Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h198
1 files changed, 149 insertions, 49 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index efd665b070a..bc91ffeb504 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -33,7 +33,9 @@
* \author nzc
*/
+struct bPose;
struct Bone;
+struct Depsgraph;
struct GHash;
struct Main;
struct bArmature;
@@ -97,17 +99,19 @@ float distfactor_to_bone(const float vec[3], const float b1[3], const float b2[3
void BKE_armature_where_is(struct bArmature *arm);
void BKE_armature_where_is_bone(struct Bone *bone, struct Bone *prevbone, const bool use_recursion);
void BKE_pose_clear_pointers(struct bPose *pose);
-void BKE_pose_rebuild(struct Object *ob, struct bArmature *arm);
-void BKE_pose_rebuild_ex(struct Object *ob, struct bArmature *arm, const bool sort_bones);
-void BKE_pose_where_is(struct Scene *scene, struct Object *ob);
-void BKE_pose_where_is_bone(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, bool do_extra);
+void BKE_pose_remap_bone_pointers(struct bArmature *armature, struct bPose *pose);
+void BKE_pchan_rebuild_bbone_handles(struct bPose *pose, struct bPoseChannel *pchan);
+void BKE_pose_rebuild(struct Main *bmain, struct Object *ob, struct bArmature *arm, const bool do_id_user);
+void BKE_pose_where_is(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob);
+void BKE_pose_where_is_bone(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, bool do_extra);
void BKE_pose_where_is_bone_tail(struct bPoseChannel *pchan);
/* get_objectspace_bone_matrix has to be removed still */
void get_objectspace_bone_matrix(struct Bone *bone, float M_accumulatedMatrix[4][4], int root, int posed);
void vec_roll_to_mat3(const float vec[3], const float roll, float mat[3][3]);
void vec_roll_to_mat3_normalized(const float nor[3], const float roll, float mat[3][3]);
-void mat3_to_vec_roll(float mat[3][3], float r_vec[3], float *r_roll);
+void mat3_to_vec_roll(const float mat[3][3], float r_vec[3], float *r_roll);
+void mat3_vec_to_roll(const float mat[3][3], const float vec[3], float *r_roll);
/* Common Conversions Between Co-ordinate Spaces */
void BKE_armature_mat_world_to_pose(struct Object *ob, float inmat[4][4], float outmat[4][4]);
@@ -117,7 +121,7 @@ void BKE_armature_loc_pose_to_bone(struct bPoseChannel *pchan, const float inloc
void BKE_armature_mat_bone_to_pose(struct bPoseChannel *pchan, float inmat[4][4], float outmat[4][4]);
void BKE_armature_mat_pose_to_delta(float delta_mat[4][4], float pose_mat[4][4], float arm_mat[4][4]);
-void BKE_armature_mat_pose_to_bone_ex(struct Object *ob, struct bPoseChannel *pchan, float inmat[4][4], float outmat[4][4]);
+void BKE_armature_mat_pose_to_bone_ex(struct Depsgraph *depsgraph, struct Object *ob, struct bPoseChannel *pchan, float inmat[4][4], float outmat[4][4]);
void BKE_pchan_mat3_to_rot(struct bPoseChannel *pchan, float mat[3][3], bool use_compat);
void BKE_pchan_apply_mat4(struct bPoseChannel *pchan, float mat[4][4], bool use_comat);
@@ -138,8 +142,48 @@ typedef struct Mat4 {
float mat[4][4];
} Mat4;
-void equalize_bbone_bezier(float *data, int desired);
-void BKE_pchan_bbone_spline_setup(struct bPoseChannel *pchan, int rest, Mat4 result_array[MAX_BBONE_SUBDIV]);
+typedef struct BBoneSplineParameters {
+ int segments;
+ float length;
+
+ /* Non-uniform scale correction. */
+ bool do_scale;
+ float scale[3];
+
+ /* Handle control bone data. */
+ bool use_prev, prev_bbone;
+ bool use_next, next_bbone;
+
+ float prev_h[3], next_h[3];
+ float prev_mat[4][4], next_mat[4][4];
+
+ /* Control values. */
+ float ease1, ease2;
+ float roll1, roll2;
+ float scaleIn, scaleOut;
+ float curveInX, curveInY, curveOutX, curveOutY;
+} BBoneSplineParameters;
+
+void BKE_pchan_bbone_handles_get(
+ struct bPoseChannel *pchan, struct bPoseChannel **r_prev, struct bPoseChannel **r_next);
+void BKE_pchan_bbone_spline_params_get(
+ struct bPoseChannel *pchan, const bool rest, struct BBoneSplineParameters *r_param);
+
+void BKE_pchan_bbone_spline_setup(
+ struct bPoseChannel *pchan, const bool rest, Mat4 result_array[MAX_BBONE_SUBDIV]);
+
+void BKE_pchan_bbone_handles_compute(
+ const BBoneSplineParameters *param,
+ float h1[3], float *r_roll1,
+ float h2[3], float *r_roll2,
+ bool ease, bool offsets);
+int BKE_pchan_bbone_spline_compute(
+ struct BBoneSplineParameters *param, Mat4 result_array[MAX_BBONE_SUBDIV]);
+
+void BKE_pchan_bbone_segments_cache_compute(
+ struct bPoseChannel *pchan);
+void BKE_pchan_bbone_segments_cache_copy(
+ struct bPoseChannel *pchan, struct bPoseChannel *pchan_from);
/* like EBONE_VISIBLE */
#define PBONE_VISIBLE(arm, bone) ( \
