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Diffstat (limited to 'source/blender/blenfont/intern/blf_glyph.c')
-rw-r--r--source/blender/blenfont/intern/blf_glyph.c55
1 files changed, 19 insertions, 36 deletions
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index 5a87c726566..02d166739ec 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -57,6 +57,7 @@
#ifndef BLF_STANDALONE
# include "GPU_immediate.h"
+# include "GPU_extensions.h"
#endif
#include "blf_internal_types.h"
@@ -146,7 +147,7 @@ GlyphCacheBLF *blf_glyph_cache_new(FontBLF *font)
memset(gc->glyph_ascii_table, 0, sizeof(gc->glyph_ascii_table));
memset(gc->bucket, 0, sizeof(gc->bucket));
- gc->textures = (GLuint *)MEM_mallocN(sizeof(GLuint) * 256, __func__);
+ gc->textures = (GPUTexture **)MEM_callocN(sizeof(GPUTexture *) * 256, __func__);
gc->textures_len = 256;
gc->texture_current = BLF_TEXTURE_UNSET;
gc->offset_x = 3; /* enough padding for blur */
@@ -196,16 +197,17 @@ void blf_glyph_cache_clear(FontBLF *font)
void blf_glyph_cache_free(GlyphCacheBLF *gc)
{
GlyphBLF *g;
- int i;
+ unsigned int i;
for (i = 0; i < 257; i++) {
while ((g = BLI_pophead(&gc->bucket[i]))) {
blf_glyph_free(g);
}
}
-
- if (gc->texture_current != BLF_TEXTURE_UNSET) {
- glDeleteTextures((int)gc->texture_current + 1, gc->textures);
+ for (i = 0; i < gc->textures_len; i++) {
+ if (gc->textures[i]) {
+ GPU_texture_free(gc->textures[i]);
+ }
}
MEM_freeN(gc->textures);
MEM_freeN(gc);
@@ -214,13 +216,14 @@ void blf_glyph_cache_free(GlyphCacheBLF *gc)
static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
{
int i;
+ char error[256];
/* move the index. */
gc->texture_current++;
if (UNLIKELY(gc->texture_current >= gc->textures_len)) {
gc->textures_len *= 2;
- gc->textures = MEM_reallocN((void *)gc->textures, sizeof(GLuint) * gc->textures_len);
+ gc->textures = MEM_recallocN((void *)gc->textures, sizeof(GPUTexture*) * gc->textures_len);
}
gc->p2_width = (int)blf_next_p2((unsigned int)((gc->glyphs_len_free * gc->glyph_width_max) + (gc->pad * 2)));
@@ -235,16 +238,12 @@ static void blf_glyph_cache_texture(FontBLF *font, GlyphCacheBLF *gc)
gc->p2_height = font->tex_size_max;
}
- glGenTextures(1, &gc->textures[gc->texture_current]);
- glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state = gc->textures[gc->texture_current]));
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- unsigned char *pixels = MEM_callocN((size_t)gc->p2_width * (size_t)gc->p2_height, "BLF texture init");
- glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, gc->p2_width, gc->p2_height, 0, GL_RED, GL_UNSIGNED_BYTE, pixels);
- MEM_freeN(pixels);
+ GPUTexture *tex = GPU_texture_create_2D(gc->p2_width, gc->p2_height, GPU_R8, NULL, error);;
+ gc->textures[gc->texture_current] = tex;
+ GPU_texture_bind(tex, 0);
+ GPU_texture_wrap_mode(tex, false);
+ GPU_texture_filters(tex, GPU_NEAREST, GPU_LINEAR);
+ GPU_texture_unbind(tex);
}
GlyphBLF *blf_glyph_search(GlyphCacheBLF *gc, unsigned int c)
@@ -437,13 +436,11 @@ void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
if ((!g->width) || (!g->height))
return;
- glActiveTexture(GL_TEXTURE0);
-
if (g->build_tex == 0) {
GlyphCacheBLF *gc = font->glyph_cache;
if (font->tex_size_max == -1)
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint *)&font->tex_size_max);
+ font->tex_size_max = GPU_max_texture_size();
if (gc->texture_current == BLF_TEXTURE_UNSET) {
blf_glyph_cache_texture(font, gc);
@@ -477,22 +474,7 @@ void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
BLI_assert(g->height > 0);
}
-
- GLint lsb_first, row_length, alignment;
- glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsb_first);
- glGetIntegerv(GL_UNPACK_ROW_LENGTH, &row_length);
- glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
-
- glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
-
- glBindTexture(GL_TEXTURE_2D, g->tex);
- glTexSubImage2D(GL_TEXTURE_2D, 0, g->offset_x, g->offset_y, g->width, g->height, GL_RED, GL_UNSIGNED_BYTE, g->bitmap);
-
- glPixelStorei(GL_UNPACK_LSB_FIRST, lsb_first);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, row_length);
- glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
+ GPU_texture_update_sub(g->tex, g->bitmap, g->offset_x, g->offset_y, 0, g->width, g->height, 0);
g->uv[0][0] = ((float)g->offset_x) / ((float)gc->p2_width);
g->uv[0][1] = ((float)g->offset_y) / ((float)gc->p2_height);
@@ -520,7 +502,8 @@ void blf_glyph_render(FontBLF *font, GlyphBLF *g, float x, float y)
if (font->tex_bind_state != g->tex) {
blf_batch_draw();
- glBindTexture(GL_TEXTURE_2D, (font->tex_bind_state = g->tex));
+ font->tex_bind_state = g->tex;
+ GPU_texture_bind(font->tex_bind_state, 0);
}
g_batch.tex_bind_state = g->tex;