diff options
Diffstat (limited to 'source/blender/blenkernel/BKE_armature.h')
-rw-r--r-- | source/blender/blenkernel/BKE_armature.h | 119 |
1 files changed, 74 insertions, 45 deletions
diff --git a/source/blender/blenkernel/BKE_armature.h b/source/blender/blenkernel/BKE_armature.h index 0ccb4187732..23014accc3f 100644 --- a/source/blender/blenkernel/BKE_armature.h +++ b/source/blender/blenkernel/BKE_armature.h @@ -33,7 +33,9 @@ * \author nzc */ +struct bPose; struct Bone; +struct Depsgraph; struct GHash; struct Main; struct bArmature; @@ -97,10 +99,10 @@ float distfactor_to_bone(const float vec[3], const float b1[3], const float b2[3 void BKE_armature_where_is(struct bArmature *arm); void BKE_armature_where_is_bone(struct Bone *bone, struct Bone *prevbone, const bool use_recursion); void BKE_pose_clear_pointers(struct bPose *pose); +void BKE_pose_remap_bone_pointers(struct bArmature *armature, struct bPose *pose); void BKE_pose_rebuild(struct Object *ob, struct bArmature *arm); -void BKE_pose_rebuild_ex(struct Object *ob, struct bArmature *arm, const bool sort_bones); -void BKE_pose_where_is(struct Scene *scene, struct Object *ob); -void BKE_pose_where_is_bone(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, bool do_extra); +void BKE_pose_where_is(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob); +void BKE_pose_where_is_bone(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan, float ctime, bool do_extra); void BKE_pose_where_is_bone_tail(struct bPoseChannel *pchan); /* get_objectspace_bone_matrix has to be removed still */ @@ -117,7 +119,7 @@ void BKE_armature_loc_pose_to_bone(struct bPoseChannel *pchan, const float inloc void BKE_armature_mat_bone_to_pose(struct bPoseChannel *pchan, float inmat[4][4], float outmat[4][4]); void BKE_armature_mat_pose_to_delta(float delta_mat[4][4], float pose_mat[4][4], float arm_mat[4][4]); -void BKE_armature_mat_pose_to_bone_ex(struct Object *ob, struct bPoseChannel *pchan, float inmat[4][4], float outmat[4][4]); +void BKE_armature_mat_pose_to_bone_ex(struct Depsgraph *depsgraph, struct Object *ob, struct bPoseChannel *pchan, float inmat[4][4], float outmat[4][4]); void BKE_pchan_mat3_to_rot(struct bPoseChannel *pchan, float mat[3][3], bool use_compat); void BKE_pchan_apply_mat4(struct bPoseChannel *pchan, float mat[4][4], bool use_comat); @@ -151,11 +153,27 @@ void b_bone_spline_setup(struct bPoseChannel *pchan, int rest, Mat4 result_array #define PBONE_SELECTABLE(arm, bone) \ (PBONE_VISIBLE(arm, bone) && !((bone)->flag & BONE_UNSELECTABLE)) + +/* context.selected_pose_bones */ +#define FOREACH_PCHAN_SELECTED_IN_OBJECT_BEGIN(_ob, _pchan) \ + for (bPoseChannel *_pchan = (_ob)->pose->chanbase.first; _pchan; _pchan = _pchan->next) { \ + if (PBONE_VISIBLE(((bArmature *)(_ob)->data), (_pchan)->bone) && ((_pchan)->bone->flag & BONE_SELECTED)) { +#define FOREACH_PCHAN_SELECTED_IN_OBJECT_END \ + } \ + } ((void)0) +/* context.visible_pose_bones */ +#define FOREACH_PCHAN_VISIBLE_IN_OBJECT_BEGIN(_ob, _pchan) \ + for (bPoseChannel *_pchan = (_ob)->pose->chanbase.first; _pchan; _pchan = _pchan->next) { \ + if (PBONE_VISIBLE(((bArmature *)(_ob)->data), (_pchan)->bone)) { +#define FOREACH_PCHAN_VISIBLE_IN_OBJECT_END \ + } \ + } ((void)0) + + /* Evaluation helpers */ struct bKinematicConstraint; struct bPose; struct bSplineIKConstraint; -struct EvaluationContext; struct bPoseChannel *BKE_armature_ik_solver_find_root( struct bPoseChannel *pchan, @@ -165,46 +183,57 @@ struct bPoseChannel *BKE_armature_splineik_solver_find_root( struct bSplineIKConstraint *data); void BKE_pose_splineik_init_tree(struct Scene *scene, struct Object *ob, float ctime); -void BKE_splineik_execute_tree(struct Scene *scene, struct Object *ob, struct bPoseChannel *pchan_root, float ctime); - -void BKE_pose_eval_init(struct EvaluationContext *eval_ctx, - struct Scene *scene, - struct Object *ob); - -void BKE_pose_eval_init_ik(struct EvaluationContext *eval_ctx, - struct Scene *scene, - struct Object *ob); - -void BKE_pose_eval_bone(struct EvaluationContext *eval_ctx, - struct Scene *scene, - struct Object *ob, - int pchan_index); - -void BKE_pose_constraints_evaluate(struct EvaluationContext *eval_ctx, - struct Scene *scene, - struct Object *ob, - int pchan_index); - -void BKE_pose_bone_done(struct EvaluationContext *eval_ctx, - struct Object *ob, - int pchan_index); - -void BKE_pose_iktree_evaluate(struct EvaluationContext *eval_ctx, - struct Scene *scene, - struct Object *ob, - int rootchan_index); - -void BKE_pose_splineik_evaluate(struct EvaluationContext *eval_ctx, - struct Scene *scene, - struct Object *ob, - int rootchan_index); - -void BKE_pose_eval_flush(struct EvaluationContext *eval_ctx, - struct Scene *scene, - struct Object *ob); - -void BKE_pose_eval_proxy_copy(struct EvaluationContext *eval_ctx, - struct Object *ob); +void BKE_splineik_execute_tree( + struct Depsgraph *depsgraph, struct Scene *scene, + struct Object *ob, struct bPoseChannel *pchan_root, float ctime); + +void BKE_pose_eval_init( + struct Depsgraph *depsgraph, + struct Scene *scene, + struct Object *ob); + +void BKE_pose_eval_init_ik( + struct Depsgraph *depsgraph, + struct Scene *scene, + struct Object *ob); + +void BKE_pose_eval_bone( + struct Depsgraph *depsgraph, + struct Scene *scene, + struct Object *ob, + int pchan_index); + +void BKE_pose_constraints_evaluate( + struct Depsgraph *depsgraph, + struct Scene *scene, + struct Object *ob, + int pchan_index); + +void BKE_pose_bone_done( + struct Depsgraph *depsgraph, + struct Object *ob, + int pchan_index); + +void BKE_pose_iktree_evaluate( + struct Depsgraph *depsgraph, + struct Scene *scene, + struct Object *ob, + int rootchan_index); + +void BKE_pose_splineik_evaluate( + struct Depsgraph *depsgraph, + struct Scene *scene, + struct Object *ob, + int rootchan_index); + +void BKE_pose_eval_flush( + struct Depsgraph *depsgraph, + struct Scene *scene, + struct Object *ob); + +void BKE_pose_eval_proxy_copy( + struct Depsgraph *depsgraph, + struct Object *ob); #ifdef __cplusplus } |