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Diffstat (limited to 'source/blender/blenkernel/BKE_attribute_math.hh')
-rw-r--r--source/blender/blenkernel/BKE_attribute_math.hh225
1 files changed, 196 insertions, 29 deletions
diff --git a/source/blender/blenkernel/BKE_attribute_math.hh b/source/blender/blenkernel/BKE_attribute_math.hh
index 01c2ef988f2..abd8b33b260 100644
--- a/source/blender/blenkernel/BKE_attribute_math.hh
+++ b/source/blender/blenkernel/BKE_attribute_math.hh
@@ -46,6 +46,58 @@ inline void convert_to_static_type(const eCustomDataType data_type, const Func &
}
/* -------------------------------------------------------------------- */
+/** \name Mix two values of the same type.
+ *
+ * This is just basic linear interpolation.
+ * \{ */
+
+template<typename T> T mix2(float factor, const T &a, const T &b);
+
+template<> inline bool mix2(const float factor, const bool &a, const bool &b)
+{
+ return ((1.0f - factor) * a + factor * b) >= 0.5f;
+}
+
+template<> inline int8_t mix2(const float factor, const int8_t &a, const int8_t &b)
+{
+ return static_cast<int8_t>(std::round((1.0f - factor) * a + factor * b));
+}
+
+template<> inline int mix2(const float factor, const int &a, const int &b)
+{
+ return static_cast<int>(std::round((1.0f - factor) * a + factor * b));
+}
+
+template<> inline float mix2(const float factor, const float &a, const float &b)
+{
+ return (1.0f - factor) * a + factor * b;
+}
+
+template<> inline float2 mix2(const float factor, const float2 &a, const float2 &b)
+{
+ return math::interpolate(a, b, factor);
+}
+
+template<> inline float3 mix2(const float factor, const float3 &a, const float3 &b)
+{
+ return math::interpolate(a, b, factor);
+}
+
+template<>
+inline ColorGeometry4f mix2(const float factor, const ColorGeometry4f &a, const ColorGeometry4f &b)
+{
+ return math::interpolate(a, b, factor);
+}
+
+template<>
+inline ColorGeometry4b mix2(const float factor, const ColorGeometry4b &a, const ColorGeometry4b &b)
+{
+ return math::interpolate(a, b, factor);
+}
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
/** \name Mix three values of the same type.
*
* This is typically used to interpolate values within a triangle.
@@ -117,53 +169,85 @@ inline ColorGeometry4b mix3(const float3 &weights,
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Mix two values of the same type.
+/** \name Mix four values of the same type.
*
- * This is just basic linear interpolation.
* \{ */
-template<typename T> T mix2(float factor, const T &a, const T &b);
+template<typename T>
+T mix4(const float4 &weights, const T &v0, const T &v1, const T &v2, const T &v3);
-template<> inline bool mix2(const float factor, const bool &a, const bool &b)
+template<>
+inline int8_t mix4(
+ const float4 &weights, const int8_t &v0, const int8_t &v1, const int8_t &v2, const int8_t &v3)
{
- return ((1.0f - factor) * a + factor * b) >= 0.5f;
+ return static_cast<int8_t>(
+ std::round(weights.x * v0 + weights.y * v1 + weights.z * v2 + weights.w * v3));
}
-template<> inline int8_t mix2(const float factor, const int8_t &a, const int8_t &b)
+template<>
+inline bool mix4(
+ const float4 &weights, const bool &v0, const bool &v1, const bool &v2, const bool &v3)
{
- return static_cast<int8_t>(std::round((1.0f - factor) * a + factor * b));
+ return (weights.x * v0 + weights.y * v1 + weights.z * v2 + weights.w * v3) >= 0.5f;
}
-template<> inline int mix2(const float factor, const int &a, const int &b)
+template<>
+inline int mix4(const float4 &weights, const int &v0, const int &v1, const int &v2, const int &v3)
{
- return static_cast<int>(std::round((1.0f - factor) * a + factor * b));
+ return static_cast<int>(
+ std::round(weights.x * v0 + weights.y * v1 + weights.z * v2 + weights.w * v3));
}
-template<> inline float mix2(const float factor, const float &a, const float &b)
+template<>
+inline float mix4(
+ const float4 &weights, const float &v0, const float &v1, const float &v2, const float &v3)
{
- return (1.0f - factor) * a + factor * b;