@@ -151,11 +195,27 @@ void BKE_pchan_bbone_spline_setup(struct bPoseChannel *pchan, int rest, Mat4 res
#define PBONE_SELECTABLE(arm, bone) \
(PBONE_VISIBLE(arm, bone) && !((bone)->flag & BONE_UNSELECTABLE))
+
+/* context.selected_pose_bones */
+#define FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN(_ob, _pchan) \
+ for (bPoseChannel *_pchan = (_ob)->pose->chanbase.first; _pchan; _pchan = _pchan->next) { \
+ if (PBONE_VISIBLE(((bArmature *)(_ob)->data), (_pchan)->bone) && ((_pchan)->bone->flag & BONE_SELECTED)) {
+#define FOREACH_PCHAN_SELECTED_IN_OBJECT_END \
+ } \
+ } ((void)0)
+/* context.visible_pose_bones */
+#define FOREACH_PCHAN_VISIBLE_IN_OBJECT_BEGIN(_ob, _pchan) \
+ for (bPoseChannel *_pchan = (_ob)->pose->chanbase.first; _pchan; _pchan = _pchan->next) { \
+ if (PBONE_VISIBLE(((bArmature *)(_ob)->data), (_pchan)->bone)) {
+#define FOREACH_PCHAN_VISIBLE_IN_OBJECT_END \
+ } \
+ } ((void)0)
+
+
/* Evaluation helpers */
struct bKinematicConstraint;
struct bPose;
struct bSplineIKConstraint;
-struct EvaluationContext;
struct bPoseChannel *BKE_armature_ik_solver_find_root(
struct bPoseChannel *pchan,
@@ -165,46 +225,86 @@ struct bPoseChannel *BKE_armature_splineik_solver_find_root(
struct bSplineIKConstraint *data);
void BKE_pose_splineik_init_tree(struct Scene *scene, struct Object *ob, float ctime);
-void BKE_splineik_execute_tree(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan_root, float ctime);
-
-void BKE_pose_eval_init(struct EvaluationContext *eval_ctx,
- struct Scene *scene,
- struct Object *ob);
-
-void BKE_pose_eval_init_ik(struct EvaluationContext *eval_ctx,
- struct Scene *scene,
- struct Object *ob);
-
-void BKE_pose_eval_bone(struct EvaluationContext *eval_ctx,
- struct Scene *scene,
- struct Object *ob,
- int pchan_index);
-
-void BKE_pose_constraints_evaluate(struct EvaluationContext *eval_ctx,
- struct Scene *scene,
- struct Object *ob,
- int pchan_index);
-
-void BKE_pose_bone_done(struct EvaluationContext *eval_ctx,
- struct Object *ob,
- int pchan_index);
-
-void BKE_pose_iktree_evaluate(struct EvaluationContext *eval_ctx,
- struct Scene *scene,
- struct Object *ob,
- int rootchan_index);
-
-void BKE_pose_splineik_evaluate(struct EvaluationContext *eval_ctx,
- struct Scene *scene,
- struct Object *ob,
- int rootchan_index);
-
-void BKE_pose_eval_flush(struct EvaluationContext *eval_ctx,
- struct Scene *scene,
- struct Object *ob);
-
-void BKE_pose_eval_proxy_copy(struct EvaluationContext *eval_ctx,
- struct Object *ob);
+void BKE_splineik_execute_tree(
+ struct Depsgraph *depsgraph, struct Scene *scene,
+ struct Object *ob, struct bPoseChannel *pchan_root, float ctime);
+
+void BKE_pose_eval_init(
+ struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob);
+
+void BKE_pose_eval_init_ik(
+ struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob);
+
+void BKE_pose_eval_bone(
+ struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob,
+ int pchan_index);
+
+void BKE_pose_constraints_evaluate(
+ struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob,
+ int pchan_index);
+
+void BKE_pose_bone_done(
+ struct Depsgraph *depsgraph,
+ struct Object *ob,
+ int pchan_index);
+
+void BKE_pose_eval_bbone_segments(
+ struct Depsgraph *depsgraph,
+ struct Object *ob,
+ int pchan_index);
+
+void BKE_pose_iktree_evaluate(
+ struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob,
+ int rootchan_index);
+
+void BKE_pose_splineik_evaluate(
+ struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob,
+ int rootchan_index);
+
+void BKE_pose_eval_done(
+ struct Depsgraph *depsgraph,
+ struct Object *object);
+
+void BKE_pose_eval_cleanup(
+ struct Depsgraph *depsgraph,
+ struct Scene *scene,
+ struct Object *ob);
+
+void BKE_pose_eval_proxy_init(struct Depsgraph *depsgraph,
+ struct Object *object);
+void BKE_pose_eval_proxy_done(struct Depsgraph *depsgraph,
+ struct Object *object);
+void BKE_pose_eval_proxy_cleanup(struct Depsgraph *depsgraph,
+ struct Object *object);
+
+void BKE_pose_eval_proxy_copy_bone(
+ struct Depsgraph *depsgraph,
+ struct Object *object,
+ int pchan_index);
+
+/* BBOne deformation cache.
+ *
+ * The idea here is to pre-calculate deformation queternions, matricies and such
+ * used by armature_deform_verts().
+ */
+struct ObjectBBoneDeform;
+struct ObjectBBoneDeform * BKE_armature_cached_bbone_deformation_get(
+ struct Object *object);
+void BKE_armature_cached_bbone_deformation_free_data(struct Object *object);
+void BKE_armature_cached_bbone_deformation_free(struct Object *object);
+void BKE_armature_cached_bbone_deformation_update(struct Object *object);
#ifdef __cplusplus
}