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Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 23a9afbda31..8ae29aee65c 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -253,6 +253,10 @@ void BKE_pose_splineik_evaluate(
struct Object *ob,
int rootchan_index);
+void BKE_pose_eval_done(
+ struct Depsgraph *depsgraph,
+ struct Object *object);
+
void BKE_pose_eval_cleanup(
struct Depsgraph *depsgraph,
struct Scene *scene,
@@ -260,6 +264,8 @@ void BKE_pose_eval_cleanup(
void BKE_pose_eval_proxy_init(struct Depsgraph *depsgraph,
struct Object *object);
+void BKE_pose_eval_proxy_done(struct Depsgraph *depsgraph,
+ struct Object *object);
void BKE_pose_eval_proxy_cleanup(struct Depsgraph *depsgraph,
struct Object *object);
@@ -268,6 +274,18 @@ void BKE_pose_eval_proxy_copy_bone(
struct Object *object,
int pchan_index);
+/* BBOne deformation cache.
+ *
+ * The idea here is to pre-calculate deformation queternions, matricies and such
+ * used by armature_deform_verts().
+ */
+struct ObjectBBoneDeform;
+struct ObjectBBoneDeform * armature_cached_bbone_deformation_get(
+ struct Object *object);
+void armature_cached_bbone_deformation_free_data(struct Object *object);
+void armature_cached_bbone_deformation_free(struct Object *object);
+void armature_cached_bbone_deformation_update(struct Object *object);
+
#ifdef __cplusplus
}
#endif