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Diffstat (limited to 'source/blender/blenkernel/BKE_attribute.hh')
-rw-r--r--source/blender/blenkernel/BKE_attribute.hh47
1 files changed, 30 insertions, 17 deletions
diff --git a/source/blender/blenkernel/BKE_attribute.hh b/source/blender/blenkernel/BKE_attribute.hh
index 1e61e477759..6284cce9dc0 100644
--- a/source/blender/blenkernel/BKE_attribute.hh
+++ b/source/blender/blenkernel/BKE_attribute.hh
@@ -2,6 +2,8 @@
#pragma once
+#include <optional>
+
#include "BLI_color.hh"
#include "BLI_function_ref.hh"
#include "BLI_generic_span.hh"
@@ -71,8 +73,13 @@ struct AttributeKind {
*/
struct AttributeInit {
enum class Type {
- Default,
+ /** #AttributeInitConstruct. */
+ Construct,
+ /** #AttributeInitDefaultValue. */
+ DefaultValue,
+ /** #AttributeInitVArray. */
VArray,
+ /** #AttributeInitMoveArray. */
MoveArray,
};
Type type;
@@ -82,11 +89,20 @@ struct AttributeInit {
};
/**
- * Create an attribute using the default value for the data type.
- * The default values may depend on the attribute provider implementation.
+ * Default construct new attribute values. Does nothing for trivial types. This should be used
+ * if all attribute element values will be set by the caller after creating the attribute.
*/
-struct AttributeInitDefault : public AttributeInit {
- AttributeInitDefault() : AttributeInit(Type::Default)
+struct AttributeInitConstruct : public AttributeInit {
+ AttributeInitConstruct() : AttributeInit(Type::Construct)
+ {
+ }
+};
+
+/**
+ * Create an attribute using the default value for the data type (almost always "zero").
+ */
+struct AttributeInitDefaultValue : public AttributeInit {
+ AttributeInitDefaultValue() : AttributeInit(Type::DefaultValue)
{
}
};
@@ -94,14 +110,11 @@ struct AttributeInitDefault : public AttributeInit {
/**
* Create an attribute by copying data from an existing virtual array. The virtual array
* must have the same type as the newly created attribute.
- *
- * Note that this can be used to fill the new attribute with the default
*/
struct AttributeInitVArray : public AttributeInit {
- blender::GVArray varray;
+ GVArray varray;
- AttributeInitVArray(blender::GVArray varray)
- : AttributeInit(Type::VArray), varray(std::move(varray))
+ AttributeInitVArray(GVArray varray) : AttributeInit(Type::VArray), varray(std::move(varray))
{
}
};
@@ -117,10 +130,10 @@ struct AttributeInitVArray : public AttributeInit {
* The array must be allocated with MEM_*, since `attribute_try_create` will free the array if it
* can't be used directly, and that is generally how Blender expects custom data to be allocated.
*/
-struct AttributeInitMove : public AttributeInit {
+struct AttributeInitMoveArray : public AttributeInit {
void *data = nullptr;
- AttributeInitMove(void *data) : AttributeInit(Type::MoveArray), data(data)
+ AttributeInitMoveArray(void *data) : AttributeInit(Type::MoveArray), data(data)
{
}
};
@@ -150,7 +163,7 @@ template<typename T> struct AttributeReader {
};
/**
- * Result when looking up an attribute from some geometry with read an write access. After writing
+ * Result when looking up an attribute from some geometry with read and write access. After writing
* to the attribute, the #finish method has to be called. This may invalidate caches based on this
* attribute.
*/
@@ -577,7 +590,7 @@ class MutableAttributeAccessor : public AttributeAccessor {
const AttributeIDRef &attribute_id,
const eAttrDomain domain,
const eCustomDataType data_type,
- const AttributeInit &initializer = AttributeInitDefault());
+ const AttributeInit &initializer = AttributeInitDefaultValue());
/**
* Same as above, but returns a type that makes it easier to work with the attribute as a span.
@@ -588,7 +601,7 @@ class MutableAttributeAccessor : public AttributeAccessor {
const AttributeIDRef &attribute_id,
const eAttrDomain domain,
const eCustomDataType data_type,
- const AttributeInit &initializer = AttributeInitDefault());
+ const AttributeInit &initializer = AttributeInitDefaultValue());
/**
* Same as above, but should be used when the type is known at compile time.
@@ -597,7 +610,7 @@ class MutableAttributeAccessor : public AttributeAccessor {
AttributeWriter<T> lookup_or_add_for_write(
const AttributeIDRef &attribute_id,
const eAttrDomain domain,
- const AttributeInit &initializer = AttributeInitDefault())
+ const AttributeInit &initializer = AttributeInitDefaultValue())
{
const CPPType &cpp_type = CPPType::get<T>();
const eCustomDataType data_type = cpp_type_to_custom_data_type(cpp_type);
@@ -611,7 +624,7 @@ class MutableAttributeAccessor : public AttributeAccessor {
SpanAttributeWriter<T> lookup_or_add_for_write_span(
const AttributeIDRef &attribute_id,
const eAttrDomain domain,
- const AttributeInit &initializer = AttributeInitDefault())
+ const AttributeInit &initializer = AttributeInitDefaultValue())
{
AttributeWriter<T> attribute = this->lookup_or_add_for_write<T>(
attribute_id, domain, initializer);