diff options
Diffstat (limited to 'source/blender/blenfont/intern/blf_glyph.c')
-rw-r--r-- | source/blender/blenfont/intern/blf_glyph.c | 125 |
1 files changed, 70 insertions, 55 deletions
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c index 9b39cb65cba..b661005b50b 100644 --- a/source/blender/blenfont/intern/blf_glyph.c +++ b/source/blender/blenfont/intern/blf_glyph.c @@ -64,10 +64,10 @@ GlyphCacheBLF *blf_glyph_cache_find(FontBLF *font, int size, int dpi) p= (GlyphCacheBLF *)font->cache.first; while (p) { if (p->size == size && p->dpi == dpi) - return(p); + return p; p= p->next; } - return(NULL); + return NULL; } /* Create a new glyph cache for the current size and dpi. */ @@ -114,7 +114,7 @@ GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font) gc->p2_height= 0; BLI_addhead(&font->cache, gc); - return(gc); + return gc; } void blf_glyph_cache_clear(FontBLF *font) @@ -185,7 +185,7 @@ static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc) memset((void *)buf, 0, tot_mem); glGenTextures(1, &gc->textures[gc->cur_tex]); - glBindTexture(GL_TEXTURE_2D, gc->textures[gc->cur_tex]); + glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state= gc->textures[gc->cur_tex])); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); @@ -204,10 +204,10 @@ GlyphBLF *blf_glyph_search(GlyphCacheBLF *gc, unsigned int c) p= gc->bucket[key].first; while (p) { if (p->c == c) - return(p); + return p; p= p->next; } - return(NULL); + return NULL; } GlyphBLF *blf_glyph_add(FontBLF *font, unsigned int index, unsigned int c) @@ -222,14 +222,14 @@ GlyphBLF *blf_glyph_add(FontBLF *font, unsigned int index, unsigned int c) g= blf_glyph_search(font->glyph_cache, c); if (g) - return(g); + return g; if (sharp) err = FT_Load_Glyph(font->face, (FT_UInt)index, FT_LOAD_TARGET_MONO); else err = FT_Load_Glyph(font->face, (FT_UInt)index, FT_LOAD_TARGET_NORMAL | FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP); /* Sure about NO_* flags? */ if (err) - return(NULL); + return NULL; /* get the glyph. */ slot= font->face->glyph; @@ -248,7 +248,7 @@ GlyphBLF *blf_glyph_add(FontBLF *font, unsigned int index, unsigned int c) } if (err || slot->format != FT_GLYPH_FORMAT_BITMAP) - return(NULL); + return NULL; g= (GlyphBLF *)MEM_mallocN(sizeof(GlyphBLF), "blf_glyph_add"); g->next= NULL; @@ -294,7 +294,7 @@ GlyphBLF *blf_glyph_add(FontBLF *font, unsigned int index, unsigned int c) key= blf_hash(g->c); BLI_addhead(&(font->glyph_cache->bucket[key]), g); - return(g); + return g; } void blf_glyph_free(GlyphBLF *g) @@ -326,23 +326,25 @@ static void blf_texture_draw(float uv[2][2], float dx, float y1, float dx1, floa } -static void blf_texture5_draw(float uv[2][2], float x1, float y1, float x2, float y2) +static void blf_texture5_draw(const float shadow_col[4], float uv[2][2], float x1, float y1, float x2, float y2) { - float soft[25]= { - 1/60.0f, 1/60.0f, 2/60.0f, 1/60.0f, 1/60.0f, - 1/60.0f, 3/60.0f, 5/60.0f, 3/60.0f, 1/60.0f, - 2/60.0f, 5/60.0f, 8/60.0f, 5/60.0f, 2/60.0f, - 1/60.0f, 3/60.0f, 5/60.0f, 3/60.0f, 1/60.0f, - 1/60.0f, 1/60.0f, 2/60.0f, 1/60.0f, 1/60.0f}; + float soft[25]= {1/60.0f, 1/60.0f, 2/60.0f, 1/60.0f, 1/60.0f, + 1/60.0f, 3/60.0f, 5/60.0f, 3/60.0f, 1/60.0f, + 2/60.0f, 5/60.0f, 8/60.0f, 5/60.0f, 2/60.0f, + 1/60.0f, 3/60.0f, 5/60.0f, 3/60.0f, 1/60.0f, + 1/60.0f, 1/60.0f, 2/60.0f, 1/60.0f, 1/60.0f}; float color[4], *fp= soft; int dx, dy; - - glGetFloatv(GL_CURRENT_COLOR, color); + + color[0]= shadow_col[0]; + color[1]= shadow_col[1]; + color[2]= shadow_col[2]; for(dx=-2; dx<3; dx++) { for(dy=-2; dy<3; dy++, fp++) { - glColor4f(color[0], color[1], color[2], fp[0]*color[3]); + color[3]= *(fp) * shadow_col[3]; + glColor4fv(color); blf_texture_draw(uv, x1+dx, y1+dy, x2+dx, y2+dy); } } @@ -350,17 +352,23 @@ static void blf_texture5_draw(float uv[2][2], float x1, float y1, float x2, floa glColor4fv(color); } -static void blf_texture3_draw(float uv[2][2], float x1, float y1, float x2, float y2) +static void blf_texture3_draw(const float shadow_col[4], float uv[2][2], float x1, float y1, float x2, float y2) { - float soft[9]= {1/16.0f, 2/16.0f, 1/16.0f, 2/16.0f, 4/16.0f, 2/16.0f, 1/16.0f, 2/16.0f, 1/16.0f}; + float soft[9]= {1/16.0f, 2/16.0f, 1/16.0f, + 2/16.0f,4/16.0f, 2/16.0f, + 1/16.0f, 2/16.0f, 1/16.0f}; + float color[4], *fp= soft; int dx, dy; - - glGetFloatv(GL_CURRENT_COLOR, color); - + + color[0]= shadow_col[0]; + color[1]= shadow_col[1]; + color[2]= shadow_col[2]; + for(dx=-1; dx<2; dx++) { for(dy=-1; dy<2; dy++, fp++) { - glColor4f(color[0], color[1], color[2], fp[0]*color[3]); + color[3]= *(fp) * shadow_col[3]; + glColor4fv(color); blf_texture_draw(uv, x1+dx, y1+dy, x2+dx, y2+dy); } } @@ -370,18 +378,15 @@ static void blf_texture3_draw(float uv[2][2], float x1, float y1, float x2, floa int blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y) { - GlyphCacheBLF *gc; - GLint cur_tex; float dx, dx1; float y1, y2; float xo, yo; - float color[4]; if ((!g->width) || (!g->height)) - return(1); + return 1; if (g->build_tex == 0) { - gc= font->glyph_cache; + GlyphCacheBLF *gc= font->glyph_cache; if (font->max_tex_size == -1) glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&font->max_tex_size); @@ -444,31 +449,36 @@ int blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y) if (font->flags & BLF_CLIPPING) { if (!BLI_in_rctf(&font->clip_rec, dx + font->pos[0], y1 + font->pos[1])) - return(0); + return 0; if (!BLI_in_rctf(&font->clip_rec, dx + font->pos[0], y2 + font->pos[1])) - return(0); + return 0; if (!BLI_in_rctf(&font->clip_rec, dx1 + font->pos[0], y2 + font->pos[1])) - return(0); + return 0; if (!BLI_in_rctf(&font->clip_rec, dx1 + font->pos[0], y1 + font->pos[1])) - return(0); + return 0; } - glGetIntegerv(GL_TEXTURE_2D_BINDING_EXT, &cur_tex); - if (cur_tex != g->tex) - glBindTexture(GL_TEXTURE_2D, g->tex); + if (font->tex_bind_state != g->tex) { + glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state= g->tex)); + } if (font->flags & BLF_SHADOW) { - glGetFloatv(GL_CURRENT_COLOR, color); - glColor4fv(font->shadow_col); - - if (font->shadow == 3) - blf_texture3_draw(g->uv, dx, y1, dx1, y2); - else if (font->shadow == 5) - blf_texture5_draw(g->uv, dx, y1, dx1, y2); - else - blf_texture_draw(g->uv, dx, y1, dx1, y2); - glColor4fv(color); + switch(font->shadow) { + case 3: + blf_texture3_draw(font->shadow_col, g->uv, dx, y1, dx1, y2); + break; + case 5: + blf_texture5_draw(font->shadow_col, g->uv, dx, y1, dx1, y2); + break; + default: + glColor4fv(font->shadow_col); + blf_texture_draw(g->uv, dx, y1, dx1, y2); + break; + } + + glColor4fv(font->orig_col); + x= xo; y= yo; @@ -478,12 +488,17 @@ int blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y) y2= y + g->pos_y - g->height; } - if (font->blur==3) - blf_texture3_draw(g->uv, dx, y1, dx1, y2); - else if (font->blur==5) - blf_texture5_draw(g->uv, dx, y1, dx1, y2); - else - blf_texture_draw(g->uv, dx, y1, dx1, y2); + switch(font->blur) { + case 3: + blf_texture3_draw(font->orig_col, g->uv, dx, y1, dx1, y2); + break; + case 5: + blf_texture5_draw(font->orig_col, g->uv, dx, y1, dx1, y2); + break; + default: + blf_texture_draw(g->uv, dx, y1, dx1, y2); + break; + } - return(1); + return 1; } |