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Diffstat (limited to 'source/blender/blenkernel/BKE_customdata.h')
-rw-r--r--source/blender/blenkernel/BKE_customdata.h42
1 files changed, 36 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_customdata.h b/source/blender/blenkernel/BKE_customdata.h
index fec376fd415..44a4f4b5395 100644
--- a/source/blender/blenkernel/BKE_customdata.h
+++ b/source/blender/blenkernel/BKE_customdata.h
@@ -11,7 +11,9 @@
#include "BLI_sys_types.h"
#include "BLI_utildefines.h"
#ifdef __cplusplus
+# include "BLI_set.hh"
# include "BLI_span.hh"
+# include "BLI_string_ref.hh"
# include "BLI_vector.hh"
#endif
@@ -53,14 +55,17 @@ extern const CustomData_MeshMasks CD_MASK_EVERYTHING;
typedef enum eCDAllocType {
/** Use the data pointer. */
CD_ASSIGN = 0,
- /** Allocate blank memory. */
- CD_CALLOC = 1,
- /** Allocate and set to default. */
- CD_DEFAULT = 2,
+ /** Allocate and set to default, which is usually just zeroed memory. */
+ CD_SET_DEFAULT = 2,
/** Use data pointers, set layer flag NOFREE. */
CD_REFERENCE = 3,
/** Do a full copy of all layers, only allowed if source has same number of elements. */
CD_DUPLICATE = 4,
+ /**
+ * Default construct new layer values. Does nothing for trivial types. This should be used
+ * if all layer values will be set by the caller after creating the layer.
+ */
+ CD_CONSTRUCT = 5,
} eCDAllocType;
#define CD_TYPE_AS_MASK(_type) (eCustomDataMask)((eCustomDataMask)1 << (eCustomDataMask)(_type))
@@ -141,6 +146,15 @@ void CustomData_copy(const struct CustomData *source,
eCDAllocType alloctype,
int totelem);
+/**
+ * Like #CustomData_copy but skips copying layers that are stored as flags on #BMesh.
+ */
+void CustomData_copy_mesh_to_bmesh(const struct CustomData *source,
+ struct CustomData *dest,
+ eCustomDataMask mask,
+ eCDAllocType alloctype,
+ int totelem);
+
/* BMESH_TODO, not really a public function but readfile.c needs it */
void CustomData_update_typemap(struct CustomData *data);
@@ -155,6 +169,15 @@ bool CustomData_merge(const struct CustomData *source,
int totelem);
/**
+ * Like #CustomData_copy but skips copying layers that are stored as flags on #BMesh.
+ */
+bool CustomData_merge_mesh_to_bmesh(const struct CustomData *source,
+ struct CustomData *dest,
+ eCustomDataMask mask,
+ eCDAllocType alloctype,
+ int totelem);
+
+/**
* Reallocate custom data to a new element count.
* Only affects on data layers which are owned by the CustomData itself,
* referenced data is kept unchanged,
@@ -397,7 +420,7 @@ void *CustomData_bmesh_get_n(const struct CustomData *data, void *block, int typ
*/
void *CustomData_bmesh_get_layer_n(const struct CustomData *data, void *block, int n);
-bool CustomData_set_layer_name(const struct CustomData *data, int type, int n, const char *name);
+bool CustomData_set_layer_name(struct CustomData *data, int type, int n, const char *name);
const char *CustomData_get_layer_name(const struct CustomData *data, int type, int n);
/**
@@ -431,6 +454,12 @@ int CustomData_get_stencil_layer(const struct CustomData *data, int type);
const char *CustomData_get_active_layer_name(const struct CustomData *data, int type);
/**
+ * Returns name of the default layer of the given type or NULL
+ * if no such active layer is defined.
+ */
+const char *CustomData_get_render_layer_name(const struct CustomData *data, int type);
+
+/**
* Copies the data from source to the data element at index in the first layer of type
* no effect if there is no layer of type.
*/
@@ -697,7 +726,8 @@ void CustomData_data_transfer(const struct MeshPairRemap *me_remap,
* the struct.
*/
void CustomData_blend_write_prepare(CustomData &data,
- blender::Vector<CustomDataLayer, 16> &layers_to_write);
+ blender::Vector<CustomDataLayer, 16> &layers_to_write,
+ const blender::Set<std::string> &skip_names = {});
/**
* \param layers_to_write: Layers created by #CustomData_blend_write_prepare.