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Diffstat (limited to 'source/blender/blenkernel/BKE_collection.h')
-rw-r--r-- | source/blender/blenkernel/BKE_collection.h | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_collection.h b/source/blender/blenkernel/BKE_collection.h new file mode 100644 index 00000000000..4111b9848bb --- /dev/null +++ b/source/blender/blenkernel/BKE_collection.h @@ -0,0 +1,100 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Contributor(s): Dalai Felinto + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __BKE_COLLECTION_H__ +#define __BKE_COLLECTION_H__ + +/** \file blender/blenkernel/BKE_collection.h + * \ingroup bke + */ + +#include "BLI_ghash.h" +#include "BLI_iterator.h" +#include "DNA_listBase.h" + +#ifdef __cplusplus +extern "C" { +#endif + +struct Iterator; +struct SceneCollection; +struct Object; +struct Base; +struct Main; +struct Scene; + +struct SceneCollection *BKE_collection_add(struct Scene *scene, struct SceneCollection *sc_parent, const char *name); +bool BKE_collection_remove(struct Scene *scene, struct SceneCollection *sc); +struct SceneCollection *BKE_collection_master(const struct Scene *scene); +void BKE_collection_rename(const struct Scene *scene, struct SceneCollection *sc, const char *name); +void BKE_collection_master_free(struct Scene *scene); +void BKE_collection_object_add(const struct Scene *scene, struct SceneCollection *sc, struct Object *object); +void BKE_collection_object_add_from(struct Scene *scene, struct Object *ob_src, struct Object *ob_dst); +void BKE_collection_object_remove(struct Main *bmain, const struct Scene *scene, struct SceneCollection *sc, struct Object *object, const bool free_us); +void BKE_collections_object_remove(struct Main *bmain, struct Scene *scene, struct Object *object, const bool free_us); +void BKE_collection_object_move(const struct Scene *scene, struct SceneCollection *sc_dst, struct SceneCollection *sc_src, struct Object *ob); + +void BKE_collection_reinsert_after(const struct Scene *scene, struct SceneCollection *sc_reinsert, struct SceneCollection *sc_after); +void BKE_collection_reinsert_into(struct SceneCollection *sc_reinsert, struct SceneCollection *sc_into); + +bool BKE_collection_move_above(const struct Scene *scene, struct SceneCollection *sc_dst, struct SceneCollection *sc_src); +bool BKE_collection_move_below(const struct Scene *scene, struct SceneCollection *sc_dst, struct SceneCollection *sc_src); +bool BKE_collection_move_into(const struct Scene *scene, struct SceneCollection *sc_dst, struct SceneCollection *sc_src); + +typedef void (*BKE_scene_objects_Cb)(struct Object *ob, void *data); +typedef void (*BKE_scene_collections_Cb)(struct SceneCollection *ob, void *data); + +void BKE_scene_collections_callback(struct Scene *scene, BKE_scene_collections_Cb callback, void *data); +void BKE_scene_objects_callback(struct Scene *scene, BKE_scene_objects_Cb callback, void *data); + +/* iterators */ +void BKE_scene_collections_iterator_begin(struct Iterator *iter, void *data_in); +void BKE_scene_collections_iterator_next(struct Iterator *iter); +void BKE_scene_collections_iterator_end(struct Iterator *iter); + +void BKE_scene_objects_iterator_begin(struct Iterator *iter, void *data_in); +void BKE_scene_objects_iterator_next(struct Iterator *iter); +void BKE_scene_objects_iterator_end(struct Iterator *iter); + +#define FOREACH_SCENE_COLLECTION(scene, _instance) \ + ITER_BEGIN(BKE_scene_collections_iterator_begin, \ + BKE_scene_collections_iterator_next, \ + BKE_scene_collections_iterator_end, \ + scene, SceneCollection *, _instance) + +#define FOREACH_SCENE_COLLECTION_END \ + ITER_END + +#define FOREACH_SCENE_OBJECT(scene, _instance) \ + ITER_BEGIN(BKE_scene_objects_iterator_begin, \ + BKE_scene_objects_iterator_next, \ + BKE_scene_objects_iterator_end, \ + scene, Object *, _instance) + +#define FOREACH_SCENE_OBJECT_END \ + ITER_END + +#ifdef __cplusplus +} +#endif + +#endif /* __BKE_COLLECTION_H__ */ |