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-rw-r--r--release/scripts/startup/bl_ui/properties_data_mesh.py86
1 files changed, 86 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_mesh.py b/release/scripts/startup/bl_ui/properties_data_mesh.py
index c6a0f0b1d05..fb8aedd1f49 100644
--- a/release/scripts/startup/bl_ui/properties_data_mesh.py
+++ b/release/scripts/startup/bl_ui/properties_data_mesh.py
@@ -20,6 +20,7 @@
import bpy
from bpy.types import Menu, Panel, UIList
from rna_prop_ui import PropertyPanel
+from collections import defaultdict
class MESH_MT_vertex_group_context_menu(Menu):
@@ -566,6 +567,89 @@ class DATA_PT_custom_props_mesh(MeshButtonsPanel, PropertyPanel, Panel):
_property_type = bpy.types.Mesh
+class MESH_UL_attributes(UIList):
+ display_domain_names = {
+ 'POINT': "Vertex",
+ 'EDGE': "Edge",
+ 'FACE': "Face",
+ 'CORNER': "Face Corner",
+ }
+
+ def draw_item(self, _context, layout, _data, attribute, _icon, _active_data, _active_propname, _index):
+ data_type = attribute.bl_rna.properties['data_type'].enum_items[attribute.data_type]
+
+ domain_name = self.display_domain_names.get(attribute.domain, "")
+
+ split = layout.split(factor=0.50)
+ split.emboss = 'NONE'
+ split.prop(attribute, "name", text="")
+ sub = split.row()
+ sub.alignment = 'RIGHT'
+ sub.active = False
+ sub.label(text="%s ▶ %s" % (domain_name, data_type.name))
+
+
+class DATA_PT_mesh_attributes(MeshButtonsPanel, Panel):
+ bl_label = "Attributes"
+ bl_options = {'DEFAULT_CLOSED'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
+
+ def draw(self, context):
+ mesh = context.mesh
+
+ layout = self.layout
+ row = layout.row()
+
+ col = row.column()
+ col.template_list(
+ "MESH_UL_attributes",
+ "attributes",
+ mesh,
+ "attributes",
+ mesh.attributes,
+ "active_index",
+ rows=3,
+ )
+
+ col = row.column(align=True)
+ col.operator("geometry.attribute_add", icon='ADD', text="")
+ col.operator("geometry.attribute_remove", icon='REMOVE', text="")
+
+ self.draw_attribute_warnings(context, layout)
+
+ def draw_attribute_warnings(self, context, layout):
+ attributes_by_name = defaultdict(list)
+
+ ob = context.object
+ mesh = ob.data
+
+ builtin_attribute = object()
+
+ def add_builtin(name):
+ attributes_by_name[name].append(builtin_attribute)
+
+ def add_attributes(layers):
+ for layer in layers:
+ attributes_by_name[layer.name].append(layer)
+
+ add_builtin("position")
+ add_builtin("material_index")
+ add_builtin("shade_smooth")
+ add_builtin("normal")
+ add_builtin("crease")
+
+ add_attributes(mesh.attributes)
+ add_attributes(mesh.uv_layers)
+ add_attributes(mesh.vertex_colors)
+ add_attributes(ob.vertex_groups)
+
+ colliding_names = [name for name, layers in attributes_by_name.items() if len(layers) >= 2]
+ if len(colliding_names) == 0:
+ return
+
+ layout.label(text="Name Collisions: {}".format(", ".join(colliding_names)), icon='INFO')
+
+
classes = (
MESH_MT_vertex_group_context_menu,
MESH_MT_shape_key_context_menu,
@@ -574,6 +658,7 @@ classes = (
MESH_UL_shape_keys,
MESH_UL_uvmaps,
MESH_UL_vcols,
+ MESH_UL_attributes,
DATA_PT_context_mesh,
DATA_PT_vertex_groups,
DATA_PT_shape_keys,
@@ -581,6 +666,7 @@ classes = (
DATA_PT_vertex_colors,
DATA_PT_sculpt_vertex_colors,
DATA_PT_face_maps,
+ DATA_PT_mesh_attributes,
DATA_PT_normals,
DATA_PT_texture_space,
DATA_PT_remesh,