diff options
Diffstat (limited to 'source/blender/blenkernel/BKE_DerivedMesh.h')
-rw-r--r-- | source/blender/blenkernel/BKE_DerivedMesh.h | 27 |
1 files changed, 15 insertions, 12 deletions
diff --git a/source/blender/blenkernel/BKE_DerivedMesh.h b/source/blender/blenkernel/BKE_DerivedMesh.h index dc932af6518..60d7c09c7a3 100644 --- a/source/blender/blenkernel/BKE_DerivedMesh.h +++ b/source/blender/blenkernel/BKE_DerivedMesh.h @@ -50,6 +50,7 @@ struct MEdge; struct MFace; struct MTFace; struct Object; +struct Scene; struct Mesh; struct EditMesh; struct ModifierData; @@ -418,36 +419,38 @@ void vDM_ColorBand_store(struct ColorBand *coba); /* Simple function to get me->totvert amount of vertices/normals, correctly deformed and subsurfered. Needed especially when vertexgroups are involved. In use now by vertex/weigt paint and particles */ -float *mesh_get_mapped_verts_nors(struct Object *ob); +float *mesh_get_mapped_verts_nors(struct Scene *scene, struct Object *ob); /* */ -DerivedMesh *mesh_get_derived_final(struct Object *ob, +DerivedMesh *mesh_get_derived_final(struct Scene *scene, struct Object *ob, CustomDataMask dataMask); -DerivedMesh *mesh_get_derived_deform(struct Object *ob, +DerivedMesh *mesh_get_derived_deform(struct Scene *scene, struct Object *ob, CustomDataMask dataMask); -DerivedMesh *mesh_create_derived_for_modifier(struct Object *ob, struct ModifierData *md); +DerivedMesh *mesh_create_derived_for_modifier(struct Scene *scene, struct Object *ob, struct ModifierData *md); -DerivedMesh *mesh_create_derived_render(struct Object *ob, +DerivedMesh *mesh_create_derived_render(struct Scene *scene, struct Object *ob, CustomDataMask dataMask); -DerivedMesh *mesh_create_derived_index_render(struct Object *ob, CustomDataMask dataMask, int index); +DerivedMesh *mesh_create_derived_index_render(struct Scene *scene, struct Object *ob, CustomDataMask dataMask, int index); /* same as above but wont use render settings */ -DerivedMesh *mesh_create_derived_view(struct Object *ob, +DerivedMesh *mesh_create_derived_view(struct Scene *scene, struct Object *ob, CustomDataMask dataMask); -DerivedMesh *mesh_create_derived_no_deform(struct Object *ob, +DerivedMesh *mesh_create_derived_no_deform(struct Scene *scene, struct Object *ob, float (*vertCos)[3], CustomDataMask dataMask); -DerivedMesh *mesh_create_derived_no_deform_render(struct Object *ob, +DerivedMesh *mesh_create_derived_no_deform_render(struct Scene *scene, struct Object *ob, float (*vertCos)[3], CustomDataMask dataMask); DerivedMesh *editmesh_get_derived_base(struct Object *, struct EditMesh *em); -DerivedMesh *editmesh_get_derived_cage(struct Object *, struct EditMesh *em, CustomDataMask dataMask); -DerivedMesh *editmesh_get_derived_cage_and_final(struct Object *, struct EditMesh *em, DerivedMesh **final_r, +DerivedMesh *editmesh_get_derived_cage(struct Scene *scene, struct Object *, + struct EditMesh *em, CustomDataMask dataMask); +DerivedMesh *editmesh_get_derived_cage_and_final(struct Scene *scene, struct Object *, + struct EditMesh *em, DerivedMesh **final_r, CustomDataMask dataMask); -void makeDerivedMesh(struct Object *ob, struct EditMesh *em, CustomDataMask dataMask); +void makeDerivedMesh(struct Scene *scene, struct Object *ob, struct EditMesh *em, CustomDataMask dataMask); /* returns an array of deform matrices for crazyspace correction, and the number of modifiers left */ |