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Diffstat (limited to 'source/blender/blenfont/intern/blf_font.c')
-rw-r--r--source/blender/blenfont/intern/blf_font.c30
1 files changed, 18 insertions, 12 deletions
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index 7d734653ffc..42717e65d9b 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -174,6 +174,21 @@ static void blf_font_ensure_ascii_table(FontBLF *font)
} \
} (void)0
+static unsigned verts_needed(const FontBLF *font, const char *str, size_t len)
+{
+ unsigned length = (unsigned)((len == INT_MAX) ? strlen(str) : len);
+ return length * 40;
+ /* (5 shadow + 5 blur) * 4 verts per quad
+ * TODO: determine exact count of quads, somthing like this: */
+#if 0
+ unsigned quad_ct = 1 + (unsigned)font->blur;
+ if (font->flags & BLF_SHADOW)
+ quad_ct += (unsigned)font->shadow;
+
+ immBegin(GL_QUADS, length * quad_ct * 4);
+#endif
+}
+
static void blf_font_draw_ex(
FontBLF *font, const char *str, size_t len, struct ResultBLF *r_info,
int pen_y)
@@ -189,16 +204,7 @@ static void blf_font_draw_ex(
blf_font_ensure_ascii_table(font);
- immBeginAtMost(GL_QUADS, (unsigned)len * 40);
- /* (5 shadow + 5 blur) * 4 verts per quad
- * TODO: determine exact count of quads, somthing like this: */
-#if 0
- unsigned quad_ct = 1 + (unsigned)font->blur;
- if (font->flags & BLF_SHADOW)
- quad_ct += (unsigned)font->shadow;
-
- immBegin(GL_QUADS, (unsigned)len * quad_ct * 4);
-#endif
+ immBeginAtMost(GL_QUADS, verts_needed(font, str, len));
while ((i < len) && str[i]) {
BLF_UTF8_NEXT_FAST(font, g, str, i, c, glyph_ascii_table);
@@ -244,7 +250,7 @@ static void blf_font_draw_ascii_ex(
blf_font_ensure_ascii_table(font);
- immBeginAtMost(GL_QUADS, (unsigned)len * 40);
+ immBeginAtMost(GL_QUADS, verts_needed(font, str, len));
while ((c = *(str++)) && len--) {
BLI_assert(c < 128);
@@ -284,7 +290,7 @@ int blf_font_draw_mono(FontBLF *font, const char *str, size_t len, int cwidth)
blf_font_ensure_ascii_table(font);
- immBeginAtMost(GL_QUADS, (unsigned)len * 40);
+ immBeginAtMost(GL_QUADS, verts_needed(font, str, len));
while ((i < len) && str[i]) {
BLF_UTF8_NEXT_FAST(font, g, str, i, c, glyph_ascii_table);