rbw, "time_scale", text="Speed") col.prop(rbw, "use_split_impulse") - col = split.column() + col = col.column() col.prop(rbw, "steps_per_second", text="Steps Per Second") col.prop(rbw, "solver_iterations", text="Solver Iterations") |