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Diffstat (limited to 'source/blender/blenfont/BLF_translation.h')
-rw-r--r--source/blender/blenfont/BLF_translation.h93
1 files changed, 76 insertions, 17 deletions
diff --git a/source/blender/blenfont/BLF_translation.h b/source/blender/blenfont/BLF_translation.h
index 9a2789d36cc..5b2c4e87165 100644
--- a/source/blender/blenfont/BLF_translation.h
+++ b/source/blender/blenfont/BLF_translation.h
@@ -33,6 +33,8 @@
#ifndef __BLF_TRANSLATION_H__
#define __BLF_TRANSLATION_H__
+#include "BLI_utildefines.h" /* for bool type */
+
#define TEXT_DOMAIN_NAME "blender"
/* blf_lang.c */
@@ -48,24 +50,30 @@ void BLF_lang_free(void);
/* Set the current locale. */
void BLF_lang_set(const char *);
-/* Get the current locale (short code, e.g. es_ES). */
+/* Get the current locale ([partial] ISO code, e.g. es_ES). */
const char *BLF_lang_get(void);
+/* Get locale's elements (if relevant pointer is not NULL and element actually exists, e.g. if there is no variant,
+ * *variant and *language_variant will always be NULL).
+ * Non-null elements are always MEM_mallocN'ed, it's the caller's responsibility to free them.
+ * NOTE: Always available, even in non-WITH_INTERNATIONAL builds.
+ */
+void BLF_locale_explode(const char *locale, char **language, char **country, char **variant,
+ char **language_country, char **language_variant);
+
/* Get EnumPropertyItem's for translations menu. */
struct EnumPropertyItem *BLF_RNA_lang_enum_properties(void);
/* blf_translation.c */
-#ifdef WITH_INTERNATIONAL
unsigned char *BLF_get_unifont(int *unifont_size);
void BLF_free_unifont(void);
-#endif
const char *BLF_pgettext(const char *msgctxt, const char *msgid);
/* translation */
-int BLF_translate_iface(void);
-int BLF_translate_tooltips(void);
+bool BLF_translate_iface(void);
+bool BLF_translate_tooltips(void);
const char *BLF_translate_do_iface(const char *msgctxt, const char *msgid);
const char *BLF_translate_do_tooltip(const char *msgctxt, const char *msgid);
@@ -76,17 +84,17 @@ const char *BLF_translate_do_tooltip(const char *msgctxt, const char *msgid);
/* Those macros should be used everywhere in UI code. */
#ifdef WITH_INTERNATIONAL
-/* #define _(msgid) BLF_gettext(msgid) */
- #define IFACE_(msgid) BLF_translate_do_iface(NULL, msgid)
- #define TIP_(msgid) BLF_translate_do_tooltip(NULL, msgid)
- #define CTX_IFACE_(context, msgid) BLF_translate_do_iface(context, msgid)
- #define CTX_TIP_(context, msgid) BLF_translate_do_tooltip(context, msgid)
+/*# define _(msgid) BLF_gettext(msgid) */
+# define IFACE_(msgid) BLF_translate_do_iface(NULL, msgid)
+# define TIP_(msgid) BLF_translate_do_tooltip(NULL, msgid)
+# define CTX_IFACE_(context, msgid) BLF_translate_do_iface(context, msgid)
+# define CTX_TIP_(context, msgid) BLF_translate_do_tooltip(context, msgid)
#else
-/* #define _(msgid) msgid */
- #define IFACE_(msgid) msgid
- #define TIP_(msgid) msgid
- #define CTX_IFACE_(context, msgid) msgid
- #define CTX_TIP_(context, msgid) msgid
+/*# define _(msgid) msgid */
+# define IFACE_(msgid) msgid
+# define TIP_(msgid) msgid
+# define CTX_IFACE_(context, msgid) msgid
+# define CTX_TIP_(context, msgid) msgid
#endif
/* Helper macro, when we want to define a same msgid for multiple msgctxt...
@@ -102,8 +110,11 @@ const char *BLF_translate_do_tooltip(const char *msgctxt, const char *msgid);
* things, and limit the number of existing contexts!
*/
-/* Default, void context. Just in case... */
-#define BLF_I18NCONTEXT_DEFAULT ""
+/* Default, void context.
+ * WARNING! The "" context is not the same as no (NULL) context at mo/boost::locale level!
+ */
+#define BLF_I18NCONTEXT_DEFAULT NULL /* Translated as None in Python. */
+#define BLF_I18NCONTEXT_DEFAULT_BPY_INTERN "" /* Only used in code, never exposed to user! */
/* Default context for operator names/labels. */
#define BLF_I18NCONTEXT_OPERATOR_DEFAULT "Operator"
@@ -146,4 +157,52 @@ const char *BLF_translate_do_tooltip(const char *msgctxt, const char *msgid);
#define BLF_I18NCONTEXT_ID_MOVIECLIP "MovieClip"
#define BLF_I18NCONTEXT_ID_MASK "Mask"
+/* Helper for bpy.app.i18n object... */
+typedef struct
+{
+ const char *c_id;
+ const char *py_id;
+ const char *value;
+} BLF_i18n_contexts_descriptor;
+
+#define BLF_I18NCONTEXTS_ITEM(ctxt_id, py_id) {#ctxt_id, py_id, ctxt_id}
+
+#define BLF_I18NCONTEXTS_DESC { \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_DEFAULT, "default"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_OPERATOR_DEFAULT, "operator_default"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_ACTION, "id_action"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_ARMATURE, "id_armature"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_BRUSH, "id_brush"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_CAMERA, "id_camera"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_CURVE, "id_curve"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_GPENCIL, "id_gpencil"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_GROUP, "id_group"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_ID, "id_id"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_IMAGE, "id_image"), \
+ /*BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_IPO, "id_ipo"),*/ \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_SHAPEKEY, "id_shapekey"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_LAMP, "id_lamp"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_LIBRARY, "id_library"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_LATTICE, "id_lattice"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_MATERIAL, "id_material"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_METABALL, "id_metaball"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_MESH, "id_mesh"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_NODETREE, "id_nodetree"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_OBJECT, "id_object"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_PARTICLESETTINGS, "id_particlesettings"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_SCENE, "id_scene"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_SCREEN, "id_screen"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_SEQUENCE, "id_sequence"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_SPEAKER, "id_speaker"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_SOUND, "id_sound"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_TEXTURE, "id_texture"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_TEXT, "id_text"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_VFONT, "id_vfont"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_WORLD, "id_world"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_WINDOWMANAGER, "id_windowmanager"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_MOVIECLIP, "id_movieclip"), \
+ BLF_I18NCONTEXTS_ITEM(BLF_I18NCONTEXT_ID_MASK, "id_mask"), \
+ {NULL, NULL, NULL} \
+}
+
#endif /* __BLF_TRANSLATION_H__ */