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Diffstat (limited to 'source/blender/blenkernel/BKE_asset_engine.h')
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diff --git a/source/blender/blenkernel/BKE_asset_engine.h b/source/blender/blenkernel/BKE_asset_engine.h
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2015 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file BKE_asset_engine.h
+ * \ingroup bke
+ */
+
+#ifndef __BKE_ASSET_ENGINE_H__
+#define __BKE_ASSET_ENGINE_H__
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "DNA_space_types.h"
+
+struct AssetEngine;
+struct AssetEngineType;
+struct AssetUUIDList;
+struct FileDirEntryArr;
+struct FileDirEntry;
+struct FileDirEntryVariant;
+struct FileDirEntryRevision;
+struct ExtensionRNA;
+struct ID;
+struct IDProperty;
+struct ListBase;
+struct Main;
+struct ReportList;
+struct uiLayout;
+
+enum {
+ AE_STATUS_VALID = 1 << 0, /* Asset engine is "OK" (if unset engine won't be used). */
+ AE_STATUS_RUNNING = 1 << 1, /* Asset engine is performing some background tasks... */
+};
+
+#define AE_FAKE_ENGINE_ID "NONE"
+
+extern ListBase asset_engines;
+
+/* AE instance/job is valid, is running, is idle, etc. */
+typedef int (*ae_status)(struct AssetEngine *engine, const int job_id);
+
+/* Report progress ([0.0, 1.0] range) of given job. */
+typedef float (*ae_progress)(struct AssetEngine *engine, const int job_id);
+
+/* To force end of given job (e.g. because it was cancelled by user...). */
+typedef void (*ae_kill)(struct AssetEngine *engine, const int job_id);
+
+/* ***** All callbacks below shall be non-blocking (i.e. return immediately). ***** */
+
+/* Those callbacks will be called from a 'fake-job' start *and* update functions (i.e. main thread, working one will
+ * just sleep).
+ *
+ * If given id is not AE_JOB_ID_UNSET, engine should update from a running job if available, otherwise it should
+ * start a new one.
+ * It is the responsability of the engine to start/stop background processes to actually perform tasks as/if needed.
+ *
+ * If the engine returns AE_JOB_ID_INVALID as job id, then code assumes whole execution was done in that single first
+ * call (i.e. allows engine that do not need it to not bother with whole async crap - they should then process
+ * the whole request in a very short amount of time (typically below 100ms).
+ */
+#define AE_JOB_ID_UNSET 0
+#define AE_JOB_ID_INVALID -1
+
+/* FILEBROWSER - List everything available at given root path - only returns numbers of entries! */
+typedef int (*ae_list_dir)(struct AssetEngine *engine, const int job_id, struct FileDirEntryArr *entries_r);
+
+/* 'update' hook, called to prepare updating of given entries (typically after a file (re)load).
+ * Engine should check whether given assets are still valid, if they should be updated, etc.
+ * uuids tagged as needing reload will then be reloaded as new ones
+ * (ae_load_pre, then actual lib loading, then ae_load_post).
+ * \warning This callback is expected to handle **real** UUIDS (not 'users' filebrowser ones),
+ * i.e. calling ae_load_pre with those shall **not** alters them in returned direntries
+ * (else 'link' between old IDs and reloaded ones would be broken). */
+typedef int (*ae_update_check)(struct AssetEngine *engine, const int job_id, struct AssetUUIDList *uuids);
+
+/* Ensure given assets (uuids) are really available for append/link (some kind of 'anticipated loading'...).
+ * Note: Engine should expect any kind of UUIDs it produced here
+ * (i.e. real ones as well as 'virtual' filebrowsing ones). */
+typedef int (*ae_ensure_uuids)(struct AssetEngine *engine, const int job_id, struct AssetUUIDList *uuids);
+
+/* ***** All callbacks below are blocking. They shall be completed upon return. ***** */
+
+/* FILEBROWSER - Perform sorting and/or filtering on engines' side.
+ * Note that engine is assumed to feature its own sorting/filtering settings!
+ * Number of available filtered entries is to be set in entries_r.
+ */
+typedef bool (*ae_sort_filter)(struct AssetEngine *engine, const bool sort, const bool filter,
+ struct FileSelectParams *params, struct FileDirEntryArr *entries_r);
+
+/* FILEBROWSER - Return specified block of entries in entries_r. */
+typedef bool (*ae_entries_block_get)(struct AssetEngine *engine, const int start_index, const int end_index,
+ struct FileDirEntryArr *entries_r);
+
+/* FILEBROWSER - Return specified entries from their uuids, in entries_r. */
+typedef bool (*ae_entries_uuid_get)(struct AssetEngine *engine, struct AssetUUIDList *uuids,
+ struct FileDirEntryArr *entries_r);
+
+/* 'pre-loading' hook, called before opening/appending/linking/updating given entries.
+ * Note first given uuid is the one of 'active' entry, and first entry in returned list will be considered as such too.