+ return weights.x * v0 + weights.y * v1 + weights.z * v2 + weights.w * v3;
}
-template<> inline float2 mix2(const float factor, const float2 &a, const float2 &b)
+template<>
+inline float2 mix4(
+ const float4 &weights, const float2 &v0, const float2 &v1, const float2 &v2, const float2 &v3)
{
- return math::interpolate(a, b, factor);
+ return weights.x * v0 + weights.y * v1 + weights.z * v2 + weights.w * v3;
}
-template<> inline float3 mix2(const float factor, const float3 &a, const float3 &b)
+template<>
+inline float3 mix4(
+ const float4 &weights, const float3 &v0, const float3 &v1, const float3 &v2, const float3 &v3)
{
- return math::interpolate(a, b, factor);
+ return weights.x * v0 + weights.y * v1 + weights.z * v2 + weights.w * v3;
}
template<>
-inline ColorGeometry4f mix2(const float factor, const ColorGeometry4f &a, const ColorGeometry4f &b)
+inline ColorGeometry4f mix4(const float4 &weights,
+ const ColorGeometry4f &v0,
+ const ColorGeometry4f &v1,
+ const ColorGeometry4f &v2,
+ const ColorGeometry4f &v3)
{
- return math::interpolate(a, b, factor);
+ ColorGeometry4f result;
+ interp_v4_v4v4v4v4(result, v0, v1, v2, v3, weights);
+ return result;
}
template<>
-inline ColorGeometry4b mix2(const float factor, const ColorGeometry4b &a, const ColorGeometry4b &b)
+inline ColorGeometry4b mix4(const float4 &weights,
+ const ColorGeometry4b &v0,
+ const ColorGeometry4b &v1,
+ const ColorGeometry4b &v2,
+ const ColorGeometry4b &v3)
{
- return math::interpolate(a, b, factor);
+ const float4 v0_f{&v0.r};
+ const float4 v1_f{&v1.r};
+ const float4 v2_f{&v2.r};
+ const float4 v3_f{&v3.r};
+ float4 mixed;
+ interp_v4_v4v4v4v4(mixed, v0_f, v1_f, v2_f, v3_f, weights);
+ return ColorGeometry4b{static_cast<uint8_t>(mixed[0]),
+ static_cast<uint8_t>(mixed[1]),
+ static_cast<uint8_t>(mixed[2]),
+ static_cast<uint8_t>(mixed[3])};
}
/** \} */
@@ -188,10 +272,28 @@ template<typename T> class SimpleMixer {
* \param default_value: Output value for an element that has not been affected by a #mix_in.
*/
SimpleMixer(MutableSpan<T> buffer, T default_value = {})
+ : SimpleMixer(buffer, buffer.index_range(), default_value)
+ {
+ }
+
+ /**
+ * \param mask: Only initialize these indices. Other indices in the buffer will be invalid.
+ */
+ SimpleMixer(MutableSpan<T> buffer, const IndexMask mask, T default_value = {})
: buffer_(buffer), default_value_(default_value), total_weights_(buffer.size(), 0.0f)
{
BLI_STATIC_ASSERT(std::is_trivial_v<T>, "");
- memset(buffer_.data(), 0, sizeof(T) * buffer_.size());
+ mask.foreach_index([&](const int64_t i) { buffer_[i] = default_value_; });
+ }
+
+ /**
+ * Set a #value into the element with the given #index.
+ */
+ void set(const int64_t index, const T &value, const float weight = 1.0f)
+ {
+ BLI_assert(weight >= 0.0f);
+ buffer_[index] = value * weight;
+ total_weights_[index] = weight;
}
/**
@@ -209,7 +311,12 @@ template<typename T> class SimpleMixer {
*/
void finalize()
{
- for (const int64_t i : buffer_.index_range()) {
+ this->finalize(IndexMask(buffer_.size()));
+ }
+
+ void finalize(const IndexMask mask)
+ {
+ mask.foreach_index([&](const int64_t i) {
const float weight = total_weights_[i];
if (weight > 0.0f) {
buffer_[i] *= 1.0f / weight;
@@ -217,7 +324,7 @@ template<typename T> class SimpleMixer {
else {
buffer_[i] = default_value_;
}
- }
+ });
}
};
@@ -237,9 +344,25 @@ class BooleanPropagationMixer {
/**
* \param buffer: Span where the interpolated values should be stored.
*/
- BooleanPropagationMixer(MutableSpan<bool> buffer) : buffer_(buffer)
+ BooleanPropagationMixer(MutableSpan<bool> buffer)
+ : BooleanPropagationMixer(buffer, buffer.index_range())
{
- buffer_.fill(false);
+ }
+
+ /**
+ * \param mask: Only initialize these indices. Other indices in the buffer will be invalid.
+ */
+ BooleanPropagationMixer(MutableSpan<bool> buffer, const IndexMask mask) : buffer_(buffer)
+ {
+ mask.foreach_index([&](const int64_t i) { buffer_[i] = false; });
+ }
+
+ /**
+ * Set a #value into the element with the given #index.
