diff options
Diffstat (limited to 'source/blender/blenkernel/BKE_boids.h')
-rw-r--r-- | source/blender/blenkernel/BKE_boids.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_boids.h b/source/blender/blenkernel/BKE_boids.h new file mode 100644 index 00000000000..582cd0cef8d --- /dev/null +++ b/source/blender/blenkernel/BKE_boids.h @@ -0,0 +1,66 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2009 by Janne Karhu. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __BKE_BOIDS_H__ +#define __BKE_BOIDS_H__ + +/** \file BKE_boids.h + * \ingroup bke + * \since 2009 + * \author Janne Karhu + */ + +#include "DNA_boid_types.h" + +struct RNG; + +typedef struct BoidBrainData { + struct ParticleSimulationData *sim; + struct ParticleSettings *part; + float timestep, cfra, dfra; + float wanted_co[3], wanted_speed; + + /* Goal stuff */ + struct Object *goal_ob; + float goal_co[3]; + float goal_nor[3]; + float goal_priority; + + struct RNG *rng; +} BoidBrainData; + +void boids_precalc_rules(struct ParticleSettings *part, float cfra); +void boid_brain(BoidBrainData *bbd, int p, struct ParticleData *pa); +void boid_body(BoidBrainData *bbd, struct ParticleData *pa); +void boid_default_settings(BoidSettings *boids); +BoidRule *boid_new_rule(int type); +BoidState *boid_new_state(BoidSettings *boids); +BoidState *boid_duplicate_state(BoidSettings *boids, BoidState *state); +void boid_free_settings(BoidSettings *boids); +BoidSettings *boid_copy_settings(BoidSettings *boids); +BoidState *boid_get_current_state(BoidSettings *boids); +#endif |