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Diffstat (limited to 'source/blender/blenkernel/BKE_animsys.h')
-rw-r--r--source/blender/blenkernel/BKE_animsys.h84
1 files changed, 84 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_animsys.h b/source/blender/blenkernel/BKE_animsys.h
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+++ b/source/blender/blenkernel/BKE_animsys.h
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+/* Testing code for new animation system in 2.5
+ * Copyright 2009, Joshua Leung
+ */
+
+#ifndef BKE_ANIM_SYS_H
+#define BKE_ANIM_SYS_H
+
+struct ID;
+struct ListBase;
+struct Main;
+struct AnimData;
+struct KeyingSet;
+struct KS_Path;
+
+struct PointerRNA;
+struct bAction;
+struct bActionGroup;
+struct AnimMapper;
+
+/* ************************************* */
+/* AnimData API */
+
+/* Get AnimData from the given ID-block. */
+struct AnimData *BKE_animdata_from_id(struct ID *id);
+
+/* Add AnimData to the given ID-block */
+struct AnimData *BKE_id_add_animdata(struct ID *id);
+
+/* Free AnimData */
+void BKE_free_animdata(struct ID *id);
+
+/* Copy AnimData */
+struct AnimData *BKE_copy_animdata(struct AnimData *adt);
+
+/* ************************************* */
+/* KeyingSets API */
+
+/* Used to create a new 'custom' KeyingSet for the user, that will be automatically added to the stack */
+struct KeyingSet *BKE_keyingset_add(struct ListBase *list, const char name[], short flag, short keyingflag);
+
+/* Add a destination to a KeyingSet */
+void BKE_keyingset_add_destination(struct KeyingSet *ks, struct ID *id, const char group_name[], const char rna_path[], int array_index, short flag, short groupmode);
+
+struct KS_Path *BKE_keyingset_find_destination(struct KeyingSet *ks, struct ID *id, const char group_name[], const char rna_path[], int array_index, int group_mode);
+
+/* Free data for KeyingSet but not set itself */
+void BKE_keyingset_free(struct KeyingSet *ks);
+
+/* Free all the KeyingSets in the given list */
+void BKE_keyingsets_free(struct ListBase *list);
+
+/* ************************************* */
+// TODO: overrides, remapping, and path-finding api's
+
+/* ************************************* */
+/* Evaluation API */
+
+/* ------------- Main API -------------------- */
+/* In general, these ones should be called to do all animation evaluation */
+
+/* Evaluation loop for evaluating animation data */
+void BKE_animsys_evaluate_animdata(struct ID *id, struct AnimData *adt, float ctime, short recalc);
+
+/* Evaluation of all ID-blocks with Animation Data blocks - Animation Data Only */
+void BKE_animsys_evaluate_all_animation(struct Main *main, float ctime);
+
+
+/* ------------ Specialised API --------------- */
+/* There are a few special tools which require these following functions. They are NOT to be used
+ * for standard animation evaluation UNDER ANY CIRCUMSTANCES!
+ *
+ * i.e. Pose Library (PoseLib) uses some of these for selectively applying poses, but
+ * Particles/Sequencer performing funky time manipulation is not ok.
+ */
+
+/* Evaluate Action (F-Curve Bag) */
+void animsys_evaluate_action(struct PointerRNA *ptr, struct bAction *act, struct AnimMapper *remap, float ctime);
+
+/* Evaluate Action Group */
+void animsys_evaluate_action_group(struct PointerRNA *ptr, struct bAction *act, struct bActionGroup *agrp, struct AnimMapper *remap, float ctime);
+
+/* ************************************* */
+
+#endif /* BKE_ANIM_SYS_H*/