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Diffstat (limited to 'source/blender/blenkernel/BKE_depsgraph.h')
-rw-r--r-- | source/blender/blenkernel/BKE_depsgraph.h | 181 |
1 files changed, 0 insertions, 181 deletions
diff --git a/source/blender/blenkernel/BKE_depsgraph.h b/source/blender/blenkernel/BKE_depsgraph.h deleted file mode 100644 index 40564aeabe9..00000000000 --- a/source/blender/blenkernel/BKE_depsgraph.h +++ /dev/null @@ -1,181 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2004 Blender Foundation. - * All rights reserved. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -#ifndef __BKE_DEPSGRAPH_H__ -#define __BKE_DEPSGRAPH_H__ - -/** \file BKE_depsgraph.h - * \ingroup bke - */ - -/* Dependency Graph - * - * The dependency graph tracks relations between datablocks, and is used to - * determine which datablocks need to be update based on dependencies and - * visibility. - * - * It does not itself execute changes in objects, but rather sorts the objects - * in the appropriate order and sets flags indicating they should be updated. - */ - -#ifdef __cplusplus -extern "C" { -#endif - -struct ID; -struct Main; -struct Object; -struct Scene; - -/* Dependency graph evaluation context - * - * This structure stores all the local dependency graph data, - * which is needed for it's evaluation, - */ -typedef struct EvaluationContext { - int mode; /* evaluation mode */ - float ctime; /* evaluation time */ -} EvaluationContext; - -typedef enum eEvaluationMode { - DAG_EVAL_VIEWPORT = 0, /* evaluate for OpenGL viewport */ - DAG_EVAL_PREVIEW = 1, /* evaluate for render with preview settings */ - DAG_EVAL_RENDER = 2, /* evaluate for render purposes */ -} eEvaluationMode; - -/* DagNode->eval_flags */ -enum { - /* Regardless to curve->path animation flag path is to be evaluated anyway, - * to meet dependencies with such a things as curve modifier and other guys - * who're using curve deform, where_on_path and so. - */ - DAG_EVAL_NEED_CURVE_PATH = 1, - /* Scene evaluation would need to have object's data on CPU, - * meaning no GPU shortcuts is allowed. - */ - DAG_EVAL_NEED_CPU = 2, -}; - -/* Global initialization/deinitialization */ -void DAG_init(void); -void DAG_exit(void); - -/* Build and Update - * - * DAG_scene_relations_update will rebuild the dependency graph for a given - * scene if needed, and sort objects in the scene. - * - * DAG_relations_tag_update will clear all dependency graphs and mark them to - * be rebuilt later. The graph is not rebuilt immediately to avoid slowdowns - * when this function is call multiple times from different operators. - * - * DAG_scene_relations_rebuild forces an immediaterebuild of the dependency - * graph, this is only needed in rare cases - */ - -void DAG_scene_relations_update(struct Main *bmain, struct Scene *sce); -void DAG_scene_relations_validate(struct Main *bmain, struct Scene *sce); -void DAG_relations_tag_update(struct Main *bmain); -void DAG_scene_relations_rebuild(struct Main *bmain, struct Scene *scene); -void DAG_scene_free(struct Scene *sce); - -/* Update Tagging - * - * DAG_scene_update_flags will mark all objects that depend on time (animation, - * physics, ..) to be recalculated, used when changing the current frame. - * - * DAG_on_visible_update will mark all objects that are visible for the first - * time to be updated, for example on file load or changing layer visibility. - * - * DAG_id_tag_update will mark a given datablock to be updated. The flag indicates - * a specific subset to be update (only object transform and data for now). - * - * DAG_id_type_tag marks a particular datablock type as having changing. This does - * not cause any updates but is used by external render engines to detect if for - * example a datablock was removed. */ - -void DAG_scene_update_flags(struct Main *bmain, struct Scene *sce, unsigned int lay, const bool do_time, const bool do_invisible_flush); -void DAG_on_visible_update(struct Main *bmain, const bool do_time); - -void DAG_id_tag_update(struct ID *id, short flag); -void DAG_id_tag_update_ex(struct Main *bmain, struct ID *id, short flag); -void DAG_id_type_tag(struct Main *bmain, short idtype); -int DAG_id_type_tagged(struct Main *bmain, short idtype); - -/* Flushing Tags - * - * DAG_scene_flush_update flushes object recalculation flags immediately to other - * dependencies. Do not use outside of depsgraph.c, this will be removed. - * - * DAG_ids_flush_tagged will flush datablock update flags flags to dependencies, - * use this right before updating to mark all the needed datablocks for update. - * - * DAG_ids_check_recalc and DAG_ids_clear_recalc are used for external render - * engines to detect changes. */ - -void DAG_scene_flush_update(struct Main *bmain, struct Scene *sce, unsigned int lay, const short do_time); -void DAG_ids_flush_tagged(struct Main *bmain); -void DAG_ids_check_recalc(struct Main *bmain, struct Scene *scene, bool time); -void DAG_ids_clear_recalc(struct Main *bmain); - -/* Armature: sorts the bones according to dependencies between them */ - -void DAG_pose_sort(struct Object *ob); - -/* Editors: callbacks to notify editors of datablock changes */ - -void DAG_editors_update_cb(void (*id_func)(struct Main *bmain, struct ID *id), - void (*scene_func)(struct Main *bmain, struct Scene *scene, int updated), - void (*scene_pre_func)(struct Main *bmain, struct Scene *scene, bool time)); - -void DAG_editors_update_pre(struct Main *bmain, struct Scene *scene, bool time); - -/* ** Threaded update ** */ - -/* Initialize the DAG for threaded update. */ -void DAG_threaded_update_begin(struct Scene *scene, - void (*func)(void *node, void *user_data), - void *user_data); - -void DAG_threaded_update_handle_node_updated(void *node_v, - void (*func)(void *node, void *user_data), - void *user_data); - -/* Debugging: print dependency graph for scene or armature object to console */ - -void DAG_print_dependencies(struct Main *bmain, struct Scene *scene, struct Object *ob); - -/* ************************ DAG querying ********************* */ - -struct Object *DAG_get_node_object(void *node_v); -const char *DAG_get_node_name(struct Scene *scene, void *node_v); -short DAG_get_eval_flags_for_object(struct Scene *scene, void *object); -bool DAG_is_acyclic(struct Scene *scene); - -#ifdef __cplusplus -} -#endif - -#endif |