diff options
Diffstat (limited to 'source/blender/blenfont')
-rw-r--r-- | source/blender/blenfont/intern/blf.c | 6 | ||||
-rw-r--r-- | source/blender/blenfont/intern/blf_font.c | 8 | ||||
-rw-r--r-- | source/blender/blenfont/intern/blf_glyph.c | 30 |
3 files changed, 12 insertions, 32 deletions
diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c index 8e705616c41..30919f1acda 100644 --- a/source/blender/blenfont/intern/blf.c +++ b/source/blender/blenfont/intern/blf.c @@ -579,9 +579,9 @@ static void blf_draw_gl__start(FontBLF *font) #ifndef BLF_STANDALONE Gwn_VertFormat *format = immVertexFormat(); - unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - unsigned int texCoord = GWN_vertformat_attr_add(format, "texCoord", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - unsigned int color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); + unsigned int texCoord = GWN_vertformat_attr_add(format, "tex", GWN_COMP_F32, 4, GWN_FETCH_FLOAT); + unsigned int color = GWN_vertformat_attr_add(format, "col", GWN_COMP_U8, 4, GWN_FETCH_INT_TO_FLOAT_UNIT); BLI_assert(pos == BLF_POS_ID); BLI_assert(texCoord == BLF_COORD_ID); diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c index 5846f7a29e4..fe94270f530 100644 --- a/source/blender/blenfont/intern/blf_font.c +++ b/source/blender/blenfont/intern/blf_font.c @@ -188,7 +188,7 @@ static unsigned int verts_needed(const FontBLF *font, const char *str, size_t le quad_ct += 25; /* 5x5 kernel */ } - return length * quad_ct * 6; + return length * quad_ct; /* Only one vert per quad */ } static void blf_font_draw_ex( @@ -211,7 +211,7 @@ static void blf_font_draw_ex( blf_font_ensure_ascii_table(font); - immBeginAtMost(GWN_PRIM_TRIS, verts_needed(font, str, len)); + immBeginAtMost(GWN_PRIM_POINTS, verts_needed(font, str, len)); /* at most because some glyphs might be clipped & not drawn */ while ((i < len) && str[i]) { @@ -258,7 +258,7 @@ static void blf_font_draw_ascii_ex( blf_font_ensure_ascii_table(font); - immBeginAtMost(GWN_PRIM_TRIS, verts_needed(font, str, len)); + immBeginAtMost(GWN_PRIM_POINTS, verts_needed(font, str, len)); while ((c = *(str++)) && len--) { BLI_assert(c < 128); @@ -298,7 +298,7 @@ int blf_font_draw_mono(FontBLF *font, const char *str, size_t len, int cwidth) blf_font_ensure_ascii_table(font); - immBeginAtMost(GWN_PRIM_TRIS, verts_needed(font, str, len)); + immBeginAtMost(GWN_PRIM_POINTS, verts_needed(font, str, len)); while ((i < len) && str[i]) { BLF_UTF8_NEXT_FAST(font, g, str, i, c, glyph_ascii_table); diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c index 1f31a2dbd0a..5e1debf1501 100644 --- a/source/blender/blenfont/intern/blf_glyph.c +++ b/source/blender/blenfont/intern/blf_glyph.c @@ -318,31 +318,11 @@ void blf_glyph_free(GlyphBLF *g) static void blf_texture_draw(const unsigned char color[4], float uv[2][2], float dx, float y1, float dx1, float y2) { - /* First triangle. */ - immAttrib2f(BLF_COORD_ID, uv[0][0], uv[0][1]); - immSkipAttrib(BLF_COLOR_ID); /* skip color of most vertices */ - immVertex2f(BLF_POS_ID, dx, y1); - - immAttrib2f(BLF_COORD_ID, uv[0][0], uv[1][1]); - immSkipAttrib(BLF_COLOR_ID); - immVertex2f(BLF_POS_ID, dx, y2); - - immAttrib2f(BLF_COORD_ID, uv[1][0], uv[1][1]); - immAttrib4ubv(BLF_COLOR_ID, color); /* set color of provoking vertex */ - immVertex2f(BLF_POS_ID, dx1, y2); - - /* Second triangle. */ - immAttrib2f(BLF_COORD_ID, uv[0][0], uv[0][1]); - immSkipAttrib(BLF_COLOR_ID); /* skip color of most vertices */ - immVertex2f(BLF_POS_ID, dx, y1); - - immAttrib2f(BLF_COORD_ID, uv[1][0], uv[1][1]); - immSkipAttrib(BLF_COLOR_ID); - immVertex2f(BLF_POS_ID, dx1, y2); - - immAttrib2f(BLF_COORD_ID, uv[1][0], uv[0][1]); - immAttrib4ubv(BLF_COLOR_ID, color); /* set color of provoking vertex */ - immVertex2f(BLF_POS_ID, dx1, y1); + /* Only one vertex per glyph, geometry shader expand it into a quad. */ + /* TODO Get rid of Geom Shader because it's not optimal AT ALL for the GPU */ + immAttrib4ubv(BLF_COLOR_ID, color); + immAttrib4fv(BLF_COORD_ID, (float *)uv); + immVertex4f(BLF_POS_ID, dx, y1, dx1, y2); } static void blf_texture5_draw(const unsigned char color_in[4], float uv[2][2], float x1, float y1, float x2, float y2) |