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Diffstat (limited to 'source/blender/blenkernel/BKE_depsgraph.h')
-rw-r--r--source/blender/blenkernel/BKE_depsgraph.h181
1 files changed, 0 insertions, 181 deletions
diff --git a/source/blender/blenkernel/BKE_depsgraph.h b/source/blender/blenkernel/BKE_depsgraph.h
deleted file mode 100644
index 40564aeabe9..00000000000
--- a/source/blender/blenkernel/BKE_depsgraph.h
+++ /dev/null
@@ -1,181 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2004 Blender Foundation.
- * All rights reserved.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#ifndef __BKE_DEPSGRAPH_H__
-#define __BKE_DEPSGRAPH_H__
-
-/** \file BKE_depsgraph.h
- * \ingroup bke
- */
-
-/* Dependency Graph
- *
- * The dependency graph tracks relations between datablocks, and is used to
- * determine which datablocks need to be update based on dependencies and
- * visibility.
- *
- * It does not itself execute changes in objects, but rather sorts the objects
- * in the appropriate order and sets flags indicating they should be updated.
- */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct ID;
-struct Main;
-struct Object;
-struct Scene;
-
-/* Dependency graph evaluation context
- *
- * This structure stores all the local dependency graph data,
- * which is needed for it's evaluation,
- */
-typedef struct EvaluationContext {
- int mode; /* evaluation mode */
- float ctime; /* evaluation time */
-} EvaluationContext;
-
-typedef enum eEvaluationMode {
- DAG_EVAL_VIEWPORT = 0, /* evaluate for OpenGL viewport */
- DAG_EVAL_PREVIEW = 1, /* evaluate for render with preview settings */
- DAG_EVAL_RENDER = 2, /* evaluate for render purposes */
-} eEvaluationMode;
-
-/* DagNode->eval_flags */
-enum {
- /* Regardless to curve->path animation flag path is to be evaluated anyway,
- * to meet dependencies with such a things as curve modifier and other guys
- * who're using curve deform, where_on_path and so.
- */
- DAG_EVAL_NEED_CURVE_PATH = 1,
- /* Scene evaluation would need to have object's data on CPU,
- * meaning no GPU shortcuts is allowed.
- */
- DAG_EVAL_NEED_CPU = 2,
-};
-
-/* Global initialization/deinitialization */
-void DAG_init(void);
-void DAG_exit(void);
-
-/* Build and Update
- *
- * DAG_scene_relations_update will rebuild the dependency graph for a given
- * scene if needed, and sort objects in the scene.
- *
- * DAG_relations_tag_update will clear all dependency graphs and mark them to
- * be rebuilt later. The graph is not rebuilt immediately to avoid slowdowns
- * when this function is call multiple times from different operators.
- *
- * DAG_scene_relations_rebuild forces an immediaterebuild of the dependency
- * graph, this is only needed in rare cases
- */
-
-void DAG_scene_relations_update(struct Main *bmain, struct Scene *sce);
-void DAG_scene_relations_validate(struct Main *bmain, struct Scene *sce);
-void DAG_relations_tag_update(struct Main *bmain);
-void DAG_scene_relations_rebuild(struct Main *bmain, struct Scene *scene);
-void DAG_scene_free(struct Scene *sce);
-
-/* Update Tagging
- *
- * DAG_scene_update_flags will mark all objects that depend on time (animation,
- * physics, ..) to be recalculated, used when changing the current frame.
- *
- * DAG_on_visible_update will mark all objects that are visible for the first
- * time to be updated, for example on file load or changing layer visibility.
- *
- * DAG_id_tag_update will mark a given datablock to be updated. The flag indicates
- * a specific subset to be update (only object transform and data for now).
- *
- * DAG_id_type_tag marks a particular datablock type as having changing. This does
- * not cause any updates but is used by external render engines to detect if for
- * example a datablock was removed. */
-
-void DAG_scene_update_flags(struct Main *bmain, struct Scene *sce, unsigned int lay, const bool do_time, const bool do_invisible_flush);
-void DAG_on_visible_update(struct Main *bmain, const bool do_time);
-
-void DAG_id_tag_update(struct ID *id, short flag);
-void DAG_id_tag_update_ex(struct Main *bmain, struct ID *id, short flag);
-void DAG_id_type_tag(struct Main *bmain, short idtype);
-int DAG_id_type_tagged(struct Main *bmain, short idtype);
-
-/* Flushing Tags
- *
- * DAG_scene_flush_update flushes object recalculation flags immediately to other
- * dependencies. Do not use outside of depsgraph.c, this will be removed.
- *
- * DAG_ids_flush_tagged will flush datablock update flags flags to dependencies,
- * use this right before updating to mark all the needed datablocks for update.
- *
- * DAG_ids_check_recalc and DAG_ids_clear_recalc are used for external render
- * engines to detect changes. */
-
-void DAG_scene_flush_update(struct Main *bmain, struct Scene *sce, unsigned int lay, const short do_time);
-void DAG_ids_flush_tagged(struct Main *bmain);
-void DAG_ids_check_recalc(struct Main *bmain, struct Scene *scene, bool time);
-void DAG_ids_clear_recalc(struct Main *bmain);
-
-/* Armature: sorts the bones according to dependencies between them */
-
-void DAG_pose_sort(struct Object *ob);
-
-/* Editors: callbacks to notify editors of datablock changes */
-
-void DAG_editors_update_cb(void (*id_func)(struct Main *bmain, struct ID *id),
- void (*scene_func)(struct Main *bmain, struct Scene *scene, int updated),
- void (*scene_pre_func)(struct Main *bmain, struct Scene *scene, bool time));
-
-void DAG_editors_update_pre(struct Main *bmain, struct Scene *scene, bool time);
-
-/* ** Threaded update ** */
-
-/* Initialize the DAG for threaded update. */
-void DAG_threaded_update_begin(struct Scene *scene,
- void (*func)(void *node, void *user_data),
- void *user_data);
-
-void DAG_threaded_update_handle_node_updated(void *node_v,
- void (*func)(void *node, void *user_data),
- void *user_data);
-
-/* Debugging: print dependency graph for scene or armature object to console */
-
-void DAG_print_dependencies(struct Main *bmain, struct Scene *scene, struct Object *ob);
-
-/* ************************ DAG querying ********************* */
-
-struct Object *DAG_get_node_object(void *node_v);
-const char *DAG_get_node_name(struct Scene *scene, void *node_v);
-short DAG_get_eval_flags_for_object(struct Scene *scene, void *object);
-bool DAG_is_acyclic(struct Scene *scene);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif