diff options
Diffstat (limited to 'source/blender/blenfont/intern/blf_glyph.c')
-rw-r--r-- | source/blender/blenfont/intern/blf_glyph.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c index 8dc11443124..30e31bb2580 100644 --- a/source/blender/blenfont/intern/blf_glyph.c +++ b/source/blender/blenfont/intern/blf_glyph.c @@ -382,10 +382,10 @@ static void blf_texture_draw(const unsigned char color[4], const float uv[2][2], { /* Only one vertex per glyph, geometry shader expand it into a quad. */ /* TODO Get rid of Geom Shader because it's not optimal AT ALL for the GPU */ - copy_v4_fl4(GWN_vertbuf_raw_step(&g_batch.pos_step), x1 + g_batch.ofs[0], y1 + g_batch.ofs[1], + copy_v4_fl4(GPU_vertbuf_raw_step(&g_batch.pos_step), x1 + g_batch.ofs[0], y1 + g_batch.ofs[1], x2 + g_batch.ofs[0], y2 + g_batch.ofs[1]); - copy_v4_v4(GWN_vertbuf_raw_step(&g_batch.tex_step), (float *)uv); - copy_v4_v4_uchar(GWN_vertbuf_raw_step(&g_batch.col_step), color); + copy_v4_v4(GPU_vertbuf_raw_step(&g_batch.tex_step), (float *)uv); + copy_v4_v4_uchar(GPU_vertbuf_raw_step(&g_batch.col_step), color); g_batch.glyph_len++; /* Flush cache if it's full. */ if (g_batch.glyph_len == BLF_BATCH_DRAW_LEN_MAX) { |