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Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r-- | source/blender/blenkernel/BKE_action.h | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h new file mode 100644 index 00000000000..53fe4a7146c --- /dev/null +++ b/source/blender/blenkernel/BKE_action.h @@ -0,0 +1,238 @@ +/* BKE_action.h May 2001 + * + * Blender kernel action functionality + * + * Reevan McKay + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef BKE_ACTION_H +#define BKE_ACTION_H + +#include "DNA_listBase.h" + +/** + * The following structures are defined in DNA_action_types.h + */ + +struct bAction; +struct bActionChannel; +struct bPose; +struct bPoseChannel; +struct Object; + +/* Kernel prototypes */ +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Allocate a new pose channel on the heap and binary copy the + * contents of the src pose channel. + */ + struct bPoseChannel * +copy_pose_channel ( + const struct bPoseChannel *src +); + +/** + * Removes and deallocates all channels from a pose. + * Does not free the pose itself. + */ + void +clear_pose ( + struct bPose *pose +); + +/* Sets the value of a pose channel */ + struct bPoseChannel * +set_pose_channel ( + struct bPose *pose, + struct bPoseChannel *chan +); + +/** + * Allocate a new pose on the heap, and copy the src pose and it's channels + * into the new pose. *dst is set to the newly allocated structure. + */ + void +copy_pose( + struct bPose **dst, + const struct bPose *src, + int copyconstraints +); + +/** + * Deallocate the action's channels including constraint channels. + * does not free the action structure. + */ + void +free_action( + struct bAction * id +); + + void +make_local_action( + struct bAction *act +); + + void +do_all_actions( + void +); + +/** + * Return a pointer to the pose channel of the given name + * from this pose. + */ + + struct bPoseChannel * +get_pose_channel ( + const struct bPose *pose, + const char *name +); + +/** + * Looks to see if the channel with the given name + * already exists in this pose - if not a new one is + * allocated and initialized. + */ + void +verify_pose_channel ( + struct bPose* pose, + const char* name +); + +/** + * Allocate a new bAction on the heap and copy + * the contents of src into it. If src is NULL NULL is returned. + */ + + struct bAction* +copy_action( + const struct bAction *src +); + +/** + * Some kind of bounding box operation on the action. + */ + + float +calc_action_start ( + const struct bAction *act +); + + float +calc_action_end ( + const struct bAction *act +); + +/** + * Evaluate the pose from the given action. + * If the pose does not exist, a new one is created. + * Some deep calls into blender are made here. + */ + void +get_pose_from_action ( + struct bPose **pose, + struct bAction *act, + float ctime +); + +/** + * I think this duplicates the src into *pose. + * If the pose does not exist, a new one is created. + * If the pose does not contain channels from src + * new channels are created. + */ + void +get_pose_from_pose ( + struct bPose **pose, + const struct bPose *src +); + + void +clear_pose_constraint_status ( + struct Object *ob +); + +/** + * Blends the common subset of channels from dst and src. + * and writes result to dst. + */ + void +blend_poses ( + struct bPose *dst, + const struct bPose *src, + float srcweight, + short mode +); + +/** + * Iterate through the action channels of the action + * and return the channel with the given name. + * Returns NULL if no channel. + */ + + struct bActionChannel * +get_named_actionchannel ( + struct bAction *act, + const char *name +); + +#ifdef __cplusplus +}; +#endif + +enum { + POSE_BLEND = 0, + POSE_ADD +}; + +enum { + POSE_KEY = 0x10000000, + POSE_LOC = 0x00000001, + POSE_ROT = 0x00000002, + POSE_SIZE = 0x00000004, + POSE_UNUSED1 = 0x00000008, + POSE_UNUSED2 = 0x00000010, + POSE_UNUSED3 = 0x00000020, + POSE_UNUSED4 = 0x00000040, + POSE_UNUSED5 = 0x00000080, + POSE_OBMAT = 0x00000100, + POSE_PARMAT = 0x00000200, + PCHAN_DONE = 0x00000400 + +}; +#endif + + |