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Diffstat (limited to 'source/blender/blenkernel/BKE_collision.h')
-rw-r--r--source/blender/blenkernel/BKE_collision.h150
1 files changed, 150 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_collision.h b/source/blender/blenkernel/BKE_collision.h
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+++ b/source/blender/blenkernel/BKE_collision.h
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+/**
+ * BKE_cloth.h
+ *
+ * $Id: BKE_cloth.h,v 1.1 2007/08/01 02:07:27 daniel Exp $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Daniel Genrich
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef BKE_COLLISIONS_H
+#define BKE_COLLISIONS_H
+
+#include <math.h>
+#include <float.h>
+#include <stdlib.h>
+#include <string.h>
+
+/* types */
+#include "BLI_linklist.h"
+#include "BKE_collision.h"
+#include "BKE_customdata.h"
+#include "BKE_DerivedMesh.h"
+#include "DNA_cloth_types.h"
+#include "DNA_customdata_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_modifier_types.h"
+#include "DNA_object_types.h"
+
+#include "BLI_kdopbvh.h"
+
+struct Object;
+struct Cloth;
+struct MFace;
+struct DerivedMesh;
+struct ClothModifierData;
+
+////////////////////////////////////////
+// used for collisions in collision.c
+////////////////////////////////////////
+
+/* COLLISION FLAGS */
+typedef enum
+{
+ COLLISION_IN_FUTURE = ( 1 << 1 ),
+} COLLISION_FLAGS;
+
+
+////////////////////////////////////////
+// used for collisions in collision.c
+////////////////////////////////////////
+/* used for collisions in collision.c */
+typedef struct CollPair
+{
+ unsigned int face1; // cloth face
+ unsigned int face2; // object face
+ double distance; // magnitude of vector
+ float normal[3];
+ float vector[3]; // unnormalized collision vector: p2-p1
+ float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
+ int flag;
+ float time; // collision time, from 0 up to 1
+ int ap1, ap2, ap3, bp1, bp2, bp3;
+ int pointsb[4];
+}
+CollPair;
+
+/* used for collisions in collision.c */
+typedef struct EdgeCollPair
+{
+ unsigned int p11, p12, p21, p22;
+ float normal[3];
+ float vector[3];
+ float time;
+ int lastsign;
+ float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
+}
+EdgeCollPair;
+
+/* used for collisions in collision.c */
+typedef struct FaceCollPair
+{
+ unsigned int p11, p12, p13, p21;
+ float normal[3];
+ float vector[3];
+ float time;
+ int lastsign;
+ float pa[3], pb[3]; // collision point p1 on face1, p2 on face2
+}
+FaceCollPair;
+////////////////////////////////////////
+
+
+
+/////////////////////////////////////////////////
+// forward declarations
+/////////////////////////////////////////////////
+
+/////////////////////////////////////////////////
+// used in modifier.c from collision.c
+/////////////////////////////////////////////////
+
+BVHTree *bvhtree_build_from_mvert ( MFace *mfaces, unsigned int numfaces, MVert *x, unsigned int numverts, float epsilon );
+void bvhtree_update_from_mvert ( BVHTree * bvhtree, MFace *faces, int numfaces, MVert *x, MVert *xnew, int numverts, int moving );
+
+/////////////////////////////////////////////////
+
+LinkNode *BLI_linklist_append_fast ( LinkNode **listp, void *ptr );
+
+// move Collision modifier object inter-frame with step = [0,1]
+// defined in collisions.c
+void collision_move_object ( CollisionModifierData *collmd, float step, float prevstep );
+
+// interface for collision functions
+void collisions_compute_barycentric ( float pv[3], float p1[3], float p2[3], float p3[3], float *w1, float *w2, float *w3 );
+void interpolateOnTriangle ( float to[3], float v1[3], float v2[3], float v3[3], double w1, double w2, double w3 );
+
+/////////////////////////////////////////////////
+// used in effect.c
+/////////////////////////////////////////////////
+CollisionModifierData **get_collisionobjects(Object *self, int *numcollobj);
+
+/////////////////////////////////////////////////
+
+
+
+/////////////////////////////////////////////////
+
+#endif
+