diff options
Diffstat (limited to 'source/blender/alembic/intern/abc_writer_object.cc')
-rw-r--r-- | source/blender/alembic/intern/abc_writer_object.cc | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/source/blender/alembic/intern/abc_writer_object.cc b/source/blender/alembic/intern/abc_writer_object.cc new file mode 100644 index 00000000000..75dc93bd08e --- /dev/null +++ b/source/blender/alembic/intern/abc_writer_object.cc @@ -0,0 +1,79 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup balembic + */ + +#include "abc_writer_object.h" + +extern "C" { +#include "DNA_object_types.h" + +#include "BKE_object.h" +} + +AbcObjectWriter::AbcObjectWriter(Object *ob, + uint32_t time_sampling, + ExportSettings &settings, + AbcObjectWriter *parent) + : m_object(ob), m_settings(settings), m_time_sampling(time_sampling), m_first_frame(true) +{ + m_name = get_id_name(m_object) + "Shape"; + + if (parent) { + parent->addChild(this); + } +} + +AbcObjectWriter::~AbcObjectWriter() +{ +} + +void AbcObjectWriter::addChild(AbcObjectWriter *child) +{ + m_children.push_back(child); +} + +Imath::Box3d AbcObjectWriter::bounds() +{ + BoundBox *bb = BKE_object_boundbox_get(this->m_object); + + if (!bb) { + if (this->m_object->type != OB_CAMERA) { + ABC_LOG(m_settings.logger) << "Bounding box is null!\n"; + } + + return Imath::Box3d(); + } + + /* Convert Z-up to Y-up. This also changes which vector goes into which min/max property. */ + this->m_bounds.min.x = bb->vec[0][0]; + this->m_bounds.min.y = bb->vec[0][2]; + this->m_bounds.min.z = -bb->vec[6][1]; + + this->m_bounds.max.x = bb->vec[6][0]; + this->m_bounds.max.y = bb->vec[6][2]; + this->m_bounds.max.z = -bb->vec[0][1]; + + return this->m_bounds; +} + +void AbcObjectWriter::write() +{ + do_write(); + m_first_frame = false; +} |