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Diffstat (limited to 'source/blender/blenfont/BLF_api.h')
-rw-r--r--source/blender/blenfont/BLF_api.h30
1 files changed, 29 insertions, 1 deletions
diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h
index b5a61f2727f..b77f4a8fcd1 100644
--- a/source/blender/blenfont/BLF_api.h
+++ b/source/blender/blenfont/BLF_api.h
@@ -70,6 +70,13 @@ void BLF_boundbox(char *str, struct rctf *box);
float BLF_width(char *str);
float BLF_height(char *str);
+
+/*
+ * For fixed width fonts only, returns the width of a
+ * character.
+ */
+float BLF_fixed_width(void);
+
/*
* and this two function return the width and height
* of the string, using the default font and both value
@@ -79,6 +86,11 @@ float BLF_width_default(char *str);
float BLF_height_default(char *str);
/*
+ * set rotation for default font
+ */
+void BLF_default_rotation(float angle);
+
+/*
* By default, rotation and clipping are disable and
* have to be enable/disable using BLF_enable/disable.
*/
@@ -86,11 +98,25 @@ void BLF_rotation(float angle);
void BLF_clipping(float xmin, float ymin, float xmax, float ymax);
void BLF_blur(int size);
-
void BLF_enable(int option);
void BLF_disable(int option);
/*
+ * Shadow options, level is the blur level, can be 3, 5 or 0 and
+ * the other argument are the rgba color.
+ * Take care that shadow need to be enable using BLF_enable!!.
+ */
+void BLF_shadow(int level, float r, float g, float b, float a);
+
+/*
+ * Set the offset for shadow text, this is the current cursor
+ * position plus this offset, don't need call BLF_position before
+ * this function, the current position is calculate only on
+ * BLF_draw, so it's safe call this whenever you like.
+ */
+void BLF_shadow_offset(int x, int y);
+
+/*
* Search the path directory to the locale files, this try all
* the case for Linux, Win and Mac.
*/
@@ -117,6 +143,8 @@ void BLF_dir_free(char **dirs, int count);
/* font->flags. */
#define BLF_ROTATION (1<<0)
#define BLF_CLIPPING (1<<1)
+#define BLF_SHADOW (1<<2)
+#define BLF_KERNING_DEFAULT (1<<3)
/* font->mode. */
#define BLF_MODE_TEXTURE 0