diff options
Diffstat (limited to 'source/blender/alembic/intern/abc_mball.h')
-rw-r--r-- | source/blender/alembic/intern/abc_mball.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/source/blender/alembic/intern/abc_mball.h b/source/blender/alembic/intern/abc_mball.h new file mode 100644 index 00000000000..46b61151216 --- /dev/null +++ b/source/blender/alembic/intern/abc_mball.h @@ -0,0 +1,61 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Sybren A. Stüvel + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __ABC_MBALL_H__ +#define __ABC_MBALL_H__ + +#include "abc_object.h" + +struct AbcMeshWriter; +struct Main; +struct MetaBall; +struct Object; + +/* AbcMBallWriter converts the metaballs to meshes at every frame, + * and defers to a wrapped AbcMeshWriter to perform the writing + * to the Alembic file. Only the basis balls are exported, as this + * results in the entire shape as one mesh. */ +class AbcMBallWriter : public AbcObjectWriter { + AbcMeshWriter *m_mesh_writer; + Object *m_mesh_ob; + bool m_is_animated; + Main *m_bmain; +public: + AbcMBallWriter( + Main *bmain, + Scene *scene, + Object *ob, + AbcTransformWriter *parent, + uint32_t time_sampling, + ExportSettings &settings); + + ~AbcMBallWriter(); + + static bool isBasisBall(Scene *scene, Object *ob); + +private: + virtual void do_write(); + bool isAnimated() const; +}; + + +#endif /* __ABC_MBALL_H__ */ |