+ */
+ void set(const int64_t index, const bool value, [[maybe_unused]] const float weight = 1.0f)
+ {
+ buffer_[index] = value;
}
/**
@@ -256,6 +379,10 @@ class BooleanPropagationMixer {
void finalize()
{
}
+
+ void finalize(const IndexMask /*mask*/)
+ {
+ }
};
/**
@@ -277,8 +404,27 @@ class SimpleMixerWithAccumulationType {
public:
SimpleMixerWithAccumulationType(MutableSpan<T> buffer, T default_value = {})
+ : SimpleMixerWithAccumulationType(buffer, buffer.index_range(), default_value)
+ {
+ }
+
+ /**
+ * \param mask: Only initialize these indices. Other indices in the buffer will be invalid.
+ */
+ SimpleMixerWithAccumulationType(MutableSpan<T> buffer,
+ const IndexMask mask,
+ T default_value = {})
: buffer_(buffer), default_value_(default_value), accumulation_buffer_(buffer.size())
{
+ mask.foreach_index([&](const int64_t index) { buffer_[index] = default_value_; });
+ }
+
+ void set(const int64_t index, const T &value, const float weight = 1.0f)
+ {
+ const AccumulationT converted_value = static_cast<AccumulationT>(value);
+ Item &item = accumulation_buffer_[index];
+ item.value = converted_value * weight;
+ item.weight = weight;
}
void mix_in(const int64_t index, const T &value, const float weight = 1.0f)
@@ -291,7 +437,12 @@ class SimpleMixerWithAccumulationType {
void finalize()
{
- for (const int64_t i : buffer_.index_range()) {
+ this->finalize(buffer_.index_range());
+ }
+
+ void finalize(const IndexMask mask)
+ {
+ mask.foreach_index([&](const int64_t i) {
const Item &item = accumulation_buffer_[i];
if (item.weight > 0.0f) {
const float weight_inv = 1.0f / item.weight;
@@ -301,7 +452,7 @@ class SimpleMixerWithAccumulationType {
else {
buffer_[i] = default_value_;
}
- }
+ });
}
};
@@ -314,8 +465,16 @@ class ColorGeometry4fMixer {
public:
ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> buffer,
ColorGeometry4f default_color = ColorGeometry4f(0.0f, 0.0f, 0.0f, 1.0f));
+ /**
+ * \param mask: Only initialize these indices. Other indices in the buffer will be invalid.
+ */
+ ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> buffer,
+ IndexMask mask,
+ ColorGeometry4f default_color = ColorGeometry4f(0.0f, 0.0f, 0.0f, 1.0f));
+ void set(int64_t index, const ColorGeometry4f &color, float weight = 1.0f);
void mix_in(int64_t index, const ColorGeometry4f &color, float weight = 1.0f);
void finalize();
+ void finalize(IndexMask mask);
};
class ColorGeometry4bMixer {
@@ -328,8 +487,16 @@ class ColorGeometry4bMixer {
public:
ColorGeometry4bMixer(MutableSpan<ColorGeometry4b> buffer,
ColorGeometry4b default_color = ColorGeometry4b(0, 0, 0, 255));
+ /**
+ * \param mask: Only initialize these indices. Other indices in the buffer will be invalid.
+ */
+ ColorGeometry4bMixer(MutableSpan<ColorGeometry4b> buffer,
+ IndexMask mask,
+ ColorGeometry4b default_color = ColorGeometry4b(0, 0, 0, 255));
+ void set(int64_t index, const ColorGeometry4b &color, float weight = 1.0f);
void mix_in(int64_t index, const ColorGeometry4b &color, float weight = 1.0f);
void finalize();
+ void finalize(IndexMask mask);
};
template<typename T> struct DefaultMixerStruct {
@@ -381,12 +548,12 @@ template<> struct DefaultMixerStruct<int8_t> {
using type = SimpleMixerWithAccumulationType<int8_t, float, float_to_int8_t>;
};
-template<typename T> struct DefaultPropatationMixerStruct {
+template<typename T> struct DefaultPropagationMixerStruct {
/* Use void by default. This can be checked for in `if constexpr` statements. */
using type = typename DefaultMixerStruct<T>::type;
};
-template<> struct DefaultPropatationMixerStruct<bool> {
+template<> struct DefaultPropagationMixerStruct<bool> {
using type = BooleanPropagationMixer;
};
@@ -396,7 +563,7 @@ template<> struct DefaultPropatationMixerStruct<bool> {
* (the default mixing for booleans).
*/
template<typename T>
-using DefaultPropatationMixer = typename DefaultPropatationMixerStruct<T>::type;
+using DefaultPropagationMixer = typename DefaultPropagationMixerStruct<T>::type;
/* Utility to get a good default mixer for a given type. This is `void` when there is no default
* mixer for the given type. */