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Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r--source/blender/blenkernel/BKE_armature.h7
1 files changed, 1 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h
index 0595134f5c9..8dbd2721fb9 100644
--- a/source/blender/blenkernel/BKE_armature.h
+++ b/source/blender/blenkernel/BKE_armature.h
@@ -74,7 +74,6 @@ struct bArmature *add_armature(char *name);
struct bArmature *get_armature(struct Object *ob);
void free_boneChildren(struct Bone *bone);
void free_bones (struct bArmature *arm);
-void unlink_armature(struct bArmature *arm);
void free_armature(struct bArmature *arm);
void make_local_armature(struct bArmature *arm);
struct bArmature *copy_armature(struct bArmature *arm);
@@ -90,6 +89,7 @@ void where_is_armature (struct bArmature *arm);
void where_is_armature_bone(struct Bone *bone, struct Bone *prevbone);
void armature_rebuild_pose(struct Object *ob, struct bArmature *arm);
void where_is_pose (struct Scene *scene, struct Object *ob);
+void where_is_pose_bone(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime);
/* get_objectspace_bone_matrix has to be removed still */
void get_objectspace_bone_matrix (struct Bone* bone, float M_accumulatedMatrix[][4], int root, int posed);
@@ -103,11 +103,6 @@ void armature_mat_pose_to_bone(struct bPoseChannel *pchan, float inmat[][4], flo
void armature_loc_pose_to_bone(struct bPoseChannel *pchan, float *inloc, float *outloc);
void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float arm_mat[][4]);
-/* Animation functions */
-struct PoseTree *ik_tree_to_posetree(struct Object *ob, struct Bone *bone);
-void solve_posetree(PoseTree *tree);
-void free_posetree(PoseTree *tree);
-
/* B-Bone support */
typedef struct Mat4 {
float mat[4][4];