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Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r--source/blender/blenkernel/BKE_DerivedMesh.h29
1 files changed, 15 insertions, 14 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h
index 9ef4ffe52df..ea5b9e8367f 100644
--- a/source/blender/blenkernel/BKE_DerivedMesh.h
+++ b/source/blender/blenkernel/BKE_DerivedMesh.h
@@ -1,4 +1,4 @@
-/**
+/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -69,17 +69,6 @@
* as it is and stick with using BMesh and CDDM.
*/
-/* TODO (Probably)
- *
- * o Make drawMapped* functions take a predicate function that
- * determines whether to draw the edge (this predicate can
- * also set color, etc). This will be slightly more general
- * and allow some of the functions to be collapsed.
- * o Once accessor functions are added then single element draw
- * functions can be implemented using primitive accessors.
- * o Add function to dispatch to renderer instead of using
- * conversion to DLM.
- */
#include "DNA_customdata_types.h"
#include "DNA_meshdata_types.h"
@@ -382,7 +371,8 @@ struct DerivedMesh {
void (*drawMappedFaces)(DerivedMesh *dm,
int (*setDrawOptions)(void *userData, int index,
int *drawSmooth_r),
- void *userData, int useColors);
+ void *userData, int useColors,
+ int (*setMaterial)(int, void *attribs));
/* Draw mapped faces using MTFace
* o Drawing options too complicated to enumerate, look at code.
@@ -606,6 +596,7 @@ DerivedMesh *getEditDerivedBMesh(struct BMEditMesh *em, struct Object *ob,
DerivedMesh *mesh_create_derived_index_render(struct Scene *scene, struct Object *ob, CustomDataMask dataMask, int index);
/* same as above but wont use render settings */
+DerivedMesh *mesh_create_derived(struct Mesh *me, struct Object *ob, float (*vertCos)[3]);
DerivedMesh *mesh_create_derived_view(struct Scene *scene, struct Object *ob,
CustomDataMask dataMask);
DerivedMesh *mesh_create_derived_no_deform(struct Scene *scene, struct Object *ob,
@@ -617,13 +608,18 @@ DerivedMesh *mesh_create_derived_no_deform_render(struct Scene *scene, struct Ob
/* for gameengine */
DerivedMesh *mesh_create_derived_no_virtual(struct Scene *scene, struct Object *ob, float (*vertCos)[3],
CustomDataMask dataMask);
+DerivedMesh *mesh_create_derived_physics(struct Scene *scene, struct Object *ob, float (*vertCos)[3],
+ CustomDataMask dataMask);
+DerivedMesh *editbmesh_get_derived(struct BMEditMesh *em, float (*vertexCos)[3]);
DerivedMesh *editbmesh_get_derived_base(struct Object *, struct BMEditMesh *em);
DerivedMesh *editbmesh_get_derived_cage(struct Scene *scene, struct Object *,
struct BMEditMesh *em, CustomDataMask dataMask);
DerivedMesh *editbmesh_get_derived_cage_and_final(struct Scene *scene, struct Object *,
struct BMEditMesh *em, DerivedMesh **final_r,
CustomDataMask dataMask);
+float (*editbmesh_get_vertex_cos(struct BMEditMesh *em, int *numVerts_r))[3];
+int editbmesh_modifier_is_enabled(struct Scene *scene, struct ModifierData *md, DerivedMesh *dm);
void makeDerivedMesh(struct Scene *scene, struct Object *ob, struct BMEditMesh *em, CustomDataMask dataMask);
/* returns an array of deform matrices for crazyspace correction, and the
@@ -631,6 +627,11 @@ void makeDerivedMesh(struct Scene *scene, struct Object *ob, struct BMEditMesh *
int editbmesh_get_first_deform_matrices(struct Scene *, struct Object *, struct BMEditMesh *em,
float (**deformmats)[3][3], float (**deformcos)[3]);
+/* returns an array of deform matrices for crazyspace correction when sculpting,
+ and the number of modifiers left */
+int sculpt_get_deform_matrices(struct Scene *scene, struct Object *ob,
+ float (**deformmats)[3][3], float (**deformcos)[3]);
+
void weight_to_rgb(float input, float *fr, float *fg, float *fb);
/* convert layers requested by a GLSL material to actually available layers in
@@ -647,7 +648,7 @@ typedef struct DMVertexAttribs {
} mcol[MAX_MCOL];
struct {
- float (*array)[3];
+ float (*array)[4];
int emOffset, glIndex;
} tang;