+ * E.g. allows the engine to ensure entries' paths are actually valid by downloading requested data, etc.
+ * If is_virtual is True, then there is no requirement that returned paths actually exist.
+ * Note that the generated list shall be simpler than the one generated by ae_list_dir, since only the path from
+ * active revision is used, no need to bother with variants, previews, etc.
+ * This allows to present 'fake' entries to user, and then import actual data.
+ */
+typedef bool (*ae_load_pre)(struct AssetEngine *engine, struct AssetUUIDList *uuids,
+ struct FileDirEntryArr *entries_r);
+
+/* 'post-loading' hook, called after opening/appending/linking/updating given entries.
+ * E.g. allows an advanced engine to make fancy scripted operations over loaded items. */
+/* TODO */
+typedef bool (*ae_load_post)(struct AssetEngine *engine, struct ID *items, const int *num_items);
+
+/* Check if given dirpath is valid for current asset engine, it can also modify it.
+ * r_dir is assumed to be least FILE_MAX. */
+typedef void (*ae_check_dir)(struct AssetEngine *engine, char *r_dir);
+
+typedef struct AssetEngineType {
+ struct AssetEngineType *next, *prev;
+
+ /* type info */
+ char idname[64]; /* best keep the same size as BKE_ST_MAXNAME */
+ int version;
+
+ char name[64];
+ int flag;
+
+ /* API */
+ ae_status status;
+ ae_progress progress;
+
+ ae_kill kill;
+
+ ae_list_dir list_dir;
+ ae_sort_filter sort_filter;
+ ae_entries_block_get entries_block_get;
+ ae_entries_uuid_get entries_uuid_get;
+
+ ae_ensure_uuids ensure_uuids;
+
+ ae_load_pre load_pre;
+ ae_load_post load_post;
+ ae_update_check update_check;
+ ae_check_dir check_dir;
+
+ /* RNA integration */
+ struct ExtensionRNA ext;
+} AssetEngineType;
+
+typedef struct AssetEngine {
+ AssetEngineType *type;
+ void *py_instance;
+
+ /* Custom sub-classes properties. */
+ IDProperty *properties;
+
+ int flag;
+ int refcount;
+
+ struct ReportList *reports;
+} AssetEngine;
+
+/* AssetEngine->flag */
+enum {
+ AE_DIRTY_FILTER = 1 << 0,
+ AE_DIRTY_SORTING = 1 << 1,
+};
+
+/* Engine Types */
+void BKE_asset_engines_init(void);
+void BKE_asset_engines_exit(void);
+
+AssetEngineType *BKE_asset_engines_find(const char *idname);
+AssetEngineType *BKE_asset_engines_get_default(char *r_idname, const size_t len);
+
+/* Engine Instances */
+AssetEngine *BKE_asset_engine_create(AssetEngineType *type, struct ReportList *reports);
+AssetEngine *BKE_asset_engine_copy(AssetEngine *engine);
+void BKE_asset_engine_free(AssetEngine *engine);
+
+struct AssetUUIDList *BKE_asset_engine_entries_load_pre(AssetEngine *engine, struct FileDirEntryArr *r_entries);
+struct FileDirEntryArr *BKE_asset_engine_uuids_load_pre(AssetEngine *engine, struct AssetUUIDList *r_uuids);
+
+/* File listing utils... */
+
+typedef enum FileCheckType {
+ CHECK_NONE = 0,
+ CHECK_DIRS = 1 << 0,
+ CHECK_FILES = 1 << 1,
+ CHECK_ALL = CHECK_DIRS | CHECK_FILES,
+} FileCheckType;
+
+void BKE_filedir_revision_free(struct FileDirEntryRevision *rev);
+
+void BKE_filedir_variant_free(struct FileDirEntryVariant *var);
+
+void BKE_filedir_entry_free(struct FileDirEntry *entry);
+void BKE_filedir_entry_clear(struct FileDirEntry *entry);
+struct FileDirEntry *BKE_filedir_entry_copy(struct FileDirEntry *entry);
+
+void BKE_filedir_entryarr_clear(struct FileDirEntryArr *array);
+
+#define ASSETUUID_SUB_COMPARE(_uuida, _uuidb, _member) \
+ (memcmp((_uuida)->_member, (_uuidb)->_member, sizeof((_uuida)->_member)) == 0)
+
+#define ASSETUUID_COMPARE(_uuida, _uuidb) \
+ (ASSETUUID_SUB_COMPARE(_uuida, _uuidb, uuid_asset) && \
+ ASSETUUID_SUB_COMPARE(_uuida, _uuidb, uuid_variant) && \
+ ASSETUUID_SUB_COMPARE(_uuida, _uuidb, uuid_revision))
+
+/* Various helpers */
+unsigned int BKE_asset_uuid_hash(const void *key);
+bool BKE_asset_uuid_cmp(const void *a, const void *b);
+void BKE_asset_uuid_print(const struct AssetUUID *uuid);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __BKE_ASSET_ENGINE_H__ */