diff options
Diffstat (limited to 'source/blender/blenkernel/BKE_action.h')
-rw-r--r-- | source/blender/blenkernel/BKE_action.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/blenkernel/BKE_action.h b/source/blender/blenkernel/BKE_action.h index 1fda7f07343..90a3e4e6b99 100644 --- a/source/blender/blenkernel/BKE_action.h +++ b/source/blender/blenkernel/BKE_action.h @@ -69,7 +69,7 @@ void BKE_action_make_local(struct Main *bmain, struct bAction *act, const bool l /* Action API ----------------- */ -/* types of transforms applied to the given item +/* types of transforms applied to the given item * - these are the return falgs for action_get_item_transforms() */ typedef enum eAction_TransformFlags { @@ -79,21 +79,21 @@ typedef enum eAction_TransformFlags { ACT_TRANS_ROT = (1 << 1), /* scaling */ ACT_TRANS_SCALE = (1 << 2), - + /* bbone shape - for all the parameters, provided one is set */ ACT_TRANS_BBONE = (1 << 3), - + /* strictly not a transform, but custom properties are also * quite often used in modern rigs */ ACT_TRANS_PROP = (1 << 4), - + /* all flags */ ACT_TRANS_ONLY = (ACT_TRANS_LOC | ACT_TRANS_ROT | ACT_TRANS_SCALE), ACT_TRANS_ALL = (ACT_TRANS_ONLY | ACT_TRANS_PROP) } eAction_TransformFlags; -/* Return flags indicating which transforms the given object/posechannel has +/* Return flags indicating which transforms the given object/posechannel has * - if 'curves' is provided, a list of links to these curves are also returned * whose nodes WILL NEED FREEING */ @@ -132,7 +132,7 @@ struct bActionGroup *BKE_action_group_find_name(struct bAction *act, const char /* Clear all 'temp' flags on all groups */ void action_groups_clear_tempflags(struct bAction *act); -/* Pose API ----------------- */ +/* Pose API ----------------- */ void BKE_pose_channel_free(struct bPoseChannel *pchan); void BKE_pose_channel_free_ex(struct bPoseChannel *pchan, bool do_id_user); @@ -188,7 +188,7 @@ bool BKE_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan) // XXX to be deprecated for a more general solution in animsys... void framechange_poses_clear_unkeyed(struct Main *bmain); -/* Bone Groups API --------------------- */ +/* Bone Groups API --------------------- */ /* Adds a new bone-group */ struct bActionGroup *BKE_pose_add_group(struct bPose *pose, const char *name); @@ -198,7 +198,7 @@ void BKE_pose_remove_group(struct bPose *pose, struct bActionGroup *grp, const i /* Remove the matching bone-group from its index */ void BKE_pose_remove_group_index(struct bPose *pose, const int index); -/* Assorted Evaluation ----------------- */ +/* Assorted Evaluation ----------------- */ /* Used for the Action Constraint */ void what_does_obaction(struct Object *ob, struct Object *workob, struct bPose *pose, struct bAction *act, char groupname[], float cframe); |