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Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r-- | source/blender/blenkernel/BKE_armature.h | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h new file mode 100644 index 00000000000..4e52d154644 --- /dev/null +++ b/source/blender/blenkernel/BKE_armature.h @@ -0,0 +1,121 @@ +/** + * blenlib/BKE_armature.h (mar-2001 nzc) + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef BKE_ARMATURE_H +#define BKE_ARMATURE_H + +struct Bone; +struct Main; +struct bArmature; +struct bPose; +struct Object; +struct MDeformVert; +struct Mesh; +struct PoseChain; +struct ListBase; + +typedef struct PoseChain +{ + struct PoseChain *next, *prev; + struct Bone *root; + struct Bone *target; + struct bPose *pose; + float goal[3]; + float tolerance; + int iterations; + float goalinv[4][4]; + struct IK_Chain_Extern *solver; +} PoseChain; + +/* Core armature functionality */ +#ifdef __cplusplus +extern "C" { +#endif +struct bArmature *add_armature(void); +void free_boneChildren(struct Bone *bone); +void free_bones (struct bArmature *arm); +void unlink_armature(struct bArmature *arm); +void free_armature(struct bArmature *arm); +void make_local_armature(struct bArmature *arm); +struct bArmature *copy_armature(struct bArmature *arm); +void apply_pose_armature (struct bArmature* arm, struct bPose* pose, int doit); +void calc_armature_deform (struct Object *ob, float *co, int index); +int verify_boneptr (struct bArmature *arm, struct Bone *tBone); +void init_armature_deform(struct Object *parent, struct Object *ob); +struct bArmature* get_armature (struct Object* ob); +struct Bone *get_named_bone (struct bArmature *arm, const char *name); +struct Bone *get_indexed_bone (struct bArmature *arm, int index); +void make_displists_by_armature (struct Object *ob); +void calc_bone_deform (struct Bone *bone, float weight, float *vec, float *co, float *contrib); + +void where_is_armature_time (struct Object *ob, float ctime); +void where_is_armature (struct Object *ob); +void where_is_bone1_time (struct Object *ob, struct Bone *bone, float ctime); + +/* Handy bone matrix functions */ +void bone_to_mat4(struct Bone *bone, float mat[][4]); +void bone_to_mat3(struct Bone *bone, float mat[][3]); +void make_boneMatrixvr (float outmatrix[][4],float delta[3], float roll); +void make_boneMatrix (float outmatrix[][4], struct Bone *bone); +void get_bone_root_pos (struct Bone* bone, float vec[3], int posed); +void get_bone_tip_pos (struct Bone* bone, float vec[3], int posed); +float get_bone_length (struct Bone *bone); +void get_objectspace_bone_matrix (struct Bone* bone, float M_accumulatedMatrix[][4], int root, int posed); +void precalc_bone_irestmat (struct Bone *bone); +void precalc_armature_posemats (struct bArmature *arm); +void precalc_bonelist_irestmats (struct ListBase* bonelist); +void apply_bonemat(struct Bone *bone); + +/* void make_armatureParentMatrices (struct bArmature *arm); */ +void precalc_bone_defmat (struct Bone *bone); +void rebuild_bone_parent_matrix (struct Bone *bone); + +/* Animation functions */ +void where_is_bone_time (struct Object *ob, struct Bone *bone, float ctime); +void where_is_bone (struct Object *ob, struct Bone *bone); +struct PoseChain *ik_chain_to_posechain (struct Object *ob, struct Bone *bone); +void solve_posechain (PoseChain *chain); +void free_posechain (PoseChain *chain); + +/* Gameblender hacks */ +void GB_init_armature_deform(struct ListBase *defbase, float premat[][4], float postmat[][4]); +void GB_calc_armature_deform (float *co, struct MDeformVert *dvert); +void GB_build_mats (float parmat[][4], float obmat[][4], float premat[][4], float postmat[][4]); +void GB_validate_defgroups (struct Mesh *mesh, struct ListBase *defbase); + +/*void make_boneParentMatrix (struct Bone* bone, float mat[][4]);*/ + +#ifdef __cplusplus +} +#endif +#endif |